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authordiva2009-06-07 19:00:55 +0000
committerdiva2009-06-07 19:00:55 +0000
commit1ad237a8a757a0e6074278aff76805d01abf0c0b (patch)
treee6a697dd113aeb90c7dd92ee4d07f278d7ebf8de
parentSkip lone ident statments or for-loop assignments (diff)
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First draft of inventory service connectors, and service implementation. No handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions.
Hopefully I added all needed files.
-rw-r--r--OpenSim/Framework/InventoryFolderImpl.cs (renamed from OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs)936
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Inventory/HGInventoryBroker.cs366
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs246
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Inventory/RemoteInventoryServiceConnector.cs246
-rw-r--r--OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs107
-rw-r--r--OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs343
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs118
-rw-r--r--OpenSim/Services/InventoryService/HGInventoryService.cs178
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs544
-rw-r--r--OpenSim/Services/InventoryService/InventoryServiceBase.cs98
-rw-r--r--prebuild.xml31
11 files changed, 2743 insertions, 470 deletions
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs b/OpenSim/Framework/InventoryFolderImpl.cs
index 71f6f1b..248783f 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs
+++ b/OpenSim/Framework/InventoryFolderImpl.cs
@@ -1,470 +1,466 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31 31
32//using System.Reflection; 32namespace OpenSim.Framework
33 33{
34//using log4net; 34 public class InventoryFolderImpl : InventoryFolderBase
35 35 {
36namespace OpenSim.Framework.Communications.Cache 36 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
37{ 37
38 public class InventoryFolderImpl : InventoryFolderBase 38 public static readonly string PATH_DELIMITER = "/";
39 { 39
40 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 /// <summary>
41 41 /// Items that are contained in this folder
42 public static readonly string PATH_DELIMITER = "/"; 42 /// </summary>
43 43 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
44 /// <summary> 44
45 /// Items that are contained in this folder 45 /// <summary>
46 /// </summary> 46 /// Child folders that are contained in this folder
47 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>(); 47 /// </summary>
48 48 protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>();
49 /// <summary> 49
50 /// Child folders that are contained in this folder 50 // Constructors
51 /// </summary> 51 public InventoryFolderImpl(InventoryFolderBase folderbase)
52 protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>(); 52 {
53 53 Owner = folderbase.Owner;
54 // Constructors 54 ID = folderbase.ID;
55 public InventoryFolderImpl(InventoryFolderBase folderbase) 55 Name = folderbase.Name;
56 { 56 ParentID = folderbase.ParentID;
57 Owner = folderbase.Owner; 57 Type = folderbase.Type;
58 ID = folderbase.ID; 58 Version = folderbase.Version;
59 Name = folderbase.Name; 59 }
60 ParentID = folderbase.ParentID; 60
61 Type = folderbase.Type; 61 public InventoryFolderImpl()
62 Version = folderbase.Version; 62 {
63 } 63 }
64 64
65 public InventoryFolderImpl() 65 /// <summary>
66 { 66 /// Create a new subfolder.
67 } 67 /// </summary>
68 68 /// <param name="folderID"></param>
69 /// <summary> 69 /// <param name="folderName"></param>
70 /// Create a new subfolder. 70 /// <param name="type"></param>
71 /// </summary> 71 /// <returns>The newly created subfolder. Returns null if the folder already exists</returns>
72 /// <param name="folderID"></param> 72 public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
73 /// <param name="folderName"></param> 73 {
74 /// <param name="type"></param> 74 lock (m_childFolders)
75 /// <returns>The newly created subfolder. Returns null if the folder already exists</returns> 75 {
76 public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type) 76 if (!m_childFolders.ContainsKey(folderID))
77 { 77 {
78 lock (m_childFolders) 78 InventoryFolderImpl subFold = new InventoryFolderImpl();
79 { 79 subFold.Name = folderName;
80 if (!m_childFolders.ContainsKey(folderID)) 80 subFold.ID = folderID;
81 { 81 subFold.Type = (short)type;
82 InventoryFolderImpl subFold = new InventoryFolderImpl(); 82 subFold.ParentID = this.ID;
83 subFold.Name = folderName; 83 subFold.Owner = Owner;
84 subFold.ID = folderID; 84 m_childFolders.Add(subFold.ID, subFold);
85 subFold.Type = (short) type; 85
86 subFold.ParentID = this.ID; 86 return subFold;
87 subFold.Owner = Owner; 87 }
88 m_childFolders.Add(subFold.ID, subFold); 88 }
89 89
90 return subFold; 90 return null;
91 } 91 }
92 } 92
93 93 /// <summary>
94 return null; 94 /// Add a folder that already exists.
95 } 95 /// </summary>
96 96 /// <param name="folder"></param>
97 /// <summary> 97 public void AddChildFolder(InventoryFolderImpl folder)
98 /// Add a folder that already exists. 98 {
99 /// </summary> 99 lock (m_childFolders)
100 /// <param name="folder"></param> 100 {
101 public void AddChildFolder(InventoryFolderImpl folder) 101 folder.ParentID = ID;
102 { 102 m_childFolders[folder.ID] = folder;
103 lock (m_childFolders) 103 }
104 { 104 }
105 folder.ParentID = ID; 105
106 m_childFolders[folder.ID] = folder; 106 /// <summary>
107 } 107 /// Does this folder contain the given child folder?
