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authorMelanie2011-11-04 01:18:37 +0000
committerMelanie2011-11-04 01:18:37 +0000
commit24235006f473cec56213705ce70df781cf9bcbc1 (patch)
tree7d0e75978d48272827c3f03f087bf79658dd16cf
parentMerge branch 'master' into bigmerge (diff)
parentRename ForEachAvatar back to ForEachScenePresence. The other changes (diff)
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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/LightShare/LightShareModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/LightShare/LightShareModule.cs49
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs70
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs4
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs2
-rw-r--r--OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs56
-rw-r--r--OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs95
-rw-r--r--OpenSim/Tools/pCampBot/Bot.cs (renamed from OpenSim/Tools/pCampBot/PhysicsBot.cs)189
-rw-r--r--OpenSim/Tools/pCampBot/BotManager.cs36
-rw-r--r--OpenSim/Tools/pCampBot/Interfaces/IBehaviour.cs36
-rw-r--r--OpenSim/Tools/pCampBot/pCampBot.cs22
-rwxr-xr-xbin/OpenSim.ini.example4
-rw-r--r--bin/OpenSimDefaults.ini4
-rw-r--r--prebuild.xml1
27 files changed, 429 insertions, 238 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
index b53806c..1c1afd0 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
@@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
148 148
149 Rest.main.SceneManager.ForEachScene(delegate(Scene s) 149 Rest.main.SceneManager.ForEachScene(delegate(Scene s)
150 { 150 {
151 s.ForEachScenePresence(delegate(ScenePresence sp) 151 s.ForEachRootScenePresence(delegate(ScenePresence sp)
152 { 152 {
153 if (sp.Firstname == names[0] && sp.Lastname == names[1]) 153 if (sp.Firstname == names[0] && sp.Lastname == names[1])
154 { 154 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index b16ca53..4d8fb90 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
45 private const int DEBUG_CHANNEL = 2147483647; 45 private const int DEBUG_CHANNEL = 2147483647;
46 46
47 private bool m_enabled = true; 47 private bool m_enabled = true;
48 private int m_saydistance = 30; 48 private int m_saydistance = 20;
49 private int m_shoutdistance = 100; 49 private int m_shoutdistance = 100;
50 private int m_whisperdistance = 10; 50 private int m_whisperdistance = 10;
51 private List<Scene> m_scenes = new List<Scene>(); 51 private List<Scene> m_scenes = new List<Scene>();
@@ -242,7 +242,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
242 242
243 foreach (Scene s in m_scenes) 243 foreach (Scene s in m_scenes)
244 { 244 {
245 s.ForEachScenePresence( 245 // This should use ForEachClient, but clients don't have a position.
246 // If camera is moved into client, then camera position can be used
247 s.ForEachRootScenePresence(
246 delegate(ScenePresence presence) 248 delegate(ScenePresence presence)
247 { 249 {
248 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); 250 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
@@ -306,12 +308,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
306 308
307 if (c.Scene != null) 309 if (c.Scene != null)
308 { 310 {
309 ((Scene)c.Scene).ForEachRootScenePresence 311 ((Scene)c.Scene).ForEachRootClient
310 ( 312 (
311 delegate(ScenePresence presence) 313 delegate(IClientAPI client)
312 { 314 {
313 IClientAPI client = presence.ControllingClient;
314
315 // don't forward SayOwner chat from objects to 315 // don't forward SayOwner chat from objects to
316 // non-owner agents 316 // non-owner agents
317 if ((c.Type == ChatTypeEnum.Owner) && 317 if ((c.Type == ChatTypeEnum.Owner) &&
@@ -321,7 +321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
321 321
322 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, 322 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
323 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 323 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
324 receiverIDs.Add(presence.UUID); 324 receiverIDs.Add(client.AgentId);
325 } 325 }
326 ); 326 );
327 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 327 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 00556c4..bb2cd1f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
98 98
99 public void SendGeneralAlert(string message) 99 public void SendGeneralAlert(string message)
100 { 100 {
101 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 101 m_scene.ForEachRootClient(delegate(IClientAPI client)
102 { 102 {
103 presence.ControllingClient.SendAlertMessage(message); 103 client.SendAlertMessage(message);
104 }); 104 });
105 } 105 }
106 106
@@ -162,9 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
162 public void SendNotificationToUsersInRegion( 162 public void SendNotificationToUsersInRegion(
163 UUID fromAvatarID, string fromAvatarName, string message) 163 UUID fromAvatarID, string fromAvatarName, string message)
164 { 164 {
165 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 165 m_scene.ForEachRootClient(delegate(IClientAPI client)
166 { 166 {
167 presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); 167 client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
168 }); 168 });
169 } 169 }
170 170
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
index 93e65c3..41a80ce 100644
--- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
@@ -145,58 +145,39 @@ namespace OpenSim.Region.CoreModules.World.LightShare
145 param.Add(mBlock); 145 param.Add(mBlock);
146 return param; 146 return param;
147 } 147 }
148 public void SendProfileToClient(ScenePresence presence) 148
149 public void SendProfileToClient(IClientAPI client)
149 { 150 {
150 IClientAPI client = presence.ControllingClient; 151 SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings);
151 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
152 {
153 if (presence.IsChildAgent == false)
154 {
155 List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
156 client.SendGenericMessage("Windlight", param);
157 }
158 }
159 else
160 {
161 //We probably don't want to spam chat with this.. probably
162 //m_log.Debug("[WINDLIGHT]: Module disabled");
163 }
164 } 152 }
165 public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl) 153
154 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
166 { 155 {
167 IClientAPI client = presence.ControllingClient;
168 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) 156 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
169 { 157 {
170 if (presence.IsChildAgent == false) 158 List<byte[]> param = compileWindlightSettings(wl);
171 { 159 client.SendGenericMessage("Windlight", param);
