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authorTeravus Ovares2008-05-11 22:03:01 +0000
committerTeravus Ovares2008-05-11 22:03:01 +0000
commit6cda15a53f772bd7b1c076516fefa14e13d9a9b7 (patch)
treec462d594cb63937ba7d23404e755cf5ff34495eb
parent0001199: [PATCH] Add support for default animations (diff)
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* Un-break the NPC avatar.. you know.. the one that sits in your sim and shouts, 'This is my sim, get out!'
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 0e13b3d..895524e 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -83,6 +83,11 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
83 Position, m_scene.RegionInfo.RegionID, new byte[0]); 83 Position, m_scene.RegionInfo.RegionID, new byte[0]);
84 } 84 }
85 85
86 public LLUUID GetDefaultAnimation(string name)
87 {
88 return LLUUID.Zero;
89 }
90
86 public LLVector3 Position 91 public LLVector3 Position
87 { 92 {
88 get { return m_scene.Entities[m_uuid].AbsolutePosition; } 93 get { return m_scene.Entities[m_uuid].AbsolutePosition; }