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authorsacha2010-08-07 21:05:18 +0000
committersacha2010-08-07 21:05:18 +0000
commit4900d39b7d86cdeb511c15f64dd691aaf04227eb (patch)
tree17401ec9523245c05e41d012ec21c471d0576ac6
parentremoving more stains ... (diff)
parentFix the distance from which autopilot is negated when sitting on an unscripte... (diff)
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Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs353
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs443
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8658
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
-rw-r--r--bin/ICSharpCode.SharpZipLib.xml9055
-rw-r--r--bin/hdfsdll.dll.config3
-rwxr-xr-xbin/hdfsdll.sobin6557 -> 0 bytes
-rwxr-xr-xbin/xmrhelpers.sobin18357 -> 0 bytes
10 files changed, 4745 insertions, 13779 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
index e43f7cf..c120a12 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -1,169 +1,184 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using OpenMetaverse; 31using OpenMetaverse;
32 32
33namespace OpenSim.Region.ClientStack.LindenUDP 33namespace OpenSim.Region.ClientStack.LindenUDP
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// Special collection that is optimized for tracking unacknowledged packets 36 /// Special collection that is optimized for tracking unacknowledged packets
37 /// </summary> 37 /// </summary>
38 public sealed class UnackedPacketCollection 38 public sealed class UnackedPacketCollection
39 { 39 {
40 /// <summary> 40 /// <summary>
41 /// Holds information about a pending acknowledgement 41 /// Holds information about a pending acknowledgement
42 /// </summary> 42 /// </summary>
43 private struct PendingAck 43 private struct PendingAck
44 { 44 {
45 /// <summary>Sequence number of the packet to remove</summary> 45 /// <summary>Sequence number of the packet to remove</summary>
46 public uint SequenceNumber; 46 public uint SequenceNumber;
47 /// <summary>Environment.TickCount value when the remove was queued. 47 /// <summary>Environment.TickCount value when the remove was queued.
48 /// This is used to update round-trip times for packets</summary> 48 /// This is used to update round-trip times for packets</summary>
49 public int RemoveTime; 49 public int RemoveTime;
50 /// <summary>Whether or not this acknowledgement was attached to a 50 /// <summary>Whether or not this acknowledgement was attached to a
51 /// resent packet. If so, round-trip time will not be calculated</summary> 51 /// resent packet. If so, round-trip time will not be calculated</summary>
52 public bool FromResend; 52 public bool FromResend;
53 53
54 public PendingAck(uint sequenceNumber, int currentTime, bool fromResend) 54 public PendingAck(uint sequenceNumber, int currentTime, bool fromResend)
55 { 55 {
56 SequenceNumber = sequenceNumber; 56 SequenceNumber = sequenceNumber;
57 RemoveTime = currentTime; 57 RemoveTime = currentTime;
58 FromResend = fromResend; 58 FromResend = fromResend;
59 } 59 }
60 } 60 }
61 61
62 /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary> 62 /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
63 private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>(); 63 private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>();
64 /// <summary>Holds packets that need to be added to the unacknowledged list</summary> 64 /// <summary>Holds packets that need to be added to the unacknowledged list</summary>
65 private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>(); 65 private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
66 /// <summary>Holds information about pending acknowledgements</summary> 66 /// <summary>Holds information about pending acknowledgements</summary>
67 private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>(); 67 private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>();
68 68
69 /// <summary> 69 /// <summary>
70 /// Add an unacked packet to the collection 70 /// Add an unacked packet to the collection
71 /// </summary> 71 /// </summary>
72 /// <param name="packet">Packet that is awaiting acknowledgement</param> 72 /// <param name="packet">Packet that is awaiting acknowledgement</param>
73 /// <returns>True if the packet was successfully added, false if the 73 /// <returns>True if the packet was successfully added, false if the
74 /// packet already existed in the collection</returns> 74 /// packet already existed in the collection</returns>
75 /// <remarks>This does not immediately add the ACK to the collection, 75 /// <remarks>This does not immediately add the ACK to the collection,
76 /// it only queues it so it can be added in a thread-safe way later</remarks> 76 /// it only queues it so it can be added in a thread-safe way later</remarks>
77 public void Add(OutgoingPacket packet) 77 public void Add(OutgoingPacket packet)
78 { 78 {
79 m_pendingAdds.Enqueue(packet); 79 m_pendingAdds.Enqueue(packet);
80 } 80 }
81 81
82 /// <summary> 82 /// <summary>
83 /// Marks a packet as acknowledged 83 /// Marks a packet as acknowledged
84 /// </summary> 84 /// </summary>
85 /// <param name="sequenceNumber">Sequence number of the packet to 85 /// <param name="sequenceNumber">Sequence number of the packet to
86 /// acknowledge</param> 86 /// acknowledge</param>
87 /// <param name="currentTime">Current value of Environment.TickCount</param> 87 /// <param name="currentTime">Current value of Environment.TickCount</param>
88 /// <remarks>This does not immediately acknowledge the packet, it only 88 /// <remarks>This does not immediately acknowledge the packet, it only
89 /// queues the ack so it can be handled in a thread-safe way later</remarks> 89 /// queues the ack so it can be handled in a thread-safe way later</remarks>
90 public void Remove(uint sequenceNumber, int currentTime, bool fromResend) 90 public void Remove(uint sequenceNumber, int currentTime, bool fromResend)
91 { 91 {
92 m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend)); 92 m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend));
93 } 93 }
94 94
95 /// <summary> 95 /// <summary>
96 /// Returns a list of all of the packets with a TickCount older than 96 /// Returns a list of all of the packets with a TickCount older than
97 /// the specified timeout 97 /// the specified timeout
98 /// </summary> 98 /// </summary>
99 /// <param name="timeoutMS">Number of ticks (milliseconds) before a 99 /// <param name="timeoutMS">Number of ticks (milliseconds) before a
100 /// packet is considered expired</param> 100 /// packet is considered expired</param>
101 /// <returns>A list of all expired packets according to the given 101 /// <returns>A list of all expired packets according to the given
102 /// expiration timeout</returns> 102 /// expiration timeout</returns>
103 /// <remarks>This function is not thread safe, and cannot be called 103 /// <remarks>This function is not thread safe, and cannot be called
104 /// multiple times concurrently</remarks> 104 /// multiple times concurrently</remarks>
105 public List<OutgoingPacket> GetExpiredPackets(int timeoutMS) 105 public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
106 { 106 {
107 ProcessQueues(); 107 ProcessQueues();
108 108
109 List<OutgoingPacket> expiredPackets = null; 109 List<OutgoingPacket> expiredPackets = null;
110 110
111 if (m_packets.Count > 0) 111 if (m_packets.Count > 0)
112 { 112 {
113 int now = Environment.TickCount & Int32.MaxValue; 113 int now = Environment.TickCount & Int32.MaxValue;
114 114
115 foreach (OutgoingPacket packet in m_packets.Values) 115 foreach (OutgoingPacket packet in m_packets.Values)
116 { 116 {
117 // TickCount of zero means a packet is in the resend queue 117 // TickCount of zero means a packet is in the resend queue
118 // but hasn't actually been sent over the wire yet 118 // but hasn't actually been sent over the wire yet
119 if (packet.TickCount == 0) 119 if (packet.TickCount == 0)
120 continue; 120 continue;
121 121
122 if (now - packet.TickCount >= timeoutMS) 122 if (now - packet.TickCount >= timeoutMS)
123 { 123 {
124 if (expiredPackets == null) 124 if (expiredPackets == null)
125 expiredPackets = new List<OutgoingPacket>(); 125 expiredPackets = new List<OutgoingPacket>();
126 126
127 // The TickCount will be set to the current time when the packet 127 // The TickCount will be set to the current time when the packet
128 // is actually sent out again 128 // is actually sent out again
129 packet.TickCount = 0; 129 packet.TickCount = 0;
130 130
131 expiredPackets.Add(packet); 131 expiredPackets.Add(packet);
132 } 132 }
133 } 133 }
134 } 134 }
135 135
136 return expiredPackets; 136 return expiredPackets;
137 } 137 }
138 138
139 private void ProcessQueues() 139 private void ProcessQueues()
140 { 140 {
141 // Process all the pending adds 141 // Process all the pending adds
142 OutgoingPacket pendingAdd; 142
143 while (m_pendingAdds.Dequeue(out pendingAdd)) 143 OutgoingPacket pendingAdd;
144 m_packets[pendingAdd.SequenceNumber] = pendingAdd; 144 if (m_pendingAdds != null)
145 145 {
146 // Process all the pending removes, including updating statistics and round-trip times 146 while (m_pendingAdds.Dequeue(out pendingAdd))
147 PendingAck pendingRemove; 147 {
148 OutgoingPacket ackedPacket; 148 if (pendingAdd != null && m_packets != null)
149 while (m_pendingRemoves.Dequeue(out pendingRemove)) 149 {
150 { 150 m_packets[pendingAdd.SequenceNumber] = pendingAdd;
151 if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) 151 }
152 { 152 }
153 m_packets.Remove(pendingRemove.SequenceNumber); 153 }
154 154
155 // Update stats 155 // Process all the pending removes, including updating statistics and round-trip times
156 System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); 156 PendingAck pendingRemove;
157 157 OutgoingPacket ackedPacket;
158 if (!pendingRemove.FromResend) 158 if (m_pendingRemoves != null)
159 { 159 {
160 // Calculate the round-trip time for this packet and its ACK 160 while (m_pendingRemoves.Dequeue(out pendingRemove))
161 int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; 161 {
162 if (rtt > 0) 162 if (m_pendingRemoves != null && m_packets != null)
163 ackedPacket.Client.UpdateRoundTrip(rtt); 163 {
164 } 164 if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
165 } 165 {
166 } 166 m_packets.Remove(pendingRemove.SequenceNumber);
167 } 167
168 } 168 // Update stats
169} 169 System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
170
171 if (!pendingRemove.FromResend)
172 {
173 // Calculate the round-trip time for this packet and its ACK
174 int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
175 if (rtt > 0)
176 ackedPacket.Client.UpdateRoundTrip(rtt);
177 }
178 }
179 }
180 }
181 }
182 }
183 }
184}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index fb0bd1a..1498dba 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -1,220 +1,223 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35 35
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces; 38using OpenSim.Services.Interfaces;
39 39
40namespace OpenSim.Region.CoreModules.Avatar.Dialog 40namespace OpenSim.Region.CoreModules.Avatar.Dialog
41{ 41{
42 public class DialogModule : IRegionModule, IDialogModule 42 public class DialogModule : IRegionModule, IDialogModule
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected Scene m_scene; 46 protected Scene m_scene;
47 47
48 public void Initialise(Scene scene, IConfigSource source) 48 public void Initialise(Scene scene, IConfigSource source)
49 { 49 {
50 m_scene = scene; 50 m_scene = scene;
51 m_scene.RegisterModuleInterface<IDialogModule>(this); 51 m_scene.RegisterModuleInterface<IDialogModule>(this);
52 52
53 m_scene.AddCommand( 53 m_scene.AddCommand(
54 this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand); 54 this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand);
55 55
56 m_scene.AddCommand( 56 m_scene.AddCommand(
57 this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand); 57 this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
58 58
59 m_scene.AddCommand( 59 m_scene.AddCommand(
60 this, "alert dialog", "alert dialog <message>", "Send a dialog alert to everyone", HandleAlertConsoleCommand); 60 this, "alert dialog", "alert dialog <message>", "Send a dialog alert to everyone", HandleAlertConsoleCommand);
61 61
62 62
63 } 63 }
64 64
65 public void PostInitialise() {} 65 public void PostInitialise() {}
66 public void Close() {} 66 public void Close() {}
67 public string Name { get { return "Dialog Module"; } } 67 public string Name { get { return "Dialog Module"; } }
68 public bool IsSharedModule { get { return false; } } 68 public bool IsSharedModule { get { return false; } }
69 69
70 public void SendAlertToUser(IClientAPI client, string message) 70 public void SendAlertToUser(IClientAPI client, string message)
71 { 71 {
72 SendAlertToUser(client, message, false); 72 SendAlertToUser(client, message, false);
73 } 73 }
74 74
75 public void SendAlertToUser(IClientAPI client, string message, bool modal) 75 public void SendAlertToUser(IClientAPI client, string message, bool modal)
76 { 76 {
77 client.SendAgentAlertMessage(message, modal); 77 client.SendAgentAlertMessage(message, modal);
78 } 78 }
79 79
80 public void SendAlertToUser(UUID agentID, string message) 80 public void SendAlertToUser(UUID agentID, string message)
81 { 81 {
82 SendAlertToUser(agentID, message, false); 82 SendAlertToUser(agentID, message, false);
83 } 83 }
84 84
85 public void SendAlertToUser(UUID agentID, string message, bool modal) 85 public void SendAlertToUser(UUID agentID, string message, bool modal)
86 { 86 {
87 ScenePresence sp = m_scene.GetScenePresence(agentID); 87 ScenePresence sp = m_scene.GetScenePresence(agentID);
88 88
89 if (sp != null) 89 if (sp != null)
90 sp.ControllingClient.SendAgentAlertMessage(message, modal); 90 sp.ControllingClient.SendAgentAlertMessage(message, modal);
91 } 91 }
92 92
93 public void SendAlertToUser(string firstName, string lastName, string message, bool modal) 93 public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
94 { 94 {
95 ScenePresence presence = m_scene.GetScenePresence(firstName, lastName); 95 ScenePresence presence = m_scene.GetScenePresence(firstName, lastName);
96 if (presence != null) 96 if (presence != null)
97 presence.ControllingClient.SendAgentAlertMessage(message, modal); 97 presence.ControllingClient.SendAgentAlertMessage(message, modal);
98 } 98 }
99 99
100 public void SendGeneralAlert(string message) 100 public void SendGeneralAlert(string message)
101 { 101 {
102 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 102 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
103 { 103 {
104 presence.ControllingClient.SendAlertMessage(message); 104 if (!presence.IsChildAgent)
105 }); 105 {
106 } 106 presence.ControllingClient.SendAlertMessage(message);
107 107 }
108 public void SendDialogToUser( 108 });
109 UUID avatarID, string objectName, UUID objectID, UUID ownerID, 109 }
110 string message, UUID textureID, int ch, string[] buttonlabels) 110
111 { 111 public void SendDialogToUser(
112 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerID); 112 UUID avatarID, string objectName, UUID objectID, UUID ownerID,
113 string ownerFirstName, ownerLastName; 113 string message, UUID textureID, int ch, string[] buttonlabels)
114 if (account != null) 114 {
115 { 115 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerID);
116 ownerFirstName = account.FirstName; 116 string ownerFirstName, ownerLastName;
117 ownerLastName = account.LastName; 117 if (account != null)
118 } 118 {
119 else 119 ownerFirstName = account.FirstName;
120 { 120 ownerLastName = account.LastName;
121 ownerFirstName = "(unknown"; 121 }
122 ownerLastName = "user)"; 122 else
123 } 123 {
124 124 ownerFirstName = "(unknown";
125 ScenePresence sp = m_scene.GetScenePresence(avatarID); 125 ownerLastName = "user)";
126 if (sp != null) 126 }
127 sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels); 127
128 } 128 ScenePresence sp = m_scene.GetScenePresence(avatarID);
129 129 if (sp != null)
130 public void SendUrlToUser( 130 sp.ControllingClient.SendDialog(objectName, objectID, ownerFirstName, ownerLastName, message, textureID, ch, buttonlabels);
131 UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url) 131 }
132 { 132
133 ScenePresence sp = m_scene.GetScenePresence(avatarID); 133 public void SendUrlToUser(
134 134 UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url)
135 if (sp != null) 135 {
136 sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url); 136 ScenePresence sp = m_scene.GetScenePresence(avatarID);
137 } 137
138 138 if (sp != null)
139 public void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid) 139 sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
140 { 140 }
141 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid); 141
142 string ownerFirstName, ownerLastName; 142 public void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid)
143 if (account != null) 143 {
144 { 144 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
145 ownerFirstName = account.FirstName; 145 string ownerFirstName, ownerLastName;
146 ownerLastName = account.LastName; 146 if (account != null)
147 } 147 {
148 else 148 ownerFirstName = account.FirstName;
149 { 149 ownerLastName = account.LastName;
150 ownerFirstName = "(unknown"; 150 }
151 ownerLastName = "user)"; 151 else
152 } 152 {
153 153 ownerFirstName = "(unknown";
154 ScenePresence sp = m_scene.GetScenePresence(avatarid); 154 ownerLastName = "user)";
155 155 }
156 if (sp != null) 156
157 sp.ControllingClient.SendTextBoxRequest(message, chatChannel, name, ownerFirstName, ownerLastName, objectid); 157 ScenePresence sp = m_scene.GetScenePresence(avatarid);
158 } 158
159 159 if (sp != null)
160 public void SendNotificationToUsersInRegion( 160 sp.ControllingClient.SendTextBoxRequest(message, chatChannel, name, ownerFirstName, ownerLastName, objectid);
161 UUID fromAvatarID, string fromAvatarName, string message) 161 }
162 { 162
163 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 163 public void SendNotificationToUsersInRegion(
164 { 164 UUID fromAvatarID, string fromAvatarName, string message)
165 if (!presence.IsChildAgent) 165 {
166 presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); 166 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
167 }); 167 {
168 } 168 if (!presence.IsChildAgent)
169 169 presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
170 /// <summary> 170 });
171 /// Handle an alert command from the console. 171 }
172 /// </summary> 172
173 /// <param name="module"></param> 173 /// <summary>
174 /// <param name="cmdparams"></param> 174 /// Handle an alert command from the console.
175 public void HandleAlertConsoleCommand(string module, string[] cmdparams) 175 /// </summary>
176 { 176 /// <param name="module"></param>
177 if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) 177 /// <param name="cmdparams"></param>
178 return; 178 public void HandleAlertConsoleCommand(string module, string[] cmdparams)
179 179 {
180 if (cmdparams[1] == "general") 180 if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
181 { 181 return;
182 string message = CombineParams(cmdparams, 2); 182
183 183 if (cmdparams[1] == "general")
184 m_log.InfoFormat( 184 {
185 "[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message); 185 string message = CombineParams(cmdparams, 2);
186 SendGeneralAlert(message); 186
187 } 187 m_log.InfoFormat(
188 else if (cmdparams[1] == "dialog") 188 "[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
189 { 189 SendGeneralAlert(message);
190 string message = CombineParams(cmdparams, 2); 190 }
191 191 else if (cmdparams[1] == "dialog")
192 m_log.InfoFormat( 192 {
193 "[DIALOG]: Sending dialog alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message); 193 string message = CombineParams(cmdparams, 2);
194 SendNotificationToUsersInRegion(UUID.Zero, "System", message); 194
195 } 195 m_log.InfoFormat(
196 else 196 "[DIALOG]: Sending dialog alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
197 { 197 SendNotificationToUsersInRegion(UUID.Zero, "System", message);
198 string firstName = cmdparams[1]; 198 }
199 string lastName = cmdparams[2]; 199 else
200 string message = CombineParams(cmdparams, 3); 200 {
201 201 string firstName = cmdparams[1];
202 m_log.InfoFormat( 202 string lastName = cmdparams[2];
203 "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", 203 string message = CombineParams(cmdparams, 3);
204 m_scene.RegionInfo.RegionName, firstName, lastName, message); 204
205 SendAlertToUser(firstName, lastName, message, false); 205 m_log.InfoFormat(
206 } 206 "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
207 } 207 m_scene.RegionInfo.RegionName, firstName, lastName, message);
208 208 SendAlertToUser(firstName, lastName, message, false);
209 private string CombineParams(string[] commandParams, int pos) 209 }
210 { 210 }
211 string result = string.Empty; 211
212 for (int i = pos; i < commandParams.Length; i++) 212 private string CombineParams(string[] commandParams, int pos)
213 { 213 {
214 result += commandParams[i] + " "; 214 string result = string.Empty;
215 } 215 for (int i = pos; i < commandParams.Length; i++)
216 216 {
217 return result; 217 result += commandParams[i] + " ";
218 } 218 }
219 } 219
220} 220 return result;
221 }
222 }
223}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8ce79a2..a828127 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -476,6 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
476 part.IgnoreUndoUpdate = false; 476 part.IgnoreUndoUpdate = false;
477 part.StoreUndoState(UndoType.STATE_GROUP_POSITION); 477 part.StoreUndoState(UndoType.STATE_GROUP_POSITION);
478 part.GroupPosition = val; 478 part.GroupPosition = val;
479 part.TriggerScriptChangedEvent(Changed.POSITION);
479 } 480 }
480 481
481 foreach (ScenePresence av in m_linkedAvatars) 482 foreach (ScenePresence av in m_linkedAvatars)
@@ -1734,9 +1735,9 @@ namespace OpenSim.Region.Framework.Scenes
1734 // don't backup while it's selected or you're asking for changes mid stream. 1735 // don't backup while it's selected or you're asking for changes mid stream.
1735 if ((isTimeToPersist()) || (forcedBackup)) 1736 if ((isTimeToPersist()) || (forcedBackup))
1736 { 1737 {
1737 m_log.DebugFormat( 1738 // m_log.DebugFormat(
1738 "[SCENE]: Storing {0}, {1} in {2}", 1739 // "[SCENE]: Storing {0}, {1} in {2}",
1739 Name, UUID, m_scene.RegionInfo.RegionName); 1740 // Name, UUID, m_scene.RegionInfo.RegionName);
1740 1741
1741 SceneObjectGroup backup_group = Copy(false); 1742 SceneObjectGroup backup_group = Copy(false);
1742 backup_group.RootPart.Velocity = RootPart.Velocity; 1743 backup_group.RootPart.Velocity = RootPart.Velocity;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 773b012..b0ce450 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -60,7 +60,8 @@ namespace OpenSim.Region.Framework.Scenes
60 TELEPORT = 512, 60 TELEPORT = 512,
61 REGION_RESTART = 1024, 61 REGION_RESTART = 1024,
62 MEDIA = 2048, 62 MEDIA = 2048,
63 ANIMATION = 16384 63 ANIMATION = 16384,
64 POSITION = 32768
64 } 65 }
65 66
66 // I don't really know where to put this except here. 67 // I don't really know where to put this except here.
@@ -730,6 +731,7 @@ namespace OpenSim.Region.Framework.Scenes
730 } 731 }
731 } 732 }
732 } 733 }
734 TriggerScriptChangedEvent(Changed.POSITION);
733 } 735 }
734 } 736 }
735 737
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b3fa2f4..56e7e93 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1,4328 +1,4330 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml; 29using System.Xml;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using System.Timers; 32using System.Timers;
33using OpenMetaverse; 33using OpenMetaverse;
34using log4net; 34using log4net;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Client; 36using OpenSim.Framework.Client;
37using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes.Animation; 38using OpenSim.Region.Framework.Scenes.Animation;
39using OpenSim.Region.Framework.Scenes.Types; 39using OpenSim.Region.Framework.Scenes.Types;
40using OpenSim.Region.Physics.Manager; 40using OpenSim.Region.Physics.Manager;
41using GridRegion = OpenSim.Services.Interfaces.GridRegion; 41using GridRegion = OpenSim.Services.Interfaces.GridRegion;
42using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
43 43
44namespace OpenSim.Region.Framework.Scenes 44namespace OpenSim.Region.Framework.Scenes
45{ 45{
46 enum ScriptControlled : uint 46 enum ScriptControlled : uint
47 { 47 {
48 CONTROL_ZERO = 0, 48 CONTROL_ZERO = 0,
49 CONTROL_FWD = 1, 49 CONTROL_FWD = 1,
50 CONTROL_BACK = 2, 50 CONTROL_BACK = 2,
51 CONTROL_LEFT = 4, 51 CONTROL_LEFT = 4,
52 CONTROL_RIGHT = 8, 52 CONTROL_RIGHT = 8,
53 CONTROL_UP = 16, 53 CONTROL_UP = 16,
54 CONTROL_DOWN = 32, 54 CONTROL_DOWN = 32,
55 CONTROL_ROT_LEFT = 256, 55 CONTROL_ROT_LEFT = 256,
56 CONTROL_ROT_RIGHT = 512, 56 CONTROL_ROT_RIGHT = 512,
57 CONTROL_LBUTTON = 268435456, 57 CONTROL_LBUTTON = 268435456,
58 CONTROL_ML_LBUTTON = 1073741824 58 CONTROL_ML_LBUTTON = 1073741824
59 } 59 }
60 60
61 struct ScriptControllers 61 struct ScriptControllers
62 { 62 {
63 public UUID itemID; 63 public UUID itemID;
64 public ScriptControlled ignoreControls; 64 public ScriptControlled ignoreControls;
65 public ScriptControlled eventControls; 65 public ScriptControlled eventControls;
66 } 66 }
67 67
68 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs); 68 public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs);
69 69
70 public class ScenePresence : EntityBase, ISceneEntity 70 public class ScenePresence : EntityBase, ISceneEntity
71 { 71 {
72// ~ScenePresence() 72// ~ScenePresence()
73// { 73// {
74// m_log.Debug("[ScenePresence] Destructor called"); 74// m_log.Debug("[ScenePresence] Destructor called");
75// } 75// }
76 76
77 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 77 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
78 78
79 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 79 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
80// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); 80// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
81 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); 81 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
82 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); 82 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
83 83
84 /// <summary> 84 /// <summary>
85 /// Experimentally determined "fudge factor" to make sit-target positions 85 /// Experimentally determined "fudge factor" to make sit-target positions
86 /// the same as in SecondLife. Fudge factor was tested for 36 different 86 /// the same as in SecondLife. Fudge factor was tested for 36 different
87 /// test cases including prims of type box, sphere, cylinder, and torus, 87 /// test cases including prims of type box, sphere, cylinder, and torus,
88 /// with varying parameters for sit target location, prim size, prim 88 /// with varying parameters for sit target location, prim size, prim
89 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 89 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
90 /// issue #1716 90 /// issue #1716
91 /// </summary> 91 /// </summary>
92// private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); 92// private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f);
93 // Value revised by KF 091121 by comparison with SL. 93 // Value revised by KF 091121 by comparison with SL.
94 private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); 94 private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f);
95 95
96 public UUID currentParcelUUID = UUID.Zero; 96 public UUID currentParcelUUID = UUID.Zero;
97 97
98 private ISceneViewer m_sceneViewer; 98 private ISceneViewer m_sceneViewer;
99 99
100 /// <value> 100 /// <value>
101 /// The animator for this avatar 101 /// The animator for this avatar
102 /// </value> 102 /// </value>
103 public ScenePresenceAnimator Animator 103 public ScenePresenceAnimator Animator
104 { 104 {
105 get { return m_animator; } 105 get { return m_animator; }
106 } 106 }
107 protected ScenePresenceAnimator m_animator; 107 protected ScenePresenceAnimator m_animator;
108 108
109 /// <value> 109 /// <value>
110 /// The scene objects attached to this avatar. Do not change this list directly - use methods such as 110 /// The scene objects attached to this avatar. Do not change this list directly - use methods such as
111 /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it. 111 /// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it.
112 /// </value> 112 /// </value>
113 public List<SceneObjectGroup> Attachments 113 public List<SceneObjectGroup> Attachments
114 { 114 {
115 get { return m_attachments; } 115 get { return m_attachments; }
116 } 116 }
117 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); 117 protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
118 118
119 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); 119 private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
120 private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; 120 private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO;
121 private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; 121 private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO;
122 private bool MouseDown = false; 122 private bool MouseDown = false;
123 private SceneObjectGroup proxyObjectGroup; 123 private SceneObjectGroup proxyObjectGroup;
124 //private SceneObjectPart proxyObjectPart = null; 124 //private SceneObjectPart proxyObjectPart = null;
125 public Vector3 lastKnownAllowedPosition; 125 public Vector3 lastKnownAllowedPosition;
126 public bool sentMessageAboutRestrictedParcelFlyingDown; 126 public bool sentMessageAboutRestrictedParcelFlyingDown;
127 public Vector4 CollisionPlane = Vector4.UnitW; 127 public Vector4 CollisionPlane = Vector4.UnitW;
128 128
129 private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation 129 private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation
130 private Vector3 m_avUnscriptedSitPos; // for non-scripted prims 130 private Vector3 m_avUnscriptedSitPos; // for non-scripted prims
131 private Vector3 m_lastPosition; 131 private Vector3 m_lastPosition;
132 private Vector3 m_lastWorldPosition; 132 private Vector3 m_lastWorldPosition;
133 private Quaternion m_lastRotation; 133 private Quaternion m_lastRotation;
134 private Vector3 m_lastVelocity; 134 private Vector3 m_lastVelocity;
135 //private int m_lastTerseSent; 135 //private int m_lastTerseSent;
136 136
137 private bool m_updateflag; 137 private bool m_updateflag;
138 private byte m_movementflag; 138 private byte m_movementflag;
139 private Vector3? m_forceToApply; 139 private Vector3? m_forceToApply;
140 private uint m_requestedSitTargetID; 140 private uint m_requestedSitTargetID;
141 private UUID m_requestedSitTargetUUID; 141 private UUID m_requestedSitTargetUUID;
142 public bool SitGround = false; 142 public bool SitGround = false;
143 143
144 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 144 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
145 145
146 private bool m_startAnimationSet; 146 private bool m_startAnimationSet;
147 147
148 //private Vector3 m_requestedSitOffset = new Vector3(); 148 //private Vector3 m_requestedSitOffset = new Vector3();
149 149
150 private Vector3 m_LastFinitePos; 150 private Vector3 m_LastFinitePos;
151 151
152 private float m_sitAvatarHeight = 2.0f; 152 private float m_sitAvatarHeight = 2.0f;
153 153
154 private int m_godLevel; 154 private int m_godLevel;
155 private int m_userLevel; 155 private int m_userLevel;
156 156
157 private bool m_invulnerable = true; 157 private bool m_invulnerable = true;
158 158
159 private Vector3 m_lastChildAgentUpdatePosition; 159 private Vector3 m_lastChildAgentUpdatePosition;
160 private Vector3 m_lastChildAgentUpdateCamPosition; 160 private Vector3 m_lastChildAgentUpdateCamPosition;
161 161
162 private int m_perfMonMS; 162 private int m_perfMonMS;
163 163
164 private bool m_setAlwaysRun; 164 private bool m_setAlwaysRun;
165 private bool m_forceFly; 165 private bool m_forceFly;
166 private bool m_flyDisabled; 166 private bool m_flyDisabled;
167 167
168 private float m_speedModifier = 1.0f; 168 private float m_speedModifier = 1.0f;
169 169
170 private Quaternion m_bodyRot= Quaternion.Identity; 170 private Quaternion m_bodyRot= Quaternion.Identity;
171 171
172 private Quaternion m_bodyRotPrevious = Quaternion.Identity; 172 private Quaternion m_bodyRotPrevious = Quaternion.Identity;
173 173
174 private const int LAND_VELOCITYMAG_MAX = 12; 174 private const int LAND_VELOCITYMAG_MAX = 12;
175 175
176 public bool IsRestrictedToRegion; 176 public bool IsRestrictedToRegion;
177 177
178 public string JID = String.Empty; 178 public string JID = String.Empty;
179 179
180 private float m_health = 100f; 180 private float m_health = 100f;
181 181
182 // Default AV Height 182 // Default AV Height
183 private float m_avHeight = 127.0f; 183 private float m_avHeight = 127.0f;
184 184
185 protected RegionInfo m_regionInfo; 185 protected RegionInfo m_regionInfo;
186 protected ulong crossingFromRegion; 186 protected ulong crossingFromRegion;
187 187
188 private readonly Vector3[] Dir_Vectors = new Vector3[11]; 188 private readonly Vector3[] Dir_Vectors = new Vector3[11];
189 private bool m_isNudging = false; 189 private bool m_isNudging = false;
190 190
191 // Position of agent's camera in world (region cordinates) 191 // Position of agent's camera in world (region cordinates)
192 protected Vector3 m_CameraCenter; 192 protected Vector3 m_CameraCenter;
193 protected Vector3 m_lastCameraCenter; 193 protected Vector3 m_lastCameraCenter;
194 194
195 protected Timer m_reprioritization_timer; 195 protected Timer m_reprioritization_timer;
196 protected bool m_reprioritizing; 196 protected bool m_reprioritizing;
197 protected bool m_reprioritization_called; 197 protected bool m_reprioritization_called;
198 198
199 // Use these three vectors to figure out what the agent is looking at 199 // Use these three vectors to figure out what the agent is looking at
200 // Convert it to a Matrix and/or Quaternion 200 // Convert it to a Matrix and/or Quaternion
201 protected Vector3 m_CameraAtAxis; 201 protected Vector3 m_CameraAtAxis;
202 protected Vector3 m_CameraLeftAxis; 202 protected Vector3 m_CameraLeftAxis;
203 protected Vector3 m_CameraUpAxis; 203 protected Vector3 m_CameraUpAxis;
204 private AgentManager.ControlFlags m_AgentControlFlags; 204 private AgentManager.ControlFlags m_AgentControlFlags;
205 private Quaternion m_headrotation = Quaternion.Identity; 205 private Quaternion m_headrotation = Quaternion.Identity;
206 private byte m_state; 206 private byte m_state;
207 207
208 //Reuse the Vector3 instead of creating a new one on the UpdateMovement method 208 //Reuse the Vector3 instead of creating a new one on the UpdateMovement method
209// private Vector3 movementvector; 209// private Vector3 movementvector;
210 210
211 private bool m_autopilotMoving; 211 private bool m_autopilotMoving;
212 private Vector3 m_autoPilotTarget; 212 private Vector3 m_autoPilotTarget;
213 private bool m_sitAtAutoTarget; 213 private bool m_sitAtAutoTarget;
214 private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit 214 private Vector3 m_initialSitTarget = Vector3.Zero; //KF: First estimate of where to sit
215 215
216 private string m_nextSitAnimation = String.Empty; 216 private string m_nextSitAnimation = String.Empty;
217 217
218 //PauPaw:Proper PID Controler for autopilot************ 218 //PauPaw:Proper PID Controler for autopilot************
219 private bool m_moveToPositionInProgress; 219 private bool m_moveToPositionInProgress;
220 private Vector3 m_moveToPositionTarget; 220 private Vector3 m_moveToPositionTarget;
221 private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); 221 private Quaternion m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
222 222
223 private bool m_followCamAuto; 223 private bool m_followCamAuto;
224 224
225 private int m_movementUpdateCount; 225 private int m_movementUpdateCount;
226 private int m_lastColCount = -1; //KF: Look for Collision chnages 226 private int m_lastColCount = -1; //KF: Look for Collision chnages
227 private int m_updateCount = 0; //KF: Update Anims for a while 227 private int m_updateCount = 0; //KF: Update Anims for a while
228 private static readonly int UPDATE_COUNT = 10; // how many frames to update for 228 private static readonly int UPDATE_COUNT = 10; // how many frames to update for
229 private const int NumMovementsBetweenRayCast = 5; 229 private const int NumMovementsBetweenRayCast = 5;
230 private List<uint> m_lastColliders = new List<uint>(); 230 private List<uint> m_lastColliders = new List<uint>();
231 231
232 private bool CameraConstraintActive; 232 private bool CameraConstraintActive;
233 //private int m_moveToPositionStateStatus; 233 //private int m_moveToPositionStateStatus;
234 //***************************************************** 234 //*****************************************************
235 235
236 // Agent's Draw distance. 236 // Agent's Draw distance.
237 protected float m_DrawDistance; 237 protected float m_DrawDistance;
238 238
239 protected AvatarAppearance m_appearance; 239 protected AvatarAppearance m_appearance;
240 240
241 // neighbouring regions we have enabled a child agent in 241 // neighbouring regions we have enabled a child agent in
242 // holds the seed cap for the child agent in that region 242 // holds the seed cap for the child agent in that region
243 private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); 243 private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>();
244 244
245 /// <summary> 245 /// <summary>
246 /// Implemented Control Flags 246 /// Implemented Control Flags
247 /// </summary> 247 /// </summary>
248 private enum Dir_ControlFlags 248 private enum Dir_ControlFlags
249 { 249 {
250 DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, 250 DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS,
251 DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, 251 DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG,
252 DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, 252 DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS,
253 DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, 253 DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
254 DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, 254 DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
255 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, 255 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
256 DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, 256 DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS,
257 DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, 257 DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG,
258 DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS, 258 DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS,
259 DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, 259 DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG,
260 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG 260 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
261 } 261 }
262 262
263 /// <summary> 263 /// <summary>
264 /// Position at which a significant movement was made 264 /// Position at which a significant movement was made
265 /// </summary> 265 /// </summary>
266 private Vector3 posLastSignificantMove; 266 private Vector3 posLastSignificantMove;
267 267
268 // For teleports and crossings callbacks 268 // For teleports and crossings callbacks
269 string m_callbackURI; 269 string m_callbackURI;
270 UUID m_originRegionID; 270 UUID m_originRegionID;
271 271
272 ulong m_rootRegionHandle; 272 ulong m_rootRegionHandle;
273 273
274 /// <value> 274 /// <value>
275 /// Script engines present in the scene 275 /// Script engines present in the scene
276 /// </value> 276 /// </value>
277 private IScriptModule[] m_scriptEngines; 277 private IScriptModule[] m_scriptEngines;
278 278
279 #region Properties 279 #region Properties
280 280
281 /// <summary> 281 /// <summary>
282 /// Physical scene representation of this Avatar. 282 /// Physical scene representation of this Avatar.
283 /// </summary> 283 /// </summary>
284 public PhysicsActor PhysicsActor 284 public PhysicsActor PhysicsActor
285 { 285 {
286 set { m_physicsActor = value; } 286 set { m_physicsActor = value; }
287 get { return m_physicsActor; } 287 get { return m_physicsActor; }
288 } 288 }
289 289
290 public byte MovementFlag 290 public byte MovementFlag
291 { 291 {
292 set { m_movementflag = value; } 292 set { m_movementflag = value; }
293 get { return m_movementflag; } 293 get { return m_movementflag; }
294 } 294 }
295 295
296 public bool Updated 296 public bool Updated
297 { 297 {
298 set { m_updateflag = value; } 298 set { m_updateflag = value; }
299 get { return m_updateflag; } 299 get { return m_updateflag; }
300 } 300 }
301 301
302 public bool Invulnerable 302 public bool Invulnerable
303 { 303 {
304 set { m_invulnerable = value; } 304 set { m_invulnerable = value; }
305 get { return m_invulnerable; } 305 get { return m_invulnerable; }
306 } 306 }
307 307
308 public int UserLevel 308 public int UserLevel
309 { 309 {
310 get { return m_userLevel; } 310 get { return m_userLevel; }
311 } 311 }
312 312
313 public int GodLevel 313 public int GodLevel
314 { 314 {
315 get { return m_godLevel; } 315 get { return m_godLevel; }
316 } 316 }
317 317
318 public ulong RegionHandle 318 public ulong RegionHandle
319 { 319 {
320 get { return m_rootRegionHandle; } 320 get { return m_rootRegionHandle; }
321 } 321 }
322 322
323 public Vector3 CameraPosition 323 public Vector3 CameraPosition
324 { 324 {
325 get { return m_CameraCenter; } 325 get { return m_CameraCenter; }
326 } 326 }
327 327
328 public Quaternion CameraRotation 328 public Quaternion CameraRotation
329 { 329 {
330 get { return Util.Axes2Rot(m_CameraAtAxis, m_CameraLeftAxis, m_CameraUpAxis); } 330 get { return Util.Axes2Rot(m_CameraAtAxis, m_CameraLeftAxis, m_CameraUpAxis); }
331 } 331 }
332 332
333 public Vector3 CameraAtAxis 333 public Vector3 CameraAtAxis
334 { 334 {
335 get { return m_CameraAtAxis; } 335 get { return m_CameraAtAxis; }
336 } 336 }
337 337
338 public Vector3 CameraLeftAxis 338 public Vector3 CameraLeftAxis
339 { 339 {
340 get { return m_CameraLeftAxis; } 340 get { return m_CameraLeftAxis; }
341 } 341 }
342 342
343 public Vector3 CameraUpAxis 343 public Vector3 CameraUpAxis
344 { 344 {
345 get { return m_CameraUpAxis; } 345 get { return m_CameraUpAxis; }
346 } 346 }
347 347
348 public Vector3 Lookat 348 public Vector3 Lookat
349 { 349 {
350 get 350 get
351 { 351 {
352 Vector3 a = new Vector3(m_CameraAtAxis.X, m_CameraAtAxis.Y, 0); 352 Vector3 a = new Vector3(m_CameraAtAxis.X, m_CameraAtAxis.Y, 0);
353 353
354 if (a == Vector3.Zero) 354 if (a == Vector3.Zero)
355 return a; 355 return a;
356 356
357 return Util.GetNormalizedVector(a); 357 return Util.GetNormalizedVector(a);
358 } 358 }
359 } 359 }
360 360
361 private readonly string m_firstname; 361 private readonly string m_firstname;
362 362
363 public string Firstname 363 public string Firstname
364 { 364 {
365 get { return m_firstname; } 365 get { return m_firstname; }
366 } 366 }
367 367
368 private readonly string m_lastname; 368 private readonly string m_lastname;
369 369
370 public string Lastname 370 public string Lastname
371 { 371 {
372 get { return m_lastname; } 372 get { return m_lastname; }
373 } 373 }
374 374
375 private string m_grouptitle; 375 private string m_grouptitle;
376 376
377 public string Grouptitle 377 public string Grouptitle
378 { 378 {
379 get { return m_grouptitle; } 379 get { return m_grouptitle; }
380 set { m_grouptitle = value; } 380 set { m_grouptitle = value; }
381 } 381 }
382 382
383 public float DrawDistance 383 public float DrawDistance
384 { 384 {
385 get { return m_DrawDistance; } 385 get { return m_DrawDistance; }
386 } 386 }
387 387
388 protected bool m_allowMovement = true; 388 protected bool m_allowMovement = true;
389 389
390 public bool AllowMovement 390 public bool AllowMovement
391 { 391 {
392 get { return m_allowMovement; } 392 get { return m_allowMovement; }
393 set { m_allowMovement = value; } 393 set { m_allowMovement = value; }
394 } 394 }
395 395
396 public bool SetAlwaysRun 396 public bool SetAlwaysRun
397 { 397 {
398 get 398 get
399 { 399 {
400 if (PhysicsActor != null) 400 if (PhysicsActor != null)
401 { 401 {
402 return PhysicsActor.SetAlwaysRun; 402 return PhysicsActor.SetAlwaysRun;
403 } 403 }
404 else 404 else
405 { 405 {
406 return m_setAlwaysRun; 406 return m_setAlwaysRun;
407 } 407 }
408 } 408 }
409 set 409 set
410 { 410 {
411 m_setAlwaysRun = value; 411 m_setAlwaysRun = value;
412 if (PhysicsActor != null) 412 if (PhysicsActor != null)
413 { 413 {
414 PhysicsActor.SetAlwaysRun = value; 414 PhysicsActor.SetAlwaysRun = value;
415 } 415 }
416 } 416 }
417 } 417 }
418 418
419 public byte State 419 public byte State
420 { 420 {
421 get { return m_state; } 421 get { return m_state; }
422 set { m_state = value; } 422 set { m_state = value; }
423 } 423 }
424 424
425 public uint AgentControlFlags 425 public uint AgentControlFlags
426 { 426 {
427 get { return (uint)m_AgentControlFlags; } 427 get { return (uint)m_AgentControlFlags; }
428 set { m_AgentControlFlags = (AgentManager.ControlFlags)value; } 428 set { m_AgentControlFlags = (AgentManager.ControlFlags)value; }
429 } 429 }
430 430
431 /// <summary> 431 /// <summary>
432 /// This works out to be the ClientView object associated with this avatar, or it's client connection manager 432 /// This works out to be the ClientView object associated with this avatar, or it's client connection manager
433 /// </summary> 433 /// </summary>
434 private IClientAPI m_controllingClient; 434 private IClientAPI m_controllingClient;
435 435
436 protected PhysicsActor m_physicsActor; 436 protected PhysicsActor m_physicsActor;
437 437
438 /// <value> 438 /// <value>
439 /// The client controlling this presence 439 /// The client controlling this presence
440 /// </value> 440 /// </value>
441 public IClientAPI ControllingClient 441 public IClientAPI ControllingClient
442 { 442 {
443 get { return m_controllingClient; } 443 get { return m_controllingClient; }
444 } 444 }
445 445
446 public IClientCore ClientView 446 public IClientCore ClientView
447 { 447 {
448 get { return (IClientCore) m_controllingClient; } 448 get { return (IClientCore) m_controllingClient; }
449 } 449 }
450 450
451 protected Vector3 m_parentPosition; 451 protected Vector3 m_parentPosition;
452 public Vector3 ParentPosition 452 public Vector3 ParentPosition
453 { 453 {
454 get { return m_parentPosition; } 454 get { return m_parentPosition; }
455 set { m_parentPosition = value; } 455 set { m_parentPosition = value; }
456 } 456 }
457 457
458 /// <summary> 458 /// <summary>
459 /// Position of this avatar relative to the region the avatar is in 459 /// Position of this avatar relative to the region the avatar is in
460 /// </summary> 460 /// </summary>
461 public override Vector3 AbsolutePosition 461 public override Vector3 AbsolutePosition
462 { 462 {
463 get 463 get
464 { 464 {
465 PhysicsActor actor = m_physicsActor; 465 PhysicsActor actor = m_physicsActor;
466// if (actor != null) 466// if (actor != null)
467 if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! 467 if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting!
468 m_pos = actor.Position; 468 m_pos = actor.Position;
469 469
470 // If we're sitting, we need to update our position 470 // If we're sitting, we need to update our position
471 if (m_parentID != 0) 471 if (m_parentID != 0)
472 { 472 {
473 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); 473 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
474 if (part != null) 474 if (part != null)
475 m_parentPosition = part.AbsolutePosition; 475 m_parentPosition = part.AbsolutePosition;
476 } 476 }
477 477
478 return m_parentPosition + m_pos; 478 return m_parentPosition + m_pos;
479 } 479 }
480 set 480 set
481 { 481 {
482 PhysicsActor actor = m_physicsActor; 482 PhysicsActor actor = m_physicsActor;
483 if (actor != null) 483 if (actor != null)
484 { 484 {
485 try 485 try
486 { 486 {
487 lock (m_scene.SyncRoot) 487 lock (m_scene.SyncRoot)
488 m_physicsActor.Position = value; 488 m_physicsActor.Position = value;
489 } 489 }
490 catch (Exception e) 490 catch (Exception e)
491 { 491 {
492 m_log.Error("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message); 492 m_log.Error("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message);
493 } 493 }
494 } 494 }
495 495
496 if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting! 496 if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting!
497 m_pos = value; 497 m_pos = value;
498 m_parentPosition = Vector3.Zero; 498 m_parentPosition = Vector3.Zero;
499 } 499 }
500 } 500 }
501 501
502 public Vector3 OffsetPosition 502 public Vector3 OffsetPosition
503 { 503 {
504 get { return m_pos; } 504 get { return m_pos; }
505 set { m_pos = value; } 505 set { m_pos = value; }
506 } 506 }
507 507
508 /// <summary> 508 /// <summary>
509 /// Current velocity of the avatar. 509 /// Current velocity of the avatar.
510 /// </summary> 510 /// </summary>
511 public override Vector3 Velocity 511 public override Vector3 Velocity
512 { 512 {
513 get 513 get
514 { 514 {
515 PhysicsActor actor = m_physicsActor; 515 PhysicsActor actor = m_physicsActor;
516 if (actor != null) 516 if (actor != null)
517 m_velocity = actor.Velocity; 517 m_velocity = actor.Velocity;
518 518
519 return m_velocity; 519 return m_velocity;
520 } 520 }
521 set 521 set
522 { 522 {
523 PhysicsActor actor = m_physicsActor; 523 PhysicsActor actor = m_physicsActor;
524 if (actor != null) 524 if (actor != null)
525 { 525 {
526 try 526 try
527 { 527 {
528 lock (m_scene.SyncRoot) 528 lock (m_scene.SyncRoot)
529 actor.Velocity = value; 529 actor.Velocity = value;
530 } 530 }
531 catch (Exception e) 531 catch (Exception e)
532 { 532 {
533 m_log.Error("[SCENEPRESENCE]: VELOCITY " + e.Message); 533 m_log.Error("[SCENEPRESENCE]: VELOCITY " + e.Message);
534 } 534 }
535 } 535 }
536 536
537 m_velocity = value; 537 m_velocity = value;
538 } 538 }
539 } 539 }
540 540
541 public Quaternion OffsetRotation 541 public Quaternion OffsetRotation
542 { 542 {
543 get { return m_offsetRotation; } 543 get { return m_offsetRotation; }
544 set { m_offsetRotation = value; } 544 set { m_offsetRotation = value; }
545 } 545 }
546 546
547 public Quaternion Rotation 547 public Quaternion Rotation
548 { 548 {
549 get { 549 get {
550 if (m_parentID != 0) 550 if (m_parentID != 0)
551 { 551 {
552 if (m_offsetRotation != null) 552 if (m_offsetRotation != null)
553 { 553 {
554 return m_offsetRotation; 554 return m_offsetRotation;
555 } 555 }
556 else 556 else
557 { 557 {
558 return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); 558 return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
559 } 559 }
560 560
561 } 561 }
562 else 562 else
563 { 563 {
564 return m_bodyRot; 564 return m_bodyRot;
565 } 565 }
566 } 566 }
567 set { 567 set {
568 m_bodyRot = value; 568 m_bodyRot = value;
569 if (m_parentID != 0) 569 if (m_parentID != 0)
570 { 570 {
571 m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); 571 m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
572 } 572 }
573 } 573 }
574 } 574 }
575 575
576 public Quaternion PreviousRotation 576 public Quaternion PreviousRotation
577 { 577 {
578 get { return m_bodyRotPrevious; } 578 get { return m_bodyRotPrevious; }
579 set { m_bodyRotPrevious = value; } 579 set { m_bodyRotPrevious = value; }
580 } 580 }
581 581
582 /// <summary> 582 /// <summary>
583 /// If this is true, agent doesn't have a representation in this scene. 583 /// If this is true, agent doesn't have a representation in this scene.
584 /// this is an agent 'looking into' this scene from a nearby scene(region) 584 /// this is an agent 'looking into' this scene from a nearby scene(region)
585 /// 585 ///
586 /// if False, this agent has a representation in this scene 586 /// if False, this agent has a representation in this scene
587 /// </summary> 587 /// </summary>
588 private bool m_isChildAgent = true; 588 private bool m_isChildAgent = true;
589 589
590 public bool IsChildAgent 590 public bool IsChildAgent
591 { 591 {
592 get { return m_isChildAgent; } 592 get { return m_isChildAgent; }
593 set { m_isChildAgent = value; } 593 set { m_isChildAgent = value; }
594 } 594 }
595 595
596 private uint m_parentID; 596 private uint m_parentID;
597 597
598 598
599 private UUID m_linkedPrim; 599 private UUID m_linkedPrim;
600 600
601 public uint ParentID 601 public uint ParentID
602 { 602 {
603 get { return m_parentID; } 603 get { return m_parentID; }
604 set { m_parentID = value; } 604 set { m_parentID = value; }
605 } 605 }
606 606
607 public UUID LinkedPrim 607 public UUID LinkedPrim
608 { 608 {
609 get { return m_linkedPrim; } 609 get { return m_linkedPrim; }
610 set { m_linkedPrim = value; } 610 set { m_linkedPrim = value; }
611 } 611 }
612 612
613 public float Health 613 public float Health
614 { 614 {
615 get { return m_health; } 615 get { return m_health; }
616 set { m_health = value; } 616 set { m_health = value; }
617 } 617 }
618 618
619 /// <summary> 619 /// <summary>
620 /// These are the region handles known by the avatar. 620 /// These are the region handles known by the avatar.
621 /// </summary> 621 /// </summary>
622 public List<ulong> KnownChildRegionHandles 622 public List<ulong> KnownChildRegionHandles
623 { 623 {
624 get 624 get
625 { 625 {
626 if (m_knownChildRegions.Count == 0) 626 if (m_knownChildRegions.Count == 0)
627 return new List<ulong>(); 627 return new List<ulong>();
628 else 628 else
629 return new List<ulong>(m_knownChildRegions.Keys); 629 return new List<ulong>(m_knownChildRegions.Keys);
630 } 630 }
631 } 631 }
632 632
633 public Dictionary<ulong, string> KnownRegions 633 public Dictionary<ulong, string> KnownRegions
634 { 634 {
635 get { return m_knownChildRegions; } 635 get { return m_knownChildRegions; }
636 set 636 set
637 { 637 {
638 m_knownChildRegions = value; 638 m_knownChildRegions = value;
639 } 639 }
640 } 640 }
641 641
642 public ISceneViewer SceneViewer 642 public ISceneViewer SceneViewer
643 { 643 {
644 get { return m_sceneViewer; } 644 get { return m_sceneViewer; }
645 } 645 }
646 646
647 public void AdjustKnownSeeds() 647 public void AdjustKnownSeeds()
648 { 648 {
649 Dictionary<ulong, string> seeds; 649 Dictionary<ulong, string> seeds;
650 650
651 if (Scene.CapsModule != null) 651 if (Scene.CapsModule != null)
652 seeds = Scene.CapsModule.GetChildrenSeeds(UUID); 652 seeds = Scene.CapsModule.GetChildrenSeeds(UUID);
653 else 653 else
654 seeds = new Dictionary<ulong, string>(); 654 seeds = new Dictionary<ulong, string>();
655 655
656 List<ulong> old = new List<ulong>(); 656 List<ulong> old = new List<ulong>();
657 foreach (ulong handle in seeds.Keys) 657 foreach (ulong handle in seeds.Keys)
658 { 658 {
659 uint x, y; 659 uint x, y;
660 Utils.LongToUInts(handle, out x, out y); 660 Utils.LongToUInts(handle, out x, out y);
661 x = x / Constants.RegionSize; 661 x = x / Constants.RegionSize;
662 y = y / Constants.RegionSize; 662 y = y / Constants.RegionSize;
663 if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) 663 if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
664 { 664 {
665 old.Add(handle); 665 old.Add(handle);
666 } 666 }
667 } 667 }
668 DropOldNeighbours(old); 668 DropOldNeighbours(old);
669 669
670 if (Scene.CapsModule != null) 670 if (Scene.CapsModule != null)
671 Scene.CapsModule.SetChildrenSeed(UUID, seeds); 671 Scene.CapsModule.SetChildrenSeed(UUID, seeds);
672 672
673 KnownRegions = seeds; 673 KnownRegions = seeds;
674 //m_log.Debug(" ++++++++++AFTER+++++++++++++ "); 674 //m_log.Debug(" ++++++++++AFTER+++++++++++++ ");
675 //DumpKnownRegions(); 675 //DumpKnownRegions();
676 } 676 }
677 677
678 public void DumpKnownRegions() 678 public void DumpKnownRegions()
679 { 679 {
680 m_log.Info("================ KnownRegions "+Scene.RegionInfo.RegionName+" ================"); 680 m_log.Info("================ KnownRegions "+Scene.RegionInfo.RegionName+" ================");
681 foreach (KeyValuePair<ulong, string> kvp in KnownRegions) 681 foreach (KeyValuePair<ulong, string> kvp in KnownRegions)
682 { 682 {
683 uint x, y; 683 uint x, y;
684 Utils.LongToUInts(kvp.Key, out x, out y); 684 Utils.LongToUInts(kvp.Key, out x, out y);
685 x = x / Constants.RegionSize; 685 x = x / Constants.RegionSize;
686 y = y / Constants.RegionSize; 686 y = y / Constants.RegionSize;
687 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 687 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
688 } 688 }
689 } 689 }
690 690
691 private bool m_inTransit; 691 private bool m_inTransit;
692 private bool m_mouseLook; 692 private bool m_mouseLook;
693 private bool m_leftButtonDown; 693 private bool m_leftButtonDown;
694 694
695 public bool IsInTransit 695 public bool IsInTransit
696 { 696 {
697 get { return m_inTransit; } 697 get { return m_inTransit; }
698 set { m_inTransit = value; } 698 set { m_inTransit = value; }
699 } 699 }
700 700
701 public float SpeedModifier 701 public float SpeedModifier
702 { 702 {
703 get { return m_speedModifier; } 703 get { return m_speedModifier; }
704 set { m_speedModifier = value; } 704 set { m_speedModifier = value; }
705 } 705 }
706 706
707 public bool ForceFly 707 public bool ForceFly
708 { 708 {
709 get { return m_forceFly; } 709 get { return m_forceFly; }
710 set { m_forceFly = value; } 710 set { m_forceFly = value; }
711 } 711 }
712 712
713 public bool FlyDisabled 713 public bool FlyDisabled
714 { 714 {
715 get { return m_flyDisabled; } 715 get { return m_flyDisabled; }
716 set { m_flyDisabled = value; } 716 set { m_flyDisabled = value; }
717 } 717 }
718 718
719 public string Viewer 719 public string Viewer
720 { 720 {
721 get { return m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode).Viewer; } 721 get { return m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode).Viewer; }
722 } 722 }
723 723
724 #endregion 724 #endregion
725 725
726 #region Constructor(s) 726 #region Constructor(s)
727 727
728 public ScenePresence() 728 public ScenePresence()
729 { 729 {
730 m_sendCourseLocationsMethod = SendCoarseLocationsDefault; 730 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
731 CreateSceneViewer(); 731 CreateSceneViewer();
732 m_animator = new ScenePresenceAnimator(this); 732 m_animator = new ScenePresenceAnimator(this);
733 } 733 }
734 734
735 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() 735 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
736 { 736 {
737 m_rootRegionHandle = reginfo.RegionHandle; 737 m_rootRegionHandle = reginfo.RegionHandle;
738 m_controllingClient = client; 738 m_controllingClient = client;
739 m_firstname = m_controllingClient.FirstName; 739 m_firstname = m_controllingClient.FirstName;
740 m_lastname = m_controllingClient.LastName; 740 m_lastname = m_controllingClient.LastName;
741 m_name = String.Format("{0} {1}", m_firstname, m_lastname); 741 m_name = String.Format("{0} {1}", m_firstname, m_lastname);
742 m_scene = world; 742 m_scene = world;
743 m_uuid = client.AgentId; 743 m_uuid = client.AgentId;
744 m_regionInfo = reginfo; 744 m_regionInfo = reginfo;
745 m_localId = m_scene.AllocateLocalId(); 745 m_localId = m_scene.AllocateLocalId();
746 746
747 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); 747 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
748 748
749 if (account != null) 749 if (account != null)
750 m_userLevel = account.UserLevel; 750 m_userLevel = account.UserLevel;
751 751
752 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 752 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
753 if (gm != null) 753 if (gm != null)
754 m_grouptitle = gm.GetGroupTitle(m_uuid); 754 m_grouptitle = gm.GetGroupTitle(m_uuid);
755 755
756 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>(); 756 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
757 757
758 AbsolutePosition = posLastSignificantMove = m_CameraCenter = 758 AbsolutePosition = posLastSignificantMove = m_CameraCenter =
759 m_lastCameraCenter = m_controllingClient.StartPos; 759 m_lastCameraCenter = m_controllingClient.StartPos;
760 760
761 m_reprioritization_timer = new Timer(world.ReprioritizationInterval); 761 m_reprioritization_timer = new Timer(world.ReprioritizationInterval);
762 m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize); 762 m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
763 m_reprioritization_timer.AutoReset = false; 763 m_reprioritization_timer.AutoReset = false;
764 764
765 AdjustKnownSeeds(); 765 AdjustKnownSeeds();
766 Animator.TrySetMovementAnimation("STAND"); 766 Animator.TrySetMovementAnimation("STAND");
767 // we created a new ScenePresence (a new child agent) in a fresh region. 767 // we created a new ScenePresence (a new child agent) in a fresh region.
768 // Request info about all the (root) agents in this region 768 // Request info about all the (root) agents in this region
769 // Note: This won't send data *to* other clients in that region (children don't send) 769 // Note: This won't send data *to* other clients in that region (children don't send)
770 SendInitialFullUpdateToAllClients(); 770 SendInitialFullUpdateToAllClients();
771 RegisterToEvents(); 771 RegisterToEvents();
772 if (m_controllingClient != null) 772 if (m_controllingClient != null)
773 { 773 {
774 m_controllingClient.ProcessPendingPackets(); 774 m_controllingClient.ProcessPendingPackets();
775 } 775 }
776 SetDirectionVectors(); 776 SetDirectionVectors();
777 } 777 }
778 778
779 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, 779 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
780 AvatarWearable[] wearables) 780 AvatarWearable[] wearables)
781 : this(client, world, reginfo) 781 : this(client, world, reginfo)
782 { 782 {
783 m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); 783 m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
784 } 784 }
785 785
786 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) 786 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
787 : this(client, world, reginfo) 787 : this(client, world, reginfo)
788 { 788 {
789 m_appearance = appearance; 789 m_appearance = appearance;
790 } 790 }
791 791
792 private void CreateSceneViewer() 792 private void CreateSceneViewer()
793 { 793 {
794 m_sceneViewer = new SceneViewer(this); 794 m_sceneViewer = new SceneViewer(this);
795 } 795 }
796 796
797 public void RegisterToEvents() 797 public void RegisterToEvents()
798 { 798 {
799 m_controllingClient.OnRequestWearables += SendWearables; 799 m_controllingClient.OnRequestWearables += SendWearables;
800 m_controllingClient.OnSetAppearance += SetAppearance; 800 m_controllingClient.OnSetAppearance += SetAppearance;
801 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement; 801 m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
802 //m_controllingClient.OnCompleteMovementToRegion += SendInitialData; 802 //m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
803 m_controllingClient.OnAgentUpdate += HandleAgentUpdate; 803 m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
804 m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit; 804 m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit;
805 m_controllingClient.OnAgentSit += HandleAgentSit; 805 m_controllingClient.OnAgentSit += HandleAgentSit;
806 m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; 806 m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
807 m_controllingClient.OnStartAnim += HandleStartAnim; 807 m_controllingClient.OnStartAnim += HandleStartAnim;
808 m_controllingClient.OnStopAnim += HandleStopAnim; 808 m_controllingClient.OnStopAnim += HandleStopAnim;
809 m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls; 809 m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls;
810 m_controllingClient.OnAutoPilotGo += DoAutoPilot; 810 m_controllingClient.OnAutoPilotGo += DoAutoPilot;
811 m_controllingClient.AddGenericPacketHandler("autopilot", DoMoveToPosition); 811 m_controllingClient.AddGenericPacketHandler("autopilot", DoMoveToPosition);
812 812
813 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 813 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
814 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 814 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
815 } 815 }
816 816
817 private void SetDirectionVectors() 817 private void SetDirectionVectors()
818 { 818 {
819 Dir_Vectors[0] = Vector3.UnitX; //FORWARD 819 Dir_Vectors[0] = Vector3.UnitX; //FORWARD
820 Dir_Vectors[1] = -Vector3.UnitX; //BACK 820 Dir_Vectors[1] = -Vector3.UnitX; //BACK
821 Dir_Vectors[2] = Vector3.UnitY; //LEFT 821 Dir_Vectors[2] = Vector3.UnitY; //LEFT
822 Dir_Vectors[3] = -Vector3.UnitY; //RIGHT 822 Dir_Vectors[3] = -Vector3.UnitY; //RIGHT
823 Dir_Vectors[4] = Vector3.UnitZ; //UP 823 Dir_Vectors[4] = Vector3.UnitZ; //UP
824 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN 824 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
825 Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE 825 Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE
826 Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE 826 Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE
827 Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE 827 Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE
828 Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE 828 Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE
829 Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge 829 Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
830 } 830 }
831 831
832 private Vector3[] GetWalkDirectionVectors() 832 private Vector3[] GetWalkDirectionVectors()
833 { 833 {
834 Vector3[] vector = new Vector3[11]; 834 Vector3[] vector = new Vector3[11];
835 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD 835 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD
836 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK 836 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK
837 vector[2] = Vector3.UnitY; //LEFT 837 vector[2] = Vector3.UnitY; //LEFT
838 vector[3] = -Vector3.UnitY; //RIGHT 838 vector[3] = -Vector3.UnitY; //RIGHT
839 vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP 839 vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP
840 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN 840 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN
841 vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE 841 vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE
842 vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE 842 vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE
843 vector[8] = Vector3.UnitY; //LEFT_NUDGE 843 vector[8] = Vector3.UnitY; //LEFT_NUDGE
844 vector[9] = -Vector3.UnitY; //RIGHT_NUDGE 844 vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
845 vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE 845 vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE
846 return vector; 846 return vector;
847 } 847 }
848 848
849 private bool[] GetDirectionIsNudge() 849 private bool[] GetDirectionIsNudge()
850 { 850 {
851 bool[] isNudge = new bool[11]; 851 bool[] isNudge = new bool[11];
852 isNudge[0] = false; //FORWARD 852 isNudge[0] = false; //FORWARD
853 isNudge[1] = false; //BACK 853 isNudge[1] = false; //BACK
854 isNudge[2] = false; //LEFT 854 isNudge[2] = false; //LEFT
855 isNudge[3] = false; //RIGHT 855 isNudge[3] = false; //RIGHT
856 isNudge[4] = false; //UP 856 isNudge[4] = false; //UP
857 isNudge[5] = false; //DOWN 857 isNudge[5] = false; //DOWN
858 isNudge[6] = true; //FORWARD_NUDGE 858 isNudge[6] = true; //FORWARD_NUDGE
859 isNudge[7] = true; //BACK_NUDGE 859 isNudge[7] = true; //BACK_NUDGE
860 isNudge[8] = true; //LEFT_NUDGE 860 isNudge[8] = true; //LEFT_NUDGE
861 isNudge[9] = true; //RIGHT_NUDGE 861 isNudge[9] = true; //RIGHT_NUDGE
862 isNudge[10] = true; //DOWN_Nudge 862 isNudge[10] = true; //DOWN_Nudge
863 return isNudge; 863 return isNudge;
864 } 864 }
865 865
866 866
867 #endregion 867 #endregion
868 868
869 public uint GenerateClientFlags(UUID ObjectID) 869 public uint GenerateClientFlags(UUID ObjectID)
870 { 870 {
871 return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); 871 return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
872 } 872 }
873 873
874 /// <summary> 874 /// <summary>
875 /// Send updates to the client about prims which have been placed on the update queue. We don't 875 /// Send updates to the client about prims which have been placed on the update queue. We don't
876 /// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent 876 /// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent
877 /// timestamp has already been sent. 877 /// timestamp has already been sent.
878 /// </summary> 878 /// </summary>
879 public void SendPrimUpdates() 879 public void SendPrimUpdates()
880 { 880 {
881 m_perfMonMS = Util.EnvironmentTickCount(); 881 m_perfMonMS = Util.EnvironmentTickCount();
882 882
883 m_sceneViewer.SendPrimUpdates(); 883 m_sceneViewer.SendPrimUpdates();
884 884
885 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 885 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
886 } 886 }
887 887
888 #region Status Methods 888 #region Status Methods
889 889
890 /// <summary> 890 /// <summary>
891 /// This turns a child agent, into a root agent 891 /// This turns a child agent, into a root agent
892 /// This is called when an agent teleports into a region, or if an 892 /// This is called when an agent teleports into a region, or if an
893 /// agent crosses into this region from a neighbor over the border 893 /// agent crosses into this region from a neighbor over the border
894 /// </summary> 894 /// </summary>
895 public void MakeRootAgent(Vector3 pos, bool isFlying) 895 public void MakeRootAgent(Vector3 pos, bool isFlying)
896 { 896 {
897 m_log.DebugFormat( 897 m_log.DebugFormat(
898 "[SCENE]: Upgrading child to root agent for {0} in {1}", 898 "[SCENE]: Upgrading child to root agent for {0} in {1}",
899 Name, m_scene.RegionInfo.RegionName); 899 Name, m_scene.RegionInfo.RegionName);
900 900
901 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 901 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
902 902
903 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 903 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
904 if (gm != null) 904 if (gm != null)
905 m_grouptitle = gm.GetGroupTitle(m_uuid); 905 m_grouptitle = gm.GetGroupTitle(m_uuid);
906 906
907 m_rootRegionHandle = m_scene.RegionInfo.RegionHandle; 907 m_rootRegionHandle = m_scene.RegionInfo.RegionHandle;
908 m_scene.SetRootAgentScene(m_uuid); 908 m_scene.SetRootAgentScene(m_uuid);
909 909
910 // Moved this from SendInitialData to ensure that m_appearance is initialized 910 // Moved this from SendInitialData to ensure that m_appearance is initialized
911 // before the inventory is processed in MakeRootAgent. This fixes a race condition 911 // before the inventory is processed in MakeRootAgent. This fixes a race condition
912 // related to the handling of attachments 912 // related to the handling of attachments
913 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 913 //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
914 if (m_scene.TestBorderCross(pos, Cardinals.E)) 914 if (m_scene.TestBorderCross(pos, Cardinals.E))
915 { 915 {
916 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 916 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
917 pos.X = crossedBorder.BorderLine.Z - 1; 917 pos.X = crossedBorder.BorderLine.Z - 1;
918 } 918 }
919 919
920 if (m_scene.TestBorderCross(pos, Cardinals.N)) 920 if (m_scene.TestBorderCross(pos, Cardinals.N))
921 { 921 {
922 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 922 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
923 pos.Y = crossedBorder.BorderLine.Z - 1; 923 pos.Y = crossedBorder.BorderLine.Z - 1;
924 } 924 }
925 925
926 //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet. 926 //If they're TP'ing in or logging in, we haven't had time to add any known child regions yet.
927 //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent, 927 //This has the unfortunate consequence that if somebody is TP'ing who is already a child agent,
928 //they'll bypass the landing point. But I can't think of any decent way of fixing this. 928 //they'll bypass the landing point. But I can't think of any decent way of fixing this.
929 if (KnownChildRegionHandles.Count == 0) 929 if (KnownChildRegionHandles.Count == 0)
930 { 930 {
931 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); 931 ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
932 if (land != null) 932 if (land != null)
933 { 933 {
934 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. 934 //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
935 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid) 935 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid)
936 { 936 {
937 pos = land.LandData.UserLocation; 937 pos = land.LandData.UserLocation;
938 } 938 }
939 } 939 }
940 } 940 }
941 941
942 if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) 942 if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
943 { 943 {
944 Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); 944 Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
945 945
946 if (pos.X < 0) 946 if (pos.X < 0)
947 { 947 {
948 emergencyPos.X = (int)Constants.RegionSize + pos.X; 948 emergencyPos.X = (int)Constants.RegionSize + pos.X;
949 if (!(pos.Y < 0)) 949 if (!(pos.Y < 0))
950 emergencyPos.Y = pos.Y; 950 emergencyPos.Y = pos.Y;
951 if (!(pos.Z < 0)) 951 if (!(pos.Z < 0))
952 emergencyPos.Z = pos.Z; 952 emergencyPos.Z = pos.Z;
953 } 953 }
954 if (pos.Y < 0) 954 if (pos.Y < 0)
955 { 955 {
956 emergencyPos.Y = (int)Constants.RegionSize + pos.Y; 956 emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
957 if (!(pos.X < 0)) 957 if (!(pos.X < 0))
958 emergencyPos.X = pos.X; 958 emergencyPos.X = pos.X;
959 if (!(pos.Z < 0)) 959 if (!(pos.Z < 0))
960 emergencyPos.Z = pos.Z; 960 emergencyPos.Z = pos.Z;
961 } 961 }
962 if (pos.Z < 0) 962 if (pos.Z < 0)
963 { 963 {
964 emergencyPos.Z = 128; 964 emergencyPos.Z = 128;
965 if (!(pos.Y < 0)) 965 if (!(pos.Y < 0))
966 emergencyPos.Y = pos.Y; 966 emergencyPos.Y = pos.Y;
967 if (!(pos.X < 0)) 967 if (!(pos.X < 0))
968 emergencyPos.X = pos.X; 968 emergencyPos.X = pos.X;
969 } 969 }
970 } 970 }
971 971
972 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) 972 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
973 { 973 {
974 m_log.WarnFormat( 974 m_log.WarnFormat(
975 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", 975 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
976 pos, Name, UUID); 976 pos, Name, UUID);
977 977
978 if (pos.X < 0f) pos.X = 0f; 978 if (pos.X < 0f) pos.X = 0f;
979 if (pos.Y < 0f) pos.Y = 0f; 979 if (pos.Y < 0f) pos.Y = 0f;
980 if (pos.Z < 0f) pos.Z = 0f; 980 if (pos.Z < 0f) pos.Z = 0f;
981 } 981 }
982 982
983 float localAVHeight = 1.56f; 983 float localAVHeight = 1.56f;
984 if (m_avHeight != 127.0f) 984 if (m_avHeight != 127.0f)
985 { 985 {
986 localAVHeight = m_avHeight; 986 localAVHeight = m_avHeight;
987 } 987 }
988 988
989 float posZLimit = 0; 989 float posZLimit = 0;
990 990
991 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 991 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
992 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 992 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
993 993
994 float newPosZ = posZLimit + localAVHeight / 2; 994 float newPosZ = posZLimit + localAVHeight / 2;
995 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 995 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
996 { 996 {
997 pos.Z = newPosZ; 997 pos.Z = newPosZ;
998 } 998 }
999 AbsolutePosition = pos; 999 AbsolutePosition = pos;
1000 1000
1001 AddToPhysicalScene(isFlying); 1001 AddToPhysicalScene(isFlying);
1002 1002
1003 if (m_forceFly) 1003 if (m_forceFly)
1004 { 1004 {
1005 m_physicsActor.Flying = true; 1005 m_physicsActor.Flying = true;
1006 } 1006 }
1007 else if (m_flyDisabled) 1007 else if (m_flyDisabled)
1008 { 1008 {
1009 m_physicsActor.Flying = false; 1009 m_physicsActor.Flying = false;
1010 } 1010 }
1011 1011
1012 if (m_appearance != null) 1012 if (m_appearance != null)
1013 { 1013 {
1014 if (m_appearance.AvatarHeight > 0) 1014 if (m_appearance.AvatarHeight > 0)
1015 SetHeight(m_appearance.AvatarHeight); 1015 SetHeight(m_appearance.AvatarHeight);
1016 } 1016 }
1017 else 1017 else
1018 { 1018 {
1019 m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName); 1019 m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName);
1020 // emergency; this really shouldn't happen 1020 // emergency; this really shouldn't happen
1021 m_appearance = new AvatarAppearance(UUID); 1021 m_appearance = new AvatarAppearance(UUID);
1022 } 1022 }
1023 1023
1024 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 1024 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
1025 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 1025 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
1026 // elsewhere anyway 1026 // elsewhere anyway
1027 // Animator.SendAnimPack(); 1027 // Animator.SendAnimPack();
1028 1028
1029 m_scene.SwapRootAgentCount(false); 1029 m_scene.SwapRootAgentCount(false);
1030 1030
1031 //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid); 1031 //CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
1032 //if (userInfo != null) 1032 //if (userInfo != null)
1033 // userInfo.FetchInventory(); 1033 // userInfo.FetchInventory();
1034 //else 1034 //else
1035 // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid); 1035 // m_log.ErrorFormat("[SCENE]: Could not find user info for {0} when making it a root agent", m_uuid);
1036 1036
1037 // On the next prim update, all objects will be sent 1037 // On the next prim update, all objects will be sent
1038 // 1038 //
1039 m_sceneViewer.Reset(); 1039 m_sceneViewer.Reset();
1040 1040
1041 m_isChildAgent = false; 1041 m_isChildAgent = false;
1042 1042
1043 // send the animations of the other presences to me 1043 // send the animations of the other presences to me
1044 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 1044 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
1045 { 1045 {
1046 if (presence != this) 1046 if (presence != this)
1047 presence.Animator.SendAnimPackToClient(ControllingClient); 1047 presence.Animator.SendAnimPackToClient(ControllingClient);
1048 }); 1048 });
1049 1049
1050 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1050 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1051 } 1051 }
1052 1052
1053 /// <summary> 1053 /// <summary>
1054 /// This turns a root agent into a child agent 1054 /// This turns a root agent into a child agent
1055 /// when an agent departs this region for a neighbor, this gets called. 1055 /// when an agent departs this region for a neighbor, this gets called.
