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authorUbitUmarov2015-10-02 02:42:25 +0100
committerUbitUmarov2015-10-02 02:42:25 +0100
commit31873485d9076c346df844a43dac4e38f713a040 (patch)
tree4b3ecce057fc105e6cf38af0937e3d1a774a566b
parent send DisableSimulator messages on closing childagents. Possible still not on... (diff)
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do not send DisableSimulator on teleport if agent is already returning
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 4126b3b..a43b823 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1112,7 +1112,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1112 // This sleep can be increased if necessary. However, whilst it's active, 1112 // This sleep can be increased if necessary. However, whilst it's active,
1113 // an agent cannot teleport back to this region if it has teleported away. 1113 // an agent cannot teleport back to this region if it has teleported away.
1114 Thread.Sleep(2000); 1114 Thread.Sleep(2000);
1115 if (m_eqModule != null) 1115 if (m_eqModule != null && !sp.DoNotCloseAfterTeleport)
1116 m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID); 1116 m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID);
1117 Thread.Sleep(500); 1117 Thread.Sleep(500);
1118 sp.Scene.CloseAgent(sp.UUID, false); 1118 sp.Scene.CloseAgent(sp.UUID, false);
@@ -1260,7 +1260,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1260 // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. 1260 // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
1261 1261
1262 Thread.Sleep(14000); 1262 Thread.Sleep(14000);
1263 if (m_eqModule != null) 1263 if (m_eqModule != null && !sp.DoNotCloseAfterTeleport)
1264 m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID); 1264 m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID);
1265 Thread.Sleep(1000); 1265 Thread.Sleep(1000);
1266 1266