172 List<byte[]> param = compileWindlightSettings(wl);
173 client.SendGenericMessage("Windlight", param);
174 }
175 }
176 else
177 {
178 //We probably don't want to spam chat with this.. probably
179 //m_log.Debug("[WINDLIGHT]: Module disabled");
180 } 160 }
181 } 161 }
162
182 private void EventManager_OnMakeRootAgent(ScenePresence presence) 163 private void EventManager_OnMakeRootAgent(ScenePresence presence)
183 { 164 {
184 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) 165 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
185 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 166 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
186 SendProfileToClient(presence); 167 SendProfileToClient(presence.ControllingClient);
187 } 168 }
169
188 private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID) 170 private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
189 { 171 {
190 ScenePresence Sc; 172 IClientAPI client;
191 if (m_scene.TryGetScenePresence(pUUID,out Sc)) 173 m_scene.TryGetClient(pUUID, out client);
192 { 174 SendProfileToClient(client, wl);
193 SendProfileToClient(Sc,wl);
194 }
195 } 175 }
176
196 private void EventManager_OnSaveNewWindlightProfile() 177 private void EventManager_OnSaveNewWindlightProfile()
197 { 178 {
198 if (m_scene.RegionInfo.WindlightSettings.valid) 179 if (m_scene.RegionInfo.WindlightSettings.valid)
199 m_scene.ForEachScenePresence(SendProfileToClient); 180 m_scene.ForEachRootClient(SendProfileToClient);
200 } 181 }
201 182
202 public void PostInitialise() 183 public void PostInitialise()
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index a14a84b..640a60b 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
95 private Queue m_pendingQ; 95 private Queue m_pendingQ;
96 private Scene m_scene; 96 private Scene m_scene;
97 private int m_whisperdistance = 10; 97 private int m_whisperdistance = 10;
98 private int m_saydistance = 30; 98 private int m_saydistance = 20;
99 private int m_shoutdistance = 100; 99 private int m_shoutdistance = 100;
100 100
101 #region IRegionModule Members 101 #region IRegionModule Members
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 1471bc9..0067615 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -678,13 +678,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
678 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) 678 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
679 return; 679 return;
680 680
681 Scene.ForEachRootScenePresence(delegate(ScenePresence p) 681 Scene.ForEachRootClient(delegate(IClientAPI client)
682 { 682 {
683 if (p.UUID != senderID) 683 if (client.AgentId != senderID)
684 { 684 {
685 // make sure they are still there, we could be working down a long list 685 // make sure they are still there, we could be working down a long list
686 // Also make sure they are actually in the region 686 // Also make sure they are actually in the region
687 if (p != null && !p.IsChildAgent) 687 ScenePresence p;
688 if(Scene.TryGetScenePresence(client.AgentId, out p))
688 { 689 {
689 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) 690 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
690 { 691 {
@@ -952,9 +953,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
952 953
953 public void sendRegionInfoPacketToAll() 954 public void sendRegionInfoPacketToAll()
954 { 955 {
955 Scene.ForEachRootScenePresence(delegate(ScenePresence sp) 956 Scene.ForEachRootClient(delegate(IClientAPI client)
956 { 957 {
957 HandleRegionInfoRequest(sp.ControllingClient); 958 HandleRegionInfoRequest(client);
958 }); 959 });
959 } 960 }
960 961
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index d2c1289..a838e1e 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -488,9 +488,9 @@ namespace OpenSim.Region.CoreModules
488 488
489 private void SunUpdateToAllClients() 489 private void SunUpdateToAllClients()
490 { 490 {
491 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 491 m_scene.ForEachRootClient(delegate(IClientAPI client)
492 { 492 {
493 SunToClient(sp.ControllingClient); 493 SunToClient(client);
494 }); 494 });
495 } 495 }
496 496
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index bea5db1..a488725 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules
435 m_frameLastUpdateClientArray = m_frame; 435 m_frameLastUpdateClientArray = m_frame;
436 } 436 }
437 437
438 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 438 m_scene.ForEachRootClient(delegate(IClientAPI client)
439 { 439 {
440 sp.ControllingClient.SendWindData(windSpeeds); 440 client.SendWindData(windSpeeds);
441 }); 441 });
442 } 442 }
443 } 443 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cd5ac6c..1a3e3bb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1460,12 +1460,10 @@ namespace OpenSim.Region.Framework.Scenes
1460 /// <param name="stats">Stats on the Simulator's performance</param> 1460 /// <param name="stats">Stats on the Simulator's performance</param>
1461 private void SendSimStatsPackets(SimStats stats) 1461 private void SendSimStatsPackets(SimStats stats)
1462 { 1462 {
1463 ForEachRootScenePresence( 1463 ForEachRootClient(delegate(IClientAPI client)
1464 delegate(ScenePresence agent) 1464 {
1465 { 1465 client.SendSimStats(stats);
1466 agent.ControllingClient.SendSimStats(stats); 1466 });
1467 }
1468 );
1469 } 1467 }
1470 1468
1471 /// <summary> 1469 /// <summary>
@@ -4387,35 +4385,32 @@ namespace OpenSim.Region.Framework.Scenes
4387 return m_sceneGraph.GetScenePresence(localID); 4385 return m_sceneGraph.GetScenePresence(localID);
4388 } 4386 }
4389 4387
4388 /// <summary>
4389 /// Returns true if scene presence is a child (no avatar in this scene)
4390 /// </summary>
4391 /// <param name="avatarID"></param>
4392 /// <returns></returns>
4390 public override bool PresenceChildStatus(UUID avatarID) 4393 public override bool PresenceChildStatus(UUID avatarID)
4391 { 4394 {
4392 ScenePresence cp = GetScenePresence(avatarID); 4395 ScenePresence sp;
4393 4396 return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent;
4394 // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
4395 // This needs to be fixed properly by cleaning up the logout code.
4396 //if (cp != null)
4397 // return cp.IsChildAgent;
4398
4399 //return false;
4400
4401 return cp.IsChildAgent;
4402 } 4397 }
4403 4398
4404 /// <summary> 4399 /// <summary>
4405 /// Performs action on all ROOT (not child) scene presences. 4400 /// Performs action on all avatars in the scene (root scene presences)
4406 /// This is just a shortcut function since frequently actions only appy to root SPs 4401 /// Avatars may be an NPC or a 'real' client.