1056 /// 1056 ///
1057 /// It doesn't get called for a teleport. Reason being, an agent that 1057 /// It doesn't get called for a teleport. Reason being, an agent that
1058 /// teleports out may not end up anywhere near this region 1058 /// teleports out may not end up anywhere near this region
1059 /// </summary> 1059 /// </summary>
1060 public void MakeChildAgent() 1060 public void MakeChildAgent()
1061 { 1061 {
1062 // It looks like m_animator is set to null somewhere, and MakeChild 1062 // It looks like m_animator is set to null somewhere, and MakeChild
1063 // is called after that. Probably in aborted teleports. 1063 // is called after that. Probably in aborted teleports.
1064 if (m_animator == null) 1064 if (m_animator == null)
1065 m_animator = new ScenePresenceAnimator(this); 1065 m_animator = new ScenePresenceAnimator(this);
1066 else 1066 else
1067 Animator.ResetAnimations(); 1067 Animator.ResetAnimations();
1068 1068
1069// m_log.DebugFormat( 1069// m_log.DebugFormat(
1070// "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", 1070// "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
1071// Name, UUID, m_scene.RegionInfo.RegionName); 1071// Name, UUID, m_scene.RegionInfo.RegionName);
1072 1072
1073 // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing, 1073 // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing,
1074 // depending on the exact timing. This shouldn't matter anyway since child agent positions are not updated. 1074 // depending on the exact timing. This shouldn't matter anyway since child agent positions are not updated.
1075 //Velocity = new Vector3(0, 0, 0); 1075 //Velocity = new Vector3(0, 0, 0);
1076 1076
1077 m_isChildAgent = true; 1077 m_isChildAgent = true;
1078 m_scene.SwapRootAgentCount(true); 1078 m_scene.SwapRootAgentCount(true);
1079 RemoveFromPhysicalScene(); 1079 RemoveFromPhysicalScene();
1080 1080
1081 // FIXME: Set m_rootRegionHandle to the region handle of the scene this agent is moving into 1081 // FIXME: Set m_rootRegionHandle to the region handle of the scene this agent is moving into
1082 1082
1083 m_scene.EventManager.TriggerOnMakeChildAgent(this); 1083 m_scene.EventManager.TriggerOnMakeChildAgent(this);
1084 } 1084 }
1085 1085
1086 /// <summary> 1086 /// <summary>
1087 /// Removes physics plugin scene representation of this agent if it exists. 1087 /// Removes physics plugin scene representation of this agent if it exists.
1088 /// </summary> 1088 /// </summary>
1089 private void RemoveFromPhysicalScene() 1089 private void RemoveFromPhysicalScene()
1090 { 1090 {
1091 if (PhysicsActor != null) 1091 if (PhysicsActor != null)
1092 { 1092 {
1093 m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1093 m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
1094 m_physicsActor.OnOutOfBounds -= OutOfBoundsCall; 1094 m_physicsActor.OnOutOfBounds -= OutOfBoundsCall;
1095 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); 1095 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1096 m_physicsActor.UnSubscribeEvents(); 1096 m_physicsActor.UnSubscribeEvents();
1097 m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 1097 m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1098 PhysicsActor = null; 1098 PhysicsActor = null;
1099 } 1099 }
1100 } 1100 }
1101 1101
1102 /// <summary> 1102 /// <summary>
1103 /// 1103 ///
1104 /// </summary> 1104 /// </summary>
1105 /// <param name="pos"></param> 1105 /// <param name="pos"></param>
1106 public void Teleport(Vector3 pos) 1106 public void Teleport(Vector3 pos)
1107 { 1107 {
1108 bool isFlying = false; 1108 bool isFlying = false;
1109 1109
1110 if (m_physicsActor != null) 1110 if (m_physicsActor != null)
1111 isFlying = m_physicsActor.Flying; 1111 isFlying = m_physicsActor.Flying;
1112 1112
1113 RemoveFromPhysicalScene(); 1113 RemoveFromPhysicalScene();
1114 Velocity = Vector3.Zero; 1114 Velocity = Vector3.Zero;
1115 AbsolutePosition = pos; 1115 AbsolutePosition = pos;
1116 AddToPhysicalScene(isFlying); 1116 AddToPhysicalScene(isFlying);
1117 if (m_appearance != null) 1117 if (m_appearance != null)
1118 { 1118 {
1119 if (m_appearance.AvatarHeight > 0) 1119 if (m_appearance.AvatarHeight > 0)
1120 SetHeight(m_appearance.AvatarHeight); 1120 SetHeight(m_appearance.AvatarHeight);
1121 } 1121 }
1122 1122
1123 SendTerseUpdateToAllClients(); 1123 SendTerseUpdateToAllClients();
1124 1124
1125 } 1125 }
1126 1126
1127 public void TeleportWithMomentum(Vector3 pos) 1127 public void TeleportWithMomentum(Vector3 pos)
1128 { 1128 {
1129 bool isFlying = false; 1129 bool isFlying = false;
1130 if (m_physicsActor != null) 1130 if (m_physicsActor != null)
1131 isFlying = m_physicsActor.Flying; 1131 isFlying = m_physicsActor.Flying;
1132 1132
1133 RemoveFromPhysicalScene(); 1133 RemoveFromPhysicalScene();
1134 AbsolutePosition = pos; 1134 AbsolutePosition = pos;
1135 AddToPhysicalScene(isFlying); 1135 AddToPhysicalScene(isFlying);
1136 if (m_appearance != null) 1136 if (m_appearance != null)
1137 { 1137 {
1138 if (m_appearance.AvatarHeight > 0) 1138 if (m_appearance.AvatarHeight > 0)
1139 SetHeight(m_appearance.AvatarHeight); 1139 SetHeight(m_appearance.AvatarHeight);
1140 } 1140 }
1141 1141
1142 SendTerseUpdateToAllClients(); 1142 SendTerseUpdateToAllClients();
1143 } 1143 }
1144 1144
1145 /// <summary> 1145 /// <summary>
1146 /// 1146 ///
1147 /// </summary> 1147 /// </summary>
1148 public void StopMovement() 1148 public void StopMovement()
1149 { 1149 {
1150 } 1150 }
1151 1151
1152 public void StopFlying() 1152 public void StopFlying()
1153 { 1153 {
1154 ControllingClient.StopFlying(this); 1154 ControllingClient.StopFlying(this);
1155 } 1155 }
1156 1156
1157 public void AddNeighbourRegion(ulong regionHandle, string cap) 1157 public void AddNeighbourRegion(ulong regionHandle, string cap)
1158 { 1158 {
1159 lock (m_knownChildRegions) 1159 lock (m_knownChildRegions)
1160 { 1160 {
1161 if (!m_knownChildRegions.ContainsKey(regionHandle)) 1161 if (!m_knownChildRegions.ContainsKey(regionHandle))
1162 { 1162 {
1163 uint x, y; 1163 uint x, y;
1164 Utils.LongToUInts(regionHandle, out x, out y); 1164 Utils.LongToUInts(regionHandle, out x, out y);
1165 m_knownChildRegions.Add(regionHandle, cap); 1165 m_knownChildRegions.Add(regionHandle, cap);
1166 } 1166 }
1167 } 1167 }
1168 } 1168 }
1169 1169
1170 public void RemoveNeighbourRegion(ulong regionHandle) 1170 public void RemoveNeighbourRegion(ulong regionHandle)
1171 { 1171 {
1172 lock (m_knownChildRegions) 1172 lock (m_knownChildRegions)
1173 { 1173 {
1174 if (m_knownChildRegions.ContainsKey(regionHandle)) 1174 if (m_knownChildRegions.ContainsKey(regionHandle))
1175 { 1175 {
1176 m_knownChildRegions.Remove(regionHandle); 1176 m_knownChildRegions.Remove(regionHandle);
1177 //m_log.Debug(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); 1177 //m_log.Debug(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count);
1178 } 1178 }
1179 } 1179 }
1180 } 1180 }
1181 1181
1182 public void DropOldNeighbours(List<ulong> oldRegions) 1182 public void DropOldNeighbours(List<ulong> oldRegions)
1183 { 1183 {
1184 foreach (ulong handle in oldRegions) 1184 foreach (ulong handle in oldRegions)
1185 { 1185 {
1186 RemoveNeighbourRegion(handle); 1186 RemoveNeighbourRegion(handle);
1187 Scene.CapsModule.DropChildSeed(UUID, handle); 1187 Scene.CapsModule.DropChildSeed(UUID, handle);
1188 } 1188 }
1189 } 1189 }
1190 1190
1191 public List<ulong> GetKnownRegionList() 1191 public List<ulong> GetKnownRegionList()
1192 { 1192 {
1193 return new List<ulong>(m_knownChildRegions.Keys); 1193 return new List<ulong>(m_knownChildRegions.Keys);
1194 } 1194 }
1195 1195
1196 #endregion 1196 #endregion
1197 1197
1198 #region Event Handlers 1198 #region Event Handlers
1199 1199
1200 /// <summary> 1200 /// <summary>
1201 /// Sets avatar height in the phyiscs plugin 1201 /// Sets avatar height in the phyiscs plugin
1202 /// </summary> 1202 /// </summary>
1203 internal void SetHeight(float height) 1203 internal void SetHeight(float height)
1204 { 1204 {
1205 m_avHeight = height; 1205 m_avHeight = height;
1206 if (PhysicsActor != null && !IsChildAgent) 1206 if (PhysicsActor != null && !IsChildAgent)
1207 { 1207 {
1208 Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight); 1208 Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight);
1209 PhysicsActor.Size = SetSize; 1209 PhysicsActor.Size = SetSize;
1210 } 1210 }
1211 } 1211 }
1212 1212
1213 /// <summary> 1213 /// <summary>
1214 /// Complete Avatar's movement into the region. 1214 /// Complete Avatar's movement into the region.
1215 /// This is called upon a very important packet sent from the client, 1215 /// This is called upon a very important packet sent from the client,
1216 /// so it's client-controlled. Never call this method directly. 1216 /// so it's client-controlled. Never call this method directly.
1217 /// </summary> 1217 /// </summary>
1218 public void CompleteMovement(IClientAPI client) 1218 public void CompleteMovement(IClientAPI client)
1219 { 1219 {
1220 //m_log.Debug("[SCENE PRESENCE]: CompleteMovement"); 1220 //m_log.Debug("[SCENE PRESENCE]: CompleteMovement");
1221 1221
1222 Vector3 look = Velocity; 1222 Vector3 look = Velocity;
1223 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1223 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1224 { 1224 {
1225 look = new Vector3(0.99f, 0.042f, 0); 1225 look = new Vector3(0.99f, 0.042f, 0);
1226 } 1226 }
1227 1227
1228 // Prevent teleporting to an underground location 1228 // Prevent teleporting to an underground location
1229 // (may crash client otherwise) 1229 // (may crash client otherwise)
1230 // 1230 //
1231 Vector3 pos = AbsolutePosition; 1231 Vector3 pos = AbsolutePosition;
1232 float ground = m_scene.GetGroundHeight(pos.X, pos.Y); 1232 float ground = m_scene.GetGroundHeight(pos.X, pos.Y);
1233 if (pos.Z < ground + 1.5f) 1233 if (pos.Z < ground + 1.5f)
1234 { 1234 {
1235 pos.Z = ground + 1.5f; 1235 pos.Z = ground + 1.5f;
1236 AbsolutePosition = pos; 1236 AbsolutePosition = pos;
1237 } 1237 }
1238 m_isChildAgent = false; 1238 m_isChildAgent = false;
1239 bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1239 bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1240 MakeRootAgent(AbsolutePosition, m_flying); 1240 MakeRootAgent(AbsolutePosition, m_flying);
1241 1241
1242 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1242 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
1243 { 1243 {
1244 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI); 1244 m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
1245 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); 1245 Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
1246 m_callbackURI = null; 1246 m_callbackURI = null;
1247 } 1247 }
1248 1248
1249 //m_log.DebugFormat("Completed movement"); 1249 //m_log.DebugFormat("Completed movement");
1250 1250
1251 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); 1251 m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
1252 SendInitialData(); 1252 SendInitialData();
1253 1253
1254 // Create child agents in neighbouring regions 1254 // Create child agents in neighbouring regions
1255 if (!m_isChildAgent) 1255 if (!m_isChildAgent)
1256 { 1256 {
1257 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1257 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1258 if (m_agentTransfer != null) 1258 if (m_agentTransfer != null)
1259 m_agentTransfer.EnableChildAgents(this); 1259 m_agentTransfer.EnableChildAgents(this);
1260 else 1260 else
1261 m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); 1261 m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
1262 1262
1263 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1263 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1264 if (friendsModule != null) 1264 if (friendsModule != null)
1265 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1265 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1266 } 1266 }
1267 1267
1268 } 1268 }
1269 1269
1270 /// <summary> 1270 /// <summary>
1271 /// Callback for the Camera view block check. Gets called with the results of the camera view block test 1271 /// Callback for the Camera view block check. Gets called with the results of the camera view block test
1272 /// hitYN is true when there's something in the way. 1272 /// hitYN is true when there's something in the way.
1273 /// </summary> 1273 /// </summary>
1274 /// <param name="hitYN"></param> 1274 /// <param name="hitYN"></param>
1275 /// <param name="collisionPoint"></param> 1275 /// <param name="collisionPoint"></param>
1276 /// <param name="localid"></param> 1276 /// <param name="localid"></param>
1277 /// <param name="distance"></param> 1277 /// <param name="distance"></param>
1278 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) 1278 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
1279 { 1279 {
1280 const float POSITION_TOLERANCE = 0.02f; 1280 const float POSITION_TOLERANCE = 0.02f;
1281 const float VELOCITY_TOLERANCE = 0.02f; 1281 const float VELOCITY_TOLERANCE = 0.02f;
1282 const float ROTATION_TOLERANCE = 0.02f; 1282 const float ROTATION_TOLERANCE = 0.02f;
1283 1283
1284 if (m_followCamAuto) 1284 if (m_followCamAuto)
1285 { 1285 {
1286 if (hitYN) 1286 if (hitYN)
1287 { 1287 {
1288 CameraConstraintActive = true; 1288 CameraConstraintActive = true;
1289 //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); 1289 //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance);
1290 1290
1291 Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); 1291 Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint);
1292 ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); 1292 ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint)));
1293 } 1293 }
1294 else 1294 else
1295 { 1295 {
1296 if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 1296 if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
1297 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 1297 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
1298 !m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) 1298 !m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE))
1299 { 1299 {
1300 if (CameraConstraintActive) 1300 if (CameraConstraintActive)
1301 { 1301 {
1302 ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); 1302 ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f));
1303 CameraConstraintActive = false; 1303 CameraConstraintActive = false;
1304 } 1304 }
1305 } 1305 }
1306 } 1306 }
1307 } 1307 }
1308 } 1308 }
1309 1309
1310 /// <summary> 1310 /// <summary>
1311 /// This is the event handler for client movement. If a client is moving, this event is triggering. 1311 /// This is the event handler for client movement. If a client is moving, this event is triggering.
1312 /// </summary> 1312 /// </summary>
1313 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 1313 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
1314 { 1314 {
1315 //if (m_isChildAgent) 1315 //if (m_isChildAgent)
1316 //{ 1316 //{
1317 // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); 1317 // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent");
1318 // return; 1318 // return;
1319 //} 1319 //}
1320 1320
1321 m_perfMonMS = Util.EnvironmentTickCount(); 1321 m_perfMonMS = Util.EnvironmentTickCount();
1322 1322
1323 ++m_movementUpdateCount; 1323 ++m_movementUpdateCount;
1324 if (m_movementUpdateCount < 1) 1324 if (m_movementUpdateCount < 1)
1325 m_movementUpdateCount = 1; 1325 m_movementUpdateCount = 1;
1326 1326
1327 #region Sanity Checking 1327 #region Sanity Checking
1328 1328
1329 // This is irritating. Really. 1329 // This is irritating. Really.
1330 if (!AbsolutePosition.IsFinite()) 1330 if (!AbsolutePosition.IsFinite())
1331 { 1331 {
1332 RemoveFromPhysicalScene(); 1332 RemoveFromPhysicalScene();
1333 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902"); 1333 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902");
1334 1334
1335 m_pos = m_LastFinitePos; 1335 m_pos = m_LastFinitePos;
1336 1336
1337 if (!m_pos.IsFinite()) 1337 if (!m_pos.IsFinite())
1338 { 1338 {
1339 m_pos.X = 127f; 1339 m_pos.X = 127f;
1340 m_pos.Y = 127f; 1340 m_pos.Y = 127f;
1341 m_pos.Z = 127f; 1341 m_pos.Z = 127f;
1342 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999903"); 1342 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999903");
1343 } 1343 }
1344 1344
1345 AddToPhysicalScene(false); 1345 AddToPhysicalScene(false);
1346 } 1346 }
1347 else 1347 else
1348 { 1348 {
1349 m_LastFinitePos = m_pos; 1349 m_LastFinitePos = m_pos;
1350 } 1350 }
1351 1351
1352 #endregion Sanity Checking 1352 #endregion Sanity Checking
1353 1353
1354 #region Inputs 1354 #region Inputs
1355 1355
1356 AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags; 1356 AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
1357 Quaternion bodyRotation = agentData.BodyRotation; 1357 Quaternion bodyRotation = agentData.BodyRotation;
1358 1358
1359 // Camera location in world. We'll need to raytrace 1359 // Camera location in world. We'll need to raytrace
1360 // from this location from time to time. 1360 // from this location from time to time.
1361 m_CameraCenter = agentData.CameraCenter; 1361 m_CameraCenter = agentData.CameraCenter;
1362 if (Vector3.Distance(m_lastCameraCenter, m_CameraCenter) >= Scene.RootReprioritizationDistance) 1362 if (Vector3.Distance(m_lastCameraCenter, m_CameraCenter) >= Scene.RootReprioritizationDistance)
1363 { 1363 {
1364 ReprioritizeUpdates(); 1364 ReprioritizeUpdates();
1365 m_lastCameraCenter = m_CameraCenter; 1365 m_lastCameraCenter = m_CameraCenter;
1366 } 1366 }
1367 1367
1368 // Use these three vectors to figure out what the agent is looking at 1368 // Use these three vectors to figure out what the agent is looking at
1369 // Convert it to a Matrix and/or Quaternion 1369 // Convert it to a Matrix and/or Quaternion
1370 m_CameraAtAxis = agentData.CameraAtAxis; 1370 m_CameraAtAxis = agentData.CameraAtAxis;
1371 m_CameraLeftAxis = agentData.CameraLeftAxis; 1371 m_CameraLeftAxis = agentData.CameraLeftAxis;
1372 m_CameraUpAxis = agentData.CameraUpAxis; 1372 m_CameraUpAxis = agentData.CameraUpAxis;
1373 1373
1374 // The Agent's Draw distance setting 1374 // The Agent's Draw distance setting
1375 m_DrawDistance = agentData.Far; 1375 m_DrawDistance = agentData.Far;
1376 1376
1377 // Check if Client has camera in 'follow cam' or 'build' mode. 1377 // Check if Client has camera in 'follow cam' or 'build' mode.
1378 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); 1378 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
1379 1379
1380 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) 1380 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f)
1381 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; 1381 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
1382 1382
1383 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 1383 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
1384 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; 1384 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
1385 1385
1386 #endregion Inputs 1386 #endregion Inputs
1387 1387
1388 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 1388 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1389 { 1389 {
1390 StandUp(); 1390 StandUp();
1391 } 1391 }
1392 1392
1393 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); 1393 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto);
1394 // Raycast from the avatar's head to the camera to see if there's anything blocking the view 1394 // Raycast from the avatar's head to the camera to see if there's anything blocking the view
1395 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) 1395 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast())
1396 { 1396 {
1397 if (m_followCamAuto) 1397 if (m_followCamAuto)
1398 { 1398 {
1399 Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; 1399 Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT;
1400 m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); 1400 m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback);
1401 } 1401 }
1402 } 1402 }
1403 lock (scriptedcontrols) 1403 lock (scriptedcontrols)
1404 { 1404 {
1405 if (scriptedcontrols.Count > 0) 1405 if (scriptedcontrols.Count > 0)
1406 { 1406 {
1407 SendControlToScripts((uint)flags); 1407 SendControlToScripts((uint)flags);
1408 flags = RemoveIgnoredControls(flags, IgnoredControls); 1408 flags = RemoveIgnoredControls(flags, IgnoredControls);
1409 } 1409 }
1410 } 1410 }
1411 1411
1412 if (m_autopilotMoving) 1412 if (m_autopilotMoving)
1413 CheckAtSitTarget(); 1413 CheckAtSitTarget();
1414 1414
1415 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) 1415 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
1416 { 1416 {
1417 m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. 1417 m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.
1418 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 1418 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1419 1419
1420 // TODO: This doesn't prevent the user from walking yet. 1420 // TODO: This doesn't prevent the user from walking yet.
1421 // Setting parent ID would fix this, if we knew what value 1421 // Setting parent ID would fix this, if we knew what value
1422 // to use. Or we could add a m_isSitting variable. 1422 // to use. Or we could add a m_isSitting variable.
1423 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 1423 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1424 SitGround = true; 1424 SitGround = true;
1425 } 1425 }
1426 1426
1427 // In the future, these values might need to go global. 1427 // In the future, these values might need to go global.
1428 // Here's where you get them. 1428 // Here's where you get them.
1429 m_AgentControlFlags = flags; 1429 m_AgentControlFlags = flags;
1430 m_headrotation = agentData.HeadRotation; 1430 m_headrotation = agentData.HeadRotation;
1431 m_state = agentData.State; 1431 m_state = agentData.State;
1432 1432
1433 PhysicsActor actor = PhysicsActor; 1433 PhysicsActor actor = PhysicsActor;
1434 if (actor == null) 1434 if (actor == null)
1435 { 1435 {
1436 return; 1436 return;
1437 } 1437 }
1438 1438
1439 bool update_movementflag = false; 1439 bool update_movementflag = false;
1440 1440
1441 if (m_allowMovement && !SitGround) 1441 if (m_allowMovement && !SitGround)
1442 { 1442 {
1443 if (agentData.UseClientAgentPosition) 1443 if (agentData.UseClientAgentPosition)
1444 { 1444 {
1445 m_moveToPositionInProgress = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f; 1445 m_moveToPositionInProgress = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f;
1446 m_moveToPositionTarget = agentData.ClientAgentPosition; 1446 m_moveToPositionTarget = agentData.ClientAgentPosition;
1447 } 1447 }
1448 1448
1449 int i = 0; 1449 int i = 0;
1450 1450
1451 bool update_rotation = false; 1451 bool update_rotation = false;
1452 bool DCFlagKeyPressed = false; 1452 bool DCFlagKeyPressed = false;
1453 Vector3 agent_control_v3 = Vector3.Zero; 1453 Vector3 agent_control_v3 = Vector3.Zero;
1454 Quaternion q = bodyRotation; 1454 Quaternion q = bodyRotation;
1455 1455
1456 bool oldflying = PhysicsActor.Flying; 1456 bool oldflying = PhysicsActor.Flying;
1457 1457
1458 if (m_forceFly) 1458 if (m_forceFly)
1459 actor.Flying = true; 1459 actor.Flying = true;
1460 else if (m_flyDisabled) 1460 else if (m_flyDisabled)
1461 actor.Flying = false; 1461 actor.Flying = false;
1462 else 1462 else
1463 actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1463 actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1464 1464
1465 if (actor.Flying != oldflying) 1465 if (actor.Flying != oldflying)
1466 update_movementflag = true; 1466 update_movementflag = true;
1467 1467
1468 if (q != m_bodyRot) 1468 if (q != m_bodyRot)
1469 { 1469 {
1470 m_bodyRot = q; 1470 m_bodyRot = q;
1471 update_rotation = true; 1471 update_rotation = true;
1472 } 1472 }
1473 1473
1474 //guilty until proven innocent.. 1474 //guilty until proven innocent..
1475 bool Nudging = true; 1475 bool Nudging = true;
1476 //Basically, if there is at least one non-nudge control then we don't need 1476 //Basically, if there is at least one non-nudge control then we don't need
1477 //to worry about stopping the avatar 1477 //to worry about stopping the avatar
1478 1478
1479 if (m_parentID == 0) 1479 if (m_parentID == 0)
1480 { 1480 {
1481 bool bAllowUpdateMoveToPosition = false; 1481 bool bAllowUpdateMoveToPosition = false;
1482 bool bResetMoveToPosition = false; 1482 bool bResetMoveToPosition = false;
1483 1483
1484 Vector3[] dirVectors; 1484 Vector3[] dirVectors;
1485 1485
1486 // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying 1486 // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying
1487 // this prevents 'jumping' in inappropriate situations. 1487 // this prevents 'jumping' in inappropriate situations.
1488 if ((m_mouseLook && !m_physicsActor.Flying) || (m_leftButtonDown && !m_physicsActor.Flying)) 1488 if ((m_mouseLook && !m_physicsActor.Flying) || (m_leftButtonDown && !m_physicsActor.Flying))
1489 dirVectors = GetWalkDirectionVectors(); 1489 dirVectors = GetWalkDirectionVectors();
1490 else 1490 else
1491 dirVectors = Dir_Vectors; 1491 dirVectors = Dir_Vectors;
1492 1492
1493 bool[] isNudge = GetDirectionIsNudge(); 1493 bool[] isNudge = GetDirectionIsNudge();
1494 1494
1495 1495
1496 1496
1497 1497
1498 1498
1499 foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) 1499 foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)
1500 { 1500 {
1501 if (((uint)flags & (uint)DCF) != 0) 1501 if (((uint)flags & (uint)DCF) != 0)
1502 { 1502 {
1503 bResetMoveToPosition = true; 1503 bResetMoveToPosition = true;
1504 DCFlagKeyPressed = true; 1504 DCFlagKeyPressed = true;
1505 try 1505 try
1506 { 1506 {
1507 agent_control_v3 += dirVectors[i]; 1507 agent_control_v3 += dirVectors[i];
1508 if (isNudge[i] == false) 1508 if (isNudge[i] == false)
1509 { 1509 {
1510 Nudging = false; 1510 Nudging = false;
1511 } 1511 }
1512 } 1512 }
1513 catch (IndexOutOfRangeException) 1513 catch (IndexOutOfRangeException)
1514 { 1514 {
1515 // Why did I get this? 1515 // Why did I get this?
1516 } 1516 }
1517 1517
1518 if ((m_movementflag & (uint)DCF) == 0) 1518 if ((m_movementflag & (uint)DCF) == 0)
1519 { 1519 {
1520 m_movementflag += (byte)(uint)DCF; 1520 m_movementflag += (byte)(uint)DCF;
1521 update_movementflag = true; 1521 update_movementflag = true;
1522 } 1522 }
1523 } 1523 }
1524 else 1524 else
1525 { 1525 {
1526 if ((m_movementflag & (uint)DCF) != 0) 1526 if ((m_movementflag & (uint)DCF) != 0)
1527 { 1527 {
1528 m_movementflag -= (byte)(uint)DCF; 1528 m_movementflag -= (byte)(uint)DCF;
1529 update_movementflag = true; 1529 update_movementflag = true;
1530 } 1530 }
1531 else 1531 else
1532 { 1532 {
1533 bAllowUpdateMoveToPosition = true; 1533 bAllowUpdateMoveToPosition = true;
1534 } 1534 }
1535 } 1535 }
1536 i++; 1536 i++;
1537 } 1537 }
1538 //Paupaw:Do Proper PID for Autopilot here 1538 //Paupaw:Do Proper PID for Autopilot here
1539 if (bResetMoveToPosition) 1539 if (bResetMoveToPosition)
1540 { 1540 {
1541 m_moveToPositionTarget = Vector3.Zero; 1541 m_moveToPositionTarget = Vector3.Zero;
1542 m_moveToPositionInProgress = false; 1542 m_moveToPositionInProgress = false;
1543 update_movementflag = true; 1543 update_movementflag = true;
1544 bAllowUpdateMoveToPosition = false; 1544 bAllowUpdateMoveToPosition = false;
1545 } 1545 }
1546 1546
1547 if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) 1547 if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving))
1548 { 1548 {
1549 //Check the error term of the current position in relation to the target position 1549 //Check the error term of the current position in relation to the target position
1550 if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f) 1550 if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f)
1551 { 1551 {
1552 // we are close enough to the target 1552 // we are close enough to the target
1553 m_moveToPositionTarget = Vector3.Zero; 1553 m_moveToPositionTarget = Vector3.Zero;
1554 m_moveToPositionInProgress = false; 1554 m_moveToPositionInProgress = false;
1555 update_movementflag = true; 1555 update_movementflag = true;
1556 } 1556 }
1557 else 1557 else
1558 { 1558 {
1559 try 1559 try
1560 { 1560 {
1561 // move avatar in 2D at one meter/second towards target, in avatar coordinate frame. 1561 // move avatar in 2D at one meter/second towards target, in avatar coordinate frame.
1562 // This movement vector gets added to the velocity through AddNewMovement(). 1562 // This movement vector gets added to the velocity through AddNewMovement().
1563 // Theoretically we might need a more complex PID approach here if other 1563 // Theoretically we might need a more complex PID approach here if other
1564 // unknown forces are acting on the avatar and we need to adaptively respond 1564 // unknown forces are acting on the avatar and we need to adaptively respond
1565 // to such forces, but the following simple approach seems to works fine. 1565 // to such forces, but the following simple approach seems to works fine.
1566 Vector3 LocalVectorToTarget3D = 1566 Vector3 LocalVectorToTarget3D =
1567 (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords 1567 (m_moveToPositionTarget - AbsolutePosition) // vector from cur. pos to target in global coords
1568 * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords 1568 * Matrix4.CreateFromQuaternion(Quaternion.Inverse(bodyRotation)); // change to avatar coords
1569 // Ignore z component of vector 1569 // Ignore z component of vector
1570 Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); 1570 Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f);
1571 LocalVectorToTarget2D.Normalize(); 1571 LocalVectorToTarget2D.Normalize();
1572 1572
1573 //We're not nudging 1573 //We're not nudging
1574 Nudging = false; 1574 Nudging = false;
1575 agent_control_v3 += LocalVectorToTarget2D; 1575 agent_control_v3 += LocalVectorToTarget2D;
1576 1576
1577 // update avatar movement flags. the avatar coordinate system is as follows: 1577 // update avatar movement flags. the avatar coordinate system is as follows:
1578 // 1578 //
1579 // +X (forward) 1579 // +X (forward)
1580 // 1580 //
1581 // ^ 1581 // ^
1582 // | 1582 // |
1583 // | 1583 // |
1584 // | 1584 // |
1585 // | 1585 // |
1586 // (left) +Y <--------o--------> -Y 1586 // (left) +Y <--------o--------> -Y
1587 // avatar 1587 // avatar
1588 // | 1588 // |
1589 // | 1589 // |
1590 // | 1590 // |
1591 // | 1591 // |
1592 // v 1592 // v
1593 // -X 1593 // -X
1594 // 1594 //
1595 1595
1596 // based on the above avatar coordinate system, classify the movement into 1596 // based on the above avatar coordinate system, classify the movement into
1597 // one of left/right/back/forward. 1597 // one of left/right/back/forward.
1598 if (LocalVectorToTarget2D.Y > 0)//MoveLeft 1598 if (LocalVectorToTarget2D.Y > 0)//MoveLeft
1599 { 1599 {
1600 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; 1600 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
1601 //AgentControlFlags 1601 //AgentControlFlags
1602 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; 1602 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
1603 update_movementflag = true; 1603 update_movementflag = true;
1604 } 1604 }
1605 else if (LocalVectorToTarget2D.Y < 0) //MoveRight 1605 else if (LocalVectorToTarget2D.Y < 0) //MoveRight
1606 { 1606 {
1607 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; 1607 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
1608 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; 1608 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
1609 update_movementflag = true; 1609 update_movementflag = true;
1610 } 1610 }
1611 if (LocalVectorToTarget2D.X < 0) //MoveBack 1611 if (LocalVectorToTarget2D.X < 0) //MoveBack
1612 { 1612 {
1613 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; 1613 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
1614 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; 1614 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
1615 update_movementflag = true; 1615 update_movementflag = true;
1616 } 1616 }
1617 else if (LocalVectorToTarget2D.X > 0) //Move Forward 1617 else if (LocalVectorToTarget2D.X > 0) //Move Forward
1618 { 1618 {
1619 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; 1619 m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
1620 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; 1620 AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
1621 update_movementflag = true; 1621 update_movementflag = true;
1622 } 1622 }
1623 } 1623 }
1624 catch (Exception e) 1624 catch (Exception e)
1625 { 1625 {
1626 //Avoid system crash, can be slower but... 1626 //Avoid system crash, can be slower but...
1627 m_log.DebugFormat("Crash! {0}", e.ToString()); 1627 m_log.DebugFormat("Crash! {0}", e.ToString());
1628 } 1628 }
1629 } 1629 }
1630 } 1630 }
1631 } 1631 }
1632 1632
1633 // Cause the avatar to stop flying if it's colliding 1633 // Cause the avatar to stop flying if it's colliding
1634 // with something with the down arrow pressed. 1634 // with something with the down arrow pressed.
1635 1635
1636 // Only do this if we're flying 1636 // Only do this if we're flying
1637 if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) 1637 if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly)
1638 { 1638 {
1639 // Landing detection code 1639 // Landing detection code
1640 1640
1641 // Are the landing controls requirements filled? 1641 // Are the landing controls requirements filled?
1642 bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || 1642 bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) ||
1643 ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 1643 ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
1644 1644
1645 // Are the collision requirements fulfilled? 1645 // Are the collision requirements fulfilled?
1646 bool colliding = (m_physicsActor.IsColliding == true); 1646 bool colliding = (m_physicsActor.IsColliding == true);
1647 1647
1648 if (m_physicsActor.Flying && colliding && controlland) 1648 if (m_physicsActor.Flying && colliding && controlland)
1649 { 1649 {
1650 // nesting this check because LengthSquared() is expensive and we don't 1650 // nesting this check because LengthSquared() is expensive and we don't
1651 // want to do it every step when flying. 1651 // want to do it every step when flying.
1652 if ((Velocity.LengthSquared() <= LAND_VELOCITYMAG_MAX)) 1652 if ((Velocity.LengthSquared() <= LAND_VELOCITYMAG_MAX))
1653 StopFlying(); 1653 StopFlying();
1654 } 1654 }
1655 } 1655 }
1656 1656
1657 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1657 if (update_movementflag || (update_rotation && DCFlagKeyPressed))
1658 { 1658 {
1659 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1659 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
1660 // m_log.DebugFormat( 1660 // m_log.DebugFormat(
1661 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); 1661 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
1662 1662
1663 AddNewMovement(agent_control_v3, q, Nudging); 1663 AddNewMovement(agent_control_v3, q, Nudging);
1664 1664
1665 1665
1666 } 1666 }
1667 } 1667 }
1668 1668
1669 if (update_movementflag && !SitGround) 1669 if (update_movementflag && !SitGround)
1670 Animator.UpdateMovementAnimations(); 1670 Animator.UpdateMovementAnimations();
1671 1671
1672 m_scene.EventManager.TriggerOnClientMovement(this); 1672 m_scene.EventManager.TriggerOnClientMovement(this);
1673 1673
1674 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 1674 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
1675 } 1675 }
1676 1676
1677 public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) 1677 public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
1678 { 1678 {
1679 m_autopilotMoving = true; 1679 m_autopilotMoving = true;
1680 m_autoPilotTarget = Pos; 1680 m_autoPilotTarget = Pos;
1681 m_sitAtAutoTarget = false; 1681 m_sitAtAutoTarget = false;
1682 PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; 1682 PrimitiveBaseShape proxy = PrimitiveBaseShape.Default;
1683 //proxy.PCode = (byte)PCode.ParticleSystem; 1683 //proxy.PCode = (byte)PCode.ParticleSystem;
1684 proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy); 1684 proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy);
1685 proxyObjectGroup.AttachToScene(m_scene); 1685 proxyObjectGroup.AttachToScene(m_scene);
1686 1686
1687 // Commented out this code since it could never have executed, but might still be informative. 1687 // Commented out this code since it could never have executed, but might still be informative.
1688// if (proxyObjectGroup != null) 1688// if (proxyObjectGroup != null)
1689// { 1689// {
1690 proxyObjectGroup.SendGroupFullUpdate(); 1690 proxyObjectGroup.SendGroupFullUpdate();
1691 remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); 1691 remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false);
1692 m_scene.DeleteSceneObject(proxyObjectGroup, false); 1692 m_scene.DeleteSceneObject(proxyObjectGroup, false);
1693// } 1693// }
1694// else 1694// else
1695// { 1695// {
1696// m_autopilotMoving = false; 1696// m_autopilotMoving = false;
1697// m_autoPilotTarget = Vector3.Zero; 1697// m_autoPilotTarget = Vector3.Zero;
1698// ControllingClient.SendAlertMessage("Autopilot cancelled"); 1698// ControllingClient.SendAlertMessage("Autopilot cancelled");
1699// } 1699// }
1700 } 1700 }
1701 1701
1702 public void DoMoveToPosition(Object sender, string method, List<String> args) 1702 public void DoMoveToPosition(Object sender, string method, List<String> args)
1703 { 1703 {
1704 try 1704 try
1705 { 1705 {
1706 float locx = 0f; 1706 float locx = 0f;
1707 float locy = 0f; 1707 float locy = 0f;
1708 float locz = 0f; 1708 float locz = 0f;
1709 uint regionX = 0; 1709 uint regionX = 0;
1710 uint regionY = 0; 1710 uint regionY = 0;
1711 try 1711 try
1712 { 1712 {
1713 Utils.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY); 1713 Utils.LongToUInts(Scene.RegionInfo.RegionHandle, out regionX, out regionY);
1714 locx = Convert.ToSingle(args[0]) - (float)regionX; 1714 locx = Convert.ToSingle(args[0]) - (float)regionX;
1715 locy = Convert.ToSingle(args[1]) - (float)regionY; 1715 locy = Convert.ToSingle(args[1]) - (float)regionY;
1716 locz = Convert.ToSingle(args[2]); 1716 locz = Convert.ToSingle(args[2]);
1717 } 1717 }
1718 catch (InvalidCastException) 1718 catch (InvalidCastException)
1719 { 1719 {
1720 m_log.Error("[CLIENT]: Invalid autopilot request"); 1720 m_log.Error("[CLIENT]: Invalid autopilot request");
1721 return; 1721 return;
1722 } 1722 }
1723 m_moveToPositionInProgress = true; 1723 m_moveToPositionInProgress = true;
1724 m_moveToPositionTarget = new Vector3(locx, locy, locz); 1724 m_moveToPositionTarget = new Vector3(locx, locy, locz);
1725 } 1725 }
1726 catch (Exception ex) 1726 catch (Exception ex)
1727 { 1727 {
1728 //Why did I get this error? 1728 //Why did I get this error?
1729 m_log.Error("[SCENEPRESENCE]: DoMoveToPosition" + ex); 1729 m_log.Error("[SCENEPRESENCE]: DoMoveToPosition" + ex);
1730 } 1730 }
1731 } 1731 }
1732 1732
1733 private void CheckAtSitTarget() 1733 private void CheckAtSitTarget()
1734 { 1734 {
1735 //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString()); 1735 //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString());
1736 if (Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget) <= 1.5) 1736 if (Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget) <= 1.5)
1737 { 1737 {
1738 if (m_sitAtAutoTarget) 1738 if (m_sitAtAutoTarget)
1739 { 1739 {
1740 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetUUID); 1740 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetUUID);
1741 if (part != null) 1741 if (part != null)
1742 { 1742 {
1743 AbsolutePosition = part.AbsolutePosition; 1743 AbsolutePosition = part.AbsolutePosition;
1744 Velocity = Vector3.Zero; 1744 Velocity = Vector3.Zero;
1745 SendFullUpdateToAllClients(); 1745 SendFullUpdateToAllClients();
1746 1746
1747 HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? 1747 HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ??
1748 } 1748 }
1749 //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); 1749 //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false);
1750 m_requestedSitTargetUUID = UUID.Zero; 1750 m_requestedSitTargetUUID = UUID.Zero;
1751 } 1751 }
1752 /* 1752 /*
1753 else 1753 else
1754 { 1754 {
1755 //ControllingClient.SendAlertMessage("Autopilot cancelled"); 1755 //ControllingClient.SendAlertMessage("Autopilot cancelled");
1756 //SendTerseUpdateToAllClients(); 1756 //SendTerseUpdateToAllClients();
1757 //PrimitiveBaseShape proxy = PrimitiveBaseShape.Default; 1757 //PrimitiveBaseShape proxy = PrimitiveBaseShape.Default;
1758 //proxy.PCode = (byte)PCode.ParticleSystem; 1758 //proxy.PCode = (byte)PCode.ParticleSystem;
1759 ////uint nextUUID = m_scene.NextLocalId; 1759 ////uint nextUUID = m_scene.NextLocalId;
1760 1760
1761 //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, Quaternion.Identity, proxy); 1761 //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, Quaternion.Identity, proxy);
1762 //if (proxyObjectGroup != null) 1762 //if (proxyObjectGroup != null)
1763 //{ 1763 //{
1764 //proxyObjectGroup.SendGroupFullUpdate(); 1764 //proxyObjectGroup.SendGroupFullUpdate();
1765 //ControllingClient.SendSitResponse(UUID.Zero, m_autoPilotTarget, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); 1765 //ControllingClient.SendSitResponse(UUID.Zero, m_autoPilotTarget, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false);
1766 //m_scene.DeleteSceneObject(proxyObjectGroup); 1766 //m_scene.DeleteSceneObject(proxyObjectGroup);
1767 //} 1767 //}
1768 } 1768 }
1769 */ 1769 */
1770 m_autoPilotTarget = Vector3.Zero; 1770 m_autoPilotTarget = Vector3.Zero;
1771 m_autopilotMoving = false; 1771 m_autopilotMoving = false;
1772 } 1772 }
1773 } 1773 }
1774 /// <summary> 1774 /// <summary>
1775 /// Perform the logic necessary to stand the avatar up. This method also executes 1775 /// Perform the logic necessary to stand the avatar up. This method also executes
1776 /// the stand animation. 1776 /// the stand animation.
1777 /// </summary> 1777 /// </summary>
1778 public void StandUp() 1778 public void StandUp()
1779 { 1779 {
1780 SitGround = false; 1780 SitGround = false;
1781 1781
1782 if (m_parentID != 0) 1782 if (m_parentID != 0)
1783 { 1783 {
1784 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 1784 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
1785 if (part != null) 1785 if (part != null)
1786 { 1786 {
1787 part.TaskInventory.LockItemsForRead(true); 1787 part.TaskInventory.LockItemsForRead(true);
1788 TaskInventoryDictionary taskIDict = part.TaskInventory; 1788 TaskInventoryDictionary taskIDict = part.TaskInventory;
1789 if (taskIDict != null) 1789 if (taskIDict != null)
1790 { 1790 {
1791 foreach (UUID taskID in taskIDict.Keys) 1791 foreach (UUID taskID in taskIDict.Keys)
1792 { 1792 {
1793 UnRegisterControlEventsToScript(LocalId, taskID); 1793 UnRegisterControlEventsToScript(LocalId, taskID);
1794 taskIDict[taskID].PermsMask &= ~( 1794 taskIDict[taskID].PermsMask &= ~(
1795 2048 | //PERMISSION_CONTROL_CAMERA 1795 2048 | //PERMISSION_CONTROL_CAMERA
1796 4); // PERMISSION_TAKE_CONTROLS 1796 4); // PERMISSION_TAKE_CONTROLS
1797 } 1797 }
1798 } 1798 }
1799 part.TaskInventory.LockItemsForRead(false); 1799 part.TaskInventory.LockItemsForRead(false);
1800 // Reset sit target. 1800 // Reset sit target.
1801 if (part.GetAvatarOnSitTarget() == UUID) 1801 if (part.GetAvatarOnSitTarget() == UUID)
1802 part.SetAvatarOnSitTarget(UUID.Zero); 1802 part.SetAvatarOnSitTarget(UUID.Zero);
1803 m_parentPosition = part.GetWorldPosition(); 1803 m_parentPosition = part.GetWorldPosition();
1804 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 1804 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
1805 } 1805 }
1806 // part.GetWorldRotation() is the rotation of the object being sat on 1806 // part.GetWorldRotation() is the rotation of the object being sat on
1807 // Rotation is the sittiing Av's rotation 1807 // Rotation is the sittiing Av's rotation
1808 1808
1809 Quaternion partRot; 1809 Quaternion partRot;
1810// if (part.LinkNum == 1) 1810// if (part.LinkNum == 1)
1811// { // Root prim of linkset 1811// { // Root prim of linkset
1812// partRot = part.ParentGroup.RootPart.RotationOffset; 1812// partRot = part.ParentGroup.RootPart.RotationOffset;
1813// } 1813// }
1814// else 1814// else
1815// { // single or child prim 1815// { // single or child prim
1816 1816
1817// } 1817// }
1818 if (part == null) //CW: Part may be gone. llDie() for example. 1818 if (part == null) //CW: Part may be gone. llDie() for example.
1819 { 1819 {
1820 partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); 1820 partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
1821 } 1821 }
1822 else 1822 else
1823 { 1823 {
1824 partRot = part.GetWorldRotation(); 1824 partRot = part.GetWorldRotation();
1825 } 1825 }
1826 1826
1827 Quaternion partIRot = Quaternion.Inverse(partRot); 1827 Quaternion partIRot = Quaternion.Inverse(partRot);
1828 1828
1829 Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av 1829 Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av
1830 Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av 1830 Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av
1831 1831
1832 1832
1833 if (m_physicsActor == null) 1833 if (m_physicsActor == null)
1834 { 1834 {
1835 AddToPhysicalScene(false); 1835 AddToPhysicalScene(false);
1836 } 1836 }
1837 //CW: If the part isn't null then we can set the current position 1837 //CW: If the part isn't null then we can set the current position
1838 if (part != null) 1838 if (part != null)
1839 { 1839 {
1840 Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! 1840 Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset!
1841 AbsolutePosition = avWorldStandUp; //KF: Fix stand up. 1841 AbsolutePosition = avWorldStandUp; //KF: Fix stand up.
1842 part.IsOccupied = false; 1842 part.IsOccupied = false;
1843 part.ParentGroup.DeleteAvatar(ControllingClient.AgentId); 1843 part.ParentGroup.DeleteAvatar(ControllingClient.AgentId);
1844 } 1844 }
1845 else 1845 else
1846 { 1846 {
1847 //CW: Since the part doesn't exist, a coarse standup position isn't an issue 1847 //CW: Since the part doesn't exist, a coarse standup position isn't an issue
1848 AbsolutePosition = m_lastWorldPosition; 1848 AbsolutePosition = m_lastWorldPosition;
1849 } 1849 }
1850 1850
1851 m_parentPosition = Vector3.Zero; 1851 m_parentPosition = Vector3.Zero;
1852 m_parentID = 0; 1852 m_parentID = 0;
1853 m_linkedPrim = UUID.Zero; 1853 m_linkedPrim = UUID.Zero;
1854 m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); 1854 m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
1855 SendFullUpdateToAllClients(); 1855 SendFullUpdateToAllClients();
1856 m_requestedSitTargetID = 0; 1856 m_requestedSitTargetID = 0;
1857 1857
1858 if ((m_physicsActor != null) && (m_avHeight > 0)) 1858 if ((m_physicsActor != null) && (m_avHeight > 0))
1859 { 1859 {
1860 SetHeight(m_avHeight); 1860 SetHeight(m_avHeight);
1861 } 1861 }
1862 } 1862 }
1863 Animator.TrySetMovementAnimation("STAND"); 1863 Animator.TrySetMovementAnimation("STAND");
1864 } 1864 }
1865 1865
1866 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) 1866 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID)
1867 { 1867 {
1868 SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID); 1868 SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID);
1869 if (targetPart == null) 1869 if (targetPart == null)
1870 return null; 1870 return null;
1871 1871
1872 // If the primitive the player clicked on has a sit target and that sit target is not full, that sit target is used. 1872 // If the primitive the player clicked on has a sit target and that sit target is not full, that sit target is used.
1873 // If the primitive the player clicked on has no sit target, and one or more other linked objects have sit targets that are not full, the sit target of the object with the lowest link number will be used. 1873 // If the primitive the player clicked on has no sit target, and one or more other linked objects have sit targets that are not full, the sit target of the object with the lowest link number will be used.
1874 1874
1875 // Get our own copy of the part array, and sort into the order we want to test 1875 // Get our own copy of the part array, and sort into the order we want to test
1876 SceneObjectPart[] partArray = targetPart.ParentGroup.GetParts(); 1876 SceneObjectPart[] partArray = targetPart.ParentGroup.GetParts();
1877 Array.Sort(partArray, delegate(SceneObjectPart p1, SceneObjectPart p2) 1877 Array.Sort(partArray, delegate(SceneObjectPart p1, SceneObjectPart p2)
1878 { 1878 {
1879 // we want the originally selected part first, then the rest in link order -- so make the selected part link num (-1) 1879 // we want the originally selected part first, then the rest in link order -- so make the selected part link num (-1)
1880 int linkNum1 = p1==targetPart ? -1 : p1.LinkNum; 1880 int linkNum1 = p1==targetPart ? -1 : p1.LinkNum;
1881 int linkNum2 = p2==targetPart ? -1 : p2.LinkNum; 1881 int linkNum2 = p2==targetPart ? -1 : p2.LinkNum;
1882 return linkNum1 - linkNum2; 1882 return linkNum1 - linkNum2;
1883 } 1883 }
1884 ); 1884 );
1885 1885
1886 //look for prims with explicit sit targets that are available 1886 //look for prims with explicit sit targets that are available
1887 foreach (SceneObjectPart part in partArray) 1887 foreach (SceneObjectPart part in partArray)
1888 { 1888 {
1889 // Is a sit target available? 1889 // Is a sit target available?
1890 Vector3 avSitOffSet = part.SitTargetPosition; 1890 Vector3 avSitOffSet = part.SitTargetPosition;
1891 Quaternion avSitOrientation = part.SitTargetOrientation; 1891 Quaternion avSitOrientation = part.SitTargetOrientation;
1892 UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); 1892 UUID avOnTargetAlready = part.GetAvatarOnSitTarget();
1893 bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero); 1893 bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero);
1894 bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. 1894 bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored.
1895 if (SitTargetisSet && !SitTargetOccupied) 1895 if (SitTargetisSet && !SitTargetOccupied)
1896 { 1896 {
1897 //switch the target to this prim 1897 //switch the target to this prim
1898 return part; 1898 return part;
1899 } 1899 }
1900 } 1900 }
1901 1901
1902 // no explicit sit target found - use original target 1902 // no explicit sit target found - use original target
1903 return targetPart; 1903 return targetPart;
1904 } 1904 }
1905 1905
1906 private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) 1906 private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation)
1907 { 1907 {
1908 bool autopilot = true; 1908 bool autopilot = true;
1909 Vector3 autopilotTarget = new Vector3(); 1909 Vector3 autopilotTarget = new Vector3();
1910 Quaternion sitOrientation = Quaternion.Identity; 1910 Quaternion sitOrientation = Quaternion.Identity;
1911 Vector3 pos = new Vector3(); 1911 Vector3 pos = new Vector3();
1912 Vector3 cameraEyeOffset = Vector3.Zero; 1912 Vector3 cameraEyeOffset = Vector3.Zero;
1913 Vector3 cameraAtOffset = Vector3.Zero; 1913 Vector3 cameraAtOffset = Vector3.Zero;
1914 bool forceMouselook = false; 1914 bool forceMouselook = false;
1915 1915
1916 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); 1916 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
1917 SceneObjectPart part = FindNextAvailableSitTarget(targetID); 1917 SceneObjectPart part = FindNextAvailableSitTarget(targetID);
1918 if (part == null) return; 1918 if (part == null) return;
1919 1919
1920 // TODO: determine position to sit at based on scene geometry; don't trust offset from client 1920 // TODO: determine position to sit at based on scene geometry; don't trust offset from client
1921 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it 1921 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
1922 1922
1923 // part is the prim to sit on 1923 // part is the prim to sit on
1924 // offset is the world-ref vector distance from that prim center to the click-spot 1924 // offset is the world-ref vector distance from that prim center to the click-spot
1925 // UUID is the UUID of the Avatar doing the clicking 1925 // UUID is the UUID of the Avatar doing the clicking
1926 1926
1927 m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation 1927 m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation
1928 1928
1929 // Is a sit target available? 1929 // Is a sit target available?
1930 Vector3 avSitOffSet = part.SitTargetPosition; 1930 Vector3 avSitOffSet = part.SitTargetPosition;
1931 Quaternion avSitOrientation = part.SitTargetOrientation; 1931 Quaternion avSitOrientation = part.SitTargetOrientation;
1932 1932
1933 bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. 1933 bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored.
1934 // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); 1934 // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation());
1935 Quaternion partRot; 1935 Quaternion partRot;
1936// if (part.LinkNum == 1) 1936// if (part.LinkNum == 1)
1937// { // Root prim of linkset 1937// { // Root prim of linkset
1938// partRot = part.ParentGroup.RootPart.RotationOffset; 1938// partRot = part.ParentGroup.RootPart.RotationOffset;
1939// } 1939// }
1940// else 1940// else
1941// { // single or child prim 1941// { // single or child prim
1942 partRot = part.GetWorldRotation(); 1942 partRot = part.GetWorldRotation();
1943// } 1943// }
1944 Quaternion partIRot = Quaternion.Inverse(partRot); 1944 Quaternion partIRot = Quaternion.Inverse(partRot);
1945//Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); 1945//Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet);
1946 // Sit analysis rewritten by KF 091125 1946 // Sit analysis rewritten by KF 091125
1947 if (SitTargetisSet) // scipted sit 1947 if (SitTargetisSet) // scipted sit
1948 { 1948 {
1949 if (!part.IsOccupied) 1949 if (!part.IsOccupied)
1950 { 1950 {
1951//Console.WriteLine("Scripted, unoccupied"); 1951//Console.WriteLine("Scripted, unoccupied");
1952 part.SetAvatarOnSitTarget(UUID); // set that Av will be on it 1952 part.SetAvatarOnSitTarget(UUID); // set that Av will be on it
1953 offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one 1953 offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one
1954 1954
1955 Quaternion nrot = avSitOrientation; 1955 Quaternion nrot = avSitOrientation;
1956 if (!part.IsRoot) 1956 if (!part.IsRoot)
1957 { 1957 {
1958 nrot = part.RotationOffset * avSitOrientation; 1958 nrot = part.RotationOffset * avSitOrientation;
1959 } 1959 }
1960 sitOrientation = nrot; // Change rotatione to the scripted one 1960 sitOrientation = nrot; // Change rotatione to the scripted one
1961 OffsetRotation = nrot; 1961 OffsetRotation = nrot;
1962 autopilot = false; // Jump direct to scripted llSitPos() 1962 autopilot = false; // Jump direct to scripted llSitPos()
1963 } 1963 }
1964 else 1964 else
1965 { 1965 {
1966//Console.WriteLine("Scripted, occupied"); 1966//Console.WriteLine("Scripted, occupied");
1967 return; 1967 return;
1968 } 1968 }
1969 } 1969 }
1970 else // Not Scripted 1970 else // Not Scripted
1971 { 1971 {
1972 if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) ) 1972 if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) )
1973 { 1973 {
1974 // large prim & offset, ignore if other Avs sitting 1974 // large prim & offset, ignore if other Avs sitting
1975// offset.Z -= 0.05f; 1975// offset.Z -= 0.05f;
1976 m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked 1976 m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked
1977 autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point 1977 autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point
1978 1978
1979//Console.WriteLine(" offset ={0}", offset); 1979//Console.WriteLine(" offset ={0}", offset);
1980//Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos); 1980//Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos);
1981//Console.WriteLine(" autopilotTarget={0}", autopilotTarget); 1981//Console.WriteLine(" autopilotTarget={0}", autopilotTarget);
1982 1982
1983 } 1983 }
1984 else // small offset 1984 else // small offset
1985 { 1985 {
1986//Console.WriteLine("Small offset"); 1986//Console.WriteLine("Small offset");
1987 if (!part.IsOccupied) 1987 if (!part.IsOccupied)
1988 { 1988 {
1989 m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center 1989 m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center
1990 autopilotTarget = part.AbsolutePosition; 1990 autopilotTarget = part.AbsolutePosition;
1991//Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget); 1991//Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget);
1992 } 1992 }
1993 else return; // occupied small 1993 else return; // occupied small
1994 } // end large/small 1994 } // end large/small
1995 } // end Scripted/not 1995 } // end Scripted/not
1996 cameraAtOffset = part.GetCameraAtOffset(); 1996 cameraAtOffset = part.GetCameraAtOffset();
1997 cameraEyeOffset = part.GetCameraEyeOffset(); 1997 cameraEyeOffset = part.GetCameraEyeOffset();
1998 forceMouselook = part.GetForceMouselook(); 1998 forceMouselook = part.GetForceMouselook();
1999 if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // 1999 if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); //
2000 if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // 2000 if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); //
2001 2001
2002 if (m_physicsActor != null) 2002 if (m_physicsActor != null)
2003 { 2003 {
2004 // If we're not using the client autopilot, we're immediately warping the avatar to the location 2004 // If we're not using the client autopilot, we're immediately warping the avatar to the location
2005 // We can remove the physicsActor until they stand up. 2005 // We can remove the physicsActor until they stand up.
2006 m_sitAvatarHeight = m_physicsActor.Size.Z; 2006 m_sitAvatarHeight = m_physicsActor.Size.Z;
2007 if (autopilot) 2007 if (autopilot)
2008 { // its not a scripted sit 2008 { // its not a scripted sit
2009// if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5) 2009// if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5)
2010 if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) ) 2010 if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 10.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 10.0f) )
2011 { 2011 {
2012 autopilot = false; // close enough 2012 autopilot = false; // close enough
2013 m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup. 2013 m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup.
2014 Not using the part's position because returning the AV to the last known standing 2014 Not using the part's position because returning the AV to the last known standing
2015 position is likely to be more friendly, isn't it? */ 2015 position is likely to be more friendly, isn't it? */
2016 RemoveFromPhysicalScene(); 2016 RemoveFromPhysicalScene();
2017 AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target 2017 Velocity = Vector3.Zero;
2018 } // else the autopilot will get us close 2018 AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target
2019 } 2019 } // else the autopilot will get us close
2020 else 2020 }
2021 { // its a scripted sit 2021 else
2022 m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup. 2022 { // its a scripted sit
2023 I *am* using the part's position this time because we have no real idea how far away 2023 m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup.
2024 the avatar is from the sit target. */ 2024 I *am* using the part's position this time because we have no real idea how far away
2025 RemoveFromPhysicalScene(); 2025 the avatar is from the sit target. */
2026 } 2026 RemoveFromPhysicalScene();
2027 } 2027 Velocity = Vector3.Zero;
2028 else return; // physactor is null! 2028 }
2029 2029 }
2030 Vector3 offsetr; // = offset * partIRot; 2030 else return; // physactor is null!
2031 // KF: In a linkset, offsetr needs to be relative to the group root! 091208 2031
2032 // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); 2032 Vector3 offsetr; // = offset * partIRot;
2033 // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error. 2033 // KF: In a linkset, offsetr needs to be relative to the group root! 091208
2034 // { // Single, or Root prim of linkset, target is ClickOffset * RootRot 2034 // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot);
2035 //offsetr = offset * partIRot; 2035 // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error.
2036// 2036 // { // Single, or Root prim of linkset, target is ClickOffset * RootRot
2037 // else 2037 //offsetr = offset * partIRot;
2038 // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) 2038//
2039 // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + 2039 // else
2040 // (offset * partRot); 2040 // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot)
2041 // } 2041 // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) +
2042 2042 // (offset * partRot);
2043//Console.WriteLine(" "); 2043 // }
2044//Console.WriteLine("link number ={0}", part.LinkNum); 2044
2045//Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); 2045//Console.WriteLine(" ");
2046//Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); 2046//Console.WriteLine("link number ={0}", part.LinkNum);
2047//Console.WriteLine("Click offst ={0}", offset); 2047//Console.WriteLine("Prim offset ={0}", part.OffsetPosition );
2048//Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); 2048//Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset);
2049//Console.WriteLine("offsetr ={0}", offsetr); 2049//Console.WriteLine("Click offst ={0}", offset);
2050//Console.WriteLine("Camera At ={0}", cameraAtOffset); 2050//Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation());
2051//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); 2051//Console.WriteLine("offsetr ={0}", offsetr);
2052 2052//Console.WriteLine("Camera At ={0}", cameraAtOffset);
2053 //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child 2053//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
2054 ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); 2054
2055 2055 //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child
2056 m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target 2056 ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
2057 // This calls HandleAgentSit twice, once from here, and the client calls 2057
2058 // HandleAgentSit itself after it gets to the location 2058 m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
2059 // It doesn't get to the location until we've moved them there though 2059 // This calls HandleAgentSit twice, once from here, and the client calls
2060 // which happens in HandleAgentSit :P 2060 // HandleAgentSit itself after it gets to the location
2061 m_autopilotMoving = autopilot; 2061 // It doesn't get to the location until we've moved them there though
2062 m_autoPilotTarget = autopilotTarget; 2062 // which happens in HandleAgentSit :P
2063 m_sitAtAutoTarget = autopilot; 2063 m_autopilotMoving = autopilot;
2064 m_initialSitTarget = autopilotTarget; 2064 m_autoPilotTarget = autopilotTarget;
2065 if (!autopilot) 2065 m_sitAtAutoTarget = autopilot;
2066 HandleAgentSit(remoteClient, UUID); 2066 m_initialSitTarget = autopilotTarget;
2067 } 2067 if (!autopilot)
2068 2068 HandleAgentSit(remoteClient, UUID);
2069 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) 2069 }
2070 { 2070
2071 if (m_parentID != 0) 2071 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
2072 { 2072 {
2073 StandUp(); 2073 if (m_parentID != 0)
2074 } 2074 {
2075 m_nextSitAnimation = "SIT"; 2075 StandUp();
2076 2076 }
2077 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); 2077 m_nextSitAnimation = "SIT";
2078 SceneObjectPart part = FindNextAvailableSitTarget(targetID); 2078
2079 2079 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
2080 if (part != null) 2080 SceneObjectPart part = FindNextAvailableSitTarget(targetID);
2081 { 2081
2082 if (!String.IsNullOrEmpty(part.SitAnimation)) 2082 if (part != null)
2083 { 2083 {
2084 m_nextSitAnimation = part.SitAnimation; 2084 if (!String.IsNullOrEmpty(part.SitAnimation))
2085 } 2085 {
2086 m_requestedSitTargetID = part.LocalId; 2086 m_nextSitAnimation = part.SitAnimation;
2087 //m_requestedSitOffset = offset; 2087 }
2088 m_requestedSitTargetUUID = targetID; 2088 m_requestedSitTargetID = part.LocalId;
2089 2089 //m_requestedSitOffset = offset;
2090 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); 2090 m_requestedSitTargetUUID = targetID;
2091 2091
2092 if (m_scene.PhysicsScene.SupportsRayCast()) 2092 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
2093 { 2093
2094 //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); 2094 if (m_scene.PhysicsScene.SupportsRayCast())
2095 //SitRayCastAvatarPosition(part); 2095 {
2096 //return; 2096 //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
2097 } 2097 //SitRayCastAvatarPosition(part);
2098 } 2098 //return;
2099 else 2099 }
2100 { 2100 }
2101 2101 else
2102 m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); 2102 {
2103 } 2103
2104 2104 m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
2105 2105 }
2106 2106
2107 SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); 2107
2108 } 2108
2109 /* 2109 SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity);
2110 public void SitRayCastAvatarPosition(SceneObjectPart part) 2110 }
2111 { 2111 /*
2112 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2112 public void SitRayCastAvatarPosition(SceneObjectPart part)
2113 Vector3 StartRayCastPosition = AbsolutePosition; 2113 {
2114 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); 2114 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2115 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); 2115 Vector3 StartRayCastPosition = AbsolutePosition;
2116 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); 2116 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2117 } 2117 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2118 2118 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse);
2119 public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2119 }
2120 { 2120
2121 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); 2121 public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
2122 if (part != null) 2122 {
2123 { 2123 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2124 if (hitYN) 2124 if (part != null)
2125 { 2125 {
2126 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) 2126 if (hitYN)
2127 { 2127 {
2128 SitRaycastFindEdge(collisionPoint, normal); 2128 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2129 m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); 2129 {
2130 } 2130 SitRaycastFindEdge(collisionPoint, normal);
2131 else 2131 m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2132 { 2132 }
2133 SitRayCastAvatarPositionCameraZ(part); 2133 else
2134 } 2134 {
2135 } 2135 SitRayCastAvatarPositionCameraZ(part);
2136 else 2136 }
2137 { 2137 }
2138 SitRayCastAvatarPositionCameraZ(part); 2138 else
2139 } 2139 {
2140 } 2140 SitRayCastAvatarPositionCameraZ(part);
2141 else 2141 }
2142 { 2142 }
2143 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2143 else
2144 m_requestedSitTargetUUID = UUID.Zero; 2144 {
2145 m_requestedSitTargetID = 0; 2145 ControllingClient.SendAlertMessage("Sit position no longer exists");
2146 m_requestedSitOffset = Vector3.Zero; 2146 m_requestedSitTargetUUID = UUID.Zero;
2147 } 2147 m_requestedSitTargetID = 0;
2148 2148 m_requestedSitOffset = Vector3.Zero;
2149 } 2149 }
2150 2150
2151 public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) 2151 }
2152 { 2152
2153 // Next, try to raycast from the camera Z position 2153 public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part)
2154 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2154 {
2155 Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; 2155 // Next, try to raycast from the camera Z position
2156 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); 2156 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2157 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); 2157 Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z;
2158 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); 2158 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2159 } 2159 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2160 2160 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse);
2161 public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2161 }
2162 { 2162
2163 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); 2163 public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
2164 if (part != null) 2164 {
2165 { 2165 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2166 if (hitYN) 2166 if (part != null)
2167 { 2167 {
2168 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) 2168 if (hitYN)
2169 { 2169 {
2170 SitRaycastFindEdge(collisionPoint, normal); 2170 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2171 m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); 2171 {
2172 } 2172 SitRaycastFindEdge(collisionPoint, normal);
2173 else 2173 m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2174 { 2174 }
2175 SitRayCastCameraPosition(part); 2175 else
2176 } 2176 {
2177 } 2177 SitRayCastCameraPosition(part);
2178 else 2178 }
2179 { 2179 }
2180 SitRayCastCameraPosition(part); 2180 else
2181 } 2181 {
2182 } 2182 SitRayCastCameraPosition(part);
2183 else 2183 }
2184 { 2184 }
2185 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2185 else
2186 m_requestedSitTargetUUID = UUID.Zero; 2186 {
2187 m_requestedSitTargetID = 0; 2187 ControllingClient.SendAlertMessage("Sit position no longer exists");
2188 m_requestedSitOffset = Vector3.Zero; 2188 m_requestedSitTargetUUID = UUID.Zero;
2189 } 2189 m_requestedSitTargetID = 0;
2190 2190 m_requestedSitOffset = Vector3.Zero;
2191 } 2191 }
2192 2192
2193 public void SitRayCastCameraPosition(SceneObjectPart part) 2193 }
2194 { 2194
2195 // Next, try to raycast from the camera position 2195 public void SitRayCastCameraPosition(SceneObjectPart part)
2196 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2196 {
2197 Vector3 StartRayCastPosition = CameraPosition; 2197 // Next, try to raycast from the camera position
2198 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); 2198 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2199 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); 2199 Vector3 StartRayCastPosition = CameraPosition;
2200 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); 2200 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2201 } 2201 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2202 2202 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse);
2203 public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2203 }
2204 { 2204
2205 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); 2205 public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
2206 if (part != null) 2206 {
2207 { 2207 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2208 if (hitYN) 2208 if (part != null)
2209 { 2209 {
2210 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) 2210 if (hitYN)
2211 { 2211 {
2212 SitRaycastFindEdge(collisionPoint, normal); 2212 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2213 m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); 2213 {
2214 } 2214 SitRaycastFindEdge(collisionPoint, normal);
2215 else 2215 m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2216 { 2216 }
2217 SitRayHorizontal(part); 2217 else
2218 } 2218 {
2219 } 2219 SitRayHorizontal(part);
2220 else 2220 }
2221 { 2221 }
2222 SitRayHorizontal(part); 2222 else
2223 } 2223 {
2224 } 2224 SitRayHorizontal(part);
2225 else 2225 }
2226 { 2226 }
2227 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2227 else
2228 m_requestedSitTargetUUID = UUID.Zero; 2228 {
2229 m_requestedSitTargetID = 0; 2229 ControllingClient.SendAlertMessage("Sit position no longer exists");
2230 m_requestedSitOffset = Vector3.Zero; 2230 m_requestedSitTargetUUID = UUID.Zero;
2231 } 2231 m_requestedSitTargetID = 0;
2232 2232 m_requestedSitOffset = Vector3.Zero;
2233 } 2233 }
2234 2234
2235 public void SitRayHorizontal(SceneObjectPart part) 2235 }
2236 { 2236
2237 // Next, try to raycast from the avatar position to fwd 2237 public void SitRayHorizontal(SceneObjectPart part)
2238 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2238 {
2239 Vector3 StartRayCastPosition = CameraPosition; 2239 // Next, try to raycast from the avatar position to fwd
2240 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); 2240 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2241 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); 2241 Vector3 StartRayCastPosition = CameraPosition;
2242 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); 2242 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2243 } 2243 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2244 2244 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse);
2245 public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2245 }
2246 { 2246
2247 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); 2247 public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
2248 if (part != null) 2248 {
2249 { 2249 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2250 if (hitYN) 2250 if (part != null)
2251 { 2251 {
2252 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) 2252 if (hitYN)
2253 { 2253 {
2254 SitRaycastFindEdge(collisionPoint, normal); 2254 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2255 m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); 2255 {
2256 // Next, try to raycast from the camera position 2256 SitRaycastFindEdge(collisionPoint, normal);
2257 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2257 m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2258 Vector3 StartRayCastPosition = CameraPosition; 2258 // Next, try to raycast from the camera position
2259 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); 2259 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2260 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); 2260 Vector3 StartRayCastPosition = CameraPosition;
2261 //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); 2261 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2262 } 2262 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2263 else 2263 //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition);
2264 { 2264 }
2265 ControllingClient.SendAlertMessage("Sit position not accessable."); 2265 else
2266 m_requestedSitTargetUUID = UUID.Zero; 2266 {
2267 m_requestedSitTargetID = 0; 2267 ControllingClient.SendAlertMessage("Sit position not accessable.");
2268 m_requestedSitOffset = Vector3.Zero; 2268 m_requestedSitTargetUUID = UUID.Zero;
2269 } 2269 m_requestedSitTargetID = 0;
2270 } 2270 m_requestedSitOffset = Vector3.Zero;
2271 else 2271 }
2272 { 2272 }
2273 ControllingClient.SendAlertMessage("Sit position not accessable."); 2273 else
2274 m_requestedSitTargetUUID = UUID.Zero; 2274 {
2275 m_requestedSitTargetID = 0; 2275 ControllingClient.SendAlertMessage("Sit position not accessable.");
2276 m_requestedSitOffset = Vector3.Zero; 2276 m_requestedSitTargetUUID = UUID.Zero;
2277 } 2277 m_requestedSitTargetID = 0;
2278 } 2278 m_requestedSitOffset = Vector3.Zero;
2279 else 2279 }
2280 { 2280 }
2281 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2281 else
2282 m_requestedSitTargetUUID = UUID.Zero; 2282 {
2283 m_requestedSitTargetID = 0; 2283 ControllingClient.SendAlertMessage("Sit position no longer exists");
2284 m_requestedSitOffset = Vector3.Zero; 2284 m_requestedSitTargetUUID = UUID.Zero;
2285 } 2285 m_requestedSitTargetID = 0;
2286 2286 m_requestedSitOffset = Vector3.Zero;
2287 } 2287 }
2288 2288
2289 private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) 2289 }
2290 { 2290
2291 int i = 0; 2291 private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal)
2292 //throw new NotImplementedException(); 2292 {
2293 //m_requestedSitTargetUUID = UUID.Zero; 2293 int i = 0;
2294 //m_requestedSitTargetID = 0; 2294 //throw new NotImplementedException();
2295 //m_requestedSitOffset = Vector3.Zero; 2295 //m_requestedSitTargetUUID = UUID.Zero;
2296 2296 //m_requestedSitTargetID = 0;
2297 SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); 2297 //m_requestedSitOffset = Vector3.Zero;
2298 } 2298
2299 */ 2299 SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity);
2300 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation) 2300 }
2301 { 2301 */
2302 if (m_parentID != 0) 2302 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation)
2303 { 2303 {
2304 StandUp(); 2304 if (m_parentID != 0)
2305 } 2305 {
2306 if (!String.IsNullOrEmpty(sitAnimation)) 2306 StandUp();
2307 { 2307 }
2308 m_nextSitAnimation = sitAnimation; 2308 if (!String.IsNullOrEmpty(sitAnimation))
2309 } 2309 {
2310 else 2310 m_nextSitAnimation = sitAnimation;
2311 { 2311 }
2312 m_nextSitAnimation = "SIT"; 2312 else
2313 } 2313 {
2314 2314 m_nextSitAnimation = "SIT";
2315 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); 2315 }
2316 SceneObjectPart part = FindNextAvailableSitTarget(targetID); 2316
2317 if (part != null) 2317 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
2318 { 2318 SceneObjectPart part = FindNextAvailableSitTarget(targetID);
2319 m_requestedSitTargetID = part.LocalId; 2319 if (part != null)
2320 //m_requestedSitOffset = offset; 2320 {
2321 m_requestedSitTargetUUID = targetID; 2321 m_requestedSitTargetID = part.LocalId;
2322 2322 //m_requestedSitOffset = offset;
2323 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); 2323 m_requestedSitTargetUUID = targetID;
2324 2324
2325 if (m_scene.PhysicsScene.SupportsRayCast()) 2325 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
2326 { 2326
2327 //SitRayCastAvatarPosition(part); 2327 if (m_scene.PhysicsScene.SupportsRayCast())
2328 //return; 2328 {
2329 } 2329 //SitRayCastAvatarPosition(part);
2330 } 2330 //return;
2331 else 2331 }
2332 { 2332 }
2333 m_log.Warn("Sit requested on unknown object: " + targetID); 2333 else
2334 } 2334 {
2335 2335 m_log.Warn("Sit requested on unknown object: " + targetID);
2336 SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); 2336 }
2337 } 2337
2338 2338 SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity);
2339 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) 2339 }
2340 { 2340
2341 if (!String.IsNullOrEmpty(m_nextSitAnimation)) 2341 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
2342 { 2342 {
2343 HandleAgentSit(remoteClient, agentID, m_nextSitAnimation); 2343 if (!String.IsNullOrEmpty(m_nextSitAnimation))
2344 } 2344 {
2345 else 2345 HandleAgentSit(remoteClient, agentID, m_nextSitAnimation);
2346 { 2346 }
2347 HandleAgentSit(remoteClient, agentID, "SIT"); 2347 else
2348 } 2348 {
2349 } 2349 HandleAgentSit(remoteClient, agentID, "SIT");
2350 2350 }
2351 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation) 2351 }
2352 { 2352
2353 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 2353 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation)
2354 2354 {
2355 if (m_sitAtAutoTarget || !m_autopilotMoving) 2355 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2356 { 2356
2357 if (part != null) 2357 if (m_sitAtAutoTarget || !m_autopilotMoving)
2358 { 2358 {
2359//Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation()); 2359 if (part != null)
2360 if (part.GetAvatarOnSitTarget() == UUID) 2360 {
2361 { 2361//Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation());
2362//Console.WriteLine("Scripted Sit"); 2362 if (part.GetAvatarOnSitTarget() == UUID)
2363 // Scripted sit 2363 {
2364 Vector3 sitTargetPos = part.SitTargetPosition; 2364//Console.WriteLine("Scripted Sit");
2365 Quaternion sitTargetOrient = part.SitTargetOrientation; 2365 // Scripted sit
2366 m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); 2366 Vector3 sitTargetPos = part.SitTargetPosition;
2367 m_pos += SIT_TARGET_ADJUSTMENT; 2367 Quaternion sitTargetOrient = part.SitTargetOrientation;
2368 if (!part.IsRoot) 2368 m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z);
2369 { 2369 m_pos += SIT_TARGET_ADJUSTMENT;
2370 m_pos *= part.RotationOffset; 2370 if (!part.IsRoot)
2371 } 2371 {
2372 m_bodyRot = sitTargetOrient; 2372 m_pos *= part.RotationOffset;
2373 m_parentPosition = part.AbsolutePosition; 2373 }
2374 part.IsOccupied = true; 2374 m_bodyRot = sitTargetOrient;
2375 part.ParentGroup.AddAvatar(agentID); 2375 m_parentPosition = part.AbsolutePosition;
2376Console.WriteLine("Scripted Sit ofset {0}", m_pos); 2376 part.IsOccupied = true;
2377 } 2377 part.ParentGroup.AddAvatar(agentID);
2378 else 2378Console.WriteLine("Scripted Sit ofset {0}", m_pos);
2379 { 2379 }
2380 // if m_avUnscriptedSitPos is zero then Av sits above center 2380 else
2381 // Else Av sits at m_avUnscriptedSitPos 2381 {
2382 2382 // if m_avUnscriptedSitPos is zero then Av sits above center
2383 // Non-scripted sit by Kitto Flora 21Nov09 2383 // Else Av sits at m_avUnscriptedSitPos
2384 // Calculate angle of line from prim to Av 2384
2385 Quaternion partIRot; 2385 // Non-scripted sit by Kitto Flora 21Nov09
2386// if (part.LinkNum == 1) 2386 // Calculate angle of line from prim to Av
2387// { // Root prim of linkset 2387 Quaternion partIRot;
2388// partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); 2388// if (part.LinkNum == 1)
2389// } 2389// { // Root prim of linkset
2390// else 2390// partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset);
2391// { // single or child prim 2391// }
2392 partIRot = Quaternion.Inverse(part.GetWorldRotation()); 2392// else
2393// } 2393// { // single or child prim
2394 Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; 2394 partIRot = Quaternion.Inverse(part.GetWorldRotation());
2395 float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); 2395// }
2396 float x_diff = ( m_avInitialPos.X - sitTargetPos.X); 2396 Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos;
2397 if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 2397 float y_diff = (m_avInitialPos.Y - sitTargetPos.Y);
2398 if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 2398 float x_diff = ( m_avInitialPos.X - sitTargetPos.X);
2399 float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); 2399 if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0
2400 // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. 2400 if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0
2401 // Av sits at world euler <0,0, z>, translated by part rotation 2401 float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff);
2402 m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click 2402 // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'.
