diff options
author | UbitUmarov | 2012-04-27 01:18:30 +0100 |
---|---|---|
committer | UbitUmarov | 2012-04-27 01:18:30 +0100 |
commit | 61e99fba87ce6e353a459ba77ae1afae9d41039c (patch) | |
tree | 63e6d0a378ccb3dfd7780f00e38b65e35f563f37 | |
parent | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped... (diff) | |
download | opensim-SC_OLD-61e99fba87ce6e353a459ba77ae1afae9d41039c.zip opensim-SC_OLD-61e99fba87ce6e353a459ba77ae1afae9d41039c.tar.gz opensim-SC_OLD-61e99fba87ce6e353a459ba77ae1afae9d41039c.tar.bz2 opensim-SC_OLD-61e99fba87ce6e353a459ba77ae1afae9d41039c.tar.xz |
TEST more options to avnLocalTeleport
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d8203dd..d53e5c3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1099,7 +1099,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1099 | SendTerseUpdateToAllClients(); | 1099 | SendTerseUpdateToAllClients(); |
1100 | } | 1100 | } |
1101 | 1101 | ||
1102 | public void avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped) | 1102 | public void avnLocalTeleport(Vector3 newpos, Quaternion? newrot,Vector3? v, bool Stopit) |
1103 | { | 1103 | { |
1104 | CheckLandingPoint(ref newpos); | 1104 | CheckLandingPoint(ref newpos); |
1105 | AbsolutePosition = newpos; | 1105 | AbsolutePosition = newpos; |
@@ -1109,11 +1109,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1109 | // TODO | 1109 | // TODO |
1110 | } | 1110 | } |
1111 | 1111 | ||
1112 | if (Stopped) | 1112 | if (v.HasValue) |
1113 | { | 1113 | { |
1114 | if (PhysicsActor != null) // speed up physics stop | 1114 | if (PhysicsActor != null) |
1115 | PhysicsActor.SetMomentum((Vector3)v); | ||
1116 | } | ||
1117 | else if (Stopit) | ||
1118 | { | ||
1119 | if (PhysicsActor != null) // speedup | ||
1115 | PhysicsActor.SetMomentum(Vector3.Zero); | 1120 | PhysicsActor.SetMomentum(Vector3.Zero); |
1116 | Velocity = Vector3.Zero; | 1121 | Velocity = Vector3.Zero; // zero any velocity request |
1117 | } | 1122 | } |
1118 | 1123 | ||
1119 | SendTerseUpdateToAllClients(); | 1124 | SendTerseUpdateToAllClients(); |