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author | CasperW | 2009-12-20 16:18:43 +0100 |
---|---|---|
committer | CasperW | 2009-12-20 16:18:43 +0100 |
commit | 31bf25d05e09395416c0427e783f8685a9e69889 (patch) | |
tree | c93df3f7792b9ac7dad35500aa1cfbcf0d840253 | |
parent | Add cmSetWindlightSceneTargeted. Add restrictions on windlight script use. (diff) | |
download | opensim-SC_OLD-31bf25d05e09395416c0427e783f8685a9e69889.zip opensim-SC_OLD-31bf25d05e09395416c0427e783f8685a9e69889.tar.gz opensim-SC_OLD-31bf25d05e09395416c0427e783f8685a9e69889.tar.bz2 opensim-SC_OLD-31bf25d05e09395416c0427e783f8685a9e69889.tar.xz |
Reverted my changes to jhurliman's packet stack since it currently causes more problems than it resolves. The stack DOES need a rework particularly with regards to priorities, but this is not it.
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 27 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | 107 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs | 4 |
3 files changed, 6 insertions, 132 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 4d9f58f..3c4fa72 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -402,7 +402,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
402 | #region Queue or Send | 402 | #region Queue or Send |
403 | 403 | ||
404 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); | 404 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); |
405 | outgoingPacket.Type = type; | ||
406 | 405 | ||
407 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) | 406 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) |
408 | SendPacketFinal(outgoingPacket); | 407 | SendPacketFinal(outgoingPacket); |
@@ -514,7 +513,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
514 | byte flags = buffer.Data[0]; | 513 | byte flags = buffer.Data[0]; |
515 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; | 514 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; |
516 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; | 515 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; |
517 | bool sendSynchronous = false; | ||
518 | LLUDPClient udpClient = outgoingPacket.Client; | 516 | LLUDPClient udpClient = outgoingPacket.Client; |
519 | 517 | ||
520 | if (!udpClient.IsConnected) | 518 | if (!udpClient.IsConnected) |
@@ -570,28 +568,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
570 | if (isReliable) | 568 | if (isReliable) |
571 | Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength); | 569 | Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength); |
572 | 570 | ||
573 | //Some packet types need to be sent synchonously. | ||
574 | //Sorry, i know it's not optimal, but until the LL client | ||
575 | //manages packets correctly and re-orders them as required, this is necessary. | ||
576 | |||
577 | |||
578 | // Put the UDP payload on the wire | 571 | // Put the UDP payload on the wire |
579 | if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate) | 572 | AsyncBeginSend(buffer); |
580 | { | 573 | |
581 | SyncBeginPrioritySend(buffer, 2); // highest priority | ||
582 | } | ||
583 | else if (outgoingPacket.Type == PacketType.ObjectUpdate | ||
584 | || outgoingPacket.Type == PacketType.LayerData) | ||
585 | { | ||
586 | SyncBeginPrioritySend(buffer, 1); // medium priority | ||
587 | } | ||
588 | else | ||
589 | { | ||
590 | SyncBeginPrioritySend(buffer, 0); // normal priority | ||
591 | } | ||
592 | |||
593 | //AsyncBeginSend(buffer); | ||
594 | |||
595 | // Keep track of when this packet was sent out (right now) | 574 | // Keep track of when this packet was sent out (right now) |
596 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; | 575 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; |
597 | } | 576 | } |
@@ -872,7 +851,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
872 | 851 | ||
873 | Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length); | 852 | Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length); |
874 | 853 | ||
875 | SyncBeginPrioritySend(buffer, 1); //Setting this to a medium priority should help minimise resends | 854 | AsyncBeginSend(buffer); |
876 | } | 855 | } |
877 | 856 | ||
878 | private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) | 857 | private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index de2cd24..d2779ba 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Net; | 29 | using System.Net; |
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using System.Collections.Generic; | ||
33 | using log4net; | 32 | using log4net; |
34 | 33 | ||
35 | namespace OpenMetaverse | 34 | namespace OpenMetaverse |
@@ -53,30 +52,12 @@ namespace OpenMetaverse | |||
53 | /// <summary>Local IP address to bind to in server mode</summary> | 52 | /// <summary>Local IP address to bind to in server mode</summary> |
54 | protected IPAddress m_localBindAddress; | 53 | protected IPAddress m_localBindAddress; |
55 | 54 | ||
56 | /// <summary> | ||
57 | /// Standard queue for our outgoing SyncBeginPrioritySend | ||