2403 2403 // Av sits at world euler <0,0, z>, translated by part rotation
2404 m_parentPosition = part.AbsolutePosition; 2404 m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click
2405 part.IsOccupied = true; 2405
2406 part.ParentGroup.AddAvatar(agentID); 2406 m_parentPosition = part.AbsolutePosition;
2407 m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation 2407 part.IsOccupied = true;
2408 (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center 2408 part.ParentGroup.AddAvatar(agentID);
2409 (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) + 2409 m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation
2410 m_avUnscriptedSitPos; // adds click offset, if any 2410 (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center
2411 //Set up raytrace to find top surface of prim 2411 (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) +
2412 Vector3 size = part.Scale; 2412 m_avUnscriptedSitPos; // adds click offset, if any
2413 float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); 2413 //Set up raytrace to find top surface of prim
2414 Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); 2414 Vector3 size = part.Scale;
2415 Vector3 down = new Vector3(0f, 0f, -1f); 2415 float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z));
2416//Console.WriteLine("st={0} do={1} ma={2}", start, down, mag); 2416 Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag);
2417 m_scene.PhysicsScene.RaycastWorld( 2417 Vector3 down = new Vector3(0f, 0f, -1f);
2418 start, // Vector3 position, 2418//Console.WriteLine("st={0} do={1} ma={2}", start, down, mag);
2419 down, // Vector3 direction, 2419 m_scene.PhysicsScene.RaycastWorld(
2420 mag, // float length, 2420 start, // Vector3 position,
2421 SitAltitudeCallback); // retMethod 2421 down, // Vector3 direction,
2422 } // end scripted/not 2422 mag, // float length,
2423 } 2423 SitAltitudeCallback); // retMethod
2424 else // no Av 2424 } // end scripted/not
2425 { 2425 }
2426 return; 2426 else // no Av
2427 } 2427 {
2428 } 2428 return;
2429 2429 }
2430 //We want our offsets to reference the root prim, not the child we may have sat on 2430 }
2431 if (!part.IsRoot) 2431
2432 { 2432 //We want our offsets to reference the root prim, not the child we may have sat on
2433 m_parentID = part.ParentGroup.RootPart.LocalId; 2433 if (!part.IsRoot)
2434 m_pos += part.OffsetPosition; 2434 {
2435 } 2435 m_parentID = part.ParentGroup.RootPart.LocalId;
2436 else 2436 m_pos += part.OffsetPosition;
2437 { 2437 }
2438 m_parentID = m_requestedSitTargetID; 2438 else
2439 } 2439 {
2440 2440 m_parentID = m_requestedSitTargetID;
2441 m_linkedPrim = part.UUID; 2441 }
2442 2442
2443 Velocity = Vector3.Zero; 2443 m_linkedPrim = part.UUID;
2444 RemoveFromPhysicalScene(); 2444
2445 2445 Velocity = Vector3.Zero;
2446 Animator.TrySetMovementAnimation(sitAnimation); 2446 RemoveFromPhysicalScene();
2447 SendFullUpdateToAllClients(); 2447 Animator.TrySetMovementAnimation(sitAnimation);
2448 } 2448 SendFullUpdateToAllClients();
2449 2449 SendTerseUpdateToAllClients();
2450 public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal) 2450 }
2451 { 2451
2452 // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer 2452 public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal)
2453 // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height. 2453 {
2454 if(hitYN) 2454 // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer
2455 { 2455 // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height.
2456 // m_pos = Av offset from prim center to make look like on center 2456 if(hitYN)
2457 // m_parentPosition = Actual center pos of prim 2457 {
2458 // collisionPoint = spot on prim where we want to sit 2458 // m_pos = Av offset from prim center to make look like on center
2459 // collisionPoint.Z = global sit surface height 2459 // m_parentPosition = Actual center pos of prim
2460 SceneObjectPart part = m_scene.GetSceneObjectPart(localid); 2460 // collisionPoint = spot on prim where we want to sit
2461 Quaternion partIRot; 2461 // collisionPoint.Z = global sit surface height
2462// if (part.LinkNum == 1) 2462 SceneObjectPart part = m_scene.GetSceneObjectPart(localid);
2463/// { // Root prim of linkset 2463 Quaternion partIRot;
2464// partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); 2464// if (part.LinkNum == 1)
2465// } 2465/// { // Root prim of linkset
2466// else 2466// partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset);
2467// { // single or child prim 2467// }
2468 partIRot = Quaternion.Inverse(part.GetWorldRotation()); 2468// else
2469// } 2469// { // single or child prim
2470 if (m_initialSitTarget != null) 2470 partIRot = Quaternion.Inverse(part.GetWorldRotation());
2471 { 2471// }
2472 float offZ = collisionPoint.Z - m_initialSitTarget.Z; 2472 if (m_initialSitTarget != null)
2473 Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction 2473 {
2474 //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); 2474 float offZ = collisionPoint.Z - m_initialSitTarget.Z;
2475 m_pos += offset; 2475 Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction
2476 // ControllingClient.SendClearFollowCamProperties(part.UUID); 2476 //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset);
2477 } 2477 m_pos += offset;
2478 2478 // ControllingClient.SendClearFollowCamProperties(part.UUID);
2479 } 2479 }
2480 } // End SitAltitudeCallback KF. 2480
2481 2481 }
2482 /// <summary> 2482 } // End SitAltitudeCallback KF.
2483 /// Event handler for the 'Always run' setting on the client 2483
2484 /// Tells the physics plugin to increase speed of movement. 2484 /// <summary>
2485 /// </summary> 2485 /// Event handler for the 'Always run' setting on the client
2486 public void HandleSetAlwaysRun(IClientAPI remoteClient, bool pSetAlwaysRun) 2486 /// Tells the physics plugin to increase speed of movement.
2487 { 2487 /// </summary>
2488 m_setAlwaysRun = pSetAlwaysRun; 2488 public void HandleSetAlwaysRun(IClientAPI remoteClient, bool pSetAlwaysRun)
2489 if (PhysicsActor != null) 2489 {
2490 { 2490 m_setAlwaysRun = pSetAlwaysRun;
2491 PhysicsActor.SetAlwaysRun = pSetAlwaysRun; 2491 if (PhysicsActor != null)
2492 } 2492 {
2493 } 2493 PhysicsActor.SetAlwaysRun = pSetAlwaysRun;
2494 2494 }
2495 public void HandleStartAnim(IClientAPI remoteClient, UUID animID) 2495 }
2496 { 2496
2497 Animator.AddAnimation(animID, UUID.Zero); 2497 public void HandleStartAnim(IClientAPI remoteClient, UUID animID)
2498 } 2498 {
2499 2499 Animator.AddAnimation(animID, UUID.Zero);
2500 public void HandleStopAnim(IClientAPI remoteClient, UUID animID) 2500 }
2501 { 2501
2502 Animator.RemoveAnimation(animID); 2502 public void HandleStopAnim(IClientAPI remoteClient, UUID animID)
2503 } 2503 {
2504 2504 Animator.RemoveAnimation(animID);
2505 /// <summary> 2505 }
2506 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2506
2507 /// </summary> 2507 /// <summary>
2508 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> 2508 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2509 /// <param name="rotation">The direction in which this avatar should now face. 2509 /// </summary>
2510 public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) 2510 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
2511 { 2511 /// <param name="rotation">The direction in which this avatar should now face.
2512 if (m_isChildAgent) 2512 public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging)
2513 { 2513 {
2514 // WHAT??? 2514 if (m_isChildAgent)
2515 m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!"); 2515 {
2516 2516 // WHAT???
2517 // we have to reset the user's child agent connections. 2517 m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!");
2518 // Likely, here they've lost the eventqueue for other regions so border 2518
2519 // crossings will fail at this point unless we reset them. 2519 // we have to reset the user's child agent connections.
2520 2520 // Likely, here they've lost the eventqueue for other regions so border
2521 List<ulong> regions = new List<ulong>(KnownChildRegionHandles); 2521 // crossings will fail at this point unless we reset them.
2522 regions.Remove(m_scene.RegionInfo.RegionHandle); 2522
2523 2523 List<ulong> regions = new List<ulong>(KnownChildRegionHandles);
2524 MakeRootAgent(new Vector3(127f, 127f, 127f), true); 2524 regions.Remove(m_scene.RegionInfo.RegionHandle);
2525 2525
2526 // Async command 2526 MakeRootAgent(new Vector3(127f, 127f, 127f), true);
2527 if (m_scene.SceneGridService != null) 2527
2528 { 2528 // Async command
2529 m_scene.SceneGridService.SendCloseChildAgentConnections(UUID, regions); 2529 if (m_scene.SceneGridService != null)
2530 2530 {
2531 // Give the above command some time to try and close the connections. 2531 m_scene.SceneGridService.SendCloseChildAgentConnections(UUID, regions);
2532 // this is really an emergency.. so sleep, or we'll get all discombobulated. 2532
2533 System.Threading.Thread.Sleep(500); 2533 // Give the above command some time to try and close the connections.
2534 } 2534 // this is really an emergency.. so sleep, or we'll get all discombobulated.
2535 2535 System.Threading.Thread.Sleep(500);
2536 if (m_scene.SceneGridService != null) 2536 }
2537 { 2537
2538 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 2538 if (m_scene.SceneGridService != null)
2539 if (m_agentTransfer != null) 2539 {
2540 m_agentTransfer.EnableChildAgents(this); 2540 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
2541 } 2541 if (m_agentTransfer != null)
2542 2542 m_agentTransfer.EnableChildAgents(this);
2543 return; 2543 }
2544 } 2544
2545 2545 return;
2546 m_perfMonMS = Util.EnvironmentTickCount(); 2546 }
2547 2547
2548 Rotation = rotation; 2548 m_perfMonMS = Util.EnvironmentTickCount();
2549 Vector3 direc = vec * rotation; 2549
2550 direc.Normalize(); 2550 Rotation = rotation;
2551 PhysicsActor actor = m_physicsActor; 2551 Vector3 direc = vec * rotation;
2552 if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. 2552 direc.Normalize();
2553 2553 PhysicsActor actor = m_physicsActor;
2554 direc *= 0.03f * 128f * m_speedModifier; 2554 if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up.
2555 2555
2556 if (actor != null) 2556 direc *= 0.03f * 128f * m_speedModifier;
2557 { 2557
2558 if (actor.Flying) 2558 if (actor != null)
2559 { 2559 {
2560 direc *= 4.0f; 2560 if (actor.Flying)
2561 //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 2561 {
2562 //bool colliding = (m_physicsActor.IsColliding==true); 2562 direc *= 4.0f;
2563 //if (controlland) 2563 //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
2564 // m_log.Info("[AGENT]: landCommand"); 2564 //bool colliding = (m_physicsActor.IsColliding==true);
2565 //if (colliding) 2565 //if (controlland)
2566 // m_log.Info("[AGENT]: colliding"); 2566 // m_log.Info("[AGENT]: landCommand");
2567 //if (m_physicsActor.Flying && colliding && controlland) 2567 //if (colliding)
2568 //{ 2568 // m_log.Info("[AGENT]: colliding");
2569 // StopFlying(); 2569 //if (m_physicsActor.Flying && colliding && controlland)
2570 // m_log.Info("[AGENT]: Stop FLying"); 2570 //{
2571 //} 2571 // StopFlying();
2572 } 2572 // m_log.Info("[AGENT]: Stop FLying");
2573 else if (!actor.Flying && actor.IsColliding) 2573 //}
2574 { 2574 }
2575 if (direc.Z > 2.0f) 2575 else if (!actor.Flying && actor.IsColliding)
2576 { 2576 {
2577 if(m_animator.m_animTickJump == -1) 2577 if (direc.Z > 2.0f)
2578 { 2578 {
2579 direc.Z *= 3.0f; // jump 2579 if(m_animator.m_animTickJump == -1)
2580 } 2580 {
2581 else 2581 direc.Z *= 3.0f; // jump
2582 { 2582 }
2583 direc.Z *= 0.1f; // prejump 2583 else
2584 } 2584 {
2585 /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs 2585 direc.Z *= 0.1f; // prejump
2586 Animator.TrySetMovementAnimation("PREJUMP"); 2586 }
2587 Animator.TrySetMovementAnimation("JUMP"); 2587 /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs
2588 */ 2588 Animator.TrySetMovementAnimation("PREJUMP");
2589 } 2589 Animator.TrySetMovementAnimation("JUMP");
2590 } 2590 */
2591 } 2591 }
2592 2592 }
2593 // TODO: Add the force instead of only setting it to support multiple forces per frame? 2593 }
2594 m_forceToApply = direc; 2594
2595 m_isNudging = Nudging; 2595 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2596 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2596 m_forceToApply = direc;
2597 } 2597 m_isNudging = Nudging;
2598 2598 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2599 #endregion 2599 }
2600 2600
2601 #region Overridden Methods 2601 #endregion
2602 2602
2603 public override void Update() 2603 #region Overridden Methods
2604 { 2604
2605 const float ROTATION_TOLERANCE = 0.01f; 2605 public override void Update()
2606 const float VELOCITY_TOLERANCE = 0.001f; 2606 {
2607 const float POSITION_TOLERANCE = 0.05f; 2607 const float ROTATION_TOLERANCE = 0.01f;
2608 //const int TIME_MS_TOLERANCE = 3000; 2608 const float VELOCITY_TOLERANCE = 0.001f;
2609 2609 const float POSITION_TOLERANCE = 0.05f;
2610 2610 //const int TIME_MS_TOLERANCE = 3000;
2611 2611
2612 if (m_isChildAgent == false) 2612
2613 { 2613
2614// PhysicsActor actor = m_physicsActor; 2614 if (m_isChildAgent == false)
2615 2615 {
2616 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to 2616// PhysicsActor actor = m_physicsActor;
2617 // grab the latest PhysicsActor velocity, whereas m_velocity is often 2617
2618 // storing a requested force instead of an actual traveling velocity 2618 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
2619 2619 // grab the latest PhysicsActor velocity, whereas m_velocity is often
2620 // Throw away duplicate or insignificant updates 2620 // storing a requested force instead of an actual traveling velocity
2621 if (!m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || 2621
2622 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 2622 // Throw away duplicate or insignificant updates
2623 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) 2623 if (!m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2624 //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 2624 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2625 { 2625 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
2626 SendTerseUpdateToAllClients(); 2626 //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
2627 2627 {
2628 // Update the "last" values 2628 SendTerseUpdateToAllClients();
2629 m_lastPosition = m_pos; 2629
2630 m_lastRotation = m_bodyRot; 2630 // Update the "last" values
2631 m_lastVelocity = Velocity; 2631 m_lastPosition = m_pos;
2632 //m_lastTerseSent = Environment.TickCount; 2632 m_lastRotation = m_bodyRot;
2633 } 2633 m_lastVelocity = Velocity;
2634 2634 //m_lastTerseSent = Environment.TickCount;
2635 // followed suggestion from mic bowman. reversed the two lines below. 2635 }
2636 if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something 2636
2637 CheckForBorderCrossing(); 2637 // followed suggestion from mic bowman. reversed the two lines below.
2638 CheckForSignificantMovement(); // sends update to the modules. 2638 if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something
2639 } 2639 CheckForBorderCrossing();
2640 2640 CheckForSignificantMovement(); // sends update to the modules.
2641 //Sending prim updates AFTER the avatar terse updates are sent 2641 }
2642 SendPrimUpdates(); 2642
2643 } 2643 //Sending prim updates AFTER the avatar terse updates are sent
2644 2644 SendPrimUpdates();
2645 #endregion 2645 }
2646 2646
2647 #region Update Client(s) 2647 #endregion
2648 2648
2649 /// <summary> 2649 #region Update Client(s)
2650 /// Sends a location update to the client connected to this scenePresence 2650
2651 /// </summary> 2651 /// <summary>
2652 /// <param name="remoteClient"></param> 2652 /// Sends a location update to the client connected to this scenePresence
2653 public void SendTerseUpdateToClient(IClientAPI remoteClient) 2653 /// </summary>
2654 { 2654 /// <param name="remoteClient"></param>
2655 // If the client is inactive, it's getting its updates from another 2655 public void SendTerseUpdateToClient(IClientAPI remoteClient)
2656 // server. 2656 {
2657 if (remoteClient.IsActive) 2657 // If the client is inactive, it's getting its updates from another
2658 { 2658 // server.
2659 m_perfMonMS = Util.EnvironmentTickCount(); 2659 if (remoteClient.IsActive)
2660 2660 {
2661 PhysicsActor actor = m_physicsActor; 2661 m_perfMonMS = Util.EnvironmentTickCount();
2662 Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; 2662
2663 2663 PhysicsActor actor = m_physicsActor;
2664 Vector3 pos = m_pos; 2664 Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
2665 pos.Z += m_appearance.HipOffset; 2665
2666 2666 Vector3 pos = m_pos;
2667 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); 2667 pos.Z += m_appearance.HipOffset;
2668 2668
2669 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); 2669 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
2670 2670
2671 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2671 remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
2672 m_scene.StatsReporter.AddAgentUpdates(1); 2672
2673 } 2673 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2674 } 2674 m_scene.StatsReporter.AddAgentUpdates(1);
2675 2675 }
2676 /// <summary> 2676 }
2677 /// Send a location/velocity/accelleration update to all agents in scene 2677
2678 /// </summary> 2678 /// <summary>
2679 public void SendTerseUpdateToAllClients() 2679 /// Send a location/velocity/accelleration update to all agents in scene
2680 { 2680 /// </summary>
2681 m_perfMonMS = Util.EnvironmentTickCount(); 2681 public void SendTerseUpdateToAllClients()
2682 2682 {
2683 m_scene.ForEachClient(SendTerseUpdateToClient); 2683 m_perfMonMS = Util.EnvironmentTickCount();
2684 2684
2685 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2685 m_scene.ForEachClient(SendTerseUpdateToClient);
2686 } 2686
2687 2687 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2688 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs) 2688 }
2689 { 2689
2690 SendCourseLocationsMethod d = m_sendCourseLocationsMethod; 2690 public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
2691 if (d != null) 2691 {
2692 { 2692 SendCourseLocationsMethod d = m_sendCourseLocationsMethod;
2693 d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs); 2693 if (d != null)
2694 } 2694 {
2695 } 2695 d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs);
2696 2696 }
2697 public void SetSendCourseLocationMethod(SendCourseLocationsMethod d) 2697 }
2698 { 2698
2699 if (d != null) 2699 public void SetSendCourseLocationMethod(SendCourseLocationsMethod d)
2700 m_sendCourseLocationsMethod = d; 2700 {
2701 } 2701 if (d != null)
2702 2702 m_sendCourseLocationsMethod = d;
2703 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) 2703 }
2704 { 2704
2705 m_perfMonMS = Util.EnvironmentTickCount(); 2705 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
2706 m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); 2706 {
2707 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2707 m_perfMonMS = Util.EnvironmentTickCount();
2708 } 2708 m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
2709 2709 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2710 /// <summary> 2710 }
2711 /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) 2711
2712 /// </summary> 2712 /// <summary>
2713 /// <param name="remoteAvatar"></param> 2713 /// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar)
2714 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) 2714 /// </summary>
2715 { 2715 /// <param name="remoteAvatar"></param>
2716 // 2 stage check is needed. 2716 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
2717 if (remoteAvatar == null) 2717 {
2718 return; 2718 // 2 stage check is needed.
2719 IClientAPI cl=remoteAvatar.ControllingClient; 2719 if (remoteAvatar == null)
2720 if (cl == null) 2720 return;
2721 return; 2721 IClientAPI cl=remoteAvatar.ControllingClient;
2722 if (m_appearance.Texture == null) 2722 if (cl == null)
2723 return; 2723 return;
2724 2724 if (m_appearance.Texture == null)
2725 Vector3 pos = m_pos; 2725 return;
2726 pos.Z += m_appearance.HipOffset; 2726
2727 2727 Vector3 pos = m_pos;
2728 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this); 2728 pos.Z += m_appearance.HipOffset;
2729 m_scene.StatsReporter.AddAgentUpdates(1); 2729
2730 } 2730 remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
2731 2731 m_scene.StatsReporter.AddAgentUpdates(1);
2732 /// <summary> 2732 }
2733 /// Tell *ALL* agents about this agent 2733
2734 /// </summary> 2734 /// <summary>
2735 public void SendInitialFullUpdateToAllClients() 2735 /// Tell *ALL* agents about this agent
2736 { 2736 /// </summary>
2737 m_perfMonMS = Util.EnvironmentTickCount(); 2737 public void SendInitialFullUpdateToAllClients()
2738 int avUpdates = 0; 2738 {
2739 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 2739 m_perfMonMS = Util.EnvironmentTickCount();
2740 { 2740 int avUpdates = 0;
2741 ++avUpdates; 2741 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
2742 // only send if this is the root (children are only "listening posts" in a foreign region) 2742 {
2743 if (!IsChildAgent) 2743 ++avUpdates;
2744 { 2744 // only send if this is the root (children are only "listening posts" in a foreign region)
2745 SendFullUpdateToOtherClient(avatar); 2745 if (!IsChildAgent)
2746 } 2746 {
2747 2747 SendFullUpdateToOtherClient(avatar);
2748 if (avatar.LocalId != LocalId) 2748 }
2749 { 2749
2750 if (!avatar.IsChildAgent) 2750 if (avatar.LocalId != LocalId)
2751 { 2751 {
2752 avatar.SendFullUpdateToOtherClient(this); 2752 if (!avatar.IsChildAgent)
2753 avatar.SendAppearanceToOtherAgent(this); 2753 {
2754 avatar.Animator.SendAnimPackToClient(ControllingClient); 2754 avatar.SendFullUpdateToOtherClient(this);
2755 } 2755 avatar.SendAppearanceToOtherAgent(this);
2756 } 2756 avatar.Animator.SendAnimPackToClient(ControllingClient);
2757 }); 2757 }
2758 2758 }
2759 m_scene.StatsReporter.AddAgentUpdates(avUpdates); 2759 });
2760 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2760
2761 2761 m_scene.StatsReporter.AddAgentUpdates(avUpdates);
2762 //Animator.SendAnimPack(); 2762 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2763 } 2763
2764 2764 //Animator.SendAnimPack();
2765 public void SendFullUpdateToAllClients() 2765 }
2766 { 2766
2767 m_perfMonMS = Util.EnvironmentTickCount(); 2767 public void SendFullUpdateToAllClients()
2768 2768 {
2769 // only send update from root agents to other clients; children are only "listening posts" 2769 m_perfMonMS = Util.EnvironmentTickCount();
2770 int count = 0; 2770
2771 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 2771 // only send update from root agents to other clients; children are only "listening posts"
2772 { 2772 int count = 0;
2773 if (sp.IsChildAgent) 2773 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
2774 return; 2774 {
2775 SendFullUpdateToOtherClient(sp); 2775 if (sp.IsChildAgent)
2776 ++count; 2776 return;
2777 }); 2777 SendFullUpdateToOtherClient(sp);
2778 m_scene.StatsReporter.AddAgentUpdates(count); 2778 ++count;
2779 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2779 });
2780 2780 m_scene.StatsReporter.AddAgentUpdates(count);
2781 Animator.SendAnimPack(); 2781 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2782 } 2782
2783 2783 Animator.SendAnimPack();
2784 /// <summary> 2784 }
2785 /// Do everything required once a client completes its movement into a region 2785
2786 /// </summary> 2786 /// <summary>
2787 public void SendInitialData() 2787 /// Do everything required once a client completes its movement into a region
2788 { 2788 /// </summary>
2789 // Moved this into CompleteMovement to ensure that m_appearance is initialized before 2789 public void SendInitialData()
2790 // the inventory arrives 2790 {
2791 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2791 // Moved this into CompleteMovement to ensure that m_appearance is initialized before
2792 2792 // the inventory arrives
2793 Vector3 pos = m_pos; 2793 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2794 pos.Z += m_appearance.HipOffset; 2794
2795 2795 Vector3 pos = m_pos;
2796 m_controllingClient.SendAvatarDataImmediate(this); 2796 pos.Z += m_appearance.HipOffset;
2797 2797
2798 SendInitialFullUpdateToAllClients(); 2798 m_controllingClient.SendAvatarDataImmediate(this);
2799 SendAppearanceToAllOtherAgents(); 2799
2800 } 2800 SendInitialFullUpdateToAllClients();
2801 2801 SendAppearanceToAllOtherAgents();
2802 /// <summary> 2802 }
2803 /// Tell the client for this scene presence what items it should be wearing now 2803
2804 /// </summary> 2804 /// <summary>
2805 public void SendWearables() 2805 /// Tell the client for this scene presence what items it should be wearing now
2806 { 2806 /// </summary>
2807 m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name); 2807 public void SendWearables()
2808 2808 {
2809 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2809 m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name);
2810 } 2810
2811 2811 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2812 /// <summary> 2812 }
2813 /// 2813
2814 /// </summary> 2814 /// <summary>
2815 public void SendAppearanceToAllOtherAgents() 2815 ///
2816 { 2816 /// </summary>
2817 m_perfMonMS = Util.EnvironmentTickCount(); 2817 public void SendAppearanceToAllOtherAgents()
2818 2818 {
2819 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2819 m_perfMonMS = Util.EnvironmentTickCount();
2820 { 2820
2821 if (scenePresence.UUID != UUID) 2821 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2822 { 2822 {
2823 SendAppearanceToOtherAgent(scenePresence); 2823 if (scenePresence.UUID != UUID)
2824 } 2824 {
2825 }); 2825 SendAppearanceToOtherAgent(scenePresence);
2826 2826 }
2827 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); 2827 });
2828 } 2828
2829 2829 m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
2830 /// <summary> 2830 }
2831 /// Send appearance data to an agent that isn't this one. 2831
2832 /// </summary> 2832 /// <summary>
2833 /// <param name="avatar"></param> 2833 /// Send appearance data to an agent that isn't this one.
2834 public void SendAppearanceToOtherAgent(ScenePresence avatar) 2834 /// </summary>
2835 { 2835 /// <param name="avatar"></param>
2836 avatar.ControllingClient.SendAppearance( 2836 public void SendAppearanceToOtherAgent(ScenePresence avatar)
2837 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); 2837 {
2838 } 2838 avatar.ControllingClient.SendAppearance(
2839 2839 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
2840 /// <summary> 2840 }
2841 /// Set appearance data (textureentry and slider settings) received from the client 2841
2842 /// </summary> 2842 /// <summary>
2843 /// <param name="texture"></param> 2843 /// Set appearance data (textureentry and slider settings) received from the client
2844 /// <param name="visualParam"></param> 2844 /// </summary>
2845 public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) 2845 /// <param name="texture"></param>
2846 { 2846 /// <param name="visualParam"></param>
2847 if (m_physicsActor != null) 2847 public void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
2848 { 2848 {
2849 if (!IsChildAgent) 2849 if (m_physicsActor != null)
2850 { 2850 {
2851 // This may seem like it's redundant, remove the avatar from the physics scene 2851 if (!IsChildAgent)
2852 // just to add it back again, but it saves us from having to update 2852 {
2853 // 3 variables 10 times a second. 2853 // This may seem like it's redundant, remove the avatar from the physics scene
2854 bool flyingTemp = m_physicsActor.Flying; 2854 // just to add it back again, but it saves us from having to update
2855 RemoveFromPhysicalScene(); 2855 // 3 variables 10 times a second.
2856 //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor); 2856 bool flyingTemp = m_physicsActor.Flying;
2857 2857 RemoveFromPhysicalScene();
2858 //PhysicsActor = null; 2858 //m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
2859 2859
2860 AddToPhysicalScene(flyingTemp); 2860 //PhysicsActor = null;
2861 } 2861
2862 } 2862 AddToPhysicalScene(flyingTemp);
2863 2863 }
2864 #region Bake Cache Check 2864 }
2865 2865
2866 if (textureEntry != null) 2866 #region Bake Cache Check
2867 { 2867
2868 for (int i = 0; i < BAKE_INDICES.Length; i++) 2868 if (textureEntry != null)
2869 { 2869 {
2870 int j = BAKE_INDICES[i]; 2870 for (int i = 0; i < BAKE_INDICES.Length; i++)
2871 Primitive.TextureEntryFace face = textureEntry.FaceTextures[j]; 2871 {
2872 2872 int j = BAKE_INDICES[i];
2873 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) 2873 Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
2874 { 2874
2875 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 2875 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
2876 { 2876 {
2877 m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name); 2877 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
2878 this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); 2878 {
2879 } 2879 m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name);
2880 } 2880 this.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
2881 } 2881 }
2882 2882 }
2883 } 2883 }
2884 2884
2885 2885 }
2886 #endregion Bake Cache Check 2886
2887 2887
2888 m_appearance.SetAppearance(textureEntry, visualParams); 2888 #endregion Bake Cache Check
2889 if (m_appearance.AvatarHeight > 0) 2889
2890 SetHeight(m_appearance.AvatarHeight); 2890 m_appearance.SetAppearance(textureEntry, visualParams);
2891 2891 if (m_appearance.AvatarHeight > 0)
2892 // This is not needed, because only the transient data changed 2892 SetHeight(m_appearance.AvatarHeight);
2893 //AvatarData adata = new AvatarData(m_appearance); 2893
2894 //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); 2894 // This is not needed, because only the transient data changed
2895 2895 //AvatarData adata = new AvatarData(m_appearance);
2896 SendAppearanceToAllOtherAgents(); 2896 //m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2897 if (!m_startAnimationSet) 2897
2898 { 2898 SendAppearanceToAllOtherAgents();
2899 Animator.UpdateMovementAnimations(); 2899 if (!m_startAnimationSet)
2900 m_startAnimationSet = true; 2900 {
2901 } 2901 Animator.UpdateMovementAnimations();
2902 2902 m_startAnimationSet = true;
2903 Vector3 pos = m_pos; 2903 }
2904 pos.Z += m_appearance.HipOffset; 2904
2905 2905 Vector3 pos = m_pos;
2906 m_controllingClient.SendAvatarDataImmediate(this); 2906 pos.Z += m_appearance.HipOffset;
2907 } 2907
2908 2908 m_controllingClient.SendAvatarDataImmediate(this);
2909 public void SetWearable(int wearableId, AvatarWearable wearable) 2909 }
2910 { 2910
2911 m_appearance.SetWearable(wearableId, wearable); 2911 public void SetWearable(int wearableId, AvatarWearable wearable)
2912 AvatarData adata = new AvatarData(m_appearance); 2912 {
2913 m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata); 2913 m_appearance.SetWearable(wearableId, wearable);
2914 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2914 AvatarData adata = new AvatarData(m_appearance);
2915 } 2915 m_scene.AvatarService.SetAvatar(m_controllingClient.AgentId, adata);
2916 2916 m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2917 // Because appearance setting is in a module, we actually need 2917 }
2918 // to give it access to our appearance directly, otherwise we 2918
2919 // get a synchronization issue. 2919 // Because appearance setting is in a module, we actually need
2920 public AvatarAppearance Appearance 2920 // to give it access to our appearance directly, otherwise we
2921 { 2921 // get a synchronization issue.
2922 get { return m_appearance; } 2922 public AvatarAppearance Appearance
2923 set { m_appearance = value; } 2923 {
2924 } 2924 get { return m_appearance; }
2925 2925 set { m_appearance = value; }
2926 #endregion 2926 }
2927 2927
2928 #region Significant Movement Method 2928 #endregion
2929 2929
2930 /// <summary> 2930 #region Significant Movement Method
2931 /// This checks for a significant movement and sends a courselocationchange update 2931
2932 /// </summary> 2932 /// <summary>
2933 protected void CheckForSignificantMovement() 2933 /// This checks for a significant movement and sends a courselocationchange update
2934 { 2934 /// </summary>
2935 // Movement updates for agents in neighboring regions are sent directly to clients. 2935 protected void CheckForSignificantMovement()
2936 // This value only affects how often agent positions are sent to neighbor regions 2936 {
2937 // for things such as distance-based update prioritization 2937 // Movement updates for agents in neighboring regions are sent directly to clients.
2938 const float SIGNIFICANT_MOVEMENT = 2.0f; 2938 // This value only affects how often agent positions are sent to neighbor regions
2939 2939 // for things such as distance-based update prioritization
2940 if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) 2940 const float SIGNIFICANT_MOVEMENT = 2.0f;
2941 { 2941
2942 posLastSignificantMove = AbsolutePosition; 2942 if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
2943 m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); 2943 {
2944 } 2944 posLastSignificantMove = AbsolutePosition;
2945 2945 m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
2946 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m 2946 }
2947 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || 2947
2948 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) 2948 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
2949 { 2949 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
2950 m_lastChildAgentUpdatePosition = AbsolutePosition; 2950 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
2951 m_lastChildAgentUpdateCamPosition = CameraPosition; 2951 {
2952 2952 m_lastChildAgentUpdatePosition = AbsolutePosition;
2953 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 2953 m_lastChildAgentUpdateCamPosition = CameraPosition;
2954 cadu.ActiveGroupID = UUID.Zero.Guid; 2954
2955 cadu.AgentID = UUID.Guid; 2955 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2956 cadu.alwaysrun = m_setAlwaysRun; 2956 cadu.ActiveGroupID = UUID.Zero.Guid;
2957 cadu.AVHeight = m_avHeight; 2957 cadu.AgentID = UUID.Guid;
2958 Vector3 tempCameraCenter = m_CameraCenter; 2958 cadu.alwaysrun = m_setAlwaysRun;
2959 cadu.cameraPosition = tempCameraCenter; 2959 cadu.AVHeight = m_avHeight;
2960 cadu.drawdistance = m_DrawDistance; 2960 Vector3 tempCameraCenter = m_CameraCenter;
2961 cadu.GroupAccess = 0; 2961 cadu.cameraPosition = tempCameraCenter;
2962 cadu.Position = AbsolutePosition; 2962 cadu.drawdistance = m_DrawDistance;
2963 cadu.regionHandle = m_rootRegionHandle; 2963 cadu.GroupAccess = 0;
2964 float multiplier = 1; 2964 cadu.Position = AbsolutePosition;
2965 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 2965 cadu.regionHandle = m_rootRegionHandle;
2966 if (innacurateNeighbors != 0) 2966 float multiplier = 1;
2967 { 2967 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
2968 multiplier = 1f / (float)innacurateNeighbors; 2968 if (innacurateNeighbors != 0)
2969 } 2969 {
2970 if (multiplier <= 0f) 2970 multiplier = 1f / (float)innacurateNeighbors;
2971 { 2971 }
2972 multiplier = 0.25f; 2972 if (multiplier <= 0f)
2973 } 2973 {
2974 2974 multiplier = 0.25f;
2975 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); 2975 }
2976 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); 2976
2977 cadu.Velocity = Velocity; 2977 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
2978 2978 cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
2979 AgentPosition agentpos = new AgentPosition(); 2979 cadu.Velocity = Velocity;
2980 agentpos.CopyFrom(cadu); 2980
2981 2981 AgentPosition agentpos = new AgentPosition();
2982 m_scene.SendOutChildAgentUpdates(agentpos, this); 2982 agentpos.CopyFrom(cadu);
2983 } 2983
2984 } 2984 m_scene.SendOutChildAgentUpdates(agentpos, this);
2985 2985 }
2986 #endregion 2986 }
2987 2987
2988 #region Border Crossing Methods 2988 #endregion
2989 2989
2990 /// <summary> 2990 #region Border Crossing Methods
2991 /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion 2991
2992 /// </summary> 2992 /// <summary>
2993 protected void CheckForBorderCrossing() 2993 /// Checks to see if the avatar is in range of a border and calls CrossToNewRegion
2994 { 2994 /// </summary>
2995 if (IsChildAgent) 2995 protected void CheckForBorderCrossing()
2996 return; 2996 {
2997 2997 if (IsChildAgent)
2998 Vector3 pos2 = AbsolutePosition; 2998 return;
2999 Vector3 vel = Velocity; 2999
3000 int neighbor = 0; 3000 Vector3 pos2 = AbsolutePosition;
3001 int[] fix = new int[2]; 3001 Vector3 vel = Velocity;
3002 3002 int neighbor = 0;
3003 float timeStep = 0.1f; 3003 int[] fix = new int[2];
3004 pos2.X = pos2.X + (vel.X*timeStep); 3004
3005 pos2.Y = pos2.Y + (vel.Y*timeStep); 3005 float timeStep = 0.1f;
3006 pos2.Z = pos2.Z + (vel.Z*timeStep); 3006 pos2.X = pos2.X + (vel.X*timeStep);
3007 3007 pos2.Y = pos2.Y + (vel.Y*timeStep);
3008 if (!IsInTransit) 3008 pos2.Z = pos2.Z + (vel.Z*timeStep);
3009 { 3009
3010 // Checks if where it's headed exists a region 3010 if (!IsInTransit)
3011 3011 {
3012 bool needsTransit = false; 3012 // Checks if where it's headed exists a region
3013 if (m_scene.TestBorderCross(pos2, Cardinals.W)) 3013
3014 { 3014 bool needsTransit = false;
3015 if (m_scene.TestBorderCross(pos2, Cardinals.S)) 3015 if (m_scene.TestBorderCross(pos2, Cardinals.W))
3016 { 3016 {
3017 needsTransit = true; 3017 if (m_scene.TestBorderCross(pos2, Cardinals.S))
3018 neighbor = HaveNeighbor(Cardinals.SW, ref fix); 3018 {
3019 } 3019 needsTransit = true;
3020 else if (m_scene.TestBorderCross(pos2, Cardinals.N)) 3020 neighbor = HaveNeighbor(Cardinals.SW, ref fix);
3021 { 3021 }
3022 needsTransit = true; 3022 else if (m_scene.TestBorderCross(pos2, Cardinals.N))
3023 neighbor = HaveNeighbor(Cardinals.NW, ref fix); 3023 {
3024 } 3024 needsTransit = true;
3025 else 3025 neighbor = HaveNeighbor(Cardinals.NW, ref fix);
3026 { 3026 }
3027 needsTransit = true; 3027 else
3028 neighbor = HaveNeighbor(Cardinals.W, ref fix); 3028 {
3029 } 3029 needsTransit = true;
3030 } 3030 neighbor = HaveNeighbor(Cardinals.W, ref fix);
3031 else if (m_scene.TestBorderCross(pos2, Cardinals.E)) 3031 }
3032 { 3032 }
3033 if (m_scene.TestBorderCross(pos2, Cardinals.S)) 3033 else if (m_scene.TestBorderCross(pos2, Cardinals.E))
3034 { 3034 {
3035 needsTransit = true; 3035 if (m_scene.TestBorderCross(pos2, Cardinals.S))
3036 neighbor = HaveNeighbor(Cardinals.SE, ref fix); 3036 {
3037 } 3037 needsTransit = true;
3038 else if (m_scene.TestBorderCross(pos2, Cardinals.N)) 3038 neighbor = HaveNeighbor(Cardinals.SE, ref fix);
3039 { 3039 }
3040 needsTransit = true; 3040 else if (m_scene.TestBorderCross(pos2, Cardinals.N))
3041 neighbor = HaveNeighbor(Cardinals.NE, ref fix); 3041 {
3042 } 3042 needsTransit = true;
3043 else 3043 neighbor = HaveNeighbor(Cardinals.NE, ref fix);
3044 { 3044 }
3045 needsTransit = true; 3045 else
3046 neighbor = HaveNeighbor(Cardinals.E, ref fix); 3046 {
3047 } 3047 needsTransit = true;
3048 } 3048 neighbor = HaveNeighbor(Cardinals.E, ref fix);
3049 else if (m_scene.TestBorderCross(pos2, Cardinals.S)) 3049 }
3050 { 3050 }
3051 needsTransit = true; 3051 else if (m_scene.TestBorderCross(pos2, Cardinals.S))
3052 neighbor = HaveNeighbor(Cardinals.S, ref fix); 3052 {
3053 } 3053 needsTransit = true;
3054 else if (m_scene.TestBorderCross(pos2, Cardinals.N)) 3054 neighbor = HaveNeighbor(Cardinals.S, ref fix);
3055 { 3055 }
3056 needsTransit = true; 3056 else if (m_scene.TestBorderCross(pos2, Cardinals.N))
3057 neighbor = HaveNeighbor(Cardinals.N, ref fix); 3057 {
3058 } 3058 needsTransit = true;
3059 3059 neighbor = HaveNeighbor(Cardinals.N, ref fix);
3060 3060 }
3061 // Makes sure avatar does not end up outside region 3061
3062 if (neighbor <= 0) 3062
3063 { 3063 // Makes sure avatar does not end up outside region
3064 if (!needsTransit) 3064 if (neighbor <= 0)
3065 { 3065 {
3066 if (m_requestedSitTargetUUID == UUID.Zero) 3066 if (!needsTransit)
3067 { 3067 {
3068 Vector3 pos = AbsolutePosition; 3068 if (m_requestedSitTargetUUID == UUID.Zero)
3069 if (AbsolutePosition.X < 0) 3069 {
3070 pos.X += Velocity.X; 3070 Vector3 pos = AbsolutePosition;
3071 else if (AbsolutePosition.X > Constants.RegionSize) 3071 if (AbsolutePosition.X < 0)
3072 pos.X -= Velocity.X; 3072 pos.X += Velocity.X;
3073 if (AbsolutePosition.Y < 0) 3073 else if (AbsolutePosition.X > Constants.RegionSize)
3074 pos.Y += Velocity.Y; 3074 pos.X -= Velocity.X;
3075 else if (AbsolutePosition.Y > Constants.RegionSize) 3075 if (AbsolutePosition.Y < 0)
3076 pos.Y -= Velocity.Y; 3076 pos.Y += Velocity.Y;
3077 AbsolutePosition = pos; 3077 else if (AbsolutePosition.Y > Constants.RegionSize)
3078 } 3078 pos.Y -= Velocity.Y;
3079 } 3079 AbsolutePosition = pos;
3080 } 3080 }
3081 else if (neighbor > 0) 3081 }
3082 CrossToNewRegion(); 3082 }
3083 } 3083 else if (neighbor > 0)
3084 else 3084 CrossToNewRegion();
3085 { 3085 }
3086 RemoveFromPhysicalScene(); 3086 else
3087 // This constant has been inferred from experimentation 3087 {
3088 // I'm not sure what this value should be, so I tried a few values. 3088 RemoveFromPhysicalScene();
3089 timeStep = 0.04f; 3089 // This constant has been inferred from experimentation
3090 pos2 = AbsolutePosition; 3090 // I'm not sure what this value should be, so I tried a few values.
3091 pos2.X = pos2.X + (vel.X * timeStep); 3091 timeStep = 0.04f;
3092 pos2.Y = pos2.Y + (vel.Y * timeStep); 3092 pos2 = AbsolutePosition;
3093 pos2.Z = pos2.Z + (vel.Z * timeStep); 3093 pos2.X = pos2.X + (vel.X * timeStep);
3094 m_pos = pos2; 3094 pos2.Y = pos2.Y + (vel.Y * timeStep);
3095 } 3095 pos2.Z = pos2.Z + (vel.Z * timeStep);
3096 } 3096 m_pos = pos2;
3097 3097 }
3098 protected int HaveNeighbor(Cardinals car, ref int[] fix) 3098 }
3099 { 3099
3100 uint neighbourx = m_regionInfo.RegionLocX; 3100 protected int HaveNeighbor(Cardinals car, ref int[] fix)
3101 uint neighboury = m_regionInfo.RegionLocY; 3101 {
3102 3102 uint neighbourx = m_regionInfo.RegionLocX;
3103 int dir = (int)car; 3103 uint neighboury = m_regionInfo.RegionLocY;
3104 3104
3105 if (dir > 1 && dir < 5) //Heading East 3105 int dir = (int)car;
3106 neighbourx++; 3106
3107 else if (dir > 5) // Heading West 3107 if (dir > 1 && dir < 5) //Heading East
3108 neighbourx--; 3108 neighbourx++;
3109 3109 else if (dir > 5) // Heading West
3110 if (dir < 3 || dir == 8) // Heading North 3110 neighbourx--;
3111 neighboury++; 3111
3112 else if (dir > 3 && dir < 7) // Heading Sout 3112 if (dir < 3 || dir == 8) // Heading North
3113 neighboury--; 3113 neighboury++;
3114 3114 else if (dir > 3 && dir < 7) // Heading Sout
3115 int x = (int)(neighbourx * Constants.RegionSize); 3115 neighboury--;
3116 int y = (int)(neighboury * Constants.RegionSize); 3116
3117 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, x, y); 3117 int x = (int)(neighbourx * Constants.RegionSize);
3118 3118 int y = (int)(neighboury * Constants.RegionSize);
3119 if (neighbourRegion == null) 3119 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, x, y);
3120 { 3120
3121 fix[0] = (int)(m_regionInfo.RegionLocX - neighbourx); 3121 if (neighbourRegion == null)
3122 fix[1] = (int)(m_regionInfo.RegionLocY - neighboury); 3122 {
3123 return dir * (-1); 3123 fix[0] = (int)(m_regionInfo.RegionLocX - neighbourx);
3124 } 3124 fix[1] = (int)(m_regionInfo.RegionLocY - neighboury);
3125 else 3125 return dir * (-1);
3126 return dir; 3126 }
3127 } 3127 else
3128 3128 return dir;
3129 /// <summary> 3129 }
3130 /// Moves the agent outside the region bounds 3130
3131 /// Tells neighbor region that we're crossing to it 3131 /// <summary>
3132 /// If the neighbor accepts, remove the agent's viewable avatar from this scene 3132 /// Moves the agent outside the region bounds
3133 /// set them to a child agent. 3133 /// Tells neighbor region that we're crossing to it
3134 /// </summary> 3134 /// If the neighbor accepts, remove the agent's viewable avatar from this scene
3135 protected void CrossToNewRegion() 3135 /// set them to a child agent.
3136 { 3136 /// </summary>
3137 InTransit(); 3137 protected void CrossToNewRegion()
3138 try 3138 {
3139 { 3139 InTransit();
3140 m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); 3140 try
3141 } 3141 {
3142 catch 3142 m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
3143 { 3143 }
3144 m_scene.CrossAgentToNewRegion(this, false); 3144 catch
3145 } 3145 {
3146 } 3146 m_scene.CrossAgentToNewRegion(this, false);
3147 3147 }
3148 public void InTransit() 3148 }
3149 { 3149
3150 m_inTransit = true; 3150 public void InTransit()
3151 3151 {
3152 if ((m_physicsActor != null) && m_physicsActor.Flying) 3152 m_inTransit = true;
3153 m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY; 3153
3154 else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) 3154 if ((m_physicsActor != null) && m_physicsActor.Flying)
3155 m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY; 3155 m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY;
3156 } 3156 else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0)
3157 3157 m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY;
3158 public void NotInTransit() 3158 }
3159 { 3159
3160 m_inTransit = false; 3160 public void NotInTransit()
3161 } 3161 {
3162 3162 m_inTransit = false;
3163 public void RestoreInCurrentScene() 3163 }
3164 { 3164
3165 AddToPhysicalScene(false); // not exactly false 3165 public void RestoreInCurrentScene()
3166 } 3166 {
3167 3167 AddToPhysicalScene(false); // not exactly false
3168 public void Reset() 3168 }
3169 { 3169
3170 // Put the child agent back at the center 3170 public void Reset()
3171 AbsolutePosition 3171 {
3172 = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); 3172 // Put the child agent back at the center
3173 Animator.ResetAnimations(); 3173 AbsolutePosition
3174 } 3174 = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70);
3175 3175 Animator.ResetAnimations();
3176 /// <summary> 3176 }
3177 /// Computes which child agents to close when the scene presence moves to another region. 3177
3178 /// Removes those regions from m_knownRegions. 3178 /// <summary>
3179 /// </summary> 3179 /// Computes which child agents to close when the scene presence moves to another region.
3180 /// <param name="newRegionX">The new region's x on the map</param> 3180 /// Removes those regions from m_knownRegions.
3181 /// <param name="newRegionY">The new region's y on the map</param> 3181 /// </summary>
3182 /// <returns></returns> 3182 /// <param name="newRegionX">The new region's x on the map</param>
3183 public void CloseChildAgents(uint newRegionX, uint newRegionY) 3183 /// <param name="newRegionY">The new region's y on the map</param>
3184 { 3184 /// <returns></returns>
3185 List<ulong> byebyeRegions = new List<ulong>(); 3185 public void CloseChildAgents(uint newRegionX, uint newRegionY)
3186 m_log.DebugFormat( 3186 {
3187 "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", 3187 List<ulong> byebyeRegions = new List<ulong>();
3188 m_knownChildRegions.Keys.Count, Scene.RegionInfo.RegionName); 3188 m_log.DebugFormat(
3189 //DumpKnownRegions(); 3189 "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}",
3190 3190 m_knownChildRegions.Keys.Count, Scene.RegionInfo.RegionName);
3191 lock (m_knownChildRegions) 3191 //DumpKnownRegions();
3192 { 3192
3193 foreach (ulong handle in m_knownChildRegions.Keys) 3193 lock (m_knownChildRegions)
3194 { 3194 {
3195 // Don't close the agent on this region yet 3195 foreach (ulong handle in m_knownChildRegions.Keys)
3196 if (handle != Scene.RegionInfo.RegionHandle) 3196 {
3197 { 3197 // Don't close the agent on this region yet
3198 uint x, y; 3198 if (handle != Scene.RegionInfo.RegionHandle)
3199 Utils.LongToUInts(handle, out x, out y); 3199 {
3200 x = x / Constants.RegionSize; 3200 uint x, y;
3201 y = y / Constants.RegionSize; 3201 Utils.LongToUInts(handle, out x, out y);
3202 3202 x = x / Constants.RegionSize;
3203 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3203 y = y / Constants.RegionSize;
3204 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3204
3205 if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) 3205 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3206 { 3206 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
3207 byebyeRegions.Add(handle); 3207 if (Util.IsOutsideView(x, newRegionX, y, newRegionY))
3208 } 3208 {
3209 } 3209 byebyeRegions.Add(handle);
3210 } 3210 }
3211 } 3211 }
3212 3212 }
3213 if (byebyeRegions.Count > 0) 3213 }
3214 { 3214
3215 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); 3215 if (byebyeRegions.Count > 0)
3216 m_scene.SceneGridService.SendCloseChildAgentConnections(m_controllingClient.AgentId, byebyeRegions); 3216 {
3217 } 3217 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
3218 3218 m_scene.SceneGridService.SendCloseChildAgentConnections(m_controllingClient.AgentId, byebyeRegions);
3219 foreach (ulong handle in byebyeRegions) 3219 }
3220 { 3220
3221 RemoveNeighbourRegion(handle); 3221 foreach (ulong handle in byebyeRegions)
3222 } 3222 {
3223 } 3223 RemoveNeighbourRegion(handle);
3224 3224 }
3225 #endregion 3225 }
3226 3226
3227 /// <summary> 3227 #endregion
3228 /// This allows the Sim owner the abiility to kick users from their sim currently. 3228
3229 /// It tells the client that the agent has permission to do so. 3229 /// <summary>
3230 /// </summary> 3230 /// This allows the Sim owner the abiility to kick users from their sim currently.
3231 public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus) 3231 /// It tells the client that the agent has permission to do so.
3232 { 3232 /// </summary>
3233 if (godStatus) 3233 public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus)
3234 { 3234 {
3235 // For now, assign god level 200 to anyone 3235 if (godStatus)
3236 // who is granted god powers, but has no god level set. 3236 {
3237 // 3237 // For now, assign god level 200 to anyone
3238 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID); 3238 // who is granted god powers, but has no god level set.
3239 if (account != null) 3239 //
3240 { 3240 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID);
3241 if (account.UserLevel > 0) 3241 if (account != null)
3242 m_godLevel = account.UserLevel; 3242 {
3243 else 3243 if (account.UserLevel > 0)
3244 m_godLevel = 200; 3244 m_godLevel = account.UserLevel;
3245 } 3245 else
3246 } 3246 m_godLevel = 200;
3247 else 3247 }
3248 { 3248 }
3249 m_godLevel = 0; 3249 else
3250 } 3250 {
3251 3251 m_godLevel = 0;
3252 ControllingClient.SendAdminResponse(token, (uint)m_godLevel); 3252 }
3253 } 3253
3254 3254 ControllingClient.SendAdminResponse(token, (uint)m_godLevel);
3255 #region Child Agent Updates 3255 }
3256 3256
3257 public void ChildAgentDataUpdate(AgentData cAgentData) 3257 #region Child Agent Updates
3258 { 3258
3259 //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); 3259 public void ChildAgentDataUpdate(AgentData cAgentData)
3260 if (!IsChildAgent) 3260 {
3261 return; 3261 //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
3262 3262 if (!IsChildAgent)
3263 CopyFrom(cAgentData); 3263 return;
3264 } 3264
3265 3265 CopyFrom(cAgentData);
3266 /// <summary> 3266 }
3267 /// This updates important decision making data about a child agent 3267
3268 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3268 /// <summary>
3269 /// </summary> 3269 /// This updates important decision making data about a child agent
3270 public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) 3270 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
3271 { 3271 /// </summary>
3272 if (!IsChildAgent) 3272 public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
3273 return; 3273 {
3274 3274 if (!IsChildAgent)
3275 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 3275 return;
3276 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 3276
3277 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 3277 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
3278 3278 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
3279 Vector3 offset = new Vector3(shiftx, shifty, 0f); 3279 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
3280 3280
3281 m_DrawDistance = cAgentData.Far; 3281 Vector3 offset = new Vector3(shiftx, shifty, 0f);
3282 if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! 3282
3283 m_pos = cAgentData.Position + offset; 3283 m_DrawDistance = cAgentData.Far;
3284 3284 if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!!
3285 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) 3285 m_pos = cAgentData.Position + offset;
3286 { 3286
3287 posLastSignificantMove = AbsolutePosition; 3287 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance)
3288 ReprioritizeUpdates(); 3288 {
3289 } 3289 posLastSignificantMove = AbsolutePosition;
3290 3290 ReprioritizeUpdates();
3291 m_CameraCenter = cAgentData.Center + offset; 3291 }
3292 3292
3293 m_avHeight = cAgentData.Size.Z; 3293 m_CameraCenter = cAgentData.Center + offset;
3294 //SetHeight(cAgentData.AVHeight); 3294
3295 3295 m_avHeight = cAgentData.Size.Z;
3296 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) 3296 //SetHeight(cAgentData.AVHeight);
3297 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); 3297
3298 3298 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
3299 // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. 3299 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
3300 if (m_scene.m_seeIntoRegionFromNeighbor) 3300
3301 m_sceneViewer.Reset(); 3301 // Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
3302 3302 if (m_scene.m_seeIntoRegionFromNeighbor)
3303 //cAgentData.AVHeight; 3303 m_sceneViewer.Reset();
3304 m_rootRegionHandle = cAgentData.RegionHandle; 3304
3305 //m_velocity = cAgentData.Velocity; 3305 //cAgentData.AVHeight;
3306 } 3306 m_rootRegionHandle = cAgentData.RegionHandle;
3307 3307 //m_velocity = cAgentData.Velocity;
3308 public void CopyTo(AgentData cAgent) 3308 }
3309 { 3309
3310 cAgent.AgentID = UUID; 3310 public void CopyTo(AgentData cAgent)
3311 cAgent.RegionID = Scene.RegionInfo.RegionID; 3311 {
3312 3312 cAgent.AgentID = UUID;
3313 cAgent.Position = AbsolutePosition; 3313 cAgent.RegionID = Scene.RegionInfo.RegionID;
3314 cAgent.Velocity = m_velocity; 3314
3315 cAgent.Center = m_CameraCenter; 3315 cAgent.Position = AbsolutePosition;
3316 // Don't copy the size; it is inferred from apearance parameters 3316 cAgent.Velocity = m_velocity;
3317 //cAgent.Size = new Vector3(0, 0, m_avHeight); 3317 cAgent.Center = m_CameraCenter;
3318 cAgent.AtAxis = m_CameraAtAxis; 3318 // Don't copy the size; it is inferred from apearance parameters
3319 cAgent.LeftAxis = m_CameraLeftAxis; 3319 //cAgent.Size = new Vector3(0, 0, m_avHeight);
3320 cAgent.UpAxis = m_CameraUpAxis; 3320 cAgent.AtAxis = m_CameraAtAxis;
3321 3321 cAgent.LeftAxis = m_CameraLeftAxis;
3322 cAgent.Far = m_DrawDistance; 3322 cAgent.UpAxis = m_CameraUpAxis;
3323 3323
3324 // Throttles 3324 cAgent.Far = m_DrawDistance;
3325 float multiplier = 1; 3325
3326 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 3326 // Throttles
3327 if (innacurateNeighbors != 0) 3327 float multiplier = 1;
3328 { 3328 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
3329 multiplier = 1f / innacurateNeighbors; 3329 if (innacurateNeighbors != 0)
3330 } 3330 {
3331 if (multiplier <= 0f) 3331 multiplier = 1f / innacurateNeighbors;
3332 { 3332 }
3333 multiplier = 0.25f; 3333 if (multiplier <= 0f)
3334 } 3334 {
3335 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); 3335 multiplier = 0.25f;
3336 cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier); 3336 }
3337 3337 //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
3338 cAgent.HeadRotation = m_headrotation; 3338 cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier);
3339 cAgent.BodyRotation = m_bodyRot; 3339
3340 cAgent.ControlFlags = (uint)m_AgentControlFlags; 3340 cAgent.HeadRotation = m_headrotation;
3341 3341 cAgent.BodyRotation = m_bodyRot;
3342 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3342 cAgent.ControlFlags = (uint)m_AgentControlFlags;
3343 cAgent.GodLevel = (byte)m_godLevel; 3343
3344 else 3344 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3345 cAgent.GodLevel = (byte) 0; 3345 cAgent.GodLevel = (byte)m_godLevel;
3346 3346 else
3347 cAgent.AlwaysRun = m_setAlwaysRun; 3347 cAgent.GodLevel = (byte) 0;
3348 3348
3349 try 3349 cAgent.AlwaysRun = m_setAlwaysRun;
3350 { 3350
3351 // We might not pass the Wearables in all cases... 3351 try
3352 // They're only needed so that persistent changes to the appearance 3352 {
3353 // are preserved in the new region where the user is moving to. 3353 // We might not pass the Wearables in all cases...
3354 // But in Hypergrid we might not let this happen. 3354 // They're only needed so that persistent changes to the appearance
3355 int i = 0; 3355 // are preserved in the new region where the user is moving to.
3356 UUID[] wears = new UUID[m_appearance.Wearables.Length * 2]; 3356 // But in Hypergrid we might not let this happen.
3357 foreach (AvatarWearable aw in m_appearance.Wearables) 3357 int i = 0;
3358 { 3358 UUID[] wears = new UUID[m_appearance.Wearables.Length * 2];
3359 if (aw != null) 3359 foreach (AvatarWearable aw in m_appearance.Wearables)
3360 { 3360 {
3361 wears[i++] = aw.ItemID; 3361 if (aw != null)
3362 wears[i++] = aw.AssetID; 3362 {
3363 } 3363 wears[i++] = aw.ItemID;
3364 else 3364 wears[i++] = aw.AssetID;
3365 { 3365 }
3366 wears[i++] = UUID.Zero; 3366 else
3367 wears[i++] = UUID.Zero; 3367 {
3368 } 3368 wears[i++] = UUID.Zero;
3369 } 3369 wears[i++] = UUID.Zero;
3370 cAgent.Wearables = wears; 3370 }
3371 3371 }
3372 cAgent.VisualParams = m_appearance.VisualParams; 3372 cAgent.Wearables = wears;
3373 3373
3374 if (m_appearance.Texture != null) 3374 cAgent.VisualParams = m_appearance.VisualParams;
3375 cAgent.AgentTextures = m_appearance.Texture.GetBytes(); 3375
3376 } 3376 if (m_appearance.Texture != null)
3377 catch (Exception e) 3377 cAgent.AgentTextures = m_appearance.Texture.GetBytes();
3378 { 3378 }
3379 m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message); 3379 catch (Exception e)
3380 } 3380 {
3381 3381 m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message);
3382 //Attachments 3382 }
3383 List<int> attPoints = m_appearance.GetAttachedPoints(); 3383
3384 if (attPoints != null) 3384 //Attachments
3385 { 3385 List<int> attPoints = m_appearance.GetAttachedPoints();
3386 //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count); 3386 if (attPoints != null)
3387 int i = 0; 3387 {
3388 AttachmentData[] attachs = new AttachmentData[attPoints.Count]; 3388 //m_log.DebugFormat("[SCENE PRESENCE]: attachments {0}", attPoints.Count);
3389 foreach (int point in attPoints) 3389 int i = 0;
3390 { 3390 AttachmentData[] attachs = new AttachmentData[attPoints.Count];
3391 attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point)); 3391 foreach (int point in attPoints)
3392 } 3392 {
3393 cAgent.Attachments = attachs; 3393 attachs[i++] = new AttachmentData(point, m_appearance.GetAttachedItem(point), m_appearance.GetAttachedAsset(point));
3394 } 3394 }
3395 3395 cAgent.Attachments = attachs;
3396 lock (scriptedcontrols) 3396 }
3397 { 3397
3398 ControllerData[] controls = new ControllerData[scriptedcontrols.Count]; 3398 lock (scriptedcontrols)
3399 int i = 0; 3399 {
3400 3400 ControllerData[] controls = new ControllerData[scriptedcontrols.Count];
3401 foreach (ScriptControllers c in scriptedcontrols.Values) 3401 int i = 0;
3402 { 3402
3403 controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); 3403 foreach (ScriptControllers c in scriptedcontrols.Values)
3404 } 3404 {
3405 cAgent.Controllers = controls; 3405 controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls);
3406 } 3406 }
3407 3407 cAgent.Controllers = controls;
3408 // Animations 3408 }
3409 try 3409
3410 { 3410 // Animations
3411 cAgent.Anims = Animator.Animations.ToArray(); 3411 try
3412 } 3412 {
3413 catch { } 3413 cAgent.Anims = Animator.Animations.ToArray();
3414 3414 }
3415 // cAgent.GroupID = ?? 3415 catch { }
3416 // Groups??? 3416
3417 3417 // cAgent.GroupID = ??
3418 } 3418 // Groups???
3419 3419
3420 public void CopyFrom(AgentData cAgent) 3420 }
3421 { 3421
3422 m_originRegionID = cAgent.RegionID; 3422 public void CopyFrom(AgentData cAgent)
3423 3423 {
3424 m_callbackURI = cAgent.CallbackURI; 3424 m_originRegionID = cAgent.RegionID;
3425 3425
3426 m_pos = cAgent.Position; 3426 m_callbackURI = cAgent.CallbackURI;
3427 3427
3428 m_velocity = cAgent.Velocity; 3428 m_pos = cAgent.Position;
3429 m_CameraCenter = cAgent.Center; 3429
3430 //m_avHeight = cAgent.Size.Z; 3430 m_velocity = cAgent.Velocity;
3431 m_CameraAtAxis = cAgent.AtAxis; 3431 m_CameraCenter = cAgent.Center;
3432 m_CameraLeftAxis = cAgent.LeftAxis; 3432 //m_avHeight = cAgent.Size.Z;
3433 m_CameraUpAxis = cAgent.UpAxis; 3433 m_CameraAtAxis = cAgent.AtAxis;
3434 3434 m_CameraLeftAxis = cAgent.LeftAxis;
3435 m_DrawDistance = cAgent.Far; 3435 m_CameraUpAxis = cAgent.UpAxis;
3436 3436
3437 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) 3437 m_DrawDistance = cAgent.Far;
3438 ControllingClient.SetChildAgentThrottle(cAgent.Throttles); 3438
3439 3439 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
3440 m_headrotation = cAgent.HeadRotation; 3440 ControllingClient.SetChildAgentThrottle(cAgent.Throttles);
3441 m_bodyRot = cAgent.BodyRotation; 3441
3442 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; 3442 m_headrotation = cAgent.HeadRotation;
3443 3443 m_bodyRot = cAgent.BodyRotation;
3444 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3444 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
3445 m_godLevel = cAgent.GodLevel; 3445
3446 m_setAlwaysRun = cAgent.AlwaysRun; 3446 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3447 3447 m_godLevel = cAgent.GodLevel;
3448 uint i = 0; 3448 m_setAlwaysRun = cAgent.AlwaysRun;
3449 try 3449
3450 { 3450 uint i = 0;
3451 if (cAgent.Wearables == null) 3451 try
3452 cAgent.Wearables = new UUID[0]; 3452 {
3453 AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2]; 3453 if (cAgent.Wearables == null)
3454 for (uint n = 0; n < cAgent.Wearables.Length; n += 2) 3454 cAgent.Wearables = new UUID[0];
3455 { 3455 AvatarWearable[] wears = new AvatarWearable[cAgent.Wearables.Length / 2];
3456 UUID itemId = cAgent.Wearables[n]; 3456 for (uint n = 0; n < cAgent.Wearables.Length; n += 2)
3457 UUID assetId = cAgent.Wearables[n + 1]; 3457 {
3458 wears[i++] = new AvatarWearable(itemId, assetId); 3458 UUID itemId = cAgent.Wearables[n];
3459 } 3459 UUID assetId = cAgent.Wearables[n + 1];
3460 m_appearance.Wearables = wears; 3460 wears[i++] = new AvatarWearable(itemId, assetId);
3461 Primitive.TextureEntry te; 3461 }
3462 if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1) 3462 m_appearance.Wearables = wears;
3463 te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length); 3463 Primitive.TextureEntry te;
3464 else 3464 if (cAgent.AgentTextures != null && cAgent.AgentTextures.Length > 1)
3465 te = AvatarAppearance.GetDefaultTexture(); 3465 te = new Primitive.TextureEntry(cAgent.AgentTextures, 0, cAgent.AgentTextures.Length);
3466 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT)) 3466 else
3467 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams(); 3467 te = AvatarAppearance.GetDefaultTexture();
3468 m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone()); 3468 if ((cAgent.VisualParams == null) || (cAgent.VisualParams.Length < AvatarAppearance.VISUALPARAM_COUNT))
3469 } 3469 cAgent.VisualParams = AvatarAppearance.GetDefaultVisualParams();
3470 catch (Exception e) 3470 m_appearance.SetAppearance(te, (byte[])cAgent.VisualParams.Clone());
3471 { 3471 }
3472 m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message); 3472 catch (Exception e)
3473 } 3473 {
3474 3474 m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message);
3475 // Attachments 3475 }
3476 try 3476
3477 { 3477 // Attachments
3478 if (cAgent.Attachments != null) 3478 try
3479 { 3479 {
3480 m_appearance.ClearAttachments(); 3480 if (cAgent.Attachments != null)
3481 foreach (AttachmentData att in cAgent.Attachments) 3481 {
3482 { 3482 m_appearance.ClearAttachments();
3483 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); 3483 foreach (AttachmentData att in cAgent.Attachments)
3484 } 3484 {
3485 } 3485 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);
3486 } 3486 }
3487 catch { } 3487 }
3488 3488 }
3489 try 3489 catch { }
3490 { 3490
3491 lock (scriptedcontrols) 3491 try
3492 { 3492 {
3493 if (cAgent.Controllers != null) 3493 lock (scriptedcontrols)
3494 { 3494 {
3495 scriptedcontrols.Clear(); 3495 if (cAgent.Controllers != null)
3496 3496 {
3497 foreach (ControllerData c in cAgent.Controllers) 3497 scriptedcontrols.Clear();
3498 { 3498
3499 ScriptControllers sc = new ScriptControllers(); 3499 foreach (ControllerData c in cAgent.Controllers)
3500 sc.itemID = c.ItemID; 3500 {
3501 sc.ignoreControls = (ScriptControlled)c.IgnoreControls; 3501 ScriptControllers sc = new ScriptControllers();
3502 sc.eventControls = (ScriptControlled)c.EventControls; 3502 sc.itemID = c.ItemID;
3503 3503 sc.ignoreControls = (ScriptControlled)c.IgnoreControls;
3504 scriptedcontrols[sc.itemID] = sc; 3504 sc.eventControls = (ScriptControlled)c.EventControls;
3505 } 3505
3506 } 3506 scriptedcontrols[sc.itemID] = sc;
3507 } 3507 }
3508 } 3508 }
3509 catch { } 3509 }
3510 // Animations 3510 }
3511 try 3511 catch { }
3512 { 3512 // Animations
3513 Animator.ResetAnimations(); 3513 try
3514 Animator.Animations.FromArray(cAgent.Anims); 3514 {
3515 } 3515 Animator.ResetAnimations();
3516 catch { } 3516 Animator.Animations.FromArray(cAgent.Anims);
3517 3517 }
3518 //cAgent.GroupID = ?? 3518 catch { }
3519 //Groups??? 3519
3520 } 3520 //cAgent.GroupID = ??
3521 3521 //Groups???
3522 public bool CopyAgent(out IAgentData agent) 3522 }
3523 { 3523
3524 agent = new CompleteAgentData(); 3524 public bool CopyAgent(out IAgentData agent)
3525 CopyTo((AgentData)agent); 3525 {
3526 return true; 3526 agent = new CompleteAgentData();
3527 } 3527 CopyTo((AgentData)agent);
3528 3528 return true;
3529 #endregion Child Agent Updates 3529 }
3530 3530
3531 /// <summary> 3531 #endregion Child Agent Updates
3532 /// Handles part of the PID controller function for moving an avatar. 3532
3533 /// </summary> 3533 /// <summary>
3534 public override void UpdateMovement() 3534 /// Handles part of the PID controller function for moving an avatar.
3535 { 3535 /// </summary>
3536 if (m_forceToApply.HasValue) 3536 public override void UpdateMovement()
3537 { 3537 {
3538 3538 if (m_forceToApply.HasValue)
3539 Vector3 force = m_forceToApply.Value; 3539 {
3540 m_updateflag = true; 3540
3541 Velocity = force; 3541 Vector3 force = m_forceToApply.Value;
3542 3542 m_updateflag = true;
3543 m_forceToApply = null; 3543 Velocity = force;
3544 } 3544
3545 else 3545 m_forceToApply = null;
3546 { 3546 }
3547 if (m_isNudging) 3547 else
3548 { 3548 {
3549 Vector3 force = Vector3.Zero; 3549 if (m_isNudging)
3550 3550 {
3551 m_updateflag = true; 3551 Vector3 force = Vector3.Zero;
3552 Velocity = force; 3552
3553 m_isNudging = false; 3553 m_updateflag = true;
3554 m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND" 3554 Velocity = force;
3555 } 3555 m_isNudging = false;
3556 } 3556 m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND"
3557 } 3557 }
3558 3558 }
3559 public override void SetText(string text, Vector3 color, double alpha) 3559 }
3560 { 3560
3561 throw new Exception("Can't set Text on avatar."); 3561 public override void SetText(string text, Vector3 color, double alpha)
3562 } 3562 {
3563 3563 throw new Exception("Can't set Text on avatar.");
3564 /// <summary> 3564 }
3565 /// Adds a physical representation of the avatar to the Physics plugin 3565
3566 /// </summary> 3566 /// <summary>
3567 public void AddToPhysicalScene(bool isFlying) 3567 /// Adds a physical representation of the avatar to the Physics plugin
3568 { 3568 /// </summary>
3569 PhysicsScene scene = m_scene.PhysicsScene; 3569 public void AddToPhysicalScene(bool isFlying)
3570 3570 {
3571 Vector3 pVec = AbsolutePosition; 3571 PhysicsScene scene = m_scene.PhysicsScene;
3572 3572
3573 // Old bug where the height was in centimeters instead of meters 3573 Vector3 pVec = AbsolutePosition;
3574 if (m_avHeight == 127.0f) 3574
3575 { 3575 // Old bug where the height was in centimeters instead of meters
3576 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f), 3576 if (m_avHeight == 127.0f)
3577 isFlying); 3577 {
3578 } 3578 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f),
3579 else 3579 isFlying);
3580 { 3580 }
3581 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, 3581 else
3582 new Vector3(0f, 0f, m_avHeight), isFlying); 3582 {
3583 } 3583 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
3584 scene.AddPhysicsActorTaint(m_physicsActor); 3584 new Vector3(0f, 0f, m_avHeight), isFlying);
3585 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3585 }
3586 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3586 scene.AddPhysicsActorTaint(m_physicsActor);
3587 m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3587 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3588 m_physicsActor.SubscribeEvents(500); 3588 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3589 m_physicsActor.LocalID = LocalId; 3589 m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3590 } 3590 m_physicsActor.SubscribeEvents(500);
3591 3591 m_physicsActor.LocalID = LocalId;
3592 private void OutOfBoundsCall(Vector3 pos) 3592 }
3593 { 3593
3594 //bool flying = m_physicsActor.Flying; 3594 private void OutOfBoundsCall(Vector3 pos)
3595 //RemoveFromPhysicalScene(); 3595 {
3596 3596 //bool flying = m_physicsActor.Flying;
3597 //AddToPhysicalScene(flying); 3597 //RemoveFromPhysicalScene();
3598 if (ControllingClient != null) 3598
3599 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); 3599 //AddToPhysicalScene(flying);
3600 } 3600 if (ControllingClient != null)
3601 3601 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
3602 // Event called by the physics plugin to tell the avatar about a collision. 3602 }
3603 private void PhysicsCollisionUpdate(EventArgs e) 3603
3604 { 3604 // Event called by the physics plugin to tell the avatar about a collision.
3605 if (e == null) 3605 private void PhysicsCollisionUpdate(EventArgs e)
3606 return; 3606 {
3607 3607 if (e == null)
3608 // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents( 3608 return;
3609 // as of this comment the interval is set in AddToPhysicalScene 3609
3610 if (Animator!=null) 3610 // The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents(
3611 { 3611 // as of this comment the interval is set in AddToPhysicalScene
3612 if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper, 3612 if (Animator!=null)
3613 { // else its will lock out other animation changes, like ground sit. 3613 {
3614 Animator.UpdateMovementAnimations(); 3614 if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper,
3615 m_updateCount--; 3615 { // else its will lock out other animation changes, like ground sit.
