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author | Diva Canto | 2012-09-25 20:04:10 -0700 |
---|---|---|
committer | Diva Canto | 2012-09-25 20:04:10 -0700 |
commit | 7d2cd0d9359164e36c7a963c2d0afa7563761045 (patch) | |
tree | 2fce9b317a97da4abad4d0c4b5eaf06bf6d1fbe9 | |
parent | TOS module. WARNING: migration in GridUser table. (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-7d2cd0d9359164e36c7a963c2d0afa7563761045.zip opensim-SC_OLD-7d2cd0d9359164e36c7a963c2d0afa7563761045.tar.gz opensim-SC_OLD-7d2cd0d9359164e36c7a963c2d0afa7563761045.tar.bz2 opensim-SC_OLD-7d2cd0d9359164e36c7a963c2d0afa7563761045.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
4 files changed, 248 insertions, 234 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index b557ffe..0271738 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -57,39 +57,36 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
57 | } | 57 | } |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Return a xfer uploader if one does not already exist. | 60 | /// Return the xfer uploader for the given transaction. |
61 | /// </summary> | 61 | /// </summary> |
62 | /// <remarks> | ||
63 | /// If an uploader does not already exist for this transaction then it is created, otherwise the existing | ||
64 | /// uploader is returned. | ||
65 | /// </remarks> | ||
62 | /// <param name="transactionID"></param> | 66 | /// <param name="transactionID"></param> |
63 | /// <param name="assetID"> | 67 | /// <returns>The asset xfer uploader</returns> |
64 | /// We must transfer the new asset ID into the uploader on creation, otherwise | 68 | public AssetXferUploader RequestXferUploader(UUID transactionID) |
65 | /// we can see race conditions with other threads which can retrieve an item before it is updated with the new | ||
66 | /// asset id. | ||
67 | /// </param> | ||
68 | /// <returns> | ||
69 | /// The xfer uploader requested. Null if one is already in existence. | ||
70 | /// FIXME: This is a bizarre thing to do, and is probably meant to signal an error condition if multiple | ||
71 | /// transfers are made. Needs to be corrected. | ||
72 | /// </returns> | ||
73 | public AssetXferUploader RequestXferUploader(UUID transactionID, UUID assetID) | ||
74 | { | 69 | { |
70 | AssetXferUploader uploader; | ||
71 | |||
75 | lock (XferUploaders) | 72 | lock (XferUploaders) |
76 | { | 73 | { |
77 | if (!XferUploaders.ContainsKey(transactionID)) | 74 | if (!XferUploaders.ContainsKey(transactionID)) |
78 | { | 75 | { |
79 | AssetXferUploader uploader = new AssetXferUploader(this, m_Scene, assetID, m_dumpAssetsToFile); | 76 | uploader = new AssetXferUploader(this, m_Scene, transactionID, m_dumpAssetsToFile); |
80 | 77 | ||
81 | // m_log.DebugFormat( | 78 | // m_log.DebugFormat( |
82 | // "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID); | 79 | // "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID); |
83 | 80 | ||
84 | XferUploaders.Add(transactionID, uploader); | 81 | XferUploaders.Add(transactionID, uploader); |
85 | 82 | } | |
86 | return uploader; | 83 | else |
84 | { | ||
85 | uploader = XferUploaders[transactionID]; | ||
87 | } | 86 | } |
88 | } | 87 | } |
89 | 88 | ||
90 | m_log.WarnFormat("[AGENT ASSETS TRANSACTIONS]: Ignoring request for asset xfer uploader {0} since it already exists", transactionID); | 89 | return uploader; |
91 | |||
92 | return null; | ||
93 | } | 90 | } |
94 | 91 | ||
95 | public void HandleXfer(ulong xferID, uint packetID, byte[] data) | 92 | public void HandleXfer(ulong xferID, uint packetID, byte[] data) |
@@ -151,115 +148,28 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
151 | string description, string name, sbyte invType, | 148 | string description, string name, sbyte invType, |
152 | sbyte type, byte wearableType, uint nextOwnerMask) | 149 | sbyte type, byte wearableType, uint nextOwnerMask) |
153 | { | 150 | { |
154 | AssetXferUploader uploader = null; | 151 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
155 | |||
156 | lock (XferUploaders) | ||
157 | { | ||
158 | if (XferUploaders.ContainsKey(transactionID)) | ||
159 | uploader = XferUploaders[transactionID]; | ||
160 | } | ||
161 | 152 | ||
162 | if (uploader != null) | 153 | uploader.RequestCreateInventoryItem( |
163 | uploader.RequestCreateInventoryItem( | 154 | remoteClient, folderID, callbackID, |
164 | remoteClient, transactionID, folderID, | 155 | description, name, invType, type, wearableType, nextOwnerMask); |
165 | callbackID, description, name, invType, type, | ||
166 | wearableType, nextOwnerMask); | ||
167 | else | ||
168 | m_log.ErrorFormat( | ||
169 | "[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to create inventory item {1} from {2}", | ||
170 | transactionID, name, remoteClient.Name); | ||
171 | } | ||
172 | |||
173 | /// <summary> | ||
174 | /// Get an uploaded asset. If the data is successfully retrieved, | ||
175 | /// the transaction will be removed. | ||
176 | /// </summary> | ||
177 | /// <param name="transactionID"></param> | ||
178 | /// <returns>The asset if the upload has completed, null if it has not.</returns> | ||
179 | private AssetBase GetTransactionAsset(UUID transactionID) | ||
180 | { | ||
181 | lock (XferUploaders) | ||
182 | { | ||
183 | if (XferUploaders.ContainsKey(transactionID)) | ||
184 | { | ||
185 | AssetXferUploader uploader = XferUploaders[transactionID]; | ||
186 | AssetBase asset = uploader.GetAssetData(); | ||
187 | RemoveXferUploader(transactionID); | ||
188 | |||
189 | return asset; | ||
190 | } | ||
191 | } | ||
192 | |||
193 | return null; | ||
194 | } | 156 | } |
195 | 157 | ||
196 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, | 158 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, |
197 | SceneObjectPart part, UUID transactionID, | 159 | SceneObjectPart part, UUID transactionID, |
198 | TaskInventoryItem item) | 160 | TaskInventoryItem item) |
199 | { | 161 | { |
200 | AssetXferUploader uploader = null; | 162 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
201 | |||
202 | lock (XferUploaders) | ||
203 | { | ||
204 | if (XferUploaders.ContainsKey(transactionID)) | ||
205 | uploader = XferUploaders[transactionID]; | ||
206 | } | ||
207 | |||
208 | if (uploader != null) | ||
209 | { | ||
210 | AssetBase asset = GetTransactionAsset(transactionID); | ||
211 | |||
212 | // Only legacy viewers use this, and they prefer CAPS, which | ||
213 | // we have, so this really never runs. | ||
214 | // Allow it, but only for "safe" types. | ||
215 | if ((InventoryType)item.InvType != InventoryType.Notecard && | ||
216 | (InventoryType)item.InvType != InventoryType.LSL) | ||
217 | return; | ||
218 | 163 | ||
219 | if (asset != null) | 164 | uploader.RequestUpdateTaskInventoryItem(remoteClient, item); |
220 | { | ||
221 | // m_log.DebugFormat( | ||
222 | // "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}", | ||
223 | // item.Name, part.Name, transactionID); | ||
224 | |||
225 | asset.FullID = UUID.Random(); | ||
226 | asset.Name = item.Name; | ||
227 | asset.Description = item.Description; | ||
228 | asset.Type = (sbyte)item.Type; | ||
229 | item.AssetID = asset.FullID; | ||
230 | |||
231 | m_Scene.AssetService.Store(asset); | ||
232 | } | ||
233 | } | ||
234 | else | ||
235 | { | ||
236 | m_log.ErrorFormat( | ||
237 | "[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update task inventory item {1} in {2}", | ||
238 | transactionID, item.Name, part.Name); | ||
239 | } | ||
240 | } | 165 | } |
241 | 166 | ||
242 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, | 167 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, |
243 | UUID transactionID, InventoryItemBase item) | 168 | UUID transactionID, InventoryItemBase item) |
244 | { | 169 | { |
245 | AssetXferUploader uploader = null; | 170 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
246 | |||
247 | lock (XferUploaders) | ||
248 | { | ||
249 | if (XferUploaders.ContainsKey(transactionID)) | ||
250 | uploader = XferUploaders[transactionID]; | ||
251 | } | ||
252 | 171 | ||
253 | if (uploader != null) | 172 | uploader.RequestUpdateInventoryItem(remoteClient, item); |
254 | { | ||
255 | uploader.RequestUpdateInventoryItem(remoteClient, transactionID, item); | ||
256 | } | ||
257 | else | ||
258 | { | ||
259 | m_log.ErrorFormat( | ||
260 | "[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update inventory item {1} for {2}", | ||
261 | transactionID, item.Name, remoteClient.Name); | ||
262 | } | ||
263 | } | 173 | } |
264 | } | 174 | } |
265 | } | 175 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index 7081989..73d1f72 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
215 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | 215 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) |
216 | { | 216 | { |
217 | m_log.DebugFormat( | 217 | m_log.DebugFormat( |
218 | "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}", | 218 | "[ASSET TRANSACTION MODULE] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}", |
219 | item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName); | 219 | item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName); |
220 | 220 | ||
221 | AgentAssetTransactions transactions = | 221 | AgentAssetTransactions transactions = |
@@ -274,13 +274,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
274 | } | 274 | } |
275 | 275 | ||
276 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 276 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); |
277 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction, assetID); | 277 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); |
278 | 278 | uploader.StartUpload(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); | |
279 | if (uploader != null) | ||
280 | { | ||
281 | uploader.Initialise(remoteClient, assetID, transaction, type, | ||
282 | data, storeLocal, tempFile); | ||
283 | } | ||
284 | } | 279 | } |
285 | 280 | ||
286 | /// <summary> | 281 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index ec4dfd0..8add4bb 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -41,38 +41,74 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Upload state. | ||
45 | /// </summary> | ||
46 | /// <remarks> | ||
47 | /// New -> Uploading -> Complete | ||
48 | /// </remarks> | ||
49 | private enum UploadState | ||
50 | { | ||
51 | New, | ||
52 | Uploading, | ||
53 | Complete | ||
54 | } | ||
55 | |||
56 | /// <summary> | ||
44 | /// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we | 57 | /// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we |
45 | /// are performing a delayed update. | 58 | /// are performing a delayed update. |
46 | /// </summary> | 59 | /// </summary> |
47 | AgentAssetTransactions m_transactions; | 60 | AgentAssetTransactions m_transactions; |
48 | 61 | ||
62 | private UploadState m_uploadState = UploadState.New; | ||
63 | |||
49 | private AssetBase m_asset; | 64 | private AssetBase m_asset; |
50 | private UUID InventFolder = UUID.Zero; | 65 | private UUID InventFolder = UUID.Zero; |
51 | private sbyte invType = 0; | 66 | private sbyte invType = 0; |
52 | 67 | ||
53 | private bool m_createItem = false; | 68 | private bool m_createItem; |
54 | private uint m_createItemCallback = 0; | 69 | private uint m_createItemCallback; |
55 | private bool m_updateItem = false; | 70 | |
71 | private bool m_updateItem; | ||
56 | private InventoryItemBase m_updateItemData; | 72 | private InventoryItemBase m_updateItemData; |
57 | 73 | ||
74 | private bool m_updateTaskItem; | ||
75 | private TaskInventoryItem m_updateTaskItemData; | ||
76 | |||
58 | private string m_description = String.Empty; | 77 | private string m_description = String.Empty; |
59 | private bool m_dumpAssetToFile; | 78 | private bool m_dumpAssetToFile; |
60 | private bool m_finished = false; | ||
61 | private string m_name = String.Empty; | 79 | private string m_name = String.Empty; |
62 | private bool m_storeLocal; | 80 | // private bool m_storeLocal; |
63 | private uint nextPerm = 0; | 81 | private uint nextPerm = 0; |
64 | private IClientAPI ourClient; | 82 | private IClientAPI ourClient; |
65 | private UUID TransactionID = UUID.Zero; | 83 | |
84 | private UUID m_transactionID; | ||
85 | |||
66 | private sbyte type = 0; | 86 | private sbyte type = 0; |
67 | private byte wearableType = 0; | 87 | private byte wearableType = 0; |
68 | public ulong XferID; | 88 | public ulong XferID; |
69 | private Scene m_Scene; | 89 | private Scene m_Scene; |
70 | 90 | ||
71 | public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, UUID assetID, bool dumpAssetToFile) | 91 | /// <summary> |
92 | /// AssetXferUploader constructor | ||
93 | /// </summary> | ||
94 | /// <param name='transactions'>/param> | ||
95 | /// <param name='scene'></param> | ||
96 | /// <param name='transactionID'></param> | ||
97 | /// <param name='dumpAssetToFile'> | ||
98 | /// If true then when the asset is uploaded it is dumped to a file with the format | ||
99 | /// String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", | ||
100 | /// now.Year, now.Month, now.Day, now.Hour, now.Minute, | ||
101 | /// now.Second, m_asset.Name, m_asset.Type); | ||
102 | /// for debugging purposes. | ||
103 | /// </param> | ||
104 | public AssetXferUploader( | ||
105 | AgentAssetTransactions transactions, Scene scene, UUID transactionID, bool dumpAssetToFile) | ||
72 | { | 106 | { |
107 | m_asset = new AssetBase(); | ||
108 | |||
73 | m_transactions = transactions; | 109 | m_transactions = transactions; |
110 | m_transactionID = transactionID; | ||
74 | m_Scene = scene; | 111 | m_Scene = scene; |
75 | m_asset = new AssetBase() { FullID = assetID }; | ||
76 | m_dumpAssetToFile = dumpAssetToFile; | 112 | m_dumpAssetToFile = dumpAssetToFile; |
77 | } | 113 | } |
78 | 114 | ||
@@ -118,30 +154,50 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
118 | } | 154 | } |
119 | 155 | ||
120 | /// <summary> | 156 | /// <summary> |
121 | /// Initialise asset transfer from the client | 157 | /// Start asset transfer from the client |
122 | /// </summary> | 158 | /// </summary> |
123 | /// <param name="xferID"></param> | 159 | /// <param name="remoteClient"></param> |
124 | /// <param name="packetID"></param> | 160 | /// <param name="assetID"></param> |
125 | /// <param name="data"></param> | 161 | /// <param name="transaction"></param> |
126 | public void Initialise(IClientAPI remoteClient, UUID assetID, | 162 | /// <param name="type"></param> |
127 | UUID transaction, sbyte type, byte[] data, bool storeLocal, | 163 | /// <param name="data"> |
128 | bool tempFile) | 164 | /// Optional data. If present then the asset is created immediately with this data |
165 | /// rather than requesting an upload from the client. The data must be longer than 2 bytes. | ||
166 | /// </param> | ||
167 | /// <param name="storeLocal"></param> | ||
168 | /// <param name="tempFile"></param> | ||
169 | public void StartUpload( | ||
170 | IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal, | ||
171 | bool tempFile) | ||
129 | { | 172 | { |
130 | // m_log.DebugFormat( | 173 | // m_log.DebugFormat( |
