diff options
author | Justin Clark-Casey (justincc) | 2014-11-04 18:26:35 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-11-25 23:23:10 +0000 |
commit | 1c5c6af274fc3b8b3953dfb893dbc589f6103455 (patch) | |
tree | 03459528ce2901575ffb291d05598cd78acd252c | |
parent | Add "show threadpool calls active" console debug command. (diff) | |
download | opensim-SC_OLD-1c5c6af274fc3b8b3953dfb893dbc589f6103455.zip opensim-SC_OLD-1c5c6af274fc3b8b3953dfb893dbc589f6103455.tar.gz opensim-SC_OLD-1c5c6af274fc3b8b3953dfb893dbc589f6103455.tar.bz2 opensim-SC_OLD-1c5c6af274fc3b8b3953dfb893dbc589f6103455.tar.xz |
Add missing class from recent commit 69abade
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs new file mode 100644 index 0000000..5cf2e1f --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs | |||
@@ -0,0 +1,327 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Concurrent; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using log4net; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Monitoring; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | |||
37 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||
38 | { | ||
39 | public class Job | ||
40 | { | ||
41 | public string Name; | ||
42 | public WaitCallback Callback; | ||
43 | public object O; | ||
44 | |||
45 | public Job(string name, WaitCallback callback, object o) | ||
46 | { | ||
47 | Name = name; | ||
48 | Callback = callback; | ||
49 | O = o; | ||
50 | } | ||
51 | } | ||
52 | |||
53 | // TODO: These kinds of classes MUST be generalized with JobEngine, etc. | ||
54 | public class HGIncomingSceneObjectEngine | ||
55 | { | ||
56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
57 | |||
58 | public int LogLevel { get; set; } | ||
59 | |||
60 | public bool IsRunning { get; private set; } | ||
61 | |||
62 | public string Name { get; set; } | ||
63 | |||
64 | /// <summary> | ||
65 | /// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping. | ||
66 | /// </summary> | ||
67 | public int RequestProcessTimeoutOnStop { get; set; } | ||
68 | |||
69 | /// <summary> | ||
70 | /// Controls whether we need to warn in the log about exceeding the max queue size. | ||
71 | /// </summary> | ||
72 | /// <remarks> | ||
73 | /// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in | ||
74 | /// order to avoid spamming the log with lots of warnings. | ||
75 | /// </remarks> | ||
76 | private bool m_warnOverMaxQueue = true; | ||
77 | |||
78 | private BlockingCollection<Job> m_requestQueue; | ||
79 | |||
80 | private CancellationTokenSource m_cancelSource = new CancellationTokenSource(); | ||
81 | |||
82 | private Stat m_requestsWaitingStat; | ||
83 | |||
84 | private Job m_currentJob; | ||
85 | |||
86 | /// <summary> | ||
87 | /// Used to signal that we are ready to complete stop. | ||
88 | /// </summary> | ||
89 | private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false); | ||
90 | |||
91 | public HGIncomingSceneObjectEngine(string name) | ||
92 | { | ||
93 | Name = name; | ||
94 | RequestProcessTimeoutOnStop = 5000; | ||
95 | |||
96 | // MainConsole.Instance.Commands.AddCommand( | ||
97 | // "Debug", | ||
98 | // false, | ||
99 | // "debug jobengine", | ||
100 | // "debug jobengine <start|stop|status>", | ||
101 | // "Start, stop or get status of the job engine.", | ||
102 | // "If stopped then all jobs are processed immediately.", | ||
103 | // HandleControlCommand); | ||
104 | } | ||
105 | |||
106 | public void Start() | ||
107 | { | ||
108 | lock (this) | ||
109 | { | ||
110 | if (IsRunning) | ||
111 | return; | ||
112 | |||
113 | IsRunning = true; | ||
114 | |||
115 | m_finishedProcessingAfterStop.Reset(); | ||
116 | |||
117 | m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000); | ||
118 | |||
119 | m_requestsWaitingStat = | ||
120 | new Stat( | ||
121 | "HGIncomingAttachmentsWaiting", | ||
122 | "Number of incoming attachments waiting for processing.", | ||
123 | "", | ||
124 | "", | ||
125 | "entitytransfer", | ||
126 | Name, | ||
127 | StatType.Pull, | ||
128 | MeasuresOfInterest.None, | ||
129 | stat => stat.Value = m_requestQueue.Count, | ||
130 | StatVerbosity.Debug); | ||
131 | |||
132 | StatsManager.RegisterStat(m_requestsWaitingStat); | ||
133 | |||
134 | Watchdog.StartThread( | ||
135 | ProcessRequests, | ||
136 | "HG Incoming Scene Object Engine Thread", | ||
137 | ThreadPriority.Normal, | ||
138 | false, | ||
139 | true, | ||
140 | null, | ||
141 | int.MaxValue); | ||
142 | } | ||
143 | } | ||
144 | |||
145 | public void Stop() | ||
146 | { | ||
147 | lock (this) | ||
148 | { | ||
149 | try | ||
150 | { | ||
151 | if (!IsRunning) | ||
152 | return; | ||
153 | |||
154 | IsRunning = false; | ||
155 | |||
156 | int requestsLeft = m_requestQueue.Count; | ||
157 | |||
158 | if (requestsLeft <= 0) | ||
159 | { | ||
160 | m_cancelSource.Cancel(); | ||
161 | } | ||
162 | else | ||
163 | { | ||
164 | m_log.InfoFormat("[HG INCOMING SCENE OBJECT ENGINE]: Waiting to write {0} events after stop.", requestsLeft); | ||
165 | |||
166 | while (requestsLeft > 0) | ||
167 | { | ||
168 | if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop)) | ||