3616 } 3616 Animator.UpdateMovementAnimations();
3617 } 3617 m_updateCount--;
3618 3618 }
3619 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3619 }
3620 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; 3620
3621 3621 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3622 CollisionPlane = Vector4.UnitW; 3622 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
3623 3623
3624 if (m_lastColCount != coldata.Count) 3624 CollisionPlane = Vector4.UnitW;
3625 { 3625
3626 m_updateCount = UPDATE_COUNT; 3626 if (m_lastColCount != coldata.Count)
3627 m_lastColCount = coldata.Count; 3627 {
3628 } 3628 m_updateCount = UPDATE_COUNT;
3629 3629 m_lastColCount = coldata.Count;
3630 if (coldata.Count != 0 && Animator != null) 3630 }
3631 { 3631
3632 switch (Animator.CurrentMovementAnimation) 3632 if (coldata.Count != 0 && Animator != null)
3633 { 3633 {
3634 case "STAND": 3634 switch (Animator.CurrentMovementAnimation)
3635 case "WALK": 3635 {
3636 case "RUN": 3636 case "STAND":
3637 case "CROUCH": 3637 case "WALK":
3638 case "CROUCHWALK": 3638 case "RUN":
3639 { 3639 case "CROUCH":
3640 ContactPoint lowest; 3640 case "CROUCHWALK":
3641 lowest.SurfaceNormal = Vector3.Zero; 3641 {
3642 lowest.Position = Vector3.Zero; 3642 ContactPoint lowest;
3643 lowest.Position.Z = Single.NaN; 3643 lowest.SurfaceNormal = Vector3.Zero;
3644 3644 lowest.Position = Vector3.Zero;
3645 foreach (ContactPoint contact in coldata.Values) 3645 lowest.Position.Z = Single.NaN;
3646 { 3646
3647 if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) 3647 foreach (ContactPoint contact in coldata.Values)
3648 { 3648 {
3649 lowest = contact; 3649 if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z)
3650 } 3650 {
3651 } 3651 lowest = contact;
3652 3652 }
3653 CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); 3653 }
3654 } 3654
3655 break; 3655 CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal));
3656 } 3656 }
3657 } 3657 break;
3658 3658 }
3659 List<uint> thisHitColliders = new List<uint>(); 3659 }
3660 List<uint> endedColliders = new List<uint>(); 3660
3661 List<uint> startedColliders = new List<uint>(); 3661 List<uint> thisHitColliders = new List<uint>();
3662 3662 List<uint> endedColliders = new List<uint>();
3663 foreach (uint localid in coldata.Keys) 3663 List<uint> startedColliders = new List<uint>();
3664 { 3664
3665 thisHitColliders.Add(localid); 3665 foreach (uint localid in coldata.Keys)
3666 if (!m_lastColliders.Contains(localid)) 3666 {
3667 { 3667 thisHitColliders.Add(localid);
3668 startedColliders.Add(localid); 3668 if (!m_lastColliders.Contains(localid))
3669 } 3669 {
3670 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); 3670 startedColliders.Add(localid);
3671 } 3671 }
3672 3672 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
3673 // calculate things that ended colliding 3673 }
3674 foreach (uint localID in m_lastColliders) 3674
3675 { 3675 // calculate things that ended colliding
3676 if (!thisHitColliders.Contains(localID)) 3676 foreach (uint localID in m_lastColliders)
3677 { 3677 {
3678 endedColliders.Add(localID); 3678 if (!thisHitColliders.Contains(localID))
3679 } 3679 {
3680 } 3680 endedColliders.Add(localID);
3681 //add the items that started colliding this time to the last colliders list. 3681 }
3682 foreach (uint localID in startedColliders) 3682 }
3683 { 3683 //add the items that started colliding this time to the last colliders list.
3684 m_lastColliders.Add(localID); 3684 foreach (uint localID in startedColliders)
3685 } 3685 {
3686 // remove things that ended colliding from the last colliders list 3686 m_lastColliders.Add(localID);
3687 foreach (uint localID in endedColliders) 3687 }
3688 { 3688 // remove things that ended colliding from the last colliders list
3689 m_lastColliders.Remove(localID); 3689 foreach (uint localID in endedColliders)
3690 } 3690 {
3691 3691 m_lastColliders.Remove(localID);
3692 // do event notification 3692 }
3693 if (startedColliders.Count > 0) 3693
3694 { 3694 // do event notification
3695 ColliderArgs StartCollidingMessage = new ColliderArgs(); 3695 if (startedColliders.Count > 0)
3696 List<DetectedObject> colliding = new List<DetectedObject>(); 3696 {
3697 foreach (uint localId in startedColliders) 3697 ColliderArgs StartCollidingMessage = new ColliderArgs();
3698 { 3698 List<DetectedObject> colliding = new List<DetectedObject>();
3699 if (localId == 0) 3699 foreach (uint localId in startedColliders)
3700 continue; 3700 {
3701 3701 if (localId == 0)
3702 SceneObjectPart obj = Scene.GetSceneObjectPart(localId); 3702 continue;
3703 string data = ""; 3703
3704 if (obj != null) 3704 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
3705 { 3705 string data = "";
3706 DetectedObject detobj = new DetectedObject(); 3706 if (obj != null)
3707 detobj.keyUUID = obj.UUID; 3707 {
3708 detobj.nameStr = obj.Name; 3708 DetectedObject detobj = new DetectedObject();
3709 detobj.ownerUUID = obj.OwnerID; 3709 detobj.keyUUID = obj.UUID;
3710 detobj.posVector = obj.AbsolutePosition; 3710 detobj.nameStr = obj.Name;
3711 detobj.rotQuat = obj.GetWorldRotation(); 3711 detobj.ownerUUID = obj.OwnerID;
3712 detobj.velVector = obj.Velocity; 3712 detobj.posVector = obj.AbsolutePosition;
3713 detobj.colliderType = 0; 3713 detobj.rotQuat = obj.GetWorldRotation();
3714 detobj.groupUUID = obj.GroupID; 3714 detobj.velVector = obj.Velocity;
3715 colliding.Add(detobj); 3715 detobj.colliderType = 0;
3716 } 3716 detobj.groupUUID = obj.GroupID;
3717 } 3717 colliding.Add(detobj);
3718 3718 }
3719 if (colliding.Count > 0) 3719 }
3720 { 3720
3721 StartCollidingMessage.Colliders = colliding; 3721 if (colliding.Count > 0)
3722 3722 {
3723 foreach (SceneObjectGroup att in Attachments) 3723 StartCollidingMessage.Colliders = colliding;
3724 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); 3724
3725 } 3725 foreach (SceneObjectGroup att in Attachments)
3726 } 3726 Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
3727 3727 }
3728 if (endedColliders.Count > 0) 3728 }
3729 { 3729
3730 ColliderArgs EndCollidingMessage = new ColliderArgs(); 3730 if (endedColliders.Count > 0)
3731 List<DetectedObject> colliding = new List<DetectedObject>(); 3731 {
3732 foreach (uint localId in endedColliders) 3732 ColliderArgs EndCollidingMessage = new ColliderArgs();
3733 { 3733 List<DetectedObject> colliding = new List<DetectedObject>();
3734 if (localId == 0) 3734 foreach (uint localId in endedColliders)
3735 continue; 3735 {
3736 3736 if (localId == 0)
3737 SceneObjectPart obj = Scene.GetSceneObjectPart(localId); 3737 continue;
3738 string data = ""; 3738
3739 if (obj != null) 3739 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
3740 { 3740 string data = "";
3741 DetectedObject detobj = new DetectedObject(); 3741 if (obj != null)
3742 detobj.keyUUID = obj.UUID; 3742 {
3743 detobj.nameStr = obj.Name; 3743 DetectedObject detobj = new DetectedObject();
3744 detobj.ownerUUID = obj.OwnerID; 3744 detobj.keyUUID = obj.UUID;
3745 detobj.posVector = obj.AbsolutePosition; 3745 detobj.nameStr = obj.Name;
3746 detobj.rotQuat = obj.GetWorldRotation(); 3746 detobj.ownerUUID = obj.OwnerID;
3747 detobj.velVector = obj.Velocity; 3747 detobj.posVector = obj.AbsolutePosition;
3748 detobj.colliderType = 0; 3748 detobj.rotQuat = obj.GetWorldRotation();
3749 detobj.groupUUID = obj.GroupID; 3749 detobj.velVector = obj.Velocity;
3750 colliding.Add(detobj); 3750 detobj.colliderType = 0;
3751 } 3751 detobj.groupUUID = obj.GroupID;
3752 } 3752 colliding.Add(detobj);
3753 3753 }
3754 if (colliding.Count > 0) 3754 }
3755 { 3755
3756 EndCollidingMessage.Colliders = colliding; 3756 if (colliding.Count > 0)
3757 3757 {
3758 foreach (SceneObjectGroup att in Attachments) 3758 EndCollidingMessage.Colliders = colliding;
3759 Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); 3759
3760 } 3760 foreach (SceneObjectGroup att in Attachments)
3761 } 3761 Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
3762 3762 }
3763 if (thisHitColliders.Count > 0) 3763 }
3764 { 3764
3765 ColliderArgs CollidingMessage = new ColliderArgs(); 3765 if (thisHitColliders.Count > 0)
3766 List<DetectedObject> colliding = new List<DetectedObject>(); 3766 {
3767 foreach (uint localId in thisHitColliders) 3767 ColliderArgs CollidingMessage = new ColliderArgs();
3768 { 3768 List<DetectedObject> colliding = new List<DetectedObject>();
3769 if (localId == 0) 3769 foreach (uint localId in thisHitColliders)
3770 continue; 3770 {
3771 3771 if (localId == 0)
3772 SceneObjectPart obj = Scene.GetSceneObjectPart(localId); 3772 continue;
3773 string data = ""; 3773
3774 if (obj != null) 3774 SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
3775 { 3775 string data = "";
3776 DetectedObject detobj = new DetectedObject(); 3776 if (obj != null)
3777 detobj.keyUUID = obj.UUID; 3777 {
3778 detobj.nameStr = obj.Name; 3778 DetectedObject detobj = new DetectedObject();
3779 detobj.ownerUUID = obj.OwnerID; 3779 detobj.keyUUID = obj.UUID;
3780 detobj.posVector = obj.AbsolutePosition; 3780 detobj.nameStr = obj.Name;
3781 detobj.rotQuat = obj.GetWorldRotation(); 3781 detobj.ownerUUID = obj.OwnerID;
3782 detobj.velVector = obj.Velocity; 3782 detobj.posVector = obj.AbsolutePosition;
3783 detobj.colliderType = 0; 3783 detobj.rotQuat = obj.GetWorldRotation();
3784 detobj.groupUUID = obj.GroupID; 3784 detobj.velVector = obj.Velocity;
3785 colliding.Add(detobj); 3785 detobj.colliderType = 0;
3786 } 3786 detobj.groupUUID = obj.GroupID;
3787 } 3787 colliding.Add(detobj);
3788 3788 }
3789 if (colliding.Count > 0) 3789 }
3790 { 3790
3791 CollidingMessage.Colliders = colliding; 3791 if (colliding.Count > 0)
3792 3792 {
3793 lock (m_attachments) 3793 CollidingMessage.Colliders = colliding;
3794 { 3794
3795 foreach (SceneObjectGroup att in m_attachments) 3795 lock (m_attachments)
3796 Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); 3796 {
3797 } 3797 foreach (SceneObjectGroup att in m_attachments)
3798 } 3798 Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
3799 } 3799 }
3800 3800 }
3801 if (m_invulnerable) 3801 }
3802 return; 3802
3803 3803 if (m_invulnerable)
3804 float starthealth = Health; 3804 return;
3805 uint killerObj = 0; 3805
3806 foreach (uint localid in coldata.Keys) 3806 float starthealth = Health;
3807 { 3807 uint killerObj = 0;
3808 SceneObjectPart part = Scene.GetSceneObjectPart(localid); 3808 foreach (uint localid in coldata.Keys)
3809 3809 {
3810 if (part != null && part.ParentGroup.Damage != -1.0f) 3810 SceneObjectPart part = Scene.GetSceneObjectPart(localid);
3811 Health -= part.ParentGroup.Damage; 3811
3812 else 3812 if (part != null && part.ParentGroup.Damage != -1.0f)
3813 { 3813 Health -= part.ParentGroup.Damage;
3814 if (coldata[localid].PenetrationDepth >= 0.10f) 3814 else
3815 Health -= coldata[localid].PenetrationDepth * 5.0f; 3815 {
3816 } 3816 if (coldata[localid].PenetrationDepth >= 0.10f)
3817 3817 Health -= coldata[localid].PenetrationDepth * 5.0f;
3818 if (Health <= 0.0f) 3818 }
3819 { 3819
3820 if (localid != 0) 3820 if (Health <= 0.0f)
3821 killerObj = localid; 3821 {
3822 } 3822 if (localid != 0)
3823 //m_log.Debug("[AVATAR]: Collision with localid: " + localid.ToString() + " at depth: " + coldata[localid].ToString()); 3823 killerObj = localid;
3824 } 3824 }
3825 //Health = 100; 3825 //m_log.Debug("[AVATAR]: Collision with localid: " + localid.ToString() + " at depth: " + coldata[localid].ToString());
3826 if (!m_invulnerable) 3826 }
3827 { 3827 //Health = 100;
3828 if (starthealth != Health) 3828 if (!m_invulnerable)
3829 { 3829 {
3830 ControllingClient.SendHealth(Health); 3830 if (starthealth != Health)
3831 } 3831 {
3832 if (m_health <= 0) 3832 ControllingClient.SendHealth(Health);
3833 m_scene.EventManager.TriggerAvatarKill(killerObj, this); 3833 }
3834 } 3834 if (m_health <= 0)
3835 } 3835 m_scene.EventManager.TriggerAvatarKill(killerObj, this);
3836 3836 }
3837 public void setHealthWithUpdate(float health) 3837 }
3838 { 3838
3839 Health = health; 3839 public void setHealthWithUpdate(float health)
3840 ControllingClient.SendHealth(Health); 3840 {
3841 } 3841 Health = health;
3842 3842 ControllingClient.SendHealth(Health);
3843 public void Close() 3843 }
3844 { 3844
3845 lock (m_attachments) 3845 public void Close()
3846 { 3846 {
3847 // Delete attachments from scene 3847 lock (m_attachments)
3848 // Don't try to save, as this thread won't live long 3848 {
3849 // enough to complete the save. This would cause no copy 3849 // Delete attachments from scene
3850 // attachments to poof! 3850 // Don't try to save, as this thread won't live long
3851 // 3851 // enough to complete the save. This would cause no copy
3852 foreach (SceneObjectGroup grp in m_attachments) 3852 // attachments to poof!
3853 { 3853 //
3854 m_scene.DeleteSceneObject(grp, false); 3854 foreach (SceneObjectGroup grp in m_attachments)
3855 } 3855 {
3856 m_attachments.Clear(); 3856 m_scene.DeleteSceneObject(grp, false);
3857 } 3857 }
3858 3858 m_attachments.Clear();
3859 lock (m_knownChildRegions) 3859 }
3860 { 3860
3861 m_knownChildRegions.Clear(); 3861 lock (m_knownChildRegions)
3862 } 3862 {
3863 3863 m_knownChildRegions.Clear();
3864 lock (m_reprioritization_timer) 3864 }
3865 { 3865
3866 m_reprioritization_timer.Enabled = false; 3866 lock (m_reprioritization_timer)
3867 m_reprioritization_timer.Elapsed -= new ElapsedEventHandler(Reprioritize); 3867 {
3868 } 3868 m_reprioritization_timer.Enabled = false;
3869 3869 m_reprioritization_timer.Elapsed -= new ElapsedEventHandler(Reprioritize);
3870 // I don't get it but mono crashes when you try to dispose of this timer, 3870 }
3871 // unsetting the elapsed callback should be enough to allow for cleanup however. 3871
3872 // m_reprioritizationTimer.Dispose(); 3872 // I don't get it but mono crashes when you try to dispose of this timer,
3873 3873 // unsetting the elapsed callback should be enough to allow for cleanup however.
3874 m_sceneViewer.Close(); 3874 // m_reprioritizationTimer.Dispose();
3875 3875
3876 RemoveFromPhysicalScene(); 3876 m_sceneViewer.Close();
3877 m_animator.Close(); 3877
3878 m_animator = null; 3878 RemoveFromPhysicalScene();
3879 } 3879 m_animator.Close();
3880 3880 m_animator = null;
3881 public void AddAttachment(SceneObjectGroup gobj) 3881 }
3882 { 3882
3883 lock (m_attachments) 3883 public void AddAttachment(SceneObjectGroup gobj)
3884 { 3884 {
3885 m_attachments.Add(gobj); 3885 lock (m_attachments)
3886 } 3886 {
3887 } 3887 m_attachments.Add(gobj);
3888 3888 }
3889 public bool HasAttachments() 3889 }
3890 { 3890
3891 return m_attachments.Count > 0; 3891 public bool HasAttachments()
3892 } 3892 {
3893 3893 return m_attachments.Count > 0;
3894 public bool HasScriptedAttachments() 3894 }
3895 { 3895
3896 lock (m_attachments) 3896 public bool HasScriptedAttachments()
3897 { 3897 {
3898 foreach (SceneObjectGroup gobj in m_attachments) 3898 lock (m_attachments)
3899 { 3899 {
3900 if (gobj != null) 3900 foreach (SceneObjectGroup gobj in m_attachments)
3901 { 3901 {
3902 if (gobj.RootPart.Inventory.ContainsScripts()) 3902 if (gobj != null)
3903 return true; 3903 {
3904 } 3904 if (gobj.RootPart.Inventory.ContainsScripts())
3905 } 3905 return true;
3906 } 3906 }
3907 return false; 3907 }
3908 } 3908 }
3909 3909 return false;
3910 public void RemoveAttachment(SceneObjectGroup gobj) 3910 }
3911 { 3911
3912 lock (m_attachments) 3912 public void RemoveAttachment(SceneObjectGroup gobj)
3913 { 3913 {
3914 if (m_attachments.Contains(gobj)) 3914 lock (m_attachments)
3915 { 3915 {
3916 m_attachments.Remove(gobj); 3916 if (m_attachments.Contains(gobj))
3917 } 3917 {
3918 } 3918 m_attachments.Remove(gobj);
3919 } 3919 }
3920 3920 }
3921 public bool ValidateAttachments() 3921 }
3922 { 3922
3923 lock (m_attachments) 3923 public bool ValidateAttachments()
3924 { 3924 {
3925 // Validate 3925 lock (m_attachments)
3926 foreach (SceneObjectGroup gobj in m_attachments) 3926 {
3927 { 3927 // Validate
3928 if (gobj == null) 3928 foreach (SceneObjectGroup gobj in m_attachments)
3929 return false; 3929 {
3930 3930 if (gobj == null)
3931 if (gobj.IsDeleted) 3931 return false;
3932 return false; 3932
3933 } 3933 if (gobj.IsDeleted)
3934 } 3934 return false;
3935 return true; 3935 }
3936 } 3936 }
3937 3937 return true;
3938 /// <summary> 3938 }
3939 /// Send a script event to this scene presence's attachments 3939
3940 /// </summary> 3940 /// <summary>
3941 /// <param name="eventName">The name of the event</param> 3941 /// Send a script event to this scene presence's attachments
3942 /// <param name="args">The arguments for the event</param> 3942 /// </summary>
3943 public void SendScriptEventToAttachments(string eventName, Object[] args) 3943 /// <param name="eventName">The name of the event</param>
3944 { 3944 /// <param name="args">The arguments for the event</param>
3945 if (m_scriptEngines != null) 3945 public void SendScriptEventToAttachments(string eventName, Object[] args)
3946 { 3946 {
3947 lock (m_attachments) 3947 if (m_scriptEngines != null)
3948 { 3948 {
3949 foreach (SceneObjectGroup grp in m_attachments) 3949 lock (m_attachments)
3950 { 3950 {
3951 // 16384 is CHANGED_ANIMATION 3951 foreach (SceneObjectGroup grp in m_attachments)
3952 // 3952 {
3953 // Send this to all attachment root prims 3953 // 16384 is CHANGED_ANIMATION
3954 // 3954 //
3955 foreach (IScriptModule m in m_scriptEngines) 3955 // Send this to all attachment root prims
3956 { 3956 //
3957 if (m == null) // No script engine loaded 3957 foreach (IScriptModule m in m_scriptEngines)
3958 continue; 3958 {
3959 3959 if (m == null) // No script engine loaded
3960 m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); 3960 continue;
3961 } 3961
3962 } 3962 m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION });
3963 } 3963 }
3964 } 3964 }
3965 } 3965 }
3966 3966 }
3967 3967 }
3968 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) 3968
3969 { 3969
3970 m_controllingClient = client; 3970 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene)
3971 m_regionInfo = region; 3971 {
3972 m_scene = scene; 3972 m_controllingClient = client;
3973 3973 m_regionInfo = region;
3974 RegisterToEvents(); 3974 m_scene = scene;
3975 if (m_controllingClient != null) 3975
3976 { 3976 RegisterToEvents();
3977 m_controllingClient.ProcessPendingPackets(); 3977 if (m_controllingClient != null)
3978 } 3978 {
3979 /* 3979 m_controllingClient.ProcessPendingPackets();
3980 AbsolutePosition = client.StartPos; 3980 }
3981 3981 /*
3982 Animations = new AvatarAnimations(); 3982 AbsolutePosition = client.StartPos;
3983 Animations.LoadAnims(); 3983
3984 3984 Animations = new AvatarAnimations();
3985 m_animations = new List<UUID>(); 3985 Animations.LoadAnims();
3986 m_animations.Add(Animations.AnimsUUID["STAND"]); 3986
3987 m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); 3987 m_animations = new List<UUID>();
3988 3988 m_animations.Add(Animations.AnimsUUID["STAND"]);
3989 SetDirectionVectors(); 3989 m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber);
3990 */ 3990
3991 } 3991 SetDirectionVectors();
3992 3992 */
3993 internal void PushForce(Vector3 impulse) 3993 }
3994 { 3994
3995 if (PhysicsActor != null) 3995 internal void PushForce(Vector3 impulse)
3996 { 3996 {
3997 PhysicsActor.AddForce(impulse,true); 3997 if (PhysicsActor != null)
3998 } 3998 {
3999 } 3999 PhysicsActor.AddForce(impulse,true);
4000 4000 }
4001 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) 4001 }
4002 { 4002
4003 ScriptControllers obj = new ScriptControllers(); 4003 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)
4004 obj.ignoreControls = ScriptControlled.CONTROL_ZERO; 4004 {
4005 obj.eventControls = ScriptControlled.CONTROL_ZERO; 4005 ScriptControllers obj = new ScriptControllers();
4006 4006 obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
4007 obj.itemID = Script_item_UUID; 4007 obj.eventControls = ScriptControlled.CONTROL_ZERO;
4008 if (pass_on == 0 && accept == 0) 4008
4009 { 4009 obj.itemID = Script_item_UUID;
4010 IgnoredControls |= (ScriptControlled)controls; 4010 if (pass_on == 0 && accept == 0)
4011 obj.ignoreControls = (ScriptControlled)controls; 4011 {
4012 } 4012 IgnoredControls |= (ScriptControlled)controls;
4013 4013 obj.ignoreControls = (ScriptControlled)controls;
4014 if (pass_on == 0 && accept == 1) 4014 }
4015 { 4015
4016 IgnoredControls |= (ScriptControlled)controls; 4016 if (pass_on == 0 && accept == 1)
4017 obj.ignoreControls = (ScriptControlled)controls; 4017 {
4018 obj.eventControls = (ScriptControlled)controls; 4018 IgnoredControls |= (ScriptControlled)controls;
4019 } 4019 obj.ignoreControls = (ScriptControlled)controls;
4020 if (pass_on == 1 && accept == 1) 4020 obj.eventControls = (ScriptControlled)controls;
4021 { 4021 }
4022 IgnoredControls = ScriptControlled.CONTROL_ZERO; 4022 if (pass_on == 1 && accept == 1)
4023 obj.eventControls = (ScriptControlled)controls; 4023 {
4024 obj.ignoreControls = ScriptControlled.CONTROL_ZERO; 4024 IgnoredControls = ScriptControlled.CONTROL_ZERO;
4025 } 4025 obj.eventControls = (ScriptControlled)controls;
4026 4026 obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
4027 lock (scriptedcontrols) 4027 }
4028 { 4028
4029 if (pass_on == 1 && accept == 0) 4029 lock (scriptedcontrols)
4030 { 4030 {
4031 IgnoredControls &= ~(ScriptControlled)controls; 4031 if (pass_on == 1 && accept == 0)
4032 if (scriptedcontrols.ContainsKey(Script_item_UUID)) 4032 {
4033 scriptedcontrols.Remove(Script_item_UUID); 4033 IgnoredControls &= ~(ScriptControlled)controls;
4034 } 4034 if (scriptedcontrols.ContainsKey(Script_item_UUID))
4035 else 4035 scriptedcontrols.Remove(Script_item_UUID);
4036 { 4036 }
4037 scriptedcontrols[Script_item_UUID] = obj; 4037 else
4038 } 4038 {
4039 } 4039 scriptedcontrols[Script_item_UUID] = obj;
4040 ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); 4040 }
4041 } 4041 }
4042 4042 ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true);
4043 public void HandleForceReleaseControls(IClientAPI remoteClient, UUID agentID) 4043 }
4044 { 4044
4045 IgnoredControls = ScriptControlled.CONTROL_ZERO; 4045 public void HandleForceReleaseControls(IClientAPI remoteClient, UUID agentID)
4046 lock (scriptedcontrols) 4046 {
4047 { 4047 IgnoredControls = ScriptControlled.CONTROL_ZERO;
4048 scriptedcontrols.Clear(); 4048 lock (scriptedcontrols)
4049 } 4049 {
4050 ControllingClient.SendTakeControls(int.MaxValue, false, false); 4050 scriptedcontrols.Clear();
4051 } 4051 }
4052 4052 ControllingClient.SendTakeControls(int.MaxValue, false, false);
4053 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) 4053 }
4054 { 4054
4055 ScriptControllers takecontrols; 4055 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)
4056 4056 {
4057 lock (scriptedcontrols) 4057 ScriptControllers takecontrols;
4058 { 4058
4059 if (scriptedcontrols.TryGetValue(Script_item_UUID, out takecontrols)) 4059 lock (scriptedcontrols)
4060 { 4060 {
4061 ScriptControlled sctc = takecontrols.eventControls; 4061 if (scriptedcontrols.TryGetValue(Script_item_UUID, out takecontrols))
4062 4062 {
4063 ControllingClient.SendTakeControls((int)sctc, false, false); 4063 ScriptControlled sctc = takecontrols.eventControls;
4064 ControllingClient.SendTakeControls((int)sctc, true, false); 4064
4065 4065 ControllingClient.SendTakeControls((int)sctc, false, false);
4066 scriptedcontrols.Remove(Script_item_UUID); 4066 ControllingClient.SendTakeControls((int)sctc, true, false);
4067 IgnoredControls = ScriptControlled.CONTROL_ZERO; 4067
4068 foreach (ScriptControllers scData in scriptedcontrols.Values) 4068 scriptedcontrols.Remove(Script_item_UUID);
4069 { 4069 IgnoredControls = ScriptControlled.CONTROL_ZERO;
4070 IgnoredControls |= scData.ignoreControls; 4070 foreach (ScriptControllers scData in scriptedcontrols.Values)
4071 } 4071 {
4072 } 4072 IgnoredControls |= scData.ignoreControls;
4073 } 4073 }
4074 } 4074 }
4075 4075 }
4076 internal void SendControlToScripts(uint flags) 4076 }
4077 { 4077
4078 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; 4078 internal void SendControlToScripts(uint flags)
4079 4079 {
4080 if (MouseDown) 4080 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
4081 { 4081
4082 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); 4082 if (MouseDown)
4083 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0) 4083 {
4084 { 4084 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON);
4085 allflags = ScriptControlled.CONTROL_ZERO; 4085 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0)
4086 MouseDown = true; 4086 {
4087 } 4087 allflags = ScriptControlled.CONTROL_ZERO;
4088 } 4088 MouseDown = true;
4089 4089 }
4090 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) 4090 }
4091 { 4091
4092 allflags |= ScriptControlled.CONTROL_ML_LBUTTON; 4092 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0)
4093 MouseDown = true; 4093 {
4094 } 4094 allflags |= ScriptControlled.CONTROL_ML_LBUTTON;
4095 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) 4095 MouseDown = true;
4096 { 4096 }
4097 allflags |= ScriptControlled.CONTROL_LBUTTON; 4097 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0)
4098 MouseDown = true; 4098 {
4099 } 4099 allflags |= ScriptControlled.CONTROL_LBUTTON;
4100 4100 MouseDown = true;
4101 // find all activated controls, whether the scripts are interested in them or not 4101 }
4102 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) 4102
4103 { 4103 // find all activated controls, whether the scripts are interested in them or not
4104 allflags |= ScriptControlled.CONTROL_FWD; 4104 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
4105 } 4105 {
4106 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0) 4106 allflags |= ScriptControlled.CONTROL_FWD;
4107 { 4107 }
4108 allflags |= ScriptControlled.CONTROL_BACK; 4108 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
4109 } 4109 {
4110 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0) 4110 allflags |= ScriptControlled.CONTROL_BACK;
4111 { 4111 }
4112 allflags |= ScriptControlled.CONTROL_UP; 4112 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
4113 } 4113 {
4114 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0) 4114 allflags |= ScriptControlled.CONTROL_UP;
4115 { 4115 }
4116 allflags |= ScriptControlled.CONTROL_DOWN; 4116 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
4117 } 4117 {
4118 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0) 4118 allflags |= ScriptControlled.CONTROL_DOWN;
4119 { 4119 }
4120 allflags |= ScriptControlled.CONTROL_LEFT; 4120 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
4121 } 4121 {
4122 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0) 4122 allflags |= ScriptControlled.CONTROL_LEFT;
4123 { 4123 }
4124 allflags |= ScriptControlled.CONTROL_RIGHT; 4124 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
4125 } 4125 {
4126 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) 4126 allflags |= ScriptControlled.CONTROL_RIGHT;
4127 { 4127 }
4128 allflags |= ScriptControlled.CONTROL_ROT_RIGHT; 4128 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
4129 } 4129 {
4130 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) 4130 allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
4131 { 4131 }
4132 allflags |= ScriptControlled.CONTROL_ROT_LEFT; 4132 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
4133 } 4133 {
4134 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that 4134 allflags |= ScriptControlled.CONTROL_ROT_LEFT;
4135 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) 4135 }
4136 { 4136 // optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
4137 lock (scriptedcontrols) 4137 if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
4138 { 4138 {
4139 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols) 4139 lock (scriptedcontrols)
4140 { 4140 {
4141 UUID scriptUUID = kvp.Key; 4141 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols)
4142 ScriptControllers scriptControlData = kvp.Value; 4142 {
4143 4143 UUID scriptUUID = kvp.Key;
4144 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us 4144 ScriptControllers scriptControlData = kvp.Value;
4145 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle 4145
4146 ScriptControlled localChange = localHeld ^ localLast; // the changed bits 4146 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us
4147 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) 4147 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle
4148 { 4148 ScriptControlled localChange = localHeld ^ localLast; // the changed bits
4149 // only send if still pressed or just changed 4149 if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
4150 m_scene.EventManager.TriggerControlEvent(scriptUUID, UUID, (uint)localHeld, (uint)localChange); 4150 {
4151 } 4151 // only send if still pressed or just changed
4152 } 4152 m_scene.EventManager.TriggerControlEvent(scriptUUID, UUID, (uint)localHeld, (uint)localChange);
4153 } 4153 }
4154 } 4154 }
4155 4155 }
4156 LastCommands = allflags; 4156 }
4157 } 4157
4158 4158 LastCommands = allflags;
4159 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored) 4159 }
4160 { 4160
4161 if (ignored == ScriptControlled.CONTROL_ZERO) 4161 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored)
4162 return flags; 4162 {
4163 4163 if (ignored == ScriptControlled.CONTROL_ZERO)
4164 if ((ignored & ScriptControlled.CONTROL_BACK) != 0) 4164 return flags;
4165 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); 4165
4166 if ((ignored & ScriptControlled.CONTROL_FWD) != 0) 4166 if ((ignored & ScriptControlled.CONTROL_BACK) != 0)
4167 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_AT_POS); 4167 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG);
4168 if ((ignored & ScriptControlled.CONTROL_DOWN) != 0) 4168 if ((ignored & ScriptControlled.CONTROL_FWD) != 0)
4169 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG); 4169 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_AT_POS);
4170 if ((ignored & ScriptControlled.CONTROL_UP) != 0) 4170 if ((ignored & ScriptControlled.CONTROL_DOWN) != 0)
4171 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_UP_POS); 4171 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG);
4172 if ((ignored & ScriptControlled.CONTROL_LEFT) != 0) 4172 if ((ignored & ScriptControlled.CONTROL_UP) != 0)
4173 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); 4173 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_UP_POS);
4174 if ((ignored & ScriptControlled.CONTROL_RIGHT) != 0) 4174 if ((ignored & ScriptControlled.CONTROL_LEFT) != 0)
4175 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG); 4175 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS);
4176 if ((ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0) 4176 if ((ignored & ScriptControlled.CONTROL_RIGHT) != 0)
4177 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG); 4177 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG);
4178 if ((ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0) 4178 if ((ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0)
4179 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS); 4179 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG);
4180 if ((ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0) 4180 if ((ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0)
4181 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN); 4181 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS);
4182 if ((ignored & ScriptControlled.CONTROL_LBUTTON) != 0) 4182 if ((ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0)
4183 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN); 4183 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN);
4184 4184 if ((ignored & ScriptControlled.CONTROL_LBUTTON) != 0)
4185 //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, 4185 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN);
4186 //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, 4186
4187 //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, 4187 //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS,
4188 //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, 4188 //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG,
4189 //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, 4189 //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS,
4190 //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, 4190 //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
4191 //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG 4191 //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
4192 4192 //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
4193 return flags; 4193 //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
4194 } 4194
4195 4195 return flags;
4196 /// <summary> 4196 }
4197 /// RezAttachments. This should only be called upon login on the first region. 4197
4198 /// Attachment rezzings on crossings and TPs are done in a different way. 4198 /// <summary>
4199 /// </summary> 4199 /// RezAttachments. This should only be called upon login on the first region.
4200 public void RezAttachments() 4200 /// Attachment rezzings on crossings and TPs are done in a different way.
4201 { 4201 /// </summary>
4202 if (null == m_appearance) 4202 public void RezAttachments()
4203 { 4203 {
4204 m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID); 4204 if (null == m_appearance)
4205 return; 4205 {
4206 } 4206 m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID);
4207 4207 return;
4208 XmlDocument doc = new XmlDocument(); 4208 }
4209 string stateData = String.Empty; 4209
4210 4210 XmlDocument doc = new XmlDocument();
4211 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); 4211 string stateData = String.Empty;
4212 if (attServ != null) 4212
4213 { 4213 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
4214 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); 4214 if (attServ != null)
4215 stateData = attServ.Get(ControllingClient.AgentId.ToString()); 4215 {
4216 if (stateData != String.Empty) 4216 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
4217 { 4217 stateData = attServ.Get(ControllingClient.AgentId.ToString());
4218 try 4218 if (stateData != String.Empty)
4219 { 4219 {
4220 doc.LoadXml(stateData); 4220 try
4221 } 4221 {
4222 catch { } 4222 doc.LoadXml(stateData);
4223 } 4223 }
4224 } 4224 catch { }
4225 4225 }
4226 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); 4226 }
4227 4227
4228 XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); 4228 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
4229 if (nodes.Count > 0) 4229
4230 { 4230 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
4231 foreach (XmlNode n in nodes) 4231 if (nodes.Count > 0)
4232 { 4232 {
4233 XmlElement elem = (XmlElement)n; 4233 foreach (XmlNode n in nodes)
4234 string itemID = elem.GetAttribute("ItemID"); 4234 {
4235 string xml = elem.InnerXml; 4235 XmlElement elem = (XmlElement)n;
4236 4236 string itemID = elem.GetAttribute("ItemID");
4237 itemData[new UUID(itemID)] = xml; 4237 string xml = elem.InnerXml;
4238 } 4238
4239 } 4239 itemData[new UUID(itemID)] = xml;
4240 4240 }
4241 List<int> attPoints = m_appearance.GetAttachedPoints(); 4241 }
4242 foreach (int p in attPoints) 4242
4243 { 4243 List<int> attPoints = m_appearance.GetAttachedPoints();
4244 if (m_isDeleted) 4244 foreach (int p in attPoints)
4245 return; 4245 {
4246 4246 if (m_isDeleted)
4247 UUID itemID = m_appearance.GetAttachedItem(p); 4247 return;
4248 UUID assetID = m_appearance.GetAttachedAsset(p); 4248
4249 4249 UUID itemID = m_appearance.GetAttachedItem(p);
4250 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down 4250 UUID assetID = m_appearance.GetAttachedAsset(p);
4251 // But they're not used anyway, the item is being looked up for now, so let's proceed. 4251
4252 //if (UUID.Zero == assetID) 4252 // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
4253 //{ 4253 // But they're not used anyway, the item is being looked up for now, so let's proceed.
4254 // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID); 4254 //if (UUID.Zero == assetID)
4255 // continue; 4255 //{
4256 //} 4256 // m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID);
4257 4257 // continue;
4258 try 4258 //}
4259 { 4259
4260 string xmlData; 4260 try
4261 XmlDocument d = new XmlDocument(); 4261 {
4262 UUID asset; 4262 string xmlData;
4263 if (itemData.TryGetValue(itemID, out xmlData)) 4263 XmlDocument d = new XmlDocument();
4264 { 4264 UUID asset;
4265 d.LoadXml(xmlData); 4265 if (itemData.TryGetValue(itemID, out xmlData))
4266 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID); 4266 {
4267 4267 d.LoadXml(xmlData);
4268 // Rez from inventory 4268 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", itemID);
4269 asset 4269
4270 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d); 4270 // Rez from inventory
4271 4271 asset
4272 } 4272 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, d);
4273 else 4273
4274 { 4274 }
4275 // Rez from inventory (with a null doc to let 4275 else
4276 // CHANGED_OWNER happen) 4276 {
4277 asset 4277 // Rez from inventory (with a null doc to let
4278 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null); 4278 // CHANGED_OWNER happen)
4279 } 4279 asset
4280 4280 = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p, true, null);
4281 m_log.InfoFormat( 4281 }
4282 "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", 4282
4283 p, itemID, assetID, asset); 4283 m_log.InfoFormat(
4284 } 4284 "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
4285 catch (Exception e) 4285 p, itemID, assetID, asset);
4286 { 4286 }
4287 m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); 4287 catch (Exception e)
4288 } 4288 {
4289 } 4289 m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString());
4290 } 4290 }
4291 4291 }
4292 private void ReprioritizeUpdates() 4292 }
4293 { 4293
4294 if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time) 4294 private void ReprioritizeUpdates()
4295 { 4295 {
4296 lock (m_reprioritization_timer) 4296 if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time)
4297 { 4297 {
4298 if (!m_reprioritizing) 4298 lock (m_reprioritization_timer)
4299 m_reprioritization_timer.Enabled = m_reprioritizing = true; 4299 {
4300 else 4300 if (!m_reprioritizing)
4301 m_reprioritization_called = true; 4301 m_reprioritization_timer.Enabled = m_reprioritizing = true;
4302 } 4302 else
4303 } 4303 m_reprioritization_called = true;
4304 } 4304 }
4305 4305 }
4306 private void Reprioritize(object sender, ElapsedEventArgs e) 4306 }
4307 { 4307
4308 m_controllingClient.ReprioritizeUpdates(); 4308 private void Reprioritize(object sender, ElapsedEventArgs e)
4309 4309 {
4310 lock (m_reprioritization_timer) 4310 m_controllingClient.ReprioritizeUpdates();
4311 { 4311
4312 m_reprioritization_timer.Enabled = m_reprioritizing = m_reprioritization_called; 4312 lock (m_reprioritization_timer)
4313 m_reprioritization_called = false; 4313 {
4314 } 4314 m_reprioritization_timer.Enabled = m_reprioritizing = m_reprioritization_called;
4315 } 4315 m_reprioritization_called = false;
4316 4316 }
4317 private Vector3 Quat2Euler(Quaternion rot){ 4317 }
4318 float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) , 4318
4319 (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z))); 4319 private Vector3 Quat2Euler(Quaternion rot){
4320 float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W))); 4320 float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) ,
4321 float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) , 4321 (double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z)));
4322 (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z))); 4322 float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W)));
4323 return(new Vector3(x,y,z)); 4323 float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) ,
4324 } 4324 (double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z)));
4325 4325 return(new Vector3(x,y,z));
4326 4326 }
4327 } 4327
4328} 4328
4329 }
4330}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 5da6bb9..6e8435d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -279,6 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
279 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 279 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
280 public const int CHANGED_MEDIA = 2048; 280 public const int CHANGED_MEDIA = 2048;
281 public const int CHANGED_ANIMATION = 16384; 281 public const int CHANGED_ANIMATION = 16384;
282 public const int CHANGED_POSITION = 32768;
282 public const int TYPE_INVALID = 0; 283 public const int TYPE_INVALID = 0;
283 public const int TYPE_INTEGER = 1; 284 public const int TYPE_INTEGER = 1;
284 public const int TYPE_FLOAT = 2; 285 public const int TYPE_FLOAT = 2;
diff --git a/bin/ICSharpCode.SharpZipLib.xml b/bin/ICSharpCode.SharpZipLib.xml
deleted file mode 100644
index 98cb51e..0000000
--- a/bin/ICSharpCode.SharpZipLib.xml
+++ /dev/null
@@ -1,9055 +0,0 @@
1<?xml version="1.0"?>
2<doc>
3 <assembly>
4 <name>ICSharpCode.SharpZipLib</name>
5 </assembly>
6 <members>
7 <member name="T:ICSharpCode.SharpZipLib.Zip.FastZipEvents">
8 <summary>
9 FastZipEvents supports all events applicable to <see cref="T:ICSharpCode.SharpZipLib.Zip.FastZip">FastZip</see> operations.
10 </summary>
11 </member>
12 <member name="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.ProcessDirectory">
13 <summary>
14 Delegate to invoke when processing directories.
15 </summary>
16 </member>
17 <member name="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.ProcessFile">
18 <summary>
19 Delegate to invoke when processing files.
20 </summary>
21 </member>
22 <member name="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.Progress">
23 <summary>
24 Delegate to invoke during processing of files.
25 </summary>
26 </member>
27 <member name="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.CompletedFile">
28 <summary>
29 Delegate to invoke when processing for a file has been completed.
30 </summary>
31 </member>
32 <member name="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.DirectoryFailure">
33 <summary>
34 Delegate to invoke when processing directory failures.
35 </summary>
36 </member>
37 <member name="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.FileFailure">
38 <summary>
39 Delegate to invoke when processing file failures.
40 </summary>
41 </member>
42 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZipEvents.OnDirectoryFailure(System.String,System.Exception)">
43 <summary>
44 Raise the <see cref="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.DirectoryFailure">directory failure</see> event.
45 </summary>
46 <param name="directory">The directory causing the failure.</param>
47 <param name="e">The exception for this event.</param>
48 <returns>A boolean indicating if execution should continue or not.</returns>
49 </member>
50 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZipEvents.OnFileFailure(System.String,System.Exception)">
51 <summary>
52 Raises the <see cref="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.FileFailure">file failure delegate</see>.
53 </summary>
54 <param name="file">The file causing the failure.</param>
55 <param name="e">The exception for this failure.</param>
56 <returns>A boolean indicating if execution should continue or not.</returns>
57 </member>
58 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZipEvents.OnProcessFile(System.String)">
59 <summary>
60 Fires the <see cref="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.ProcessFile">Process File delegate</see>.
61 </summary>
62 <param name="file">The file being processed.</param>
63 <returns>A boolean indicating if execution should continue or not.</returns>
64 </member>
65 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZipEvents.OnCompletedFile(System.String)">
66 <summary>
67 Fires the CompletedFile delegate
68 </summary>
69 <param name="file">The file whose processing has been completed.</param>
70 <returns>A boolean indicating if execution should continue or not.</returns>
71 </member>
72 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZipEvents.OnProcessDirectory(System.String,System.Boolean)">
73 <summary>
74 Fires the <see cref="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.ProcessDirectory">process directory</see> delegate.
75 </summary>
76 <param name="directory">The directory being processed.</param>
77 <param name="hasMatchingFiles">Flag indicating if the directory has matching files as determined by the current filter.</param>
78 <returns>A <see cref="T:System.Boolean"/> of true if the operation should continue; false otherwise.</returns>
79 </member>
80 <member name="P:ICSharpCode.SharpZipLib.Zip.FastZipEvents.ProgressInterval">
81 <summary>
82 The minimum timespan between <see cref="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.Progress"/> events.
83 </summary>
84 <value>The minimum period of time between <see cref="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.Progress"/> events.</value>
85 <seealso cref="F:ICSharpCode.SharpZipLib.Zip.FastZipEvents.Progress"/>
86 </member>
87 <member name="T:ICSharpCode.SharpZipLib.Zip.FastZip">
88 <summary>
89 FastZip provides facilities for creating and extracting zip files.
90 </summary>
91 </member>
92 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZip.#ctor">
93 <summary>
94 Initialise a default instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.FastZip"/>.
95 </summary>
96 </member>
97 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZip.#ctor(ICSharpCode.SharpZipLib.Zip.FastZipEvents)">
98 <summary>
99 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.FastZip"/>
100 </summary>
101 <param name="events">The <see cref="T:ICSharpCode.SharpZipLib.Zip.FastZipEvents">events</see> to use during operations.</param>
102 </member>
103 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZip.CreateZip(System.String,System.String,System.Boolean,System.String,System.String)">
104 <summary>
105 Create a zip file.
106 </summary>
107 <param name="zipFileName">The name of the zip file to create.</param>
108 <param name="sourceDirectory">The directory to source files from.</param>
109 <param name="recurse">True to recurse directories, false for no recursion.</param>
110 <param name="fileFilter">The <see cref="T:ICSharpCode.SharpZipLib.Core.PathFilter">file filter</see> to apply.</param>
111 <param name="directoryFilter">The <see cref="T:ICSharpCode.SharpZipLib.Core.PathFilter">directory filter</see> to apply.</param>
112 </member>
113 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZip.CreateZip(System.String,System.String,System.Boolean,System.String)">
114 <summary>
115 Create a zip file/archive.
116 </summary>
117 <param name="zipFileName">The name of the zip file to create.</param>
118 <param name="sourceDirectory">The directory to obtain files and directories from.</param>
119 <param name="recurse">True to recurse directories, false for no recursion.</param>
120 <param name="fileFilter">The file filter to apply.</param>
121 </member>
122 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZip.CreateZip(System.IO.Stream,System.String,System.Boolean,System.String,System.String)">
123 <summary>
124 Create a zip archive sending output to the <paramref name="outputStream"/> passed.
125 </summary>
126 <param name="outputStream">The stream to write archive data to.</param>
127 <param name="sourceDirectory">The directory to source files from.</param>
128 <param name="recurse">True to recurse directories, false for no recursion.</param>
129 <param name="fileFilter">The <see cref="T:ICSharpCode.SharpZipLib.Core.PathFilter">file filter</see> to apply.</param>
130 <param name="directoryFilter">The <see cref="T:ICSharpCode.SharpZipLib.Core.PathFilter">directory filter</see> to apply.</param>
131 </member>
132 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZip.ExtractZip(System.String,System.String,System.String)">
133 <summary>
134 Extract the contents of a zip file.
135 </summary>
136 <param name="zipFileName">The zip file to extract from.</param>
137 <param name="targetDirectory">The directory to save extracted information in.</param>
138 <param name="fileFilter">A filter to apply to files.</param>
139 </member>
140 <member name="M:ICSharpCode.SharpZipLib.Zip.FastZip.ExtractZip(System.String,System.String,ICSharpCode.SharpZipLib.Zip.FastZip.Overwrite,ICSharpCode.SharpZipLib.Zip.FastZip.ConfirmOverwriteDelegate,System.String,System.String,System.Boolean)">
141 <summary>
142 Extract the contents of a zip file.
143 </summary>
144 <param name="zipFileName">The zip file to extract from.</param>
145 <param name="targetDirectory">The directory to save extracted information in.</param>
146 <param name="overwrite">The style of <see cref="T:ICSharpCode.SharpZipLib.Zip.FastZip.Overwrite">overwriting</see> to apply.</param>
147 <param name="confirmDelegate">A delegate to invoke when confirming overwriting.</param>
148 <param name="fileFilter">A filter to apply to files.</param>
149 <param name="directoryFilter">A filter to apply to directories.</param>
150 <param name="restoreDateTime">Flag indicating wether to restore the date and time for extracted files.</param>
151 </member>
152 <member name="P:ICSharpCode.SharpZipLib.Zip.FastZip.CreateEmptyDirectories">
153 <summary>
154 Get/set a value indicating wether empty directories should be created.
155 </summary>
156 </member>
157 <member name="P:ICSharpCode.SharpZipLib.Zip.FastZip.Password">
158 <summary>
159 Get / set the password value.
160 </summary>
161 </member>
162 <member name="P:ICSharpCode.SharpZipLib.Zip.FastZip.NameTransform">
163 <summary>
164 Get or set the <see cref="T:ICSharpCode.SharpZipLib.Core.INameTransform"></see> active when creating Zip files.
165 </summary>
166 <seealso cref="P:ICSharpCode.SharpZipLib.Zip.FastZip.EntryFactory"></seealso>
167 </member>
168 <member name="P:ICSharpCode.SharpZipLib.Zip.FastZip.EntryFactory">
169 <summary>
170 Get or set the <see cref="T:ICSharpCode.SharpZipLib.Zip.IEntryFactory"></see> active when creating Zip files.
171 </summary>
172 </member>
173 <member name="P:ICSharpCode.SharpZipLib.Zip.FastZip.RestoreDateTimeOnExtract">
174 <summary>
175 Get/set a value indicating wether file dates and times should
176 be restored when extracting files from an archive.
177 </summary>
178 <remarks>The default value is false.</remarks>
179 </member>
180 <member name="P:ICSharpCode.SharpZipLib.Zip.FastZip.RestoreAttributesOnExtract">
181 <summary>
182 Get/set a value indicating wether file attributes should
183 be restored during extract operations
184 </summary>
185 </member>
186 <member name="T:ICSharpCode.SharpZipLib.Zip.FastZip.Overwrite">
187 <summary>
188 Defines the desired handling when overwriting files during extraction.
189 </summary>
190 </member>
191 <member name="F:ICSharpCode.SharpZipLib.Zip.FastZip.Overwrite.Prompt">
192 <summary>
193 Prompt the user to confirm overwriting
194 </summary>
195 </member>
196 <member name="F:ICSharpCode.SharpZipLib.Zip.FastZip.Overwrite.Never">
197 <summary>
198 Never overwrite files.
199 </summary>
200 </member>
201 <member name="F:ICSharpCode.SharpZipLib.Zip.FastZip.Overwrite.Always">
202 <summary>
203 Always overwrite files.
204 </summary>
205 </member>
206 <member name="T:ICSharpCode.SharpZipLib.Zip.FastZip.ConfirmOverwriteDelegate">
207 <summary>
208 Delegate called when confirming overwriting of files.
209 </summary>
210 </member>
211 <member name="T:ICSharpCode.SharpZipLib.Core.NameFilter">
212 <summary>
213 NameFilter is a string matching class which allows for both positive and negative
214 matching.
215 A filter is a sequence of independant <see cref="T:System.Text.RegularExpressions.Regex">regular expressions</see> separated by semi-colons ';'
216 Each expression can be prefixed by a plus '+' sign or a minus '-' sign to denote the expression
217 is intended to include or exclude names. If neither a plus or minus sign is found include is the default
218 A given name is tested for inclusion before checking exclusions. Only names matching an include spec
219 and not matching an exclude spec are deemed to match the filter.
220 An empty filter matches any name.
221 </summary>
222 <example>The following expression includes all name ending in '.dat' with the exception of 'dummy.dat'
223 "+\.dat$;-^dummy\.dat$"
224 </example>
225 </member>
226 <member name="T:ICSharpCode.SharpZipLib.Core.IScanFilter">
227 <summary>
228 Scanning filters support filtering of names.
229 </summary>
230 </member>
231 <member name="M:ICSharpCode.SharpZipLib.Core.IScanFilter.IsMatch(System.String)">
232 <summary>
233 Test a name to see if it 'matches' the filter.
234 </summary>
235 <param name="name">The name to test.</param>
236 <returns>Returns true if the name matches the filter, false if it does not match.</returns>
237 </member>
238 <member name="M:ICSharpCode.SharpZipLib.Core.NameFilter.#ctor(System.String)">
239 <summary>
240 Construct an instance based on the filter expression passed
241 </summary>
242 <param name="filter">The filter expression.</param>
243 </member>
244 <member name="M:ICSharpCode.SharpZipLib.Core.NameFilter.IsValidExpression(System.String)">
245 <summary>
246 Test a string to see if it is a valid regular expression.
247 </summary>
248 <param name="expression">The expression to test.</param>
249 <returns>True if expression is a valid <see cref="T:System.Text.RegularExpressions.Regex"/> false otherwise.</returns>
250 </member>
251 <member name="M:ICSharpCode.SharpZipLib.Core.NameFilter.IsValidFilterExpression(System.String)">
252 <summary>
253 Test an expression to see if it is valid as a filter.
254 </summary>
255 <param name="toTest">The filter expression to test.</param>
256 <returns>True if the expression is valid, false otherwise.</returns>
257 </member>
258 <member name="M:ICSharpCode.SharpZipLib.Core.NameFilter.ToString">
259 <summary>
260 Convert this filter to its string equivalent.
261 </summary>
262 <returns>The string equivalent for this filter.</returns>
263 </member>
264 <member name="M:ICSharpCode.SharpZipLib.Core.NameFilter.IsIncluded(System.String)">
265 <summary>
266 Test a value to see if it is included by the filter.
267 </summary>
268 <param name="name">The value to test.</param>
269 <returns>True if the value is included, false otherwise.</returns>
270 </member>
271 <member name="M:ICSharpCode.SharpZipLib.Core.NameFilter.IsExcluded(System.String)">
272 <summary>
273 Test a value to see if it is excluded by the filter.
274 </summary>
275 <param name="name">The value to test.</param>
276 <returns>True if the value is excluded, false otherwise.</returns>
277 </member>
278 <member name="M:ICSharpCode.SharpZipLib.Core.NameFilter.IsMatch(System.String)">
279 <summary>
280 Test a value to see if it matches the filter.
281 </summary>
282 <param name="name">The value to test.</param>
283 <returns>True if the value matches, false otherwise.</returns>
284 </member>
285 <member name="M:ICSharpCode.SharpZipLib.Core.NameFilter.Compile">
286 <summary>
287 Compile this filter.
288 </summary>
289 </member>
290 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.InflaterHuffmanTree">
291 <summary>
292 Huffman tree used for inflation
293 </summary>
294 </member>
295 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.InflaterHuffmanTree.defLitLenTree">
296 <summary>
297 Literal length tree
298 </summary>
299 </member>
300 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.InflaterHuffmanTree.defDistTree">
301 <summary>
302 Distance tree
303 </summary>
304 </member>
305 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.InflaterHuffmanTree.#ctor(System.Byte[])">
306 <summary>
307 Constructs a Huffman tree from the array of code lengths.
308 </summary>
309 <param name = "codeLengths">
310 the array of code lengths
311 </param>
312 </member>
313 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.InflaterHuffmanTree.GetSymbol(ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator)">
314 <summary>
315 Reads the next symbol from input. The symbol is encoded using the
316 huffman tree.
317 </summary>
318 <param name="input">
319 input the input source.
320 </param>
321 <returns>
322 the next symbol, or -1 if not enough input is available.
323 </returns>
324 </member>
325 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer">
326 <summary>
327 This class is general purpose class for writing data to a buffer.
328
329 It allows you to write bits as well as bytes
330 Based on DeflaterPending.java
331
332 author of the original java version : Jochen Hoenicke
333 </summary>
334 </member>
335 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.buffer_">
336 <summary>
337 Internal work buffer
338 </summary>
339 </member>
340 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.#ctor">
341 <summary>
342 construct instance using default buffer size of 4096
343 </summary>
344 </member>
345 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.#ctor(System.Int32)">
346 <summary>
347 construct instance using specified buffer size
348 </summary>
349 <param name="bufferSize">
350 size to use for internal buffer
351 </param>
352 </member>
353 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.Reset">
354 <summary>
355 Clear internal state/buffers
356 </summary>
357 </member>
358 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.WriteByte(System.Int32)">
359 <summary>
360 Write a byte to buffer
361 </summary>
362 <param name="value">
363 The value to write
364 </param>
365 </member>
366 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.WriteShort(System.Int32)">
367 <summary>
368 Write a short value to buffer LSB first
369 </summary>
370 <param name="value">
371 The value to write.
372 </param>
373 </member>
374 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.WriteInt(System.Int32)">
375 <summary>
376 write an integer LSB first
377 </summary>
378 <param name="value">The value to write.</param>
379 </member>
380 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.WriteBlock(System.Byte[],System.Int32,System.Int32)">
381 <summary>
382 Write a block of data to buffer
383 </summary>
384 <param name="block">data to write</param>
385 <param name="offset">offset of first byte to write</param>
386 <param name="length">number of bytes to write</param>
387 </member>
388 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.AlignToByte">
389 <summary>
390 Align internal buffer on a byte boundary
391 </summary>
392 </member>
393 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.WriteBits(System.Int32,System.Int32)">
394 <summary>
395 Write bits to internal buffer
396 </summary>
397 <param name="b">source of bits</param>
398 <param name="count">number of bits to write</param>
399 </member>
400 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.WriteShortMSB(System.Int32)">
401 <summary>
402 Write a short value to internal buffer most significant byte first
403 </summary>
404 <param name="s">value to write</param>
405 </member>
406 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.Flush(System.Byte[],System.Int32,System.Int32)">
407 <summary>
408 Flushes the pending buffer into the given output array. If the
409 output array is to small, only a partial flush is done.
410 </summary>
411 <param name="output">The output array.</param>
412 <param name="offset">The offset into output array.</param>
413 <param name="length">The maximum number of bytes to store.</param>
414 <returns>The number of bytes flushed.</returns>
415 </member>
416 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.ToByteArray">
417 <summary>
418 Convert internal buffer to byte array.
419 Buffer is empty on completion
420 </summary>
421 <returns>
422 The internal buffer contents converted to a byte array.
423 </returns>
424 </member>
425 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.BitCount">
426 <summary>
427 The number of bits written to the buffer
428 </summary>
429 </member>
430 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.PendingBuffer.IsFlushed">
431 <summary>
432 Indicates if buffer has been flushed
433 </summary>
434 </member>
435 <member name="T:ICSharpCode.SharpZipLib.Tar.ProgressMessageHandler">
436 <summary>
437 Used to advise clients of 'events' while processing archives
438 </summary>
439 </member>
440 <member name="T:ICSharpCode.SharpZipLib.Tar.TarArchive">
441 <summary>
442 The TarArchive class implements the concept of a
443 'Tape Archive'. A tar archive is a series of entries, each of
444 which represents a file system object. Each entry in
445 the archive consists of a header block followed by 0 or more data blocks.
446 Directory entries consist only of the header block, and are followed by entries
447 for the directory's contents. File entries consist of a
448 header followed by the number of blocks needed to
449 contain the file's contents. All entries are written on
450 block boundaries. Blocks are 512 bytes long.
451
452 TarArchives are instantiated in either read or write mode,
453 based upon whether they are instantiated with an InputStream
454 or an OutputStream. Once instantiated TarArchives read/write
455 mode can not be changed.
456
457 There is currently no support for random access to tar archives.
458 However, it seems that subclassing TarArchive, and using the
459 TarBuffer.CurrentRecord and TarBuffer.CurrentBlock
460 properties, this would be rather trivial.
461 </summary>
462 </member>
463 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.OnProgressMessageEvent(ICSharpCode.SharpZipLib.Tar.TarEntry,System.String)">
464 <summary>
465 Raises the ProgressMessage event
466 </summary>
467 <param name="entry">The <see cref="T:ICSharpCode.SharpZipLib.Tar.TarEntry">TarEntry</see> for this event</param>
468 <param name="message">message for this event. Null is no message</param>
469 </member>
470 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.#ctor">
471 <summary>
472 Constructor for a default <see cref="T:ICSharpCode.SharpZipLib.Tar.TarArchive"/>.
473 </summary>
474 </member>
475 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.#ctor(ICSharpCode.SharpZipLib.Tar.TarInputStream)">
476 <summary>
477 Initalise a TarArchive for input.
478 </summary>
479 <param name="stream">The <see cref="T:ICSharpCode.SharpZipLib.Tar.TarInputStream"/> to use for input.</param>
480 </member>
481 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.#ctor(ICSharpCode.SharpZipLib.Tar.TarOutputStream)">
482 <summary>
483 Initialise a TarArchive for output.
484 </summary>
485 <param name="stream">The <see cref="T:ICSharpCode.SharpZipLib.Tar.TarOutputStream"/> to use for output.</param>
486 </member>
487 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.CreateInputTarArchive(System.IO.Stream)">
488 <summary>
489 The InputStream based constructors create a TarArchive for the
490 purposes of extracting or listing a tar archive. Thus, use
491 these constructors when you wish to extract files from or list
492 the contents of an existing tar archive.
493 </summary>
494 <param name="inputStream">The stream to retrieve archive data from.</param>
495 <returns>Returns a new <see cref="T:ICSharpCode.SharpZipLib.Tar.TarArchive"/> suitable for reading from.</returns>
496 </member>
497 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.CreateInputTarArchive(System.IO.Stream,System.Int32)">
498 <summary>
499 Create TarArchive for reading setting block factor
500 </summary>
501 <param name="inputStream">Stream for tar archive contents</param>
502 <param name="blockFactor">The blocking factor to apply</param>
503 <returns>Returns a <see cref="T:ICSharpCode.SharpZipLib.Tar.TarArchive"/> suitable for reading.</returns>
504 </member>
505 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.CreateOutputTarArchive(System.IO.Stream)">
506 <summary>
507 Create a TarArchive for writing to, using the default blocking factor
508 </summary>
509 <param name="outputStream">The <see cref="T:System.IO.Stream"/> to write to</param>
510 <returns>Returns a <see cref="T:ICSharpCode.SharpZipLib.Tar.TarArchive"/> suitable for writing.</returns>
511 </member>
512 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.CreateOutputTarArchive(System.IO.Stream,System.Int32)">
513 <summary>
514 Create a TarArchive for writing to
515 </summary>
516 <param name="outputStream">The stream to write to</param>
517 <param name="blockFactor">The blocking factor to use for buffering.</param>
518 <returns>Returns a <see cref="T:ICSharpCode.SharpZipLib.Tar.TarArchive"/> suitable for writing.</returns>
519 </member>
520 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.SetKeepOldFiles(System.Boolean)">
521 <summary>
522 Set the flag that determines whether existing files are
523 kept, or overwritten during extraction.
524 </summary>
525 <param name="keepOldFiles">
526 If true, do not overwrite existing files.
527 </param>
528 </member>
529 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.SetAsciiTranslation(System.Boolean)">
530 <summary>
531 Set the ascii file translation flag.
532 </summary>
533 <param name= "asciiTranslate">
534 If true, translate ascii text files.
535 </param>
536 </member>
537 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.SetUserInfo(System.Int32,System.String,System.Int32,System.String)">
538 <summary>
539 Set user and group information that will be used to fill in the
540 tar archive's entry headers. This information based on that available
541 for the linux operating system, which is not always available on other
542 operating systems. TarArchive allows the programmer to specify values
543 to be used in their place.
544 <see cref="P:ICSharpCode.SharpZipLib.Tar.TarArchive.ApplyUserInfoOverrides"/> is set to true by this call.
545 </summary>
546 <param name="userId">
547 The user id to use in the headers.
548 </param>
549 <param name="userName">
550 The user name to use in the headers.
551 </param>
552 <param name="groupId">
553 The group id to use in the headers.
554 </param>
555 <param name="groupName">
556 The group name to use in the headers.
557 </param>
558 </member>
559 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.CloseArchive">
560 <summary>
561 Close the archive.
562 </summary>
563 </member>
564 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.ListContents">
565 <summary>
566 Perform the "list" command for the archive contents.
567
568 NOTE That this method uses the <see cref="E:ICSharpCode.SharpZipLib.Tar.TarArchive.ProgressMessageEvent"> progress event</see> to actually list
569 the contents. If the progress display event is not set, nothing will be listed!
570 </summary>
571 </member>
572 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.ExtractContents(System.String)">
573 <summary>
574 Perform the "extract" command and extract the contents of the archive.
575 </summary>
576 <param name="destinationDirectory">
577 The destination directory into which to extract.
578 </param>
579 </member>
580 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.ExtractEntry(System.String,ICSharpCode.SharpZipLib.Tar.TarEntry)">
581 <summary>
582 Extract an entry from the archive. This method assumes that the
583 tarIn stream has been properly set with a call to GetNextEntry().
584 </summary>
585 <param name="destDir">
586 The destination directory into which to extract.
587 </param>
588 <param name="entry">
589 The TarEntry returned by tarIn.GetNextEntry().
590 </param>
591 </member>
592 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.WriteEntry(ICSharpCode.SharpZipLib.Tar.TarEntry,System.Boolean)">
593 <summary>
594 Write an entry to the archive. This method will call the putNextEntry
595 and then write the contents of the entry, and finally call closeEntry()
596 for entries that are files. For directories, it will call putNextEntry(),
597 and then, if the recurse flag is true, process each entry that is a
598 child of the directory.
599 </summary>
600 <param name="sourceEntry">
601 The TarEntry representing the entry to write to the archive.
602 </param>
603 <param name="recurse">
604 If true, process the children of directory entries.
605 </param>
606 </member>
607 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.InternalWriteEntry(ICSharpCode.SharpZipLib.Tar.TarEntry,System.Boolean)">
608 <summary>
609 Write an entry to the archive. This method will call the putNextEntry
610 and then write the contents of the entry, and finally call closeEntry()
611 for entries that are files. For directories, it will call putNextEntry(),
612 and then, if the recurse flag is true, process each entry that is a
613 child of the directory.
614 </summary>
615 <param name="sourceEntry">
616 The TarEntry representing the entry to write to the archive.
617 </param>
618 <param name="recurse">
619 If true, process the children of directory entries.
620 </param>
621 </member>
622 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.Dispose(System.Boolean)">
623 <summary>
624 Releases the unmanaged resources used by the FileStream and optionally releases the managed resources.
625 </summary>
626 <param name="disposing">true to release both managed and unmanaged resources;
627 false to release only unmanaged resources.</param>
628 </member>
629 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.Close">
630 <summary>
631 Closes the archive and releases any associated resources.
632 </summary>
633 </member>
634 <member name="M:ICSharpCode.SharpZipLib.Tar.TarArchive.Finalize">
635 <summary>
636 Ensures that resources are freed and other cleanup operations are performed
637 when the garbage collector reclaims the <see cref="T:ICSharpCode.SharpZipLib.Tar.TarArchive"/>.
638 </summary>
639 </member>
640 <member name="E:ICSharpCode.SharpZipLib.Tar.TarArchive.ProgressMessageEvent">
641 <summary>
642 Client hook allowing detailed information to be reported during processing
643 </summary>
644 </member>
645 <member name="P:ICSharpCode.SharpZipLib.Tar.TarArchive.AsciiTranslate">
646 <summary>
647 Get/set the ascii file translation flag. If ascii file translation
648 is true, then the file is checked to see if it a binary file or not.
649 If the flag is true and the test indicates it is ascii text
650 file, it will be translated. The translation converts the local
651 operating system's concept of line ends into the UNIX line end,
652 '\n', which is the defacto standard for a TAR archive. This makes
653 text files compatible with UNIX.
654 </summary>
655 </member>
656 <member name="P:ICSharpCode.SharpZipLib.Tar.TarArchive.PathPrefix">
657 <summary>
658 PathPrefix is added to entry names as they are written if the value is not null.
659 A slash character is appended after PathPrefix
660 </summary>
661 </member>
662 <member name="P:ICSharpCode.SharpZipLib.Tar.TarArchive.RootPath">
663 <summary>
664 RootPath is removed from entry names if it is found at the
665 beginning of the name.
666 </summary>
667 </member>
668 <member name="P:ICSharpCode.SharpZipLib.Tar.TarArchive.ApplyUserInfoOverrides">
669 <summary>
670 Get or set a value indicating if overrides defined by <see cref="M:ICSharpCode.SharpZipLib.Tar.TarArchive.SetUserInfo(System.Int32,System.String,System.Int32,System.String)">SetUserInfo</see> should be applied.
671 </summary>
672 <remarks>If overrides are not applied then the values as set in each header will be used.</remarks>
673 </member>
674 <member name="P:ICSharpCode.SharpZipLib.Tar.TarArchive.UserId">
675 <summary>
676 Get the archive user id.
677 See <see cref="P:ICSharpCode.SharpZipLib.Tar.TarArchive.ApplyUserInfoOverrides">ApplyUserInfoOverrides</see> for detail
678 on how to allow setting values on a per entry basis.
679 </summary>
680 <returns>
681 The current user id.
682 </returns>
683 </member>
684 <member name="P:ICSharpCode.SharpZipLib.Tar.TarArchive.UserName">
685 <summary>
686 Get the archive user name.
687 See <see cref="P:ICSharpCode.SharpZipLib.Tar.TarArchive.ApplyUserInfoOverrides">ApplyUserInfoOverrides</see> for detail
688 on how to allow setting values on a per entry basis.
689 </summary>
690 <returns>
691 The current user name.
692 </returns>
693 </member>
694 <member name="P:ICSharpCode.SharpZipLib.Tar.TarArchive.GroupId">
695 <summary>
696 Get the archive group id.
697 See <see cref="P:ICSharpCode.SharpZipLib.Tar.TarArchive.ApplyUserInfoOverrides">ApplyUserInfoOverrides</see> for detail
698 on how to allow setting values on a per entry basis.
699 </summary>
700 <returns>
701 The current group id.
702 </returns>
703 </member>
704 <member name="P:ICSharpCode.SharpZipLib.Tar.TarArchive.GroupName">
705 <summary>
706 Get the archive group name.
707 See <see cref="P:ICSharpCode.SharpZipLib.Tar.TarArchive.ApplyUserInfoOverrides">ApplyUserInfoOverrides</see> for detail
708 on how to allow setting values on a per entry basis.
709 </summary>
710 <returns>
711 The current group name.
712 </returns>
713 </member>
714 <member name="P:ICSharpCode.SharpZipLib.Tar.TarArchive.RecordSize">
715 <summary>
716 Get the archive's record size. Tar archives are composed of
717 a series of RECORDS each containing a number of BLOCKS.
718 This allowed tar archives to match the IO characteristics of
719 the physical device being used. Archives are expected
720 to be properly "blocked".
721 </summary>
722 <returns>
723 The record size this archive is using.
724 </returns>
725 </member>
726 <member name="T:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream">
727 <summary>
728 An output stream that compresses into the BZip2 format
729 including file header chars into another stream.
730 </summary>
731 </member>
732 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.#ctor(System.IO.Stream)">
733 <summary>
734 Construct a default output stream with maximum block size
735 </summary>
736 <param name="stream">The stream to write BZip data onto.</param>
737 </member>
738 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.#ctor(System.IO.Stream,System.Int32)">
739 <summary>
740 Initialise a new instance of the <see cref="T:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream"></see>
741 for the specified stream, using the given blocksize.
742 </summary>
743 <param name="stream">The stream to write compressed data to.</param>
744 <param name="blockSize">The block size to use.</param>
745 <remarks>
746 Valid block sizes are in the range 1..9, with 1 giving
747 the lowest compression and 9 the highest.
748 </remarks>
749 </member>
750 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Finalize">
751 <summary>
752 Ensures that resources are freed and other cleanup operations
753 are performed when the garbage collector reclaims the BZip2OutputStream.
754 </summary>
755 </member>
756 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Seek(System.Int64,System.IO.SeekOrigin)">
757 <summary>
758 Sets the current position of this stream to the given value.
759 </summary>
760 <param name="offset">The point relative to the offset from which to being seeking.</param>
761 <param name="origin">The reference point from which to begin seeking.</param>
762 <returns>The new position in the stream.</returns>
763 </member>
764 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.SetLength(System.Int64)">
765 <summary>
766 Sets the length of this stream to the given value.
767 </summary>
768 <param name="value">The new stream length.</param>
769 </member>
770 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.ReadByte">
771 <summary>
772 Read a byte from the stream advancing the position.
773 </summary>
774 <returns>The byte read cast to an int; -1 if end of stream.</returns>
775 </member>
776 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Read(System.Byte[],System.Int32,System.Int32)">
777 <summary>
778 Read a block of bytes
779 </summary>
780 <param name="buffer">The buffer to read into.</param>
781 <param name="offset">The offset in the buffer to start storing data at.</param>
782 <param name="count">The maximum number of bytes to read.</param>
783 <returns>The total number of bytes read. This might be less than the number of bytes
784 requested if that number of bytes are not currently available, or zero
785 if the end of the stream is reached.</returns>
786 </member>
787 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Write(System.Byte[],System.Int32,System.Int32)">
788 <summary>
789 Write a block of bytes to the stream
790 </summary>
791 <param name="buffer">The buffer containing data to write.</param>
792 <param name="offset">The offset of the first byte to write.</param>
793 <param name="count">The number of bytes to write.</param>
794 </member>
795 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.WriteByte(System.Byte)">
796 <summary>
797 Write a byte to the stream.
798 </summary>
799 <param name="value">The byte to write to the stream.</param>
800 </member>
801 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Close">
802 <summary>
803 End the current block and end compression.
804 Close the stream and free any resources
805 </summary>
806 </member>
807 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.WriteRun">
808 <summary>
809 Get the number of bytes written to output.
810 </summary>
811 </member>
812 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Dispose(System.Boolean)">
813 <summary>
814 Releases the unmanaged resources used by the <see cref="T:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream"/> and optionally releases the managed resources.
815 </summary>
816 <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
817 </member>
818 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Flush">
819 <summary>
820 Flush output buffers
821 </summary>
822 </member>
823 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.IsStreamOwner">
824 <summary>
825 Get/set flag indicating ownership of underlying stream.
826 When the flag is true <see cref="M:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Close"></see> will close the underlying stream also.
827 </summary>
828 </member>
829 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.CanRead">
830 <summary>
831 Gets a value indicating whether the current stream supports reading
832 </summary>
833 </member>
834 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.CanSeek">
835 <summary>
836 Gets a value indicating whether the current stream supports seeking
837 </summary>
838 </member>
839 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.CanWrite">
840 <summary>
841 Gets a value indicating whether the current stream supports writing
842 </summary>
843 </member>
844 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Length">
845 <summary>
846 Gets the length in bytes of the stream
847 </summary>
848 </member>
849 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.Position">
850 <summary>
851 Gets or sets the current position of this stream.
852 </summary>
853 </member>
854 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2OutputStream.BytesWritten">
855 <summary>
856 Get the number of bytes written to the output.
857 </summary>
858 </member>
859 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipException">
860 <summary>
861 Represents exception conditions specific to Zip archive handling
862 </summary>
863 </member>
864 <member name="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
865 <summary>
866 SharpZipBaseException is the base exception class for the SharpZipLibrary.
867 All library exceptions are derived from this.
868 </summary>
869 <remarks>NOTE: Not all exceptions thrown will be derived from this class.
