diff options
author | Melanie | 2010-01-10 19:59:49 +0000 |
---|---|---|
committer | Melanie | 2010-01-10 19:59:49 +0000 |
commit | 511481e8d983f3648d671e4da6ddac29f8a35632 (patch) | |
tree | 23b004de0dba7ec106a1809b7256e218e8c0a313 | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Clean CRs from previous patch (diff) | |
download | opensim-SC_OLD-511481e8d983f3648d671e4da6ddac29f8a35632.zip opensim-SC_OLD-511481e8d983f3648d671e4da6ddac29f8a35632.tar.gz opensim-SC_OLD-511481e8d983f3648d671e4da6ddac29f8a35632.tar.bz2 opensim-SC_OLD-511481e8d983f3648d671e4da6ddac29f8a35632.tar.xz |
Merge branch 'master' into careminster
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 272 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | 71 |
3 files changed, 277 insertions, 94 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 68e73b1..3e49691 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -189,6 +189,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | public event ScriptColliding OnScriptColliding; | 189 | public event ScriptColliding OnScriptColliding; |
190 | public event ScriptColliding OnScriptCollidingEnd; | 190 | public event ScriptColliding OnScriptCollidingEnd; |
191 | 191 | ||
192 | public event ScriptColliding OnScriptLandColliderStart; | ||
193 | public event ScriptColliding OnScriptLandColliding; | ||
194 | public event ScriptColliding OnScriptLandColliderEnd; | ||
195 | |||
192 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); | 196 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); |
193 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 197 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
194 | 198 | ||
@@ -445,6 +449,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | private ScriptColliding handlerCollidingStart = null; | 449 | private ScriptColliding handlerCollidingStart = null; |
446 | private ScriptColliding handlerColliding = null; | 450 | private ScriptColliding handlerColliding = null; |
447 | private ScriptColliding handlerCollidingEnd = null; | 451 | private ScriptColliding handlerCollidingEnd = null; |
452 | private ScriptColliding handlerLandCollidingStart = null; | ||
453 | private ScriptColliding handlerLandColliding = null; | ||
454 | private ScriptColliding handlerLandCollidingEnd = null; | ||
448 | private GetScriptRunning handlerGetScriptRunning = null; | 455 | private GetScriptRunning handlerGetScriptRunning = null; |
449 | 456 | ||
450 | private SunLindenHour handlerCurrentTimeAsLindenSunHour = null; | 457 | private SunLindenHour handlerCurrentTimeAsLindenSunHour = null; |
@@ -1058,6 +1065,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1058 | handlerCollidingEnd(localId, colliders); | 1065 | handlerCollidingEnd(localId, colliders); |
1059 | } | 1066 | } |
1060 | 1067 | ||
1068 | public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) | ||
1069 | { | ||
1070 | handlerLandCollidingStart = OnScriptLandColliderStart; | ||
1071 | if (handlerLandCollidingStart != null) | ||
1072 | handlerLandCollidingStart(localId, colliders); | ||
1073 | } | ||
1074 | |||
1075 | public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) | ||
1076 | { | ||
1077 | handlerLandColliding = OnScriptLandColliding; | ||
1078 | if (handlerLandColliding != null) | ||
1079 | handlerLandColliding(localId, colliders); | ||
1080 | } | ||
1081 | |||
1082 | public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) | ||
1083 | { | ||
1084 | handlerLandCollidingEnd = OnScriptLandColliderEnd; | ||
1085 | if (handlerLandCollidingEnd != null) | ||
1086 | handlerLandCollidingEnd(localId, colliders); | ||
1087 | } | ||
1088 | |||
1061 | public void TriggerSetRootAgentScene(UUID agentID, Scene scene) | 1089 | public void TriggerSetRootAgentScene(UUID agentID, Scene scene) |
1062 | { | 1090 | { |
1063 | handlerSetRootAgentScene = OnSetRootAgentScene; | 1091 | handlerSetRootAgentScene = OnSetRootAgentScene; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ff4abf9..7906138 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -139,15 +139,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | public uint TimeStampTerse; | 139 | public uint TimeStampTerse; |