4407 /// </summary> 4402 /// </summary>
4408 /// <param name="action"></param> 4403 /// <param name="action"></param>
4409 public void ForEachRootScenePresence(Action<ScenePresence> action) 4404 public void ForEachRootScenePresence(Action<ScenePresence> action)
4410 { 4405 {
4411 if(m_sceneGraph != null) 4406 if(m_sceneGraph != null)
4412 { 4407 {
4413 m_sceneGraph.ForEachRootScenePresence(action); 4408 m_sceneGraph.ForEachAvatar(action);
4414 } 4409 }
4415 } 4410 }
4416 4411
4417 /// <summary> 4412 /// <summary>
4418 /// Performs action on all scene presences. 4413 /// Performs action on all scene presences (root and child)
4419 /// </summary> 4414 /// </summary>
4420 /// <param name="action"></param> 4415 /// <param name="action"></param>
4421 public void ForEachScenePresence(Action<ScenePresence> action) 4416 public void ForEachScenePresence(Action<ScenePresence> action)
@@ -4427,25 +4422,6 @@ namespace OpenSim.Region.Framework.Scenes
4427 } 4422 }
4428 4423
4429 /// <summary> 4424 /// <summary>
4430 /// Perform the given action for each object
4431 /// </summary>
4432 /// <param name="action"></param>
4433 // public void ForEachObject(Action<SceneObjectGroup> action)
4434 // {
4435 // List<SceneObjectGroup> presenceList;
4436 //
4437 // lock (m_sceneObjects)
4438 // {
4439 // presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values);
4440 // }
4441 //
4442 // foreach (SceneObjectGroup presence in presenceList)
4443 // {
4444 // action(presence);
4445 // }
4446 // }
4447
4448 /// <summary>
4449 /// Get a group via its UUID 4425 /// Get a group via its UUID
4450 /// </summary> 4426 /// </summary>
4451 /// <param name="fullID"></param> 4427 /// <param name="fullID"></param>
@@ -4517,6 +4493,22 @@ namespace OpenSim.Region.Framework.Scenes
4517 return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); 4493 return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar);
4518 } 4494 }
4519 4495
4496 /// <summary>
4497 /// Perform an action on all clients with an avatar in this scene (root only)
4498 /// </summary>
4499 /// <param name="action"></param>
4500 public void ForEachRootClient(Action<IClientAPI> action)
4501 {
4502 ForEachRootScenePresence(delegate(ScenePresence presence)
4503 {
4504 action(presence.ControllingClient);
4505 });
4506 }
4507
4508 /// <summary>
4509 /// Perform an action on all clients connected to the region (root and child)
4510 /// </summary>
4511 /// <param name="action"></param>
4520 public void ForEachClient(Action<IClientAPI> action) 4512 public void ForEachClient(Action<IClientAPI> action)
4521 { 4513 {
4522 m_clientManager.ForEachSync(action); 4514 m_clientManager.ForEachSync(action);
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index e1fde64..d780fb3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1265,7 +1265,7 @@ namespace OpenSim.Region.Framework.Scenes
1265 /// This is just a shortcut function since frequently actions only appy to root SPs 1265 /// This is just a shortcut function since frequently actions only appy to root SPs
1266 /// </summary> 1266 /// </summary>
1267 /// <param name="action"></param> 1267 /// <param name="action"></param>
1268 public void ForEachRootScenePresence(Action<ScenePresence> action) 1268 public void ForEachAvatar(Action<ScenePresence> action)
1269 { 1269 {
1270 ForEachScenePresence(delegate(ScenePresence sp) 1270 ForEachScenePresence(delegate(ScenePresence sp)
1271 { 1271 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 3bfd866..eeb087f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes
458 ForEachCurrentScene( 458 ForEachCurrentScene(
459 delegate(Scene scene) 459 delegate(Scene scene)
460 { 460 {
461 scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) 461 scene.ForEachRootClient(delegate(IClientAPI client)
462 { 462 {
463 if (name == null || scenePresence.Name == name) 463 if (name == null || client.Name == name)
464 { 464 {
465 m_log.DebugFormat("Packet debug for {0} {1} set to {2}", 465 m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
466 scenePresence.Firstname, 466 client.FirstName,
467 scenePresence.Lastname, 467 client.LastName,
468 newDebug); 468 newDebug);
469 469
470 scenePresence.ControllingClient.DebugPacketLevel = newDebug; 470 client.DebugPacketLevel = newDebug;
471 } 471 }
472 }); 472 });
473 } 473 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6204b4f..84d0e71 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1473,7 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes
1473 { 1473 {
1474 SceneObjectPart part = parts[i]; 1474 SceneObjectPart part = parts[i];
1475 1475
1476 Scene.ForEachScenePresence(delegate(ScenePresence avatar) 1476 Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
1477 { 1477 {
1478 if (avatar.ParentID == LocalId) 1478 if (avatar.ParentID == LocalId)
1479 avatar.StandUp(); 1479 avatar.StandUp();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 948518a..c8f28c7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1025,7 +1025,7 @@ namespace OpenSim.Region.Framework.Scenes
1025 public PrimitiveBaseShape Shape 1025 public PrimitiveBaseShape Shape
1026 { 1026 {
1027 get { return m_shape; } 1027 get { return m_shape; }
1028 set { m_shape = value; } 1028 set { m_shape = value;}
1029 } 1029 }
1030 1030
1031 /// <summary> 1031 /// <summary>
@@ -1389,12 +1389,12 @@ namespace OpenSim.Region.Framework.Scenes
1389 /// <param name="AgentID"></param> 1389 /// <param name="AgentID"></param>
1390 private void SendRootPartPropertiesToClient(UUID AgentID) 1390 private void SendRootPartPropertiesToClient(UUID AgentID)
1391 { 1391 {
1392 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) 1392 m_parentGroup.Scene.ForEachClient(delegate(IClientAPI client)
1393 { 1393 {
1394 // Ugly reference :( 1394 // Ugly reference :(
1395 if (avatar.UUID == AgentID) 1395 if (client.AgentId == AgentID)
1396 { 1396 {
1397 m_parentGroup.SendPropertiesToClient(avatar.ControllingClient); 1397 m_parentGroup.SendPropertiesToClient(client);
1398 } 1398 }
1399 }); 1399 });
1400 } 1400 }
@@ -1514,9 +1514,9 @@ namespace OpenSim.Region.Framework.Scenes
1514 if (volume < 0) 1514 if (volume < 0)
1515 volume = 0; 1515 volume = 0;
1516 1516
1517 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1517 m_parentGroup.Scene.ForEachRootClient(delegate(IClientAPI client)
1518 { 1518 {
1519 sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); 1519 client.SendAttachedSoundGainChange(UUID, (float)volume);
1520 }); 1520 });
1521 } 1521 }
1522 1522
@@ -2270,7 +2270,7 @@ namespace OpenSim.Region.Framework.Scenes
2270 } 2270 }
2271 else 2271 else
2272 { 2272 {
2273 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) 2273 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
2274 { 2274 {
2275 if (av.LocalId == localId) 2275 if (av.LocalId == localId)
2276 { 2276 {
@@ -2401,7 +2401,7 @@ namespace OpenSim.Region.Framework.Scenes
2401 } 2401 }
2402 else 2402 else
2403 { 2403 {
2404 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) 2404 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
2405 { 2405 {
2406 if (av.LocalId == localId) 2406 if (av.LocalId == localId)
2407 { 2407 {
@@ -2524,7 +2524,7 @@ namespace OpenSim.Region.Framework.Scenes