870 A variety of other exceptions are possible for example <see cref="T:System.ArgumentNullException"></see></remarks>
871 </member>
872 <member name="M:ICSharpCode.SharpZipLib.SharpZipBaseException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
873 <summary>
874 Deserialization constructor
875 </summary>
876 <param name="info"><see cref="T:System.Runtime.Serialization.SerializationInfo"/> for this constructor</param>
877 <param name="context"><see cref="T:System.Runtime.Serialization.StreamingContext"/> for this constructor</param>
878 </member>
879 <member name="M:ICSharpCode.SharpZipLib.SharpZipBaseException.#ctor">
880 <summary>
881 Initializes a new instance of the SharpZipBaseException class.
882 </summary>
883 </member>
884 <member name="M:ICSharpCode.SharpZipLib.SharpZipBaseException.#ctor(System.String)">
885 <summary>
886 Initializes a new instance of the SharpZipBaseException class with a specified error message.
887 </summary>
888 <param name="message">A message describing the exception.</param>
889 </member>
890 <member name="M:ICSharpCode.SharpZipLib.SharpZipBaseException.#ctor(System.String,System.Exception)">
891 <summary>
892 Initializes a new instance of the SharpZipBaseException class with a specified
893 error message and a reference to the inner exception that is the cause of this exception.
894 </summary>
895 <param name="message">A message describing the exception.</param>
896 <param name="innerException">The inner exception</param>
897 </member>
898 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
899 <summary>
900 Deserialization constructor
901 </summary>
902 <param name="info"><see cref="T:System.Runtime.Serialization.SerializationInfo"/> for this constructor</param>
903 <param name="context"><see cref="T:System.Runtime.Serialization.StreamingContext"/> for this constructor</param>
904 </member>
905 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipException.#ctor">
906 <summary>
907 Initializes a new instance of the ZipException class.
908 </summary>
909 </member>
910 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipException.#ctor(System.String)">
911 <summary>
912 Initializes a new instance of the ZipException class with a specified error message.
913 </summary>
914 <param name="message">The error message that explains the reason for the exception.</param>
915 </member>
916 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipException.#ctor(System.String,System.Exception)">
917 <summary>
918 Initialise a new instance of ZipException.
919 </summary>
920 <param name="message">A message describing the error.</param>
921 <param name="exception">The exception that is the cause of the current exception.</param>
922 </member>
923 <member name="T:ICSharpCode.SharpZipLib.BZip2.BZip2">
924 <summary>
925 A helper class to simplify compressing and decompressing streams.
926 </summary>
927 </member>
928 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2.Decompress(System.IO.Stream,System.IO.Stream)">
929 <summary>
930 Decompress <paramref name="inStream">input</paramref> writing
931 decompressed data to the <paramref name="outStream">output stream</paramref>
932 </summary>
933 <param name="inStream">The stream containing data to decompress.</param>
934 <param name="outStream">The stream to write decompressed data to.</param>
935 <remarks>Both streams are closed on completion</remarks>
936 </member>
937 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2.Compress(System.IO.Stream,System.IO.Stream,System.Int32)">
938 <summary>
939 Compress <paramref name="inStream">input stream</paramref> sending
940 result to <paramref name="outStream">output stream</paramref>
941 </summary>
942 <param name="inStream">The stream to compress.</param>
943 <param name="outStream">The stream to write compressed data to.</param>
944 <param name="blockSize">The block size to use.</param>
945 <remarks>Both streams are closed on completion</remarks>
946 </member>
947 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2.#ctor">
948 <summary>
949 Initialise a default instance of this class.
950 </summary>
951 </member>
952 <member name="T:ICSharpCode.SharpZipLib.Zip.UseZip64">
953 <summary>
954 Determines how entries are tested to see if they should use Zip64 extensions or not.
955 </summary>
956 </member>
957 <member name="F:ICSharpCode.SharpZipLib.Zip.UseZip64.Off">
958 <summary>
959 Zip64 will not be forced on entries during processing.
960 </summary>
961 <remarks>An entry can have this overridden if required <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.ForceZip64"></see></remarks>
962 </member>
963 <member name="F:ICSharpCode.SharpZipLib.Zip.UseZip64.On">
964 <summary>
965 Zip64 should always be used.
966 </summary>
967 </member>
968 <member name="F:ICSharpCode.SharpZipLib.Zip.UseZip64.Dynamic">
969 <summary>
970 #ZipLib will determine use based on entry values when added to archive.
971 </summary>
972 </member>
973 <member name="T:ICSharpCode.SharpZipLib.Zip.CompressionMethod">
974 <summary>
975 The kind of compression used for an entry in an archive
976 </summary>
977 </member>
978 <member name="F:ICSharpCode.SharpZipLib.Zip.CompressionMethod.Stored">
979 <summary>
980 A direct copy of the file contents is held in the archive
981 </summary>
982 </member>
983 <member name="F:ICSharpCode.SharpZipLib.Zip.CompressionMethod.Deflated">
984 <summary>
985 Common Zip compression method using a sliding dictionary
986 of up to 32KB and secondary compression from Huffman/Shannon-Fano trees
987 </summary>
988 </member>
989 <member name="F:ICSharpCode.SharpZipLib.Zip.CompressionMethod.Deflate64">
990 <summary>
991 An extension to deflate with a 64KB window. Not supported by #Zip currently
992 </summary>
993 </member>
994 <member name="F:ICSharpCode.SharpZipLib.Zip.CompressionMethod.BZip2">
995 <summary>
996 Not supported by #Zip currently
997 </summary>
998 </member>
999 <member name="F:ICSharpCode.SharpZipLib.Zip.CompressionMethod.WinZipAES">
1000 <summary>
1001 WinZip special for AES encryption, Not supported by #Zip
1002 </summary>
1003 </member>
1004 <member name="T:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm">
1005 <summary>
1006 Identifies the encryption algorithm used for an entry
1007 </summary>
1008 </member>
1009 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.None">
1010 <summary>
1011 No encryption has been used.
1012 </summary>
1013 </member>
1014 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.PkzipClassic">
1015 <summary>
1016 Encrypted using PKZIP 2.0 or 'classic' encryption.
1017 </summary>
1018 </member>
1019 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.Des">
1020 <summary>
1021 DES encryption has been used.
1022 </summary>
1023 </member>
1024 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.RC2">
1025 <summary>
1026 RCS encryption has been used for encryption.
1027 </summary>
1028 </member>
1029 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.TripleDes168">
1030 <summary>
1031 Triple DES encryption with 168 bit keys has been used for this entry.
1032 </summary>
1033 </member>
1034 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.TripleDes112">
1035 <summary>
1036 Triple DES with 112 bit keys has been used for this entry.
1037 </summary>
1038 </member>
1039 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.Aes128">
1040 <summary>
1041 AES 128 has been used for encryption.
1042 </summary>
1043 </member>
1044 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.Aes192">
1045 <summary>
1046 AES 192 has been used for encryption.
1047 </summary>
1048 </member>
1049 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.Aes256">
1050 <summary>
1051 AES 256 has been used for encryption.
1052 </summary>
1053 </member>
1054 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.RC2Corrected">
1055 <summary>
1056 RC2 corrected has been used for encryption.
1057 </summary>
1058 </member>
1059 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.Blowfish">
1060 <summary>
1061 Blowfish has been used for encryption.
1062 </summary>
1063 </member>
1064 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.Twofish">
1065 <summary>
1066 Twofish has been used for encryption.
1067 </summary>
1068 </member>
1069 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.RC4">
1070 <summary>
1071 RCS has been used for encryption.
1072 </summary>
1073 </member>
1074 <member name="F:ICSharpCode.SharpZipLib.Zip.EncryptionAlgorithm.Unknown">
1075 <summary>
1076 An unknown algorithm has been used for encryption.
1077 </summary>
1078 </member>
1079 <member name="T:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags">
1080 <summary>
1081 Defines the contents of the general bit flags field for an archive entry.
1082 </summary>
1083 </member>
1084 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.Encrypted">
1085 <summary>
1086 Bit 0 if set indicates that the file is encrypted
1087 </summary>
1088 </member>
1089 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.Method">
1090 <summary>
1091 Bits 1 and 2 - Two bits defining the compression method (only for Method 6 Imploding and 8,9 Deflating)
1092 </summary>
1093 </member>
1094 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.Descriptor">
1095 <summary>
1096 Bit 3 if set indicates a trailing data desciptor is appended to the entry data
1097 </summary>
1098 </member>
1099 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.ReservedPKware4">
1100 <summary>
1101 Bit 4 is reserved for use with method 8 for enhanced deflation
1102 </summary>
1103 </member>
1104 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.Patched">
1105 <summary>
1106 Bit 5 if set indicates the file contains Pkzip compressed patched data.
1107 Requires version 2.7 or greater.
1108 </summary>
1109 </member>
1110 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.StrongEncryption">
1111 <summary>
1112 Bit 6 if set strong encryption has been used for this entry.
1113 </summary>
1114 </member>
1115 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.Unused7">
1116 <summary>
1117 Bit 7 is currently unused
1118 </summary>
1119 </member>
1120 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.Unused8">
1121 <summary>
1122 Bit 8 is currently unused
1123 </summary>
1124 </member>
1125 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.Unused9">
1126 <summary>
1127 Bit 9 is currently unused
1128 </summary>
1129 </member>
1130 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.Unused10">
1131 <summary>
1132 Bit 10 is currently unused
1133 </summary>
1134 </member>
1135 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.UnicodeText">
1136 <summary>
1137 Bit 11 if set indicates the filename and
1138 comment fields for this file must be encoded using UTF-8.
1139 </summary>
1140 </member>
1141 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.EnhancedCompress">
1142 <summary>
1143 Bit 12 is documented as being reserved by PKware for enhanced compression.
1144 </summary>
1145 </member>
1146 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.HeaderMasked">
1147 <summary>
1148 Bit 13 if set indicates that values in the local header are masked to hide
1149 their actual values, and the central directory is encrypted.
1150 </summary>
1151 <remarks>
1152 Used when encrypting the central directory contents.
1153 </remarks>
1154 </member>
1155 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.ReservedPkware14">
1156 <summary>
1157 Bit 14 is documented as being reserved for use by PKware
1158 </summary>
1159 </member>
1160 <member name="F:ICSharpCode.SharpZipLib.Zip.GeneralBitFlags.ReservedPkware15">
1161 <summary>
1162 Bit 15 is documented as being reserved for use by PKware
1163 </summary>
1164 </member>
1165 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipConstants">
1166 <summary>
1167 This class contains constants used for Zip format files
1168 </summary>
1169 </member>
1170 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.VersionMadeBy">
1171 <summary>
1172 The version made by field for entries in the central header when created by this library
1173 </summary>
1174 <remarks>
1175 This is also the Zip version for the library when comparing against the version required to extract
1176 for an entry. See <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.CanDecompress"/>.
1177 </remarks>
1178 </member>
1179 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.VERSION_MADE_BY">
1180 <summary>
1181 The version made by field for entries in the central header when created by this library
1182 </summary>
1183 <remarks>
1184 This is also the Zip version for the library when comparing against the version required to extract
1185 for an entry. See <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipInputStream.CanDecompressEntry">ZipInputStream.CanDecompressEntry</see>.
1186 </remarks>
1187 </member>
1188 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.VersionStrongEncryption">
1189 <summary>
1190 The minimum version required to support strong encryption
1191 </summary>
1192 </member>
1193 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.VERSION_STRONG_ENCRYPTION">
1194 <summary>
1195 The minimum version required to support strong encryption
1196 </summary>
1197 </member>
1198 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.VersionZip64">
1199 <summary>
1200 The version required for Zip64 extensions
1201 </summary>
1202 </member>
1203 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.LocalHeaderBaseSize">
1204 <summary>
1205 Size of local entry header (excluding variable length fields at end)
1206 </summary>
1207 </member>
1208 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.LOCHDR">
1209 <summary>
1210 Size of local entry header (excluding variable length fields at end)
1211 </summary>
1212 </member>
1213 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.Zip64DataDescriptorSize">
1214 <summary>
1215 Size of Zip64 data descriptor
1216 </summary>
1217 </member>
1218 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.DataDescriptorSize">
1219 <summary>
1220 Size of data descriptor
1221 </summary>
1222 </member>
1223 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.EXTHDR">
1224 <summary>
1225 Size of data descriptor
1226 </summary>
1227 </member>
1228 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.CentralHeaderBaseSize">
1229 <summary>
1230 Size of central header entry (excluding variable fields)
1231 </summary>
1232 </member>
1233 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.CENHDR">
1234 <summary>
1235 Size of central header entry
1236 </summary>
1237 </member>
1238 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.EndOfCentralRecordBaseSize">
1239 <summary>
1240 Size of end of central record (excluding variable fields)
1241 </summary>
1242 </member>
1243 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.ENDHDR">
1244 <summary>
1245 Size of end of central record (excluding variable fields)
1246 </summary>
1247 </member>
1248 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.CryptoHeaderSize">
1249 <summary>
1250 Size of 'classic' cryptographic header stored before any entry data
1251 </summary>
1252 </member>
1253 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.CRYPTO_HEADER_SIZE">
1254 <summary>
1255 Size of cryptographic header stored before entry data
1256 </summary>
1257 </member>
1258 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.LocalHeaderSignature">
1259 <summary>
1260 Signature for local entry header
1261 </summary>
1262 </member>
1263 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.LOCSIG">
1264 <summary>
1265 Signature for local entry header
1266 </summary>
1267 </member>
1268 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.SpanningSignature">
1269 <summary>
1270 Signature for spanning entry
1271 </summary>
1272 </member>
1273 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.SPANNINGSIG">
1274 <summary>
1275 Signature for spanning entry
1276 </summary>
1277 </member>
1278 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.SpanningTempSignature">
1279 <summary>
1280 Signature for temporary spanning entry
1281 </summary>
1282 </member>
1283 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.SPANTEMPSIG">
1284 <summary>
1285 Signature for temporary spanning entry
1286 </summary>
1287 </member>
1288 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.DataDescriptorSignature">
1289 <summary>
1290 Signature for data descriptor
1291 </summary>
1292 <remarks>
1293 This is only used where the length, Crc, or compressed size isnt known when the
1294 entry is created and the output stream doesnt support seeking.
1295 The local entry cannot be 'patched' with the correct values in this case
1296 so the values are recorded after the data prefixed by this header, as well as in the central directory.
1297 </remarks>
1298 </member>
1299 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.EXTSIG">
1300 <summary>
1301 Signature for data descriptor
1302 </summary>
1303 <remarks>
1304 This is only used where the length, Crc, or compressed size isnt known when the
1305 entry is created and the output stream doesnt support seeking.
1306 The local entry cannot be 'patched' with the correct values in this case
1307 so the values are recorded after the data prefixed by this header, as well as in the central directory.
1308 </remarks>
1309 </member>
1310 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.CENSIG">
1311 <summary>
1312 Signature for central header
1313 </summary>
1314 </member>
1315 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.CentralHeaderSignature">
1316 <summary>
1317 Signature for central header
1318 </summary>
1319 </member>
1320 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.Zip64CentralFileHeaderSignature">
1321 <summary>
1322 Signature for Zip64 central file header
1323 </summary>
1324 </member>
1325 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.CENSIG64">
1326 <summary>
1327 Signature for Zip64 central file header
1328 </summary>
1329 </member>
1330 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.Zip64CentralDirLocatorSignature">
1331 <summary>
1332 Signature for Zip64 central directory locator
1333 </summary>
1334 </member>
1335 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.ArchiveExtraDataSignature">
1336 <summary>
1337 Signature for archive extra data signature (were headers are encrypted).
1338 </summary>
1339 </member>
1340 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.CentralHeaderDigitalSignature">
1341 <summary>
1342 Central header digitial signature
1343 </summary>
1344 </member>
1345 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.CENDIGITALSIG">
1346 <summary>
1347 Central header digitial signature
1348 </summary>
1349 </member>
1350 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.EndOfCentralDirectorySignature">
1351 <summary>
1352 End of central directory record signature
1353 </summary>
1354 </member>
1355 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipConstants.ENDSIG">
1356 <summary>
1357 End of central directory record signature
1358 </summary>
1359 </member>
1360 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToString(System.Byte[],System.Int32)">
1361 <summary>
1362 Convert a portion of a byte array to a string.
1363 </summary>
1364 <param name="data">
1365 Data to convert to string
1366 </param>
1367 <param name="count">
1368 Number of bytes to convert starting from index 0
1369 </param>
1370 <returns>
1371 data[0]..data[length - 1] converted to a string
1372 </returns>
1373 </member>
1374 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToString(System.Byte[])">
1375 <summary>
1376 Convert a byte array to string
1377 </summary>
1378 <param name="data">
1379 Byte array to convert
1380 </param>
1381 <returns>
1382 <paramref name="data">data</paramref>converted to a string
1383 </returns>
1384 </member>
1385 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToStringExt(System.Int32,System.Byte[],System.Int32)">
1386 <summary>
1387 Convert a byte array to string
1388 </summary>
1389 <param name="flags">The applicable general purpose bits flags</param>
1390 <param name="data">
1391 Byte array to convert
1392 </param>
1393 <param name="count">The number of bytes to convert.</param>
1394 <returns>
1395 <paramref name="data">data</paramref>converted to a string
1396 </returns>
1397 </member>
1398 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToStringExt(System.Int32,System.Byte[])">
1399 <summary>
1400 Convert a byte array to string
1401 </summary>
1402 <param name="data">
1403 Byte array to convert
1404 </param>
1405 <param name="flags">The applicable general purpose bits flags</param>
1406 <returns>
1407 <paramref name="data">data</paramref>converted to a string
1408 </returns>
1409 </member>
1410 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToArray(System.String)">
1411 <summary>
1412 Convert a string to a byte array
1413 </summary>
1414 <param name="str">
1415 String to convert to an array
1416 </param>
1417 <returns>Converted array</returns>
1418 </member>
1419 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipConstants.ConvertToArray(System.Int32,System.String)">
1420 <summary>
1421 Convert a string to a byte array
1422 </summary>
1423 <param name="flags">The applicable general purpose bits flags</param>
1424 <param name="str">
1425 String to convert to an array
1426 </param>
1427 <returns>Converted array</returns>
1428 </member>
1429 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipConstants.#ctor">
1430 <summary>
1431 Initialise default instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipConstants">ZipConstants</see>
1432 </summary>
1433 <remarks>
1434 Private to prevent instances being created.
1435 </remarks>
1436 </member>
1437 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipConstants.DefaultCodePage">
1438 <summary>
1439 Default encoding used for string conversion. 0 gives the default system OEM code page.
1440 Dont use unicode encodings if you want to be Zip compatible!
1441 Using the default code page isnt the full solution neccessarily
1442 there are many variable factors, codepage 850 is often a good choice for
1443 European users, however be careful about compatability.
1444 </summary>
1445 </member>
1446 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipOutputStream">
1447 <summary>
1448 This is a DeflaterOutputStream that writes the files into a zip
1449 archive one after another. It has a special method to start a new
1450 zip entry. The zip entries contains information about the file name
1451 size, compressed size, CRC, etc.
1452
1453 It includes support for Stored and Deflated entries.
1454 This class is not thread safe.
1455 <br/>
1456 <br/>Author of the original java version : Jochen Hoenicke
1457 </summary>
1458 <example> This sample shows how to create a zip file
1459 <code>
1460 using System;
1461 using System.IO;
1462
1463 using ICSharpCode.SharpZipLib.Core;
1464 using ICSharpCode.SharpZipLib.Zip;
1465
1466 class MainClass
1467 {
1468 public static void Main(string[] args)
1469 {
1470 string[] filenames = Directory.GetFiles(args[0]);
1471 byte[] buffer = new byte[4096];
1472
1473 using ( ZipOutputStream s = new ZipOutputStream(File.Create(args[1])) ) {
1474
1475 s.SetLevel(9); // 0 - store only to 9 - means best compression
1476
1477 foreach (string file in filenames) {
1478 ZipEntry entry = new ZipEntry(file);
1479 s.PutNextEntry(entry);
1480
1481 using (FileStream fs = File.OpenRead(file)) {
1482 StreamUtils.Copy(fs, s, buffer);
1483 }
1484 }
1485 }
1486 }
1487 }
1488 </code>
1489 </example>
1490 </member>
1491 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream">
1492 <summary>
1493 A special stream deflating or compressing the bytes that are
1494 written to it. It uses a Deflater to perform actual deflating.<br/>
1495 Authors of the original java version : Tom Tromey, Jochen Hoenicke
1496 </summary>
1497 </member>
1498 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.#ctor(System.IO.Stream)">
1499 <summary>
1500 Creates a new DeflaterOutputStream with a default Deflater and default buffer size.
1501 </summary>
1502 <param name="baseOutputStream">
1503 the output stream where deflated output should be written.
1504 </param>
1505 </member>
1506 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.#ctor(System.IO.Stream,ICSharpCode.SharpZipLib.Zip.Compression.Deflater)">
1507 <summary>
1508 Creates a new DeflaterOutputStream with the given Deflater and
1509 default buffer size.
1510 </summary>
1511 <param name="baseOutputStream">
1512 the output stream where deflated output should be written.
1513 </param>
1514 <param name="deflater">
1515 the underlying deflater.
1516 </param>
1517 </member>
1518 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.#ctor(System.IO.Stream,ICSharpCode.SharpZipLib.Zip.Compression.Deflater,System.Int32)">
1519 <summary>
1520 Creates a new DeflaterOutputStream with the given Deflater and
1521 buffer size.
1522 </summary>
1523 <param name="baseOutputStream">
1524 The output stream where deflated output is written.
1525 </param>
1526 <param name="deflater">
1527 The underlying deflater to use
1528 </param>
1529 <param name="bufferSize">
1530 The buffer size to use when deflating
1531 </param>
1532 <exception cref="T:System.ArgumentOutOfRangeException">
1533 bufsize is less than or equal to zero.
1534 </exception>
1535 <exception cref="T:System.ArgumentException">
1536 baseOutputStream does not support writing
1537 </exception>
1538 <exception cref="T:System.ArgumentNullException">
1539 deflater instance is null
1540 </exception>
1541 </member>
1542 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Finish">
1543 <summary>
1544 Finishes the stream by calling finish() on the deflater.
1545 </summary>
1546 <exception cref="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
1547 Not all input is deflated
1548 </exception>
1549 </member>
1550 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.EncryptBlock(System.Byte[],System.Int32,System.Int32)">
1551 <summary>
1552 Encrypt a block of data
1553 </summary>
1554 <param name="buffer">
1555 Data to encrypt. NOTE the original contents of the buffer are lost
1556 </param>
1557 <param name="offset">
1558 Offset of first byte in buffer to encrypt
1559 </param>
1560 <param name="length">
1561 Number of bytes in buffer to encrypt
1562 </param>
1563 </member>
1564 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.InitializePassword(System.String)">
1565 <summary>
1566 Initializes encryption keys based on given password
1567 </summary>
1568 <param name="password">The password.</param>
1569 </member>
1570 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Deflate">
1571 <summary>
1572 Deflates everything in the input buffers. This will call
1573 <code>def.deflate()</code> until all bytes from the input buffers
1574 are processed.
1575 </summary>
1576 </member>
1577 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Seek(System.Int64,System.IO.SeekOrigin)">
1578 <summary>
1579 Sets the current position of this stream to the given value. Not supported by this class!
1580 </summary>
1581 <param name="offset">The offset relative to the <paramref name="origin"/> to seek.</param>
1582 <param name="origin">The <see cref="T:System.IO.SeekOrigin"/> to seek from.</param>
1583 <returns>The new position in the stream.</returns>
1584 <exception cref="T:System.NotSupportedException">Any access</exception>
1585 </member>
1586 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.SetLength(System.Int64)">
1587 <summary>
1588 Sets the length of this stream to the given value. Not supported by this class!
1589 </summary>
1590 <param name="value">The new stream length.</param>
1591 <exception cref="T:System.NotSupportedException">Any access</exception>
1592 </member>
1593 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.ReadByte">
1594 <summary>
1595 Read a byte from stream advancing position by one
1596 </summary>
1597 <returns>The byte read cast to an int. THe value is -1 if at the end of the stream.</returns>
1598 <exception cref="T:System.NotSupportedException">Any access</exception>
1599 </member>
1600 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Read(System.Byte[],System.Int32,System.Int32)">
1601 <summary>
1602 Read a block of bytes from stream
1603 </summary>
1604 <param name="buffer">The buffer to store read data in.</param>
1605 <param name="offset">The offset to start storing at.</param>
1606 <param name="count">The maximum number of bytes to read.</param>
1607 <returns>The actual number of bytes read. Zero if end of stream is detected.</returns>
1608 <exception cref="T:System.NotSupportedException">Any access</exception>
1609 </member>
1610 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.BeginRead(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)">
1611 <summary>
1612 Asynchronous reads are not supported a NotSupportedException is always thrown
1613 </summary>
1614 <param name="buffer">The buffer to read into.</param>
1615 <param name="offset">The offset to start storing data at.</param>
1616 <param name="count">The number of bytes to read</param>
1617 <param name="callback">The async callback to use.</param>
1618 <param name="state">The state to use.</param>
1619 <returns>Returns an <see cref="T:System.IAsyncResult"/></returns>
1620 <exception cref="T:System.NotSupportedException">Any access</exception>
1621 </member>
1622 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.BeginWrite(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)">
1623 <summary>
1624 Asynchronous writes arent supported, a NotSupportedException is always thrown
1625 </summary>
1626 <param name="buffer">The buffer to write.</param>
1627 <param name="offset">The offset to begin writing at.</param>
1628 <param name="count">The number of bytes to write.</param>
1629 <param name="callback">The <see cref="T:System.AsyncCallback"/> to use.</param>
1630 <param name="state">The state object.</param>
1631 <returns>Returns an IAsyncResult.</returns>
1632 <exception cref="T:System.NotSupportedException">Any access</exception>
1633 </member>
1634 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Flush">
1635 <summary>
1636 Flushes the stream by calling <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Flush">Flush</see> on the deflater and then
1637 on the underlying stream. This ensures that all bytes are flushed.
1638 </summary>
1639 </member>
1640 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Close">
1641 <summary>
1642 Calls <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Finish"/> and closes the underlying
1643 stream when <see cref="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.IsStreamOwner"></see> is true.
1644 </summary>
1645 </member>
1646 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.WriteByte(System.Byte)">
1647 <summary>
1648 Writes a single byte to the compressed output stream.
1649 </summary>
1650 <param name="value">
1651 The byte value.
1652 </param>
1653 </member>
1654 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Write(System.Byte[],System.Int32,System.Int32)">
1655 <summary>
1656 Writes bytes from an array to the compressed stream.
1657 </summary>
1658 <param name="buffer">
1659 The byte array
1660 </param>
1661 <param name="offset">
1662 The offset into the byte array where to start.
1663 </param>
1664 <param name="count">
1665 The number of bytes to write.
1666 </param>
1667 </member>
1668 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.buffer_">
1669 <summary>
1670 This buffer is used temporarily to retrieve the bytes from the
1671 deflater and write them to the underlying output stream.
1672 </summary>
1673 </member>
1674 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.deflater_">
1675 <summary>
1676 The deflater which is used to deflate the stream.
1677 </summary>
1678 </member>
1679 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.baseOutputStream_">
1680 <summary>
1681 Base stream the deflater depends on.
1682 </summary>
1683 </member>
1684 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.IsStreamOwner">
1685 <summary>
1686 Get/set flag indicating ownership of the underlying stream.
1687 When the flag is true <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Close"></see> will close the underlying stream also.
1688 </summary>
1689 </member>
1690 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.CanPatchEntries">
1691 <summary>
1692 Allows client to determine if an entry can be patched after its added
1693 </summary>
1694 </member>
1695 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Password">
1696 <summary>
1697 Get/set the password used for encryption.
1698 </summary>
1699 <remarks>When set to null or if the password is empty no encryption is performed</remarks>
1700 </member>
1701 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.CanRead">
1702 <summary>
1703 Gets value indicating stream can be read from
1704 </summary>
1705 </member>
1706 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.CanSeek">
1707 <summary>
1708 Gets a value indicating if seeking is supported for this stream
1709 This property always returns false
1710 </summary>
1711 </member>
1712 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.CanWrite">
1713 <summary>
1714 Get value indicating if this stream supports writing
1715 </summary>
1716 </member>
1717 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Length">
1718 <summary>
1719 Get current length of stream
1720 </summary>
1721 </member>
1722 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream.Position">
1723 <summary>
1724 Gets the current position within the stream.
1725 </summary>
1726 <exception cref="T:System.NotSupportedException">Any attempt to set position</exception>
1727 </member>
1728 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.#ctor(System.IO.Stream)">
1729 <summary>
1730 Creates a new Zip output stream, writing a zip archive.
1731 </summary>
1732 <param name="baseOutputStream">
1733 The output stream to which the archive contents are written.
1734 </param>
1735 </member>
1736 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.SetComment(System.String)">
1737 <summary>
1738 Set the zip file comment.
1739 </summary>
1740 <param name="comment">
1741 The comment text for the entire archive.
1742 </param>
1743 <exception name ="ArgumentOutOfRangeException">
1744 The converted comment is longer than 0xffff bytes.
1745 </exception>
1746 </member>
1747 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.SetLevel(System.Int32)">
1748 <summary>
1749 Sets the compression level. The new level will be activated
1750 immediately.
1751 </summary>
1752 <param name="level">The new compression level (1 to 9).</param>
1753 <exception cref="T:System.ArgumentOutOfRangeException">
1754 Level specified is not supported.
1755 </exception>
1756 <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.Deflater"/>
1757 </member>
1758 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.GetLevel">
1759 <summary>
1760 Get the current deflater compression level
1761 </summary>
1762 <returns>The current compression level</returns>
1763 </member>
1764 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.WriteLeShort(System.Int32)">
1765 <summary>
1766 Write an unsigned short in little endian byte order.
1767 </summary>
1768 </member>
1769 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.WriteLeInt(System.Int32)">
1770 <summary>
1771 Write an int in little endian byte order.
1772 </summary>
1773 </member>
1774 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.WriteLeLong(System.Int64)">
1775 <summary>
1776 Write an int in little endian byte order.
1777 </summary>
1778 </member>
1779 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.PutNextEntry(ICSharpCode.SharpZipLib.Zip.ZipEntry)">
1780 <summary>
1781 Starts a new Zip entry. It automatically closes the previous
1782 entry if present.
1783 All entry elements bar name are optional, but must be correct if present.
1784 If the compression method is stored and the output is not patchable
1785 the compression for that entry is automatically changed to deflate level 0
1786 </summary>
1787 <param name="entry">
1788 the entry.
1789 </param>
1790 <exception cref="T:System.ArgumentNullException">
1791 if entry passed is null.
1792 </exception>
1793 <exception cref="T:System.IO.IOException">
1794 if an I/O error occured.
1795 </exception>
1796 <exception cref="T:System.InvalidOperationException">
1797 if stream was finished
1798 </exception>
1799 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
1800 Too many entries in the Zip file<br/>
1801 Entry name is too long<br/>
1802 Finish has already been called<br/>
1803 </exception>
1804 </member>
1805 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.CloseEntry">
1806 <summary>
1807 Closes the current entry, updating header and footer information as required
1808 </summary>
1809 <exception cref="T:System.IO.IOException">
1810 An I/O error occurs.
1811 </exception>
1812 <exception cref="T:System.InvalidOperationException">
1813 No entry is active.
1814 </exception>
1815 </member>
1816 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.Write(System.Byte[],System.Int32,System.Int32)">
1817 <summary>
1818 Writes the given buffer to the current entry.
1819 </summary>
1820 <param name="buffer">The buffer containing data to write.</param>
1821 <param name="offset">The offset of the first byte to write.</param>
1822 <param name="count">The number of bytes to write.</param>
1823 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">Archive size is invalid</exception>
1824 <exception cref="T:System.InvalidOperationException">No entry is active.</exception>
1825 </member>
1826 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.Finish">
1827 <summary>
1828 Finishes the stream. This will write the central directory at the
1829 end of the zip file and flush the stream.
1830 </summary>
1831 <remarks>
1832 This is automatically called when the stream is closed.
1833 </remarks>
1834 <exception cref="T:System.IO.IOException">
1835 An I/O error occurs.
1836 </exception>
1837 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
1838 Comment exceeds the maximum length<br/>
1839 Entry name exceeds the maximum length
1840 </exception>
1841 </member>
1842 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.entries">
1843 <summary>
1844 The entries for the archive.
1845 </summary>
1846 </member>
1847 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.crc">
1848 <summary>
1849 Used to track the crc of data added to entries.
1850 </summary>
1851 </member>
1852 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.curEntry">
1853 <summary>
1854 The current entry being added.
1855 </summary>
1856 </member>
1857 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.size">
1858 <summary>
1859 Used to track the size of data for an entry during writing.
1860 </summary>
1861 </member>
1862 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.offset">
1863 <summary>
1864 Offset to be recorded for each entry in the central header.
1865 </summary>
1866 </member>
1867 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.zipComment">
1868 <summary>
1869 Comment for the entire archive recorded in central header.
1870 </summary>
1871 </member>
1872 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.patchEntryHeader">
1873 <summary>
1874 Flag indicating that header patching is required for the current entry.
1875 </summary>
1876 </member>
1877 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.crcPatchPos">
1878 <summary>
1879 Position to patch crc
1880 </summary>
1881 </member>
1882 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.sizePatchPos">
1883 <summary>
1884 Position to patch size.
1885 </summary>
1886 </member>
1887 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.IsFinished">
1888 <summary>
1889 Gets a flag value of true if the central header has been added for this archive; false if it has not been added.
1890 </summary>
1891 <remarks>No further entries can be added once this has been done.</remarks>
1892 </member>
1893 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipOutputStream.UseZip64">
1894 <summary>
1895 Get / set a value indicating how Zip64 Extension usage is determined when adding entries.
1896 </summary>
1897 <remarks>Older archivers may not understand Zip64 extensions.
1898 If backwards compatability is an issue be careful when adding <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Size">entries</see> to an archive.
1899 Setting this property to off is workable but less desirable as in those circumstances adding a file
1900 larger then 4GB will fail.</remarks>
1901 </member>
1902 <member name="T:ICSharpCode.SharpZipLib.Core.INameTransform">
1903 <summary>
1904 INameTransform defines how file system names are transformed for use with archives.
1905 </summary>
1906 </member>
1907 <member name="M:ICSharpCode.SharpZipLib.Core.INameTransform.TransformFile(System.String)">
1908 <summary>
1909 Given a file name determine the transformed value.
1910 </summary>
1911 <param name="name">The name to transform.</param>
1912 <returns>The transformed file name.</returns>
1913 </member>
1914 <member name="M:ICSharpCode.SharpZipLib.Core.INameTransform.TransformDirectory(System.String)">
1915 <summary>
1916 Given a directory name determine the transformed value.
1917 </summary>
1918 <param name="name">The name to transform.</param>
1919 <returns>The transformed directory name</returns>
1920 </member>
1921 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants">
1922 <summary>
1923 This class contains constants used for deflation.
1924 </summary>
1925 </member>
1926 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.DEBUGGING">
1927 <summary>
1928 Set to true to enable debugging
1929 </summary>
1930 </member>
1931 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.STORED_BLOCK">
1932 <summary>
1933 Written to Zip file to identify a stored block
1934 </summary>
1935 </member>
1936 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.STATIC_TREES">
1937 <summary>
1938 Identifies static tree in Zip file
1939 </summary>
1940 </member>
1941 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.DYN_TREES">
1942 <summary>
1943 Identifies dynamic tree in Zip file
1944 </summary>
1945 </member>
1946 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.PRESET_DICT">
1947 <summary>
1948 Header flag indicating a preset dictionary for deflation
1949 </summary>
1950 </member>
1951 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.DEFAULT_MEM_LEVEL">
1952 <summary>
1953 Sets internal buffer sizes for Huffman encoding
1954 </summary>
1955 </member>
1956 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.MAX_MATCH">
1957 <summary>
1958 Internal compression engine constant
1959 </summary>
1960 </member>
1961 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.MIN_MATCH">
1962 <summary>
1963 Internal compression engine constant
1964 </summary>
1965 </member>
1966 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.MAX_WBITS">
1967 <summary>
1968 Internal compression engine constant
1969 </summary>
1970 </member>
1971 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.WSIZE">
1972 <summary>
1973 Internal compression engine constant
1974 </summary>
1975 </member>
1976 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.WMASK">
1977 <summary>
1978 Internal compression engine constant
1979 </summary>
1980 </member>
1981 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.HASH_BITS">
1982 <summary>
1983 Internal compression engine constant
1984 </summary>
1985 </member>
1986 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.HASH_SIZE">
1987 <summary>
1988 Internal compression engine constant
1989 </summary>
1990 </member>
1991 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.HASH_MASK">
1992 <summary>
1993 Internal compression engine constant
1994 </summary>
1995 </member>
1996 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.HASH_SHIFT">
1997 <summary>
1998 Internal compression engine constant
1999 </summary>
2000 </member>
2001 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.MIN_LOOKAHEAD">
2002 <summary>
2003 Internal compression engine constant
2004 </summary>
2005 </member>
2006 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.MAX_DIST">
2007 <summary>
2008 Internal compression engine constant
2009 </summary>
2010 </member>
2011 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.PENDING_BUF_SIZE">
2012 <summary>
2013 Internal compression engine constant
2014 </summary>
2015 </member>
2016 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.DEFLATE_STORED">
2017 <summary>
2018 Internal compression engine constant
2019 </summary>
2020 </member>
2021 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.DEFLATE_FAST">
2022 <summary>
2023 Internal compression engine constant
2024 </summary>
2025 </member>
2026 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.DEFLATE_SLOW">
2027 <summary>
2028 Internal compression engine constant
2029 </summary>
2030 </member>
2031 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.MAX_BLOCK_SIZE">
2032 <summary>
2033 Internal compression engine constant
2034 </summary>
2035 </member>
2036 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.GOOD_LENGTH">
2037 <summary>
2038 Internal compression engine constant
2039 </summary>
2040 </member>
2041 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.MAX_LAZY">
2042 <summary>
2043 Internal compression engine constant
2044 </summary>
2045 </member>
2046 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.NICE_LENGTH">
2047 <summary>
2048 Internal compression engine constant
2049 </summary>
2050 </member>
2051 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.MAX_CHAIN">
2052 <summary>
2053 Internal compression engine constant
2054 </summary>
2055 </member>
2056 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterConstants.COMPR_FUNC">
2057 <summary>
2058 Internal compression engine constant
2059 </summary>
2060 </member>
2061 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterPending">
2062 <summary>
2063 This class stores the pending output of the Deflater.
2064
2065 author of the original java version : Jochen Hoenicke
2066 </summary>
2067 </member>
2068 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterPending.#ctor">
2069 <summary>
2070 Construct instance with default buffer size
2071 </summary>
2072 </member>
2073 <member name="T:ICSharpCode.SharpZipLib.Core.PathFilter">
2074 <summary>
2075 PathFilter filters directories and files using a form of <see cref="T:System.Text.RegularExpressions.Regex">regular expressions</see>
2076 by full path name.
2077 See <see cref="T:ICSharpCode.SharpZipLib.Core.NameFilter">NameFilter</see> for more detail on filtering.
2078 </summary>
2079 </member>
2080 <member name="M:ICSharpCode.SharpZipLib.Core.PathFilter.#ctor(System.String)">
2081 <summary>
2082 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Core.PathFilter"></see>.
2083 </summary>
2084 <param name="filter">The <see cref="T:ICSharpCode.SharpZipLib.Core.NameFilter">filter</see> expression to apply.</param>
2085 </member>
2086 <member name="M:ICSharpCode.SharpZipLib.Core.PathFilter.IsMatch(System.String)">
2087 <summary>
2088 Test a name to see if it matches the filter.
2089 </summary>
2090 <param name="name">The name to test.</param>
2091 <returns>True if the name matches, false otherwise.</returns>
2092 </member>
2093 <member name="T:ICSharpCode.SharpZipLib.Core.ExtendedPathFilter">
2094 <summary>
2095 ExtendedPathFilter filters based on name, file size, and the last write time of the file.
2096 </summary>
2097 <remarks>Provides an example of how to customise filtering.</remarks>
2098 </member>
2099 <member name="M:ICSharpCode.SharpZipLib.Core.ExtendedPathFilter.#ctor(System.String,System.Int64,System.Int64)">
2100 <summary>
2101 Initialise a new instance of ExtendedPathFilter.
2102 </summary>
2103 <param name="filter">The filter to apply.</param>
2104 <param name="minSize">The minimum file size to include.</param>
2105 <param name="maxSize">The maximum file size to include.</param>
2106 </member>
2107 <member name="M:ICSharpCode.SharpZipLib.Core.ExtendedPathFilter.#ctor(System.String,System.DateTime,System.DateTime)">
2108 <summary>
2109 Initialise a new instance of ExtendedPathFilter.
2110 </summary>
2111 <param name="filter">The filter to apply.</param>
2112 <param name="minDate">The minimum <see cref="T:System.DateTime"/> to include.</param>
2113 <param name="maxDate">The maximum <see cref="T:System.DateTime"/> to include.</param>
2114 </member>
2115 <member name="M:ICSharpCode.SharpZipLib.Core.ExtendedPathFilter.#ctor(System.String,System.Int64,System.Int64,System.DateTime,System.DateTime)">
2116 <summary>
2117 Initialise a new instance of ExtendedPathFilter.
2118 </summary>
2119 <param name="filter">The filter to apply.</param>
2120 <param name="minSize">The minimum file size to include.</param>
2121 <param name="maxSize">The maximum file size to include.</param>
2122 <param name="minDate">The minimum <see cref="T:System.DateTime"/> to include.</param>
2123 <param name="maxDate">The maximum <see cref="T:System.DateTime"/> to include.</param>
2124 </member>
2125 <member name="M:ICSharpCode.SharpZipLib.Core.ExtendedPathFilter.IsMatch(System.String)">
2126 <summary>
2127 Test a filename to see if it matches the filter.
2128 </summary>
2129 <param name="name">The filename to test.</param>
2130 <returns>True if the filter matches, false otherwise.</returns>
2131 </member>
2132 <member name="P:ICSharpCode.SharpZipLib.Core.ExtendedPathFilter.MinSize">
2133 <summary>
2134 Get/set the minimum size for a file that will match this filter.
2135 </summary>
2136 </member>
2137 <member name="P:ICSharpCode.SharpZipLib.Core.ExtendedPathFilter.MaxSize">
2138 <summary>
2139 Get/set the maximum size for a file that will match this filter.
2140 </summary>
2141 </member>
2142 <member name="P:ICSharpCode.SharpZipLib.Core.ExtendedPathFilter.MinDate">
2143 <summary>
2144 Get/set the minimum <see cref="T:System.DateTime"/> value that will match for this filter.
2145 </summary>
2146 <remarks>Files with a LastWrite time less than this value are excluded by the filter.</remarks>
2147 </member>
2148 <member name="P:ICSharpCode.SharpZipLib.Core.ExtendedPathFilter.MaxDate">
2149 <summary>
2150 Get/set the maximum <see cref="T:System.DateTime"/> value that will match for this filter.
2151 </summary>
2152 <remarks>Files with a LastWrite time greater than this value are excluded by the filter.</remarks>
2153 </member>
2154 <member name="T:ICSharpCode.SharpZipLib.Core.NameAndSizeFilter">
2155 <summary>
2156 NameAndSizeFilter filters based on name and file size.
2157 </summary>
2158 <remarks>A sample showing how filters might be extended.</remarks>
2159 </member>
2160 <member name="M:ICSharpCode.SharpZipLib.Core.NameAndSizeFilter.#ctor(System.String,System.Int64,System.Int64)">
2161 <summary>
2162 Initialise a new instance of NameAndSizeFilter.
2163 </summary>
2164 <param name="filter">The filter to apply.</param>
2165 <param name="minSize">The minimum file size to include.</param>
2166 <param name="maxSize">The maximum file size to include.</param>
2167 </member>
2168 <member name="M:ICSharpCode.SharpZipLib.Core.NameAndSizeFilter.IsMatch(System.String)">
2169 <summary>
2170 Test a filename to see if it matches the filter.
2171 </summary>
2172 <param name="name">The filename to test.</param>
2173 <returns>True if the filter matches, false otherwise.</returns>
2174 </member>
2175 <member name="P:ICSharpCode.SharpZipLib.Core.NameAndSizeFilter.MinSize">
2176 <summary>
2177 Get/set the minimum size for a file that will match this filter.
2178 </summary>
2179 </member>
2180 <member name="P:ICSharpCode.SharpZipLib.Core.NameAndSizeFilter.MaxSize">
2181 <summary>
2182 Get/set the maximum size for a file that will match this filter.
2183 </summary>
2184 </member>
2185 <member name="T:ICSharpCode.SharpZipLib.BZip2.BZip2Exception">
2186 <summary>
2187 BZip2Exception represents exceptions specific to Bzip2 algorithm
2188 </summary>
2189 </member>
2190 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2Exception.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
2191 <summary>
2192 Deserialization constructor
2193 </summary>
2194 <param name="info"><see cref="T:System.Runtime.Serialization.SerializationInfo"/> for this constructor</param>
2195 <param name="context"><see cref="T:System.Runtime.Serialization.StreamingContext"/> for this constructor</param>
2196 </member>
2197 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2Exception.#ctor">
2198 <summary>
2199 Initialise a new instance of BZip2Exception.
2200 </summary>
2201 </member>
2202 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2Exception.#ctor(System.String)">
2203 <summary>
2204 Initialise a new instance of BZip2Exception with its message set to message.
2205 </summary>
2206 <param name="message">The message describing the error.</param>
2207 </member>
2208 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2Exception.#ctor(System.String,System.Exception)">
2209 <summary>
2210 Initialise an instance of BZip2Exception
2211 </summary>
2212 <param name="message">A message describing the error.</param>
2213 <param name="exception">The exception that is the cause of the current exception.</param>
2214 </member>
2215 <member name="T:ICSharpCode.SharpZipLib.GZip.GZipException">
2216 <summary>
2217 GZipException represents a Gzip specific exception
2218 </summary>
2219 </member>
2220 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
2221 <summary>
2222 Deserialization constructor
2223 </summary>
2224 <param name="info"><see cref="T:System.Runtime.Serialization.SerializationInfo"/> for this constructor</param>
2225 <param name="context"><see cref="T:System.Runtime.Serialization.StreamingContext"/> for this constructor</param>
2226 </member>
2227 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipException.#ctor">
2228 <summary>
2229 Initialise a new instance of GZipException
2230 </summary>
2231 </member>
2232 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipException.#ctor(System.String)">
2233 <summary>
2234 Initialise a new instance of GZipException with its message string.
2235 </summary>
2236 <param name="message">A <see cref="T:System.String"/> that describes the error.</param>
2237 </member>
2238 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipException.#ctor(System.String,System.Exception)">
2239 <summary>
2240 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.GZip.GZipException"></see>.
2241 </summary>
2242 <param name="message">A <see cref="T:System.String"/> that describes the error.</param>
2243 <param name="innerException">The <see cref="T:System.Exception"/> that caused this exception.</param>
2244 </member>
2245 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow">
2246 <summary>
2247 Contains the output from the Inflation process.
2248 We need to have a window so that we can refer backwards into the output stream
2249 to repeat stuff.<br/>
2250 Author of the original java version : John Leuner
2251 </summary>
2252 </member>
2253 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow.Write(System.Int32)">
2254 <summary>
2255 Write a byte to this output window
2256 </summary>
2257 <param name="value">value to write</param>
2258 <exception cref="T:System.InvalidOperationException">
2259 if window is full
2260 </exception>
2261 </member>
2262 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow.Repeat(System.Int32,System.Int32)">
2263 <summary>
2264 Append a byte pattern already in the window itself
2265 </summary>
2266 <param name="length">length of pattern to copy</param>
2267 <param name="distance">distance from end of window pattern occurs</param>
2268 <exception cref="T:System.InvalidOperationException">
2269 If the repeated data overflows the window
2270 </exception>
2271 </member>
2272 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow.CopyStored(ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator,System.Int32)">
2273 <summary>
2274 Copy from input manipulator to internal window
2275 </summary>
2276 <param name="input">source of data</param>
2277 <param name="length">length of data to copy</param>
2278 <returns>the number of bytes copied</returns>
2279 </member>
2280 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow.CopyDict(System.Byte[],System.Int32,System.Int32)">
2281 <summary>
2282 Copy dictionary to window
2283 </summary>
2284 <param name="dictionary">source dictionary</param>
2285 <param name="offset">offset of start in source dictionary</param>
2286 <param name="length">length of dictionary</param>
2287 <exception cref="T:System.InvalidOperationException">
2288 If window isnt empty
2289 </exception>
2290 </member>
2291 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow.GetFreeSpace">
2292 <summary>
2293 Get remaining unfilled space in window
2294 </summary>
2295 <returns>Number of bytes left in window</returns>
2296 </member>
2297 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow.GetAvailable">
2298 <summary>
2299 Get bytes available for output in window
2300 </summary>
2301 <returns>Number of bytes filled</returns>
2302 </member>
2303 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow.CopyOutput(System.Byte[],System.Int32,System.Int32)">
2304 <summary>
2305 Copy contents of window to output
2306 </summary>
2307 <param name="output">buffer to copy to</param>
2308 <param name="offset">offset to start at</param>
2309 <param name="len">number of bytes to count</param>
2310 <returns>The number of bytes copied</returns>
2311 <exception cref="T:System.InvalidOperationException">
2312 If a window underflow occurs
2313 </exception>
2314 </member>
2315 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow.Reset">
2316 <summary>
2317 Reset by clearing window so <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.OutputWindow.GetAvailable">GetAvailable</see> returns 0
2318 </summary>
2319 </member>
2320 <member name="T:ICSharpCode.SharpZipLib.BZip2.BZip2Constants">
2321 <summary>
2322 Defines internal values for both compression and decompression
2323 </summary>
2324 </member>
2325 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.baseBlockSize">
2326 <summary>
2327 When multiplied by compression parameter (1-9) gives the block size for compression
2328 9 gives the best compresssion but uses the most memory.
2329 </summary>
2330 </member>
2331 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.MAX_ALPHA_SIZE">
2332 <summary>
2333 Backend constant
2334 </summary>
2335 </member>
2336 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.MAX_CODE_LEN">
2337 <summary>
2338 Backend constant
2339 </summary>
2340 </member>
2341 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.RUNA">
2342 <summary>
2343 Backend constant
2344 </summary>
2345 </member>
2346 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.RUNB">
2347 <summary>
2348 Backend constant
2349 </summary>
2350 </member>
2351 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.N_GROUPS">
2352 <summary>
2353 Backend constant
2354 </summary>
2355 </member>
2356 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.G_SIZE">
2357 <summary>
2358 Backend constant
2359 </summary>
2360 </member>
2361 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.N_ITERS">
2362 <summary>
2363 Backend constant
2364 </summary>
2365 </member>
2366 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.MAX_SELECTORS">
2367 <summary>
2368 Backend constant
2369 </summary>
2370 </member>
2371 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.NUM_OVERSHOOT_BYTES">
2372 <summary>
2373 Backend constant
2374 </summary>
2375 </member>
2376 <member name="F:ICSharpCode.SharpZipLib.BZip2.BZip2Constants.rNums">
2377 <summary>
2378 Random numbers used to randomise repetitive blocks
2379 </summary>
2380 </member>
2381 <member name="T:ICSharpCode.SharpZipLib.GZip.GZipOutputStream">
2382 <summary>
2383 This filter stream is used to compress a stream into a "GZIP" stream.
2384 The "GZIP" format is described in RFC 1952.
2385
2386 author of the original java version : John Leuner
2387 </summary>
2388 <example> This sample shows how to gzip a file
2389 <code>
2390 using System;
2391 using System.IO;
2392
2393 using ICSharpCode.SharpZipLib.GZip;
2394 using ICSharpCode.SharpZipLib.Core;
2395
2396 class MainClass
2397 {
2398 public static void Main(string[] args)
2399 {
2400 using (Stream s = new GZipOutputStream(File.Create(args[0] + ".gz")))
2401 using (FileStream fs = File.OpenRead(args[0])) {
2402 byte[] writeData = new byte[4096];
2403 Streamutils.Copy(s, fs, writeData);
2404 }
2405 }
2406 }
2407 }
2408 </code>
2409 </example>
2410 </member>
2411 <member name="F:ICSharpCode.SharpZipLib.GZip.GZipOutputStream.crc">
2412 <summary>
2413 CRC-32 value for uncompressed data
2414 </summary>
2415 </member>
2416 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipOutputStream.#ctor(System.IO.Stream)">
2417 <summary>
2418 Creates a GzipOutputStream with the default buffer size
2419 </summary>
2420 <param name="baseOutputStream">
2421 The stream to read data (to be compressed) from
2422 </param>
2423 </member>
2424 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipOutputStream.#ctor(System.IO.Stream,System.Int32)">
2425 <summary>
2426 Creates a GZipOutputStream with the specified buffer size
2427 </summary>
2428 <param name="baseOutputStream">
2429 The stream to read data (to be compressed) from
2430 </param>
2431 <param name="size">
2432 Size of the buffer to use
2433 </param>
2434 </member>
2435 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipOutputStream.SetLevel(System.Int32)">
2436 <summary>
2437 Sets the active compression level (1-9). The new level will be activated
2438 immediately.
2439 </summary>
2440 <param name="level">The compression level to set.</param>
2441 <exception cref="T:System.ArgumentOutOfRangeException">
2442 Level specified is not supported.
2443 </exception>
2444 <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.Deflater"/>
2445 </member>
2446 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipOutputStream.GetLevel">
2447 <summary>
2448 Get the current compression level.
2449 </summary>
2450 <returns>The current compression level.</returns>
2451 </member>
2452 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipOutputStream.Write(System.Byte[],System.Int32,System.Int32)">
2453 <summary>
2454 Write given buffer to output updating crc
2455 </summary>
2456 <param name="buffer">Buffer to write</param>
2457 <param name="offset">Offset of first byte in buf to write</param>
2458 <param name="count">Number of bytes to write</param>
2459 </member>
2460 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipOutputStream.Close">
2461 <summary>
2462 Writes remaining compressed output data to the output stream
2463 and closes it.
2464 </summary>
2465 </member>
2466 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipOutputStream.Finish">
2467 <summary>
2468 Finish compression and write any footer information required to stream
2469 </summary>
2470 </member>
2471 <member name="T:ICSharpCode.SharpZipLib.Zip.KeysRequiredEventArgs">
2472 <summary>
2473 Arguments used with KeysRequiredEvent
2474 </summary>
2475 </member>
2476 <member name="M:ICSharpCode.SharpZipLib.Zip.KeysRequiredEventArgs.#ctor(System.String)">
2477 <summary>
2478 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.KeysRequiredEventArgs"></see>
2479 </summary>
2480 <param name="name">The name of the file for which keys are required.</param>
2481 </member>
2482 <member name="M:ICSharpCode.SharpZipLib.Zip.KeysRequiredEventArgs.#ctor(System.String,System.Byte[])">
2483 <summary>
2484 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.KeysRequiredEventArgs"></see>
2485 </summary>
2486 <param name="name">The name of the file for which keys are required.</param>
2487 <param name="keyValue">The current key value.</param>
2488 </member>
2489 <member name="P:ICSharpCode.SharpZipLib.Zip.KeysRequiredEventArgs.FileName">
2490 <summary>
2491 Get the name of the file for which keys are required.
2492 </summary>
2493 </member>
2494 <member name="P:ICSharpCode.SharpZipLib.Zip.KeysRequiredEventArgs.Key">
2495 <summary>
2496 Get/set the key value
2497 </summary>
2498 </member>
2499 <member name="T:ICSharpCode.SharpZipLib.Zip.TestStrategy">
2500 <summary>
2501 The strategy to apply to testing.
2502 </summary>
2503 </member>
2504 <member name="F:ICSharpCode.SharpZipLib.Zip.TestStrategy.FindFirstError">
2505 <summary>
2506 Find the first error only.
2507 </summary>
2508 </member>
2509 <member name="F:ICSharpCode.SharpZipLib.Zip.TestStrategy.FindAllErrors">
2510 <summary>
2511 Find all possible errors.
2512 </summary>
2513 </member>
2514 <member name="T:ICSharpCode.SharpZipLib.Zip.TestOperation">
2515 <summary>
2516 The operation in progress reported by a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipTestResultHandler"/> during testing.
2517 </summary>
2518 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.TestArchive(System.Boolean)">TestArchive</seealso>
2519 </member>
2520 <member name="F:ICSharpCode.SharpZipLib.Zip.TestOperation.Initialising">
2521 <summary>
2522 Setting up testing.
2523 </summary>
2524 </member>
2525 <member name="F:ICSharpCode.SharpZipLib.Zip.TestOperation.EntryHeader">
2526 <summary>
2527 Testing an individual entries header
2528 </summary>
2529 </member>
2530 <member name="F:ICSharpCode.SharpZipLib.Zip.TestOperation.EntryData">
2531 <summary>
2532 Testing an individual entries data
2533 </summary>
2534 </member>
2535 <member name="F:ICSharpCode.SharpZipLib.Zip.TestOperation.EntryComplete">
2536 <summary>
2537 Testing an individual entry has completed.
2538 </summary>
2539 </member>
2540 <member name="F:ICSharpCode.SharpZipLib.Zip.TestOperation.MiscellaneousTests">
2541 <summary>
2542 Running miscellaneous tests
2543 </summary>
2544 </member>
2545 <member name="F:ICSharpCode.SharpZipLib.Zip.TestOperation.Complete">
2546 <summary>
2547 Testing is complete
2548 </summary>
2549 </member>
2550 <member name="T:ICSharpCode.SharpZipLib.Zip.TestStatus">
2551 <summary>
2552 Status returned returned by <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipTestResultHandler"/> during testing.
2553 </summary>
2554 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.TestArchive(System.Boolean)">TestArchive</seealso>
2555 </member>
2556 <member name="M:ICSharpCode.SharpZipLib.Zip.TestStatus.#ctor(ICSharpCode.SharpZipLib.Zip.ZipFile)">
2557 <summary>
2558 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.TestStatus"/>
2559 </summary>
2560 <param name="file">The <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> this status applies to.</param>
2561 </member>
2562 <member name="P:ICSharpCode.SharpZipLib.Zip.TestStatus.Operation">
2563 <summary>
2564 Get the current <see cref="T:ICSharpCode.SharpZipLib.Zip.TestOperation"/> in progress.
2565 </summary>
2566 </member>
2567 <member name="P:ICSharpCode.SharpZipLib.Zip.TestStatus.File">
2568 <summary>
2569 Get the <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> this status is applicable to.
2570 </summary>
2571 </member>
2572 <member name="P:ICSharpCode.SharpZipLib.Zip.TestStatus.Entry">
2573 <summary>
2574 Get the current/last entry tested.
2575 </summary>
2576 </member>
2577 <member name="P:ICSharpCode.SharpZipLib.Zip.TestStatus.ErrorCount">
2578 <summary>
2579 Get the number of errors detected so far.
2580 </summary>
2581 </member>
2582 <member name="P:ICSharpCode.SharpZipLib.Zip.TestStatus.BytesTested">
2583 <summary>
2584 Get the number of bytes tested so far for the current entry.
2585 </summary>
2586 </member>
2587 <member name="P:ICSharpCode.SharpZipLib.Zip.TestStatus.EntryValid">
2588 <summary>
2589 Get a value indicating wether the last entry test was valid.
2590 </summary>
2591 </member>
2592 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipTestResultHandler">
2593 <summary>
2594 Delegate invoked during <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.TestArchive(System.Boolean,ICSharpCode.SharpZipLib.Zip.TestStrategy,ICSharpCode.SharpZipLib.Zip.ZipTestResultHandler)">testing</see> if supplied indicating current progress and status.
2595 </summary>
2596 <remarks>If the message is non-null an error has occured. If the message is null
2597 the operation as found in <see cref="T:ICSharpCode.SharpZipLib.Zip.TestStatus">status</see> has started.</remarks>
2598 </member>
2599 <member name="T:ICSharpCode.SharpZipLib.Zip.FileUpdateMode">
2600 <summary>
2601 The possible ways of <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate">applying updates</see> to an archive.
2602 </summary>
2603 </member>
2604 <member name="F:ICSharpCode.SharpZipLib.Zip.FileUpdateMode.Safe">
2605 <summary>
2606 Perform all updates on temporary files ensuring that the original file is saved.
2607 </summary>
2608 </member>
2609 <member name="F:ICSharpCode.SharpZipLib.Zip.FileUpdateMode.Direct">
2610 <summary>
2611 Update the archive directly, which is faster but less safe.
2612 </summary>
2613 </member>
2614 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipFile">
2615 <summary>
2616 This class represents a Zip archive. You can ask for the contained
2617 entries, or get an input stream for a file entry. The entry is
2618 automatically decompressed.
2619
2620 You can also update the archive adding or deleting entries.
2621
2622 This class is thread safe for input: You can open input streams for arbitrary
2623 entries in different threads.
2624 <br/>
2625 <br/>Author of the original java version : Jochen Hoenicke
2626 </summary>
2627 <example>
2628 <code>
2629 using System;
2630 using System.Text;
2631 using System.Collections;
2632 using System.IO;
2633
2634 using ICSharpCode.SharpZipLib.Zip;
2635
2636 class MainClass
2637 {
2638 static public void Main(string[] args)
2639 {
2640 using (ZipFile zFile = new ZipFile(args[0])) {
2641 Console.WriteLine("Listing of : " + zFile.Name);
2642 Console.WriteLine("");
2643 Console.WriteLine("Raw Size Size Date Time Name");
2644 Console.WriteLine("-------- -------- -------- ------ ---------");
2645 foreach (ZipEntry e in zFile) {
2646 if ( e.IsFile ) {
2647 DateTime d = e.DateTime;
2648 Console.WriteLine("{0, -10}{1, -10}{2} {3} {4}", e.Size, e.CompressedSize,
2649 d.ToString("dd-MM-yy"), d.ToString("HH:mm"),
2650 e.Name);
2651 }
2652 }
2653 }
2654 }
2655 }
2656 </code>
2657 </example>
2658 </member>
2659 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipFile.KeysRequired">
2660 <summary>
2661 Event handler for handling encryption keys.
2662 </summary>
2663 </member>
2664 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.OnKeysRequired(System.String)">
2665 <summary>
2666 Handles getting of encryption keys when required.
2667 </summary>
2668 <param name="fileName">The file for which encryption keys are required.</param>
2669 </member>
2670 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.#ctor(System.String)">
2671 <summary>
2672 Opens a Zip file with the given name for reading.
2673 </summary>
2674 <param name="name">The name of the file to open.</param>
2675 <exception cref="T:System.IO.IOException">
2676 An i/o error occurs
2677 </exception>
2678 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
2679 The file doesn't contain a valid zip archive.
2680 </exception>
2681 </member>
2682 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.#ctor(System.IO.FileStream)">
2683 <summary>
2684 Opens a Zip file reading the given <see cref="T:System.IO.FileStream"/>.
2685 </summary>
2686 <param name="file">The <see cref="T:System.IO.FileStream"/> to read archive data from.</param>
2687 <exception cref="T:System.IO.IOException">
2688 An i/o error occurs.
2689 </exception>
2690 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
2691 The file doesn't contain a valid zip archive.
2692 </exception>
2693 </member>
2694 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.#ctor(System.IO.Stream)">
2695 <summary>
2696 Opens a Zip file reading the given <see cref="T:System.IO.Stream"/>.
2697 </summary>
2698 <param name="stream">The <see cref="T:System.IO.Stream"/> to read archive data from.</param>
2699 <exception cref="T:System.IO.IOException">
2700 An i/o error occurs
2701 </exception>
2702 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
2703 The file doesn't contain a valid zip archive.<br/>
2704 The stream provided cannot seek
2705 </exception>
2706 </member>
2707 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.#ctor">
2708 <summary>
2709 Initialises a default <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> instance with no entries and no file storage.
2710 </summary>
2711 </member>
2712 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Finalize">
2713 <summary>
2714 Finalize this instance.
2715 </summary>
2716 </member>
2717 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Close">
2718 <summary>
2719 Closes the ZipFile. If the stream is <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipFile.IsStreamOwner">owned</see> then this also closes the underlying input stream.
2720 Once closed, no further instance methods should be called.
2721 </summary>
2722 <exception cref="T:System.IO.IOException">
2723 An i/o error occurs.
2724 </exception>
2725 </member>
2726 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Create(System.String)">
2727 <summary>
2728 Create a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> whose data will be stored in a file.
2729 </summary>
2730 <param name="fileName">The name of the archive to create.</param>
2731 <returns>Returns the newly created <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/></returns>
2732 </member>
2733 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Create(System.IO.Stream)">
2734 <summary>
2735 Create a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> whose data will be stored on a stream.
2736 </summary>
2737 <param name="outStream">The stream providing data storage.</param>
2738 <returns>Returns the newly created <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/></returns>
2739 </member>
2740 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.GetEnumerator">
2741 <summary>
2742 Gets an enumerator for the Zip entries in this Zip file.
2743 </summary>
2744 <returns>Returns an <see cref="T:System.Collections.IEnumerator"/> for this archive.</returns>
2745 <exception cref="T:System.InvalidOperationException">
2746 The Zip file has been closed.
2747 </exception>
2748 </member>
2749 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.FindEntry(System.String,System.Boolean)">
2750 <summary>
2751 Return the index of the entry with a matching name
2752 </summary>
2753 <param name="name">Entry name to find</param>
2754 <param name="ignoreCase">If true the comparison is case insensitive</param>
2755 <returns>The index position of the matching entry or -1 if not found</returns>
2756 <exception cref="T:System.InvalidOperationException">
2757 The Zip file has been closed.
2758 </exception>
2759 </member>
2760 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.GetEntry(System.String)">
2761 <summary>
2762 Searches for a zip entry in this archive with the given name.
2763 String comparisons are case insensitive
2764 </summary>
2765 <param name="name">
2766 The name to find. May contain directory components separated by slashes ('/').
2767 </param>
2768 <returns>
2769 A clone of the zip entry, or null if no entry with that name exists.
2770 </returns>
2771 <exception cref="T:System.InvalidOperationException">
2772 The Zip file has been closed.
2773 </exception>
2774 </member>
2775 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.GetInputStream(ICSharpCode.SharpZipLib.Zip.ZipEntry)">
2776 <summary>
2777 Gets an input stream for reading the given zip entry data in an uncompressed form.
2778 Normally the <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> should be an entry returned by GetEntry().
2779 </summary>
2780 <param name="entry">The <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> to obtain a data <see cref="T:System.IO.Stream"/> for</param>
2781 <returns>An input <see cref="T:System.IO.Stream"/> containing data for this <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/></returns>
2782 <exception cref="T:System.InvalidOperationException">
2783 The ZipFile has already been closed
2784 </exception>
2785 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
2786 The compression method for the entry is unknown
2787 </exception>
2788 <exception cref="T:System.IndexOutOfRangeException">
2789 The entry is not found in the ZipFile
2790 </exception>
2791 </member>
2792 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.GetInputStream(System.Int64)">
2793 <summary>
2794 Creates an input stream reading a zip entry
2795 </summary>
2796 <param name="entryIndex">The index of the entry to obtain an input stream for.</param>
2797 <returns>
2798 An input <see cref="T:System.IO.Stream"/> containing data for this <paramref name="entryIndex"/>
2799 </returns>
2800 <exception cref="T:System.InvalidOperationException">
2801 The ZipFile has already been closed
2802 </exception>
2803 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
2804 The compression method for the entry is unknown
2805 </exception>
2806 <exception cref="T:System.IndexOutOfRangeException">
2807 The entry is not found in the ZipFile
2808 </exception>
2809 </member>
2810 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.TestArchive(System.Boolean)">
2811 <summary>
2812 Test an archive for integrity/validity
2813 </summary>
2814 <param name="testData">Perform low level data Crc check</param>
2815 <returns>true if all tests pass, false otherwise</returns>
2816 <remarks>Testing will terminate on the first error found.</remarks>
2817 </member>
2818 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.TestArchive(System.Boolean,ICSharpCode.SharpZipLib.Zip.TestStrategy,ICSharpCode.SharpZipLib.Zip.ZipTestResultHandler)">
2819 <summary>
2820 Test an archive for integrity/validity
2821 </summary>
2822 <param name="testData">Perform low level data Crc check</param>
2823 <param name="strategy">The <see cref="T:ICSharpCode.SharpZipLib.Zip.TestStrategy"></see> to apply.</param>
2824 <param name="resultHandler">The <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipTestResultHandler"></see> handler to call during testing.</param>
2825 <returns>true if all tests pass, false otherwise</returns>
2826 </member>
2827 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.TestLocalHeader(ICSharpCode.SharpZipLib.Zip.ZipEntry,ICSharpCode.SharpZipLib.Zip.ZipFile.HeaderTest)">
2828 <summary>
2829 Test a local header against that provided from the central directory
2830 </summary>
2831 <param name="entry">
2832 The entry to test against
2833 </param>
2834 <param name="tests">The type of <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile.HeaderTest">tests</see> to carry out.</param>
2835 <returns>The offset of the entries data in the file</returns>
2836 </member>
2837 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.BeginUpdate(ICSharpCode.SharpZipLib.Zip.IArchiveStorage,ICSharpCode.SharpZipLib.Zip.IDynamicDataSource)">
2838 <summary>
2839 Begin updating this <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> archive.
2840 </summary>
2841 <param name="archiveStorage">The <see cref="T:ICSharpCode.SharpZipLib.Zip.IArchiveStorage">archive storage</see> for use during the update.</param>
2842 <param name="dataSource">The <see cref="T:ICSharpCode.SharpZipLib.Zip.IDynamicDataSource">data source</see> to utilise during updating.</param>
2843 </member>
2844 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.BeginUpdate(ICSharpCode.SharpZipLib.Zip.IArchiveStorage)">
2845 <summary>
2846 Begin updating to this <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> archive.
2847 </summary>
2848 <param name="archiveStorage">The storage to use during the update.</param>
2849 </member>
2850 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.BeginUpdate">
2851 <summary>
2852 Begin updating this <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> archive.
2853 </summary>
2854 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.BeginUpdate(ICSharpCode.SharpZipLib.Zip.IArchiveStorage)"/>
2855 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate"></seealso>
2856 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.AbortUpdate"></seealso>
2857 </member>
2858 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate">
2859 <summary>
2860 Commit current updates, updating this archive.
2861 </summary>
2862 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.BeginUpdate"></seealso>
2863 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.AbortUpdate"></seealso>
2864 </member>
2865 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.AbortUpdate">
2866 <summary>
2867 Abort updating leaving the archive unchanged.
2868 </summary>
2869 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.BeginUpdate"></seealso>
2870 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate"></seealso>
2871 </member>
2872 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.SetComment(System.String)">
2873 <summary>
2874 Set the file comment to be recorded when the current update is <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate">commited</see>.
2875 </summary>
2876 <param name="comment">The comment to record.</param>
2877 </member>
2878 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Add(System.String,ICSharpCode.SharpZipLib.Zip.CompressionMethod,System.Boolean)">
2879 <summary>
2880 Add a new entry to the archive.
2881 </summary>
2882 <param name="fileName">The name of the file to add.</param>
2883 <param name="compressionMethod">The compression method to use.</param>
2884 <param name="useUnicodeText">Ensure Unicode text is used for name and comment for this entry.</param>
2885 </member>
2886 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Add(System.String,ICSharpCode.SharpZipLib.Zip.CompressionMethod)">
2887 <summary>
2888 Add a new entry to the archive.
2889 </summary>
2890 <param name="fileName">The name of the file to add.</param>
2891 <param name="compressionMethod">The compression method to use.</param>
2892 </member>
2893 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Add(System.String)">
2894 <summary>
2895 Add a file to the archive.
2896 </summary>
2897 <param name="fileName">The name of the file to add.</param>
2898 </member>
2899 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Add(ICSharpCode.SharpZipLib.Zip.IStaticDataSource,System.String)">
2900 <summary>
2901 Add a file entry with data.
2902 </summary>
2903 <param name="dataSource">The source of the data for this entry.</param>
2904 <param name="entryName">The name to give to the entry.</param>
2905 </member>
2906 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Add(ICSharpCode.SharpZipLib.Zip.IStaticDataSource,System.String,ICSharpCode.SharpZipLib.Zip.CompressionMethod)">
2907 <summary>
2908 Add a file entry with data.
2909 </summary>
2910 <param name="dataSource">The source of the data for this entry.</param>
2911 <param name="entryName">The name to give to the entry.</param>
2912 <param name="compressionMethod">The compression method to use.</param>
2913 </member>
2914 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Add(ICSharpCode.SharpZipLib.Zip.IStaticDataSource,System.String,ICSharpCode.SharpZipLib.Zip.CompressionMethod,System.Boolean)">
2915 <summary>
2916 Add a file entry with data.
2917 </summary>
2918 <param name="dataSource">The source of the data for this entry.</param>
2919 <param name="entryName">The name to give to the entry.</param>
2920 <param name="compressionMethod">The compression method to use.</param>
2921 <param name="useUnicodeText">Ensure Unicode text is used for name and comments for this entry.</param>
2922 </member>
2923 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Add(ICSharpCode.SharpZipLib.Zip.ZipEntry)">
2924 <summary>
2925 Add a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> that contains no data.
2926 </summary>
2927 <param name="entry">The entry to add.</param>
2928 <remarks>This can be used to add directories, volume labels, or empty file entries.</remarks>
2929 </member>
2930 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.AddDirectory(System.String)">
2931 <summary>
2932 Add a directory entry to the archive.
2933 </summary>
2934 <param name="directoryName">The directory to add.</param>
2935 </member>
2936 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Delete(System.String)">
2937 <summary>
2938 Delete an entry by name
2939 </summary>
2940 <param name="fileName">The filename to delete</param>
2941 <returns>True if the entry was found and deleted; false otherwise.</returns>
2942 </member>
2943 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Delete(ICSharpCode.SharpZipLib.Zip.ZipEntry)">
2944 <summary>
2945 Delete a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> from the archive.
2946 </summary>
2947 <param name="entry">The entry to delete.</param>
2948 </member>
2949 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.WriteLEUshort(System.UInt16)">
2950 <summary>
2951 Write an unsigned short in little endian byte order.
2952 </summary>
2953 </member>
2954 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.WriteLEInt(System.Int32)">
2955 <summary>
2956 Write an int in little endian byte order.
2957 </summary>
2958 </member>
2959 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.WriteLEUint(System.UInt32)">
2960 <summary>
2961 Write an unsigned int in little endian byte order.
2962 </summary>
2963 </member>
2964 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.WriteLeLong(System.Int64)">
2965 <summary>
2966 Write a long in little endian byte order.
2967 </summary>
2968 </member>
2969 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.GetBuffer">
2970 <summary>
2971 Get a raw memory buffer.
2972 </summary>
2973 <returns>Returns a raw memory buffer.</returns>
2974 </member>
2975 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.GetDescriptorSize(ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate)">
2976 <summary>
2977 Get the size of the source descriptor for a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate"/>.
2978 </summary>
2979 <param name="update">The update to get the size for.</param>
2980 <returns>The descriptor size, zero if there isnt one.</returns>
2981 </member>
2982 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.GetOutputStream(ICSharpCode.SharpZipLib.Zip.ZipEntry)">
2983 <summary>
2984 Get an output stream for the specified <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/>
2985 </summary>
2986 <param name="entry">The entry to get an output stream for.</param>
2987 <returns>The output stream obtained for the entry.</returns>
2988 </member>
2989 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Dispose(System.Boolean)">
2990 <summary>
2991 Releases the unmanaged resources used by the this instance and optionally releases the managed resources.
2992 </summary>
2993 <param name="disposing">true to release both managed and unmanaged resources;
2994 false to release only unmanaged resources.</param>
2995 </member>
2996 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.ReadLEUshort">
2997 <summary>
2998 Read an unsigned short in little endian byte order.
2999 </summary>
3000 <returns>Returns the value read.</returns>
3001 <exception cref="T:System.IO.EndOfStreamException">
3002 The stream ends prematurely
3003 </exception>
3004 </member>
3005 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.ReadLEUint">
3006 <summary>
3007 Read a uint in little endian byte order.
3008 </summary>
3009 <returns>Returns the value read.</returns>
3010 <exception cref="T:System.IO.IOException">
3011 An i/o error occurs.
3012 </exception>
3013 <exception cref="T:System.IO.EndOfStreamException">
3014 The file ends prematurely
3015 </exception>
3016 </member>
3017 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries">
3018 <summary>
3019 Search for and read the central directory of a zip file filling the entries array.
3020 </summary>
3021 <exception cref="T:System.IO.IOException">
3022 An i/o error occurs.
3023 </exception>
3024 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
3025 The central directory is malformed or cannot be found
3026 </exception>
3027 </member>
3028 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.LocateEntry(ICSharpCode.SharpZipLib.Zip.ZipEntry)">
3029 <summary>
3030 Locate the data for a given entry.
3031 </summary>
3032 <returns>
3033 The start offset of the data.
3034 </returns>
3035 <exception cref="T:System.IO.EndOfStreamException">
3036 The stream ends prematurely
3037 </exception>
3038 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
3039 The local header signature is invalid, the entry and central header file name lengths are different
3040 or the local and entry compression methods dont match
3041 </exception>
3042 </member>
3043 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.Key">
3044 <summary>
3045 Get/set the encryption key value.
3046 </summary>
3047 </member>
3048 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.Password">
3049 <summary>
3050 Password to be used for encrypting/decrypting files.
3051 </summary>
3052 <remarks>Set to null if no password is required.</remarks>
3053 </member>
3054 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.HaveKeys">
3055 <summary>
3056 Get a value indicating wether encryption keys are currently available.
3057 </summary>
3058 </member>
3059 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.IsStreamOwner">
3060 <summary>
3061 Get/set a flag indicating if the underlying stream is owned by the ZipFile instance.
3062 If the flag is true then the stream will be closed when <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.Close">Close</see> is called.