108 } 108 /// </summary>
109 109 /// <param name="folderID"></param>
110 /// <summary> 110 /// <returns></returns>
111 /// Does this folder contain the given child folder? 111 public bool ContainsChildFolder(UUID folderID)
112 /// </summary> 112 {
113 /// <param name="folderID"></param> 113 return m_childFolders.ContainsKey(folderID);
114 /// <returns></returns> 114 }
115 public bool ContainsChildFolder(UUID folderID) 115
116 { 116 /// <summary>
117 return m_childFolders.ContainsKey(folderID); 117 /// Get a child folder
118 } 118 /// </summary>
119 119 /// <param name="folderID"></param>
120 /// <summary> 120 /// <returns>The folder if it exists, null if it doesn't</returns>
121 /// Get a child folder 121 public InventoryFolderImpl GetChildFolder(UUID folderID)
122 /// </summary> 122 {
123 /// <param name="folderID"></param> 123 InventoryFolderImpl folder = null;
124 /// <returns>The folder if it exists, null if it doesn't</returns> 124
125 public InventoryFolderImpl GetChildFolder(UUID folderID) 125 lock (m_childFolders)
126 { 126 {
127 InventoryFolderImpl folder = null; 127 m_childFolders.TryGetValue(folderID, out folder);
128 128 }
129 lock (m_childFolders) 129
130 { 130 return folder;
131 m_childFolders.TryGetValue(folderID, out folder); 131 }
132 } 132
133 133 /// <summary>
134 return folder; 134 /// Removes the given child subfolder.
135 } 135 /// </summary>
136 136 /// <param name="folderID"></param>
137 /// <summary> 137 /// <returns>
138 /// Removes the given child subfolder. 138 /// The folder removed, or null if the folder was not present.
139 /// </summary> 139 /// </returns>
140 /// <param name="folderID"></param> 140 public InventoryFolderImpl RemoveChildFolder(UUID folderID)
141 /// <returns> 141 {
142 /// The folder removed, or null if the folder was not present. 142 InventoryFolderImpl removedFolder = null;
143 /// </returns> 143
144 public InventoryFolderImpl RemoveChildFolder(UUID folderID) 144 lock (m_childFolders)
145 { 145 {
146 InventoryFolderImpl removedFolder = null; 146 if (m_childFolders.ContainsKey(folderID))
147 147 {
148 lock (m_childFolders) 148 removedFolder = m_childFolders[folderID];
149 { 149 m_childFolders.Remove(folderID);
150 if (m_childFolders.ContainsKey(folderID)) 150 }
151 { 151 }
152 removedFolder = m_childFolders[folderID]; 152
153 m_childFolders.Remove(folderID); 153 return removedFolder;
154 } 154 }
155 } 155
156 156 /// <summary>
157 return removedFolder; 157 /// Delete all the folders and items in this folder.
158 } 158 /// </summary>
159 159 public void Purge()
160 /// <summary> 160 {
161 /// Delete all the folders and items in this folder. 161 foreach (InventoryFolderImpl folder in m_childFolders.Values)
162 /// </summary> 162 {
163 public void Purge() 163 folder.Purge();
164 { 164 }
165 foreach (InventoryFolderImpl folder in m_childFolders.Values) 165
166 { 166 m_childFolders.Clear();
167 folder.Purge(); 167 Items.Clear();
168 } 168 }
169 169
170 m_childFolders.Clear(); 170 /// <summary>
171 Items.Clear(); 171 /// Returns the item if it exists in this folder or in any of this folder's descendant folders
172 } 172 /// </summary>
173 173 /// <param name="itemID"></param>
174 /// <summary> 174 /// <returns>null if the item is not found</returns>
175 /// Returns the item if it exists in this folder or in any of this folder's descendant folders 175 public InventoryItemBase FindItem(UUID itemID)
176 /// </summary> 176 {
177 /// <param name="itemID"></param> 177 lock (Items)
178 /// <returns>null if the item is not found</returns> 178 {
179 public InventoryItemBase FindItem(UUID itemID) 179 if (Items.ContainsKey(itemID))
180 { 180 {
181 lock (Items) 181 return Items[itemID];
182 { 182 }
183 if (Items.ContainsKey(itemID)) 183 }
184 { 184
185 return Items[itemID]; 185 lock (m_childFolders)
186 } 186 {
187 } 187 foreach (InventoryFolderImpl folder in m_childFolders.Values)
188 188 {
189 lock (m_childFolders) 189 InventoryItemBase item = folder.FindItem(itemID);
190 { 190
191 foreach (InventoryFolderImpl folder in m_childFolders.Values) 191 if (item != null)
192 { 192 {
193 InventoryItemBase item = folder.FindItem(itemID); 193 return item;
194 194 }
195 if (item != null) 195 }
196 { 196 }
197 return item; 197
198 } 198 return null;
199 } 199 }
200 } 200
201 201 public InventoryItemBase FindAsset(UUID assetID)
202 return null; 202 {
203 } 203 lock (Items)
204 204 {
205 public InventoryItemBase FindAsset(UUID assetID) 205 foreach (InventoryItemBase item in Items.Values)
206 { 206 {
207 lock (Items) 207 if (item.AssetID == assetID)
208 { 208 return item;
209 foreach (InventoryItemBase item in Items.Values) 209 }
210 { 210 }
211 if (item.AssetID == assetID) 211
212 return item; 212 lock (m_childFolders)
213 } 213 {
214 } 214 foreach (InventoryFolderImpl folder in m_childFolders.Values)
215 215 {
216 lock (m_childFolders) 216 InventoryItemBase item = folder.FindAsset(assetID);
217 { 217
218 foreach (InventoryFolderImpl folder in m_childFolders.Values) 218 if (item != null)
219 { 219 {
220 InventoryItemBase item = folder.FindAsset(assetID); 220 return item;
221 221 }
222 if (item != null) 222 }
223 { 223 }
224 return item; 224
225 } 225 return null;
226 } 226 }
227 } 227
228 228 /// <summary>
229 return null; 229 /// Deletes an item if it exists in this folder or any children
230 } 230 /// </summary>
231 231 /// <param name="folderID"></param>
232 /// <summary> 232 /// <returns></returns>
233 /// Deletes an item if it exists in this folder or any children 233 public bool DeleteItem(UUID itemID)
234 /// </summary> 234 {
235 /// <param name="folderID"></param> 235 bool found = false;
236 /// <returns></returns> 236
237 public bool DeleteItem(UUID itemID) 237 lock (Items)
238 { 238 {
239 bool found = false; 239 if (Items.ContainsKey(itemID))
240 240 {
241 lock (Items) 241 Items.Remove(itemID);
242 { 242 return true;
243 if (Items.ContainsKey(itemID)) 243 }
244 { 244 }
245 Items.Remove(itemID); 245
246 return true; 246 lock (m_childFolders)
247 } 247 {
248 } 248 foreach (InventoryFolderImpl folder in m_childFolders.Values)
249 249 {
250 lock (m_childFolders) 250 found = folder.DeleteItem(itemID);
251 { 251
252 foreach (InventoryFolderImpl folder in m_childFolders.Values) 252 if (found == true)
253 { 253 {
254 found = folder.DeleteItem(itemID); 254 break;
255 255 }
256 if (found == true) 256 }
257 { 257 }
258 break; 258
259 } 259 return found;
260 } 260 }
261 } 261
262 262 /// <summary>
263 return found; 263 /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth
264 } 264 /// first.
