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author | Melanie Thielker | 2010-06-22 04:04:59 +0200 |
---|---|---|
committer | Melanie Thielker | 2010-06-22 04:04:59 +0200 |
commit | 962dade15596d0aeff3baba0b0b85c17524766c6 (patch) | |
tree | d385e882124ca01b6eaff1eb3284001b2330f083 | |
parent | Guard prioritizer agains null values as those produced by a bullet dying (diff) | |
download | opensim-SC_OLD-962dade15596d0aeff3baba0b0b85c17524766c6.zip opensim-SC_OLD-962dade15596d0aeff3baba0b0b85c17524766c6.tar.gz opensim-SC_OLD-962dade15596d0aeff3baba0b0b85c17524766c6.tar.bz2 opensim-SC_OLD-962dade15596d0aeff3baba0b0b85c17524766c6.tar.xz |
Cause collisions with the avatar to be sent to attachments. Currently
ignores collision filter. Physics collisions are still dodgy, so we
don't get the events we should be getting.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a376ab1..654e9ce 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -228,6 +228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | private int m_updateCount = 0; //KF: Update Anims for a while | 228 | private int m_updateCount = 0; //KF: Update Anims for a while |
229 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 229 | private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
230 | private const int NumMovementsBetweenRayCast = 5; | 230 | private const int NumMovementsBetweenRayCast = 5; |
231 | private List<uint> m_lastColliders = new List<uint>(); | ||
231 | 232 | ||
232 | private bool CameraConstraintActive; | 233 | private bool CameraConstraintActive; |
233 | //private int m_moveToPositionStateStatus; | 234 | //private int m_moveToPositionStateStatus; |
@@ -3595,6 +3596,145 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos); | |||
3595 | } | 3596 | } |
3596 | } | 3597 | } |
3597 | 3598 | ||
3599 | List<uint> thisHitColliders = new List<uint>(); | ||
3600 | List<uint> endedColliders = new List<uint>(); | ||
3601 | List<uint> startedColliders = new List<uint>(); | ||
3602 | |||
3603 | foreach (uint localid in coldata.Keys) | ||
3604 | { | ||
3605 | thisHitColliders.Add(localid); | ||
3606 | if (!m_lastColliders.Contains(localid)) | ||
3607 | { | ||
3608 | startedColliders.Add(localid); | ||
3609 | } | ||
3610 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
3611 | } | ||
3612 | |||
3613 | // calculate things that ended colliding | ||
3614 | foreach (uint localID in m_lastColliders) | ||
3615 | { | ||
3616 | if (!thisHitColliders.Contains(localID)) | ||
3617 | { | ||
3618 | endedColliders.Add(localID); | ||
3619 | } | ||
3620 | } | ||
3621 | //add the items that started colliding this time to the last colliders list. | ||
3622 | foreach (uint localID in startedColliders) | ||
3623 | { | ||
3624 | m_lastColliders.Add(localID); | ||
3625 | } | ||
3626 | // remove things that ended colliding from the last colliders list | ||
3627 | foreach (uint localID in endedColliders) | ||
3628 | { | ||
3629 | m_lastColliders.Remove(localID); | ||
3630 | } | ||
3631 | |||
3632 | // do event notification | ||
3633 | if (startedColliders.Count > 0) | ||
3634 | { | ||
3635 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
3636 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3637 | foreach (uint localId in startedColliders) | ||
3638 | { | ||
3639 | if (localId == 0) | ||
3640 | continue; | ||
3641 | |||
3642 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3643 | string data = ""; | ||
3644 | if (obj != null) | ||
3645 | { | ||
3646 | DetectedObject detobj = new DetectedObject(); | ||
3647 | detobj.keyUUID = obj.UUID; | ||
3648 | detobj.nameStr = obj.Name; | ||
3649 | detobj.ownerUUID = obj.OwnerID; | ||
3650 | detobj.posVector = obj.AbsolutePosition; | ||
3651 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3652 | detobj.velVector = obj.Velocity; | ||
3653 | detobj.colliderType = 0; | ||
3654 | detobj.groupUUID = obj.GroupID; | ||
3655 | colliding.Add(detobj); | ||
3656 | } | ||
3657 | } | ||
3658 | |||
3659 | if (colliding.Count > 0) | ||
3660 | { | ||
3661 | StartCollidingMessage.Colliders = colliding; | ||
3662 | |||
3663 | foreach (SceneObjectGroup att in Attachments) | ||
3664 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
3665 | } | ||
3666 | } | ||
3667 | |||
3668 | if (endedColliders.Count > 0) | ||
3669 | { | ||
3670 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
3671 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3672 | foreach (uint localId in endedColliders) | ||
3673 | { | ||
3674 | if (localId == 0) | ||
3675 | continue; | ||
3676 | |||
3677 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3678 | string data = ""; | ||
3679 | if (obj != null) | ||
3680 | { | ||
3681 | DetectedObject detobj = new DetectedObject(); | ||
3682 | detobj.keyUUID = obj.UUID; | ||
3683 | detobj.nameStr = obj.Name; | ||
3684 | detobj.ownerUUID = obj.OwnerID; | ||
3685 | detobj.posVector = obj.AbsolutePosition; | ||
3686 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3687 | detobj.velVector = obj.Velocity; | ||
3688 | detobj.colliderType = 0; | ||
3689 | detobj.groupUUID = obj.GroupID; | ||
3690 | colliding.Add(detobj); | ||
3691 | } | ||
3692 | } | ||
3693 | |||
3694 | if (colliding.Count > 0) | ||
3695 | { | ||
3696 | EndCollidingMessage.Colliders = colliding; | ||
3697 | |||
3698 | foreach (SceneObjectGroup att in Attachments) | ||
3699 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
3700 | } | ||
3701 | } | ||
3702 | |||
3703 | if (thisHitColliders.Count > 0) | ||
3704 | { | ||
3705 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
3706 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
3707 | foreach (uint localId in thisHitColliders) | ||
3708 | { | ||
3709 | if (localId == 0) | ||
3710 | continue; | ||
3711 | |||
3712 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
3713 | string data = ""; | ||
3714 | if (obj != null) | ||
3715 | { | ||
3716 | DetectedObject detobj = new DetectedObject(); | ||
3717 | detobj.keyUUID = obj.UUID; | ||
3718 | detobj.nameStr = obj.Name; | ||
3719 | detobj.ownerUUID = obj.OwnerID; | ||
3720 | detobj.posVector = obj.AbsolutePosition; | ||
3721 | detobj.rotQuat = obj.GetWorldRotation(); | ||
3722 | detobj.velVector = obj.Velocity; | ||
3723 | detobj.colliderType = 0; | ||
3724 | detobj.groupUUID = obj.GroupID; | ||
3725 | colliding.Add(detobj); | ||
3726 | } | ||
3727 | } | ||
3728 | |||
3729 | if (colliding.Count > 0) | ||
3730 | { | ||
3731 | CollidingMessage.Colliders = colliding; | ||
3732 | |||
3733 | foreach (SceneObjectGroup att in Attachments) | ||
3734 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
3735 | } | ||
3736 | } | ||
3737 | |||
3598 | if (m_invulnerable) | 3738 | if (m_invulnerable) |
3599 | return; | 3739 | return; |
3600 | 3740 | ||