58 | /// </summary> | ||
59 | private List<UDPPacketBuffer> m_standardQueue = new List<UDPPacketBuffer>(); | ||
60 | |||
61 | /// <summary> | ||
62 | /// Medium priority queue for our outgoing SyncBeginPrioritySend | ||
63 | /// </summary> | ||
64 | private List<UDPPacketBuffer> m_mediumPriorityQueue = new List<UDPPacketBuffer>(); | ||
65 | |||
66 | /// <summary> | ||
67 | /// Prioritised queue for our outgoing SyncBeginPrioritySend | ||
68 | /// </summary> | ||
69 | private List<UDPPacketBuffer> m_priorityQueue = new List<UDPPacketBuffer>(); | ||
70 | |||
71 | /// <summary>UDP socket, used in either client or server mode</summary> | 55 | /// <summary>UDP socket, used in either client or server mode</summary> |
72 | private Socket m_udpSocket; | 56 | private Socket m_udpSocket; |
73 | 57 | ||
74 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
75 | private bool m_asyncPacketHandling; | 59 | private bool m_asyncPacketHandling; |
76 | 60 | ||
77 | /// <summary>Are we currently sending data asynchronously?</summary> | ||
78 | private volatile bool m_sendingData = false; | ||
79 | |||
80 | /// <summary>The all important shutdown flag</summary> | 61 | /// <summary>The all important shutdown flag</summary> |
81 | private volatile bool m_shutdownFlag = true; | 62 | private volatile bool m_shutdownFlag = true; |
82 | 63 | ||
@@ -265,51 +246,7 @@ namespace OpenMetaverse | |||
265 | } | 246 | } |
266 | } | 247 | } |
267 | 248 | ||
268 | public void SyncBeginPrioritySend(UDPPacketBuffer buf, int Priority) | 249 | public void AsyncBeginSend(UDPPacketBuffer buf) |
269 | { | ||
270 | if (!m_shutdownFlag) | ||
271 | { | ||
272 | if (!m_sendingData) | ||
273 | { | ||
274 | m_sendingData = true; | ||
275 | try | ||
276 | { | ||
277 | AsyncBeginSend(buf); | ||
278 | } | ||
279 | catch (SocketException) { } | ||
280 | catch (ObjectDisposedException) { } | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | if (Priority == 2) | ||
285 | { | ||
286 | lock (m_priorityQueue) | ||
287 | { | ||
288 | m_priorityQueue.Add(buf); | ||
289 | } | ||
290 | } | ||
291 | else | ||
292 | { | ||
293 | if (Priority != 0) | ||
294 | { | ||
295 | lock (m_mediumPriorityQueue) | ||
296 | { | ||
297 | m_mediumPriorityQueue.Add(buf); | ||
298 | } | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | lock (m_standardQueue) | ||
303 | { | ||
304 | m_standardQueue.Add(buf); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | |||
312 | private void AsyncBeginSend(UDPPacketBuffer buf) | ||
313 | { | 250 | { |
314 | if (!m_shutdownFlag) | 251 | if (!m_shutdownFlag) |
315 | { | 252 | { |
@@ -333,48 +270,8 @@ namespace OpenMetaverse | |||
333 | { | 270 | { |
334 | try | 271 | try |
335 | { | 272 | { |
273 | // UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; | ||
336 | m_udpSocket.EndSendTo(result); | 274 | m_udpSocket.EndSendTo(result); |
337 | |||
338 | if (m_sendingData) | ||
339 | { | ||
340 | lock (m_priorityQueue) | ||
341 | { | ||
342 | if (m_priorityQueue.Count > 0) | ||
343 | { | ||
344 | UDPPacketBuffer buf = m_priorityQueue[0]; | ||
345 | m_priorityQueue.RemoveAt(0); | ||
346 | AsyncBeginSend(buf); | ||
347 | } | ||
348 | else | ||
349 | { | ||
350 | lock (m_mediumPriorityQueue) | ||
351 | { | ||
352 | if (m_mediumPriorityQueue.Count > 0) | ||
353 | { | ||
354 | UDPPacketBuffer buf = m_mediumPriorityQueue[0]; | ||
355 | m_mediumPriorityQueue.RemoveAt(0); | ||
356 | AsyncBeginSend(buf); | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | lock (m_standardQueue) | ||
361 | { | ||
362 | if (m_standardQueue.Count > 0) | ||
363 | { | ||
364 | UDPPacketBuffer buf = m_standardQueue[0]; | ||
365 | m_standardQueue.RemoveAt(0); | ||
366 | AsyncBeginSend(buf); | ||
367 | } | ||
368 | else | ||
369 | { | ||
370 | m_sendingData = false; | ||
371 | } | ||
372 | } | ||
373 | } | ||
374 | } | ||
375 | } | ||
376 | } | ||
377 | } | ||
378 | } | 275 | } |
379 | catch (SocketException) { } | 276 | catch (SocketException) { } |
380 | catch (ObjectDisposedException) { } | 277 | catch (ObjectDisposedException) { } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs index 7dc42d3..1a1a1cb 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs | |||
@@ -28,7 +28,6 @@ | |||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenMetaverse.Packets; | ||
32 | 31 | ||
33 | namespace OpenSim.Region.ClientStack.LindenUDP | 32 | namespace OpenSim.Region.ClientStack.LindenUDP |
34 | { | 33 | { |
@@ -53,8 +52,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
53 | public int TickCount; | 52 | public int TickCount; |
54 | /// <summary>Category this packet belongs to</summary> | 53 | /// <summary>Category this packet belongs to</summary> |
55 | public ThrottleOutPacketType Category; | 54 | public ThrottleOutPacketType Category; |
56 | /// <summary>The type of packet so its delivery method can be determined</summary> | 55 | |
57 | public PacketType Type; | ||
58 | /// <summary> | 56 | /// <summary> |
59 | /// Default constructor | 57 | /// Default constructor |
60 | /// </summary> | 58 | /// </summary> |