3063 </summary>
3064 <remarks>
3065 The default value is true in all cases.
3066 </remarks>
3067 </member>
3068 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.IsEmbeddedArchive">
3069 <summary>
3070 Get a value indicating wether
3071 this archive is embedded in another file or not.
3072 </summary>
3073 </member>
3074 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.IsNewArchive">
3075 <summary>
3076 Get a value indicating that this archive is a new one.
3077 </summary>
3078 </member>
3079 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipFileComment">
3080 <summary>
3081 Gets the comment for the zip file.
3082 </summary>
3083 </member>
3084 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.Name">
3085 <summary>
3086 Gets the name of this zip file.
3087 </summary>
3088 </member>
3089 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.Size">
3090 <summary>
3091 Gets the number of entries in this zip file.
3092 </summary>
3093 <exception cref="T:System.InvalidOperationException">
3094 The Zip file has been closed.
3095 </exception>
3096 </member>
3097 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.Count">
3098 <summary>
3099 Get the number of entries contained in this <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/>.
3100 </summary>
3101 </member>
3102 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.EntryByIndex(System.Int32)">
3103 <summary>
3104 Indexer property for ZipEntries
3105 </summary>
3106 </member>
3107 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.NameTransform">
3108 <summary>
3109 Get / set the <see cref="T:ICSharpCode.SharpZipLib.Core.INameTransform"/> to apply to names when updating.
3110 </summary>
3111 </member>
3112 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.EntryFactory">
3113 <summary>
3114 Get/set the <see cref="T:ICSharpCode.SharpZipLib.Zip.IEntryFactory"/> used to generate <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> values
3115 during updates.
3116 </summary>
3117 </member>
3118 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.BufferSize">
3119 <summary>
3120 Get /set the buffer size to be used when updating this zip file.
3121 </summary>
3122 </member>
3123 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.IsUpdating">
3124 <summary>
3125 Get a value indicating an update has <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipFile.BeginUpdate">been started</see>.
3126 </summary>
3127 </member>
3128 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.UseZip64">
3129 <summary>
3130 Get / set a value indicating how Zip64 Extension usage is determined when adding entries.
3131 </summary>
3132 </member>
3133 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipFile.KeysRequiredEventHandler">
3134 <summary>
3135 Delegate for handling keys/password setting during compresion/decompression.
3136 </summary>
3137 </member>
3138 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipFile.UpdateCommand">
3139 <summary>
3140 The kind of update to apply.
3141 </summary>
3142 </member>
3143 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipFile.UpdateComparer">
3144 <summary>
3145 Class used to sort updates.
3146 </summary>
3147 </member>
3148 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.UpdateComparer.Compare(System.Object,System.Object)">
3149 <summary>
3150 Compares two objects and returns a value indicating whether one is
3151 less than, equal to or greater than the other.
3152 </summary>
3153 <param name="x">First object to compare</param>
3154 <param name="y">Second object to compare.</param>
3155 <returns>Compare result.</returns>
3156 </member>
3157 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate">
3158 <summary>
3159 Represents a pending update to a Zip file.
3160 </summary>
3161 </member>
3162 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate.#ctor(ICSharpCode.SharpZipLib.Zip.ZipEntry)">
3163 <summary>
3164 Copy an existing entry.
3165 </summary>
3166 <param name="entry">The existing entry to copy.</param>
3167 </member>
3168 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate.Entry">
3169 <summary>
3170 Get the <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> for this update.
3171 </summary>
3172 <remarks>This is the source or original entry.</remarks>
3173 </member>
3174 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate.OutEntry">
3175 <summary>
3176 Get the <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> that will be written to the updated/new file.
3177 </summary>
3178 </member>
3179 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate.Command">
3180 <summary>
3181 Get the command for this update.
3182 </summary>
3183 </member>
3184 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate.Filename">
3185 <summary>
3186 Get the filename if any for this update. Null if none exists.
3187 </summary>
3188 </member>
3189 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate.SizePatchOffset">
3190 <summary>
3191 Get/set the location of the size patch for this update.
3192 </summary>
3193 </member>
3194 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipUpdate.CrcPatchOffset">
3195 <summary>
3196 Get /set the location of the crc patch for this update.
3197 </summary>
3198 </member>
3199 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString">
3200 <summary>
3201 Represents a string from a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> which is stored as an array of bytes.
3202 </summary>
3203 </member>
3204 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString.#ctor(System.String)">
3205 <summary>
3206 Initialise a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString"/> with a string.
3207 </summary>
3208 <param name="comment">The textual string form.</param>
3209 </member>
3210 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString.#ctor(System.Byte[])">
3211 <summary>
3212 Initialise a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString"/> using a string in its binary 'raw' form.
3213 </summary>
3214 <param name="rawString"></param>
3215 </member>
3216 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString.Reset">
3217 <summary>
3218 Reset the comment to its initial state.
3219 </summary>
3220 </member>
3221 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString.op_Implicit(ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString)~System.String">
3222 <summary>
3223 Implicit conversion of comment to a string.
3224 </summary>
3225 <param name="zipString">The <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString"/> to convert to a string.</param>
3226 <returns>The textual equivalent for the input value.</returns>
3227 </member>
3228 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString.IsSourceString">
3229 <summary>
3230 Get a value indicating the original source of data for this instance.
3231 True if the source was a string; false if the source was binary data.
3232 </summary>
3233 </member>
3234 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString.RawLength">
3235 <summary>
3236 Get the length of the comment when represented as raw bytes.
3237 </summary>
3238 </member>
3239 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipString.RawComment">
3240 <summary>
3241 Get the comment in its 'raw' form as plain bytes.
3242 </summary>
3243 </member>
3244 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipFile.ZipEntryEnumerator">
3245 <summary>
3246 An <see cref="T:System.Collections.IEnumerator">enumerator</see> for <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry">Zip entries</see>
3247 </summary>
3248 </member>
3249 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipFile.UncompressedStream">
3250 <summary>
3251 An <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile.UncompressedStream"/> is a stream that you can write uncompressed data
3252 to and flush, but cannot read, seek or do anything else to.
3253 </summary>
3254 </member>
3255 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.UncompressedStream.Close">
3256 <summary>
3257 Close this stream instance.
3258 </summary>
3259 </member>
3260 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.UncompressedStream.Flush">
3261 <summary>
3262 Write any buffered data to underlying storage.
3263 </summary>
3264 </member>
3265 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.UncompressedStream.CanRead">
3266 <summary>
3267 Gets a value indicating whether the current stream supports reading.
3268 </summary>
3269 </member>
3270 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.UncompressedStream.CanWrite">
3271 <summary>
3272 Gets a value indicating whether the current stream supports writing.
3273 </summary>
3274 </member>
3275 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.UncompressedStream.CanSeek">
3276 <summary>
3277 Gets a value indicating whether the current stream supports seeking.
3278 </summary>
3279 </member>
3280 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.UncompressedStream.Length">
3281 <summary>
3282 Get the length in bytes of the stream.
3283 </summary>
3284 </member>
3285 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipFile.UncompressedStream.Position">
3286 <summary>
3287 Gets or sets the position within the current stream.
3288 </summary>
3289 </member>
3290 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipFile.PartialInputStream">
3291 <summary>
3292 A <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile.PartialInputStream"/> is an <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream"/>
3293 whose data is only a part or subsection of a file.
3294 </summary>
3295 </member>
3296 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream">
3297 <summary>
3298 This filter stream is used to decompress data compressed using the "deflate"
3299 format. The "deflate" format is described in RFC 1951.
3300
3301 This stream may form the basis for other decompression filters, such
3302 as the <see cref="T:ICSharpCode.SharpZipLib.GZip.GZipInputStream">GZipInputStream</see>.
3303
3304 Author of the original java version : John Leuner.
3305 </summary>
3306 </member>
3307 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.#ctor(System.IO.Stream)">
3308 <summary>
3309 Create an InflaterInputStream with the default decompressor
3310 and a default buffer size of 4KB.
3311 </summary>
3312 <param name = "baseInputStream">
3313 The InputStream to read bytes from
3314 </param>
3315 </member>
3316 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.#ctor(System.IO.Stream,ICSharpCode.SharpZipLib.Zip.Compression.Inflater)">
3317 <summary>
3318 Create an InflaterInputStream with the specified decompressor
3319 and a default buffer size of 4KB.
3320 </summary>
3321 <param name = "baseInputStream">
3322 The source of input data
3323 </param>
3324 <param name = "inf">
3325 The decompressor used to decompress data read from baseInputStream
3326 </param>
3327 </member>
3328 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.#ctor(System.IO.Stream,ICSharpCode.SharpZipLib.Zip.Compression.Inflater,System.Int32)">
3329 <summary>
3330 Create an InflaterInputStream with the specified decompressor
3331 and the specified buffer size.
3332 </summary>
3333 <param name = "baseInputStream">
3334 The InputStream to read bytes from
3335 </param>
3336 <param name = "inflater">
3337 The decompressor to use
3338 </param>
3339 <param name = "bufferSize">
3340 Size of the buffer to use
3341 </param>
3342 </member>
3343 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Skip(System.Int64)">
3344 <summary>
3345 Skip specified number of bytes of uncompressed data
3346 </summary>
3347 <param name="count">
3348 Number of bytes to skip
3349 </param>
3350 <returns>
3351 The number of bytes skipped, zero if the end of
3352 stream has been reached
3353 </returns>
3354 <exception cref="T:System.ArgumentOutOfRangeException">
3355 Number of bytes to skip is less than zero
3356 </exception>
3357 </member>
3358 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.StopDecrypting">
3359 <summary>
3360 Clear any cryptographic state.
3361 </summary>
3362 </member>
3363 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Fill">
3364 <summary>
3365 Fills the buffer with more data to decompress.
3366 </summary>
3367 <exception cref="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
3368 Stream ends early
3369 </exception>
3370 </member>
3371 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Flush">
3372 <summary>
3373 Flushes the baseInputStream
3374 </summary>
3375 </member>
3376 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Seek(System.Int64,System.IO.SeekOrigin)">
3377 <summary>
3378 Sets the position within the current stream
3379 Always throws a NotSupportedException
3380 </summary>
3381 <param name="offset">The relative offset to seek to.</param>
3382 <param name="origin">The <see cref="T:System.IO.SeekOrigin"/> defining where to seek from.</param>
3383 <returns>The new position in the stream.</returns>
3384 <exception cref="T:System.NotSupportedException">Any access</exception>
3385 </member>
3386 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.SetLength(System.Int64)">
3387 <summary>
3388 Set the length of the current stream
3389 Always throws a NotSupportedException
3390 </summary>
3391 <param name="value">The new length value for the stream.</param>
3392 <exception cref="T:System.NotSupportedException">Any access</exception>
3393 </member>
3394 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Write(System.Byte[],System.Int32,System.Int32)">
3395 <summary>
3396 Writes a sequence of bytes to stream and advances the current position
3397 This method always throws a NotSupportedException
3398 </summary>
3399 <param name="buffer">Thew buffer containing data to write.</param>
3400 <param name="offset">The offset of the first byte to write.</param>
3401 <param name="count">The number of bytes to write.</param>
3402 <exception cref="T:System.NotSupportedException">Any access</exception>
3403 </member>
3404 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.WriteByte(System.Byte)">
3405 <summary>
3406 Writes one byte to the current stream and advances the current position
3407 Always throws a NotSupportedException
3408 </summary>
3409 <param name="value">The byte to write.</param>
3410 <exception cref="T:System.NotSupportedException">Any access</exception>
3411 </member>
3412 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.BeginWrite(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)">
3413 <summary>
3414 Entry point to begin an asynchronous write. Always throws a NotSupportedException.
3415 </summary>
3416 <param name="buffer">The buffer to write data from</param>
3417 <param name="offset">Offset of first byte to write</param>
3418 <param name="count">The maximum number of bytes to write</param>
3419 <param name="callback">The method to be called when the asynchronous write operation is completed</param>
3420 <param name="state">A user-provided object that distinguishes this particular asynchronous write request from other requests</param>
3421 <returns>An <see cref="T:System.IAsyncResult">IAsyncResult</see> that references the asynchronous write</returns>
3422 <exception cref="T:System.NotSupportedException">Any access</exception>
3423 </member>
3424 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Close">
3425 <summary>
3426 Closes the input stream. When <see cref="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.IsStreamOwner"></see>
3427 is true the underlying stream is also closed.
3428 </summary>
3429 </member>
3430 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Read(System.Byte[],System.Int32,System.Int32)">
3431 <summary>
3432 Reads decompressed data into the provided buffer byte array
3433 </summary>
3434 <param name="buffer">
3435 The array to read and decompress data into
3436 </param>
3437 <param name="offset">
3438 The offset indicating where the data should be placed
3439 </param>
3440 <param name="count">
3441 The number of bytes to decompress
3442 </param>
3443 <returns>The number of bytes read. Zero signals the end of stream</returns>
3444 <exception cref="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
3445 Inflater needs a dictionary
3446 </exception>
3447 </member>
3448 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.inf">
3449 <summary>
3450 Decompressor for this stream
3451 </summary>
3452 </member>
3453 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.inputBuffer">
3454 <summary>
3455 <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer">Input buffer</see> for this stream.
3456 </summary>
3457 </member>
3458 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.baseInputStream">
3459 <summary>
3460 Base stream the inflater reads from.
3461 </summary>
3462 </member>
3463 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.csize">
3464 <summary>
3465 The compressed size
3466 </summary>
3467 </member>
3468 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.isClosed">
3469 <summary>
3470 Flag indicating wether this instance has been closed or not.
3471 </summary>
3472 </member>
3473 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.isStreamOwner">
3474 <summary>
3475 Flag indicating wether this instance is designated the stream owner.
3476 When closing if this flag is true the underlying stream is closed.
3477 </summary>
3478 </member>
3479 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.IsStreamOwner">
3480 <summary>
3481 Get/set flag indicating ownership of underlying stream.
3482 When the flag is true <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Close"/> will close the underlying stream also.
3483 </summary>
3484 <remarks>
3485 The default value is true.
3486 </remarks>
3487 </member>
3488 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Available">
3489 <summary>
3490 Returns 0 once the end of the stream (EOF) has been reached.
3491 Otherwise returns 1.
3492 </summary>
3493 </member>
3494 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.CanRead">
3495 <summary>
3496 Gets a value indicating whether the current stream supports reading
3497 </summary>
3498 </member>
3499 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.CanSeek">
3500 <summary>
3501 Gets a value of false indicating seeking is not supported for this stream.
3502 </summary>
3503 </member>
3504 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.CanWrite">
3505 <summary>
3506 Gets a value of false indicating that this stream is not writeable.
3507 </summary>
3508 </member>
3509 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Length">
3510 <summary>
3511 A value representing the length of the stream in bytes.
3512 </summary>
3513 </member>
3514 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream.Position">
3515 <summary>
3516 The current position within the stream.
3517 Throws a NotSupportedException when attempting to set the position
3518 </summary>
3519 <exception cref="T:System.NotSupportedException">Attempting to set the position</exception>
3520 </member>
3521 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.PartialInputStream.#ctor(System.IO.Stream,System.Int64,System.Int64)">
3522 <summary>
3523 Initialise a new instance of the <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile.PartialInputStream"/> class.
3524 </summary>
3525 <param name="baseStream">The underlying stream to use for IO.</param>
3526 <param name="start">The start of the partial data.</param>
3527 <param name="length">The length of the partial data.</param>
3528 </member>
3529 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.PartialInputStream.SkipBytes(System.Int64)">
3530 <summary>
3531 Skip the specified number of input bytes.
3532 </summary>
3533 <param name="count">The maximum number of input bytes to skip.</param>
3534 <returns>The actuial number of input bytes skipped.</returns>
3535 </member>
3536 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.PartialInputStream.ReadByte">
3537 <summary>
3538 Read a byte from this stream.
3539 </summary>
3540 <returns>Returns the byte read or -1 on end of stream.</returns>
3541 </member>
3542 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipFile.PartialInputStream.Close">
3543 <summary>
3544 Close this <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile.PartialInputStream">partial input stream</see>.
3545 </summary>
3546 <remarks>
3547 The underlying stream is not closed. Close the parent ZipFile class to do that.
3548 </remarks>
3549 </member>
3550 <member name="T:ICSharpCode.SharpZipLib.Zip.IStaticDataSource">
3551 <summary>
3552 Provides a static way to obtain a source of data for an entry.
3553 </summary>
3554 </member>
3555 <member name="M:ICSharpCode.SharpZipLib.Zip.IStaticDataSource.GetSource">
3556 <summary>
3557 Get a source of data by creating a new stream.
3558 </summary>
3559 <returns>Returns a <see cref="T:System.IO.Stream"/> to use for compression input.</returns>
3560 <remarks>Ideally a new stream is created and opened to achieve this, to avoid locking problems.</remarks>
3561 </member>
3562 <member name="T:ICSharpCode.SharpZipLib.Zip.IDynamicDataSource">
3563 <summary>
3564 Represents a source of data that can dynamically provide
3565 multiple <see cref="T:System.IO.Stream">data sources</see> based on the parameters passed.
3566 </summary>
3567 </member>
3568 <member name="M:ICSharpCode.SharpZipLib.Zip.IDynamicDataSource.GetSource(ICSharpCode.SharpZipLib.Zip.ZipEntry,System.String)">
3569 <summary>
3570 Get a data source.
3571 </summary>
3572 <param name="entry">The <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> to get a source for.</param>
3573 <param name="name">The name for data if known.</param>
3574 <returns>Returns a <see cref="T:System.IO.Stream"/> to use for compression input.</returns>
3575 <remarks>Ideally a new stream is created and opened to achieve this, to avoid locking problems.</remarks>
3576 </member>
3577 <member name="T:ICSharpCode.SharpZipLib.Zip.StaticDiskDataSource">
3578 <summary>
3579 Default implementation of a <see cref="T:ICSharpCode.SharpZipLib.Zip.IStaticDataSource"/> for use with files stored on disk.
3580 </summary>
3581 </member>
3582 <member name="M:ICSharpCode.SharpZipLib.Zip.StaticDiskDataSource.#ctor(System.String)">
3583 <summary>
3584 Initialise a new instnace of <see cref="T:ICSharpCode.SharpZipLib.Zip.StaticDiskDataSource"/>
3585 </summary>
3586 <param name="fileName">The name of the file to obtain data from.</param>
3587 </member>
3588 <member name="M:ICSharpCode.SharpZipLib.Zip.StaticDiskDataSource.GetSource">
3589 <summary>
3590 Get a <see cref="T:System.IO.Stream"/> providing data.
3591 </summary>
3592 <returns>Returns a <see cref="T:System.IO.Stream"/> provising data.</returns>
3593 </member>
3594 <member name="T:ICSharpCode.SharpZipLib.Zip.DynamicDiskDataSource">
3595 <summary>
3596 Default implementation of <see cref="T:ICSharpCode.SharpZipLib.Zip.IDynamicDataSource"/> for files stored on disk.
3597 </summary>
3598 </member>
3599 <member name="M:ICSharpCode.SharpZipLib.Zip.DynamicDiskDataSource.#ctor">
3600 <summary>
3601 Initialise a default instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.DynamicDiskDataSource"/>.
3602 </summary>
3603 </member>
3604 <member name="M:ICSharpCode.SharpZipLib.Zip.DynamicDiskDataSource.GetSource(ICSharpCode.SharpZipLib.Zip.ZipEntry,System.String)">
3605 <summary>
3606 Get a <see cref="T:System.IO.Stream"/> providing data for an entry.
3607 </summary>
3608 <param name="entry">The entry to provide data for.</param>
3609 <param name="name">The file name for data if known.</param>
3610 <returns>Returns a stream providing data; or null if not available</returns>
3611 </member>
3612 <member name="T:ICSharpCode.SharpZipLib.Zip.IArchiveStorage">
3613 <summary>
3614 Defines facilities for data storage when updating Zip Archives.
3615 </summary>
3616 </member>
3617 <member name="M:ICSharpCode.SharpZipLib.Zip.IArchiveStorage.GetTemporaryOutput">
3618 <summary>
3619 Get an empty <see cref="T:System.IO.Stream"/> that can be used for temporary output.
3620 </summary>
3621 <returns>Returns a temporary output <see cref="T:System.IO.Stream"/></returns>
3622 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.IArchiveStorage.ConvertTemporaryToFinal"></seealso>
3623 </member>
3624 <member name="M:ICSharpCode.SharpZipLib.Zip.IArchiveStorage.ConvertTemporaryToFinal">
3625 <summary>
3626 Convert a temporary output stream to a final stream.
3627 </summary>
3628 <returns>The resulting final <see cref="T:System.IO.Stream"/></returns>
3629 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.IArchiveStorage.GetTemporaryOutput"/>
3630 </member>
3631 <member name="M:ICSharpCode.SharpZipLib.Zip.IArchiveStorage.MakeTemporaryCopy(System.IO.Stream)">
3632 <summary>
3633 Make a temporary copy of the original stream.
3634 </summary>
3635 <param name="stream">The <see cref="T:System.IO.Stream"/> to copy.</param>
3636 <returns>Returns a temporary output <see cref="T:System.IO.Stream"/> that is a copy of the input.</returns>
3637 </member>
3638 <member name="M:ICSharpCode.SharpZipLib.Zip.IArchiveStorage.OpenForDirectUpdate(System.IO.Stream)">
3639 <summary>
3640 Return a stream suitable for performing direct updates on the original source.
3641 </summary>
3642 <param name="stream">The current stream.</param>
3643 <returns>Returns a stream suitable for direct updating.</returns>
3644 <remarks>This may be the current stream passed.</remarks>
3645 </member>
3646 <member name="M:ICSharpCode.SharpZipLib.Zip.IArchiveStorage.Dispose">
3647 <summary>
3648 Dispose of this instance.
3649 </summary>
3650 </member>
3651 <member name="P:ICSharpCode.SharpZipLib.Zip.IArchiveStorage.UpdateMode">
3652 <summary>
3653 Get the <see cref="T:ICSharpCode.SharpZipLib.Zip.FileUpdateMode"/> to apply during updates.
3654 </summary>
3655 </member>
3656 <member name="T:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage">
3657 <summary>
3658 An abstract <see cref="T:ICSharpCode.SharpZipLib.Zip.IArchiveStorage"/> suitable for extension by inheritance.
3659 </summary>
3660 </member>
3661 <member name="M:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage.#ctor(ICSharpCode.SharpZipLib.Zip.FileUpdateMode)">
3662 <summary>
3663 Initializes a new instance of the <see cref="T:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage"/> class.
3664 </summary>
3665 <param name="updateMode">The update mode.</param>
3666 </member>
3667 <member name="M:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage.GetTemporaryOutput">
3668 <summary>
3669 Gets a temporary output <see cref="T:System.IO.Stream"/>
3670 </summary>
3671 <returns>Returns the temporary output stream.</returns>
3672 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage.ConvertTemporaryToFinal"></seealso>
3673 </member>
3674 <member name="M:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage.ConvertTemporaryToFinal">
3675 <summary>
3676 Converts the temporary <see cref="T:System.IO.Stream"/> to its final form.
3677 </summary>
3678 <returns>Returns a <see cref="T:System.IO.Stream"/> that can be used to read
3679 the final storage for the archive.</returns>
3680 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage.GetTemporaryOutput"/>
3681 </member>
3682 <member name="M:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage.MakeTemporaryCopy(System.IO.Stream)">
3683 <summary>
3684 Make a temporary copy of a <see cref="T:System.IO.Stream"/>.
3685 </summary>
3686 <param name="stream">The <see cref="T:System.IO.Stream"/> to make a copy of.</param>
3687 <returns>Returns a temporary output <see cref="T:System.IO.Stream"/> that is a copy of the input.</returns>
3688 </member>
3689 <member name="M:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage.OpenForDirectUpdate(System.IO.Stream)">
3690 <summary>
3691 Return a stream suitable for performing direct updates on the original source.
3692 </summary>
3693 <param name="stream">The <see cref="T:System.IO.Stream"/> to open for direct update.</param>
3694 <returns>Returns a stream suitable for direct updating.</returns>
3695 </member>
3696 <member name="M:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage.Dispose">
3697 <summary>
3698 Disposes this instance.
3699 </summary>
3700 </member>
3701 <member name="P:ICSharpCode.SharpZipLib.Zip.BaseArchiveStorage.UpdateMode">
3702 <summary>
3703 Gets the update mode applicable.
3704 </summary>
3705 <value>The update mode.</value>
3706 </member>
3707 <member name="T:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage">
3708 <summary>
3709 An <see cref="T:ICSharpCode.SharpZipLib.Zip.IArchiveStorage"/> implementation suitable for hard disks.
3710 </summary>
3711 </member>
3712 <member name="M:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.#ctor(ICSharpCode.SharpZipLib.Zip.ZipFile,ICSharpCode.SharpZipLib.Zip.FileUpdateMode)">
3713 <summary>
3714 Initializes a new instance of the <see cref="T:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage"/> class.
3715 </summary>
3716 <param name="file">The file.</param>
3717 <param name="updateMode">The update mode.</param>
3718 </member>
3719 <member name="M:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.#ctor(ICSharpCode.SharpZipLib.Zip.ZipFile)">
3720 <summary>
3721 Initializes a new instance of the <see cref="T:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage"/> class.
3722 </summary>
3723 <param name="file">The file.</param>
3724 </member>
3725 <member name="M:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.GetTemporaryOutput">
3726 <summary>
3727 Gets a temporary output <see cref="T:System.IO.Stream"/> for performing updates on.
3728 </summary>
3729 <returns>Returns the temporary output stream.</returns>
3730 </member>
3731 <member name="M:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal">
3732 <summary>
3733 Converts a temporary <see cref="T:System.IO.Stream"/> to its final form.
3734 </summary>
3735 <returns>Returns a <see cref="T:System.IO.Stream"/> that can be used to read
3736 the final storage for the archive.</returns>
3737 </member>
3738 <member name="M:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.MakeTemporaryCopy(System.IO.Stream)">
3739 <summary>
3740 Make a temporary copy of a stream.
3741 </summary>
3742 <param name="stream">The <see cref="T:System.IO.Stream"/> to copy.</param>
3743 <returns>Returns a temporary output <see cref="T:System.IO.Stream"/> that is a copy of the input.</returns>
3744 </member>
3745 <member name="M:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.OpenForDirectUpdate(System.IO.Stream)">
3746 <summary>
3747 Return a stream suitable for performing direct updates on the original source.
3748 </summary>
3749 <param name="current">The current stream.</param>
3750 <returns>Returns a stream suitable for direct updating.</returns>
3751 <remarks>If the <paramref name="current"/> stream is not null this is used as is.</remarks>
3752 </member>
3753 <member name="M:ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.Dispose">
3754 <summary>
3755 Disposes this instance.
3756 </summary>
3757 </member>
3758 <member name="T:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage">
3759 <summary>
3760 An <see cref="T:ICSharpCode.SharpZipLib.Zip.IArchiveStorage"/> implementation suitable for in memory streams.
3761 </summary>
3762 </member>
3763 <member name="M:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage.#ctor">
3764 <summary>
3765 Initializes a new instance of the <see cref="T:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage"/> class.
3766 </summary>
3767 </member>
3768 <member name="M:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage.#ctor(ICSharpCode.SharpZipLib.Zip.FileUpdateMode)">
3769 <summary>
3770 Initializes a new instance of the <see cref="T:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage"/> class.
3771 </summary>
3772 <param name="updateMode">The <see cref="T:ICSharpCode.SharpZipLib.Zip.FileUpdateMode"/> to use</param>
3773 <remarks>This constructor is for testing as memory streams dont really require safe mode.</remarks>
3774 </member>
3775 <member name="M:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage.GetTemporaryOutput">
3776 <summary>
3777 Gets the temporary output <see cref="T:System.IO.Stream"/>
3778 </summary>
3779 <returns>Returns the temporary output stream.</returns>
3780 </member>
3781 <member name="M:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage.ConvertTemporaryToFinal">
3782 <summary>
3783 Converts the temporary <see cref="T:System.IO.Stream"/> to its final form.
3784 </summary>
3785 <returns>Returns a <see cref="T:System.IO.Stream"/> that can be used to read
3786 the final storage for the archive.</returns>
3787 </member>
3788 <member name="M:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage.MakeTemporaryCopy(System.IO.Stream)">
3789 <summary>
3790 Make a temporary copy of the original stream.
3791 </summary>
3792 <param name="stream">The <see cref="T:System.IO.Stream"/> to copy.</param>
3793 <returns>Returns a temporary output <see cref="T:System.IO.Stream"/> that is a copy of the input.</returns>
3794 </member>
3795 <member name="M:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage.OpenForDirectUpdate(System.IO.Stream)">
3796 <summary>
3797 Return a stream suitable for performing direct updates on the original source.
3798 </summary>
3799 <param name="stream">The original source stream</param>
3800 <returns>Returns a stream suitable for direct updating.</returns>
3801 <remarks>If the <paramref name="stream"/> passed is not null this is used;
3802 otherwise a new <see cref="T:System.IO.MemoryStream"/> is returned.</remarks>
3803 </member>
3804 <member name="M:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage.Dispose">
3805 <summary>
3806 Disposes this instance.
3807 </summary>
3808 </member>
3809 <member name="P:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage.FinalStream">
3810 <summary>
3811 Get the stream returned by <see cref="M:ICSharpCode.SharpZipLib.Zip.MemoryArchiveStorage.ConvertTemporaryToFinal"/> if this was in fact called.
3812 </summary>
3813 </member>
3814 <member name="T:ICSharpCode.SharpZipLib.Checksums.Crc32">
3815 <summary>
3816 Generate a table for a byte-wise 32-bit CRC calculation on the polynomial:
3817 x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1.
3818
3819 Polynomials over GF(2) are represented in binary, one bit per coefficient,
3820 with the lowest powers in the most significant bit. Then adding polynomials
3821 is just exclusive-or, and multiplying a polynomial by x is a right shift by
3822 one. If we call the above polynomial p, and represent a byte as the
3823 polynomial q, also with the lowest power in the most significant bit (so the
3824 byte 0xb1 is the polynomial x^7+x^3+x+1), then the CRC is (q*x^32) mod p,
3825 where a mod b means the remainder after dividing a by b.
3826
3827 This calculation is done using the shift-register method of multiplying and
3828 taking the remainder. The register is initialized to zero, and for each
3829 incoming bit, x^32 is added mod p to the register if the bit is a one (where
3830 x^32 mod p is p+x^32 = x^26+...+1), and the register is multiplied mod p by
3831 x (which is shifting right by one and adding x^32 mod p if the bit shifted
3832 out is a one). We start with the highest power (least significant bit) of
3833 q and repeat for all eight bits of q.
3834
3835 The table is simply the CRC of all possible eight bit values. This is all
3836 the information needed to generate CRC's on data a byte at a time for all
3837 combinations of CRC register values and incoming bytes.
3838 </summary>
3839 </member>
3840 <member name="T:ICSharpCode.SharpZipLib.Checksums.IChecksum">
3841 <summary>
3842 Interface to compute a data checksum used by checked input/output streams.
3843 A data checksum can be updated by one byte or with a byte array. After each
3844 update the value of the current checksum can be returned by calling
3845 <code>getValue</code>. The complete checksum object can also be reset
3846 so it can be used again with new data.
3847 </summary>
3848 </member>
3849 <member name="M:ICSharpCode.SharpZipLib.Checksums.IChecksum.Reset">
3850 <summary>
3851 Resets the data checksum as if no update was ever called.
3852 </summary>
3853 </member>
3854 <member name="M:ICSharpCode.SharpZipLib.Checksums.IChecksum.Update(System.Int32)">
3855 <summary>
3856 Adds one byte to the data checksum.
3857 </summary>
3858 <param name = "value">
3859 the data value to add. The high byte of the int is ignored.
3860 </param>
3861 </member>
3862 <member name="M:ICSharpCode.SharpZipLib.Checksums.IChecksum.Update(System.Byte[])">
3863 <summary>
3864 Updates the data checksum with the bytes taken from the array.
3865 </summary>
3866 <param name="buffer">
3867 buffer an array of bytes
3868 </param>
3869 </member>
3870 <member name="M:ICSharpCode.SharpZipLib.Checksums.IChecksum.Update(System.Byte[],System.Int32,System.Int32)">
3871 <summary>
3872 Adds the byte array to the data checksum.
3873 </summary>
3874 <param name = "buffer">
3875 The buffer which contains the data
3876 </param>
3877 <param name = "offset">
3878 The offset in the buffer where the data starts
3879 </param>
3880 <param name = "count">
3881 the number of data bytes to add.
3882 </param>
3883 </member>
3884 <member name="P:ICSharpCode.SharpZipLib.Checksums.IChecksum.Value">
3885 <summary>
3886 Returns the data checksum computed so far.
3887 </summary>
3888 </member>
3889 <member name="F:ICSharpCode.SharpZipLib.Checksums.Crc32.crc">
3890 <summary>
3891 The crc data checksum so far.
3892 </summary>
3893 </member>
3894 <member name="M:ICSharpCode.SharpZipLib.Checksums.Crc32.Reset">
3895 <summary>
3896 Resets the CRC32 data checksum as if no update was ever called.
3897 </summary>
3898 </member>
3899 <member name="M:ICSharpCode.SharpZipLib.Checksums.Crc32.Update(System.Int32)">
3900 <summary>
3901 Updates the checksum with the int bval.
3902 </summary>
3903 <param name = "value">
3904 the byte is taken as the lower 8 bits of value
3905 </param>
3906 </member>
3907 <member name="M:ICSharpCode.SharpZipLib.Checksums.Crc32.Update(System.Byte[])">
3908 <summary>
3909 Updates the checksum with the bytes taken from the array.
3910 </summary>
3911 <param name="buffer">
3912 buffer an array of bytes
3913 </param>
3914 </member>
3915 <member name="M:ICSharpCode.SharpZipLib.Checksums.Crc32.Update(System.Byte[],System.Int32,System.Int32)">
3916 <summary>
3917 Adds the byte array to the data checksum.
3918 </summary>
3919 <param name = "buffer">
3920 The buffer which contains the data
3921 </param>
3922 <param name = "offset">
3923 The offset in the buffer where the data starts
3924 </param>
3925 <param name = "count">
3926 The number of data bytes to update the CRC with.
3927 </param>
3928 </member>
3929 <member name="P:ICSharpCode.SharpZipLib.Checksums.Crc32.Value">
3930 <summary>
3931 Returns the CRC32 data checksum computed so far.
3932 </summary>
3933 </member>
3934 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory">
3935 <summary>
3936 Basic implementation of <see cref="T:ICSharpCode.SharpZipLib.Zip.IEntryFactory"></see>
3937 </summary>
3938 </member>
3939 <member name="T:ICSharpCode.SharpZipLib.Zip.IEntryFactory">
3940 <summary>
3941 Defines factory methods for creating new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"></see> values.
3942 </summary>
3943 </member>
3944 <member name="M:ICSharpCode.SharpZipLib.Zip.IEntryFactory.MakeFileEntry(System.String)">
3945 <summary>
3946 Create a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> for a file given its name
3947 </summary>
3948 <param name="fileName">The name of the file to create an entry for.</param>
3949 <returns>Returns a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry">file entry</see> based on the <paramref name="fileName"/> passed.</returns>
3950 </member>
3951 <member name="M:ICSharpCode.SharpZipLib.Zip.IEntryFactory.MakeFileEntry(System.String,System.Boolean)">
3952 <summary>
3953 Create a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> for a file given its name
3954 </summary>
3955 <param name="fileName">The name of the file to create an entry for.</param>
3956 <param name="useFileSystem">If true get details from the file system if the file exists.</param>
3957 <returns>Returns a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry">file entry</see> based on the <paramref name="fileName"/> passed.</returns>
3958 </member>
3959 <member name="M:ICSharpCode.SharpZipLib.Zip.IEntryFactory.MakeDirectoryEntry(System.String)">
3960 <summary>
3961 Create a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> for a directory given its name
3962 </summary>
3963 <param name="directoryName">The name of the directory to create an entry for.</param>
3964 <returns>Returns a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry">directory entry</see> based on the <paramref name="directoryName"/> passed.</returns>
3965 </member>
3966 <member name="M:ICSharpCode.SharpZipLib.Zip.IEntryFactory.MakeDirectoryEntry(System.String,System.Boolean)">
3967 <summary>
3968 Create a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> for a directory given its name
3969 </summary>
3970 <param name="directoryName">The name of the directory to create an entry for.</param>
3971 <param name="useFileSystem">If true get details from the file system for this directory if it exists.</param>
3972 <returns>Returns a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry">directory entry</see> based on the <paramref name="directoryName"/> passed.</returns>
3973 </member>
3974 <member name="P:ICSharpCode.SharpZipLib.Zip.IEntryFactory.NameTransform">
3975 <summary>
3976 Get/set the <see cref="T:ICSharpCode.SharpZipLib.Core.INameTransform"></see> applicable.
3977 </summary>
3978 </member>
3979 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.#ctor">
3980 <summary>
3981 Initialise a new instance of the <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory"/> class.
3982 </summary>
3983 <remarks>A default <see cref="T:ICSharpCode.SharpZipLib.Core.INameTransform"/>, and the LastWriteTime for files is used.</remarks>
3984 </member>
3985 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.#ctor(ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting)">
3986 <summary>
3987 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory"/> using the specified <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting"/>
3988 </summary>
3989 <param name="timeSetting">The <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting">time setting</see> to use when creating <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry">Zip entries</see>.</param>
3990 </member>
3991 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.#ctor(System.DateTime)">
3992 <summary>
3993 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory"/> using the specified <see cref="T:System.DateTime"/>
3994 </summary>
3995 <param name="time">The time to set all <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.DateTime"/> values to.</param>
3996 </member>
3997 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.MakeFileEntry(System.String)">
3998 <summary>
3999 Make a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> for a file.
4000 </summary>
4001 <param name="fileName">The name of the file to create a new entry for.</param>
4002 <returns>Returns a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> based on the <paramref name="fileName"/>.</returns>
4003 </member>
4004 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.MakeFileEntry(System.String,System.Boolean)">
4005 <summary>
4006 Make a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> from a name.
4007 </summary>
4008 <param name="fileName">The name of the file to create a new entry for.</param>
4009 <param name="useFileSystem">If true entry detail is retrieved from the file system if the file exists.</param>
4010 <returns>Returns a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> based on the <paramref name="fileName"/>.</returns>
4011 </member>
4012 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.MakeDirectoryEntry(System.String)">
4013 <summary>
4014 Make a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"></see> for a directory.
4015 </summary>
4016 <param name="directoryName">The raw untransformed name for the new directory</param>
4017 <returns>Returns a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"></see> representing a directory.</returns>
4018 </member>
4019 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.MakeDirectoryEntry(System.String,System.Boolean)">
4020 <summary>
4021 Make a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"></see> for a directory.
4022 </summary>
4023 <param name="directoryName">The raw untransformed name for the new directory</param>
4024 <param name="useFileSystem">If true entry detail is retrieved from the file system if the file exists.</param>
4025 <returns>Returns a new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"></see> representing a directory.</returns>
4026 </member>
4027 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.NameTransform">
4028 <summary>
4029 Get / set the <see cref="T:ICSharpCode.SharpZipLib.Core.INameTransform"/> to be used when creating new <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> values.
4030 </summary>
4031 <remarks>
4032 Setting this property to null will cause a default <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipNameTransform">name transform</see> to be used.
4033 </remarks>
4034 </member>
4035 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.Setting">
4036 <summary>
4037 Get / set the <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting"/> in use.
4038 </summary>
4039 </member>
4040 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.FixedDateTime">
4041 <summary>
4042 Get / set the <see cref="T:System.DateTime"/> value to use when <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.Setting"/> is set to <see cref="F:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting.Fixed"/>
4043 </summary>
4044 </member>
4045 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.GetAttributes">
4046 <summary>
4047 A bitmask defining the attributes to be retrieved from the actual file.
4048 </summary>
4049 <remarks>The default is to get all possible attributes from the actual file.</remarks>
4050 </member>
4051 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.SetAttributes">
4052 <summary>
4053 A bitmask defining which attributes are to be set on.
4054 </summary>
4055 <remarks>By default no attributes are set on.</remarks>
4056 </member>
4057 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.IsUnicodeText">
4058 <summary>
4059 Get set a value indicating wether unidoce text should be set on.
4060 </summary>
4061 </member>
4062 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting">
4063 <summary>
4064 Defines the possible values to be used for the <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.DateTime"/>.
4065 </summary>
4066 </member>
4067 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting.LastWriteTime">
4068 <summary>
4069 Use the recorded LastWriteTime value for the file.
4070 </summary>
4071 </member>
4072 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting.LastWriteTimeUtc">
4073 <summary>
4074 Use the recorded LastWriteTimeUtc value for the file
4075 </summary>
4076 </member>
4077 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting.CreateTime">
4078 <summary>
4079 Use the recorded CreateTime value for the file.
4080 </summary>
4081 </member>
4082 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting.CreateTimeUtc">
4083 <summary>
4084 Use the recorded CreateTimeUtc value for the file.
4085 </summary>
4086 </member>
4087 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting.LastAccessTime">
4088 <summary>
4089 Use the recorded LastAccessTime value for the file.
4090 </summary>
4091 </member>
4092 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting.LastAccessTimeUtc">
4093 <summary>
4094 Use the recorded LastAccessTimeUtc value for the file.
4095 </summary>
4096 </member>
4097 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting.Fixed">
4098 <summary>
4099 Use a fixed value.
4100 </summary>
4101 <remarks>The actual <see cref="T:System.DateTime"/> value used can be
4102 specified via the <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.#ctor(System.DateTime)"/> constructor or
4103 using the <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.#ctor(ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting)"/> with the setting set
4104 to <see cref="F:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.TimeSetting.Fixed"/> which will use the <see cref="T:System.DateTime"/> when this class was constructed.
4105 The <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntryFactory.FixedDateTime"/> property can also be used to set this value.</remarks>
4106 </member>
4107 <member name="T:ICSharpCode.SharpZipLib.Encryption.PkzipClassic">
4108 <summary>
4109 PkzipClassic embodies the classic or original encryption facilities used in Pkzip archives.
4110 While it has been superceded by more recent and more powerful algorithms, its still in use and
4111 is viable for preventing casual snooping
4112 </summary>
4113 </member>
4114 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassic.GenerateKeys(System.Byte[])">
4115 <summary>
4116 Generates new encryption keys based on given seed
4117 </summary>
4118 <param name="seed">The seed value to initialise keys with.</param>
4119 <returns>A new key value.</returns>
4120 </member>
4121 <member name="T:ICSharpCode.SharpZipLib.Encryption.PkzipClassicCryptoBase">
4122 <summary>
4123 PkzipClassicCryptoBase provides the low level facilities for encryption
4124 and decryption using the PkzipClassic algorithm.
4125 </summary>
4126 </member>
4127 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicCryptoBase.TransformByte">
4128 <summary>
4129 Transform a single byte
4130 </summary>
4131 <returns>
4132 The transformed value
4133 </returns>
4134 </member>
4135 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicCryptoBase.SetKeys(System.Byte[])">
4136 <summary>
4137 Set the key schedule for encryption/decryption.
4138 </summary>
4139 <param name="keyData">The data use to set the keys from.</param>
4140 </member>
4141 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicCryptoBase.UpdateKeys(System.Byte)">
4142 <summary>
4143 Update encryption keys
4144 </summary>
4145 </member>
4146 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicCryptoBase.Reset">
4147 <summary>
4148 Reset the internal state.
4149 </summary>
4150 </member>
4151 <member name="T:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform">
4152 <summary>
4153 PkzipClassic CryptoTransform for encryption.
4154 </summary>
4155 </member>
4156 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform.#ctor(System.Byte[])">
4157 <summary>
4158 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform"></see>
4159 </summary>
4160 <param name="keyBlock">The key block to use.</param>
4161 </member>
4162 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform.TransformFinalBlock(System.Byte[],System.Int32,System.Int32)">
4163 <summary>
4164 Transforms the specified region of the specified byte array.
4165 </summary>
4166 <param name="inputBuffer">The input for which to compute the transform.</param>
4167 <param name="inputOffset">The offset into the byte array from which to begin using data.</param>
4168 <param name="inputCount">The number of bytes in the byte array to use as data.</param>
4169 <returns>The computed transform.</returns>
4170 </member>
4171 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform.TransformBlock(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32)">
4172 <summary>
4173 Transforms the specified region of the input byte array and copies
4174 the resulting transform to the specified region of the output byte array.
4175 </summary>
4176 <param name="inputBuffer">The input for which to compute the transform.</param>
4177 <param name="inputOffset">The offset into the input byte array from which to begin using data.</param>
4178 <param name="inputCount">The number of bytes in the input byte array to use as data.</param>
4179 <param name="outputBuffer">The output to which to write the transform.</param>
4180 <param name="outputOffset">The offset into the output byte array from which to begin writing data.</param>
4181 <returns>The number of bytes written.</returns>
4182 </member>
4183 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform.Dispose">
4184 <summary>
4185 Cleanup internal state.
4186 </summary>
4187 </member>
4188 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform.CanReuseTransform">
4189 <summary>
4190 Gets a value indicating whether the current transform can be reused.
4191 </summary>
4192 </member>
4193 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform.InputBlockSize">
4194 <summary>
4195 Gets the size of the input data blocks in bytes.
4196 </summary>
4197 </member>
4198 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform.OutputBlockSize">
4199 <summary>
4200 Gets the size of the output data blocks in bytes.
4201 </summary>
4202 </member>
4203 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform.CanTransformMultipleBlocks">
4204 <summary>
4205 Gets a value indicating whether multiple blocks can be transformed.
4206 </summary>
4207 </member>
4208 <member name="T:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform">
4209 <summary>
4210 PkzipClassic CryptoTransform for decryption.
4211 </summary>
4212 </member>
4213 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform.#ctor(System.Byte[])">
4214 <summary>
4215 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform"></see>.
4216 </summary>
4217 <param name="keyBlock">The key block to decrypt with.</param>
4218 </member>
4219 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform.TransformFinalBlock(System.Byte[],System.Int32,System.Int32)">
4220 <summary>
4221 Transforms the specified region of the specified byte array.
4222 </summary>
4223 <param name="inputBuffer">The input for which to compute the transform.</param>
4224 <param name="inputOffset">The offset into the byte array from which to begin using data.</param>
4225 <param name="inputCount">The number of bytes in the byte array to use as data.</param>
4226 <returns>The computed transform.</returns>
4227 </member>
4228 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform.TransformBlock(System.Byte[],System.Int32,System.Int32,System.Byte[],System.Int32)">
4229 <summary>
4230 Transforms the specified region of the input byte array and copies
4231 the resulting transform to the specified region of the output byte array.
4232 </summary>
4233 <param name="inputBuffer">The input for which to compute the transform.</param>
4234 <param name="inputOffset">The offset into the input byte array from which to begin using data.</param>
4235 <param name="inputCount">The number of bytes in the input byte array to use as data.</param>
4236 <param name="outputBuffer">The output to which to write the transform.</param>
4237 <param name="outputOffset">The offset into the output byte array from which to begin writing data.</param>
4238 <returns>The number of bytes written.</returns>
4239 </member>
4240 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform.Dispose">
4241 <summary>
4242 Cleanup internal state.
4243 </summary>
4244 </member>
4245 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform.CanReuseTransform">
4246 <summary>
4247 Gets a value indicating whether the current transform can be reused.
4248 </summary>
4249 </member>
4250 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform.InputBlockSize">
4251 <summary>
4252 Gets the size of the input data blocks in bytes.
4253 </summary>
4254 </member>
4255 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform.OutputBlockSize">
4256 <summary>
4257 Gets the size of the output data blocks in bytes.
4258 </summary>
4259 </member>
4260 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform.CanTransformMultipleBlocks">
4261 <summary>
4262 Gets a value indicating whether multiple blocks can be transformed.
4263 </summary>
4264 </member>
4265 <member name="T:ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged">
4266 <summary>
4267 Defines a wrapper object to access the Pkzip algorithm.
4268 This class cannot be inherited.
4269 </summary>
4270 </member>
4271 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged.GenerateIV">
4272 <summary>
4273 Generate an initial vector.
4274 </summary>
4275 </member>
4276 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged.GenerateKey">
4277 <summary>
4278 Generate a new random key.
4279 </summary>
4280 </member>
4281 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged.CreateEncryptor(System.Byte[],System.Byte[])">
4282 <summary>
4283 Create an encryptor.
4284 </summary>
4285 <param name="rgbKey">The key to use for this encryptor.</param>
4286 <param name="rgbIV">Initialisation vector for the new encryptor.</param>
4287 <returns>Returns a new PkzipClassic encryptor</returns>
4288 </member>
4289 <member name="M:ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged.CreateDecryptor(System.Byte[],System.Byte[])">
4290 <summary>
4291 Create a decryptor.
4292 </summary>
4293 <param name="rgbKey">Keys to use for this new decryptor.</param>
4294 <param name="rgbIV">Initialisation vector for the new decryptor.</param>
4295 <returns>Returns a new decryptor.</returns>
4296 </member>
4297 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged.BlockSize">
4298 <summary>
4299 Get / set the applicable block size in bits.
4300 </summary>
4301 <remarks>The only valid block size is 8.</remarks>
4302 </member>
4303 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged.LegalKeySizes">
4304 <summary>
4305 Get an array of legal <see cref="T:System.Security.Cryptography.KeySizes">key sizes.</see>
4306 </summary>
4307 </member>
4308 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged.LegalBlockSizes">
4309 <summary>
4310 Get an array of legal <see cref="T:System.Security.Cryptography.KeySizes">block sizes</see>.
4311 </summary>
4312 </member>
4313 <member name="P:ICSharpCode.SharpZipLib.Encryption.PkzipClassicManaged.Key">
4314 <summary>
4315 Get / set the key value applicable.
4316 </summary>
4317 </member>
4318 <member name="T:ICSharpCode.SharpZipLib.Tar.TarEntry">
4319 <summary>
4320 This class represents an entry in a Tar archive. It consists
4321 of the entry's header, as well as the entry's File. Entries
4322 can be instantiated in one of three ways, depending on how
4323 they are to be used.
4324 <p>
4325 TarEntries that are created from the header bytes read from
4326 an archive are instantiated with the TarEntry( byte[] )
4327 constructor. These entries will be used when extracting from
4328 or listing the contents of an archive. These entries have their
4329 header filled in using the header bytes. They also set the File
4330 to null, since they reference an archive entry not a file.</p>
4331 <p>
4332 TarEntries that are created from files that are to be written
4333 into an archive are instantiated with the CreateEntryFromFile(string)
4334 pseudo constructor. These entries have their header filled in using
4335 the File's information. They also keep a reference to the File
4336 for convenience when writing entries.</p>
4337 <p>
4338 Finally, TarEntries can be constructed from nothing but a name.
4339 This allows the programmer to construct the entry by hand, for
4340 instance when only an InputStream is available for writing to
4341 the archive, and the header information is constructed from
4342 other information. In this case the header fields are set to
4343 defaults and the File is set to null.</p>
4344 <see cref="P:ICSharpCode.SharpZipLib.Tar.TarEntry.TarHeader"/>
4345 </summary>
4346 </member>
4347 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.#ctor">
4348 <summary>
4349 Initialise a default instance of <see cref="T:ICSharpCode.SharpZipLib.Tar.TarEntry"/>.
4350 </summary>
4351 </member>
4352 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.#ctor(System.Byte[])">
4353 <summary>
4354 Construct an entry from an archive's header bytes. File is set
4355 to null.
4356 </summary>
4357 <param name = "headerBuffer">
4358 The header bytes from a tar archive entry.
4359 </param>
4360 </member>
4361 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.#ctor(ICSharpCode.SharpZipLib.Tar.TarHeader)">
4362 <summary>
4363 Construct a TarEntry using the <paramref name="header">header</paramref> provided
4364 </summary>
4365 <param name="header">Header details for entry</param>
4366 </member>
4367 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.Clone">
4368 <summary>
4369 Clone this tar entry.
4370 </summary>
4371 <returns>Returns a clone of this entry.</returns>
4372 </member>
4373 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.CreateTarEntry(System.String)">
4374 <summary>
4375 Construct an entry with only a <paramref name="name">name</paramref>.
4376 This allows the programmer to construct the entry's header "by hand".
4377 </summary>
4378 <param name="name">The name to use for the entry</param>
4379 <returns>Returns the newly created <see cref="T:ICSharpCode.SharpZipLib.Tar.TarEntry"/></returns>
4380 </member>
4381 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.CreateEntryFromFile(System.String)">
4382 <summary>
4383 Construct an entry for a file. File is set to file, and the
4384 header is constructed from information from the file.
4385 </summary>
4386 <param name="fileName">The file name that the entry represents.</param>
4387 <returns>Returns the newly created <see cref="T:ICSharpCode.SharpZipLib.Tar.TarEntry"/></returns>
4388 </member>
4389 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.Equals(System.Object)">
4390 <summary>
4391 Determine if the two entries are equal. Equality is determined
4392 by the header names being equal.
4393 </summary>
4394 <param name="obj">The <see cref="T:System.Object"/> to compare with the current Object.</param>
4395 <returns>
4396 True if the entries are equal; false if not.
4397 </returns>
4398 </member>
4399 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.GetHashCode">
4400 <summary>
4401 Derive a Hash value for the current <see cref="T:System.Object"/>
4402 </summary>
4403 <returns>A Hash code for the current <see cref="T:System.Object"/></returns>
4404 </member>
4405 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.IsDescendent(ICSharpCode.SharpZipLib.Tar.TarEntry)">
4406 <summary>
4407 Determine if the given entry is a descendant of this entry.
4408 Descendancy is determined by the name of the descendant
4409 starting with this entry's name.
4410 </summary>
4411 <param name = "toTest">
4412 Entry to be checked as a descendent of this.
4413 </param>
4414 <returns>
4415 True if entry is a descendant of this.
4416 </returns>
4417 </member>
4418 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.SetIds(System.Int32,System.Int32)">
4419 <summary>
4420 Convenience method to set this entry's group and user ids.
4421 </summary>
4422 <param name="userId">
4423 This entry's new user id.
4424 </param>
4425 <param name="groupId">
4426 This entry's new group id.
4427 </param>
4428 </member>
4429 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.SetNames(System.String,System.String)">
4430 <summary>
4431 Convenience method to set this entry's group and user names.
4432 </summary>
4433 <param name="userName">
4434 This entry's new user name.
4435 </param>
4436 <param name="groupName">
4437 This entry's new group name.
4438 </param>
4439 </member>
4440 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.GetFileTarHeader(ICSharpCode.SharpZipLib.Tar.TarHeader,System.String)">
4441 <summary>
4442 Fill in a TarHeader with information from a File.
4443 </summary>
4444 <param name="header">
4445 The TarHeader to fill in.
4446 </param>
4447 <param name="file">
4448 The file from which to get the header information.
4449 </param>
4450 </member>
4451 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.GetDirectoryEntries">
4452 <summary>
4453 Get entries for all files present in this entries directory.
4454 If this entry doesnt represent a directory zero entries are returned.
4455 </summary>
4456 <returns>
4457 An array of TarEntry's for this entry's children.
4458 </returns>
4459 </member>
4460 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.WriteEntryHeader(System.Byte[])">
4461 <summary>
4462 Write an entry's header information to a header buffer.
4463 </summary>
4464 <param name = "outBuffer">
4465 The tar entry header buffer to fill in.
4466 </param>
4467 </member>
4468 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.AdjustEntryName(System.Byte[],System.String)">
4469 <summary>
4470 Convenience method that will modify an entry's name directly
4471 in place in an entry header buffer byte array.
4472 </summary>
4473 <param name="buffer">
4474 The buffer containing the entry header to modify.
4475 </param>
4476 <param name="newName">
4477 The new name to place into the header buffer.
4478 </param>
4479 </member>
4480 <member name="M:ICSharpCode.SharpZipLib.Tar.TarEntry.NameTarHeader(ICSharpCode.SharpZipLib.Tar.TarHeader,System.String)">
4481 <summary>
4482 Fill in a TarHeader given only the entry's name.
4483 </summary>
4484 <param name="header">
4485 The TarHeader to fill in.
4486 </param>
4487 <param name="name">
4488 The tar entry name.
4489 </param>
4490 </member>
4491 <member name="F:ICSharpCode.SharpZipLib.Tar.TarEntry.file">
4492 <summary>
4493 The name of the file this entry represents or null if the entry is not based on a file.
4494 </summary>
4495 </member>
4496 <member name="F:ICSharpCode.SharpZipLib.Tar.TarEntry.header">
4497 <summary>
4498 The entry's header information.
4499 </summary>
4500 </member>
4501 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.TarHeader">
4502 <summary>
4503 Get this entry's header.
4504 </summary>
4505 <returns>
4506 This entry's TarHeader.
4507 </returns>
4508 </member>
4509 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.Name">
4510 <summary>
4511 Get/Set this entry's name.
4512 </summary>
4513 </member>
4514 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.UserId">
4515 <summary>
4516 Get/set this entry's user id.
4517 </summary>
4518 </member>
4519 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.GroupId">
4520 <summary>
4521 Get/set this entry's group id.
4522 </summary>
4523 </member>
4524 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.UserName">
4525 <summary>
4526 Get/set this entry's user name.
4527 </summary>
4528 </member>
4529 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.GroupName">
4530 <summary>
4531 Get/set this entry's group name.
4532 </summary>
4533 </member>
4534 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.ModTime">
4535 <summary>
4536 Get/Set the modification time for this entry
4537 </summary>
4538 </member>
4539 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.File">
4540 <summary>
4541 Get this entry's file.
4542 </summary>
4543 <returns>
4544 This entry's file.
4545 </returns>
4546 </member>
4547 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.Size">
4548 <summary>
4549 Get/set this entry's recorded file size.
4550 </summary>
4551 </member>
4552 <member name="P:ICSharpCode.SharpZipLib.Tar.TarEntry.IsDirectory">
4553 <summary>
4554 Return true if this entry represents a directory, false otherwise
4555 </summary>
4556 <returns>
4557 True if this entry is a directory.
4558 </returns>
4559 </member>
4560 <member name="T:ICSharpCode.SharpZipLib.GZip.GZipInputStream">
4561 <summary>
4562 This filter stream is used to decompress a "GZIP" format stream.
4563 The "GZIP" format is described baseInputStream RFC 1952.
4564
4565 author of the original java version : John Leuner
4566 </summary>
4567 <example> This sample shows how to unzip a gzipped file
4568 <code>
4569 using System;
4570 using System.IO;
4571
4572 using ICSharpCode.SharpZipLib.Core;
4573 using ICSharpCode.SharpZipLib.GZip;
4574
4575 class MainClass
4576 {
4577 public static void Main(string[] args)
4578 {
4579 using (Stream inStream = new GZipInputStream(File.OpenRead(args[0])))
4580 using (FileStream outStream = File.Create(Path.GetFileNameWithoutExtension(args[0]))) {
4581 byte[] buffer = new byte[4096];
4582 StreamUtils.Copy(inStream, outStream, buffer);
4583 }
4584 }
4585 }
4586 </code>
4587 </example>
4588 </member>
4589 <member name="F:ICSharpCode.SharpZipLib.GZip.GZipInputStream.crc">
4590 <summary>
4591 CRC-32 value for uncompressed data
4592 </summary>
4593 </member>
4594 <member name="F:ICSharpCode.SharpZipLib.GZip.GZipInputStream.eos">
4595 <summary>
4596 Indicates end of stream
4597 </summary>
4598 </member>
4599 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipInputStream.#ctor(System.IO.Stream)">
4600 <summary>
4601 Creates a GZipInputStream with the default buffer size
4602 </summary>
4603 <param name="baseInputStream">
4604 The stream to read compressed data from (baseInputStream GZIP format)
4605 </param>
4606 </member>
4607 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipInputStream.#ctor(System.IO.Stream,System.Int32)">
4608 <summary>
4609 Creates a GZIPInputStream with the specified buffer size
4610 </summary>
4611 <param name="baseInputStream">
4612 The stream to read compressed data from (baseInputStream GZIP format)
4613 </param>
4614 <param name="size">
4615 Size of the buffer to use
4616 </param>
4617 </member>
4618 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipInputStream.Read(System.Byte[],System.Int32,System.Int32)">
4619 <summary>
4620 Reads uncompressed data into an array of bytes
4621 </summary>
4622 <param name="buffer">
4623 The buffer to read uncompressed data into
4624 </param>
4625 <param name="offset">
4626 The offset indicating where the data should be placed
4627 </param>
4628 <param name="count">
4629 The number of uncompressed bytes to be read
4630 </param>
4631 <returns>Returns the number of bytes actually read.</returns>
4632 </member>
4633 <member name="T:ICSharpCode.SharpZipLib.Core.StreamUtils">
4634 <summary>
4635 Provides simple <see cref="T:System.IO.Stream"/>" utilities.
4636 </summary>
4637 </member>
4638 <member name="M:ICSharpCode.SharpZipLib.Core.StreamUtils.ReadFully(System.IO.Stream,System.Byte[])">
4639 <summary>
4640 Read from a <see cref="T:System.IO.Stream"/> ensuring all the required data is read.
4641 </summary>
4642 <param name="stream">The stream to read.</param>
4643 <param name="buffer">The buffer to fill.</param>
4644 </member>
4645 <member name="M:ICSharpCode.SharpZipLib.Core.StreamUtils.ReadFully(System.IO.Stream,System.Byte[],System.Int32,System.Int32)">
4646 <summary>
4647 Read from a <see cref="T:System.IO.Stream"/>" ensuring all the required data is read.
4648 </summary>
4649 <param name="stream">The stream to read data from.</param>
4650 <param name="buffer">The buffer to store data in.</param>
4651 <param name="offset">The offset at which to begin storing data.</param>
4652 <param name="count">The number of bytes of data to store.</param>
4653 </member>
4654 <member name="M:ICSharpCode.SharpZipLib.Core.StreamUtils.Copy(System.IO.Stream,System.IO.Stream,System.Byte[],ICSharpCode.SharpZipLib.Core.ProgressHandler,System.TimeSpan,System.Object,System.String)">
4655 <summary>
4656 Copy the contents of one <see cref="T:System.IO.Stream"/> to another.
4657 </summary>
4658 <param name="source">The stream to source data from.</param>
4659 <param name="destination">The stream to write data to.</param>
4660 <param name="buffer">The buffer to use during copying.</param>
4661 <param name="progressHandler">The <see cref="T:ICSharpCode.SharpZipLib.Core.ProgressHandler">progress handler delegate</see> to use.</param>
4662 <param name="updateInterval">The minimum <see cref="T:System.TimeSpan"/> between progress updates.</param>
4663 <param name="sender">The source for this event.</param>
4664 <param name="name">The name to use with the event.</param>
4665 </member>
4666 <member name="M:ICSharpCode.SharpZipLib.Core.StreamUtils.Copy(System.IO.Stream,System.IO.Stream,System.Byte[])">
4667 <summary>
4668 Copy the contents of one <see cref="T:System.IO.Stream"/> to another.
4669 </summary>
4670 <param name="source">The stream to source data from.</param>
4671 <param name="destination">The stream to write data to.</param>
4672 <param name="buffer">The buffer to use during copying.</param>
4673 </member>
4674 <member name="M:ICSharpCode.SharpZipLib.Core.StreamUtils.#ctor">
4675 <summary>
4676 Initialise an instance of <see cref="T:ICSharpCode.SharpZipLib.Core.StreamUtils"></see>
4677 </summary>
4678 </member>
4679 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman">
4680 <summary>
4681 This is the DeflaterHuffman class.
4682
4683 This class is <i>not</i> thread safe. This is inherent in the API, due
4684 to the split of Deflate and SetInput.
4685
4686 author of the original java version : Jochen Hoenicke
4687 </summary>
4688 </member>
4689 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.pending">
4690 <summary>
4691 Pending buffer to use
4692 </summary>
4693 </member>
4694 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.#ctor(ICSharpCode.SharpZipLib.Zip.Compression.DeflaterPending)">
4695 <summary>
4696 Construct instance with pending buffer
4697 </summary>
4698 <param name="pending">Pending buffer to use</param>
4699 </member>
4700 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Reset">
4701 <summary>
4702 Reset internal state
4703 </summary>
4704 </member>
4705 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.SendAllTrees(System.Int32)">
4706 <summary>
4707 Write all trees to pending buffer
4708 </summary>
4709 <param name="blTreeCodes">The number/rank of treecodes to send.</param>
4710 </member>
4711 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.CompressBlock">
4712 <summary>
4713 Compress current buffer writing data to pending buffer
4714 </summary>
4715 </member>
4716 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.FlushStoredBlock(System.Byte[],System.Int32,System.Int32,System.Boolean)">
4717 <summary>
4718 Flush block to output with no compression
4719 </summary>
4720 <param name="stored">Data to write</param>
4721 <param name="storedOffset">Index of first byte to write</param>
4722 <param name="storedLength">Count of bytes to write</param>
4723 <param name="lastBlock">True if this is the last block</param>
4724 </member>
4725 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.FlushBlock(System.Byte[],System.Int32,System.Int32,System.Boolean)">
4726 <summary>
4727 Flush block to output with compression
4728 </summary>
4729 <param name="stored">Data to flush</param>
4730 <param name="storedOffset">Index of first byte to flush</param>
4731 <param name="storedLength">Count of bytes to flush</param>
4732 <param name="lastBlock">True if this is the last block</param>
4733 </member>
4734 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.IsFull">
4735 <summary>
4736 Get value indicating if internal buffer is full
4737 </summary>
4738 <returns>true if buffer is full</returns>
4739 </member>
4740 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.TallyLit(System.Int32)">
4741 <summary>
4742 Add literal to buffer
4743 </summary>
4744 <param name="literal">Literal value to add to buffer.</param>
4745 <returns>Value indicating internal buffer is full</returns>
4746 </member>
4747 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.TallyDist(System.Int32,System.Int32)">
4748 <summary>
4749 Add distance code and length to literal and distance trees
4750 </summary>
4751 <param name="distance">Distance code</param>
4752 <param name="length">Length</param>
4753 <returns>Value indicating if internal buffer is full</returns>
4754 </member>
4755 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.BitReverse(System.Int32)">
4756 <summary>
4757 Reverse the bits of a 16 bit value.
4758 </summary>
4759 <param name="toReverse">Value to reverse bits</param>
4760 <returns>Value with bits reversed</returns>
4761 </member>
4762 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Tree.Reset">
4763 <summary>
4764 Resets the internal state of the tree
4765 </summary>
4766 </member>
4767 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Tree.CheckEmpty">
4768 <summary>
4769 Check that all frequencies are zero
4770 </summary>
4771 <exception cref="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
4772 At least one frequency is non-zero
4773 </exception>
4774 </member>
4775 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Tree.SetStaticCodes(System.Int16[],System.Byte[])">
4776 <summary>
4777 Set static codes and length
4778 </summary>
4779 <param name="staticCodes">new codes</param>
4780 <param name="staticLengths">length for new codes</param>
4781 </member>
4782 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Tree.BuildCodes">
4783 <summary>
4784 Build dynamic codes and lengths
4785 </summary>
4786 </member>
4787 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Tree.GetEncodedLength">
4788 <summary>
4789 Get encoded length
4790 </summary>
4791 <returns>Encoded length, the sum of frequencies * lengths</returns>
4792 </member>
4793 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Tree.CalcBLFreq(ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Tree)">
4794 <summary>
4795 Scan a literal or distance tree to determine the frequencies of the codes
4796 in the bit length tree.
4797 </summary>
4798 </member>
4799 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Tree.WriteTree(ICSharpCode.SharpZipLib.Zip.Compression.DeflaterHuffman.Tree)">
4800 <summary>
4801 Write tree values
4802 </summary>
4803 <param name="blTree">Tree to write</param>
4804 </member>
4805 <member name="T:ICSharpCode.SharpZipLib.GZip.GZipConstants">
4806 <summary>
4807 This class contains constants used for gzip.
4808 </summary>
4809 </member>
4810 <member name="F:ICSharpCode.SharpZipLib.GZip.GZipConstants.GZIP_MAGIC">
4811 <summary>
4812 Magic number found at start of GZIP header
4813 </summary>
4814 </member>
4815 <member name="F:ICSharpCode.SharpZipLib.GZip.GZipConstants.FTEXT">
4816 <summary>
4817 Flag bit mask for text
4818 </summary>
4819 </member>
4820 <member name="F:ICSharpCode.SharpZipLib.GZip.GZipConstants.FHCRC">
4821 <summary>
4822 Flag bitmask for Crc
4823 </summary>
4824 </member>
4825 <member name="F:ICSharpCode.SharpZipLib.GZip.GZipConstants.FEXTRA">
4826 <summary>
4827 Flag bit mask for extra
4828 </summary>
4829 </member>
4830 <member name="F:ICSharpCode.SharpZipLib.GZip.GZipConstants.FNAME">
4831 <summary>
4832 flag bitmask for name
4833 </summary>
4834 </member>
4835 <member name="F:ICSharpCode.SharpZipLib.GZip.GZipConstants.FCOMMENT">
4836 <summary>
4837 flag bit mask indicating comment is present
4838 </summary>
4839 </member>
4840 <member name="M:ICSharpCode.SharpZipLib.GZip.GZipConstants.#ctor">
4841 <summary>
4842 Initialise default instance.
4843 </summary>
4844 <remarks>Constructor is private to prevent instances being created.</remarks>
4845 </member>
4846 <member name="T:ICSharpCode.SharpZipLib.Tar.TarException">
4847 <summary>
4848 TarExceptions are used for exceptions specific to tar classes and code.
4849 </summary>
4850 </member>
4851 <member name="M:ICSharpCode.SharpZipLib.Tar.TarException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
4852 <summary>
4853 Deserialization constructor
4854 </summary>
4855 <param name="info"><see cref="T:System.Runtime.Serialization.SerializationInfo"/> for this constructor</param>
4856 <param name="context"><see cref="T:System.Runtime.Serialization.StreamingContext"/> for this constructor</param>
4857 </member>
4858 <member name="M:ICSharpCode.SharpZipLib.Tar.TarException.#ctor">
4859 <summary>
4860 Initialises a new instance of the TarException class.
4861 </summary>
4862 </member>
4863 <member name="M:ICSharpCode.SharpZipLib.Tar.TarException.#ctor(System.String)">
4864 <summary>
4865 Initialises a new instance of the TarException class with a specified message.
4866 </summary>
4867 <param name="message">The message that describes the error.</param>
4868 </member>
4869 <member name="M:ICSharpCode.SharpZipLib.Tar.TarException.#ctor(System.String,System.Exception)">
4870 <summary>
4871
4872 </summary>
4873 <param name="message">A message describing the error.</param>
4874 <param name="exception">The exception that is the cause of the current exception.</param>
4875 </member>
4876 <member name="T:ICSharpCode.SharpZipLib.Checksums.StrangeCRC">
4877 <summary>
4878 Bzip2 checksum algorithm
4879 </summary>
4880 </member>
4881 <member name="M:ICSharpCode.SharpZipLib.Checksums.StrangeCRC.#ctor">
4882 <summary>
4883 Initialise a default instance of <see cref="T:ICSharpCode.SharpZipLib.Checksums.StrangeCRC"></see>
4884 </summary>
4885 </member>
4886 <member name="M:ICSharpCode.SharpZipLib.Checksums.StrangeCRC.Reset">
4887 <summary>
4888 Reset the state of Crc.
4889 </summary>
4890 </member>
4891 <member name="M:ICSharpCode.SharpZipLib.Checksums.StrangeCRC.Update(System.Int32)">
4892 <summary>
4893 Update the Crc value.
4894 </summary>
4895 <param name="value">data update is based on</param>
4896 </member>
4897 <member name="M:ICSharpCode.SharpZipLib.Checksums.StrangeCRC.Update(System.Byte[])">
4898 <summary>
4899 Update Crc based on a block of data
4900 </summary>
4901 <param name="buffer">The buffer containing data to update the crc with.</param>
4902 </member>
4903 <member name="M:ICSharpCode.SharpZipLib.Checksums.StrangeCRC.Update(System.Byte[],System.Int32,System.Int32)">
4904 <summary>
4905 Update Crc based on a portion of a block of data
4906 </summary>
4907 <param name="buffer">block of data</param>
4908 <param name="offset">index of first byte to use</param>
4909 <param name="count">number of bytes to use</param>
4910 </member>
4911 <member name="P:ICSharpCode.SharpZipLib.Checksums.StrangeCRC.Value">
4912 <summary>
4913 Get the current Crc value.
4914 </summary>
4915 </member>
4916 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipInputStream">
4917 <summary>
4918 This is an InflaterInputStream that reads the files baseInputStream an zip archive
4919 one after another. It has a special method to get the zip entry of
4920 the next file. The zip entry contains information about the file name
4921 size, compressed size, Crc, etc.
4922 It includes support for Stored and Deflated entries.
4923 <br/>
4924 <br/>Author of the original java version : Jochen Hoenicke
4925 </summary>
4926
4927 <example> This sample shows how to read a zip file
4928 <code lang="C#">
4929 using System;
4930 using System.Text;
4931 using System.IO;
4932
4933 using ICSharpCode.SharpZipLib.Zip;
4934
4935 class MainClass
4936 {
4937 public static void Main(string[] args)
4938 {
4939 using ( ZipInputStream s = new ZipInputStream(File.OpenRead(args[0]))) {
4940
4941 ZipEntry theEntry;
4942 while ((theEntry = s.GetNextEntry()) != null) {
4943 int size = 2048;
4944 byte[] data = new byte[2048];
4945
4946 Console.Write("Show contents (y/n) ?");
4947 if (Console.ReadLine() == "y") {
4948 while (true) {
4949 size = s.Read(data, 0, data.Length);
4950 if (size > 0) {
4951 Console.Write(new ASCIIEncoding().GetString(data, 0, size));
4952 } else {
4953 break;
4954 }
4955 }
4956 }
4957 }
4958 }
4959 }
4960 }
4961 </code>
4962 </example>
4963 </member>
4964 <member name="F:ICSharpCode.SharpZipLib.Zip.ZipInputStream.internalReader">
4965 <summary>
4966 The current reader this instance.
4967 </summary>
4968 </member>
4969 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.#ctor(System.IO.Stream)">
4970 <summary>
4971 Creates a new Zip input stream, for reading a zip archive.
4972 </summary>
4973 <param name="baseInputStream">The underlying <see cref="T:System.IO.Stream"/> providing data.</param>
4974 </member>
4975 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.GetNextEntry">
4976 <summary>
4977 Advances to the next entry in the archive
4978 </summary>
4979 <returns>
4980 The next <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry">entry</see> in the archive or null if there are no more entries.
