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author | Dan Lake | 2013-08-08 12:44:03 -0700 |
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committer | Dan Lake | 2013-08-08 12:44:03 -0700 |
commit | 9fc97cbbf77f269d69aaa6234dd6e12ebf3b9563 (patch) | |
tree | e8fd9d6822f795f0ab0b8cf78a5b880fce17449f | |
parent | Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini. (diff) | |
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Make m_originRegionID in ScenePresence public to allow DSG module to work for now. Once the code churn on teleport ends, I can find a better solution
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7fd1302..1b8c276 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -290,9 +290,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
290 | /// <summary> | 290 | /// <summary> |
291 | /// In the V1 teleport protocol, the destination simulator sends ReleaseAgent to this address. | 291 | /// In the V1 teleport protocol, the destination simulator sends ReleaseAgent to this address. |
292 | /// </summary> | 292 | /// </summary> |
293 | string m_callbackURI; | 293 | private string m_callbackURI; |
294 | 294 | ||
295 | UUID m_originRegionID; | 295 | public UUID m_originRegionID; |
296 | 296 | ||
297 | /// <summary> | 297 | /// <summary> |
298 | /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent | 298 | /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent |