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author | Melanie | 2015-08-19 23:18:40 +0200 |
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committer | Melanie | 2015-08-19 23:18:40 +0200 |
commit | 7633ebf36fb41337e16aefd6b3ad50a60d1ed884 (patch) | |
tree | 79b3df6285c9b2ff74b50e61b79472538c5705a8 | |
parent | Convert the lsl list type into a struct. EXPERIMENTAL! This may affect (diff) | |
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Add explicit initialization because mono 3 doesn't like what mono 2 allows
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3fb3c32..7719f07 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -8002,7 +8002,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8002 | 8002 | ||
8003 | protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc) | 8003 | protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc) |
8004 | { | 8004 | { |
8005 | LSL_List remaining; | 8005 | LSL_List remaining = new LSL_List(); |
8006 | uint rulesParsed = 0; | 8006 | uint rulesParsed = 0; |
8007 | 8007 | ||
8008 | foreach (ISceneEntity entity in entities) | 8008 | foreach (ISceneEntity entity in entities) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index b3f298a..e799714 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2473,7 +2473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2473 | // on the ILSL_Api interface. | 2473 | // on the ILSL_Api interface. |
2474 | LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; | 2474 | LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; |
2475 | LSL_List retVal = new LSL_List(); | 2475 | LSL_List retVal = new LSL_List(); |
2476 | LSL_List remaining; | 2476 | LSL_List remaining = new LSL_List(); |
2477 | List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber); | 2477 | List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber); |
2478 | foreach (SceneObjectPart part in parts) | 2478 | foreach (SceneObjectPart part in parts) |
2479 | { | 2479 | { |