140 | 140 | ||
141 | [XmlIgnore] | 141 | [XmlIgnore] |
142 | public UUID FromItemID; | 142 | public UUID FromItemID; |
143 | 143 | ||
144 | [XmlIgnore] | 144 | [XmlIgnore] |
145 | public int STATUS_ROTATE_X; | 145 | public int STATUS_ROTATE_X; |
146 | 146 | ||
147 | [XmlIgnore] | 147 | [XmlIgnore] |
148 | public int STATUS_ROTATE_Y; | 148 | public int STATUS_ROTATE_Y; |
149 | 149 | ||
150 | [XmlIgnore] | 150 | [XmlIgnore] |
151 | public int STATUS_ROTATE_Z; | 151 | public int STATUS_ROTATE_Z; |
152 | 152 | ||
153 | [XmlIgnore] | 153 | [XmlIgnore] |
@@ -1684,19 +1684,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1684 | return false; | 1684 | return false; |
1685 | 1685 | ||
1686 | return m_parentGroup.RootPart.DIE_AT_EDGE; | 1686 | return m_parentGroup.RootPart.DIE_AT_EDGE; |
1687 | } | 1687 | } |
1688 | 1688 | ||
1689 | public int GetAxisRotation(int axis) | 1689 | public int GetAxisRotation(int axis) |
1690 | { | 1690 | { |
1691 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 1691 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
1692 | if (axis == 2)//STATUS_ROTATE_X | 1692 | if (axis == 2)//STATUS_ROTATE_X |
1693 | return STATUS_ROTATE_X; | 1693 | return STATUS_ROTATE_X; |
1694 | if (axis == 4)//STATUS_ROTATE_Y | 1694 | if (axis == 4)//STATUS_ROTATE_Y |
1695 | return STATUS_ROTATE_Y; | 1695 | return STATUS_ROTATE_Y; |
1696 | if (axis == 8)//STATUS_ROTATE_Z | 1696 | if (axis == 8)//STATUS_ROTATE_Z |
1697 | return STATUS_ROTATE_Z; | 1697 | return STATUS_ROTATE_Z; |
1698 | 1698 | ||
1699 | return 0; | 1699 | return 0; |
1700 | } | 1700 | } |
1701 | 1701 | ||
1702 | public double GetDistanceTo(Vector3 a, Vector3 b) | 1702 | public double GetDistanceTo(Vector3 a, Vector3 b) |
@@ -1862,16 +1862,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1862 | // and build up list of colliders this time | 1862 | // and build up list of colliders this time |
1863 | foreach (uint localid in collissionswith.Keys) | 1863 | foreach (uint localid in collissionswith.Keys) |
1864 | { | 1864 | { |
1865 | if (localid != 0) | 1865 | thisHitColliders.Add(localid); |
1866 | if (!m_lastColliders.Contains(localid)) | ||
1866 | { | 1867 | { |
1867 | thisHitColliders.Add(localid); | 1868 | startedColliders.Add(localid); |
1868 | if (!m_lastColliders.Contains(localid)) | ||
1869 | { | ||
1870 | startedColliders.Add(localid); | ||
1871 | } | ||
1872 | |||
1873 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
1874 | } | 1869 | } |
1870 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
1875 | } | 1871 | } |
1876 | 1872 | ||
1877 | // calculate things that ended colliding | 1873 | // calculate things that ended colliding |
@@ -1913,6 +1909,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1913 | List<DetectedObject> colliding = new List<DetectedObject>(); | 1909 | List<DetectedObject> colliding = new List<DetectedObject>(); |
1914 | foreach (uint localId in startedColliders) | 1910 | foreach (uint localId in startedColliders) |
1915 | { | 1911 | { |
1912 | if (localId == 0) | ||
1913 | return; | ||
1916 | // always running this check because if the user deletes the object it would return a null reference. | 1914 | // always running this check because if the user deletes the object it would return a null reference. |
1917 | if (m_parentGroup == null) | 1915 | if (m_parentGroup == null) |
1918 | return; | 1916 | return; |
@@ -1945,24 +1943,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1945 | else | 1943 | else |
1946 | { | 1944 | { |
1947 | } | 1945 | } |
1948 | } | 1946 | } |
1949 | else | 1947 | else |
1950 | { | 1948 | { |
1951 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1949 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
1952 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 1950 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
1953 | if (!found) | 1951 | if (!found) |
