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author | Careminster Team | 2011-07-19 10:15:34 -0700 |
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committer | root | 2011-07-19 18:17:19 +0100 |
commit | 51c47677a15bd41eeab2f36ac71384984712362b (patch) | |
tree | 63aeabd663f047e2dabe2a6814e484e96ecb529d | |
parent | On all undo/redo operations, consistently lock the undo object for everything... (diff) | |
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Tidy up a superfluous AddPrimShape override in PhysicsScene
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f74f263..4629757 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4533,7 +4533,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4533 | { | 4533 | { |
4534 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 4534 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it |
4535 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 4535 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
4536 | LocalId, | ||
4537 | string.Format("{0}/{1}", Name, UUID), | 4536 | string.Format("{0}/{1}", Name, UUID), |
4538 | Shape, | 4537 | Shape, |
4539 | AbsolutePosition, | 4538 | AbsolutePosition, |