2524 } 2524 }
2525 else 2525 else
2526 { 2526 {
2527 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) 2527 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
2528 { 2528 {
2529 if (av.LocalId == localId) 2529 if (av.LocalId == localId)
2530 { 2530 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index aa1c15e..9bf5bea 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1072,7 +1072,7 @@ namespace OpenSim.Region.Framework.Scenes
1072 } 1072 }
1073 1073
1074 // send the animations of the other presences to me 1074 // send the animations of the other presences to me
1075 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 1075 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
1076 { 1076 {
1077 if (presence != this) 1077 if (presence != this)
1078 presence.Animator.SendAnimPackToClient(ControllingClient); 1078 presence.Animator.SendAnimPackToClient(ControllingClient);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index f8120aa..28f04b3 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -123,15 +123,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
123 { 123 {
124 foreach (Scene scene in m_scenes.Values) 124 foreach (Scene scene in m_scenes.Values)
125 { 125 {
126 scene.ForEachScenePresence( 126 scene.ForEachRootScenePresence(
127 delegate(ScenePresence sp) 127 delegate(ScenePresence sp)
128 { 128 {
129 if (sp.ControllingClient is LLClientView && !((LLClientView)sp.ControllingClient).ChildAgentStatus()) 129 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
130 { 130 MainConsole.Instance.OutputFormat(
131 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); 131 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
132 MainConsole.Instance.OutputFormat(
133 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
134 }
135 }); 132 });
136 } 133 }
137 } 134 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 45a5f9a..ff91cfa 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1827,7 +1827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1827 if (flexi) 1827 if (flexi)
1828 { 1828 {
1829 part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do 1829 part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
1830 // work once the prim is already flexi 1830 // work once the prim is already flexi
1831 part.Shape.FlexiSoftness = softness; 1831 part.Shape.FlexiSoftness = softness;
1832 part.Shape.FlexiGravity = gravity; 1832 part.Shape.FlexiGravity = gravity;
1833 part.Shape.FlexiDrag = friction; 1833 part.Shape.FlexiDrag = friction;
@@ -1837,10 +1837,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1837 part.Shape.FlexiForceY = (float)Force.y; 1837 part.Shape.FlexiForceY = (float)Force.y;
1838 part.Shape.FlexiForceZ = (float)Force.z; 1838 part.Shape.FlexiForceZ = (float)Force.z;
1839 part.Shape.PathCurve = 0x80; 1839 part.Shape.PathCurve = 0x80;
1840 part.ParentGroup.HasGroupChanged = true;
1841 part.ScheduleFullUpdate();
1840 } 1842 }
1841
1842 part.ParentGroup.HasGroupChanged = true;
1843 part.ScheduleFullUpdate();
1844 } 1843 }
1845 1844
1846 /// <summary> 1845 /// <summary>
@@ -11199,7 +11198,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11199 11198
11200 if (checkAgents) 11199 if (checkAgents)
11201 { 11200 {
11202 World.ForEachScenePresence(delegate(ScenePresence sp) 11201 World.ForEachRootScenePresence(delegate(ScenePresence sp)
11203 { 11202 {
11204 if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) 11203 if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X))
11205 { 11204 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 6de0773..ed5a2fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -510,7 +510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
510 senseEntity(sp); 510 senseEntity(sp);
511 if ((ts.type & AGENT_BY_USERNAME) != 0) 511 if ((ts.type & AGENT_BY_USERNAME) != 0)
512 { 512 {
513 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence( 513 m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(
514 delegate (ScenePresence ssp) 514 delegate (ScenePresence ssp)
515 { 515 {
516 if (ssp.Lastname == "Resident") 516 if (ssp.Lastname == "Resident")
@@ -529,7 +529,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
529 } 529 }
530 else 530 else
531 { 531 {
532 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity); 532 m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(senseEntity);
533 } 533 }
534 return sensedEntities; 534 return sensedEntities;
535 } 535 }
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs
index 30d3147..d8089ac 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs
@@ -473,7 +473,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
473 // Grab the asset data from the response stream 473 // Grab the asset data from the response stream
474 using (MemoryStream stream = new MemoryStream()) 474 using (MemoryStream stream = new MemoryStream())
475 { 475 {
476 responseStream.CopyTo(stream, Int32.MaxValue); 476 responseStream.CopyTo(stream, 4096);
477 asset.Data = stream.ToArray(); 477 asset.Data = stream.ToArray();
478 } 478 }
479 } 479 }
diff --git a/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs b/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs
new file mode 100644
index 0000000..7084ab4
--- /dev/null
+++ b/OpenSim/Tools/pCampBot/Behaviours/GrabbingBehaviour.cs
@@ -0,0 +1,56 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using System;
30using System.Collections.Generic;
31using System.Linq;
32using pCampBot.Interfaces;
33
34namespace pCampBot
35{
36 /// <summary>
37 /// Click (grab) on random objects in the scene.
38 /// </summary>
39 /// <remarks>
40 /// The viewer itself does not give the option of grabbing objects that haven't been signalled as grabbable.
41 /// </remarks>
42 public class GrabbingBehaviour : IBehaviour
43 {
44 public void Action(Bot bot)
45 {
46 Dictionary<UUID, Primitive> objects = bot.Objects;
47
48 Primitive prim = objects.ElementAt(bot.Random.Next(0, objects.Count)).Value;
49
50 // This appears to be a typical message sent when a viewer user clicks a clickable object
51 bot.Client.Self.Grab(prim.LocalID);
52 bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
53 bot.Client.Self.DeGrab(prim.LocalID);
54 }
55 }
56} \ No newline at end of file
diff --git a/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs b/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs
new file mode 100644
index 0000000..3ce08bf
--- /dev/null
+++ b/OpenSim/Tools/pCampBot/Behaviours/PhysicsBehaviour.cs
@@ -0,0 +1,95 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Threading;
31using OpenMetaverse;
32using OpenSim.Framework;
33using pCampBot.Interfaces;
34
35namespace pCampBot
36{
37 /// <summary>
38 /// Stress physics by moving and bouncing around bots a whole lot.
39 /// </summary>
40 /// <remarks>
41 /// TODO: talkarray should be in a separate behaviour.
42 /// </remarks>
43 public class PhysicsBehaviour : IBehaviour
44 {
45 private string[] talkarray;
46
47 public PhysicsBehaviour()
48 {
49 talkarray = readexcuses();
50 }
51
52 public void Action(Bot bot)
53 {
54 int walkorrun = bot.Random.Next(4); // Randomize between walking and running. The greater this number,
55 // the greater the bot's chances to walk instead of run.
