diff options
author | Melanie | 2012-12-17 02:01:47 +0100 |
---|---|---|
committer | Melanie | 2012-12-17 02:01:47 +0100 |
commit | 51354bad484befe0a3a4c0b1840523e24c145235 (patch) | |
tree | d75ba724c0ff04886e8680ce9e49a5e7d498dda4 | |
parent | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina... (diff) | |
parent | *TESTP unscripted sit: missing files (diff) | |
download | opensim-SC_OLD-51354bad484befe0a3a4c0b1840523e24c145235.zip opensim-SC_OLD-51354bad484befe0a3a4c0b1840523e24c145235.tar.gz opensim-SC_OLD-51354bad484befe0a3a4c0b1840523e24c145235.tar.bz2 opensim-SC_OLD-51354bad484befe0a3a4c0b1840523e24c145235.tar.xz |
Merge branch 'ubitwork' into avination
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 222 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs | 183 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 15 |
5 files changed, 250 insertions, 176 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e026ffd..7ff163b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2103,12 +2103,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2103 | } | 2103 | } |
2104 | else | 2104 | else |
2105 | { | 2105 | { |
2106 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | 2106 | // if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) |
2107 | { | 2107 | // { |
2108 | // m_log.DebugFormat( | 2108 | // m_log.DebugFormat( |
2109 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", | 2109 | // "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", |
2110 | // Name, part.Name, part.LocalId); | 2110 | // Name, part.Name, part.LocalId); |
2111 | 2111 | ||
2112 | if (m_scene.PhysicsScene != null && | ||
2113 | part.PhysActor != null && | ||
2114 | Util.GetDistanceTo(AbsolutePosition, pos) <= 30) | ||
2115 | { | ||
2116 | |||
2117 | Vector3 camdif = CameraPosition - part.AbsolutePosition; | ||
2118 | camdif.Normalize(); | ||
2119 | |||
2120 | // m_log.InfoFormat("sit {0} {1}", offset.ToString(), camdif.ToString()); | ||
2121 | |||
2122 | if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0) | ||
2123 | return; | ||
2124 | } | ||
2125 | |||
2126 | if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) | ||
2127 | { | ||
2128 | |||
2112 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 2129 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
2113 | canSit = true; | 2130 | canSit = true; |
2114 | } | 2131 | } |
@@ -2196,197 +2213,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
2196 | SendSitResponse(targetID, offset, Quaternion.Identity); | 2213 | SendSitResponse(targetID, offset, Quaternion.Identity); |
2197 | } | 2214 | } |
2198 | 2215 | ||
2199 | /* | 2216 | public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) |
2200 | public void SitRayCastAvatarPosition(SceneObjectPart part) | ||
2201 | { | 2217 | { |
2202 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2203 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
2204 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2205 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2206 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
2207 | } | ||
2208 | 2218 | ||
2209 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2219 | if (status < 0) |
2210 | { | ||
2211 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2212 | if (part != null) | ||
2213 | { | ||
2214 | if (hitYN) | ||
2215 | { | ||
2216 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2217 | { | ||
2218 | SitRaycastFindEdge(collisionPoint, normal); | ||
2219 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2220 | } | ||
2221 | else | ||
2222 | { | ||
2223 | SitRayCastAvatarPositionCameraZ(part); | ||
2224 | } | ||
2225 | } | ||
2226 | else | ||
2227 | { | ||
2228 | SitRayCastAvatarPositionCameraZ(part); | ||
2229 | } | ||
2230 | } | ||
2231 | else | ||
2232 | { | 2220 | { |
2233 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | 2221 | ControllingClient.SendAlertMessage("Sit position no longer exists"); |
2234 | m_requestedSitTargetUUID = UUID.Zero; | 2222 | return; |
2235 | m_requestedSitTargetID = 0; | ||
2236 | m_requestedSitOffset = Vector3.Zero; | ||
2237 | } | 2223 | } |
2238 | 2224 | ||
2239 | } | 2225 | if (status == 0) |
2240 | 2226 | return; | |
2241 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | ||
2242 | { | ||
2243 | // Next, try to raycast from the camera Z position | ||
2244 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2245 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