131 | // "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}", | 174 | // "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}", |
132 | // remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length); | 175 | // remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length); |
133 | 176 | ||
177 | lock (this) | ||
178 | { | ||
179 | if (m_uploadState != UploadState.New) | ||
180 | { | ||
181 | m_log.WarnFormat( | ||
182 | "[ASSET XFER UPLOADER]: Tried to start upload of asset {0}, transaction {1} for {2} but this is already in state {3}. Aborting.", | ||
183 | assetID, transaction, remoteClient.Name, m_uploadState); | ||
184 | |||
185 | return; | ||
186 | } | ||
187 | |||
188 | m_uploadState = UploadState.Uploading; | ||
189 | } | ||
190 | |||
134 | ourClient = remoteClient; | 191 | ourClient = remoteClient; |
135 | m_asset.Name = "blank"; | 192 | |
136 | m_asset.Description = "empty"; | 193 | m_asset.FullID = assetID; |
137 | m_asset.Type = type; | 194 | m_asset.Type = type; |
138 | m_asset.CreatorID = remoteClient.AgentId.ToString(); | 195 | m_asset.CreatorID = remoteClient.AgentId.ToString(); |
139 | m_asset.Data = data; | 196 | m_asset.Data = data; |
140 | m_asset.Local = storeLocal; | 197 | m_asset.Local = storeLocal; |
141 | m_asset.Temporary = tempFile; | 198 | m_asset.Temporary = tempFile; |
142 | 199 | ||
143 | TransactionID = transaction; | 200 | // m_storeLocal = storeLocal; |
144 | m_storeLocal = storeLocal; | ||
145 | 201 | ||
146 | if (m_asset.Data.Length > 2) | 202 | if (m_asset.Data.Length > 2) |
147 | { | 203 | { |
@@ -166,36 +222,35 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
166 | 222 | ||
167 | protected void SendCompleteMessage() | 223 | protected void SendCompleteMessage() |
168 | { | 224 | { |
169 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, | ||
170 | m_asset.FullID); | ||
171 | |||
172 | // We must lock in order to avoid a race with a separate thread dealing with an inventory item or create | 225 | // We must lock in order to avoid a race with a separate thread dealing with an inventory item or create |
173 | // message from other client UDP. | 226 | // message from other client UDP. |
174 | lock (this) | 227 | lock (this) |
175 | { | 228 | { |
176 | m_finished = true; | 229 | m_uploadState = UploadState.Complete; |
230 | |||
231 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID); | ||
232 | |||
177 | if (m_createItem) | 233 | if (m_createItem) |
178 | { | 234 | { |
179 | DoCreateItem(m_createItemCallback); | 235 | CompleteCreateItem(m_createItemCallback); |
180 | } | 236 | } |
181 | else if (m_updateItem) | 237 | else if (m_updateItem) |
182 | { | 238 | { |
183 | StoreAssetForItemUpdate(m_updateItemData); | 239 | CompleteItemUpdate(m_updateItemData); |
184 | |||
185 | // Remove ourselves from the list of transactions if completion was delayed until the transaction | ||
186 | // was complete. | ||
187 | // TODO: Should probably do the same for create item. | ||
188 | m_transactions.RemoveXferUploader(TransactionID); | ||
189 | } | 240 | } |
190 | else if (m_storeLocal) | 241 | else if (m_updateTaskItem) |
191 | { | 242 | { |
192 | m_Scene.AssetService.Store(m_asset); | 243 | CompleteTaskItemUpdate(m_updateTaskItemData); |
193 | } | 244 | } |
245 | // else if (m_storeLocal) | ||
246 | // { | ||
247 | // m_Scene.AssetService.Store(m_asset); | ||
248 | // } | ||
194 | } | 249 | } |
195 | 250 | ||
196 | m_log.DebugFormat( | 251 | m_log.DebugFormat( |
197 | "[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}", | 252 | "[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}", |
198 | m_asset.FullID, TransactionID); | 253 | m_asset.FullID, m_transactionID); |
199 | 254 | ||
200 | if (m_dumpAssetToFile) | 255 | if (m_dumpAssetToFile) |
201 | { | 256 | { |
@@ -223,40 +278,37 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
223 | } | 278 | } |
224 | 279 | ||
225 | public void RequestCreateInventoryItem(IClientAPI remoteClient, | 280 | public void RequestCreateInventoryItem(IClientAPI remoteClient, |
226 | UUID transactionID, UUID folderID, uint callbackID, | 281 | UUID folderID, uint callbackID, |
227 | string description, string name, sbyte invType, | 282 | string description, string name, sbyte invType, |
228 | sbyte type, byte wearableType, uint nextOwnerMask) | 283 | sbyte type, byte wearableType, uint nextOwnerMask) |
229 | { | 284 | { |
230 | if (TransactionID == transactionID) | 285 | InventFolder = folderID; |
286 | m_name = name; | ||
287 | m_description = description; | ||
288 | this.type = type; | ||
289 | this.invType = invType; | ||
290 | this.wearableType = wearableType; | ||
291 | nextPerm = nextOwnerMask; | ||
292 | m_asset.Name = name; | ||
293 | m_asset.Description = description; | ||
294 | m_asset.Type = type; | ||
295 | |||
296 | // We must lock to avoid a race with a separate thread uploading the asset. | ||
297 | lock (this) | ||
231 | { | 298 | { |
232 | InventFolder = folderID; | 299 | if (m_uploadState == UploadState.Complete) |