56 bot.Client.Self.Jump(false);
57 if (walkorrun == 0)
58 {
59 bot.Client.Self.Movement.AlwaysRun = true;
60 }
61 else
62 {
63 bot.Client.Self.Movement.AlwaysRun = false;
64 }
65
66 // TODO: unused: Vector3 pos = client.Self.SimPosition;
67 Vector3 newpos = new Vector3(bot.Random.Next(1, 254), bot.Random.Next(1, 254), bot.Random.Next(1, 254));
68 bot.Client.Self.Movement.TurnToward(newpos);
69
70 bot.Client.Self.Movement.AtPos = true;
71 Thread.Sleep(bot.Random.Next(3000, 13000));
72 bot.Client.Self.Movement.AtPos = false;
73 bot.Client.Self.Jump(true);
74
75 string randomf = talkarray[bot.Random.Next(talkarray.Length)];
76 if (talkarray.Length > 1 && randomf.Length > 1)
77 bot.Client.Self.Chat(randomf, 0, ChatType.Normal);
78 }
79
80 private string[] readexcuses()
81 {
82 string allexcuses = "";
83
84 string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
85 if (File.Exists(file))
86 {
87 StreamReader csr = File.OpenText(file);
88 allexcuses = csr.ReadToEnd();
89 csr.Close();
90 }
91
92 return allexcuses.Split(Environment.NewLine.ToCharArray());
93 }
94 }
95} \ No newline at end of file
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/Bot.cs
index a8b2426..1b30766 100644
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ b/OpenSim/Tools/pCampBot/Bot.cs
@@ -38,20 +38,45 @@ using OpenMetaverse.Assets;
38using Nini.Config; 38using Nini.Config;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Framework.Console; 40using OpenSim.Framework.Console;
41using pCampBot.Interfaces;
41using Timer = System.Timers.Timer; 42using Timer = System.Timers.Timer;
42 43
43namespace pCampBot 44namespace pCampBot
44{ 45{
45 public class PhysicsBot 46 public class Bot
46 { 47 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 49
49 public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events 50 public delegate void AnEvent(Bot callbot, EventType someevent); // event delegate for bot events
50 51
51 public BotManager BotManager { get; private set; } 52 public BotManager BotManager { get; private set; }
52 private IConfig startupConfig; // bot config, passed from BotManager 53 private IConfig startupConfig; // bot config, passed from BotManager
53 54
54 /// <summary> 55 /// <summary>
56 /// Behaviours implemented by this bot.
57 /// </summary>
58 /// <remarks>
59 /// Lock this list before manipulating it.
60 /// </remarks>
61 public List<IBehaviour> Behaviours { get; private set; }
62
63 /// <summary>
64 /// Objects that the bot has discovered.
65 /// </summary>
66 /// <remarks>
67 /// Returns a list copy. Inserting new objects manually will have no effect.
68 /// </remarks>
69 public Dictionary<UUID, Primitive> Objects
70 {
71 get
72 {
73 lock (m_objects)
74 return new Dictionary<UUID, Primitive>(m_objects);
75 }
76 }
77 private Dictionary<UUID, Primitive> m_objects = new Dictionary<UUID, Primitive>();
78
79 /// <summary>
55 /// Is this bot connected to the grid? 80 /// Is this bot connected to the grid?
56 /// </summary> 81 /// </summary>
57 public bool IsConnected { get; private set; } 82 public bool IsConnected { get; private set; }
@@ -74,25 +99,33 @@ namespace pCampBot
74 99
75 protected List<uint> objectIDs = new List<uint>(); 100 protected List<uint> objectIDs = new List<uint>();
76 101
77 protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here 102 /// <summary>
103 /// Random number generator.
104 /// </summary>
105 public Random Random { get; private set; }
78 106
79 /// <summary> 107 /// <summary>
80 /// New instance of a SecondLife client 108 /// New instance of a SecondLife client
81 /// </summary> 109 /// </summary>
82 public GridClient client = new GridClient(); 110 public GridClient Client { get; private set; }
83
84 protected string[] talkarray;
85 111
86 /// <summary> 112 /// <summary>
87 /// Constructor 113 /// Constructor
88 /// </summary> 114 /// </summary>
89 /// <param name="bm"></param> 115 /// <param name="bm"></param>
116 /// <param name="behaviours">Behaviours for this bot to perform</param>
90 /// <param name="firstName"></param> 117 /// <param name="firstName"></param>
91 /// <param name="lastName"></param> 118 /// <param name="lastName"></param>
92 /// <param name="password"></param> 119 /// <param name="password"></param>
93 /// <param name="loginUri"></param> 120 /// <param name="loginUri"></param>
94 public PhysicsBot(BotManager bm, string firstName, string lastName, string password, string loginUri) 121 /// <param name="behaviours"></param>
122 public Bot(
123 BotManager bm, List<IBehaviour> behaviours,
124 string firstName, string lastName, string password, string loginUri)
95 { 125 {
126 Client = new GridClient();
127
128 Random = new Random(Environment.TickCount);// We do stuff randomly here
96 FirstName = firstName; 129 FirstName = firstName;
97 LastName = lastName; 130 LastName = lastName;
98 Name = string.Format("{0} {1}", FirstName, LastName); 131 Name = string.Format("{0} {1}", FirstName, LastName);
@@ -102,7 +135,8 @@ namespace pCampBot
102 BotManager = bm; 135 BotManager = bm;
103 startupConfig = bm.Config; 136 startupConfig = bm.Config;
104 readconfig(); 137 readconfig();
105 talkarray = readexcuses(); 138
139 Behaviours = behaviours;
106 } 140 }
107 141
108 //We do our actions here. This is where one would 142 //We do our actions here. This is where one would
@@ -110,34 +144,16 @@ namespace pCampBot
110 private void Action() 144 private void Action()
111 { 145 {
112 while (true) 146 while (true)
113 { 147 lock (Behaviours)
114 int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number, 148 Behaviours.ForEach(
115 // the greater the bot's chances to walk instead of run. 149 b =>
116 client.Self.Jump(false); 150 {
117 if (walkorrun == 0) 151 // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
118 { 152 b.Action(this);
119 client.Self.Movement.AlwaysRun = true;
120 }
121 else
122 {
123 client.Self.Movement.AlwaysRun = false;
124 }
125
126 // TODO: unused: Vector3 pos = client.Self.SimPosition;
127 Vector3 newpos = new Vector3(somthing.Next(1, 254), somthing.Next(1, 254), somthing.Next(1, 254));
128 client.Self.Movement.TurnToward(newpos);
129
130 client.Self.Movement.AtPos = true;
131 Thread.Sleep(somthing.Next(3000, 13000));
132 client.Self.Movement.AtPos = false;
133 client.Self.Jump(true);
134
135 string randomf = talkarray[somthing.Next(talkarray.Length)];
136 if (talkarray.Length > 1 && randomf.Length > 1)
137 client.Self.Chat(randomf, 0, ChatType.Normal);
138 153
139 Thread.Sleep(somthing.Next(1000, 10000)); 154 Thread.Sleep(Random.Next(1000, 10000));
140 } 155 }
156 );
141 } 157 }
142 158