265 265 /// </summary>
266 /// <summary> 266 /// <returns>The requested folder if it exists, null if it does not.</returns>
267 /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth 267 public InventoryFolderImpl FindFolder(UUID folderID)
268 /// first. 268 {
269 /// </summary> 269 if (folderID == ID)
270 /// <returns>The requested folder if it exists, null if it does not.</returns> 270 return this;
271 public InventoryFolderImpl FindFolder(UUID folderID) 271
272 { 272 lock (m_childFolders)
273 if (folderID == ID) 273 {
274 return this; 274 foreach (InventoryFolderImpl folder in m_childFolders.Values)
275 275 {
276 lock (m_childFolders) 276 InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
277 { 277
278 foreach (InventoryFolderImpl folder in m_childFolders.Values) 278 if (returnFolder != null)
279 { 279 return returnFolder;
280 InventoryFolderImpl returnFolder = folder.FindFolder(folderID); 280 }
281 281 }
282 if (returnFolder != null) 282
283 return returnFolder; 283 return null;
284 } 284 }
285 } 285
286 286 /// <summary>
287 return null; 287 /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it.
288 } 288 /// </summary>
289 289 /// <param name="type"></param>
290 /// <summary> 290 /// <returns>Returns null if no such folder is found</returns>
291 /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it. 291 public InventoryFolderImpl FindFolderForType(int type)
292 /// </summary> 292 {
293 /// <param name="type"></param> 293 lock (m_childFolders)
294 /// <returns>Returns null if no such folder is found</returns> 294 {
295 public InventoryFolderImpl FindFolderForType(int type) 295 foreach (InventoryFolderImpl f in m_childFolders.Values)
296 { 296 {
297 lock (m_childFolders) 297 if (f.Type == type)
298 { 298 return f;
299 foreach (InventoryFolderImpl f in m_childFolders.Values) 299 }
300 { 300 }
301 if (f.Type == type) 301
302 return f; 302 return null;
303 } 303 }
304 } 304
305 305 /// <summary>
306 return null; 306 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder
307 } 307 /// </summary>
308 308 ///
309 /// <summary> 309 /// This method does not handle paths that contain multiple delimitors
310 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder 310 ///
311 /// </summary> 311 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
312 /// 312 /// XPath like expression
313 /// This method does not handle paths that contain multiple delimitors 313 ///
314 /// 314 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
315 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some 315 ///
316 /// XPath like expression 316 /// <param name="path">
317 /// 317 /// The path to the required folder.
318 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 318 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
319 /// 319 /// </param>
320 /// <param name="path"> 320 /// <returns>null if the folder is not found</returns>
321 /// The path to the required folder. 321 public InventoryFolderImpl FindFolderByPath(string path)
322 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 322 {
323 /// </param> 323 if (path == string.Empty)
324 /// <returns>null if the folder is not found</returns> 324 return this;
325 public InventoryFolderImpl FindFolderByPath(string path) 325
326 { 326 path = path.Trim();
327 if (path == string.Empty) 327
328 return this; 328 if (path == PATH_DELIMITER)
329 329 return this;
330 path = path.Trim(); 330
331 331 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
332 if (path == PATH_DELIMITER) 332
333 return this; 333 lock (m_childFolders)
334 334 {
335 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 335 foreach (InventoryFolderImpl folder in m_childFolders.Values)
336 336 {
337 lock (m_childFolders) 337 if (folder.Name == components[0])
338 { 338 if (components.Length > 1)
339 foreach (InventoryFolderImpl folder in m_childFolders.Values) 339 return folder.FindFolderByPath(components[1]);
340 { 340 else
341 if (folder.Name == components[0]) 341 return folder;
342 if (components.Length > 1) 342 }
343 return folder.FindFolderByPath(components[1]); 343 }
344 else 344
345 return folder; 345 // We didn't find a folder with the given name
346 } 346 return null;
347 } 347 }
348 348
349 // We didn't find a folder with the given name 349 /// <summary>
350 return null; 350 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
351 } 351 ///
352 352 /// This method does not handle paths that contain multiple delimitors
353 /// <summary> 353 ///
354 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. 354 /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
355 /// 355 /// XPath like expression
356 /// This method does not handle paths that contain multiple delimitors 356 ///
357 /// 357 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
358 /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some 358 /// </summary>
359 /// XPath like expression 359 /// <param name="path">
360 /// 360 /// The path to the required item.