169 | { | ||
170 | // After timeout no events have been written | ||
171 | if (requestsLeft == m_requestQueue.Count) | ||
172 | { | ||
173 | m_log.WarnFormat( | ||
174 | "[HG INCOMING SCENE OBJECT ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests", | ||
175 | RequestProcessTimeoutOnStop, requestsLeft); | ||
176 | |||
177 | break; | ||
178 | } | ||
179 | } | ||
180 | |||
181 | requestsLeft = m_requestQueue.Count; | ||
182 | } | ||
183 | } | ||
184 | } | ||
185 | finally | ||
186 | { | ||
187 | m_cancelSource.Dispose(); | ||
188 | StatsManager.DeregisterStat(m_requestsWaitingStat); | ||
189 | m_requestsWaitingStat = null; | ||
190 | m_requestQueue = null; | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | |||
195 | public bool QueueRequest(string name, WaitCallback req, object o) | ||
196 | { | ||
197 | if (LogLevel >= 1) | ||
198 | m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Queued job {0}", name); | ||
199 | |||
200 | if (m_requestQueue.Count < m_requestQueue.BoundedCapacity) | ||
201 | { | ||
202 | // m_log.DebugFormat( | ||
203 | // "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}", | ||
204 | // categories, client.AgentID, m_udpServer.Scene.Name); | ||
205 | |||
206 | m_requestQueue.Add(new Job(name, req, o)); | ||
207 | |||
208 | if (!m_warnOverMaxQueue) | ||
209 | m_warnOverMaxQueue = true; | ||
210 | |||
211 | return true; | ||
212 | } | ||
213 | else | ||
214 | { | ||
215 | if (m_warnOverMaxQueue) | ||
216 | { | ||
217 | // m_log.WarnFormat( | ||
218 | // "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}", | ||
219 | // client.AgentID, m_udpServer.Scene.Name); | ||
220 | |||
221 | m_log.WarnFormat("[HG INCOMING SCENE OBJECT ENGINE]: Request queue at maximum capacity, not recording job"); | ||
222 | |||
223 | m_warnOverMaxQueue = false; | ||
224 | } | ||
225 | |||
226 | return false; | ||
227 | } | ||
228 | } | ||
229 | |||
230 | private void ProcessRequests() | ||
231 | { | ||
232 | try | ||
233 | { | ||
234 | while (IsRunning || m_requestQueue.Count > 0) | ||
235 | { | ||
236 | m_currentJob = m_requestQueue.Take(m_cancelSource.Token); | ||
237 | |||
238 | // QueueEmpty callback = req.Client.OnQueueEmpty; | ||
239 | // | ||
240 | // if (callback != null) | ||
241 | // { | ||
242 | // try | ||
243 | // { | ||
244 | // callback(req.Categories); | ||
245 | // } | ||
246 | // catch (Exception e) | ||
247 | // { | ||
248 | // m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e); | ||
249 | // } | ||
250 | // } | ||
251 | |||
252 | if (LogLevel >= 1) | ||
253 | m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processing job {0}", m_currentJob.Name); | ||
254 | |||
255 | try | ||
256 | { | ||
257 | m_currentJob.Callback.Invoke(m_currentJob.O); | ||
258 | } | ||
259 | catch (Exception e) | ||
260 | { | ||
261 | m_log.Error( | ||
262 | string.Format( | ||
263 | "[HG INCOMING SCENE OBJECT ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e); | ||
264 | } | ||
265 | |||
266 | if (LogLevel >= 1) | ||
267 | m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processed job {0}", m_currentJob.Name); | ||
268 | |||
269 | m_currentJob = null; | ||
270 | } | ||
271 | } | ||
272 | catch (OperationCanceledException) | ||
273 | { | ||
274 | } | ||
275 | |||
276 | m_finishedProcessingAfterStop.Set(); | ||
277 | } | ||
278 | |||
279 | // private void HandleControlCommand(string module, string[] args) | ||
280 | // { | ||
281 | // // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) | ||
282 | // // return; | ||
283 | // | ||
284 | // if (args.Length < 3) | ||
285 | // { | ||
286 | // MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>"); | ||
287 | // return; | ||
288 | // } | ||
289 | // | ||
290 | // string subCommand = args[2]; | ||
291 | // | ||
292 | // if (subCommand == "stop") | ||
293 | // { | ||
294 | // Stop(); | ||
295 | // MainConsole.Instance.OutputFormat("Stopped job engine."); | ||
296 | // } | ||
297 | // else if (subCommand == "start") | ||
298 | // { | ||
299 | // Start(); | ||
300 | // MainConsole.Instance.OutputFormat("Started job engine."); | ||
301 | // } | ||
302 | // else if (subCommand == "status") | ||
303 | // { | ||
304 | // MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning); | ||
305 | // MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none"); | ||
306 | // MainConsole.Instance.OutputFormat( | ||
307 | // "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a"); | ||
308 | // MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel); | ||
309 | // } | ||
310 | // | ||
311 | // else if (subCommand == "loglevel") | ||
312 | // { | ||
313 | // // int logLevel; | ||
314 | // int logLevel = int.Parse(args[3]); | ||
315 | // // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel)) | ||
316 | // // { | ||
317 | // LogLevel = logLevel; | ||
318 | // MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel); | ||
319 | // // } | ||
320 | // } | ||
321 | // else | ||
322 | // { | ||
323 | // MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand); | ||
324 | // } | ||
325 | // } | ||
326 | } | ||
327 | } | ||