143 /// <summary> 159 /// <summary>
@@ -145,7 +161,7 @@ namespace pCampBot
145 /// </summary> 161 /// </summary>
146 public void readconfig() 162 public void readconfig()
147 { 163 {
148 wear = startupConfig.GetString("wear","no"); 164 wear = startupConfig.GetString("wear", "no");
149 } 165 }
150 166
151 /// <summary> 167 /// <summary>
@@ -156,7 +172,7 @@ namespace pCampBot
156 if (m_actionThread != null) 172 if (m_actionThread != null)
157 m_actionThread.Abort(); 173 m_actionThread.Abort();
158 174
159 client.Network.Logout(); 175 Client.Network.Logout();
160 } 176 }
161 177
162 /// <summary> 178 /// <summary>
@@ -164,50 +180,50 @@ namespace pCampBot
164 /// </summary> 180 /// </summary>
165 public void startup() 181 public void startup()
166 { 182 {
167 client.Settings.LOGIN_SERVER = LoginUri; 183 Client.Settings.LOGIN_SERVER = LoginUri;
168 client.Settings.ALWAYS_DECODE_OBJECTS = false; 184 Client.Settings.ALWAYS_DECODE_OBJECTS = false;
169 client.Settings.AVATAR_TRACKING = false; 185 Client.Settings.AVATAR_TRACKING = false;
170 client.Settings.OBJECT_TRACKING = false; 186 Client.Settings.OBJECT_TRACKING = false;
171 client.Settings.SEND_AGENT_THROTTLE = true; 187 Client.Settings.SEND_AGENT_THROTTLE = true;
172 client.Settings.SEND_PINGS = true; 188 Client.Settings.SEND_PINGS = true;
173 client.Settings.STORE_LAND_PATCHES = false; 189 Client.Settings.STORE_LAND_PATCHES = false;
174 client.Settings.USE_ASSET_CACHE = false; 190 Client.Settings.USE_ASSET_CACHE = false;
175 client.Settings.MULTIPLE_SIMS = true; 191 Client.Settings.MULTIPLE_SIMS = true;
176 client.Throttle.Asset = 100000; 192 Client.Throttle.Asset = 100000;
177 client.Throttle.Land = 100000; 193 Client.Throttle.Land = 100000;
178 client.Throttle.Task = 100000; 194 Client.Throttle.Task = 100000;
179 client.Throttle.Texture = 100000; 195 Client.Throttle.Texture = 100000;
180 client.Throttle.Wind = 100000; 196 Client.Throttle.Wind = 100000;
181 client.Throttle.Total = 400000; 197 Client.Throttle.Total = 400000;
182 client.Network.LoginProgress += this.Network_LoginProgress; 198 Client.Network.LoginProgress += this.Network_LoginProgress;
183 client.Network.SimConnected += this.Network_SimConnected; 199 Client.Network.SimConnected += this.Network_SimConnected;
184 client.Network.Disconnected += this.Network_OnDisconnected; 200 Client.Network.Disconnected += this.Network_OnDisconnected;
185 client.Objects.ObjectUpdate += Objects_NewPrim; 201 Client.Objects.ObjectUpdate += Objects_NewPrim;
186 202
187 if (client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name")) 203 if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
188 { 204 {
189 IsConnected = true; 205 IsConnected = true;
190 206
191 Thread.Sleep(somthing.Next(1000, 10000)); 207 Thread.Sleep(Random.Next(1000, 10000));
192 m_actionThread = new Thread(Action); 208 m_actionThread = new Thread(Action);
193 m_actionThread.Start(); 209 m_actionThread.Start();
194 210
195// OnConnected(this, EventType.CONNECTED); 211// OnConnected(this, EventType.CONNECTED);
196 if (wear == "save") 212 if (wear == "save")
197 { 213 {
198 client.Appearance.SetPreviousAppearance(); 214 Client.Appearance.SetPreviousAppearance();
199 SaveDefaultAppearance(); 215 SaveDefaultAppearance();
200 } 216 }
201 else if (wear != "no") 217 else if (wear != "no")
202 { 218 {
203 MakeDefaultAppearance(wear); 219 MakeDefaultAppearance(wear);
204 } 220 }
205 client.Self.Jump(true); 221 Client.Self.Jump(true);
206 } 222 }
207 else 223 else
208 { 224 {
209 MainConsole.Instance.OutputFormat( 225 MainConsole.Instance.OutputFormat(
210 "{0} {1} cannot login: {2}", FirstName, LastName, client.Network.LoginMessage); 226 "{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
211 227
212 if (OnDisconnected != null) 228 if (OnDisconnected != null)
213 { 229 {
@@ -227,11 +243,11 @@ namespace pCampBot
227 Array wtypes = Enum.GetValues(typeof(WearableType)); 243 Array wtypes = Enum.GetValues(typeof(WearableType));
228 foreach (WearableType wtype in wtypes) 244 foreach (WearableType wtype in wtypes)
229 { 245 {
230 UUID wearable = client.Appearance.GetWearableAsset(wtype); 246 UUID wearable = Client.Appearance.GetWearableAsset(wtype);
231 if (wearable != UUID.Zero) 247 if (wearable != UUID.Zero)
232 { 248 {
233 client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback); 249 Client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
234 client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback); 250 Client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
235 } 251 }
236 } 252 }
237 } 253 }
@@ -306,11 +322,11 @@ namespace pCampBot
306 UUID assetID = UUID.Random(); 322 UUID assetID = UUID.Random();
307 AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i])); 323 AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
308 asset.Decode(); 324 asset.Decode();
309 asset.Owner = client.Self.AgentID; 325 asset.Owner = Client.Self.AgentID;
310 asset.WearableType = GetWearableType(clothing[i]); 326 asset.WearableType = GetWearableType(clothing[i]);
311 asset.Encode(); 327 asset.Encode();
312 transid = client.Assets.RequestUpload(asset,true); 328 transid = Client.Assets.RequestUpload(asset,true);
313 client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing, 329 Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
314 transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) 330 transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
315 { 331 {
316 if (success) 332 if (success)
@@ -328,11 +344,11 @@ namespace pCampBot
328 UUID assetID = UUID.Random(); 344 UUID assetID = UUID.Random();
329 AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i])); 345 AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
330 asset.Decode(); 346 asset.Decode();
331 asset.Owner = client.Self.AgentID; 347 asset.Owner = Client.Self.AgentID;
332 asset.WearableType = GetWearableType(bodyparts[i]); 348 asset.WearableType = GetWearableType(bodyparts[i]);
333 asset.Encode(); 349 asset.Encode();
334 transid = client.Assets.RequestUpload(asset,true); 350 transid = Client.Assets.RequestUpload(asset,true);
335 client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart, 351 Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
336 transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item) 352 transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
337 { 353 {
338 if (success) 354 if (success)
@@ -352,7 +368,7 @@ namespace pCampBot
352 else 368 else
353 { 369 {
354 MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count)); 370 MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count));
