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author | dahlia | 2010-05-24 19:15:04 -0700 |
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committer | dahlia | 2010-05-24 19:15:04 -0700 |
commit | 5e719d13efc5c8cae5f2a2b3066481250cb7e7e5 (patch) | |
tree | 6b36903c55ed514a1a729fb52a7f5a61ce0cb380 | |
parent | Change the way alpha is interpreted on prim text. Manris #4723 (diff) | |
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fix sculpt normal direction for mirrored plane sculpts
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 6aa8fe4..e58eb89 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -310,8 +310,7 @@ namespace PrimMesher | |||
310 | sculptType = (SculptType)(((int)sculptType) & 0x07); | 310 | sculptType = (SculptType)(((int)sculptType) & 0x07); |
311 | 311 | ||
312 | if (mirror) | 312 | if (mirror) |
313 | if (sculptType == SculptType.plane) | 313 | invert = !invert; |
314 | invert = !invert; | ||
315 | 314 | ||
316 | viewerFaces = new List<ViewerFace>(); | 315 | viewerFaces = new List<ViewerFace>(); |
317 | 316 | ||