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author | unknown | 2010-05-15 02:20:47 -0700 |
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committer | unknown | 2010-05-15 02:20:47 -0700 |
commit | 9dbe90801b47b171ea0838fc45ce7a051027efc5 (patch) | |
tree | 59fb6ab8c1670022a7ee3c9bed5278d7c712dba0 | |
parent | Refactor scene presence list for lockless iteration. Lock contention will now... (diff) | |
parent | delete now unused MessageServerInfo (diff) | |
download | opensim-SC_OLD-9dbe90801b47b171ea0838fc45ce7a051027efc5.zip opensim-SC_OLD-9dbe90801b47b171ea0838fc45ce7a051027efc5.tar.gz opensim-SC_OLD-9dbe90801b47b171ea0838fc45ce7a051027efc5.tar.bz2 opensim-SC_OLD-9dbe90801b47b171ea0838fc45ce7a051027efc5.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into slimupdates2
-rw-r--r-- | .nant/local.include | 1 | ||||
-rw-r--r-- | OpenSim/Framework/Servers/MessageServerInfo.cs | 48 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | 5 |
4 files changed, 8 insertions, 50 deletions
diff --git a/.nant/local.include b/.nant/local.include index b78b3ef..97353e0 100644 --- a/.nant/local.include +++ b/.nant/local.include | |||
@@ -20,6 +20,7 @@ | |||
20 | <delete dir="${distbindir}/.nant"/> | 20 | <delete dir="${distbindir}/.nant"/> |
21 | <delete> | 21 | <delete> |
22 | <fileset basedir="${distbindir}"> | 22 | <fileset basedir="${distbindir}"> |
23 | <include name="BUILDING.txt"/> | ||
23 | <include name="Makefile"/> | 24 | <include name="Makefile"/> |
24 | <include name="nant-color"/> | 25 | <include name="nant-color"/> |
25 | <include name="OpenSim.*"/> | 26 | <include name="OpenSim.*"/> |
diff --git a/OpenSim/Framework/Servers/MessageServerInfo.cs b/OpenSim/Framework/Servers/MessageServerInfo.cs deleted file mode 100644 index 57ceb71..0000000 --- a/OpenSim/Framework/Servers/MessageServerInfo.cs +++ /dev/null | |||
@@ -1,48 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | |||
30 | namespace OpenSim.Framework.Servers | ||
31 | { | ||
32 | public class MessageServerInfo | ||
33 | { | ||
34 | public string URI; | ||
35 | public string sendkey; | ||
36 | public string recvkey; | ||
37 | public List<ulong> responsibleForRegions; | ||
38 | |||
39 | public MessageServerInfo() | ||
40 | { | ||
41 | } | ||
42 | |||
43 | public override string ToString() | ||
44 | { | ||
45 | return URI; | ||
46 | } | ||
47 | } | ||
48 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 6dacbba..02f0968 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -264,6 +264,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
264 | fromName = avatar.Name; | 264 | fromName = avatar.Name; |
265 | sourceType = ChatSourceType.Agent; | 265 | sourceType = ChatSourceType.Agent; |
266 | } | 266 | } |
267 | else if (c.SenderUUID != UUID.Zero) | ||
268 | { | ||
269 | fromID = c.SenderUUID; | ||
270 | } | ||
267 | 271 | ||
268 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 272 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
269 | 273 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 9df6074..a895d6e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -143,10 +143,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
143 | } | 143 | } |
144 | 144 | ||
145 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) | 145 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
146 | { | 146 | { |
147 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
148 | try | 147 | try |
149 | { | 148 | { |
149 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
150 | |||
150 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) | 151 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) |
151 | { | 152 | { |
152 | avatar.Invulnerable = false; | 153 | avatar.Invulnerable = false; |