2246 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2247 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2248 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
2249 | } | ||
2250 | 2227 | ||
2251 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2228 | SceneObjectPart part = m_scene.GetSceneObjectPart(partID); |
2252 | { | 2229 | if (part == null || part.ParentGroup.IsAttachment) |
2253 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2254 | if (part != null) | ||
2255 | { | 2230 | { |
2256 | if (hitYN) | 2231 | return; |
2257 | { | ||
2258 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2259 | { | ||
2260 | SitRaycastFindEdge(collisionPoint, normal); | ||
2261 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2262 | } | ||
2263 | else | ||
2264 | { | ||
2265 | SitRayCastCameraPosition(part); | ||
2266 | } | ||
2267 | } | ||
2268 | else | ||
2269 | { | ||
2270 | SitRayCastCameraPosition(part); | ||
2271 | } | ||
2272 | } | ||
2273 | else | ||
2274 | { | ||
2275 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2276 | m_requestedSitTargetUUID = UUID.Zero; | ||
2277 | m_requestedSitTargetID = 0; | ||
2278 | m_requestedSitOffset = Vector3.Zero; | ||
2279 | } | 2232 | } |
2280 | 2233 | ||
2281 | } | 2234 | // m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString()); |
2282 | 2235 | ||
2283 | public void SitRayCastCameraPosition(SceneObjectPart part) | 2236 | part.AddSittingAvatar(UUID); |
2284 | { | ||
2285 | // Next, try to raycast from the camera position | ||
2286 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2287 | Vector3 StartRayCastPosition = CameraPosition; | ||
2288 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2289 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2290 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
2291 | } | ||
2292 | 2237 | ||
2293 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2238 | Vector3 cameraAtOffset = part.GetCameraAtOffset(); |
2294 | { | 2239 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); |
2295 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2240 | bool forceMouselook = part.GetForceMouselook(); |
2296 | if (part != null) | ||
2297 | { | ||
2298 | if (hitYN) | ||
2299 | { | ||
2300 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2301 | { | ||
2302 | SitRaycastFindEdge(collisionPoint, normal); | ||
2303 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2304 | } | ||
2305 | else | ||
2306 | { | ||
2307 | SitRayHorizontal(part); | ||
2308 | } | ||
2309 | } | ||
2310 | else | ||
2311 | { | ||
2312 | SitRayHorizontal(part); | ||
2313 | } | ||
2314 | } | ||
2315 | else | ||
2316 | { | ||
2317 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2318 | m_requestedSitTargetUUID = UUID.Zero; | ||
2319 | m_requestedSitTargetID = 0; | ||
2320 | m_requestedSitOffset = Vector3.Zero; | ||
2321 | } | ||
2322 | 2241 | ||
2323 | } | 2242 | ControllingClient.SendSitResponse( |
2243 | part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2324 | 2244 | ||
2325 | public void SitRayHorizontal(SceneObjectPart part) | 2245 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
2326 | { | ||
2327 | // Next, try to raycast from the avatar position to fwd | ||
2328 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2329 | Vector3 StartRayCastPosition = CameraPosition; | ||
2330 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2331 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2332 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | ||
2333 | } | ||
2334 | 2246 | ||
2335 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | 2247 | // assuming no autopilot in use |
2336 | { | 2248 | Velocity = Vector3.Zero; |
2337 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | 2249 | RemoveFromPhysicalScene(); |
2338 | if (part != null) | ||
2339 | { | ||
2340 | if (hitYN) | ||
2341 | { | ||
2342 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2343 | { | ||
2344 | SitRaycastFindEdge(collisionPoint, normal); | ||
2345 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2346 | // Next, try to raycast from the camera position | ||
2347 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2348 | Vector3 StartRayCastPosition = CameraPosition; | ||
2349 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2350 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2351 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2352 | } | ||
2353 | else | ||
2354 | { | ||
2355 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2356 | m_requestedSitTargetUUID = UUID.Zero; | ||