1954 | { | 1952 | { |
1955 | DetectedObject detobj = new DetectedObject(); | 1953 | DetectedObject detobj = new DetectedObject(); |
1956 | detobj.keyUUID = obj.UUID; | 1954 | detobj.keyUUID = obj.UUID; |
1957 | detobj.nameStr = obj.Name; | 1955 | detobj.nameStr = obj.Name; |
1958 | detobj.ownerUUID = obj._ownerID; | 1956 | detobj.ownerUUID = obj._ownerID; |
1959 | detobj.posVector = obj.AbsolutePosition; | 1957 | detobj.posVector = obj.AbsolutePosition; |
1960 | detobj.rotQuat = obj.GetWorldRotation(); | 1958 | detobj.rotQuat = obj.GetWorldRotation(); |
1961 | detobj.velVector = obj.Velocity; | 1959 | detobj.velVector = obj.Velocity; |
1962 | detobj.colliderType = 0; | 1960 | detobj.colliderType = 0; |
1963 | detobj.groupUUID = obj._groupID; | 1961 | detobj.groupUUID = obj._groupID; |
1964 | colliding.Add(detobj); | 1962 | colliding.Add(detobj); |
1965 | } | 1963 | } |
1966 | } | 1964 | } |
1967 | } | 1965 | } |
1968 | else | 1966 | else |
@@ -1974,7 +1972,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1974 | ScenePresence av = avlist[i]; | 1972 | ScenePresence av = avlist[i]; |
1975 | 1973 | ||
1976 | if (av.LocalId == localId) | 1974 | if (av.LocalId == localId) |
1977 | { | 1975 | { |
1978 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 1976 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
1979 | { | 1977 | { |
1980 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1978 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
@@ -1996,24 +1994,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1996 | else | 1994 | else |
1997 | { | 1995 | { |
1998 | } | 1996 | } |
1999 | } | 1997 | } |
2000 | else | 1998 | else |
2001 | { | 1999 | { |
2002 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2000 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
2003 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 2001 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
2004 | if (!found) | 2002 | if (!found) |
2005 | { | 2003 | { |
2006 | DetectedObject detobj = new DetectedObject(); | 2004 | DetectedObject detobj = new DetectedObject(); |
2007 | detobj.keyUUID = av.UUID; | 2005 | detobj.keyUUID = av.UUID; |
2008 | detobj.nameStr = av.ControllingClient.Name; | 2006 | detobj.nameStr = av.ControllingClient.Name; |
2009 | detobj.ownerUUID = av.UUID; | 2007 | detobj.ownerUUID = av.UUID; |
2010 | detobj.posVector = av.AbsolutePosition; | 2008 | detobj.posVector = av.AbsolutePosition; |
2011 | detobj.rotQuat = av.Rotation; | 2009 | detobj.rotQuat = av.Rotation; |
2012 | detobj.velVector = av.Velocity; | 2010 | detobj.velVector = av.Velocity; |
2013 | detobj.colliderType = 0; | 2011 | detobj.colliderType = 0; |
2014 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 2012 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
2015 | colliding.Add(detobj); | 2013 | colliding.Add(detobj); |
2016 | } | 2014 | } |
2017 | } | 2015 | } |
2018 | 2016 | ||
2019 | } | 2017 | } |
@@ -2048,7 +2046,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2048 | { | 2046 | { |
2049 | // always running this check because if the user deletes the object it would return a null reference. | 2047 | // always running this check because if the user deletes the object it would return a null reference. |
2050 | if (localId == 0) | 2048 | if (localId == 0) |
2051 | continue; | 2049 | return; |
2052 | 2050 | ||
2053 | if (m_parentGroup == null) | 2051 | if (m_parentGroup == null) |
2054 | return; | 2052 | return; |
@@ -2110,7 +2108,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2110 | ScenePresence av = avlist[i]; | 2108 | ScenePresence av = avlist[i]; |
2111 | 2109 | ||
2112 | if (av.LocalId == localId) | 2110 | if (av.LocalId == localId) |
2113 | { | 2111 | { |
2114 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2112 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2115 | { | 2113 | { |
2116 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2114 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