233 | m_name = name; | ||
234 | m_description = description; | ||
235 | this.type = type; | ||
236 | this.invType = invType; | ||
237 | this.wearableType = wearableType; | ||
238 | nextPerm = nextOwnerMask; | ||
239 | m_asset.Name = name; | ||
240 | m_asset.Description = description; | ||
241 | m_asset.Type = type; | ||
242 | |||
243 | // We must lock to avoid a race with a separate thread uploading the asset. | ||
244 | lock (this) | ||
245 | { | 300 | { |
246 | if (m_finished) | 301 | CompleteCreateItem(callbackID); |
247 | { | 302 | } |
248 | DoCreateItem(callbackID); | 303 | else |
249 | } | 304 | { |
250 | else | 305 | m_createItem = true; //set flag so the inventory item is created when upload is complete |
251 | { | 306 | m_createItemCallback = callbackID; |
252 | m_createItem = true; //set flag so the inventory item is created when upload is complete | ||
253 | m_createItemCallback = callbackID; | ||
254 | } | ||
255 | } | 307 | } |
256 | } | 308 | } |
257 | } | 309 | } |
258 | 310 | ||
259 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item) | 311 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, InventoryItemBase item) |
260 | { | 312 | { |
261 | // We must lock to avoid a race with a separate thread uploading the asset. | 313 | // We must lock to avoid a race with a separate thread uploading the asset. |
262 | lock (this) | 314 | lock (this) |
@@ -271,9 +323,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
271 | item.AssetID = m_asset.FullID; | 323 | item.AssetID = m_asset.FullID; |
272 | m_Scene.InventoryService.UpdateItem(item); | 324 | m_Scene.InventoryService.UpdateItem(item); |
273 | 325 | ||
274 | if (m_finished) | 326 | if (m_uploadState == UploadState.Complete) |
275 | { | 327 | { |
276 | StoreAssetForItemUpdate(item); | 328 | CompleteItemUpdate(item); |
277 | } | 329 | } |
278 | else | 330 | else |
279 | { | 331 | { |
@@ -287,20 +339,59 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
287 | } | 339 | } |
288 | } | 340 | } |
289 | 341 | ||
342 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, TaskInventoryItem taskItem) | ||
343 | { | ||
344 | // We must lock to avoid a race with a separate thread uploading the asset. | ||
345 | lock (this) | ||
346 | { | ||
347 | m_asset.Name = taskItem.Name; | ||
348 | m_asset.Description = taskItem.Description; | ||
349 | m_asset.Type = (sbyte)taskItem.Type; | ||
350 | taskItem.AssetID = m_asset.FullID; | ||
351 | |||
352 | if (m_uploadState == UploadState.Complete) | ||
353 | { | ||
354 | CompleteTaskItemUpdate(taskItem); | ||
355 | } | ||
356 | else | ||
357 | { | ||
358 | m_updateTaskItem = true; | ||
359 | m_updateTaskItemData = taskItem; | ||
360 | } | ||
361 | } | ||
362 | } | ||
363 | |||
290 | /// <summary> | 364 | /// <summary> |
291 | /// Store the asset for the given item. | 365 | /// Store the asset for the given item when it has been uploaded. |
292 | /// </summary> | 366 | /// </summary> |
293 | /// <param name="item"></param> | 367 | /// <param name="item"></param> |
294 | private void StoreAssetForItemUpdate(InventoryItemBase item) | 368 | private void CompleteItemUpdate(InventoryItemBase item) |
295 | { | 369 | { |
296 | // m_log.DebugFormat( | 370 | // m_log.DebugFormat( |
297 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}", | 371 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}", |
298 | // m_asset.FullID, item.Name, ourClient.Name); | 372 | // m_asset.FullID, item.Name, ourClient.Name); |
299 | 373 | ||
300 | m_Scene.AssetService.Store(m_asset); | 374 | m_Scene.AssetService.Store(m_asset); |
375 | |||
376 | m_transactions.RemoveXferUploader(m_transactionID); | ||
301 | } | 377 | } |
302 | 378 | ||
303 | private void DoCreateItem(uint callbackID) | 379 | /// <summary> |
380 | /// Store the asset for the given task item when it has been uploaded. | ||
381 | /// </summary> | ||
382 | /// <param name="taskItem"></param> | ||
383 | private void CompleteTaskItemUpdate(TaskInventoryItem taskItem) | ||
384 | { | ||
385 | // m_log.DebugFormat( | ||
386 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}", | ||
387 | // m_asset.FullID, taskItem.Name, ourClient.Name); | ||
388 | |||
389 | m_Scene.AssetService.Store(m_asset); | ||
390 | |||
391 | m_transactions.RemoveXferUploader(m_transactionID); | ||
392 | } | ||
393 | |||
394 | private void CompleteCreateItem(uint callbackID) | ||
304 | { | 395 | { |
305 | m_Scene.AssetService.Store(m_asset); | 396 | m_Scene.AssetService.Store(m_asset); |
306 | 397 | ||
@@ -326,20 +417,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
326 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 417 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); |
327 | else | 418 | else |
328 | ourClient.SendAlertMessage("Unable to create inventory item"); | 419 | ourClient.SendAlertMessage("Unable to create inventory item"); |
329 | } | ||
330 | |||
331 | /// <summary> | ||
332 | /// Get the asset data uploaded in this transfer. | ||
333 | /// </summary> | ||
334 | /// <returns>null if the asset has not finished uploading</returns> | ||
