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authorJustin Clarke Casey2008-12-01 19:23:12 +0000
committerJustin Clarke Casey2008-12-01 19:23:12 +0000
commit2cf0be7d58b9b43123e0410e6efa1c774d9d26b3 (patch)
tree6d7b79d07f94b7be550c0b4aaadfa743ef136289
parentFix the terrain loader (diff)
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* Assume that asset data in a reset inventory post is not inlined by default
* This means that the xml of a get request can be used as the input with a few value tweaks, instead of having to explicitly put inline="false" in the output xml
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index 11ae75f..913eb0c 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -1243,7 +1243,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1243 /// <param name=rdata>HTTP service request work area</param> 1243 /// <param name=rdata>HTTP service request work area</param>
1244 /// <param name=folder>The folder to be searched (parent)</param> 1244 /// <param name=folder>The folder to be searched (parent)</param>
1245 /// <param name=indent>pretty print indentation</param> 1245 /// <param name=indent>pretty print indentation</param>
1246
1247 private void formatInventory(InventoryRequestData rdata, InventoryFolderBase folder, string indent) 1246 private void formatInventory(InventoryRequestData rdata, InventoryFolderBase folder, string indent)
1248 { 1247 {
1249 if (Rest.DEBUG) 1248 if (Rest.DEBUG)
@@ -1325,7 +1324,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1325 rdata.writer.WriteAttributeString("everyone", String.Empty, i.EveryOnePermissions.ToString("X")); 1324 rdata.writer.WriteAttributeString("everyone", String.Empty, i.EveryOnePermissions.ToString("X"));
1326 rdata.writer.WriteAttributeString("base", String.Empty, i.BasePermissions.ToString("X")); 1325 rdata.writer.WriteAttributeString("base", String.Empty, i.BasePermissions.ToString("X"));
1327 rdata.writer.WriteEndElement(); 1326 rdata.writer.WriteEndElement();
1328 1327
1329 rdata.writer.WriteElementString("Asset", i.AssetID.ToString()); 1328 rdata.writer.WriteElementString("Asset", i.AssetID.ToString());
1330 1329
1331 rdata.writer.WriteEndElement(); 1330 rdata.writer.WriteEndElement();
@@ -1795,7 +1794,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1795 bool local = false; 1794 bool local = false;
1796 1795
1797 // This is not a persistent attribute 1796 // This is not a persistent attribute
1798 bool inline = true; 1797 bool inline = false;
1799 1798
1800 UUID uuid = UUID.Zero; 1799 UUID uuid = UUID.Zero;
1801 1800