2357 | m_requestedSitTargetID = 0; | ||
2358 | m_requestedSitOffset = Vector3.Zero; | ||
2359 | } | ||
2360 | } | ||
2361 | else | ||
2362 | { | ||
2363 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2364 | m_requestedSitTargetUUID = UUID.Zero; | ||
2365 | m_requestedSitTargetID = 0; | ||
2366 | m_requestedSitOffset = Vector3.Zero; | ||
2367 | } | ||
2368 | } | ||
2369 | else | ||
2370 | { | ||
2371 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2372 | m_requestedSitTargetUUID = UUID.Zero; | ||
2373 | m_requestedSitTargetID = 0; | ||
2374 | m_requestedSitOffset = Vector3.Zero; | ||
2375 | } | ||
2376 | 2250 | ||
2377 | } | 2251 | Rotation = Orientation; |
2252 | m_pos = offset; | ||
2378 | 2253 | ||
2379 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | 2254 | m_requestedSitTargetID = 0; // invalidate the viewer sit comand for now |
2380 | { | 2255 | part.ParentGroup.AddAvatar(UUID); |
2381 | int i = 0; | ||
2382 | //throw new NotImplementedException(); | ||
2383 | //m_requestedSitTargetUUID = UUID.Zero; | ||
2384 | //m_requestedSitTargetID = 0; | ||
2385 | //m_requestedSitOffset = Vector3.Zero; | ||
2386 | 2256 | ||
2387 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | 2257 | ParentPart = part; |
2258 | ParentID = part.LocalId; | ||
2259 | |||
2260 | Animator.TrySetMovementAnimation("SIT"); | ||
2261 | SendAvatarDataToAllAgents(); | ||
2388 | } | 2262 | } |
2389 | */ | 2263 | |
2390 | 2264 | ||
2391 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2265 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
2392 | { | 2266 | { |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index e39cee7..9338130 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -411,6 +411,7 @@ namespace OpenSim.Region.Physics.Manager | |||
411 | // Warning in a parent part it returns itself, not null | 411 | // Warning in a parent part it returns itself, not null |
412 | public virtual PhysicsActor ParentActor { get { return this; } } | 412 | public virtual PhysicsActor ParentActor { get { return this; } } |
413 | 413 | ||
414 | |||
414 | } | 415 | } |
415 | 416 | ||
416 | public class NullPhysicsActor : PhysicsActor | 417 | public class NullPhysicsActor : PhysicsActor |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index cdffa6b..a442cf0 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -38,6 +38,7 @@ namespace OpenSim.Region.Physics.Manager | |||
38 | 38 | ||
39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); | 39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); |
40 | public delegate void RayCallback(List<ContactResult> list); | 40 | public delegate void RayCallback(List<ContactResult> list); |
41 | public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation); | ||
41 | 42 | ||
42 | public delegate void JointMoved(PhysicsJoint joint); | 43 | public delegate void JointMoved(PhysicsJoint joint); |
43 | public delegate void JointDeactivated(PhysicsJoint joint); | 44 | public delegate void JointDeactivated(PhysicsJoint joint); |
@@ -357,5 +358,9 @@ namespace OpenSim.Region.Physics.Manager | |||
357 | return new List<ContactResult>(); | 358 | return new List<ContactResult>(); |
358 | } | 359 | } |
359 | 360 | ||
361 | public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | ||
362 | { | ||
363 | return 0; | ||
364 | } | ||
360 | } | 365 | } |
361 | } | 366 | } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs new file mode 100644 index 0000000..225bff8 --- /dev/null +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs | |||
@@ -0,0 +1,183 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | // Ubit 2012 | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | using OdeAPI; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Region.Physics.OdePlugin | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// </summary> | ||
43 | public class ODESitAvatar | ||
44 | { | ||
45 | private OdeScene m_scene; | ||
46 | private ODERayCastRequestManager m_raymanager; | ||
47 | |||
48 | public ODESitAvatar(OdeScene pScene, ODERayCastRequestManager raymanager) | ||
49 | { | ||
50 | m_scene = pScene; | ||
51 | m_raymanager = raymanager; | ||
52 | } | ||
53 | |||
54 | private static Vector3 SitAjust = new Vector3(0, 0, 0.4f); | ||
55 | |||
56 | public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse) | ||
57 | { | ||
58 | if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero) | ||
59 | { | ||
60 | PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity); | ||
61 | return; | ||
62 | } | ||
63 | |||
