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author | Oren Hurvitz | 2011-07-12 12:56:34 +0300 |
---|---|---|
committer | root | 2011-07-21 20:18:36 +0100 |
commit | 56830bfe07234b0f4b48737a921cc6eae68d9a39 (patch) | |
tree | d75cc5eb2a9d8111ed7aa9375ab24ff042fe4edd | |
parent | Fixed updating avatar appearance (diff) | |
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When handling SetAppearance packet, always save the appearance; not only if the texture was changed
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 9037c80..995a552 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -224,12 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
224 | // update transaction. In theory, we should be able to do an immediate | 224 | // update transaction. In theory, we should be able to do an immediate |
225 | // appearance send and save here. | 225 | // appearance send and save here. |
226 | 226 | ||
227 | // save only if there were changes, send no matter what (doesn't hurt to send twice) | ||
228 | if (changed) | ||
229 | QueueAppearanceSave(client.AgentId); | ||
230 | |||
231 | QueueAppearanceSend(client.AgentId); | ||
232 | } | 227 | } |
228 | // save only if there were changes, send no matter what (doesn't hurt to send twice) | ||
229 | if (changed) | ||
230 | QueueAppearanceSave(client.AgentId); | ||
231 | |||
232 | QueueAppearanceSend(client.AgentId); | ||
233 | } | 233 | } |
234 | 234 | ||
235 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); | 235 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); |