361 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 361 /// </param>
362 /// </summary> 362 /// <returns>null if the item is not found</returns>
363 /// <param name="path"> 363 public InventoryItemBase FindItemByPath(string path)
364 /// The path to the required item. 364 {
365 /// </param> 365 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
366 /// <returns>null if the item is not found</returns> 366
367 public InventoryItemBase FindItemByPath(string path) 367 if (components.Length == 1)
368 { 368 {
369 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 369 lock (Items)
370 370 {
371 if (components.Length == 1) 371 foreach (InventoryItemBase item in Items.Values)
372 { 372 {
373 lock (Items) 373 if (item.Name == components[0])
374 { 374 return item;
375 foreach (InventoryItemBase item in Items.Values) 375 }
376 { 376 }
377 if (item.Name == components[0]) 377 }
378 return item; 378 else
379 } 379 {
380 } 380 lock (m_childFolders)
381 } 381 {
382 else 382 foreach (InventoryFolderImpl folder in m_childFolders.Values)
383 { 383 {
384 lock (m_childFolders) 384 if (folder.Name == components[0])
385 { 385 return folder.FindItemByPath(components[1]);
386 foreach (InventoryFolderImpl folder in m_childFolders.Values) 386 }
387 { 387 }
388 if (folder.Name == components[0]) 388 }
389 return folder.FindItemByPath(components[1]); 389
390 } 390 // We didn't find an item or intermediate folder with the given name
391 } 391 return null;
392 } 392 }
393 393
394 // We didn't find an item or intermediate folder with the given name 394 /// <summary>
395 return null; 395 /// Return a copy of the list of child items in this folder. The items themselves are the originals.
396 } 396 /// </summary>
397 397 public List<InventoryItemBase> RequestListOfItems()
398 /// <summary> 398 {
399 /// Return a copy of the list of child items in this folder. The items themselves are the originals. 399 List<InventoryItemBase> itemList = new List<InventoryItemBase>();
400 /// </summary> 400
401 public List<InventoryItemBase> RequestListOfItems() 401 lock (Items)
402 { 402 {
403 List<InventoryItemBase> itemList = new List<InventoryItemBase>(); 403 foreach (InventoryItemBase item in Items.Values)
404 404 {
405 lock (Items) 405 itemList.Add(item);
406 { 406 }
407 foreach (InventoryItemBase item in Items.Values) 407 }
408 { 408
409 itemList.Add(item); 409 //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count);
410 } 410
411 } 411 return itemList;
412 412 }
413 //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count); 413
414 414 /// <summary>
415 return itemList; 415 /// Return a copy of the list of child folders in this folder. The folders themselves are the originals.
416 } 416 /// </summary>
417 417 public List<InventoryFolderBase> RequestListOfFolders()
418 /// <summary> 418 {
419 /// Return a copy of the list of child folders in this folder. The folders themselves are the originals. 419 List<InventoryFolderBase> folderList = new List<InventoryFolderBase>();
420 /// </summary> 420
421 public List<InventoryFolderBase> RequestListOfFolders() 421 lock (m_childFolders)
422 { 422 {
423 List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(); 423 foreach (InventoryFolderBase folder in m_childFolders.Values)
424 424 {
425 lock (m_childFolders) 425 folderList.Add(folder);
426 { 426 }
427 foreach (InventoryFolderBase folder in m_childFolders.Values) 427 }
428 { 428
429 folderList.Add(folder); 429 return folderList;
430 } 430 }
431 } 431
432 432 public List<InventoryFolderImpl> RequestListOfFolderImpls()
433 return folderList; 433 {
434 } 434 List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>();
435 435
436 public List<InventoryFolderImpl> RequestListOfFolderImpls() 436 lock (m_childFolders)
437 { 437 {
438 List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>(); 438 foreach (InventoryFolderImpl folder in m_childFolders.Values)
439 439 {
440 lock (m_childFolders) 440 folderList.Add(folder);
441 { 441 }
442 foreach (InventoryFolderImpl folder in m_childFolders.Values) 442 }
443 { 443
444 folderList.Add(folder); 444 return folderList;
445 } 445 }
446 } 446
447 447 /// <value>
448 return folderList; 448 /// The total number of items in this folder and in the immediate child folders (though not from other
449 } 449 /// descendants).
450 450 /// </value>
451 /// <value> 451 public int TotalCount
452 /// The total number of items in this folder and in the immediate child folders (though not from other 452 {
453 /// descendants). 453 get
454 /// </value> 454 {
455 public int TotalCount 455 int total = Items.Count;
456 { 456
457 get 457 foreach (InventoryFolderImpl folder in m_childFolders.Values)
458 { 458 {
459 int total = Items.Count; 459 total = total + folder.TotalCount;
460 460 }
461 foreach (InventoryFolderImpl folder in m_childFolders.Values) 461
462 { 462 return total;
463 total = total + folder.TotalCount; 463 }
464 } 464 }
465 465 }
466 return total; 466}
467 }
468 }
469 }
470}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/HGInventoryBroker.cs
new file mode 100644
index 0000000..f4cd269
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/HGInventoryBroker.cs
@@ -0,0 +1,366 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Server.Base;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenSim.Services.Connectors;
40using OpenMetaverse;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory
43{
44 public class HGInventoryBroker : ISharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 private bool m_Enabled = false;
51 private bool m_Initialized = false;
52 private Scene m_Scene;
53 private UserProfileCacheService m_UserProfileService; // This should change to IUserProfileService
54
55 private IInventoryService m_GridService;
56 private ISessionAuthInventoryService m_HGService;
57
58 private string m_LocalGridInventoryURI = string.Empty;
59 public string Name
60 {
61 get { return "HGInventoryBroker"; }
62 }
63
64 public void Initialise(IConfigSource source)
65 {
66 IConfig moduleConfig = source.Configs["Modules"];
67 if (moduleConfig != null)
68 {
69 string name = moduleConfig.GetString("InventoryServices", "");
70 if (name == Name)
71 {
72 IConfig inventoryConfig = source.Configs["InventoryService"];
73 if (inventoryConfig == null)
74 {
75 m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
76 return;
77 }
78
79 string localDll = inventoryConfig.GetString("LocalGridInventoryService",
80 String.Empty);
81 string HGDll = inventoryConfig.GetString("HypergridInventoryService",
82 String.Empty);
83
84 if (localDll == String.Empty)
85 {
86 m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
87 return;
88 }
89
90 if (HGDll == String.Empty)
91 {
92 m_log.Error("[HG INVENTORY CONNECTOR]: No HypergridInventoryService named in section InventoryService");
93 return;
94 }
95
96 Object[] args = new Object[] { source };
97 m_GridService =
98 ServerUtils.LoadPlugin<IInventoryService>(localDll,
99 args);
100
101 m_HGService =
102 ServerUtils.LoadPlugin<ISessionAuthInventoryService>(HGDll,
103 args);
104
105 if (m_GridService == null)
106 {
107 m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
108 return;
109 }
110 if (m_HGService == null)
111 {
112 m_log.Error("[HG INVENTORY CONNECTOR]: Can't load hypergrid inventory service");
113 return;
114 }
115
116 m_LocalGridInventoryURI = inventoryConfig.GetString("InventoryServerURI", string.Empty);
117
118 m_Enabled = true;
119 m_log.Info("[HG INVENTORY CONNECTOR]: HG asset broker enabled");
120 }
121 }
122 }
123
124 public void PostInitialise()
125 {
126 }
127
128 public void Close()
129 {
130 }
131
132 public void AddRegion(Scene scene)
133 {
134 if (!m_Enabled)
135 return;
136
137 if (!m_Initialized)
138 {
139 m_Scene = scene;
140 // HACK for now. Ugh!