335 | public AssetBase GetAssetData() | ||
336 | { | ||
337 | if (m_finished) | ||
338 | { | ||
339 | return m_asset; | ||
340 | } | ||
341 | 420 | ||
342 | return null; | 421 | m_transactions.RemoveXferUploader(m_transactionID); |
343 | } | 422 | } |
344 | } | 423 | } |
345 | } | 424 | } \ No newline at end of file |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index a602dcc..22b39ce 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -1,19 +1,23 @@ | |||
1 | ;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini | 1 | ;; This is the main configuration file for OpenSimulator. |
2 | ;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then | 2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. |
3 | ;; you will need to copy it to OpenSim.ini first (if that file does not already exist) | 3 | ;; If it's named OpenSim.ini.example then you will need to copy it to |
4 | ;; OpenSim.ini first (if that file does not already exist) | ||
4 | ;; | 5 | ;; |
5 | ;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will | 6 | ;; If you are copying, then once you have copied OpenSim.ini.example to |
6 | ;; need to pick an architecture in the [Architecture] section at the end of this file. | 7 | ;; OpenSim.ini you will need to pick an architecture in the [Architecture] |
8 | ;; section at the end of this file. | ||
7 | ;; | 9 | ;; |
8 | ;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false | 10 | ;; The settings in this file are in the form "<key> = <value>". For example, |
9 | ;; in the [Startup] section below. | 11 | ;; save_crashes = false in the [Startup] section below. |
10 | ;; | 12 | ;; |
11 | ;; All settings are initially commented out and the default value used, as found in | 13 | ;; All settings are initially commented out and the default value used, as |
12 | ;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;) | 14 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by |
13 | ;; and then change the value. This will override the value in OpenSimDefaults.ini | 15 | ;; deleting the initial semicolon (;) and then change the value. This will |
16 | ;; override the value in OpenSimDefaults.ini | ||
14 | ;; | 17 | ;; |
15 | ;; If you want to find out what configuration OpenSimulator has finished with once all the configuration | 18 | ;; If you want to find out what configuration OpenSimulator has finished with |
16 | ;; files are loaded then type "config show" on the region console command line. | 19 | ;; once all the configuration files are loaded then type "config show" on the |
20 | ;; region console command line. | ||
17 | ;; | 21 | ;; |
18 | ;; | 22 | ;; |
19 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE | 23 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE |
@@ -26,13 +30,16 @@ | |||
26 | ;; formatted as: | 30 | ;; formatted as: |
27 | ;; {option} {depends on} {question to ask} {choices} default value | 31 | ;; {option} {depends on} {question to ask} {choices} default value |
28 | ;; Any text comments following the declaration, up to the next blank line. | 32 | ;; Any text comments following the declaration, up to the next blank line. |
29 | ;; will be copied to the generated file (NOTE: generation is not yet implemented) | 33 | ;; will be copied to the generated file (NOTE: generation is not yet |
34 | ;; implemented) | ||
35 | ;; | ||
30 | ;; A * in the choices list will allow an empty entry. | 36 | ;; A * in the choices list will allow an empty entry. |
31 | ;; An empty question will set the default if the dependencies are | 37 | ;; An empty question will set the default if the dependencies are |
32 | ;; satisfied. | 38 | ;; satisfied. |
33 | ;; | 39 | ;; |
34 | ;; ; denotes a commented out option. | 40 | ;; ; denotes a commented out option. |
35 | ;; Any options added to OpenSim.ini.example should be initially commented out. | 41 | ;; Any options added to OpenSim.ini.example should be initially commented |
42 | ;; out. | ||
36 | 43 | ||
37 | 44 | ||
38 | [Startup] | 45 | [Startup] |
@@ -47,9 +54,12 @@ | |||
47 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false | 54 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false |
48 | ;; Set this to true if you want to log crashes to disk | 55 | ;; Set this to true if you want to log crashes to disk |
49 | ;; this can be useful when submitting bug reports. | 56 | ;; this can be useful when submitting bug reports. |
50 | ;; However, this will only log crashes within OpenSimulator that cause the entire program to exit | 57 | ;; However, this will only log crashes within OpenSimulator that cause the |
51 | ;; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. | 58 | ;; entire program to exit |
52 | ;; You will need to capture these native stack traces by recording the session log itself. | 59 | ;; It will not log crashes caused by virtual machine failures, which |
60 | ;; includes mono and ODE failures. | ||
61 | ;; You will need to capture these native stack traces by recording the | ||
62 | ;; session log itself. | ||
