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author | Melanie Thielker | 2015-08-17 18:05:39 +0200 |
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committer | Melanie Thielker | 2015-08-17 18:05:39 +0200 |
commit | 664ecb1938a151446d7418fa0351af73eb0d30cc (patch) | |
tree | 5be3276ca5f846c2eedf761fb0fca4bd53ff7785 | |
parent | Make Setup_XXX=disabled not even load the module at all, rather than (diff) | |
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Prevent the spammy "many event" message from appearing in normal use.
Console command debug xengine now turns that on.
Also, per orenh, remove the triggers at 1000 and 10000 as they are not
useful now that top scripts works.
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 6541256..8033c90 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -959,9 +959,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
959 | // script engine to run the next event. | 959 | // script engine to run the next event. |
960 | lock (EventQueue) | 960 | lock (EventQueue) |
961 | { | 961 | { |
962 | EventsProcessed++; | 962 | // Increase processed events counter and prevent wrap; |
963 | if (++EventsProcessed == 1000000) | ||
964 | EventsProcessed = 100000; | ||
963 | 965 | ||
964 | if ((EventsProcessed == 1000) || (EventsProcessed == 10000) || ((EventsProcessed % 100000) == 0)) | 966 | if ((EventsProcessed % 100000) == 0 && DebugLevel > 0) |
965 | { | 967 | { |
966 | m_log.DebugFormat("[SCRIPT INSTANCE]: Script \"{0}\" (Object \"{1}\" {2} @ {3}.{4}, Item ID {5}, Asset {6}) in event {7}: processed {8:n0} script events", | 968 | m_log.DebugFormat("[SCRIPT INSTANCE]: Script \"{0}\" (Object \"{1}\" {2} @ {3}.{4}, Item ID {5}, Asset {6}) in event {7}: processed {8:n0} script events", |
967 | ScriptTask.Name, | 969 | ScriptTask.Name, |