141 m_UserProfileService = m_Scene.CommsManager.UserProfileCacheService;
142 }
143
144 scene.RegisterModuleInterface<IInventoryService>(this);
145 }
146
147 public void RemoveRegion(Scene scene)
148 {
149 }
150
151 public void RegionLoaded(Scene scene)
152 {
153 if (!m_Enabled)
154 return;
155
156 m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
157
158 }
159
160 #region IInventoryService
161
162 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
163 {
164 if (IsLocalGridUser(userID))
165 m_GridService.GetUserInventory(userID, callback);
166 else
167 {
168 UUID sessionID = GetSessionID(userID);
169 string uri = "http://" + GetUserInventoryURI(userID) + "/" + userID.ToString();
170 m_HGService.GetUserInventory(uri, sessionID, callback);
171 }
172 }
173
174 public bool AddFolder(InventoryFolderBase folder)
175 {
176 if (folder == null)
177 return false;
178
179 if (IsLocalGridUser(folder.Owner))
180 return m_GridService.AddFolder(folder);
181 else
182 {
183 UUID sessionID = GetSessionID(folder.Owner);
184 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
185 return m_HGService.AddFolder(uri, folder, sessionID);
186 }
187 }
188
189 public bool UpdateFolder(InventoryFolderBase folder)
190 {
191 if (folder == null)
192 return false;
193
194 if (IsLocalGridUser(folder.Owner))
195 return m_GridService.UpdateFolder(folder);
196 else
197 {
198 UUID sessionID = GetSessionID(folder.Owner);
199 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
200 return m_HGService.UpdateFolder(uri, folder, sessionID);
201 }
202 }
203
204 public bool MoveFolder(InventoryFolderBase folder)
205 {
206 if (folder == null)
207 return false;
208
209 if (IsLocalGridUser(folder.Owner))
210 return m_GridService.MoveFolder(folder);
211 else
212 {
213 UUID sessionID = GetSessionID(folder.Owner);
214 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
215 return m_HGService.MoveFolder(uri, folder, sessionID);
216 }
217 }
218
219 public bool PurgeFolder(InventoryFolderBase folder)
220 {
221 if (folder == null)
222 return false;
223
224 if (IsLocalGridUser(folder.Owner))
225 return m_GridService.PurgeFolder(folder);
226 else
227 {
228 UUID sessionID = GetSessionID(folder.Owner);
229 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
230 return m_HGService.PurgeFolder(uri, folder, sessionID);
231 }
232 }
233
234 public bool AddItem(InventoryItemBase item)
235 {
236 if (item == null)
237 return false;
238
239 if (IsLocalGridUser(item.Owner))
240 return m_GridService.AddItem(item);
241 else
242 {
243 UUID sessionID = GetSessionID(item.Owner);
244 string uri = "http://" + GetUserInventoryURI(item.Owner) + "/" + item.Owner.ToString();
245 return m_HGService.AddItem(uri, item, sessionID);
246 }
247 }
248
249 public bool UpdateItem(InventoryItemBase item)
250 {
251 if (item == null)
252 return false;
253
254 if (IsLocalGridUser(item.Owner))
255 return m_GridService.UpdateItem(item);
256 else
257 {
258 UUID sessionID = GetSessionID(item.Owner);
259 string uri = "http://" + GetUserInventoryURI(item.Owner) + "/" + item.Owner.ToString();
260 return m_HGService.UpdateItem(uri, item, sessionID);
261 }
262 }
263
264 public bool DeleteItem(InventoryItemBase item)
265 {
266 if (item == null)
267 return false;
268
269 if (IsLocalGridUser(item.Owner))
270 return m_GridService.DeleteItem(item);
271 else
272 {
273 UUID sessionID = GetSessionID(item.Owner);
274 string uri = "http://" + GetUserInventoryURI(item.Owner) + "/" + item.Owner.ToString();
275 return m_HGService.DeleteItem(uri, item, sessionID);
276 }
277 }
278
279 public InventoryItemBase QueryItem(InventoryItemBase item)
280 {
281 if (item == null)
282 return null;
283
284 if (IsLocalGridUser(item.Owner))
285 return m_GridService.QueryItem(item);
286 else
287 {
288 UUID sessionID = GetSessionID(item.Owner);
289 string uri = "http://" + GetUserInventoryURI(item.Owner) + "/" + item.Owner.ToString();
290 return m_HGService.QueryItem(uri, item, sessionID);
291 }
292 }
293
294 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
295 {
296 if (folder == null)
297 return null;
298
299 if (IsLocalGridUser(folder.Owner))
300 return m_GridService.QueryFolder(folder);
301 else
302 {
303 UUID sessionID = GetSessionID(folder.Owner);
304 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
305 return m_HGService.QueryFolder(uri, folder, sessionID);
306 }
307 }
308
309 public bool HasInventoryForUser(UUID userID)
310 {
311 return false;
312 }
313
314 public InventoryFolderBase RequestRootFolder(UUID userID)
315 {
316 return null;
317 }
318
319 #endregion
320
321 private UUID GetSessionID(UUID userID)
322 {
323 ScenePresence sp = m_Scene.GetScenePresence(userID);
324 if (sp != null)
325 return sp.ControllingClient.SessionId;
326