64 | IntPtr geom = ((OdePrim)actor).prim_geom; | ||
65 | |||
66 | d.Vector3 dtmp = d.GeomGetPosition(geom); | ||
67 | Vector3 geopos; | ||
68 | geopos.X = dtmp.X; | ||
69 | geopos.Y = dtmp.Y; | ||
70 | geopos.Z = dtmp.Z; | ||
71 | |||
72 | |||
73 | d.AABB aabb; | ||
74 | Quaternion ori; | ||
75 | d.Quaternion qtmp; | ||
76 | d.GeomCopyQuaternion(geom, out qtmp); | ||
77 | Quaternion geomOri; | ||
78 | geomOri.X = qtmp.X; | ||
79 | geomOri.Y = qtmp.Y; | ||
80 | geomOri.Z = qtmp.Z; | ||
81 | geomOri.W = qtmp.W; | ||
82 | Quaternion geomInvOri; | ||
83 | geomInvOri.X = -qtmp.X; | ||
84 | geomInvOri.Y = -qtmp.Y; | ||
85 | geomInvOri.Z = -qtmp.Z; | ||
86 | geomInvOri.W = qtmp.W; | ||
87 | |||
88 | Vector3 target = geopos + offset; | ||
89 | Vector3 rayDir = target - avCameraPosition; | ||
90 | float raylen = rayDir.Length(); | ||
91 | float t = 1 / raylen; | ||
92 | rayDir.X *= t; | ||
93 | rayDir.Y *= t; | ||
94 | rayDir.Z *= t; | ||
95 | |||
96 | raylen += 0.5f; | ||
97 | List<ContactResult> rayResults; | ||
98 | |||
99 | rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir , raylen, 1); | ||
100 | if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID) | ||
101 | { | ||
102 | d.GeomGetAABB(geom,out aabb); | ||
103 | offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z); | ||
104 | ori = geomInvOri; | ||
105 | offset *= geomInvOri; | ||
106 | |||
107 | PhysicsSitResponse(1, actor.LocalID, offset, ori); | ||
108 | return; | ||
109 | } | ||
110 | |||
111 | offset = rayResults[0].Pos - geopos; | ||
112 | double ang; | ||
113 | float s; | ||
114 | float c; | ||
115 | |||
116 | d.GeomClassID geoclass = d.GeomGetClass(geom); | ||
117 | |||
118 | if (geoclass == d.GeomClassID.SphereClass) | ||
119 | { | ||
120 | float r = d.GeomSphereGetRadius(geom); | ||
121 | |||
122 | offset.Normalize(); | ||
123 | offset *= r; | ||
124 | |||
125 | ang = Math.Atan2(offset.Y, offset.X); | ||
126 | ang *= 0.5d; | ||
127 | s = (float)Math.Sin(ang); | ||
128 | c = (float)Math.Cos(ang); | ||
129 | |||
130 | ori = new Quaternion(0, 0, s, c); | ||
131 | |||
132 | if (r < 0.4f) | ||
133 | { | ||
134 | offset = new Vector3(0, 0, r); | ||
135 | } | ||
136 | else if (offset.Z < 0.4f) | ||
137 | { | ||
138 | t = offset.Z; | ||
139 | float rsq = r * r; | ||
140 | |||
141 | t = 1.0f / (rsq - t * t); | ||
142 | offset.X *= t; | ||
143 | offset.Y *= t; | ||
144 | offset.Z = 0.4f; | ||
145 | t = rsq - 0.16f; | ||
146 | offset.X *= t; | ||
147 | offset.Y *= t; | ||
148 | } | ||
149 | |||
150 | offset += avOffset * ori; | ||
151 | |||
152 | ori = geomInvOri * ori; | ||
153 | offset *= geomInvOri; | ||
154 | |||
155 | PhysicsSitResponse(1, actor.LocalID, offset, ori); | ||
156 | return; | ||
157 | } | ||
158 | |||
159 | Vector3 norm = rayResults[0].Normal; | ||
160 | |||
161 | if (norm.Z < 0) | ||
162 | { | ||
163 | PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity); | ||
164 | return; | ||
165 | } | ||
166 | |||
167 | ang = Math.Atan2(-rayDir.Y, -rayDir.X); | ||
168 | ang *= 0.5d; | ||
169 | s = (float)Math.Sin(ang); | ||
170 | c = (float)Math.Cos(ang); | ||
171 | |||
172 | ori = new Quaternion(0, 0, s, c); | ||
173 | |||
174 | offset += avOffset * ori; | ||
175 | |||
176 | ori = geomInvOri * ori; | ||
177 | offset *= geomInvOri; | ||
178 | |||
179 | PhysicsSitResponse(1, actor.LocalID, offset, ori); | ||
180 | return; | ||
181 | } | ||
182 | } | ||
183 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 15eb01f..fbf2f0d 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -362,8 +362,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
362 | 362 | ||
363 | nearCallback = near; | 363 | nearCallback = near; |
364 | 364 | ||
365 | m_rayCastManager = new ODERayCastRequestManager(this); | 365 | m_rayCastManager = new ODERayCastRequestManager(this); |
366 | |||
367 | 366 | ||
368 | lock (OdeLock) | 367 | lock (OdeLock) |
369 | { | 368 | { |
@@ -2711,5 +2710,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2711 | } | 2710 | } |
2712 | return new List<ContactResult>(); | 2711 | return new List<ContactResult>(); |
2713 | } | 2712 | } |
2713 | |||
2714 | public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | ||
2715 | { | ||
2716 | Util.FireAndForget( delegate | ||
2717 | { | ||
2718 | ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager); | ||
2719 | if(sitAvatar != null) | ||
2720 | sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse); | ||
2721 | }); | ||
2722 | return 1; | ||
2723 | } | ||
2724 | |||
2714 | } | 2725 | } |
2715 | } | 2726 | } |