355 client.Appearance.WearOutfit(listwearables, false); 371 Client.Appearance.WearOutfit(listwearables, false);
356 } 372 }
357 } 373 }
358 catch (Exception ex) 374 catch (Exception ex)
@@ -363,8 +379,8 @@ namespace pCampBot
363 379
364 public InventoryFolder FindClothingFolder() 380 public InventoryFolder FindClothingFolder()
365 { 381 {
366 UUID rootfolder = client.Inventory.Store.RootFolder.UUID; 382 UUID rootfolder = Client.Inventory.Store.RootFolder.UUID;
367 List<InventoryBase> listfolders = client.Inventory.Store.GetContents(rootfolder); 383 List<InventoryBase> listfolders = Client.Inventory.Store.GetContents(rootfolder);
368 InventoryFolder clothfolder = new InventoryFolder(UUID.Random()); 384 InventoryFolder clothfolder = new InventoryFolder(UUID.Random());
369 foreach (InventoryBase folder in listfolders) 385 foreach (InventoryBase folder in listfolders)
370 { 386 {
@@ -419,6 +435,9 @@ namespace pCampBot
419 435
420 if (prim != null) 436 if (prim != null)
421 { 437 {
438 lock (m_objects)
439 m_objects[prim.ID] = prim;
440
422 if (prim.Textures != null) 441 if (prim.Textures != null)
423 { 442 {
424 if (prim.Textures.DefaultTexture.TextureID != UUID.Zero) 443 if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
@@ -430,10 +449,8 @@ namespace pCampBot
430 { 449 {
431 UUID textureID = prim.Textures.FaceTextures[i].TextureID; 450 UUID textureID = prim.Textures.FaceTextures[i].TextureID;
432 451
433 if (textureID != null && textureID != UUID.Zero) 452 if (textureID != UUID.Zero)
434 {
435 GetTexture(textureID); 453 GetTexture(textureID);
436 }
437 } 454 }
438 } 455 }
439 456
@@ -453,10 +470,9 @@ namespace pCampBot
453 return; 470 return;
454 471
455 BotManager.AssetsReceived[textureID] = false; 472 BotManager.AssetsReceived[textureID] = false;
456 client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture); 473 Client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
457 } 474 }
458 } 475 }
459
460 476
461 public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture) 477 public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
462 { 478 {
@@ -473,20 +489,5 @@ namespace pCampBot
473// SaveAsset((AssetWearable) asset); 489// SaveAsset((AssetWearable) asset);
474// } 490// }
475 } 491 }
476
477 public string[] readexcuses()
478 {
479 string allexcuses = "";
480
481 string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
482 if (File.Exists(file))
483 {
484 StreamReader csr = File.OpenText(file);
485 allexcuses = csr.ReadToEnd();
486 csr.Close();
487 }
488
489 return allexcuses.Split(Environment.NewLine.ToCharArray());
490 }
491 } 492 }
492} 493}
diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs
index b05bd6d..704770a 100644
--- a/OpenSim/Tools/pCampBot/BotManager.cs
+++ b/OpenSim/Tools/pCampBot/BotManager.cs
@@ -37,6 +37,7 @@ using log4net.Repository;
37using Nini.Config; 37using Nini.Config;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Console; 39using OpenSim.Framework.Console;
40using pCampBot.Interfaces;
40 41
41namespace pCampBot 42namespace pCampBot
42{ 43{
@@ -48,7 +49,7 @@ namespace pCampBot
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 50
50 protected CommandConsole m_console; 51 protected CommandConsole m_console;
51 protected List<PhysicsBot> m_lBot; 52 protected List<Bot> m_lBot;
52 protected Random somthing = new Random(Environment.TickCount); 53 protected Random somthing = new Random(Environment.TickCount);
53 protected int numbots = 0; 54 protected int numbots = 0;
54 public IConfig Config { get; private set; } 55 public IConfig Config { get; private set; }
@@ -102,7 +103,7 @@ namespace pCampBot
102// "add bots <number>", 103// "add bots <number>",
103// "Add more bots", HandleAddBots); 104// "Add more bots", HandleAddBots);
104 105
105 m_lBot = new List<PhysicsBot>(); 106 m_lBot = new List<Bot>();
106 } 107 }
107 108
108 /// <summary> 109 /// <summary>
@@ -119,10 +120,24 @@ namespace pCampBot
119 string password = cs.GetString("password"); 120 string password = cs.GetString("password");
120 string loginUri = cs.GetString("loginuri"); 121 string loginUri = cs.GetString("loginuri");
121 122
123 HashSet<string> behaviourSwitches = new HashSet<string>();
124 Array.ForEach<string>(
125 cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
126
122 for (int i = 0; i < botcount; i++) 127 for (int i = 0; i < botcount; i++)
123 { 128 {
124 string lastName = string.Format("{0}_{1}", lastNameStem, i); 129 string lastName = string.Format("{0}_{1}", lastNameStem, i);
125 startupBot(i, this, firstName, lastName, password, loginUri); 130
131 List<IBehaviour> behaviours = new List<IBehaviour>();
132
133 // Hard-coded for now
134 if (behaviourSwitches.Contains("p"))
135 behaviours.Add(new PhysicsBehaviour());
136
137 if (behaviourSwitches.Contains("g"))
138 behaviours.Add(new GrabbingBehaviour());
139
140 startupBot(i, this, behaviours, firstName, lastName, password, loginUri);
126 } 141 }
127 } 142 }
128 143
@@ -150,14 +165,17 @@ namespace pCampBot
150 /// This starts up the bot and stores the thread for the bot in the thread array 165 /// This starts up the bot and stores the thread for the bot in the thread array
151 /// </summary> 166 /// </summary>
152 /// <param name="pos">The position in the thread array to stick the bot's thread</param> 167 /// <param name="pos">The position in the thread array to stick the bot's thread</param>
153 /// <param name="cs">Configuration of the bot</param> 168 /// <param name="bm"></param>
169 /// <param name="behaviours">Behaviours for this bot to perform.</param>
154 /// <param name="firstName">First name</param> 170 /// <param name="firstName">First name</param>
155 /// <param name="lastName">Last name</param> 171 /// <param name="lastName">Last name</param>
156 /// <param name="password">Password</param> 172 /// <param name="password">Password</param>
157 /// <param name="loginUri">Login URI</param> 173 /// <param name="loginUri">Login URI</param>
158 public void startupBot(int pos, BotManager bm, string firstName, string lastName, string password, string loginUri) 174 public void startupBot(
175 int pos, BotManager bm, List<IBehaviour> behaviours,
176 string firstName, string lastName, string password, string loginUri)
159 { 177 {
160 PhysicsBot pb = new PhysicsBot(bm, firstName, lastName, password, loginUri); 178 Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri);
161 179
162 pb.OnConnected += handlebotEvent; 180 pb.OnConnected += handlebotEvent;
163 pb.OnDisconnected += handlebotEvent; 181 pb.OnDisconnected += handlebotEvent;
@@ -176,7 +194,7 @@ namespace pCampBot