327 return UUID.Zero;
328 }
329
330 private bool IsLocalGridUser(UUID userID)
331 {
332 if (m_UserProfileService == null)
333 return false;
334
335 CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
336 if (uinfo == null)
337 return true;
338
339 string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
340
341 if ((userInventoryServerURI == m_LocalGridInventoryURI) || (userInventoryServerURI == ""))
342 {
343 return true;
344 }
345 return false;
346 }
347
348 private string GetUserInventoryURI(UUID userID)
349 {
350 string invURI = m_LocalGridInventoryURI;
351
352 CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
353 if ((uinfo == null) || (uinfo.UserProfile == null))
354 return invURI;
355
356 string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
357
358 if ((userInventoryServerURI != null) &&
359 (userInventoryServerURI != ""))
360 invURI = userInventoryServerURI;
361 return invURI;
362 }
363
364
365 }
366}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs
new file mode 100644
index 0000000..3db08eb
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs
@@ -0,0 +1,246 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Data;
35using OpenSim.Server.Base;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenMetaverse;
40
41namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory
42{
43 public class LocalInventoryServicesConnector :
44 ISharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 private IInventoryService m_InventoryService;
51
52 private bool m_Enabled = false;
53
54 public string Name
55 {
56 get { return "LocalInventoryServicesConnector"; }
57 }
58
59 public void Initialise(IConfigSource source)
60 {
61 IConfig moduleConfig = source.Configs["Modules"];
62 if (moduleConfig != null)
63 {
64 string name = moduleConfig.GetString("InventoryServices", "");
65 if (name == Name)
66 {
67 IConfig assetConfig = source.Configs["InventoryService"];
68 if (assetConfig == null)
69 {
70 m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
71 return;
72 }
73
74 string serviceDll = assetConfig.GetString("LocalServiceModule",
75 String.Empty);
76
77 if (serviceDll == String.Empty)
78 {
79 m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService");
80 return;
81 }
82
83 Object[] args = new Object[] { source };
84 m_InventoryService =
85 ServerUtils.LoadPlugin<IInventoryService>(serviceDll,
86 args);
87
88 if (m_InventoryService == null)
89 {
90 m_log.Error("[INVENTORY CONNECTOR]: Can't load asset service");
91 return;
92 }
93
94 //List<IInventoryDataPlugin> plugins
95 // = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
96 // configSettings.StandaloneInventoryPlugin,
97 // configSettings.StandaloneInventorySource);
98
99 //foreach (IInventoryDataPlugin plugin in plugins)
100 //{
101 // // Using the OSP wrapper plugin for database plugins should be made configurable at some point
102 // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this));
103 //}
104
105 m_Enabled = true;
106 m_log.Info("[INVENTORY CONNECTOR]: Local asset connector enabled");
107 }
108 }
109 }
110
111 public void PostInitialise()
112 {
113 }
114
115 public void Close()
116 {
117 }
118
119 public void AddRegion(Scene scene)
120 {
121 if (!m_Enabled)
122 return;
123
124 scene.RegisterModuleInterface<IInventoryService>(this);
125 }
126
127 public void RemoveRegion(Scene scene)
128 {
129 }
130
131 public void RegionLoaded(Scene scene)
132 {
133 if (!m_Enabled)
134 return;
135
136 m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
137
138 }
139
140 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
141 {
142 m_InventoryService.GetUserInventory(userID, callback);
143 }
144
145 /// <summary>
146 /// Add a new folder to the user's inventory
147 /// </summary>
148 /// <param name="folder"></param>
149 /// <returns>true if the folder was successfully added</returns>
150 public bool AddFolder(InventoryFolderBase folder)
151 {
152 return m_InventoryService.AddFolder(folder);
153 }
154
155 /// <summary>
156 /// Update a folder in the user's inventory
157 /// </summary>
158 /// <param name="folder"></param>
159 /// <returns>true if the folder was successfully updated</returns>
160 public bool UpdateFolder(InventoryFolderBase folder)
161 {
162 return m_InventoryService.UpdateFolder(folder);
163 }
164
165 /// <summary>
166 /// Move an inventory folder to a new location
167 /// </summary>
168 /// <param name="folder">A folder containing the details of the new location</param>
169 /// <returns>true if the folder was successfully moved</returns>
170 public bool MoveFolder(InventoryFolderBase folder)
171 {
172 return m_InventoryService.MoveFolder(folder);
173 }
174
175 /// <summary>
176 /// Purge an inventory folder of all its items and subfolders.