53 | ; save_crashes = false | 63 | ; save_crashes = false |
54 | 64 | ||
55 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes | 65 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes |
@@ -88,35 +98,46 @@ | |||
88 | ; allow_regionless = false | 98 | ; allow_regionless = false |
89 | 99 | ||
90 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | 100 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 |
91 | ;; Minimum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMin!). | 101 | ;; Minimum size for non-physical prims. Affects resizing of existing |
102 | ;; prims. This can be overriden in the region config file (as | ||
103 | ;; NonPhysicalPrimMin!). | ||
92 | ; NonPhysicalPrimMin = 0.001 | 104 | ; NonPhysicalPrimMin = 0.001 |
93 | 105 | ||
94 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | 106 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
95 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). | 107 | ;; Maximum size for non-physical prims. Affects resizing of existing |
108 | ;; prims. This can be overriden in the region config file (as | ||
109 | ;; NonPhysicalPrimMax!). | ||
96 | ; NonPhysicalPrimMax = 256 | 110 | ; NonPhysicalPrimMax = 256 |
97 | 111 | ||
98 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 | 112 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 |
99 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | 113 | ;; Maximum size where a prim can be physical. Affects resizing of |
114 | ;; existing prims. This can be overriden in the region config file. | ||
100 | ; PhysicalPrimMin = 0.01 | 115 | ; PhysicalPrimMin = 0.01 |
101 | 116 | ||
102 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 | 117 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 |
103 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | 118 | ;; Maximum size where a prim can be physical. Affects resizing of |
119 | ;; existing prims. This can be overriden in the region config file. | ||
104 | ; PhysicalPrimMax = 10 | 120 | ; PhysicalPrimMax = 10 |
105 | 121 | ||
106 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false | 122 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false |
107 | ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 123 | ;; If a viewer attempts to rez a prim larger than the non-physical or |
124 | ;; physical prim max, clamp the dimensions to the appropriate maximum | ||
108 | ;; This can be overriden in the region config file. | 125 | ;; This can be overriden in the region config file. |
109 | ; ClampPrimSize = false | 126 | ; ClampPrimSize = false |
110 | 127 | ||
111 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 | 128 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 |
112 | ;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | 129 | ;; Maximum number of prims allowable in a linkset. Affects creating new |
130 | ;; linksets. Ignored if less than or equal to zero. | ||
113 | ;; This can be overriden in the region config file. | 131 | ;; This can be overriden in the region config file. |
114 | ; LinksetPrims = 0 | 132 | ; LinksetPrims = 0 |
115 | 133 | ||
116 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true | 134 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true |
117 | ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | 135 | ;; Allow scripts to keep running when they cross region boundaries, rather |
118 | ;; This only applies when crossing to a region running in a different simulator. | 136 | ;; than being restarted. State is reloaded on the destination region. |
119 | ;; For crossings where the regions are on the same simulator the script is always kept running. | 137 | ;; This only applies when crossing to a region running in a different |
138 | ;; simulator. | ||
139 | ;; For crossings where the regions are on the same simulator the script is | ||
140 | ;; always kept running. | ||
120 | ; AllowScriptCrossing = true | 141 | ; AllowScriptCrossing = true |
121 | 142 | ||
122 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | 143 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false |
@@ -186,7 +207,8 @@ | |||
186 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | 207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
187 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
188 | ;; BulletSim is incomplete and experimental but in active development | 209 | ;; BulletSim is incomplete and experimental but in active development |
189 | ;; basicphysics effectively does not model physics at all, making all objects phantom | 210 | ;; basicphysics effectively does not model physics at all, making all |
211 | ;; objects phantom | ||
190 | ;; Default is OpenDynamicsEngine | 212 | ;; Default is OpenDynamicsEngine |
191 | ; physics = OpenDynamicsEngine | 213 | ; physics = OpenDynamicsEngine |
192 | ; physics = BulletSim | 214 | ; physics = BulletSim |
@@ -229,8 +251,9 @@ | |||
229 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | 251 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false |