@@ -2180,7 +2178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2180 | foreach (uint localId in endedColliders) | 2178 | foreach (uint localId in endedColliders) |
2181 | { | 2179 | { |
2182 | if (localId == 0) | 2180 | if (localId == 0) |
2183 | continue; | 2181 | return; |
2184 | 2182 | ||
2185 | // always running this check because if the user deletes the object it would return a null reference. | 2183 | // always running this check because if the user deletes the object it would return a null reference. |
2186 | if (m_parentGroup == null) | 2184 | if (m_parentGroup == null) |
@@ -2241,7 +2239,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2241 | ScenePresence av = avlist[i]; | 2239 | ScenePresence av = avlist[i]; |
2242 | 2240 | ||
2243 | if (av.LocalId == localId) | 2241 | if (av.LocalId == localId) |
2244 | { | 2242 | { |
2245 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2243 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2246 | { | 2244 | { |
2247 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2245 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
@@ -2301,7 +2299,121 @@ namespace OpenSim.Region.Framework.Scenes | |||
2301 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); | 2299 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); |
2302 | } | 2300 | } |
2303 | } | 2301 | } |
2304 | } | 2302 | } |
2303 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) | ||
2304 | { | ||
2305 | if (startedColliders.Count > 0) | ||
2306 | { | ||
2307 | ColliderArgs LandStartCollidingMessage = new ColliderArgs(); | ||
2308 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2309 | foreach (uint localId in startedColliders) | ||
2310 | { | ||
2311 | if (localId == 0) | ||
2312 | { | ||
2313 | //Hope that all is left is ground! | ||
2314 | DetectedObject detobj = new DetectedObject(); | ||
2315 | detobj.keyUUID = UUID.Zero; | ||
2316 | detobj.nameStr = ""; | ||
2317 | detobj.ownerUUID = UUID.Zero; | ||
2318 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2319 | detobj.rotQuat = Quaternion.Identity; | ||
2320 | detobj.velVector = Vector3.Zero; | ||
2321 | detobj.colliderType = 0; | ||
2322 | detobj.groupUUID = UUID.Zero; | ||
2323 | colliding.Add(detobj); | ||
2324 | } | ||
2325 | } | ||
2326 | |||
2327 | if (colliding.Count > 0) | ||
2328 | { | ||
2329 | LandStartCollidingMessage.Colliders = colliding; | ||
2330 | // always running this check because if the user deletes the object it would return a null reference. | ||
2331 | if (m_parentGroup == null) | ||
2332 | return; | ||
2333 | |||
2334 | if (m_parentGroup.Scene == null) | ||
2335 | return; | ||
2336 | |||
2337 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage); | ||
2338 | } | ||
2339 | } | ||
2340 | } | ||
2341 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0) | ||
2342 | { | ||
2343 | if (m_lastColliders.Count > 0) | ||
2344 | { | ||
2345 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | ||
2346 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2347 | foreach (uint localId in startedColliders) | ||
2348 | { | ||
2349 | if (localId == 0) | ||
2350 | { | ||
2351 | //Hope that all is left is ground! | ||
2352 | DetectedObject detobj = new DetectedObject(); | ||
2353 | detobj.keyUUID = UUID.Zero; | ||
2354 | detobj.nameStr = ""; | ||
2355 | detobj.ownerUUID = UUID.Zero; | ||
2356 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2357 | detobj.rotQuat = Quaternion.Identity; | ||
2358 | detobj.velVector = Vector3.Zero; | ||
2359 | detobj.colliderType = 0; | ||
2360 | detobj.groupUUID = UUID.Zero; | ||
2361 | colliding.Add(detobj); | ||
2362 | } | ||
2363 | } | ||
2364 | |||
2365 | if (colliding.Count > 0) | ||
2366 | { | ||
2367 | LandCollidingMessage.Colliders = colliding; | ||
2368 | // always running this check because if the user deletes the object it would return a null reference. | ||
2369 | if (m_parentGroup == null) | ||
2370 | return; | ||
2371 | |||
2372 | if (m_parentGroup.Scene == null) | ||
2373 | return; | ||
2374 | |||
