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authordahlia2010-05-24 19:15:04 -0700
committerdahlia2010-05-24 19:15:04 -0700
commit5e719d13efc5c8cae5f2a2b3066481250cb7e7e5 (patch)
tree6b36903c55ed514a1a729fb52a7f5a61ce0cb380
parentChange the way alpha is interpreted on prim text. Manris #4723 (diff)
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fix sculpt normal direction for mirrored plane sculpts
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 6aa8fe4..e58eb89 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -310,8 +310,7 @@ namespace PrimMesher
310 sculptType = (SculptType)(((int)sculptType) & 0x07); 310 sculptType = (SculptType)(((int)sculptType) & 0x07);
311 311
312 if (mirror) 312 if (mirror)
313 if (sculptType == SculptType.plane) 313 invert = !invert;
314 invert = !invert;
315 314
316 viewerFaces = new List<ViewerFace>(); 315 viewerFaces = new List<ViewerFace>();
317 316