4981 </returns>
4982 <remarks>
4983 If the previous entry is still open <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.CloseEntry">CloseEntry</see> is called.
4984 </remarks>
4985 <exception cref="T:System.InvalidOperationException">
4986 Input stream is closed
4987 </exception>
4988 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
4989 Password is not set, password is invalid, compression method is invalid,
4990 version required to extract is not supported
4991 </exception>
4992 </member>
4993 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.ReadDataDescriptor">
4994 <summary>
4995 Read data descriptor at the end of compressed data.
4996 </summary>
4997 </member>
4998 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.CompleteCloseEntry(System.Boolean)">
4999 <summary>
5000 Complete cleanup as the final part of closing.
5001 </summary>
5002 <param name="testCrc">True if the crc value should be tested</param>
5003 </member>
5004 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.CloseEntry">
5005 <summary>
5006 Closes the current zip entry and moves to the next one.
5007 </summary>
5008 <exception cref="T:System.InvalidOperationException">
5009 The stream is closed
5010 </exception>
5011 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
5012 The Zip stream ends early
5013 </exception>
5014 </member>
5015 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.ReadByte">
5016 <summary>
5017 Reads a byte from the current zip entry.
5018 </summary>
5019 <returns>
5020 The byte or -1 if end of stream is reached.
5021 </returns>
5022 </member>
5023 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.ReadingNotAvailable(System.Byte[],System.Int32,System.Int32)">
5024 <summary>
5025 Handle attempts to read by throwing an <see cref="T:System.InvalidOperationException"/>.
5026 </summary>
5027 <param name="destination">The destination array to store data in.</param>
5028 <param name="offset">The offset at which data read should be stored.</param>
5029 <param name="count">The maximum number of bytes to read.</param>
5030 <returns>Returns the number of bytes actually read.</returns>
5031 </member>
5032 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.ReadingNotSupported(System.Byte[],System.Int32,System.Int32)">
5033 <summary>
5034 Handle attempts to read from this entry by throwing an exception
5035 </summary>
5036 </member>
5037 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.InitialRead(System.Byte[],System.Int32,System.Int32)">
5038 <summary>
5039 Perform the initial read on an entry which may include
5040 reading encryption headers and setting up inflation.
5041 </summary>
5042 <param name="destination">The destination to fill with data read.</param>
5043 <param name="offset">The offset to start reading at.</param>
5044 <param name="count">The maximum number of bytes to read.</param>
5045 <returns>The actual number of bytes read.</returns>
5046 </member>
5047 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.Read(System.Byte[],System.Int32,System.Int32)">
5048 <summary>
5049 Read a block of bytes from the stream.
5050 </summary>
5051 <param name="buffer">The destination for the bytes.</param>
5052 <param name="offset">The index to start storing data.</param>
5053 <param name="count">The number of bytes to attempt to read.</param>
5054 <returns>Returns the number of bytes read.</returns>
5055 <remarks>Zero bytes read means end of stream.</remarks>
5056 </member>
5057 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.BodyRead(System.Byte[],System.Int32,System.Int32)">
5058 <summary>
5059 Reads a block of bytes from the current zip entry.
5060 </summary>
5061 <returns>
5062 The number of bytes read (this may be less than the length requested, even before the end of stream), or 0 on end of stream.
5063 </returns>
5064 <exception name="IOException">
5065 An i/o error occured.
5066 </exception>
5067 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">
5068 The deflated stream is corrupted.
5069 </exception>
5070 <exception cref="T:System.InvalidOperationException">
5071 The stream is not open.
5072 </exception>
5073 </member>
5074 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipInputStream.Close">
5075 <summary>
5076 Closes the zip input stream
5077 </summary>
5078 </member>
5079 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipInputStream.Password">
5080 <summary>
5081 Optional password used for encryption when non-null
5082 </summary>
5083 <value>A password for all encrypted <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry">entries </see> in this <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipInputStream"/></value>
5084 </member>
5085 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipInputStream.CanDecompressEntry">
5086 <summary>
5087 Gets a value indicating if there is a current entry and it can be decompressed
5088 </summary>
5089 <remarks>
5090 The entry can only be decompressed if the library supports the zip features required to extract it.
5091 See the <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Version">ZipEntry Version</see> property for more details.
5092 </remarks>
5093 </member>
5094 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipInputStream.Available">
5095 <summary>
5096 Returns 1 if there is an entry available
5097 Otherwise returns 0.
5098 </summary>
5099 </member>
5100 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipInputStream.Length">
5101 <summary>
5102 Returns the current size that can be read from the current entry if available
5103 </summary>
5104 <exception cref="T:ICSharpCode.SharpZipLib.Zip.ZipException">Thrown if the entry size is not known.</exception>
5105 <exception cref="T:System.InvalidOperationException">Thrown if no entry is currently available.</exception>
5106 </member>
5107 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipNameTransform">
5108 <summary>
5109 ZipNameTransform transforms names as per the Zip file naming convention.
5110 </summary>
5111 <remarks>The use of absolute names is supported although its use is not valid
5112 according to Zip naming conventions, and should not be used if maximum compatability is desired.</remarks>
5113 </member>
5114 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipNameTransform.#ctor">
5115 <summary>
5116 Initialize a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipNameTransform"></see>
5117 </summary>
5118 </member>
5119 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipNameTransform.#ctor(System.String)">
5120 <summary>
5121 Initialize a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipNameTransform"></see>
5122 </summary>
5123 <param name="trimPrefix">The string to trim from front of paths if found.</param>
5124 </member>
5125 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipNameTransform.#cctor">
5126 <summary>
5127 Static constructor.
5128 </summary>
5129 </member>
5130 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipNameTransform.TransformDirectory(System.String)">
5131 <summary>
5132 Transform a directory name according to the Zip file naming conventions.
5133 </summary>
5134 <param name="name">The directory name to transform.</param>
5135 <returns>The transformed name.</returns>
5136 </member>
5137 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipNameTransform.TransformFile(System.String)">
5138 <summary>
5139 Transform a windows file name according to the Zip file naming conventions.
5140 </summary>
5141 <param name="name">The file name to transform.</param>
5142 <returns>The transformed name.</returns>
5143 </member>
5144 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipNameTransform.MakeValidName(System.String,System.Char)">
5145 <summary>
5146 Force a name to be valid by replacing invalid characters with a fixed value
5147 </summary>
5148 <param name="name">The name to force valid</param>
5149 <param name="replacement">The replacement character to use.</param>
5150 <returns>Returns a valid name</returns>
5151 </member>
5152 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipNameTransform.IsValidName(System.String,System.Boolean)">
5153 <summary>
5154 Test a name to see if it is a valid name for a zip entry.
5155 </summary>
5156 <param name="name">The name to test.</param>
5157 <param name="relaxed">If true checking is relaxed about windows file names and absolute paths.</param>
5158 <returns>Returns true if the name is a valid zip name; false otherwise.</returns>
5159 <remarks>Zip path names are actually in Unix format, and should only contain relative paths.
5160 This means that any path stored should not contain a drive or
5161 device letter, or a leading slash. All slashes should forward slashes '/'.
5162 An empty name is valid for a file where the input comes from standard input.
5163 A null name is not considered valid.
5164 </remarks>
5165 </member>
5166 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipNameTransform.IsValidName(System.String)">
5167 <summary>
5168 Test a name to see if it is a valid name for a zip entry.
5169 </summary>
5170 <param name="name">The name to test.</param>
5171 <returns>Returns true if the name is a valid zip name; false otherwise.</returns>
5172 <remarks>Zip path names are actually in unix format,
5173 and should only contain relative paths if a path is present.
5174 This means that the path stored should not contain a drive or
5175 device letter, or a leading slash. All slashes should forward slashes '/'.
5176 An empty name is valid where the input comes from standard input.
5177 A null name is not considered valid.
5178 </remarks>
5179 </member>
5180 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipNameTransform.TrimPrefix">
5181 <summary>
5182 Get/set the path prefix to be trimmed from paths if present.
5183 </summary>
5184 <remarks>The prefix is trimmed before any conversion from
5185 a windows path is done.</remarks>
5186 </member>
5187 <member name="T:ICSharpCode.SharpZipLib.Tar.InvalidHeaderException">
5188 <summary>
5189 This exception is used to indicate that there is a problem
5190 with a TAR archive header.
5191 </summary>
5192 </member>
5193 <member name="M:ICSharpCode.SharpZipLib.Tar.InvalidHeaderException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
5194 <summary>
5195 Deserialization constructor
5196 </summary>
5197 <param name="information"><see cref="T:System.Runtime.Serialization.SerializationInfo"/> for this constructor</param>
5198 <param name="context"><see cref="T:System.Runtime.Serialization.StreamingContext"/> for this constructor</param>
5199 </member>
5200 <member name="M:ICSharpCode.SharpZipLib.Tar.InvalidHeaderException.#ctor">
5201 <summary>
5202 Initialise a new instance of the InvalidHeaderException class.
5203 </summary>
5204 </member>
5205 <member name="M:ICSharpCode.SharpZipLib.Tar.InvalidHeaderException.#ctor(System.String)">
5206 <summary>
5207 Initialises a new instance of the InvalidHeaderException class with a specified message.
5208 </summary>
5209 <param name="message">Message describing the exception cause.</param>
5210 </member>
5211 <member name="M:ICSharpCode.SharpZipLib.Tar.InvalidHeaderException.#ctor(System.String,System.Exception)">
5212 <summary>
5213 Initialise a new instance of InvalidHeaderException
5214 </summary>
5215 <param name="message">Message describing the problem.</param>
5216 <param name="exception">The exception that is the cause of the current exception.</param>
5217 </member>
5218 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator">
5219 <summary>
5220 This class allows us to retrieve a specified number of bits from
5221 the input buffer, as well as copy big byte blocks.
5222
5223 It uses an int buffer to store up to 31 bits for direct
5224 manipulation. This guarantees that we can get at least 16 bits,
5225 but we only need at most 15, so this is all safe.
5226
5227 There are some optimizations in this class, for example, you must
5228 never peek more than 8 bits more than needed, and you must first
5229 peek bits before you may drop them. This is not a general purpose
5230 class but optimized for the behaviour of the Inflater.
5231
5232 authors of the original java version : John Leuner, Jochen Hoenicke
5233 </summary>
5234 </member>
5235 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.#ctor">
5236 <summary>
5237 Constructs a default StreamManipulator with all buffers empty
5238 </summary>
5239 </member>
5240 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.PeekBits(System.Int32)">
5241 <summary>
5242 Get the next sequence of bits but don't increase input pointer. bitCount must be
5243 less or equal 16 and if this call succeeds, you must drop
5244 at least n - 8 bits in the next call.
5245 </summary>
5246 <param name="bitCount">The number of bits to peek.</param>
5247 <returns>
5248 the value of the bits, or -1 if not enough bits available. */
5249 </returns>
5250 </member>
5251 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.DropBits(System.Int32)">
5252 <summary>
5253 Drops the next n bits from the input. You should have called PeekBits
5254 with a bigger or equal n before, to make sure that enough bits are in
5255 the bit buffer.
5256 </summary>
5257 <param name="bitCount">The number of bits to drop.</param>
5258 </member>
5259 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.GetBits(System.Int32)">
5260 <summary>
5261 Gets the next n bits and increases input pointer. This is equivalent
5262 to <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.PeekBits(System.Int32)"/> followed by <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.DropBits(System.Int32)"/>, except for correct error handling.
5263 </summary>
5264 <param name="bitCount">The number of bits to retrieve.</param>
5265 <returns>
5266 the value of the bits, or -1 if not enough bits available.
5267 </returns>
5268 </member>
5269 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.SkipToByteBoundary">
5270 <summary>
5271 Skips to the next byte boundary.
5272 </summary>
5273 </member>
5274 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.CopyBytes(System.Byte[],System.Int32,System.Int32)">
5275 <summary>
5276 Copies bytes from input buffer to output buffer starting
5277 at output[offset]. You have to make sure, that the buffer is
5278 byte aligned. If not enough bytes are available, copies fewer
5279 bytes.
5280 </summary>
5281 <param name="output">
5282 The buffer to copy bytes to.
5283 </param>
5284 <param name="offset">
5285 The offset in the buffer at which copying starts
5286 </param>
5287 <param name="length">
5288 The length to copy, 0 is allowed.
5289 </param>
5290 <returns>
5291 The number of bytes copied, 0 if no bytes were available.
5292 </returns>
5293 <exception cref="T:System.ArgumentOutOfRangeException">
5294 Length is less than zero
5295 </exception>
5296 <exception cref="T:System.InvalidOperationException">
5297 Bit buffer isnt byte aligned
5298 </exception>
5299 </member>
5300 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.Reset">
5301 <summary>
5302 Resets state and empties internal buffers
5303 </summary>
5304 </member>
5305 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.SetInput(System.Byte[],System.Int32,System.Int32)">
5306 <summary>
5307 Add more input for consumption.
5308 Only call when IsNeedingInput returns true
5309 </summary>
5310 <param name="buffer">data to be input</param>
5311 <param name="offset">offset of first byte of input</param>
5312 <param name="count">number of bytes of input to add.</param>
5313 </member>
5314 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.AvailableBits">
5315 <summary>
5316 Gets the number of bits available in the bit buffer. This must be
5317 only called when a previous PeekBits() returned -1.
5318 </summary>
5319 <returns>
5320 the number of bits available.
5321 </returns>
5322 </member>
5323 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.AvailableBytes">
5324 <summary>
5325 Gets the number of bytes available.
5326 </summary>
5327 <returns>
5328 The number of bytes available.
5329 </returns>
5330 </member>
5331 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.StreamManipulator.IsNeedingInput">
5332 <summary>
5333 Returns true when SetInput can be called
5334 </summary>
5335 </member>
5336 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.DeflateStrategy">
5337 <summary>
5338 Strategies for deflater
5339 </summary>
5340 </member>
5341 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflateStrategy.Default">
5342 <summary>
5343 The default strategy
5344 </summary>
5345 </member>
5346 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflateStrategy.Filtered">
5347 <summary>
5348 This strategy will only allow longer string repetitions. It is
5349 useful for random data with a small character set.
5350 </summary>
5351 </member>
5352 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflateStrategy.HuffmanOnly">
5353 <summary>
5354 This strategy will not look for string repetitions at all. It
5355 only encodes with Huffman trees (which means, that more common
5356 characters get a smaller encoding.
5357 </summary>
5358 </member>
5359 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine">
5360 <summary>
5361 Low level compression engine for deflate algorithm which uses a 32K sliding window
5362 with secondary compression from Huffman/Shannon-Fano codes.
5363 </summary>
5364 </member>
5365 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.#ctor(ICSharpCode.SharpZipLib.Zip.Compression.DeflaterPending)">
5366 <summary>
5367 Construct instance with pending buffer
5368 </summary>
5369 <param name="pending">
5370 Pending buffer to use
5371 </param>>
5372 </member>
5373 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.Deflate(System.Boolean,System.Boolean)">
5374 <summary>
5375 Deflate drives actual compression of data
5376 </summary>
5377 <param name="flush">True to flush input buffers</param>
5378 <param name="finish">Finish deflation with the current input.</param>
5379 <returns>Returns true if progress has been made.</returns>
5380 </member>
5381 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.SetInput(System.Byte[],System.Int32,System.Int32)">
5382 <summary>
5383 Sets input data to be deflated. Should only be called when <code>NeedsInput()</code>
5384 returns true
5385 </summary>
5386 <param name="buffer">The buffer containing input data.</param>
5387 <param name="offset">The offset of the first byte of data.</param>
5388 <param name="count">The number of bytes of data to use as input.</param>
5389 </member>
5390 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.NeedsInput">
5391 <summary>
5392 Determines if more <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.SetInput(System.Byte[],System.Int32,System.Int32)">input</see> is needed.
5393 </summary>
5394 <returns>Return true if input is needed via <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.SetInput(System.Byte[],System.Int32,System.Int32)">SetInput</see></returns>
5395 </member>
5396 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.SetDictionary(System.Byte[],System.Int32,System.Int32)">
5397 <summary>
5398 Set compression dictionary
5399 </summary>
5400 <param name="buffer">The buffer containing the dictionary data</param>
5401 <param name="offset">The offset in the buffer for the first byte of data</param>
5402 <param name="length">The length of the dictionary data.</param>
5403 </member>
5404 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.Reset">
5405 <summary>
5406 Reset internal state
5407 </summary>
5408 </member>
5409 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.ResetAdler">
5410 <summary>
5411 Reset Adler checksum
5412 </summary>
5413 </member>
5414 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.SetLevel(System.Int32)">
5415 <summary>
5416 Set the deflate level (0-9)
5417 </summary>
5418 <param name="level">The value to set the level to.</param>
5419 </member>
5420 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.FillWindow">
5421 <summary>
5422 Fill the window
5423 </summary>
5424 </member>
5425 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.InsertString">
5426 <summary>
5427 Inserts the current string in the head hash and returns the previous
5428 value for this hash.
5429 </summary>
5430 <returns>The previous hash value</returns>
5431 </member>
5432 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.FindLongestMatch(System.Int32)">
5433 <summary>
5434 Find the best (longest) string in the window matching the
5435 string starting at strstart.
5436
5437 Preconditions:
5438 <code>
5439 strstart + MAX_MATCH &lt;= window.length.</code>
5440 </summary>
5441 <param name="curMatch"></param>
5442 <returns>True if a match greater than the minimum length is found</returns>
5443 </member>
5444 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.head">
5445 <summary>
5446 Hashtable, hashing three characters to an index for window, so
5447 that window[index]..window[index+2] have this hash code.
5448 Note that the array should really be unsigned short, so you need
5449 to and the values with 0xffff.
5450 </summary>
5451 </member>
5452 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.prev">
5453 <summary>
5454 <code>prev[index &amp; WMASK]</code> points to the previous index that has the
5455 same hash code as the string starting at index. This way
5456 entries with the same hash code are in a linked list.
5457 Note that the array should really be unsigned short, so you need
5458 to and the values with 0xffff.
5459 </summary>
5460 </member>
5461 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.strstart">
5462 <summary>
5463 Points to the current character in the window.
5464 </summary>
5465 </member>
5466 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.lookahead">
5467 <summary>
5468 lookahead is the number of characters starting at strstart in
5469 window that are valid.
5470 So window[strstart] until window[strstart+lookahead-1] are valid
5471 characters.
5472 </summary>
5473 </member>
5474 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.window">
5475 <summary>
5476 This array contains the part of the uncompressed stream that
5477 is of relevance. The current character is indexed by strstart.
5478 </summary>
5479 </member>
5480 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.compressionFunction">
5481 <summary>
5482 The current compression function.
5483 </summary>
5484 </member>
5485 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.inputBuf">
5486 <summary>
5487 The input data for compression.
5488 </summary>
5489 </member>
5490 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.totalIn">
5491 <summary>
5492 The total bytes of input read.
5493 </summary>
5494 </member>
5495 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.inputOff">
5496 <summary>
5497 The offset into inputBuf, where input data starts.
5498 </summary>
5499 </member>
5500 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.inputEnd">
5501 <summary>
5502 The end offset of the input data.
5503 </summary>
5504 </member>
5505 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.adler">
5506 <summary>
5507 The adler checksum
5508 </summary>
5509 </member>
5510 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.Adler">
5511 <summary>
5512 Get current value of Adler checksum
5513 </summary>
5514 </member>
5515 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.TotalIn">
5516 <summary>
5517 Total data processed
5518 </summary>
5519 </member>
5520 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.DeflaterEngine.Strategy">
5521 <summary>
5522 Get/set the <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.DeflateStrategy">deflate strategy</see>
5523 </summary>
5524 </member>
5525 <member name="T:ICSharpCode.SharpZipLib.Tar.TarBuffer">
5526 <summary>
5527 The TarBuffer class implements the tar archive concept
5528 of a buffered input stream. This concept goes back to the
5529 days of blocked tape drives and special io devices. In the
5530 C# universe, the only real function that this class
5531 performs is to ensure that files have the correct "record"
5532 size, or other tars will complain.
5533 <p>
5534 You should never have a need to access this class directly.
5535 TarBuffers are created by Tar IO Streams.
5536 </p>
5537 </summary>
5538 </member>
5539 <member name="F:ICSharpCode.SharpZipLib.Tar.TarBuffer.BlockSize">
5540 <summary>
5541 The size of a block in a tar archive in bytes.
5542 </summary>
5543 <remarks>This is 512 bytes.</remarks>
5544 </member>
5545 <member name="F:ICSharpCode.SharpZipLib.Tar.TarBuffer.DefaultBlockFactor">
5546 <summary>
5547 The number of blocks in a default record.
5548 </summary>
5549 <remarks>
5550 The default value is 20 blocks per record.
5551 </remarks>
5552 </member>
5553 <member name="F:ICSharpCode.SharpZipLib.Tar.TarBuffer.DefaultRecordSize">
5554 <summary>
5555 The size in bytes of a default record.
5556 </summary>
5557 <remarks>
5558 The default size is 10KB.
5559 </remarks>
5560 </member>
5561 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.GetRecordSize">
5562 <summary>
5563 Get the TAR Buffer's record size.
5564 </summary>
5565 <returns>The record size in bytes.
5566 This is equal to the <see cref="P:ICSharpCode.SharpZipLib.Tar.TarBuffer.BlockFactor"/> multiplied by the <see cref="F:ICSharpCode.SharpZipLib.Tar.TarBuffer.BlockSize"/></returns>
5567 </member>
5568 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.GetBlockFactor">
5569 <summary>
5570 Get the TAR Buffer's block factor
5571 </summary>
5572 <returns>The block factor; the number of blocks per record.</returns>
5573 </member>
5574 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.#ctor">
5575 <summary>
5576 Construct a default TarBuffer
5577 </summary>
5578 </member>
5579 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.CreateInputTarBuffer(System.IO.Stream)">
5580 <summary>
5581 Create TarBuffer for reading with default BlockFactor
5582 </summary>
5583 <param name="inputStream">Stream to buffer</param>
5584 <returns>A new <see cref="T:ICSharpCode.SharpZipLib.Tar.TarBuffer"/> suitable for input.</returns>
5585 </member>
5586 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.CreateInputTarBuffer(System.IO.Stream,System.Int32)">
5587 <summary>
5588 Construct TarBuffer for reading inputStream setting BlockFactor
5589 </summary>
5590 <param name="inputStream">Stream to buffer</param>
5591 <param name="blockFactor">Blocking factor to apply</param>
5592 <returns>A new <see cref="T:ICSharpCode.SharpZipLib.Tar.TarBuffer"/> suitable for input.</returns>
5593 </member>
5594 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.CreateOutputTarBuffer(System.IO.Stream)">
5595 <summary>
5596 Construct TarBuffer for writing with default BlockFactor
5597 </summary>
5598 <param name="outputStream">output stream for buffer</param>
5599 <returns>A new <see cref="T:ICSharpCode.SharpZipLib.Tar.TarBuffer"/> suitable for output.</returns>
5600 </member>
5601 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.CreateOutputTarBuffer(System.IO.Stream,System.Int32)">
5602 <summary>
5603 Construct TarBuffer for writing Tar output to streams.
5604 </summary>
5605 <param name="outputStream">Output stream to write to.</param>
5606 <param name="blockFactor">Blocking factor to apply</param>
5607 <returns>A new <see cref="T:ICSharpCode.SharpZipLib.Tar.TarBuffer"/> suitable for output.</returns>
5608 </member>
5609 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.Initialize(System.Int32)">
5610 <summary>
5611 Initialization common to all constructors.
5612 </summary>
5613 </member>
5614 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.IsEOFBlock(System.Byte[])">
5615 <summary>
5616 Determine if an archive block indicates End of Archive. End of
5617 archive is indicated by a block that consists entirely of null bytes.
5618 All remaining blocks for the record should also be null's
5619 However some older tars only do a couple of null blocks (Old GNU tar for one)
5620 and also partial records
5621 </summary>
5622 <param name = "block">The data block to check.</param>
5623 <returns>Returns true if the block is an EOF block; false otherwise.</returns>
5624 </member>
5625 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.SkipBlock">
5626 <summary>
5627 Skip over a block on the input stream.
5628 </summary>
5629 </member>
5630 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.ReadBlock">
5631 <summary>
5632 Read a block from the input stream.
5633 </summary>
5634 <returns>
5635 The block of data read.
5636 </returns>
5637 </member>
5638 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.ReadRecord">
5639 <summary>
5640 Read a record from data stream.
5641 </summary>
5642 <returns>
5643 false if End-Of-File, else true.
5644 </returns>
5645 </member>
5646 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.GetCurrentBlockNum">
5647 <summary>
5648 Get the current block number, within the current record, zero based.
5649 </summary>
5650 <returns>
5651 The current zero based block number.
5652 </returns>
5653 <remarks>
5654 The absolute block number = (<see cref="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.GetCurrentRecordNum">record number</see> * <see cref="P:ICSharpCode.SharpZipLib.Tar.TarBuffer.BlockFactor">block factor</see>) + <see cref="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.GetCurrentBlockNum">block number</see>.
5655 </remarks>
5656 </member>
5657 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.GetCurrentRecordNum">
5658 <summary>
5659 Get the current record number.
5660 </summary>
5661 <returns>
5662 The current zero based record number.
5663 </returns>
5664 </member>
5665 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.WriteBlock(System.Byte[])">
5666 <summary>
5667 Write a block of data to the archive.
5668 </summary>
5669 <param name="block">
5670 The data to write to the archive.
5671 </param>
5672 </member>
5673 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.WriteBlock(System.Byte[],System.Int32)">
5674 <summary>
5675 Write an archive record to the archive, where the record may be
5676 inside of a larger array buffer. The buffer must be "offset plus
5677 record size" long.
5678 </summary>
5679 <param name="buffer">
5680 The buffer containing the record data to write.
5681 </param>
5682 <param name="offset">
5683 The offset of the record data within buffer.
5684 </param>
5685 </member>
5686 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.WriteRecord">
5687 <summary>
5688 Write a TarBuffer record to the archive.
5689 </summary>
5690 </member>
5691 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.Flush">
5692 <summary>
5693 Flush the current record if it has any data in it.
5694 </summary>
5695 </member>
5696 <member name="M:ICSharpCode.SharpZipLib.Tar.TarBuffer.Close">
5697 <summary>
5698 Close the TarBuffer. If this is an output buffer, also flush the
5699 current block before closing.
5700 </summary>
5701 </member>
5702 <member name="P:ICSharpCode.SharpZipLib.Tar.TarBuffer.RecordSize">
5703 <summary>
5704 Get the record size for this buffer
5705 </summary>
5706 <value>The record size in bytes.
5707 This is equal to the <see cref="P:ICSharpCode.SharpZipLib.Tar.TarBuffer.BlockFactor"/> multiplied by the <see cref="F:ICSharpCode.SharpZipLib.Tar.TarBuffer.BlockSize"/></value>
5708 </member>
5709 <member name="P:ICSharpCode.SharpZipLib.Tar.TarBuffer.BlockFactor">
5710 <summary>
5711 Get the Blocking factor for the buffer
5712 </summary>
5713 <value>This is the number of block in each record.</value>
5714 </member>
5715 <member name="P:ICSharpCode.SharpZipLib.Tar.TarBuffer.CurrentBlock">
5716 <summary>
5717 Get the current block number, within the current record, zero based.
5718 </summary>
5719 </member>
5720 <member name="P:ICSharpCode.SharpZipLib.Tar.TarBuffer.CurrentRecord">
5721 <summary>
5722 Get the current record number.
5723 </summary>
5724 <returns>
5725 The current zero based record number.
5726 </returns>
5727 </member>
5728 <member name="T:ICSharpCode.SharpZipLib.Tar.TarHeader">
5729 <summary>
5730 This class encapsulates the Tar Entry Header used in Tar Archives.
5731 The class also holds a number of tar constants, used mostly in headers.
5732 </summary>
5733 </member>
5734 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.NAMELEN">
5735 <summary>
5736 The length of the name field in a header buffer.
5737 </summary>
5738 </member>
5739 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.MODELEN">
5740 <summary>
5741 The length of the mode field in a header buffer.
5742 </summary>
5743 </member>
5744 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.UIDLEN">
5745 <summary>
5746 The length of the user id field in a header buffer.
5747 </summary>
5748 </member>
5749 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.GIDLEN">
5750 <summary>
5751 The length of the group id field in a header buffer.
5752 </summary>
5753 </member>
5754 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.CHKSUMLEN">
5755 <summary>
5756 The length of the checksum field in a header buffer.
5757 </summary>
5758 </member>
5759 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.CHKSUMOFS">
5760 <summary>
5761 Offset of checksum in a header buffer.
5762 </summary>
5763 </member>
5764 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.SIZELEN">
5765 <summary>
5766 The length of the size field in a header buffer.
5767 </summary>
5768 </member>
5769 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.MAGICLEN">
5770 <summary>
5771 The length of the magic field in a header buffer.
5772 </summary>
5773 </member>
5774 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.VERSIONLEN">
5775 <summary>
5776 The length of the version field in a header buffer.
5777 </summary>
5778 </member>
5779 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.MODTIMELEN">
5780 <summary>
5781 The length of the modification time field in a header buffer.
5782 </summary>
5783 </member>
5784 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.UNAMELEN">
5785 <summary>
5786 The length of the user name field in a header buffer.
5787 </summary>
5788 </member>
5789 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.GNAMELEN">
5790 <summary>
5791 The length of the group name field in a header buffer.
5792 </summary>
5793 </member>
5794 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.DEVLEN">
5795 <summary>
5796 The length of the devices field in a header buffer.
5797 </summary>
5798 </member>
5799 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_OLDNORM">
5800 <summary>
5801 The "old way" of indicating a normal file.
5802 </summary>
5803 </member>
5804 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_NORMAL">
5805 <summary>
5806 Normal file type.
5807 </summary>
5808 </member>
5809 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_LINK">
5810 <summary>
5811 Link file type.
5812 </summary>
5813 </member>
5814 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_SYMLINK">
5815 <summary>
5816 Symbolic link file type.
5817 </summary>
5818 </member>
5819 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_CHR">
5820 <summary>
5821 Character device file type.
5822 </summary>
5823 </member>
5824 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_BLK">
5825 <summary>
5826 Block device file type.
5827 </summary>
5828 </member>
5829 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_DIR">
5830 <summary>
5831 Directory file type.
5832 </summary>
5833 </member>
5834 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_FIFO">
5835 <summary>
5836 FIFO (pipe) file type.
5837 </summary>
5838 </member>
5839 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_CONTIG">
5840 <summary>
5841 Contiguous file type.
5842 </summary>
5843 </member>
5844 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_GHDR">
5845 <summary>
5846 Posix.1 2001 global extended header
5847 </summary>
5848 </member>
5849 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_XHDR">
5850 <summary>
5851 Posix.1 2001 extended header
5852 </summary>
5853 </member>
5854 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_ACL">
5855 <summary>
5856 Solaris access control list file type
5857 </summary>
5858 </member>
5859 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_GNU_DUMPDIR">
5860 <summary>
5861 GNU dir dump file type
5862 This is a dir entry that contains the names of files that were in the
5863 dir at the time the dump was made
5864 </summary>
5865 </member>
5866 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_EXTATTR">
5867 <summary>
5868 Solaris Extended Attribute File
5869 </summary>
5870 </member>
5871 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_META">
5872 <summary>
5873 Inode (metadata only) no file content
5874 </summary>
5875 </member>
5876 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_GNU_LONGLINK">
5877 <summary>
5878 Identifies the next file on the tape as having a long link name
5879 </summary>
5880 </member>
5881 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_GNU_LONGNAME">
5882 <summary>
5883 Identifies the next file on the tape as having a long name
5884 </summary>
5885 </member>
5886 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_GNU_MULTIVOL">
5887 <summary>
5888 Continuation of a file that began on another volume
5889 </summary>
5890 </member>
5891 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_GNU_NAMES">
5892 <summary>
5893 For storing filenames that dont fit in the main header (old GNU)
5894 </summary>
5895 </member>
5896 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_GNU_SPARSE">
5897 <summary>
5898 GNU Sparse file
5899 </summary>
5900 </member>
5901 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.LF_GNU_VOLHDR">
5902 <summary>
5903 GNU Tape/volume header ignore on extraction
5904 </summary>
5905 </member>
5906 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.TMAGIC">
5907 <summary>
5908 The magic tag representing a POSIX tar archive. (includes trailing NULL)
5909 </summary>
5910 </member>
5911 <member name="F:ICSharpCode.SharpZipLib.Tar.TarHeader.GNU_TMAGIC">
5912 <summary>
5913 The magic tag representing an old GNU tar archive where version is included in magic and overwrites it
5914 </summary>
5915 </member>
5916 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.#ctor">
5917 <summary>
5918 Initialise a default TarHeader instance
5919 </summary>
5920 </member>
5921 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetName">
5922 <summary>
5923 Get the name of this entry.
5924 </summary>
5925 <returns>The entry's name.</returns>
5926 </member>
5927 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.Clone">
5928 <summary>
5929 Create a new <see cref="T:ICSharpCode.SharpZipLib.Tar.TarHeader"/> that is a copy of the current instance.
5930 </summary>
5931 <returns>A new <see cref="T:System.Object"/> that is a copy of the current instance.</returns>
5932 </member>
5933 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.ParseBuffer(System.Byte[])">
5934 <summary>
5935 Parse TarHeader information from a header buffer.
5936 </summary>
5937 <param name = "header">
5938 The tar entry header buffer to get information from.
5939 </param>
5940 </member>
5941 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.WriteHeader(System.Byte[])">
5942 <summary>
5943 'Write' header information to buffer provided, updating the <see cref="P:ICSharpCode.SharpZipLib.Tar.TarHeader.Checksum">check sum</see>.
5944 </summary>
5945 <param name="outBuffer">output buffer for header information</param>
5946 </member>
5947 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetHashCode">
5948 <summary>
5949 Get a hash code for the current object.
5950 </summary>
5951 <returns>A hash code for the current object.</returns>
5952 </member>
5953 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.Equals(System.Object)">
5954 <summary>
5955 Determines if this instance is equal to the specified object.
5956 </summary>
5957 <param name="obj">The object to compare with.</param>
5958 <returns>true if the objects are equal, false otherwise.</returns>
5959 </member>
5960 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.SetValueDefaults(System.Int32,System.String,System.Int32,System.String)">
5961 <summary>
5962 Set defaults for values used when constructing a TarHeader instance.
5963 </summary>
5964 <param name="userId">Value to apply as a default for userId.</param>
5965 <param name="userName">Value to apply as a default for userName.</param>
5966 <param name="groupId">Value to apply as a default for groupId.</param>
5967 <param name="groupName">Value to apply as a default for groupName.</param>
5968 </member>
5969 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.ParseOctal(System.Byte[],System.Int32,System.Int32)">
5970 <summary>
5971 Parse an octal string from a header buffer.
5972 </summary>
5973 <param name = "header">The header buffer from which to parse.</param>
5974 <param name = "offset">The offset into the buffer from which to parse.</param>
5975 <param name = "length">The number of header bytes to parse.</param>
5976 <returns>The long equivalent of the octal string.</returns>
5977 </member>
5978 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.ParseName(System.Byte[],System.Int32,System.Int32)">
5979 <summary>
5980 Parse a name from a header buffer.
5981 </summary>
5982 <param name="header">
5983 The header buffer from which to parse.
5984 </param>
5985 <param name="offset">
5986 The offset into the buffer from which to parse.
5987 </param>
5988 <param name="length">
5989 The number of header bytes to parse.
5990 </param>
5991 <returns>
5992 The name parsed.
5993 </returns>
5994 </member>
5995 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetNameBytes(System.Text.StringBuilder,System.Int32,System.Byte[],System.Int32,System.Int32)">
5996 <summary>
5997 Add <paramref name="name">name</paramref> to the buffer as a collection of bytes
5998 </summary>
5999 <param name="name">The name to add</param>
6000 <param name="nameOffset">The offset of the first character</param>
6001 <param name="buffer">The buffer to add to</param>
6002 <param name="bufferOffset">The index of the first byte to add</param>
6003 <param name="length">The number of characters/bytes to add</param>
6004 <returns>The next free index in the <paramref name="buf">buffer</paramref></returns>
6005 </member>
6006 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetNameBytes(System.String,System.Int32,System.Byte[],System.Int32,System.Int32)">
6007 <summary>
6008 Add <paramref name="name">name</paramref> to the buffer as a collection of bytes
6009 </summary>
6010 <param name="name">The name to add</param>
6011 <param name="nameOffset">The offset of the first character</param>
6012 <param name="buffer">The buffer to add to</param>
6013 <param name="bufferOffset">The index of the first byte to add</param>
6014 <param name="length">The number of characters/bytes to add</param>
6015 <returns>The next free index in the <paramref name="buf">buffer</paramref></returns>
6016 </member>
6017 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetNameBytes(System.Text.StringBuilder,System.Byte[],System.Int32,System.Int32)">
6018 <summary>
6019 Add an entry name to the buffer
6020 </summary>
6021 <param name="name">
6022 The name to add
6023 </param>
6024 <param name="buffer">
6025 The buffer to add to
6026 </param>
6027 <param name="offset">
6028 The offset into the buffer from which to start adding
6029 </param>
6030 <param name="length">
6031 The number of header bytes to add
6032 </param>
6033 <returns>
6034 The index of the next free byte in the buffer
6035 </returns>
6036 </member>
6037 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetNameBytes(System.String,System.Byte[],System.Int32,System.Int32)">
6038 <summary>
6039 Add an entry name to the buffer
6040 </summary>
6041 <param name="name">The name to add</param>
6042 <param name="buffer">The buffer to add to</param>
6043 <param name="offset">The offset into the buffer from which to start adding</param>
6044 <param name="length">The number of header bytes to add</param>
6045 <returns>The index of the next free byte in the buffer</returns>
6046 </member>
6047 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetAsciiBytes(System.String,System.Int32,System.Byte[],System.Int32,System.Int32)">
6048 <summary>
6049 Add a string to a buffer as a collection of ascii bytes.
6050 </summary>
6051 <param name="toAdd">The string to add</param>
6052 <param name="nameOffset">The offset of the first character to add.</param>
6053 <param name="buffer">The buffer to add to.</param>
6054 <param name="bufferOffset">The offset to start adding at.</param>
6055 <param name="length">The number of ascii characters to add.</param>
6056 <returns>The next free index in the buffer.</returns>
6057 </member>
6058 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetOctalBytes(System.Int64,System.Byte[],System.Int32,System.Int32)">
6059 <summary>
6060 Put an octal representation of a value into a buffer
6061 </summary>
6062 <param name = "value">
6063 the value to be converted to octal
6064 </param>
6065 <param name = "buffer">
6066 buffer to store the octal string
6067 </param>
6068 <param name = "offset">
6069 The offset into the buffer where the value starts
6070 </param>
6071 <param name = "length">
6072 The length of the octal string to create
6073 </param>
6074 <returns>
6075 The offset of the character next byte after the octal string
6076 </returns>
6077 </member>
6078 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetLongOctalBytes(System.Int64,System.Byte[],System.Int32,System.Int32)">
6079 <summary>
6080 Put an octal representation of a value into a buffer
6081 </summary>
6082 <param name = "value">Value to be convert to octal</param>
6083 <param name = "buffer">The buffer to update</param>
6084 <param name = "offset">The offset into the buffer to store the value</param>
6085 <param name = "length">The length of the octal string</param>
6086 <returns>Index of next byte</returns>
6087 </member>
6088 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.GetCheckSumOctalBytes(System.Int64,System.Byte[],System.Int32,System.Int32)">
6089 <summary>
6090 Add the checksum integer to header buffer.
6091 </summary>
6092 <param name = "value"></param>
6093 <param name = "buffer">The header buffer to set the checksum for</param>
6094 <param name = "offset">The offset into the buffer for the checksum</param>
6095 <param name = "length">The number of header bytes to update.
6096 It's formatted differently from the other fields: it has 6 digits, a
6097 null, then a space -- rather than digits, a space, then a null.
6098 The final space is already there, from checksumming
6099 </param>
6100 <returns>The modified buffer offset</returns>
6101 </member>
6102 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.ComputeCheckSum(System.Byte[])">
6103 <summary>
6104 Compute the checksum for a tar entry header.
6105 The checksum field must be all spaces prior to this happening
6106 </summary>
6107 <param name = "buffer">The tar entry's header buffer.</param>
6108 <returns>The computed checksum.</returns>
6109 </member>
6110 <member name="M:ICSharpCode.SharpZipLib.Tar.TarHeader.MakeCheckSum(System.Byte[])">
6111 <summary>
6112 Make a checksum for a tar entry ignoring the checksum contents.
6113 </summary>
6114 <param name = "buffer">The tar entry's header buffer.</param>
6115 <returns>The checksum for the buffer</returns>
6116 </member>
6117 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.Name">
6118 <summary>
6119 Get/set the name for this tar entry.
6120 </summary>
6121 <exception cref="T:System.ArgumentNullException">Thrown when attempting to set the property to null.</exception>
6122 </member>
6123 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.Mode">
6124 <summary>
6125 Get/set the entry's Unix style permission mode.
6126 </summary>
6127 </member>
6128 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.UserId">
6129 <summary>
6130 The entry's user id.
6131 </summary>
6132 <remarks>
6133 This is only directly relevant to unix systems.
6134 The default is zero.
6135 </remarks>
6136 </member>
6137 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.GroupId">
6138 <summary>
6139 Get/set the entry's group id.
6140 </summary>
6141 <remarks>
6142 This is only directly relevant to linux/unix systems.
6143 The default value is zero.
6144 </remarks>
6145 </member>
6146 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.Size">
6147 <summary>
6148 Get/set the entry's size.
6149 </summary>
6150 <exception cref="T:System.ArgumentOutOfRangeException">Thrown when setting the size to less than zero.</exception>
6151 </member>
6152 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.ModTime">
6153 <summary>
6154 Get/set the entry's modification time.
6155 </summary>
6156 <remarks>
6157 The modification time is only accurate to within a second.
6158 </remarks>
6159 <exception cref="T:System.ArgumentOutOfRangeException">Thrown when setting the date time to less than 1/1/1970.</exception>
6160 </member>
6161 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.Checksum">
6162 <summary>
6163 Get the entry's checksum. This is only valid/updated after writing or reading an entry.
6164 </summary>
6165 </member>
6166 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.IsChecksumValid">
6167 <summary>
6168 Get value of true if the header checksum is valid, false otherwise.
6169 </summary>
6170 </member>
6171 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.TypeFlag">
6172 <summary>
6173 Get/set the entry's type flag.
6174 </summary>
6175 </member>
6176 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.LinkName">
6177 <summary>
6178 The entry's link name.
6179 </summary>
6180 <exception cref="T:System.ArgumentNullException">Thrown when attempting to set LinkName to null.</exception>
6181 </member>
6182 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.Magic">
6183 <summary>
6184 Get/set the entry's magic tag.
6185 </summary>
6186 <exception cref="T:System.ArgumentNullException">Thrown when attempting to set Magic to null.</exception>
6187 </member>
6188 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.Version">
6189 <summary>
6190 The entry's version.
6191 </summary>
6192 <exception cref="T:System.ArgumentNullException">Thrown when attempting to set Version to null.</exception>
6193 </member>
6194 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.UserName">
6195 <summary>
6196 The entry's user name.
6197 </summary>
6198 </member>
6199 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.GroupName">
6200 <summary>
6201 Get/set the entry's group name.
6202 </summary>
6203 <remarks>
6204 This is only directly relevant to unix systems.
6205 </remarks>
6206 </member>
6207 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.DevMajor">
6208 <summary>
6209 Get/set the entry's major device number.
6210 </summary>
6211 </member>
6212 <member name="P:ICSharpCode.SharpZipLib.Tar.TarHeader.DevMinor">
6213 <summary>
6214 Get/set the entry's minor device number.
6215 </summary>
6216 </member>
6217 <member name="T:ICSharpCode.SharpZipLib.Core.ScanEventArgs">
6218 <summary>
6219 Event arguments for scanning.
6220 </summary>
6221 </member>
6222 <member name="M:ICSharpCode.SharpZipLib.Core.ScanEventArgs.#ctor(System.String)">
6223 <summary>
6224 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Core.ScanEventArgs"/>
6225 </summary>
6226 <param name="name">The file or directory name.</param>
6227 </member>
6228 <member name="P:ICSharpCode.SharpZipLib.Core.ScanEventArgs.Name">
6229 <summary>
6230 The fie or directory name for this event.
6231 </summary>
6232 </member>
6233 <member name="P:ICSharpCode.SharpZipLib.Core.ScanEventArgs.ContinueRunning">
6234 <summary>
6235 Get set a value indicating if scanning should continue or not.
6236 </summary>
6237 </member>
6238 <member name="T:ICSharpCode.SharpZipLib.Core.ProgressEventArgs">
6239 <summary>
6240 Event arguments during processing of a single file or directory.
6241 </summary>
6242 </member>
6243 <member name="M:ICSharpCode.SharpZipLib.Core.ProgressEventArgs.#ctor(System.String,System.Int64,System.Int64)">
6244 <summary>
6245 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Core.ScanEventArgs"/>
6246 </summary>
6247 <param name="name">The file or directory name if known.</param>
6248 <param name="processed">The number of bytes processed so far</param>
6249 <param name="target">The total number of bytes to process, 0 if not known</param>
6250 </member>
6251 <member name="P:ICSharpCode.SharpZipLib.Core.ProgressEventArgs.Name">
6252 <summary>
6253 The name for this event if known.
6254 </summary>
6255 </member>
6256 <member name="P:ICSharpCode.SharpZipLib.Core.ProgressEventArgs.ContinueRunning">
6257 <summary>
6258 Get set a value indicating wether scanning should continue or not.
6259 </summary>
6260 </member>
6261 <member name="P:ICSharpCode.SharpZipLib.Core.ProgressEventArgs.PercentComplete">
6262 <summary>
6263 Get a percentage representing how much of the <see cref="P:ICSharpCode.SharpZipLib.Core.ProgressEventArgs.Target"></see> has been processed
6264 </summary>
6265 <value>0.0 to 100.0 percent; 0 if target is not known.</value>
6266 </member>
6267 <member name="P:ICSharpCode.SharpZipLib.Core.ProgressEventArgs.Processed">
6268 <summary>
6269 The number of bytes processed so far
6270 </summary>
6271 </member>
6272 <member name="P:ICSharpCode.SharpZipLib.Core.ProgressEventArgs.Target">
6273 <summary>
6274 The number of bytes to process.
6275 </summary>
6276 <remarks>Target may be 0 or negative if the value isnt known.</remarks>
6277 </member>
6278 <member name="T:ICSharpCode.SharpZipLib.Core.DirectoryEventArgs">
6279 <summary>
6280 Event arguments for directories.
6281 </summary>
6282 </member>
6283 <member name="M:ICSharpCode.SharpZipLib.Core.DirectoryEventArgs.#ctor(System.String,System.Boolean)">
6284 <summary>
6285 Initialize an instance of <see cref="T:ICSharpCode.SharpZipLib.Core.DirectoryEventArgs"></see>.
6286 </summary>
6287 <param name="name">The name for this directory.</param>
6288 <param name="hasMatchingFiles">Flag value indicating if any matching files are contained in this directory.</param>
6289 </member>
6290 <member name="P:ICSharpCode.SharpZipLib.Core.DirectoryEventArgs.HasMatchingFiles">
6291 <summary>
6292 Get a value indicating if the directory contains any matching files or not.
6293 </summary>
6294 </member>
6295 <member name="T:ICSharpCode.SharpZipLib.Core.ScanFailureEventArgs">
6296 <summary>
6297 Arguments passed when scan failures are detected.
6298 </summary>
6299 </member>
6300 <member name="M:ICSharpCode.SharpZipLib.Core.ScanFailureEventArgs.#ctor(System.String,System.Exception)">
6301 <summary>
6302 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Core.ScanFailureEventArgs"></see>
6303 </summary>
6304 <param name="name">The name to apply.</param>
6305 <param name="e">The exception to use.</param>
6306 </member>
6307 <member name="P:ICSharpCode.SharpZipLib.Core.ScanFailureEventArgs.Name">
6308 <summary>
6309 The applicable name.
6310 </summary>
6311 </member>
6312 <member name="P:ICSharpCode.SharpZipLib.Core.ScanFailureEventArgs.Exception">
6313 <summary>
6314 The applicable exception.
6315 </summary>
6316 </member>
6317 <member name="P:ICSharpCode.SharpZipLib.Core.ScanFailureEventArgs.ContinueRunning">
6318 <summary>
6319 Get / set a value indicating wether scanning should continue.
6320 </summary>
6321 </member>
6322 <member name="T:ICSharpCode.SharpZipLib.Core.ProcessDirectoryHandler">
6323 <summary>
6324 Delegate invoked before starting to process a directory.
6325 </summary>
6326 </member>
6327 <member name="T:ICSharpCode.SharpZipLib.Core.ProcessFileHandler">
6328 <summary>
6329 Delegate invoked before starting to process a file.
6330 </summary>
6331 <param name="sender">The source of the event</param>
6332 <param name="e">The event arguments.</param>
6333 </member>
6334 <member name="T:ICSharpCode.SharpZipLib.Core.ProgressHandler">
6335 <summary>
6336 Delegate invoked during processing of a file or directory
6337 </summary>
6338 <param name="sender">The source of the event</param>
6339 <param name="e">The event arguments.</param>
6340 </member>
6341 <member name="T:ICSharpCode.SharpZipLib.Core.CompletedFileHandler">
6342 <summary>
6343 Delegate invoked when a file has been completely processed.
6344 </summary>
6345 <param name="sender">The source of the event</param>
6346 <param name="e">The event arguments.</param>
6347 </member>
6348 <member name="T:ICSharpCode.SharpZipLib.Core.DirectoryFailureHandler">
6349 <summary>
6350 Delegate invoked when a directory failure is detected.
6351 </summary>
6352 <param name="sender">The source of the event</param>
6353 <param name="e">The event arguments.</param>
6354 </member>
6355 <member name="T:ICSharpCode.SharpZipLib.Core.FileFailureHandler">
6356 <summary>
6357 Delegate invoked when a file failure is detected.
6358 </summary>
6359 <param name="sender">The source of the event</param>
6360 <param name="e">The event arguments.</param>
6361 </member>
6362 <member name="T:ICSharpCode.SharpZipLib.Core.FileSystemScanner">
6363 <summary>
6364 FileSystemScanner provides facilities scanning of files and directories.
6365 </summary>
6366 </member>
6367 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.#ctor(System.String)">
6368 <summary>
6369 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Core.FileSystemScanner"></see>
6370 </summary>
6371 <param name="filter">The <see cref="T:ICSharpCode.SharpZipLib.Core.PathFilter">file filter</see> to apply when scanning.</param>
6372 </member>
6373 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.#ctor(System.String,System.String)">
6374 <summary>
6375 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Core.FileSystemScanner"></see>
6376 </summary>
6377 <param name="fileFilter">The <see cref="T:ICSharpCode.SharpZipLib.Core.PathFilter">file filter</see> to apply.</param>
6378 <param name="directoryFilter">The <see cref="T:ICSharpCode.SharpZipLib.Core.PathFilter"> directory filter</see> to apply.</param>
6379 </member>
6380 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.#ctor(ICSharpCode.SharpZipLib.Core.IScanFilter)">
6381 <summary>
6382 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Core.FileSystemScanner"></see>
6383 </summary>
6384 <param name="fileFilter">The file <see cref="T:ICSharpCode.SharpZipLib.Core.IScanFilter">filter</see> to apply.</param>
6385 </member>
6386 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.#ctor(ICSharpCode.SharpZipLib.Core.IScanFilter,ICSharpCode.SharpZipLib.Core.IScanFilter)">
6387 <summary>
6388 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Core.FileSystemScanner"></see>
6389 </summary>
6390 <param name="fileFilter">The file <see cref="T:ICSharpCode.SharpZipLib.Core.IScanFilter">filter</see> to apply.</param>
6391 <param name="directoryFilter">The directory <see cref="T:ICSharpCode.SharpZipLib.Core.IScanFilter">filter</see> to apply.</param>
6392 </member>
6393 <member name="F:ICSharpCode.SharpZipLib.Core.FileSystemScanner.ProcessDirectory">
6394 <summary>
6395 Delegate to invoke when a directory is processed.
6396 </summary>
6397 </member>
6398 <member name="F:ICSharpCode.SharpZipLib.Core.FileSystemScanner.ProcessFile">
6399 <summary>
6400 Delegate to invoke when a file is processed.
6401 </summary>
6402 </member>
6403 <member name="F:ICSharpCode.SharpZipLib.Core.FileSystemScanner.CompletedFile">
6404 <summary>
6405 Delegate to invoke when processing for a file has finished.
6406 </summary>
6407 </member>
6408 <member name="F:ICSharpCode.SharpZipLib.Core.FileSystemScanner.DirectoryFailure">
6409 <summary>
6410 Delegate to invoke when a directory failure is detected.
6411 </summary>
6412 </member>
6413 <member name="F:ICSharpCode.SharpZipLib.Core.FileSystemScanner.FileFailure">
6414 <summary>
6415 Delegate to invoke when a file failure is detected.
6416 </summary>
6417 </member>
6418 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.OnDirectoryFailure(System.String,System.Exception)">
6419 <summary>
6420 Raise the DirectoryFailure event.
6421 </summary>
6422 <param name="directory">The directory name.</param>
6423 <param name="e">The exception detected.</param>
6424 </member>
6425 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.OnFileFailure(System.String,System.Exception)">
6426 <summary>
6427 Raise the FileFailure event.
6428 </summary>
6429 <param name="file">The file name.</param>
6430 <param name="e">The exception detected.</param>
6431 </member>
6432 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.OnProcessFile(System.String)">
6433 <summary>
6434 Raise the ProcessFile event.
6435 </summary>
6436 <param name="file">The file name.</param>
6437 </member>
6438 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.OnCompleteFile(System.String)">
6439 <summary>
6440 Raise the complete file event
6441 </summary>
6442 <param name="file">The file name</param>
6443 </member>
6444 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.OnProcessDirectory(System.String,System.Boolean)">
6445 <summary>
6446 Raise the ProcessDirectory event.
6447 </summary>
6448 <param name="directory">The directory name.</param>
6449 <param name="hasMatchingFiles">Flag indicating if the directory has matching files.</param>
6450 </member>
6451 <member name="M:ICSharpCode.SharpZipLib.Core.FileSystemScanner.Scan(System.String,System.Boolean)">
6452 <summary>
6453 Scan a directory.
6454 </summary>
6455 <param name="directory">The base directory to scan.</param>
6456 <param name="recurse">True to recurse subdirectories, false to scan a single directory.</param>
6457 </member>
6458 <member name="F:ICSharpCode.SharpZipLib.Core.FileSystemScanner.fileFilter_">
6459 <summary>
6460 The file filter currently in use.
6461 </summary>
6462 </member>
6463 <member name="F:ICSharpCode.SharpZipLib.Core.FileSystemScanner.directoryFilter_">
6464 <summary>
6465 The directory filter currently in use.
6466 </summary>
6467 </member>
6468 <member name="F:ICSharpCode.SharpZipLib.Core.FileSystemScanner.alive_">
6469 <summary>
6470 Flag indicating if scanning should continue running.
6471 </summary>
6472 </member>
6473 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer">
6474 <summary>
6475 An input buffer customised for use by <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream"/>
6476 </summary>
6477 <remarks>
6478 The buffer supports decryption of incoming data.
6479 </remarks>
6480 </member>
6481 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.#ctor(System.IO.Stream)">
6482 <summary>
6483 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer"/> with a default buffer size
6484 </summary>
6485 <param name="stream">The stream to buffer.</param>
6486 </member>
6487 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.#ctor(System.IO.Stream,System.Int32)">
6488 <summary>
6489 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer"/>
6490 </summary>
6491 <param name="stream">The stream to buffer.</param>
6492 <param name="bufferSize">The size to use for the buffer</param>
6493 <remarks>A minimum buffer size of 1KB is permitted. Lower sizes are treated as 1KB.</remarks>
6494 </member>
6495 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.SetInflaterInput(ICSharpCode.SharpZipLib.Zip.Compression.Inflater)">
6496 <summary>
6497 Call <see cref="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.SetInput(System.Byte[],System.Int32,System.Int32)"/> passing the current clear text buffer contents.
6498 </summary>
6499 <param name="inflater">The inflater to set input for.</param>
6500 </member>
6501 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.Fill">
6502 <summary>
6503 Fill the buffer from the underlying input stream.
6504 </summary>
6505 </member>
6506 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ReadRawBuffer(System.Byte[])">
6507 <summary>
6508 Read a buffer directly from the input stream
6509 </summary>
6510 <param name="buffer">The buffer to fill</param>
6511 <returns>Returns the number of bytes read.</returns>
6512 </member>
6513 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ReadRawBuffer(System.Byte[],System.Int32,System.Int32)">
6514 <summary>
6515 Read a buffer directly from the input stream
6516 </summary>
6517 <param name="outBuffer">The buffer to read into</param>
6518 <param name="offset">The offset to start reading data into.</param>
6519 <param name="length">The number of bytes to read.</param>
6520 <returns>Returns the number of bytes read.</returns>
6521 </member>
6522 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ReadClearTextBuffer(System.Byte[],System.Int32,System.Int32)">
6523 <summary>
6524 Read clear text data from the input stream.
6525 </summary>
6526 <param name="outBuffer">The buffer to add data to.</param>
6527 <param name="offset">The offset to start adding data at.</param>
6528 <param name="length">The number of bytes to read.</param>
6529 <returns>Returns the number of bytes actually read.</returns>
6530 </member>
6531 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ReadLeByte">
6532 <summary>
6533 Read a <see cref="T:System.Byte"/> from the input stream.
6534 </summary>
6535 <returns>Returns the byte read.</returns>
6536 </member>
6537 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ReadLeShort">
6538 <summary>
6539 Read an <see cref="T:System.Int16"/> in little endian byte order.
6540 </summary>
6541 <returns>The short value read case to an int.</returns>
6542 </member>
6543 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ReadLeInt">
6544 <summary>
6545 Read an <see cref="T:System.Int32"/> in little endian byte order.
6546 </summary>
6547 <returns>The int value read.</returns>
6548 </member>
6549 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ReadLeLong">
6550 <summary>
6551 Read a <see cref="T:System.Int64"/> in little endian byte order.
6552 </summary>
6553 <returns>The long value read.</returns>
6554 </member>
6555 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.RawLength">
6556 <summary>
6557 Get the length of bytes bytes in the <see cref="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.RawData"/>
6558 </summary>
6559 </member>
6560 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.RawData">
6561 <summary>
6562 Get the contents of the raw data buffer.
6563 </summary>
6564 <remarks>This may contain encrypted data.</remarks>
6565 </member>
6566 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ClearTextLength">
6567 <summary>
6568 Get the number of useable bytes in <see cref="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ClearText"/>
6569 </summary>
6570 </member>
6571 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.ClearText">
6572 <summary>
6573 Get the contents of the clear text buffer.
6574 </summary>
6575 </member>
6576 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.Available">
6577 <summary>
6578 Get/set the number of bytes available
6579 </summary>
6580 </member>
6581 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputBuffer.CryptoTransform">
6582 <summary>
6583 Get/set the <see cref="T:System.Security.Cryptography.ICryptoTransform"/> to apply to any data.
6584 </summary>
6585 <remarks>Set this value to null to have no transform applied.</remarks>
6586 </member>
6587 <member name="T:ICSharpCode.SharpZipLib.Tar.TarOutputStream">
6588 <summary>
6589 The TarOutputStream writes a UNIX tar archive as an OutputStream.
6590 Methods are provided to put entries, and then write their contents
6591 by writing to this stream using write().
6592 </summary>
6593 public
6594 </member>
6595 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.#ctor(System.IO.Stream)">
6596 <summary>
6597 Construct TarOutputStream using default block factor
6598 </summary>
6599 <param name="outputStream">stream to write to</param>
6600 </member>
6601 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.#ctor(System.IO.Stream,System.Int32)">
6602 <summary>
6603 Construct TarOutputStream with user specified block factor
6604 </summary>
6605 <param name="outputStream">stream to write to</param>
6606 <param name="blockFactor">blocking factor</param>
6607 </member>
6608 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.Seek(System.Int64,System.IO.SeekOrigin)">
6609 <summary>
6610 set the position within the current stream
6611 </summary>
6612 <param name="offset">The offset relative to the <paramref name="origin"/> to seek to</param>
6613 <param name="origin">The <see cref="T:System.IO.SeekOrigin"/> to seek from.</param>
6614 <returns>The new position in the stream.</returns>
6615 </member>
6616 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.SetLength(System.Int64)">
6617 <summary>
6618 Set the length of the current stream
6619 </summary>
6620 <param name="value">The new stream length.</param>
6621 </member>
6622 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.ReadByte">
6623 <summary>
6624 Read a byte from the stream and advance the position within the stream
6625 by one byte or returns -1 if at the end of the stream.
6626 </summary>
6627 <returns>The byte value or -1 if at end of stream</returns>
6628 </member>
6629 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.Read(System.Byte[],System.Int32,System.Int32)">
6630 <summary>
6631 read bytes from the current stream and advance the position within the
6632 stream by the number of bytes read.
6633 </summary>
6634 <param name="buffer">The buffer to store read bytes in.</param>
6635 <param name="offset">The index into the buffer to being storing bytes at.</param>
6636 <param name="count">The desired number of bytes to read.</param>
6637 <returns>The total number of bytes read, or zero if at the end of the stream.
6638 The number of bytes may be less than the <paramref name="count">count</paramref>
6639 requested if data is not avialable.</returns>
6640 </member>
6641 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.Flush">
6642 <summary>
6643 All buffered data is written to destination
6644 </summary>
6645 </member>
6646 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.Finish">
6647 <summary>
6648 Ends the TAR archive without closing the underlying OutputStream.
6649 The result is that the EOF block of nulls is written.
6650 </summary>
6651 </member>
6652 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.Close">
6653 <summary>
6654 Ends the TAR archive and closes the underlying OutputStream.
6655 </summary>
6656 <remarks>This means that Finish() is called followed by calling the
6657 TarBuffer's Close().</remarks>
6658 </member>
6659 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.GetRecordSize">
6660 <summary>
6661 Get the record size being used by this stream's TarBuffer.
6662 </summary>
6663 <returns>
6664 The TarBuffer record size.
6665 </returns>
6666 </member>
6667 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.PutNextEntry(ICSharpCode.SharpZipLib.Tar.TarEntry)">
6668 <summary>
6669 Put an entry on the output stream. This writes the entry's
6670 header and positions the output stream for writing
6671 the contents of the entry. Once this method is called, the
6672 stream is ready for calls to write() to write the entry's
6673 contents. Once the contents are written, closeEntry()
6674 <B>MUST</B> be called to ensure that all buffered data
6675 is completely written to the output stream.
6676 </summary>
6677 <param name="entry">
6678 The TarEntry to be written to the archive.
6679 </param>
6680 </member>
6681 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.CloseEntry">
6682 <summary>
6683 Close an entry. This method MUST be called for all file
6684 entries that contain data. The reason is that we must
6685 buffer data written to the stream in order to satisfy
6686 the buffer's block based writes. Thus, there may be
6687 data fragments still being assembled that must be written
6688 to the output stream before this entry is closed and the
6689 next entry written.
6690 </summary>
6691 </member>
6692 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.WriteByte(System.Byte)">
6693 <summary>
6694 Writes a byte to the current tar archive entry.
6695 This method simply calls Write(byte[], int, int).
6696 </summary>
6697 <param name="value">
6698 The byte to be written.
6699 </param>
6700 </member>
6701 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.Write(System.Byte[],System.Int32,System.Int32)">
6702 <summary>
6703 Writes bytes to the current tar archive entry. This method
6704 is aware of the current entry and will throw an exception if
6705 you attempt to write bytes past the length specified for the
6706 current entry. The method is also (painfully) aware of the
6707 record buffering required by TarBuffer, and manages buffers
6708 that are not a multiple of recordsize in length, including
6709 assembling records from small buffers.
6710 </summary>
6711 <param name = "buffer">
6712 The buffer to write to the archive.
6713 </param>
6714 <param name = "offset">
6715 The offset in the buffer from which to get bytes.
6716 </param>
6717 <param name = "count">
6718 The number of bytes to write.
6719 </param>
6720 </member>
6721 <member name="M:ICSharpCode.SharpZipLib.Tar.TarOutputStream.WriteEofBlock">
6722 <summary>
6723 Write an EOF (end of archive) block to the tar archive.
6724 An EOF block consists of all zeros.
6725 </summary>
6726 </member>
6727 <member name="F:ICSharpCode.SharpZipLib.Tar.TarOutputStream.currBytes">
6728 <summary>
6729 bytes written for this entry so far
6730 </summary>
6731 </member>
6732 <member name="F:ICSharpCode.SharpZipLib.Tar.TarOutputStream.assemblyBufferLength">
6733 <summary>
6734 current 'Assembly' buffer length
6735 </summary>
6736 </member>
6737 <member name="F:ICSharpCode.SharpZipLib.Tar.TarOutputStream.isClosed">
6738 <summary>
6739 Flag indicating wether this instance has been closed or not.
6740 </summary>
6741 </member>
6742 <member name="F:ICSharpCode.SharpZipLib.Tar.TarOutputStream.currSize">
6743 <summary>
6744 Size for the current entry
6745 </summary>
6746 </member>
6747 <member name="F:ICSharpCode.SharpZipLib.Tar.TarOutputStream.blockBuffer">
6748 <summary>
6749 single block working buffer
6750 </summary>
6751 </member>
6752 <member name="F:ICSharpCode.SharpZipLib.Tar.TarOutputStream.assemblyBuffer">
6753 <summary>
6754 'Assembly' buffer used to assemble data before writing
6755 </summary>
6756 </member>
6757 <member name="F:ICSharpCode.SharpZipLib.Tar.TarOutputStream.buffer">
6758 <summary>
6759 TarBuffer used to provide correct blocking factor
6760 </summary>
6761 </member>
6762 <member name="F:ICSharpCode.SharpZipLib.Tar.TarOutputStream.outputStream">
6763 <summary>
6764 the destination stream for the archive contents
6765 </summary>
6766 </member>
6767 <member name="P:ICSharpCode.SharpZipLib.Tar.TarOutputStream.CanRead">
6768 <summary>
6769 true if the stream supports reading; otherwise, false.
6770 </summary>
6771 </member>
6772 <member name="P:ICSharpCode.SharpZipLib.Tar.TarOutputStream.CanSeek">
6773 <summary>
6774 true if the stream supports seeking; otherwise, false.
6775 </summary>
6776 </member>
6777 <member name="P:ICSharpCode.SharpZipLib.Tar.TarOutputStream.CanWrite">
6778 <summary>
6779 true if stream supports writing; otherwise, false.
6780 </summary>
6781 </member>
6782 <member name="P:ICSharpCode.SharpZipLib.Tar.TarOutputStream.Length">
6783 <summary>
6784 length of stream in bytes
6785 </summary>
6786 </member>
6787 <member name="P:ICSharpCode.SharpZipLib.Tar.TarOutputStream.Position">
6788 <summary>
6789 gets or sets the position within the current stream.
6790 </summary>
6791 </member>
6792 <member name="P:ICSharpCode.SharpZipLib.Tar.TarOutputStream.RecordSize">
6793 <summary>
6794 Get the record size being used by this stream's TarBuffer.
6795 </summary>
6796 </member>
6797 <member name="P:ICSharpCode.SharpZipLib.Tar.TarOutputStream.IsEntryOpen">
6798 <summary>
6799 Get a value indicating wether an entry is open, requiring more data to be written.
6800 </summary>
6801 </member>
6802 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.Deflater">
6803 <summary>
6804 This is the Deflater class. The deflater class compresses input
6805 with the deflate algorithm described in RFC 1951. It has several
6806 compression levels and three different strategies described below.
6807
6808 This class is <i>not</i> thread safe. This is inherent in the API, due
6809 to the split of deflate and setInput.
6810
6811 author of the original java version : Jochen Hoenicke
6812 </summary>
6813 </member>
6814 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.BEST_COMPRESSION">
6815 <summary>
6816 The best and slowest compression level. This tries to find very
6817 long and distant string repetitions.
6818 </summary>
6819 </member>
6820 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.BEST_SPEED">
6821 <summary>
6822 The worst but fastest compression level.
6823 </summary>
6824 </member>
6825 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.DEFAULT_COMPRESSION">
6826 <summary>
6827 The default compression level.
6828 </summary>
6829 </member>
6830 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.NO_COMPRESSION">
6831 <summary>
6832 This level won't compress at all but output uncompressed blocks.
6833 </summary>
6834 </member>
6835 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.DEFLATED">
6836 <summary>
6837 The compression method. This is the only method supported so far.
6838 There is no need to use this constant at all.
6839 </summary>
6840 </member>
6841 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.#ctor">
6842 <summary>
6843 Creates a new deflater with default compression level.
6844 </summary>
6845 </member>
6846 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.#ctor(System.Int32)">
6847 <summary>
6848 Creates a new deflater with given compression level.
6849 </summary>
6850 <param name="level">
6851 the compression level, a value between NO_COMPRESSION
6852 and BEST_COMPRESSION, or DEFAULT_COMPRESSION.
6853 </param>
6854 <exception cref="T:System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
6855 </member>
6856 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.#ctor(System.Int32,System.Boolean)">
6857 <summary>
6858 Creates a new deflater with given compression level.
6859 </summary>
6860 <param name="level">
6861 the compression level, a value between NO_COMPRESSION
6862 and BEST_COMPRESSION.
6863 </param>
6864 <param name="noZlibHeaderOrFooter">
6865 true, if we should suppress the Zlib/RFC1950 header at the
6866 beginning and the adler checksum at the end of the output. This is
6867 useful for the GZIP/PKZIP formats.
6868 </param>
6869 <exception cref="T:System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
6870 </member>
6871 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.Reset">
6872 <summary>
6873 Resets the deflater. The deflater acts afterwards as if it was
6874 just created with the same compression level and strategy as it
6875 had before.
6876 </summary>
6877 </member>
6878 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.Flush">
6879 <summary>
6880 Flushes the current input block. Further calls to deflate() will
6881 produce enough output to inflate everything in the current input
6882 block. This is not part of Sun's JDK so I have made it package
6883 private. It is used by DeflaterOutputStream to implement
6884 flush().
6885 </summary>
6886 </member>
6887 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.Finish">
6888 <summary>
6889 Finishes the deflater with the current input block. It is an error
6890 to give more input after this method was called. This method must
6891 be called to force all bytes to be flushed.
6892 </summary>
6893 </member>
6894 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.SetInput(System.Byte[])">
6895 <summary>
6896 Sets the data which should be compressed next. This should be only
6897 called when needsInput indicates that more input is needed.
6898 If you call setInput when needsInput() returns false, the
6899 previous input that is still pending will be thrown away.
6900 The given byte array should not be changed, before needsInput() returns
6901 true again.
6902 This call is equivalent to <code>setInput(input, 0, input.length)</code>.
6903 </summary>
6904 <param name="input">
6905 the buffer containing the input data.
6906 </param>
6907 <exception cref="T:System.InvalidOperationException">
6908 if the buffer was finished() or ended().
6909 </exception>
6910 </member>
6911 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.SetInput(System.Byte[],System.Int32,System.Int32)">
6912 <summary>
6913 Sets the data which should be compressed next. This should be
6914 only called when needsInput indicates that more input is needed.
6915 The given byte array should not be changed, before needsInput() returns
6916 true again.
6917 </summary>
6918 <param name="input">
6919 the buffer containing the input data.
6920 </param>
6921 <param name="offset">
6922 the start of the data.
6923 </param>
6924 <param name="count">
6925 the number of data bytes of input.
6926 </param>
6927 <exception cref="T:System.InvalidOperationException">
6928 if the buffer was Finish()ed or if previous input is still pending.
6929 </exception>
6930 </member>
6931 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.SetLevel(System.Int32)">
6932 <summary>
6933 Sets the compression level. There is no guarantee of the exact
6934 position of the change, but if you call this when needsInput is
6935 true the change of compression level will occur somewhere near
6936 before the end of the so far given input.
6937 </summary>
6938 <param name="level">
6939 the new compression level.
6940 </param>
6941 </member>
6942 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.GetLevel">
6943 <summary>
6944 Get current compression level
6945 </summary>
6946 <returns>Returns the current compression level</returns>
6947 </member>
6948 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.SetStrategy(ICSharpCode.SharpZipLib.Zip.Compression.DeflateStrategy)">
6949 <summary>
6950 Sets the compression strategy. Strategy is one of
6951 DEFAULT_STRATEGY, HUFFMAN_ONLY and FILTERED. For the exact
6952 position where the strategy is changed, the same as for
6953 SetLevel() applies.
6954 </summary>
6955 <param name="strategy">
6956 The new compression strategy.
6957 </param>
6958 </member>
6959 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.Deflate(System.Byte[])">
6960 <summary>
6961 Deflates the current input block with to the given array.
6962 </summary>
6963 <param name="output">
6964 The buffer where compressed data is stored
6965 </param>
6966 <returns>
6967 The number of compressed bytes added to the output, or 0 if either
6968 IsNeedingInput() or IsFinished returns true or length is zero.
6969 </returns>
6970 </member>
6971 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.Deflate(System.Byte[],System.Int32,System.Int32)">
6972 <summary>
6973 Deflates the current input block to the given array.
6974 </summary>
6975 <param name="output">
6976 Buffer to store the compressed data.
6977 </param>
6978 <param name="offset">
6979 Offset into the output array.
6980 </param>
6981 <param name="length">
6982 The maximum number of bytes that may be stored.
6983 </param>
6984 <returns>
6985 The number of compressed bytes added to the output, or 0 if either
6986 needsInput() or finished() returns true or length is zero.
6987 </returns>
6988 <exception cref="T:System.InvalidOperationException">
6989 If Finish() was previously called.
6990 </exception>
6991 <exception cref="T:System.ArgumentOutOfRangeException">
6992 If offset or length don't match the array length.
6993 </exception>
6994 </member>
6995 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.SetDictionary(System.Byte[])">
6996 <summary>
6997 Sets the dictionary which should be used in the deflate process.
6998 This call is equivalent to <code>setDictionary(dict, 0, dict.Length)</code>.
6999 </summary>
7000 <param name="dictionary">
7001 the dictionary.
7002 </param>
7003 <exception cref="T:System.InvalidOperationException">
7004 if SetInput () or Deflate () were already called or another dictionary was already set.
7005 </exception>
7006 </member>
7007 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.SetDictionary(System.Byte[],System.Int32,System.Int32)">
7008 <summary>
7009 Sets the dictionary which should be used in the deflate process.
7010 The dictionary is a byte array containing strings that are
7011 likely to occur in the data which should be compressed. The
7012 dictionary is not stored in the compressed output, only a
7013 checksum. To decompress the output you need to supply the same
7014 dictionary again.
7015 </summary>
7016 <param name="dictionary">
7017 The dictionary data
7018 </param>
7019 <param name="index">
7020 The index where dictionary information commences.
7021 </param>
7022 <param name="count">
7023 The number of bytes in the dictionary.
7024 </param>
7025 <exception cref="T:System.InvalidOperationException">
7026 If SetInput () or Deflate() were already called or another dictionary was already set.
7027 </exception>
7028 </member>
7029 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.level">
7030 <summary>
7031 Compression level.
7032 </summary>
7033 </member>
7034 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.noZlibHeaderOrFooter">
7035 <summary>
7036 If true no Zlib/RFC1950 headers or footers are generated
7037 </summary>
7038 </member>
7039 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.state">
7040 <summary>
7041 The current state.
7042 </summary>
7043 </member>
7044 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.totalOut">
7045 <summary>
7046 The total bytes of output written.
7047 </summary>
7048 </member>
7049 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.pending">
7050 <summary>
7051 The pending output.
7052 </summary>
7053 </member>
7054 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.engine">
7055 <summary>
7056 The deflater engine.
7057 </summary>
7058 </member>
7059 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.Adler">
7060 <summary>
7061 Gets the current adler checksum of the data that was processed so far.
7062 </summary>
7063 </member>
7064 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.TotalIn">
7065 <summary>
7066 Gets the number of input bytes processed so far.
7067 </summary>
7068 </member>
7069 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.TotalOut">
7070 <summary>
7071 Gets the number of output bytes so far.
7072 </summary>
7073 </member>
7074 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.IsFinished">
7075 <summary>
7076 Returns true if the stream was finished and no more output bytes
7077 are available.
