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authorUbitUmarov2015-10-18 00:35:52 +0100
committerUbitUmarov2015-10-18 00:35:52 +0100
commita31e5e799e5249ca06145aa47abffc556d188c64 (patch)
treef31276bae0ec1b6ff98eb234c04a40dca5193f2c
parent Fix wrong active angularlock detection (it was only burning cpu), stop tryin... (diff)
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stop a object when making it not physical
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs b/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
index 7e884d4..061beea 100644
--- a/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
@@ -83,8 +83,15 @@ namespace OpenSim.Region.PhysicsModule.ODE
83 set 83 set
84 { 84 {
85 m_isphysical = value; 85 m_isphysical = value;
86 if (!m_isphysical) // Zero the remembered last velocity 86 if (!m_isphysical)
87 {
88 _zeroFlag = true; // Zero the remembered last velocity
87 m_lastVelocity = Vector3.Zero; 89 m_lastVelocity = Vector3.Zero;
90 _acceleration = Vector3.Zero;
91 _velocity = Vector3.Zero;
92 m_taintVelocity = Vector3.Zero;
93 m_rotationalVelocity = Vector3.Zero;
94 }
88 } 95 }
89 } 96 }
90 97
@@ -2739,7 +2746,7 @@ Console.WriteLine(" JointCreateFixed");
2739 Vector3 pv = Vector3.Zero; 2746 Vector3 pv = Vector3.Zero;
2740 bool lastZeroFlag = _zeroFlag; 2747 bool lastZeroFlag = _zeroFlag;
2741 float m_minvelocity = 0; 2748 float m_minvelocity = 0;
2742 if (Body != (IntPtr)0) // FIXME -> or if it is a joint 2749 if (Body != IntPtr.Zero) // FIXME -> or if it is a joint
2743 { 2750 {
2744 d.Vector3 vec = d.BodyGetPosition(Body); 2751 d.Vector3 vec = d.BodyGetPosition(Body);
2745 d.Quaternion ori = d.BodyGetQuaternion(Body); 2752 d.Quaternion ori = d.BodyGetQuaternion(Body);