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authorUbitUmarov2014-11-01 00:01:11 +0000
committerUbitUmarov2014-11-01 00:01:11 +0000
commit5cca6e7d16ee4dbfd23a0adcb50221e3e3051259 (patch)
treef0d9d361dda207a116dc10d80b5fd22c8254c8c6
parentsadly revert to resend terseUpdates enqueuing them back into entityupdates (diff)
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don't send updates for deleted agents
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index da30a04..4b15e9f 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3832,8 +3832,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3832 /// The original update time is used for the merged update. 3832 /// The original update time is used for the merged update.
3833 /// </summary> 3833 /// </summary>
3834 private void ResendPrimUpdate(EntityUpdate update) 3834 private void ResendPrimUpdate(EntityUpdate update)
3835 { 3835 {
3836 // If the update exists in priority queue, it will be updated. 3836 // If the update exists in priority queue, it will be updated.
3837 // If it does not exist then it will be added with the current (rather than its original) priority 3837 // If it does not exist then it will be added with the current (rather than its original) priority
3838 uint priority = m_prioritizer.GetUpdatePriority(this, update.Entity); 3838 uint priority = m_prioritizer.GetUpdatePriority(this, update.Entity);
3839 3839
@@ -3975,7 +3975,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3975 else if (update.Entity is ScenePresence) 3975 else if (update.Entity is ScenePresence)
3976 { 3976 {
3977 ScenePresence presence = (ScenePresence)update.Entity; 3977 ScenePresence presence = (ScenePresence)update.Entity;
3978 3978 if (presence.IsDeleted)
3979 continue;
3979 // If ParentUUID is not UUID.Zero and ParentID is 0, this 3980 // If ParentUUID is not UUID.Zero and ParentID is 0, this
3980 // avatar is in the process of crossing regions while 3981 // avatar is in the process of crossing regions while
3981 // sat on an object. In this state, we don't want any 3982 // sat on an object. In this state, we don't want any