7078 </summary>
7079 </member>
7080 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Deflater.IsNeedingInput">
7081 <summary>
7082 Returns true, if the input buffer is empty.
7083 You should then call setInput().
7084 NOTE: This method can also return true when the stream
7085 was finished.
7086 </summary>
7087 </member>
7088 <member name="T:ICSharpCode.SharpZipLib.Tar.TarInputStream">
7089 <summary>
7090 The TarInputStream reads a UNIX tar archive as an InputStream.
7091 methods are provided to position at each successive entry in
7092 the archive, and the read each entry as a normal input stream
7093 using read().
7094 </summary>
7095 </member>
7096 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.#ctor(System.IO.Stream)">
7097 <summary>
7098 Construct a TarInputStream with default block factor
7099 </summary>
7100 <param name="inputStream">stream to source data from</param>
7101 </member>
7102 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.#ctor(System.IO.Stream,System.Int32)">
7103 <summary>
7104 Construct a TarInputStream with user specified block factor
7105 </summary>
7106 <param name="inputStream">stream to source data from</param>
7107 <param name="blockFactor">block factor to apply to archive</param>
7108 </member>
7109 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.Flush">
7110 <summary>
7111 Flushes the baseInputStream
7112 </summary>
7113 </member>
7114 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.Seek(System.Int64,System.IO.SeekOrigin)">
7115 <summary>
7116 Set the streams position. This operation is not supported and will throw a NotSupportedException
7117 </summary>
7118 <param name="offset">The offset relative to the origin to seek to.</param>
7119 <param name="origin">The <see cref="T:System.IO.SeekOrigin"/> to start seeking from.</param>
7120 <returns>The new position in the stream.</returns>
7121 <exception cref="T:System.NotSupportedException">Any access</exception>
7122 </member>
7123 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.SetLength(System.Int64)">
7124 <summary>
7125 Sets the length of the stream
7126 This operation is not supported and will throw a NotSupportedException
7127 </summary>
7128 <param name="value">The new stream length.</param>
7129 <exception cref="T:System.NotSupportedException">Any access</exception>
7130 </member>
7131 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.Write(System.Byte[],System.Int32,System.Int32)">
7132 <summary>
7133 Writes a block of bytes to this stream using data from a buffer.
7134 This operation is not supported and will throw a NotSupportedException
7135 </summary>
7136 <param name="buffer">The buffer containing bytes to write.</param>
7137 <param name="offset">The offset in the buffer of the frist byte to write.</param>
7138 <param name="count">The number of bytes to write.</param>
7139 <exception cref="T:System.NotSupportedException">Any access</exception>
7140 </member>
7141 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.WriteByte(System.Byte)">
7142 <summary>
7143 Writes a byte to the current position in the file stream.
7144 This operation is not supported and will throw a NotSupportedException
7145 </summary>
7146 <param name="value">The byte value to write.</param>
7147 <exception cref="T:System.NotSupportedException">Any access</exception>
7148 </member>
7149 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.ReadByte">
7150 <summary>
7151 Reads a byte from the current tar archive entry.
7152 </summary>
7153 <returns>A byte cast to an int; -1 if the at the end of the stream.</returns>
7154 </member>
7155 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.Read(System.Byte[],System.Int32,System.Int32)">
7156 <summary>
7157 Reads bytes from the current tar archive entry.
7158
7159 This method is aware of the boundaries of the current
7160 entry in the archive and will deal with them appropriately
7161 </summary>
7162 <param name="buffer">
7163 The buffer into which to place bytes read.
7164 </param>
7165 <param name="offset">
7166 The offset at which to place bytes read.
7167 </param>
7168 <param name="count">
7169 The number of bytes to read.
7170 </param>
7171 <returns>
7172 The number of bytes read, or 0 at end of stream/EOF.
7173 </returns>
7174 </member>
7175 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.Close">
7176 <summary>
7177 Closes this stream. Calls the TarBuffer's close() method.
7178 The underlying stream is closed by the TarBuffer.
7179 </summary>
7180 </member>
7181 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.SetEntryFactory(ICSharpCode.SharpZipLib.Tar.TarInputStream.IEntryFactory)">
7182 <summary>
7183 Set the entry factory for this instance.
7184 </summary>
7185 <param name="factory">The factory for creating new entries</param>
7186 </member>
7187 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.GetRecordSize">
7188 <summary>
7189 Get the record size being used by this stream's TarBuffer.
7190 </summary>
7191 <returns>
7192 TarBuffer record size.
7193 </returns>
7194 </member>
7195 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.Skip(System.Int64)">
7196 <summary>
7197 Skip bytes in the input buffer. This skips bytes in the
7198 current entry's data, not the entire archive, and will
7199 stop at the end of the current entry's data if the number
7200 to skip extends beyond that point.
7201 </summary>
7202 <param name="skipCount">
7203 The number of bytes to skip.
7204 </param>
7205 </member>
7206 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.Mark(System.Int32)">
7207 <summary>
7208 Since we do not support marking just yet, we do nothing.
7209 </summary>
7210 <param name ="markLimit">
7211 The limit to mark.
7212 </param>
7213 </member>
7214 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.Reset">
7215 <summary>
7216 Since we do not support marking just yet, we do nothing.
7217 </summary>
7218 </member>
7219 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.GetNextEntry">
7220 <summary>
7221 Get the next entry in this tar archive. This will skip
7222 over any remaining data in the current entry, if there
7223 is one, and place the input stream at the header of the
7224 next entry, and read the header and instantiate a new
7225 TarEntry from the header bytes and return that entry.
7226 If there are no more entries in the archive, null will
7227 be returned to indicate that the end of the archive has
7228 been reached.
7229 </summary>
7230 <returns>
7231 The next TarEntry in the archive, or null.
7232 </returns>
7233 </member>
7234 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.CopyEntryContents(System.IO.Stream)">
7235 <summary>
7236 Copies the contents of the current tar archive entry directly into
7237 an output stream.
7238 </summary>
7239 <param name="outputStream">
7240 The OutputStream into which to write the entry's data.
7241 </param>
7242 </member>
7243 <member name="F:ICSharpCode.SharpZipLib.Tar.TarInputStream.hasHitEOF">
7244 <summary>
7245 Flag set when last block has been read
7246 </summary>
7247 </member>
7248 <member name="F:ICSharpCode.SharpZipLib.Tar.TarInputStream.entrySize">
7249 <summary>
7250 Size of this entry as recorded in header
7251 </summary>
7252 </member>
7253 <member name="F:ICSharpCode.SharpZipLib.Tar.TarInputStream.entryOffset">
7254 <summary>
7255 Number of bytes read for this entry so far
7256 </summary>
7257 </member>
7258 <member name="F:ICSharpCode.SharpZipLib.Tar.TarInputStream.readBuffer">
7259 <summary>
7260 Buffer used with calls to <code>Read()</code>
7261 </summary>
7262 </member>
7263 <member name="F:ICSharpCode.SharpZipLib.Tar.TarInputStream.buffer">
7264 <summary>
7265 Working buffer
7266 </summary>
7267 </member>
7268 <member name="F:ICSharpCode.SharpZipLib.Tar.TarInputStream.currentEntry">
7269 <summary>
7270 Current entry being read
7271 </summary>
7272 </member>
7273 <member name="F:ICSharpCode.SharpZipLib.Tar.TarInputStream.entryFactory">
7274 <summary>
7275 Factory used to create TarEntry or descendant class instance
7276 </summary>
7277 </member>
7278 <member name="F:ICSharpCode.SharpZipLib.Tar.TarInputStream.inputStream">
7279 <summary>
7280 Stream used as the source of input data.
7281 </summary>
7282 </member>
7283 <member name="P:ICSharpCode.SharpZipLib.Tar.TarInputStream.CanRead">
7284 <summary>
7285 Gets a value indicating whether the current stream supports reading
7286 </summary>
7287 </member>
7288 <member name="P:ICSharpCode.SharpZipLib.Tar.TarInputStream.CanSeek">
7289 <summary>
7290 Gets a value indicating whether the current stream supports seeking
7291 This property always returns false.
7292 </summary>
7293 </member>
7294 <member name="P:ICSharpCode.SharpZipLib.Tar.TarInputStream.CanWrite">
7295 <summary>
7296 Gets a value indicating if the stream supports writing.
7297 This property always returns false.
7298 </summary>
7299 </member>
7300 <member name="P:ICSharpCode.SharpZipLib.Tar.TarInputStream.Length">
7301 <summary>
7302 The length in bytes of the stream
7303 </summary>
7304 </member>
7305 <member name="P:ICSharpCode.SharpZipLib.Tar.TarInputStream.Position">
7306 <summary>
7307 Gets or sets the position within the stream.
7308 Setting the Position is not supported and throws a NotSupportedExceptionNotSupportedException
7309 </summary>
7310 <exception cref="T:System.NotSupportedException">Any attempt to set position</exception>
7311 </member>
7312 <member name="P:ICSharpCode.SharpZipLib.Tar.TarInputStream.RecordSize">
7313 <summary>
7314 Get the record size being used by this stream's TarBuffer.
7315 </summary>
7316 </member>
7317 <member name="P:ICSharpCode.SharpZipLib.Tar.TarInputStream.Available">
7318 <summary>
7319 Get the available data that can be read from the current
7320 entry in the archive. This does not indicate how much data
7321 is left in the entire archive, only in the current entry.
7322 This value is determined from the entry's size header field
7323 and the amount of data already read from the current entry.
7324 </summary>
7325 <returns>
7326 The number of available bytes for the current entry.
7327 </returns>
7328 </member>
7329 <member name="P:ICSharpCode.SharpZipLib.Tar.TarInputStream.IsMarkSupported">
7330 <summary>
7331 Return a value of true if marking is supported; false otherwise.
7332 </summary>
7333 <remarks>Currently marking is not supported, the return value is always false.</remarks>
7334 </member>
7335 <member name="T:ICSharpCode.SharpZipLib.Tar.TarInputStream.IEntryFactory">
7336 <summary>
7337 This interface is provided, along with the method <see cref="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.SetEntryFactory(ICSharpCode.SharpZipLib.Tar.TarInputStream.IEntryFactory)"/>, to allow
7338 the programmer to have their own <see cref="T:ICSharpCode.SharpZipLib.Tar.TarEntry"/> subclass instantiated for the
7339 entries return from <see cref="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.GetNextEntry"/>.
7340 </summary>
7341 </member>
7342 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.IEntryFactory.CreateEntry(System.String)">
7343 <summary>
7344 Create an entry based on name alone
7345 </summary>
7346 <param name="name">
7347 Name of the new EntryPointNotFoundException to create
7348 </param>
7349 <returns>created TarEntry or descendant class</returns>
7350 </member>
7351 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.IEntryFactory.CreateEntryFromFile(System.String)">
7352 <summary>
7353 Create an instance based on an actual file
7354 </summary>
7355 <param name="fileName">
7356 Name of file to represent in the entry
7357 </param>
7358 <returns>
7359 Created TarEntry or descendant class
7360 </returns>
7361 </member>
7362 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.IEntryFactory.CreateEntry(System.Byte[])">
7363 <summary>
7364 Create a tar entry based on the header information passed
7365 </summary>
7366 <param name="headerBuf">
7367 Buffer containing header information to base entry on
7368 </param>
7369 <returns>
7370 Created TarEntry or descendant class
7371 </returns>
7372 </member>
7373 <member name="T:ICSharpCode.SharpZipLib.Tar.TarInputStream.EntryFactoryAdapter">
7374 <summary>
7375 Standard entry factory class creating instances of the class TarEntry
7376 </summary>
7377 </member>
7378 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.EntryFactoryAdapter.CreateEntry(System.String)">
7379 <summary>
7380 Create a <see cref="T:ICSharpCode.SharpZipLib.Tar.TarEntry"/> based on named
7381 </summary>
7382 <param name="name">The name to use for the entry</param>
7383 <returns>A new <see cref="T:ICSharpCode.SharpZipLib.Tar.TarEntry"/></returns>
7384 </member>
7385 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.EntryFactoryAdapter.CreateEntryFromFile(System.String)">
7386 <summary>
7387 Create a tar entry with details obtained from <paramref name="fileName">file</paramref>
7388 </summary>
7389 <param name="fileName">The name of the file to retrieve details from.</param>
7390 <returns>A new <see cref="T:ICSharpCode.SharpZipLib.Tar.TarEntry"/></returns>
7391 </member>
7392 <member name="M:ICSharpCode.SharpZipLib.Tar.TarInputStream.EntryFactoryAdapter.CreateEntry(System.Byte[])">
7393 <summary>
7394 Create an entry based on details in <paramref name="headerBuf">header</paramref>
7395 </summary>
7396 <param name="headerBuffer">The buffer containing entry details.</param>
7397 <returns>A new <see cref="T:ICSharpCode.SharpZipLib.Tar.TarEntry"/></returns>
7398 </member>
7399 <member name="T:ICSharpCode.SharpZipLib.Zip.HostSystemID">
7400 <summary>
7401 Defines known values for the <see cref="T:ICSharpCode.SharpZipLib.Zip.HostSystemID"/> property.
7402 </summary>
7403 </member>
7404 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.Msdos">
7405 <summary>
7406 Host system = MSDOS
7407 </summary>
7408 </member>
7409 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.Amiga">
7410 <summary>
7411 Host system = Amiga
7412 </summary>
7413 </member>
7414 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.OpenVms">
7415 <summary>
7416 Host system = Open VMS
7417 </summary>
7418 </member>
7419 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.Unix">
7420 <summary>
7421 Host system = Unix
7422 </summary>
7423 </member>
7424 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.VMCms">
7425 <summary>
7426 Host system = VMCms
7427 </summary>
7428 </member>
7429 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.AtariST">
7430 <summary>
7431 Host system = Atari ST
7432 </summary>
7433 </member>
7434 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.OS2">
7435 <summary>
7436 Host system = OS2
7437 </summary>
7438 </member>
7439 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.Macintosh">
7440 <summary>
7441 Host system = Macintosh
7442 </summary>
7443 </member>
7444 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.ZSystem">
7445 <summary>
7446 Host system = ZSystem
7447 </summary>
7448 </member>
7449 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.Cpm">
7450 <summary>
7451 Host system = Cpm
7452 </summary>
7453 </member>
7454 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.WindowsNT">
7455 <summary>
7456 Host system = Windows NT
7457 </summary>
7458 </member>
7459 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.MVS">
7460 <summary>
7461 Host system = MVS
7462 </summary>
7463 </member>
7464 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.Vse">
7465 <summary>
7466 Host system = VSE
7467 </summary>
7468 </member>
7469 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.AcornRisc">
7470 <summary>
7471 Host system = Acorn RISC
7472 </summary>
7473 </member>
7474 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.Vfat">
7475 <summary>
7476 Host system = VFAT
7477 </summary>
7478 </member>
7479 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.AlternateMvs">
7480 <summary>
7481 Host system = Alternate MVS
7482 </summary>
7483 </member>
7484 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.BeOS">
7485 <summary>
7486 Host system = BEOS
7487 </summary>
7488 </member>
7489 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.Tandem">
7490 <summary>
7491 Host system = Tandem
7492 </summary>
7493 </member>
7494 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.OS400">
7495 <summary>
7496 Host system = OS400
7497 </summary>
7498 </member>
7499 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.OSX">
7500 <summary>
7501 Host system = OSX
7502 </summary>
7503 </member>
7504 <member name="F:ICSharpCode.SharpZipLib.Zip.HostSystemID.WinZipAES">
7505 <summary>
7506 Host system = WinZIP AES
7507 </summary>
7508 </member>
7509 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipEntry">
7510 <summary>
7511 This class represents an entry in a zip archive. This can be a file
7512 or a directory
7513 ZipFile and ZipInputStream will give you instances of this class as
7514 information about the members in an archive. ZipOutputStream
7515 uses an instance of this class when creating an entry in a Zip file.
7516 <br/>
7517 <br/>Author of the original java version : Jochen Hoenicke
7518 </summary>
7519 </member>
7520 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.#ctor(System.String)">
7521 <summary>
7522 Creates a zip entry with the given name.
7523 </summary>
7524 <param name="name">
7525 The name for this entry. Can include directory components.
7526 The convention for names is 'unix' style paths with relative names only.
7527 There are with no device names and path elements are separated by '/' characters.
7528 </param>
7529 <exception cref="T:System.ArgumentNullException">
7530 The name passed is null
7531 </exception>
7532 </member>
7533 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.#ctor(System.String,System.Int32)">
7534 <summary>
7535 Creates a zip entry with the given name and version required to extract
7536 </summary>
7537 <param name="name">
7538 The name for this entry. Can include directory components.
7539 The convention for names is 'unix' style paths with no device names and
7540 path elements separated by '/' characters. This is not enforced see <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.CleanName(System.String)">CleanName</see>
7541 on how to ensure names are valid if this is desired.
7542 </param>
7543 <param name="versionRequiredToExtract">
7544 The minimum 'feature version' required this entry
7545 </param>
7546 <exception cref="T:System.ArgumentNullException">
7547 The name passed is null
7548 </exception>
7549 </member>
7550 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.#ctor(System.String,System.Int32,System.Int32,ICSharpCode.SharpZipLib.Zip.CompressionMethod)">
7551 <summary>
7552 Initializes an entry with the given name and made by information
7553 </summary>
7554 <param name="name">Name for this entry</param>
7555 <param name="madeByInfo">Version and HostSystem Information</param>
7556 <param name="versionRequiredToExtract">Minimum required zip feature version required to extract this entry</param>
7557 <param name="method">Compression method for this entry.</param>
7558 <exception cref="T:System.ArgumentNullException">
7559 The name passed is null
7560 </exception>
7561 <exception cref="T:System.ArgumentOutOfRangeException">
7562 versionRequiredToExtract should be 0 (auto-calculate) or &gt; 10
7563 </exception>
7564 <remarks>
7565 This constructor is used by the ZipFile class when reading from the central header
7566 It is not generally useful, use the constructor specifying the name only.
7567 </remarks>
7568 </member>
7569 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.#ctor(ICSharpCode.SharpZipLib.Zip.ZipEntry)">
7570 <summary>
7571 Creates a deep copy of the given zip entry.
7572 </summary>
7573 <param name="entry">
7574 The entry to copy.
7575 </param>
7576 </member>
7577 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.HasDosAttributes(System.Int32)">
7578 <summary>
7579 Test the external attributes for this <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/> to
7580 see if the external attributes are Dos based (including WINNT and variants)
7581 and match the values
7582 </summary>
7583 <param name="attributes">The attributes to test.</param>
7584 <returns>Returns true if the external attributes are known to be DOS/Windows
7585 based and have the same attributes set as the value passed.</returns>
7586 </member>
7587 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.ForceZip64">
7588 <summary>
7589 Force this entry to be recorded using Zip64 extensions.
7590 </summary>
7591 </member>
7592 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsZip64Forced">
7593 <summary>
7594 Get a value indicating wether Zip64 extensions were forced.
7595 </summary>
7596 <returns>A <see cref="T:System.Boolean"/> value of true if Zip64 extensions have been forced on; false if not.</returns>
7597 </member>
7598 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.ProcessExtraData(System.Boolean)">
7599 <summary>
7600 Process extra data fields updating the entry based on the contents.
7601 </summary>
7602 <param name="localHeader">True if the extra data fields should be handled
7603 for a local header, rather than for a central header.
7604 </param>
7605 </member>
7606 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsCompressionMethodSupported">
7607 <summary>
7608 Test entry to see if data can be extracted.
7609 </summary>
7610 <returns>Returns true if data can be extracted for this entry; false otherwise.</returns>
7611 </member>
7612 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.Clone">
7613 <summary>
7614 Creates a copy of this zip entry.
7615 </summary>
7616 <returns>An <see cref="T:System.Object"/> that is a copy of the current instance.</returns>
7617 </member>
7618 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.ToString">
7619 <summary>
7620 Gets a string representation of this ZipEntry.
7621 </summary>
7622 <returns>A readable textual representation of this <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipEntry"/></returns>
7623 </member>
7624 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsCompressionMethodSupported(ICSharpCode.SharpZipLib.Zip.CompressionMethod)">
7625 <summary>
7626 Test a <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.CompressionMethod">compression method</see> to see if this library
7627 supports extracting data compressed with that method
7628 </summary>
7629 <param name="method">The compression method to test.</param>
7630 <returns>Returns true if the compression method is supported; false otherwise</returns>
7631 </member>
7632 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.CleanName(System.String)">
7633 <summary>
7634 Cleans a name making it conform to Zip file conventions.
7635 Devices names ('c:\') and UNC share names ('\\server\share') are removed
7636 and forward slashes ('\') are converted to back slashes ('/').
7637 Names are made relative by trimming leading slashes which is compatible
7638 with the ZIP naming convention.
7639 </summary>
7640 <param name="name">The name to clean</param>
7641 <returns>The 'cleaned' name.</returns>
7642 <remarks>
7643 The <seealso cref="T:ICSharpCode.SharpZipLib.Zip.ZipNameTransform">Zip name transform</seealso> class is more flexible.
7644 </remarks>
7645 </member>
7646 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.HasCrc">
7647 <summary>
7648 Get a value indicating wether the entry has a CRC value available.
7649 </summary>
7650 </member>
7651 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsCrypted">
7652 <summary>
7653 Get/Set flag indicating if entry is encrypted.
7654 A simple helper routine to aid interpretation of <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Flags">flags</see>
7655 </summary>
7656 <remarks>This is an assistant that interprets the <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Flags">flags</see> property.</remarks>
7657 </member>
7658 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsUnicodeText">
7659 <summary>
7660 Get / set a flag indicating wether entry name and comment text are
7661 encoded in <a href="http://www.unicode.org">unicode UTF8</a>.
7662 </summary>
7663 <remarks>This is an assistant that interprets the <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Flags">flags</see> property.</remarks>
7664 </member>
7665 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.CryptoCheckValue">
7666 <summary>
7667 Value used during password checking for PKZIP 2.0 / 'classic' encryption.
7668 </summary>
7669 </member>
7670 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Flags">
7671 <summary>
7672 Get/Set general purpose bit flag for entry
7673 </summary>
7674 <remarks>
7675 General purpose bit flag<br/>
7676 <br/>
7677 Bit 0: If set, indicates the file is encrypted<br/>
7678 Bit 1-2 Only used for compression type 6 Imploding, and 8, 9 deflating<br/>
7679 Imploding:<br/>
7680 Bit 1 if set indicates an 8K sliding dictionary was used. If clear a 4k dictionary was used<br/>
7681 Bit 2 if set indicates 3 Shannon-Fanno trees were used to encode the sliding dictionary, 2 otherwise<br/>
7682 <br/>
7683 Deflating:<br/>
7684 Bit 2 Bit 1<br/>
7685 0 0 Normal compression was used<br/>
7686 0 1 Maximum compression was used<br/>
7687 1 0 Fast compression was used<br/>
7688 1 1 Super fast compression was used<br/>
7689 <br/>
7690 Bit 3: If set, the fields crc-32, compressed size
7691 and uncompressed size are were not able to be written during zip file creation
7692 The correct values are held in a data descriptor immediately following the compressed data. <br/>
7693 Bit 4: Reserved for use by PKZIP for enhanced deflating<br/>
7694 Bit 5: If set indicates the file contains compressed patch data<br/>
7695 Bit 6: If set indicates strong encryption was used.<br/>
7696 Bit 7-10: Unused or reserved<br/>
7697 Bit 11: If set the name and comments for this entry are in <a href="http://www.unicode.org">unicode</a>.<br/>
7698 Bit 12-15: Unused or reserved<br/>
7699 </remarks>
7700 <seealso cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsUnicodeText"></seealso>
7701 <seealso cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsCrypted"></seealso>
7702 </member>
7703 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.ZipFileIndex">
7704 <summary>
7705 Get/Set index of this entry in Zip file
7706 </summary>
7707 <remarks>This is only valid when the entry is part of a <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"></see></remarks>
7708 </member>
7709 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Offset">
7710 <summary>
7711 Get/set offset for use in central header
7712 </summary>
7713 </member>
7714 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.ExternalFileAttributes">
7715 <summary>
7716 Get/Set external file attributes as an integer.
7717 The values of this are operating system dependant see
7718 <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.HostSystem">HostSystem</see> for details
7719 </summary>
7720 </member>
7721 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.VersionMadeBy">
7722 <summary>
7723 Get the version made by for this entry or zero if unknown.
7724 The value / 10 indicates the major version number, and
7725 the value mod 10 is the minor version number
7726 </summary>
7727 </member>
7728 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsDOSEntry">
7729 <summary>
7730 Get a value indicating this entry is for a DOS/Windows system.
7731 </summary>
7732 </member>
7733 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.HostSystem">
7734 <summary>
7735 Gets the compatability information for the <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.ExternalFileAttributes">external file attribute</see>
7736 If the external file attributes are compatible with MS-DOS and can be read
7737 by PKZIP for DOS version 2.04g then this value will be zero. Otherwise the value
7738 will be non-zero and identify the host system on which the attributes are compatible.
7739 </summary>
7740
7741 <remarks>
7742 The values for this as defined in the Zip File format and by others are shown below. The values are somewhat
7743 misleading in some cases as they are not all used as shown. You should consult the relevant documentation
7744 to obtain up to date and correct information. The modified appnote by the infozip group is
7745 particularly helpful as it documents a lot of peculiarities. The document is however a little dated.
7746 <list type="table">
7747 <item>0 - MS-DOS and OS/2 (FAT / VFAT / FAT32 file systems)</item>
7748 <item>1 - Amiga</item>
7749 <item>2 - OpenVMS</item>
7750 <item>3 - Unix</item>
7751 <item>4 - VM/CMS</item>
7752 <item>5 - Atari ST</item>
7753 <item>6 - OS/2 HPFS</item>
7754 <item>7 - Macintosh</item>
7755 <item>8 - Z-System</item>
7756 <item>9 - CP/M</item>
7757 <item>10 - Windows NTFS</item>
7758 <item>11 - MVS (OS/390 - Z/OS)</item>
7759 <item>12 - VSE</item>
7760 <item>13 - Acorn Risc</item>
7761 <item>14 - VFAT</item>
7762 <item>15 - Alternate MVS</item>
7763 <item>16 - BeOS</item>
7764 <item>17 - Tandem</item>
7765 <item>18 - OS/400</item>
7766 <item>19 - OS/X (Darwin)</item>
7767 <item>99 - WinZip AES</item>
7768 <item>remainder - unused</item>
7769 </list>
7770 </remarks>
7771 </member>
7772 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Version">
7773 <summary>
7774 Get minimum Zip feature version required to extract this entry
7775 </summary>
7776 <remarks>
7777 Minimum features are defined as:<br/>
7778 1.0 - Default value<br/>
7779 1.1 - File is a volume label<br/>
7780 2.0 - File is a folder/directory<br/>
7781 2.0 - File is compressed using Deflate compression<br/>
7782 2.0 - File is encrypted using traditional encryption<br/>
7783 2.1 - File is compressed using Deflate64<br/>
7784 2.5 - File is compressed using PKWARE DCL Implode<br/>
7785 2.7 - File is a patch data set<br/>
7786 4.5 - File uses Zip64 format extensions<br/>
7787 4.6 - File is compressed using BZIP2 compression<br/>
7788 5.0 - File is encrypted using DES<br/>
7789 5.0 - File is encrypted using 3DES<br/>
7790 5.0 - File is encrypted using original RC2 encryption<br/>
7791 5.0 - File is encrypted using RC4 encryption<br/>
7792 5.1 - File is encrypted using AES encryption<br/>
7793 5.1 - File is encrypted using corrected RC2 encryption<br/>
7794 5.1 - File is encrypted using corrected RC2-64 encryption<br/>
7795 6.1 - File is encrypted using non-OAEP key wrapping<br/>
7796 6.2 - Central directory encryption (not confirmed yet)<br/>
7797 6.3 - File is compressed using LZMA<br/>
7798 6.3 - File is compressed using PPMD+<br/>
7799 6.3 - File is encrypted using Blowfish<br/>
7800 6.3 - File is encrypted using Twofish<br/>
7801 </remarks>
7802 <seealso cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.CanDecompress"></seealso>
7803 </member>
7804 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.CanDecompress">
7805 <summary>
7806 Get a value indicating wether this entry can be decompressed by the library.
7807 </summary>
7808 <remarks>This is based on the <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Version"></see> and
7809 wether the <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsCompressionMethodSupported">compression method</see> is supported.</remarks>
7810 </member>
7811 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.LocalHeaderRequiresZip64">
7812 <summary>
7813 Gets a value indicating if the entry requires Zip64 extensions
7814 to store the full entry values.
7815 </summary>
7816 <value>A <see cref="T:System.Boolean"/> value of true if a local header requires Zip64 extensions; false if not.</value>
7817 </member>
7818 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.CentralHeaderRequiresZip64">
7819 <summary>
7820 Get a value indicating wether the central directory entry requires Zip64 extensions to be stored.
7821 </summary>
7822 </member>
7823 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.DosTime">
7824 <summary>
7825 Get/Set DosTime value.
7826 </summary>
7827 <remarks>
7828 The MS-DOS date format can only represent dates between 1/1/1980 and 12/31/2107.
7829 </remarks>
7830 </member>
7831 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.DateTime">
7832 <summary>
7833 Gets/Sets the time of last modification of the entry.
7834 </summary>
7835 <remarks>
7836 The <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.DosTime"></see> property is updated to match this as far as possible.
7837 </remarks>
7838 </member>
7839 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Name">
7840 <summary>
7841 Returns the entry name.
7842 </summary>
7843 <remarks>
7844 The unix naming convention is followed.
7845 Path components in the entry should always separated by forward slashes ('/').
7846 Dos device names like C: should also be removed.
7847 See the <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipNameTransform"/> class, or <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipEntry.CleanName(System.String)"/>
7848 </remarks>
7849 </member>
7850 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Size">
7851 <summary>
7852 Gets/Sets the size of the uncompressed data.
7853 </summary>
7854 <returns>
7855 The size or -1 if unknown.
7856 </returns>
7857 <remarks>Setting the size before adding an entry to an archive can help
7858 avoid compatability problems with some archivers which dont understand Zip64 extensions.</remarks>
7859 </member>
7860 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.CompressedSize">
7861 <summary>
7862 Gets/Sets the size of the compressed data.
7863 </summary>
7864 <returns>
7865 The compressed entry size or -1 if unknown.
7866 </returns>
7867 </member>
7868 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Crc">
7869 <summary>
7870 Gets/Sets the crc of the uncompressed data.
7871 </summary>
7872 <exception cref="T:System.ArgumentOutOfRangeException">
7873 Crc is not in the range 0..0xffffffffL
7874 </exception>
7875 <returns>
7876 The crc value or -1 if unknown.
7877 </returns>
7878 </member>
7879 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.CompressionMethod">
7880 <summary>
7881 Gets/Sets the compression method. Only Deflated and Stored are supported.
7882 </summary>
7883 <returns>
7884 The compression method for this entry
7885 </returns>
7886 <see cref="F:ICSharpCode.SharpZipLib.Zip.CompressionMethod.Deflated"/>
7887 <see cref="F:ICSharpCode.SharpZipLib.Zip.CompressionMethod.Stored"/>
7888 </member>
7889 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.ExtraData">
7890 <summary>
7891 Gets/Sets the extra data.
7892 </summary>
7893 <exception cref="T:System.ArgumentOutOfRangeException">
7894 Extra data is longer than 64KB (0xffff) bytes.
7895 </exception>
7896 <returns>
7897 Extra data or null if not set.
7898 </returns>
7899 </member>
7900 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.Comment">
7901 <summary>
7902 Gets/Sets the entry comment.
7903 </summary>
7904 <exception cref="T:System.ArgumentOutOfRangeException">
7905 If comment is longer than 0xffff.
7906 </exception>
7907 <returns>
7908 The comment or null if not set.
7909 </returns>
7910 <remarks>
7911 A comment is only available for entries when read via the <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipFile"/> class.
7912 The <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipInputStream"/> class doesnt have the comment data available.
7913 </remarks>
7914 </member>
7915 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsDirectory">
7916 <summary>
7917 Gets a value indicating if the entry is a directory.
7918 however.
7919 </summary>
7920 <remarks>
7921 A directory is determined by an entry name with a trailing slash '/'.
7922 The external file attributes can also indicate an entry is for a directory.
7923 Currently only dos/windows attributes are tested in this manner.
7924 The trailing slash convention should always be followed.
7925 </remarks>
7926 </member>
7927 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipEntry.IsFile">
7928 <summary>
7929 Get a value of true if the entry appears to be a file; false otherwise
7930 </summary>
7931 <remarks>
7932 This only takes account of DOS/Windows attributes. Other operating systems are ignored.
7933 For linux and others the result may be incorrect.
7934 </remarks>
7935 </member>
7936 <member name="T:ICSharpCode.SharpZipLib.Zip.ITaggedData">
7937 <summary>
7938 ExtraData tagged value interface.
7939 </summary>
7940 </member>
7941 <member name="M:ICSharpCode.SharpZipLib.Zip.ITaggedData.SetData(System.Byte[],System.Int32,System.Int32)">
7942 <summary>
7943 Set the contents of this instance from the data passed.
7944 </summary>
7945 <param name="data">The data to extract contents from.</param>
7946 <param name="offset">The offset to begin extracting data from.</param>
7947 <param name="count">The number of bytes to extract.</param>
7948 </member>
7949 <member name="M:ICSharpCode.SharpZipLib.Zip.ITaggedData.GetData">
7950 <summary>
7951 Get the data representing this instance.
7952 </summary>
7953 <returns>Returns the data for this instance.</returns>
7954 </member>
7955 <member name="P:ICSharpCode.SharpZipLib.Zip.ITaggedData.TagID">
7956 <summary>
7957 Get the ID for this tagged data value.
7958 </summary>
7959 </member>
7960 <member name="T:ICSharpCode.SharpZipLib.Zip.RawTaggedData">
7961 <summary>
7962 A raw binary tagged value
7963 </summary>
7964 </member>
7965 <member name="M:ICSharpCode.SharpZipLib.Zip.RawTaggedData.#ctor(System.Int16)">
7966 <summary>
7967 Initialise a new instance.
7968 </summary>
7969 <param name="tag">The tag ID.</param>
7970 </member>
7971 <member name="M:ICSharpCode.SharpZipLib.Zip.RawTaggedData.SetData(System.Byte[],System.Int32,System.Int32)">
7972 <summary>
7973 Set the data from the raw values provided.
7974 </summary>
7975 <param name="data">The raw data to extract values from.</param>
7976 <param name="offset">The index to start extracting values from.</param>
7977 <param name="count">The number of bytes available.</param>
7978 </member>
7979 <member name="M:ICSharpCode.SharpZipLib.Zip.RawTaggedData.GetData">
7980 <summary>
7981 Get the binary data representing this instance.
7982 </summary>
7983 <returns>The raw binary data representing this instance.</returns>
7984 </member>
7985 <member name="F:ICSharpCode.SharpZipLib.Zip.RawTaggedData.tag_">
7986 <summary>
7987 The tag ID for this instance.
7988 </summary>
7989 </member>
7990 <member name="P:ICSharpCode.SharpZipLib.Zip.RawTaggedData.TagID">
7991 <summary>
7992 Get the ID for this tagged data value.
7993 </summary>
7994 </member>
7995 <member name="P:ICSharpCode.SharpZipLib.Zip.RawTaggedData.Data">
7996 <summary>
7997 Get /set the binary data representing this instance.
7998 </summary>
7999 <returns>The raw binary data representing this instance.</returns>
8000 </member>
8001 <member name="T:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData">
8002 <summary>
8003 Class representing extended unix date time values.
8004 </summary>
8005 </member>
8006 <member name="M:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.SetData(System.Byte[],System.Int32,System.Int32)">
8007 <summary>
8008 Set the data from the raw values provided.
8009 </summary>
8010 <param name="data">The raw data to extract values from.</param>
8011 <param name="index">The index to start extracting values from.</param>
8012 <param name="count">The number of bytes available.</param>
8013 </member>
8014 <member name="M:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.GetData">
8015 <summary>
8016 Get the binary data representing this instance.
8017 </summary>
8018 <returns>The raw binary data representing this instance.</returns>
8019 </member>
8020 <member name="M:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.IsValidValue(System.DateTime)">
8021 <summary>
8022 Test a <see cref="T:System.DateTime"> value to see if is valid and can be represented here.</see>
8023 </summary>
8024 <param name="value">The <see cref="T:System.DateTime">value</see> to test.</param>
8025 <returns>Returns true if the value is valid and can be represented; false if not.</returns>
8026 <remarks>The standard Unix time is a signed integer data type, directly encoding the Unix time number,
8027 which is the number of seconds since 1970-01-01.
8028 Being 32 bits means the values here cover a range of about 136 years.
8029 The minimum representable time is 1901-12-13 20:45:52,
8030 and the maximum representable time is 2038-01-19 03:14:07.
8031 </remarks>
8032 </member>
8033 <member name="P:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.TagID">
8034 <summary>
8035 Get the ID
8036 </summary>
8037 </member>
8038 <member name="P:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.ModificationTime">
8039 <summary>
8040 Get /set the Modification Time
8041 </summary>
8042 <exception cref="T:System.ArgumentOutOfRangeException"></exception>
8043 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.IsValidValue(System.DateTime)"></seealso>
8044 </member>
8045 <member name="P:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.AccessTime">
8046 <summary>
8047 Get / set the Access Time
8048 </summary>
8049 <exception cref="T:System.ArgumentOutOfRangeException"></exception>
8050 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.IsValidValue(System.DateTime)"></seealso>
8051 </member>
8052 <member name="P:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.CreateTime">
8053 <summary>
8054 Get / Set the Create Time
8055 </summary>
8056 <exception cref="T:System.ArgumentOutOfRangeException"></exception>
8057 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.IsValidValue(System.DateTime)"></seealso>
8058 </member>
8059 <member name="P:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.Include">
8060 <summary>
8061 Get/set the <see cref="T:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.Flags">values</see> to include.
8062 </summary>
8063 </member>
8064 <member name="T:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.Flags">
8065 <summary>
8066 Flags indicate which values are included in this instance.
8067 </summary>
8068 </member>
8069 <member name="F:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.Flags.ModificationTime">
8070 <summary>
8071 The modification time is included
8072 </summary>
8073 </member>
8074 <member name="F:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.Flags.AccessTime">
8075 <summary>
8076 The access time is included
8077 </summary>
8078 </member>
8079 <member name="F:ICSharpCode.SharpZipLib.Zip.ExtendedUnixData.Flags.CreateTime">
8080 <summary>
8081 The create time is included.
8082 </summary>
8083 </member>
8084 <member name="T:ICSharpCode.SharpZipLib.Zip.NTTaggedData">
8085 <summary>
8086 Class handling NT date time values.
8087 </summary>
8088 </member>
8089 <member name="M:ICSharpCode.SharpZipLib.Zip.NTTaggedData.SetData(System.Byte[],System.Int32,System.Int32)">
8090 <summary>
8091 Set the data from the raw values provided.
8092 </summary>
8093 <param name="data">The raw data to extract values from.</param>
8094 <param name="index">The index to start extracting values from.</param>
8095 <param name="count">The number of bytes available.</param>
8096 </member>
8097 <member name="M:ICSharpCode.SharpZipLib.Zip.NTTaggedData.GetData">
8098 <summary>
8099 Get the binary data representing this instance.
8100 </summary>
8101 <returns>The raw binary data representing this instance.</returns>
8102 </member>
8103 <member name="M:ICSharpCode.SharpZipLib.Zip.NTTaggedData.IsValidValue(System.DateTime)">
8104 <summary>
8105 Test a <see cref="T:System.DateTime"> valuie to see if is valid and can be represented here.</see>
8106 </summary>
8107 <param name="value">The <see cref="T:System.DateTime">value</see> to test.</param>
8108 <returns>Returns true if the value is valid and can be represented; false if not.</returns>
8109 <remarks>
8110 NTFS filetimes are 64-bit unsigned integers, stored in Intel
8111 (least significant byte first) byte order. They determine the
8112 number of 1.0E-07 seconds (1/10th microseconds!) past WinNT "epoch",
8113 which is "01-Jan-1601 00:00:00 UTC". 28 May 60056 is the upper limit
8114 </remarks>
8115 </member>
8116 <member name="P:ICSharpCode.SharpZipLib.Zip.NTTaggedData.TagID">
8117 <summary>
8118 Get the ID for this tagged data value.
8119 </summary>
8120 </member>
8121 <member name="P:ICSharpCode.SharpZipLib.Zip.NTTaggedData.LastModificationTime">
8122 <summary>
8123 Get/set the <see cref="T:System.DateTime">last modification time</see>.
8124 </summary>
8125 </member>
8126 <member name="P:ICSharpCode.SharpZipLib.Zip.NTTaggedData.CreateTime">
8127 <summary>
8128 Get /set the <see cref="T:System.DateTime">create time</see>
8129 </summary>
8130 </member>
8131 <member name="P:ICSharpCode.SharpZipLib.Zip.NTTaggedData.LastAccessTime">
8132 <summary>
8133 Get /set the <see cref="T:System.DateTime">last access time</see>.
8134 </summary>
8135 </member>
8136 <member name="T:ICSharpCode.SharpZipLib.Zip.ITaggedDataFactory">
8137 <summary>
8138 A factory that creates <see cref="T:ICSharpCode.SharpZipLib.Zip.ITaggedData">tagged data</see> instances.
8139 </summary>
8140 </member>
8141 <member name="M:ICSharpCode.SharpZipLib.Zip.ITaggedDataFactory.Create(System.Int16,System.Byte[],System.Int32,System.Int32)">
8142 <summary>
8143 Get data for a specific tag value.
8144 </summary>
8145 <param name="tag">The tag ID to find.</param>
8146 <param name="data">The data to search.</param>
8147 <param name="offset">The offset to begin extracting data from.</param>
8148 <param name="count">The number of bytes to extract.</param>
8149 <returns>The located <see cref="T:ICSharpCode.SharpZipLib.Zip.ITaggedData">value found</see>, or null if not found.</returns>
8150 </member>
8151 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipExtraData">
8152
8153 <summary>
8154 A class to handle the extra data field for Zip entries
8155 </summary>
8156 <remarks>
8157 Extra data contains 0 or more values each prefixed by a header tag and length.
8158 They contain zero or more bytes of actual data.
8159 The data is held internally using a copy on write strategy. This is more efficient but
8160 means that for extra data created by passing in data can have the values modified by the caller
8161 in some circumstances.
8162 </remarks>
8163 </member>
8164 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.#ctor">
8165 <summary>
8166 Initialise a default instance.
8167 </summary>
8168 </member>
8169 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.#ctor(System.Byte[])">
8170 <summary>
8171 Initialise with known extra data.
8172 </summary>
8173 <param name="data">The extra data.</param>
8174 </member>
8175 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.GetEntryData">
8176 <summary>
8177 Get the raw extra data value
8178 </summary>
8179 <returns>Returns the raw byte[] extra data this instance represents.</returns>
8180 </member>
8181 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Clear">
8182 <summary>
8183 Clear the stored data.
8184 </summary>
8185 </member>
8186 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.GetStreamForTag(System.Int32)">
8187 <summary>
8188 Get a read-only <see cref="T:System.IO.Stream"/> for the associated tag.
8189 </summary>
8190 <param name="tag">The tag to locate data for.</param>
8191 <returns>Returns a <see cref="T:System.IO.Stream"/> containing tag data or null if no tag was found.</returns>
8192 </member>
8193 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.GetData(System.Int16)">
8194 <summary>
8195 Get the <see cref="T:ICSharpCode.SharpZipLib.Zip.ITaggedData">tagged data</see> for a tag.
8196 </summary>
8197 <param name="tag">The tag to search for.</param>
8198 <returns>Returns a <see cref="T:ICSharpCode.SharpZipLib.Zip.ITaggedData">tagged value</see> or null if none found.</returns>
8199 </member>
8200 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Find(System.Int32)">
8201 <summary>
8202 Find an extra data value
8203 </summary>
8204 <param name="headerID">The identifier for the value to find.</param>
8205 <returns>Returns true if the value was found; false otherwise.</returns>
8206 </member>
8207 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddEntry(ICSharpCode.SharpZipLib.Zip.ITaggedData)">
8208 <summary>
8209 Add a new entry to extra data.
8210 </summary>
8211 <param name="taggedData">The <see cref="T:ICSharpCode.SharpZipLib.Zip.ITaggedData"/> value to add.</param>
8212 </member>
8213 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddEntry(System.Int32,System.Byte[])">
8214 <summary>
8215 Add a new entry to extra data
8216 </summary>
8217 <param name="headerID">The ID for this entry.</param>
8218 <param name="fieldData">The data to add.</param>
8219 <remarks>If the ID already exists its contents are replaced.</remarks>
8220 </member>
8221 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.StartNewEntry">
8222 <summary>
8223 Start adding a new entry.
8224 </summary>
8225 <remarks>Add data using <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddData(System.Byte[])"/>, <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddLeShort(System.Int32)"/>, <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddLeInt(System.Int32)"/>, or <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddLeLong(System.Int64)"/>.
8226 The new entry is completed and actually added by calling <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddNewEntry(System.Int32)"/></remarks>
8227 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddEntry(ICSharpCode.SharpZipLib.Zip.ITaggedData)"/>
8228 </member>
8229 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddNewEntry(System.Int32)">
8230 <summary>
8231 Add entry data added since <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.StartNewEntry"/> using the ID passed.
8232 </summary>
8233 <param name="headerID">The identifier to use for this entry.</param>
8234 </member>
8235 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddData(System.Byte)">
8236 <summary>
8237 Add a byte of data to the pending new entry.
8238 </summary>
8239 <param name="data">The byte to add.</param>
8240 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.StartNewEntry"/>
8241 </member>
8242 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddData(System.Byte[])">
8243 <summary>
8244 Add data to a pending new entry.
8245 </summary>
8246 <param name="data">The data to add.</param>
8247 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.StartNewEntry"/>
8248 </member>
8249 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddLeShort(System.Int32)">
8250 <summary>
8251 Add a short value in little endian order to the pending new entry.
8252 </summary>
8253 <param name="toAdd">The data to add.</param>
8254 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.StartNewEntry"/>
8255 </member>
8256 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddLeInt(System.Int32)">
8257 <summary>
8258 Add an integer value in little endian order to the pending new entry.
8259 </summary>
8260 <param name="toAdd">The data to add.</param>
8261 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.StartNewEntry"/>
8262 </member>
8263 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.AddLeLong(System.Int64)">
8264 <summary>
8265 Add a long value in little endian order to the pending new entry.
8266 </summary>
8267 <param name="toAdd">The data to add.</param>
8268 <seealso cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.StartNewEntry"/>
8269 </member>
8270 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Delete(System.Int32)">
8271 <summary>
8272 Delete an extra data field.
8273 </summary>
8274 <param name="headerID">The identifier of the field to delete.</param>
8275 <returns>Returns true if the field was found and deleted.</returns>
8276 </member>
8277 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ReadLong">
8278 <summary>
8279 Read a long in little endian form from the last <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Find(System.Int32)">found</see> data value
8280 </summary>
8281 <returns>Returns the long value read.</returns>
8282 </member>
8283 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ReadInt">
8284 <summary>
8285 Read an integer in little endian form from the last <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Find(System.Int32)">found</see> data value.
8286 </summary>
8287 <returns>Returns the integer read.</returns>
8288 </member>
8289 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ReadShort">
8290 <summary>
8291 Read a short value in little endian form from the last <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Find(System.Int32)">found</see> data value.
8292 </summary>
8293 <returns>Returns the short value read.</returns>
8294 </member>
8295 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ReadByte">
8296 <summary>
8297 Read a byte from an extra data
8298 </summary>
8299 <returns>The byte value read or -1 if the end of data has been reached.</returns>
8300 </member>
8301 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Skip(System.Int32)">
8302 <summary>
8303 Skip data during reading.
8304 </summary>
8305 <param name="amount">The number of bytes to skip.</param>
8306 </member>
8307 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ReadShortInternal">
8308 <summary>
8309 Internal form of <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ReadShort"/> that reads data at any location.
8310 </summary>
8311 <returns>Returns the short value read.</returns>
8312 </member>
8313 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Dispose">
8314 <summary>
8315 Dispose of this instance.
8316 </summary>
8317 </member>
8318 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Length">
8319 <summary>
8320 Gets the current extra data length.
8321 </summary>
8322 </member>
8323 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ValueLength">
8324 <summary>
8325 Get the length of the last value found by <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Find(System.Int32)"/>
8326 </summary>
8327 <remarks>This is only value if <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Find(System.Int32)"/> has previsouly returned true.</remarks>
8328 </member>
8329 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipExtraData.CurrentReadIndex">
8330 <summary>
8331 Get the index for the current read value.
8332 </summary>
8333 <remarks>This is only valid if <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.Find(System.Int32)"/> has previously returned true.
8334 Initially it will be the index of the first byte of actual data. The value is updated after calls to
8335 <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ReadInt"/>, <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ReadShort"/> and <see cref="M:ICSharpCode.SharpZipLib.Zip.ZipExtraData.ReadLong"/>. </remarks>
8336 </member>
8337 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipExtraData.UnreadCount">
8338 <summary>
8339 Get the number of bytes remaining to be read for the current value;
8340 </summary>
8341 </member>
8342 <member name="T:ICSharpCode.SharpZipLib.Zip.DescriptorData">
8343 <summary>
8344 Holds data pertinent to a data descriptor.
8345 </summary>
8346 </member>
8347 <member name="P:ICSharpCode.SharpZipLib.Zip.DescriptorData.CompressedSize">
8348 <summary>
8349 Get /set the compressed size of data.
8350 </summary>
8351 </member>
8352 <member name="P:ICSharpCode.SharpZipLib.Zip.DescriptorData.Size">
8353 <summary>
8354 Get / set the uncompressed size of data
8355 </summary>
8356 </member>
8357 <member name="P:ICSharpCode.SharpZipLib.Zip.DescriptorData.Crc">
8358 <summary>
8359 Get /set the crc value.
8360 </summary>
8361 </member>
8362 <member name="T:ICSharpCode.SharpZipLib.Zip.ZipHelperStream">
8363 <summary>
8364 This class assists with writing/reading from Zip files.
8365 </summary>
8366 </member>
8367 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.#ctor(System.String)">
8368 <summary>
8369 Initialise an instance of this class.
8370 </summary>
8371 <param name="name">The name of the file to open.</param>
8372 </member>
8373 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.#ctor(System.IO.Stream)">
8374 <summary>
8375 Initialise a new instance of <see cref="T:ICSharpCode.SharpZipLib.Zip.ZipHelperStream"/>.
8376 </summary>
8377 <param name="stream">The stream to use.</param>
8378 </member>
8379 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.Close">
8380 <summary>
8381 Close the stream.
8382 </summary>
8383 <remarks>
8384 The underlying stream is closed only if <see cref="P:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.IsStreamOwner"/> is true.
8385 </remarks>
8386 </member>
8387 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.LocateBlockWithSignature(System.Int32,System.Int64,System.Int32,System.Int32)">
8388 <summary>
8389 Locates a block with the desired <paramref name="signature"/>.
8390 </summary>
8391 <param name="signature">The signature to find.</param>
8392 <param name="endLocation">Location, marking the end of block.</param>
8393 <param name="minimumBlockSize">Minimum size of the block.</param>
8394 <param name="maximumVariableData">The maximum variable data.</param>
8395 <returns>Eeturns the offset of the first byte after the signature; -1 if not found</returns>
8396 </member>
8397 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.WriteZip64EndOfCentralDirectory(System.Int64,System.Int64,System.Int64)">
8398 <summary>
8399 Write Zip64 end of central directory records (File header and locator).
8400 </summary>
8401 <param name="noOfEntries">The number of entries in the central directory.</param>
8402 <param name="sizeEntries">The size of entries in the central directory.</param>
8403 <param name="centralDirOffset">The offset of the dentral directory.</param>
8404 </member>
8405 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.WriteEndOfCentralDirectory(System.Int64,System.Int64,System.Int64,System.Byte[])">
8406 <summary>
8407 Write the required records to end the central directory.
8408 </summary>
8409 <param name="noOfEntries">The number of entries in the directory.</param>
8410 <param name="sizeEntries">The size of the entries in the directory.</param>
8411 <param name="startOfCentralDirectory">The start of the central directory.</param>
8412 <param name="comment">The archive comment. (This can be null).</param>
8413 </member>
8414 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.ReadLEShort">
8415 <summary>
8416 Read an unsigned short in little endian byte order.
8417 </summary>
8418 <returns>Returns the value read.</returns>
8419 <exception cref="T:System.IO.IOException">
8420 An i/o error occurs.
8421 </exception>
8422 <exception cref="T:System.IO.EndOfStreamException">
8423 The file ends prematurely
8424 </exception>
8425 </member>
8426 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.ReadLEInt">
8427 <summary>
8428 Read an int in little endian byte order.
8429 </summary>
8430 <returns>Returns the value read.</returns>
8431 <exception cref="T:System.IO.IOException">
8432 An i/o error occurs.
8433 </exception>
8434 <exception cref="T:System.IO.EndOfStreamException">
8435 The file ends prematurely
8436 </exception>
8437 </member>
8438 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.ReadLELong">
8439 <summary>
8440 Read a long in little endian byte order.
8441 </summary>
8442 <returns>The value read.</returns>
8443 </member>
8444 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.WriteLEShort(System.Int32)">
8445 <summary>
8446 Write an unsigned short in little endian byte order.
8447 </summary>
8448 <param name="value">The value to write.</param>
8449 </member>
8450 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.WriteLEUshort(System.UInt16)">
8451 <summary>
8452 Write a ushort in little endian byte order.
8453 </summary>
8454 <param name="value">The value to write.</param>
8455 </member>
8456 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.WriteLEInt(System.Int32)">
8457 <summary>
8458 Write an int in little endian byte order.
8459 </summary>
8460 <param name="value">The value to write.</param>
8461 </member>
8462 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.WriteLEUint(System.UInt32)">
8463 <summary>
8464 Write a uint in little endian byte order.
8465 </summary>
8466 <param name="value">The value to write.</param>
8467 </member>
8468 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.WriteLELong(System.Int64)">
8469 <summary>
8470 Write a long in little endian byte order.
8471 </summary>
8472 <param name="value">The value to write.</param>
8473 </member>
8474 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.WriteLEUlong(System.UInt64)">
8475 <summary>
8476 Write a ulong in little endian byte order.
8477 </summary>
8478 <param name="value">The value to write.</param>
8479 </member>
8480 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.WriteDataDescriptor(ICSharpCode.SharpZipLib.Zip.ZipEntry)">
8481 <summary>
8482 Write a data descriptor.
8483 </summary>
8484 <param name="entry">The entry to write a descriptor for.</param>
8485 <returns>Returns the number of descriptor bytes written.</returns>
8486 </member>
8487 <member name="M:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.ReadDataDescriptor(System.Boolean,ICSharpCode.SharpZipLib.Zip.DescriptorData)">
8488 <summary>
8489 Read data descriptor at the end of compressed data.
8490 </summary>
8491 <param name="zip64">if set to <c>true</c> [zip64].</param>
8492 <param name="data">The data to fill in.</param>
8493 <returns>Returns the number of bytes read in the descriptor.</returns>
8494 </member>
8495 <member name="P:ICSharpCode.SharpZipLib.Zip.ZipHelperStream.IsStreamOwner">
8496 <summary>
8497 Get / set a value indicating wether the the underlying stream is owned or not.
8498 </summary>
8499 <remarks>If the stream is owned it is closed when this instance is closed.</remarks>
8500 </member>
8501 <member name="T:ICSharpCode.SharpZipLib.Zip.Compression.Inflater">
8502 <summary>
8503 Inflater is used to decompress data that has been compressed according
8504 to the "deflate" standard described in rfc1951.
8505
8506 By default Zlib (rfc1950) headers and footers are expected in the input.
8507 You can use constructor <code> public Inflater(bool noHeader)</code> passing true
8508 if there is no Zlib header information
8509
8510 The usage is as following. First you have to set some input with
8511 <code>SetInput()</code>, then Inflate() it. If inflate doesn't
8512 inflate any bytes there may be three reasons:
8513 <ul>
8514 <li>IsNeedingInput() returns true because the input buffer is empty.
8515 You have to provide more input with <code>SetInput()</code>.
8516 NOTE: IsNeedingInput() also returns true when, the stream is finished.
8517 </li>
8518 <li>IsNeedingDictionary() returns true, you have to provide a preset
8519 dictionary with <code>SetDictionary()</code>.</li>
8520 <li>IsFinished returns true, the inflater has finished.</li>
8521 </ul>
8522 Once the first output byte is produced, a dictionary will not be
8523 needed at a later stage.
8524
8525 author of the original java version : John Leuner, Jochen Hoenicke
8526 </summary>
8527 </member>
8528 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.DECODE_HEADER">
8529 <summary>
8530 These are the possible states for an inflater
8531 </summary>
8532 </member>
8533 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.CPLENS">
8534 <summary>
8535 Copy lengths for literal codes 257..285
8536 </summary>
8537 </member>
8538 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.CPLEXT">
8539 <summary>
8540 Extra bits for literal codes 257..285
8541 </summary>
8542 </member>
8543 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.CPDIST">
8544 <summary>
8545 Copy offsets for distance codes 0..29
8546 </summary>
8547 </member>
8548 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.CPDEXT">
8549 <summary>
8550 Extra bits for distance codes
8551 </summary>
8552 </member>
8553 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.mode">
8554 <summary>
8555 This variable contains the current state.
8556 </summary>
8557 </member>
8558 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.readAdler">
8559 <summary>
8560 The adler checksum of the dictionary or of the decompressed
8561 stream, as it is written in the header resp. footer of the
8562 compressed stream.
8563 Only valid if mode is DECODE_DICT or DECODE_CHKSUM.
8564 </summary>
8565 </member>
8566 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.neededBits">
8567 <summary>
8568 The number of bits needed to complete the current state. This
8569 is valid, if mode is DECODE_DICT, DECODE_CHKSUM,
8570 DECODE_HUFFMAN_LENBITS or DECODE_HUFFMAN_DISTBITS.
8571 </summary>
8572 </member>
8573 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.isLastBlock">
8574 <summary>
8575 True, if the last block flag was set in the last block of the
8576 inflated stream. This means that the stream ends after the
8577 current block.
8578 </summary>
8579 </member>
8580 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.totalOut">
8581 <summary>
8582 The total number of inflated bytes.
8583 </summary>
8584 </member>
8585 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.totalIn">
8586 <summary>
8587 The total number of bytes set with setInput(). This is not the
8588 value returned by the TotalIn property, since this also includes the
8589 unprocessed input.
8590 </summary>
8591 </member>
8592 <member name="F:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.noHeader">
8593 <summary>
8594 This variable stores the noHeader flag that was given to the constructor.
8595 True means, that the inflated stream doesn't contain a Zlib header or
8596 footer.
8597 </summary>
8598 </member>
8599 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.#ctor">
8600 <summary>
8601 Creates a new inflater or RFC1951 decompressor
8602 RFC1950/Zlib headers and footers will be expected in the input data
8603 </summary>
8604 </member>
8605 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.#ctor(System.Boolean)">
8606 <summary>
8607 Creates a new inflater.
8608 </summary>
8609 <param name="noHeader">
8610 True if no RFC1950/Zlib header and footer fields are expected in the input data
8611
8612 This is used for GZIPed/Zipped input.
8613
8614 For compatibility with
8615 Sun JDK you should provide one byte of input more than needed in
8616 this case.
8617 </param>
8618 </member>
8619 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.Reset">
8620 <summary>
8621 Resets the inflater so that a new stream can be decompressed. All
8622 pending input and output will be discarded.
8623 </summary>
8624 </member>
8625 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.DecodeHeader">
8626 <summary>
8627 Decodes a zlib/RFC1950 header.
8628 </summary>
8629 <returns>
8630 False if more input is needed.
8631 </returns>
8632 <exception cref="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
8633 The header is invalid.
8634 </exception>
8635 </member>
8636 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.DecodeDict">
8637 <summary>
8638 Decodes the dictionary checksum after the deflate header.
8639 </summary>
8640 <returns>
8641 False if more input is needed.
8642 </returns>
8643 </member>
8644 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.DecodeHuffman">
8645 <summary>
8646 Decodes the huffman encoded symbols in the input stream.
8647 </summary>
8648 <returns>
8649 false if more input is needed, true if output window is
8650 full or the current block ends.
8651 </returns>
8652 <exception cref="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
8653 if deflated stream is invalid.
8654 </exception>
8655 </member>
8656 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.DecodeChksum">
8657 <summary>
8658 Decodes the adler checksum after the deflate stream.
8659 </summary>
8660 <returns>
8661 false if more input is needed.
8662 </returns>
8663 <exception cref="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
8664 If checksum doesn't match.
8665 </exception>
8666 </member>
8667 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.Decode">
8668 <summary>
8669 Decodes the deflated stream.
8670 </summary>
8671 <returns>
8672 false if more input is needed, or if finished.
8673 </returns>
8674 <exception cref="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
8675 if deflated stream is invalid.
8676 </exception>
8677 </member>
8678 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.SetDictionary(System.Byte[])">
8679 <summary>
8680 Sets the preset dictionary. This should only be called, if
8681 needsDictionary() returns true and it should set the same
8682 dictionary, that was used for deflating. The getAdler()
8683 function returns the checksum of the dictionary needed.
8684 </summary>
8685 <param name="buffer">
8686 The dictionary.
8687 </param>
8688 </member>
8689 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.SetDictionary(System.Byte[],System.Int32,System.Int32)">
8690 <summary>
8691 Sets the preset dictionary. This should only be called, if
8692 needsDictionary() returns true and it should set the same
8693 dictionary, that was used for deflating. The getAdler()
8694 function returns the checksum of the dictionary needed.
8695 </summary>
8696 <param name="buffer">
8697 The dictionary.
8698 </param>
8699 <param name="index">
8700 The index into buffer where the dictionary starts.
8701 </param>
8702 <param name="count">
8703 The number of bytes in the dictionary.
8704 </param>
8705 <exception cref="T:System.InvalidOperationException">
8706 No dictionary is needed.
8707 </exception>
8708 <exception cref="T:ICSharpCode.SharpZipLib.SharpZipBaseException">
8709 The adler checksum for the buffer is invalid
8710 </exception>
8711 </member>
8712 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.SetInput(System.Byte[])">
8713 <summary>
8714 Sets the input. This should only be called, if needsInput()
8715 returns true.
8716 </summary>
8717 <param name="buffer">
8718 the input.
8719 </param>
8720 </member>
8721 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.SetInput(System.Byte[],System.Int32,System.Int32)">
8722 <summary>
8723 Sets the input. This should only be called, if needsInput()
8724 returns true.
8725 </summary>
8726 <param name="buffer">
8727 The source of input data
8728 </param>
8729 <param name="index">
8730 The index into buffer where the input starts.
8731 </param>
8732 <param name="count">
8733 The number of bytes of input to use.
8734 </param>
8735 <exception cref="T:System.InvalidOperationException">
8736 No input is needed.
8737 </exception>
8738 <exception cref="T:System.ArgumentOutOfRangeException">
8739 The index and/or count are wrong.
8740 </exception>
8741 </member>
8742 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.Inflate(System.Byte[])">
8743 <summary>
8744 Inflates the compressed stream to the output buffer. If this
8745 returns 0, you should check, whether IsNeedingDictionary(),
8746 IsNeedingInput() or IsFinished() returns true, to determine why no
8747 further output is produced.
8748 </summary>
8749 <param name="buffer">
8750 the output buffer.
8751 </param>
8752 <returns>
8753 The number of bytes written to the buffer, 0 if no further
8754 output can be produced.
8755 </returns>
8756 <exception cref="T:System.ArgumentOutOfRangeException">
8757 if buffer has length 0.
8758 </exception>
8759 <exception cref="T:System.FormatException">
8760 if deflated stream is invalid.
8761 </exception>
8762 </member>
8763 <member name="M:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.Inflate(System.Byte[],System.Int32,System.Int32)">
8764 <summary>
8765 Inflates the compressed stream to the output buffer. If this
8766 returns 0, you should check, whether needsDictionary(),
8767 needsInput() or finished() returns true, to determine why no
8768 further output is produced.
8769 </summary>
8770 <param name="buffer">
8771 the output buffer.
8772 </param>
8773 <param name="offset">
8774 the offset in buffer where storing starts.
8775 </param>
8776 <param name="count">
8777 the maximum number of bytes to output.
8778 </param>
8779 <returns>
8780 the number of bytes written to the buffer, 0 if no further output can be produced.
8781 </returns>
8782 <exception cref="T:System.ArgumentOutOfRangeException">
8783 if count is less than 0.
8784 </exception>
8785 <exception cref="T:System.ArgumentOutOfRangeException">
8786 if the index and / or count are wrong.
8787 </exception>
8788 <exception cref="T:System.FormatException">
8789 if deflated stream is invalid.
8790 </exception>
8791 </member>
8792 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.IsNeedingInput">
8793 <summary>
8794 Returns true, if the input buffer is empty.
8795 You should then call setInput().
8796 NOTE: This method also returns true when the stream is finished.
8797 </summary>
8798 </member>
8799 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.IsNeedingDictionary">
8800 <summary>
8801 Returns true, if a preset dictionary is needed to inflate the input.
8802 </summary>
8803 </member>
8804 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.IsFinished">
8805 <summary>
8806 Returns true, if the inflater has finished. This means, that no
8807 input is needed and no output can be produced.
8808 </summary>
8809 </member>
8810 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.Adler">
8811 <summary>
8812 Gets the adler checksum. This is either the checksum of all
8813 uncompressed bytes returned by inflate(), or if needsDictionary()
8814 returns true (and thus no output was yet produced) this is the
8815 adler checksum of the expected dictionary.
8816 </summary>
8817 <returns>
8818 the adler checksum.
8819 </returns>
8820 </member>
8821 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.TotalOut">
8822 <summary>
8823 Gets the total number of output bytes returned by Inflate().
8824 </summary>
8825 <returns>
8826 the total number of output bytes.
8827 </returns>
8828 </member>
8829 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.TotalIn">
8830 <summary>
8831 Gets the total number of processed compressed input bytes.
8832 </summary>
8833 <returns>
8834 The total number of bytes of processed input bytes.
8835 </returns>
8836 </member>
8837 <member name="P:ICSharpCode.SharpZipLib.Zip.Compression.Inflater.RemainingInput">
8838 <summary>
8839 Gets the number of unprocessed input bytes. Useful, if the end of the
8840 stream is reached and you want to further process the bytes after
8841 the deflate stream.
8842 </summary>
8843 <returns>
8844 The number of bytes of the input which have not been processed.
8845 </returns>
8846 </member>
8847 <member name="T:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream">
8848 <summary>
8849 An input stream that decompresses files in the BZip2 format
8850 </summary>
8851 </member>
8852 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.#ctor(System.IO.Stream)">
8853 <summary>
8854 Construct instance for reading from stream
8855 </summary>
8856 <param name="stream">Data source</param>
8857 </member>
8858 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.Flush">
8859 <summary>
8860 Flushes the stream.
8861 </summary>
8862 </member>
8863 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.Seek(System.Int64,System.IO.SeekOrigin)">
8864 <summary>
8865 Set the streams position. This operation is not supported and will throw a NotSupportedException
8866 </summary>
8867 <param name="offset">A byte offset relative to the <paramref name="origin"/> parameter.</param>
8868 <param name="origin">A value of type <see cref="T:System.IO.SeekOrigin"/> indicating the reference point used to obtain the new position.</param>
8869 <returns>The new position of the stream.</returns>
8870 <exception cref="T:System.NotSupportedException">Any access</exception>
8871 </member>
8872 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.SetLength(System.Int64)">
8873 <summary>
8874 Sets the length of this stream to the given value.
8875 This operation is not supported and will throw a NotSupportedExceptionortedException
8876 </summary>
8877 <param name="value">The new length for the stream.</param>
8878 <exception cref="T:System.NotSupportedException">Any access</exception>
8879 </member>
8880 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.Write(System.Byte[],System.Int32,System.Int32)">
8881 <summary>
8882 Writes a block of bytes to this stream using data from a buffer.
8883 This operation is not supported and will throw a NotSupportedException
8884 </summary>
8885 <param name="buffer">The buffer to source data from.</param>
8886 <param name="offset">The offset to start obtaining data from.</param>
8887 <param name="count">The number of bytes of data to write.</param>
8888 <exception cref="T:System.NotSupportedException">Any access</exception>
8889 </member>
8890 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.WriteByte(System.Byte)">
8891 <summary>
8892 Writes a byte to the current position in the file stream.
8893 This operation is not supported and will throw a NotSupportedException
8894 </summary>
8895 <param name="value">The value to write.</param>
8896 <exception cref="T:System.NotSupportedException">Any access</exception>
8897 </member>
8898 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.Read(System.Byte[],System.Int32,System.Int32)">
8899 <summary>
8900 Read a sequence of bytes and advances the read position by one byte.
8901 </summary>
8902 <param name="buffer">Array of bytes to store values in</param>
8903 <param name="offset">Offset in array to begin storing data</param>
8904 <param name="count">The maximum number of bytes to read</param>
8905 <returns>The total number of bytes read into the buffer. This might be less
8906 than the number of bytes requested if that number of bytes are not
8907 currently available or zero if the end of the stream is reached.
8908 </returns>
8909 </member>
8910 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.Close">
8911 <summary>
8912 Closes the stream, releasing any associated resources.
8913 </summary>
8914 </member>
8915 <member name="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.ReadByte">
8916 <summary>
8917 Read a byte from stream advancing position
8918 </summary>
8919 <returns>byte read or -1 on end of stream</returns>
8920 </member>
8921 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.IsStreamOwner">
8922 <summary>
8923 Get/set flag indicating ownership of underlying stream.
8924 When the flag is true <see cref="M:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.Close"></see> will close the underlying stream also.
8925 </summary>
8926 </member>
8927 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.CanRead">
8928 <summary>
8929 Gets a value indicating if the stream supports reading
8930 </summary>
8931 </member>
8932 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.CanSeek">
8933 <summary>
8934 Gets a value indicating whether the current stream supports seeking.
8935 </summary>
8936 </member>
8937 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.CanWrite">
8938 <summary>
8939 Gets a value indicating whether the current stream supports writing.
8940 This property always returns false
8941 </summary>
8942 </member>
8943 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.Length">
8944 <summary>
8945 Gets the length in bytes of the stream.
8946 </summary>
8947 </member>
8948 <member name="P:ICSharpCode.SharpZipLib.BZip2.BZip2InputStream.Position">
8949 <summary>
8950 Gets or sets the streams position.
8951 Setting the position is not supported and will throw a NotSupportException
8952 </summary>
8953 <exception cref="T:System.NotSupportedException">Any attempt to set the position</exception>
8954 </member>
8955 <member name="T:ICSharpCode.SharpZipLib.Checksums.Adler32">
8956 <summary>
8957 Computes Adler32 checksum for a stream of data. An Adler32
8958 checksum is not as reliable as a CRC32 checksum, but a lot faster to
8959 compute.
8960
8961 The specification for Adler32 may be found in RFC 1950.
8962 ZLIB Compressed Data Format Specification version 3.3)
8963
8964
8965 From that document:
8966
8967 "ADLER32 (Adler-32 checksum)
8968 This contains a checksum value of the uncompressed data
8969 (excluding any dictionary data) computed according to Adler-32
8970 algorithm. This algorithm is a 32-bit extension and improvement
8971 of the Fletcher algorithm, used in the ITU-T X.224 / ISO 8073
8972 standard.
8973
8974 Adler-32 is composed of two sums accumulated per byte: s1 is
8975 the sum of all bytes, s2 is the sum of all s1 values. Both sums
8976 are done modulo 65521. s1 is initialized to 1, s2 to zero. The
8977 Adler-32 checksum is stored as s2*65536 + s1 in most-
8978 significant-byte first (network) order."
8979
8980 "8.2. The Adler-32 algorithm
8981
8982 The Adler-32 algorithm is much faster than the CRC32 algorithm yet
8983 still provides an extremely low probability of undetected errors.
8984
8985 The modulo on unsigned long accumulators can be delayed for 5552
8986 bytes, so the modulo operation time is negligible. If the bytes
8987 are a, b, c, the second sum is 3a + 2b + c + 3, and so is position
8988 and order sensitive, unlike the first sum, which is just a
8989 checksum. That 65521 is prime is important to avoid a possible
8990 large class of two-byte errors that leave the check unchanged.
8991 (The Fletcher checksum uses 255, which is not prime and which also
8992 makes the Fletcher check insensitive to single byte changes 0 -
8993 255.)
8994
8995 The sum s1 is initialized to 1 instead of zero to make the length
8996 of the sequence part of s2, so that the length does not have to be
8997 checked separately. (Any sequence of zeroes has a Fletcher
8998 checksum of zero.)"
8999 </summary>
9000 <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream"/>
9001 <see cref="T:ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream"/>
9002 </member>
9003 <member name="F:ICSharpCode.SharpZipLib.Checksums.Adler32.BASE">
9004 <summary>
9005 largest prime smaller than 65536
9006 </summary>
9007 </member>
9008 <member name="M:ICSharpCode.SharpZipLib.Checksums.Adler32.#ctor">
9009 <summary>
9010 Creates a new instance of the Adler32 class.
9011 The checksum starts off with a value of 1.
9012 </summary>
9013 </member>
9014 <member name="M:ICSharpCode.SharpZipLib.Checksums.Adler32.Reset">
9015 <summary>
9016 Resets the Adler32 checksum to the initial value.
9017 </summary>
9018 </member>
9019 <member name="M:ICSharpCode.SharpZipLib.Checksums.Adler32.Update(System.Int32)">
9020 <summary>
9021 Updates the checksum with a byte value.
9022 </summary>
9023 <param name="value">
9024 The data value to add. The high byte of the int is ignored.
9025 </param>
9026 </member>
9027 <member name="M:ICSharpCode.SharpZipLib.Checksums.Adler32.Update(System.Byte[])">
9028 <summary>
9029 Updates the checksum with an array of bytes.
9030 </summary>
9031 <param name="buffer">
9032 The source of the data to update with.
9033 </param>
9034 </member>
9035 <member name="M:ICSharpCode.SharpZipLib.Checksums.Adler32.Update(System.Byte[],System.Int32,System.Int32)">
9036 <summary>
9037 Updates the checksum with the bytes taken from the array.
9038 </summary>
9039 <param name="buffer">
9040 an array of bytes
9041 </param>
9042 <param name="offset">
9043 the start of the data used for this update
9044 </param>
9045 <param name="count">
9046 the number of bytes to use for this update
9047 </param>
9048 </member>
9049 <member name="P:ICSharpCode.SharpZipLib.Checksums.Adler32.Value">
9050 <summary>
9051 Returns the Adler32 data checksum computed so far.
9052 </summary>
9053 </member>
9054 </members>
9055</doc>
diff --git a/bin/hdfsdll.dll.config b/bin/hdfsdll.dll.config
deleted file mode 100644
index f1805fd..0000000
--- a/bin/hdfsdll.dll.config
+++ /dev/null
@@ -1,3 +0,0 @@
1<configuration>
2 <dllmap dll="hdfsdll" target="./hdfsdll.so" />
3</configuration>
diff --git a/bin/hdfsdll.so b/bin/hdfsdll.so
deleted file mode 100755
index cf79ffc..0000000
--- a/bin/hdfsdll.so
+++ /dev/null
Binary files differ
diff --git a/bin/xmrhelpers.so b/bin/xmrhelpers.so
deleted file mode 100755
index 6074da2..0000000
--- a/bin/xmrhelpers.so
+++ /dev/null
Binary files differ