176 /// </summary> 194 /// </summary>
177 /// <param name="callbot"></param> 195 /// <param name="callbot"></param>
178 /// <param name="eventt"></param> 196 /// <param name="eventt"></param>
179 private void handlebotEvent(PhysicsBot callbot, EventType eventt) 197 private void handlebotEvent(Bot callbot, EventType eventt)
180 { 198 {
181 switch (eventt) 199 switch (eventt)
182 { 200 {
@@ -201,7 +219,7 @@ namespace pCampBot
201 public void doBotShutdown() 219 public void doBotShutdown()
202 { 220 {
203 lock (m_lBot) 221 lock (m_lBot)
204 foreach (PhysicsBot pb in m_lBot) 222 foreach (Bot pb in m_lBot)
205 pb.shutdown(); 223 pb.shutdown();
206 } 224 }
207 225
@@ -227,7 +245,7 @@ namespace pCampBot
227 245
228 lock (m_lBot) 246 lock (m_lBot)
229 { 247 {
230 foreach (PhysicsBot pb in m_lBot) 248 foreach (Bot pb in m_lBot)
231 { 249 {
232 MainConsole.Instance.OutputFormat( 250 MainConsole.Instance.OutputFormat(
233 outputFormat, pb.Name, (pb.IsConnected ? "Connected" : "Disconnected")); 251 outputFormat, pb.Name, (pb.IsConnected ? "Connected" : "Disconnected"));
diff --git a/OpenSim/Tools/pCampBot/Interfaces/IBehaviour.cs b/OpenSim/Tools/pCampBot/Interfaces/IBehaviour.cs
new file mode 100644
index 0000000..d4ae0f0
--- /dev/null
+++ b/OpenSim/Tools/pCampBot/Interfaces/IBehaviour.cs
@@ -0,0 +1,36 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29
30namespace pCampBot.Interfaces
31{
32 public interface IBehaviour
33 {
34 void Action(Bot bot);
35 }
36} \ No newline at end of file
diff --git a/OpenSim/Tools/pCampBot/pCampBot.cs b/OpenSim/Tools/pCampBot/pCampBot.cs
index a69fbf0..4d3b06d 100644
--- a/OpenSim/Tools/pCampBot/pCampBot.cs
+++ b/OpenSim/Tools/pCampBot/pCampBot.cs
@@ -26,6 +26,8 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection;
30using log4net;
29using Nini.Config; 31using Nini.Config;
30using OpenSim.Framework; 32using OpenSim.Framework;
31using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
@@ -44,6 +46,8 @@ namespace pCampBot
44 46
45 public class pCampBot 47 public class pCampBot
46 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
47 [STAThread] 51 [STAThread]
48 public static void Main(string[] args) 52 public static void Main(string[] args)
49 { 53 {
@@ -60,9 +64,17 @@ namespace pCampBot
60 64
61 //startup specified number of bots. 1 is the default 65 //startup specified number of bots. 1 is the default
62 bm.dobotStartup(botcount, config); 66 bm.dobotStartup(botcount, config);
67
63 while (true) 68 while (true)
64 { 69 {
65 MainConsole.Instance.Prompt(); 70 try
71 {
72 MainConsole.Instance.Prompt();
73 }
74 catch (Exception e)
75 {
76 m_log.ErrorFormat("Command error: {0}", e);
77 }
66 } 78 }
67 } 79 }
68 } 80 }
@@ -72,12 +84,13 @@ namespace pCampBot
72 //Set up our nifty config.. thanks to nini 84 //Set up our nifty config.. thanks to nini
73 ArgvConfigSource cs = new ArgvConfigSource(args); 85 ArgvConfigSource cs = new ArgvConfigSource(args);
74 86
75 cs.AddSwitch("Startup", "botcount","n"); 87 cs.AddSwitch("Startup", "botcount", "n");
76 cs.AddSwitch("Startup", "loginuri","l"); 88 cs.AddSwitch("Startup", "loginuri", "l");
77 cs.AddSwitch("Startup", "firstname"); 89 cs.AddSwitch("Startup", "firstname");
78 cs.AddSwitch("Startup", "lastname"); 90 cs.AddSwitch("Startup", "lastname");
79 cs.AddSwitch("Startup", "password"); 91 cs.AddSwitch("Startup", "password");
80 cs.AddSwitch("Startup", "help","h"); 92 cs.AddSwitch("Startup", "behaviours", "b");
93 cs.AddSwitch("Startup", "help", "h");
81 cs.AddSwitch("Startup", "wear"); 94 cs.AddSwitch("Startup", "wear");
82 95
83 IConfig ol = cs.Configs["Startup"]; 96 IConfig ol = cs.Configs["Startup"];
@@ -98,6 +111,7 @@ namespace pCampBot
98 " -firstname first name for the bots\n" + 111 " -firstname first name for the bots\n" +
99 " -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" + 112 " -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
100 " -password password for the bots\n" + 113 " -password password for the bots\n" +
114 " -b, behaviours behaviours for bots. Current options p (physics), g (grab). Comma separated, e.g. p,g. Default is p",
101 " -wear set appearance folder to load from (default: no)\n" + 115 " -wear set appearance folder to load from (default: no)\n" +
102 " -h, -help show this message" 116 " -h, -help show this message"
103 ); 117 );
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 80f4c0e..e71fb05 100755
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -339,9 +339,9 @@
339 ;; Distance in meters that whispers should travel. 339 ;; Distance in meters that whispers should travel.
340 ; whisper_distance = 10 340 ; whisper_distance = 10
341 341
342 ;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30 342 ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
343 ;; Distance in meters that ordinary chat should travel. 343 ;; Distance in meters that ordinary chat should travel.
344 ; say_distance = 30 344 ; say_distance = 20
345 345
346 ;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100 346 ;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100
347 ;; Distance in meters that shouts should travel. 347 ;; Distance in meters that shouts should travel.
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index e9d8717..a02de72 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -563,8 +563,8 @@
563 ; Distance in meters that whispers should travel. Default is 10m 563 ; Distance in meters that whispers should travel. Default is 10m
564 whisper_distance = 10 564 whisper_distance = 10
565 565
566 ; Distance in meters that ordinary chat should travel. Default is 30m 566 ; Distance in meters that ordinary chat should travel. Default is 20m
567 say_distance = 30 567 say_distance = 20
568 568
569 ; Distance in meters that shouts should travel. Default is 100m 569 ; Distance in meters that shouts should travel. Default is 100m
570 shout_distance = 100 570 shout_distance = 100
diff --git a/prebuild.xml b/prebuild.xml
index a6f11c4..ecc60fb 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2519,6 +2519,7 @@
2519 2519
2520 <ReferencePath>../../../bin/</ReferencePath> 2520 <ReferencePath>../../../bin/</ReferencePath>
2521 <Reference name="System"/> 2521 <Reference name="System"/>
2522 <Reference name="System.Core"/>
2522 <Reference name="OpenMetaverseTypes" path="../../../bin/"/> 2523 <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
2523 <Reference name="OpenMetaverse" path="../../../bin/"/> 2524 <Reference name="OpenMetaverse" path="../../../bin/"/>
2524 <Reference name="OpenSim.Framework"/> 2525 <Reference name="OpenSim.Framework"/>