177 /// </summary>
178 /// <param name="folder"></param>
179 /// <returns>true if the folder was successfully purged</returns>
180 public bool PurgeFolder(InventoryFolderBase folder)
181 {
182 return m_InventoryService.PurgeFolder(folder);
183 }
184
185 /// <summary>
186 /// Add a new item to the user's inventory
187 /// </summary>
188 /// <param name="item"></param>
189 /// <returns>true if the item was successfully added</returns>
190 public bool AddItem(InventoryItemBase item)
191 {
192 return m_InventoryService.AddItem(item);
193 }
194
195 /// <summary>
196 /// Update an item in the user's inventory
197 /// </summary>
198 /// <param name="item"></param>
199 /// <returns>true if the item was successfully updated</returns>
200 public bool UpdateItem(InventoryItemBase item)
201 {
202 return m_InventoryService.UpdateItem(item);
203 }
204
205 /// <summary>
206 /// Delete an item from the user's inventory
207 /// </summary>
208 /// <param name="item"></param>
209 /// <returns>true if the item was successfully deleted</returns>
210 public bool DeleteItem(InventoryItemBase item)
211 {
212 return m_InventoryService.DeleteItem(item);
213 }
214
215 public InventoryItemBase QueryItem(InventoryItemBase item)
216 {
217 return m_InventoryService.QueryItem(item);
218 }
219
220 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
221 {
222 return m_InventoryService.QueryFolder(folder);
223 }
224
225 /// <summary>
226 /// Does the given user have an inventory structure?
227 /// </summary>
228 /// <param name="userID"></param>
229 /// <returns></returns>
230 public bool HasInventoryForUser(UUID userID)
231 {
232 return m_InventoryService.HasInventoryForUser(userID);
233 }
234
235 /// <summary>
236 /// Retrieve the root inventory folder for the given user.
237 /// </summary>
238 /// <param name="userID"></param>
239 /// <returns>null if no root folder was found</returns>
240 public InventoryFolderBase RequestRootFolder(UUID userID)
241 {
242 return m_InventoryService.RequestRootFolder(userID);
243 }
244
245 }
246}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/RemoteInventoryServiceConnector.cs
new file mode 100644
index 0000000..ddb6cff
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/RemoteInventoryServiceConnector.cs
@@ -0,0 +1,246 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.Reflection;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Statistics;
35using OpenSim.Services.Connectors;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenMetaverse;
40
41namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory
42{
43 public class RemoteInventoryServicesConnector :
44 ISharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 private bool m_Enabled = false;
51 private bool m_Initialized = false;
52 private Scene m_Scene;
53 private InventoryServicesConnector m_RemoteConnector;
54
55 public string Name
56 {
57 get { return "RemoteInventoryServicesConnector"; }
58 }
59
60 public RemoteInventoryServicesConnector(IConfigSource source)
61 {
62 Init(source);
63 }
64
65 private void Init(IConfigSource source)
66 {
67 m_RemoteConnector = new InventoryServicesConnector(source);
68 }
69
70
71 #region ISharedRegionModule
72
73 public void Initialise(IConfigSource source)
74 {
75 IConfig moduleConfig = source.Configs["Modules"];
76 if (moduleConfig != null)
77 {
78 string name = moduleConfig.GetString("InventoryServices", "");
79 if (name == Name)
80 {
81 Init(source);
82 m_Enabled = true;
83
84 m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
85 }
86 }
87 }
88
89 public void PostInitialise()
90 {
91 }
92
93 public void Close()
94 {
95 }
96
97 public void AddRegion(Scene scene)
98 {
99 if (!m_Enabled)
100 return;
101
102 if (!m_Initialized)
103 m_Scene = scene;
104
105 scene.RegisterModuleInterface<IInventoryService>(this);
106 }
107
108 public void RemoveRegion(Scene scene)
109 {
110 }
111
112 public void RegionLoaded(Scene scene)
113 {
114 if (!m_Enabled)
115 return;
116
117 m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
118
119 }
120
121 #endregion ISharedRegionModule
122
123 #region IInventoryService
124
125 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
126 {
127 UUID sessionID = GetSessionID(userID);
128 try
129 {
130 m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
131 }
132 catch (Exception e)
133 {
134 if (StatsManager.SimExtraStats != null)
135 StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
136
137 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
138 e.Source, e.Message);
139 }
140
141 }
142
143 public bool AddFolder(InventoryFolderBase folder)
144 {
145 if (folder == null)
146 return false;
147
148 UUID sessionID = GetSessionID(folder.Owner);
149 return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
150 }
151
152 public bool UpdateFolder(InventoryFolderBase folder)
153 {
154 if (folder == null)
155 return false;
156
157 UUID sessionID = GetSessionID(folder.Owner);
158 return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
159 }
160
161 public bool MoveFolder(InventoryFolderBase folder)
162 {
163 if (folder == null)
164 return false;
165
166 UUID sessionID = GetSessionID(folder.Owner);
167 return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
168 }
169
170 public bool PurgeFolder(InventoryFolderBase folder)
171 {
172 if (folder == null)
173 return false;
174
175 UUID sessionID = GetSessionID(folder.Owner);
176 return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
177 }
178
179 public bool AddItem(InventoryItemBase item)
180 {
181 if (item == null)
182 return false;
183
184 UUID sessionID = GetSessionID(item.Owner);
185 return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
186 }
187
188 public bool UpdateItem(InventoryItemBase item)
189 {
190 if (item == null)
191 return false;
192
193 UUID sessionID = GetSessionID(item.Owner);
194 return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
195 }
196
197 public bool DeleteItem(InventoryItemBase item)
198 {
199 if (item == null)
200 return false;
201
202 UUID sessionID = GetSessionID(item.Owner);
203 return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
204 }
205
206 public InventoryItemBase QueryItem(InventoryItemBase item)
207 {
208 if (item == null)
209 return null;
210
211 UUID sessionID = GetSessionID(item.Owner);
212 return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
213 }
214
215 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
216 {
217 if (folder == null)
218 return null;
219
220 UUID sessionID = GetSessionID(folder.Owner);
221 return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
222 }
223
224 public bool HasInventoryForUser(UUID userID)
225 {
226 return false;
227 }
228
229 public InventoryFolderBase RequestRootFolder(UUID userID)
230 {
231 return null;
232 }
233
234 #endregion
235
236 private UUID GetSessionID(UUID userID)
237 {
238 ScenePresence sp = m_Scene.GetScenePresence(userID);
239 if (sp != null)
240 return sp.ControllingClient.SessionId;
241
242 return UUID.Zero;
243 }
244
245 }
246}
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
new file mode 100644
index 0000000..4fc4363
--- /dev/null
+++ b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
@@ -0,0 +1,107 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Framework;
29using OpenSim.Services.Interfaces;
30using OpenMetaverse;
31
32namespace OpenSim.Services.Connectors
33{
34 /// <summary>
35 /// Defines all operations to access a remote inventory service
36 /// using session authentication as a form of security.