2375 | m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage); | ||
2376 | } | ||
2377 | } | ||
2378 | } | ||
2379 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0) | ||
2380 | { | ||
2381 | if (endedColliders.Count > 0) | ||
2382 | { | ||
2383 | ColliderArgs LandEndCollidingMessage = new ColliderArgs(); | ||
2384 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2385 | foreach (uint localId in startedColliders) | ||
2386 | { | ||
2387 | if (localId == 0) | ||
2388 | { | ||
2389 | //Hope that all is left is ground! | ||
2390 | DetectedObject detobj = new DetectedObject(); | ||
2391 | detobj.keyUUID = UUID.Zero; | ||
2392 | detobj.nameStr = ""; | ||
2393 | detobj.ownerUUID = UUID.Zero; | ||
2394 | detobj.posVector = m_parentGroup.RootPart.AbsolutePosition; | ||
2395 | detobj.rotQuat = Quaternion.Identity; | ||
2396 | detobj.velVector = Vector3.Zero; | ||
2397 | detobj.colliderType = 0; | ||
2398 | detobj.groupUUID = UUID.Zero; | ||
2399 | colliding.Add(detobj); | ||
2400 | } | ||
2401 | } | ||
2402 | |||
2403 | if (colliding.Count > 0) | ||
2404 | { | ||
2405 | LandEndCollidingMessage.Colliders = colliding; | ||
2406 | // always running this check because if the user deletes the object it would return a null reference. | ||
2407 | if (m_parentGroup == null) | ||
2408 | return; | ||
2409 | |||
2410 | if (m_parentGroup.Scene == null) | ||
2411 | return; | ||
2412 | |||
2413 | m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage); | ||
2414 | } | ||
2415 | } | ||
2416 | } | ||
2305 | } | 2417 | } |
2306 | 2418 | ||
2307 | public void PhysicsOutOfBounds(Vector3 pos) | 2419 | public void PhysicsOutOfBounds(Vector3 pos) |
@@ -2769,13 +2881,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2769 | if (m_parentGroup != null) | 2881 | if (m_parentGroup != null) |
2770 | { | 2882 | { |
2771 | m_parentGroup.SetAxisRotation(axis, rotate); | 2883 | m_parentGroup.SetAxisRotation(axis, rotate); |
2772 | } | 2884 | } |
2773 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 2885 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
2774 | if (axis == 2)//STATUS_ROTATE_X | 2886 | if (axis == 2)//STATUS_ROTATE_X |
2775 | STATUS_ROTATE_X = rotate; | 2887 | STATUS_ROTATE_X = rotate; |
2776 | if (axis == 4)//STATUS_ROTATE_Y | 2888 | if (axis == 4)//STATUS_ROTATE_Y |
2777 | STATUS_ROTATE_Y = rotate; | 2889 | STATUS_ROTATE_Y = rotate; |
2778 | if (axis == 8)//STATUS_ROTATE_Z | 2890 | if (axis == 8)//STATUS_ROTATE_Z |
2779 | STATUS_ROTATE_Z = rotate; | 2891 | STATUS_ROTATE_Z = rotate; |
2780 | } | 2892 | } |
2781 | 2893 | ||
@@ -3709,6 +3821,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3709 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 3821 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3710 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 3822 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3711 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 3823 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
3824 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
3825 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
3826 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
3712 | (CollisionSound != UUID.Zero) | 3827 | (CollisionSound != UUID.Zero) |
3713 | ) | 3828 | ) |
3714 | { | 3829 | { |
@@ -3913,6 +4028,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3913 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 4028 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3914 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 4029 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3915 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | 4030 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
4031 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4032 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4033 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
3916 | (CollisionSound != UUID.Zero) | 4034 | (CollisionSound != UUID.Zero) |
3917 | ) | 4035 | ) |