230 | ;; More control over permissions | 252 | ;; More control over permissions |
231 | ;; This is definitely not SL! | 253 | ;; This is definitely not SL! |
232 | ;; Provides a simple control for land owners to give build rights to specific avatars | 254 | ;; Provides a simple control for land owners to give build rights to |
233 | ;; in publicly accessible parcels that disallow object creation in general. | 255 | ;; specific avatars in publicly accessible parcels that disallow object |
256 | ;; creation in general. | ||
234 | ;; Owners specific avatars by adding them to the Access List of the parcel | 257 | ;; Owners specific avatars by adding them to the Access List of the parcel |
235 | ;; without having to use the Groups feature | 258 | ;; without having to use the Groups feature |
236 | ; simple_build_permissions = false | 259 | ; simple_build_permissions = false |
@@ -266,11 +289,14 @@ | |||
266 | ; DrawPrimOnMapTile = true | 289 | ; DrawPrimOnMapTile = true |
267 | 290 | ||
268 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | 291 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
269 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required | 292 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if |
293 | ;; required | ||
270 | ; HttpProxy = "http://proxy.com:8080" | 294 | ; HttpProxy = "http://proxy.com:8080" |
271 | 295 | ||
272 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} | 296 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} |
273 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy | 297 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a |
298 | ;; list of regular expressions for URLs that you don't want to go through | ||
299 | ;; the proxy. | ||
274 | ;; For example, servers inside your firewall. | 300 | ;; For example, servers inside your firewall. |
275 | ;; Separate patterns with a ';' | 301 | ;; Separate patterns with a ';' |
276 | ; HttpProxyExceptions = ".mydomain.com;localhost" | 302 | ; HttpProxyExceptions = ".mydomain.com;localhost" |
@@ -289,13 +315,15 @@ | |||
289 | ; SpawnPointRouting = closest | 315 | ; SpawnPointRouting = closest |
290 | 316 | ||
291 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false | 317 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false |
292 | ;; TelehubAllowLandmark allows users with landmarks to override telehub routing and land at the landmark coordinates when set to true | 318 | ;; TelehubAllowLandmark allows users with landmarks to override telehub |
319 | ;; routing and land at the landmark coordinates when set to true | ||
293 | ;; default is false | 320 | ;; default is false |
294 | ; TelehubAllowLandmark = false | 321 | ; TelehubAllowLandmark = false |
295 | 322 | ||
296 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | 323 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} |
297 | ;; Bar (|) separated list of viewers which may gain access to the regions. | 324 | ;; Bar (|) separated list of viewers which may gain access to the regions. |
298 | ;; One can use a substring of the viewer name to enable only certain versions | 325 | ;; One can use a substring of the viewer name to enable only certain |
326 | ;; versions | ||
299 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | 327 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
300 | ;; - "Imprudence" has access | 328 | ;; - "Imprudence" has access |
301 | ;; - "Imprudence 1.3" has access | 329 | ;; - "Imprudence 1.3" has access |
@@ -304,7 +332,8 @@ | |||
304 | 332 | ||
305 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} | 333 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} |
306 | ;# Bar (|) separated list of viewers which may not gain access to the regions. | 334 | ;# Bar (|) separated list of viewers which may not gain access to the regions. |
307 | ;; One can use a Substring of the viewer name to disable only certain versions | 335 | ;; One can use a Substring of the viewer name to disable only certain |
336 | ;; versions | ||
308 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | 337 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
309 | ;; - "Imprudence" has no access | 338 | ;; - "Imprudence" has no access |
310 | ;; - "Imprudence 1.3" has no access | 339 | ;; - "Imprudence 1.3" has no access |
@@ -450,7 +479,8 @@ | |||
450 | [SimulatorFeatures] | 479 | [SimulatorFeatures] |
451 | 480 | ||
452 | ;# {MapImageServerURI} {} {URL for the map server} {} | 481 | ;# {MapImageServerURI} {} {URL for the map server} {} |
453 | ; Experimental new information sent in SimulatorFeatures cap for Kokua viewers | 482 | ; Experimental new information sent in SimulatorFeatures cap for Kokua |
483 | ; viewers | ||
454 | ; meant to override the MapImage and search server url given at login, and varying | 484 | ; meant to override the MapImage and search server url given at login, and varying |
455 | ; on a sim-basis. | 485 | ; on a sim-basis. |
456 | ; Viewers that don't understand it, will ignore it | 486 | ; Viewers that don't understand it, will ignore it |