3918 | { | 4036 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 8195f33..b2eab45 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -63,6 +63,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
63 | myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start; | 63 | myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start; |
64 | myScriptEngine.World.EventManager.OnScriptColliding += collision; | 64 | myScriptEngine.World.EventManager.OnScriptColliding += collision; |
65 | myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end; | 65 | myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end; |
66 | myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start; | ||
67 | myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision; | ||
68 | myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end; | ||
66 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); | 69 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); |
67 | if (money != null) | 70 | if (money != null) |
68 | { | 71 | { |
@@ -285,29 +288,63 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
285 | det.ToArray())); | 288 | det.ToArray())); |
286 | } | 289 | } |
287 | 290 | ||
288 | public void land_collision_start(uint localID, UUID itemID) | 291 | public void land_collision_start(uint localID, ColliderArgs col) |
289 | { | 292 | { |
290 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 293 | List<DetectParams> det = new List<DetectParams>(); |
291 | "land_collision_start", | 294 | |
292 | new object[0], | 295 | foreach (DetectedObject detobj in col.Colliders) |
293 | new DetectParams[0])); | 296 | { |
297 | DetectParams d = new DetectParams(); | ||
298 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | ||
299 | detobj.posVector.Y, | ||
300 | detobj.posVector.Z); | ||
301 | d.Populate(myScriptEngine.World); | ||
302 | det.Add(d); | ||
303 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
304 | "land_collision_start", | ||
305 | new Object[] { new LSL_Types.Vector3(d.Position) }, | ||
306 | det.ToArray())); | ||
307 | } | ||
308 | |||
294 | } | 309 | } |
295 | 310 | ||
296 | public void land_collision(uint localID, UUID itemID) | 311 | public void land_collision(uint localID, ColliderArgs col) |
297 | { | 312 | { |
298 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 313 | List<DetectParams> det = new List<DetectParams>(); |
299 | "land_collision", | 314 | |
300 | new object[0], | 315 | foreach (DetectedObject detobj in col.Colliders) |
301 | new DetectParams[0])); | 316 | { |
317 | DetectParams d = new DetectParams(); | ||
318 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | ||
319 | detobj.posVector.Y, | ||
320 | detobj.posVector.Z); | ||
321 | d.Populate(myScriptEngine.World); | ||
322 | det.Add(d); | ||
323 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
324 | "land_collision", | ||
325 | new Object[] { new LSL_Types.Vector3(d.Position) }, | ||
326 | det.ToArray())); | ||
327 | } | ||
302 | } | 328 | } |
303 | 329 | ||
304 | public void land_collision_end(uint localID, UUID itemID) | 330 | public void land_collision_end(uint localID, ColliderArgs col) |
305 | { | 331 | { |
306 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 332 | List<DetectParams> det = new List<DetectParams>(); |
307 | "land_collision_end", | 333 | |
308 | new object[0], | 334 | foreach (DetectedObject detobj in col.Colliders) |
309 | new DetectParams[0])); | 335 | { |
310 | } | 336 | DetectParams d = new DetectParams(); |
337 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | ||
338 | detobj.posVector.Y, | ||
339 | detobj.posVector.Z); | ||
340 | d.Populate(myScriptEngine.World); | ||
341 | det.Add(d); | ||
342 | myScriptEngine.PostObjectEvent(localID, new EventParams( | ||
343 | "land_collision_end", | ||
344 | new Object[] { new LSL_Types.Vector3(d.Position) }, | ||
345 | det.ToArray())); | ||
346 | } | ||
347 | } | ||
311 | 348 | ||
312 | // timer: not handled here | 349 | // timer: not handled here |
313 | // listen: not handled here | 350 | // listen: not handled here |