37 /// </summary>
38 public interface ISessionAuthInventoryService
39 {
40 string Host
41 {
42 get;
43 }
44
45 /// <summary>
46 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
47 /// inventory has been received
48 /// </summary>
49 /// <param name="userID"></param>
50 /// <param name="callback"></param>
51 void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
52
53 /// <summary>
54 /// Add a new folder to the user's inventory
55 /// </summary>
56 /// <param name="folder"></param>
57 /// <returns>true if the folder was successfully added</returns>
58 bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
59
60 /// <summary>
61 /// Update a folder in the user's inventory
62 /// </summary>
63 /// <param name="folder"></param>
64 /// <returns>true if the folder was successfully updated</returns>
65 bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
66
67 /// <summary>
68 /// Move an inventory folder to a new location
69 /// </summary>
70 /// <param name="folder">A folder containing the details of the new location</param>
71 /// <returns>true if the folder was successfully moved</returns>
72 bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
73
74 /// <summary>
75 /// Purge an inventory folder of all its items and subfolders.
76 /// </summary>
77 /// <param name="folder"></param>
78 /// <returns>true if the folder was successfully purged</returns>
79 bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
80
81 /// <summary>
82 /// Add a new item to the user's inventory
83 /// </summary>
84 /// <param name="item"></param>
85 /// <returns>true if the item was successfully added</returns>
86 bool AddItem(string userID, InventoryItemBase item, UUID session_id);
87
88 /// <summary>
89 /// Update an item in the user's inventory
90 /// </summary>
91 /// <param name="item"></param>
92 /// <returns>true if the item was successfully updated</returns>
93 bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
94
95 /// <summary>
96 /// Delete an item from the user's inventory
97 /// </summary>
98 /// <param name="item"></param>
99 /// <returns>true if the item was successfully deleted</returns>
100 bool DeleteItem(string userID, InventoryItemBase item, UUID session_id);
101
102 InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
103
104 InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
105
106 }
107}
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
new file mode 100644
index 0000000..34478ae
--- /dev/null
+++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
@@ -0,0 +1,343 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.IO;
32using System.Reflection;
33using Nini.Config;
34using OpenSim.Framework;
35using OpenSim.Framework.Servers.HttpServer;
36using OpenSim.Services.Interfaces;
37using OpenMetaverse;
38
39namespace OpenSim.Services.Connectors
40{
41 public class InventoryServicesConnector : ISessionAuthInventoryService
42 {
43 private static readonly ILog m_log =
44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType);
46
47 private string m_ServerURI = String.Empty;
48
49 private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
50
51 public InventoryServicesConnector()
52 {
53 }
54
55 public InventoryServicesConnector(string serverURI)
56 {
57 m_ServerURI = serverURI.TrimEnd('/');
58 }
59
60 public InventoryServicesConnector(IConfigSource source)
61 {
62 Initialise(source);
63 }
64
65 public virtual void Initialise(IConfigSource source)
66 {
67 IConfig inventoryConfig = source.Configs["InventoryService"];
68 if (inventoryConfig == null)
69 {
70 m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini");
71 throw new Exception("Inventory connector init error");
72 }
73
74 string serviceURI = inventoryConfig.GetString("InventoryServerURI",
75 String.Empty);
76
77 if (serviceURI == String.Empty)
78 {
79 m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
80 throw new Exception("Inventory connector init error");
81 }
82 m_ServerURI = serviceURI.TrimEnd('/');
83 }
84
85 #region ISessionAuthInventoryService
86
87 public string Host
88 {
89 get { return m_ServerURI; }
90 }
91
92 /// <summary>
93 /// Caller must catch eventual Exceptions.
94 /// </summary>
95 /// <param name="userID"></param>
96 /// <param name="sessionID"></param>
97 /// <param name="callback"></param>
98 public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback)
99 {
100 UUID userID = UUID.Zero;
101 if (UUID.TryParse(userIDStr, out userID))
102 {
103 lock (m_RequestingInventory)
104 {
105 if (!m_RequestingInventory.ContainsKey(userID))
106 m_RequestingInventory.Add(userID, callback);
107 else
108 {
109 m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID);
110 return;
111 }
112 }
113
114 m_log.InfoFormat(
115 "[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}",
116 m_ServerURI, userID);
117
118 RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
119 = new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
120 requester.ResponseCallback = InventoryResponse;
121
122 requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString());
123 }
124 }
125
126 public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
127 {
128 try
129 {
130 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
131 "POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
132 }
133 catch (Exception e)
134 {
135 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed, {0} {1}",
136 e.Source, e.Message);
137 }
138
139 return false;
140 }
141
142 public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
143 {
144 try
145 {
146 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
147 "POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
148 }
149 catch (Exception e)
150 {
151 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed, {0} {1}",
152 e.Source, e.Message);
153 }
154
155 return false;
156 }
157
158 public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
159 {
160 try
161 {
162 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
163 "POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
164 }
165 catch (Exception e)
166 {
167 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed, {0} {1}",
168 e.Source, e.Message);
169 }
170
171 return false;
172 }
173
174 public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
175 {
176 try
177 {
178 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
179 "POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
180 }
181 catch (Exception e)
182 {
183 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed, {0} {1}",
184 e.Source, e.Message);
185 }
186
187 return false;
188 }
189
190 public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
191 {
192 try
193 {
194 return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
195 "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
196 }
197 catch (Exception e)
198 {
199 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed, {0} {1}",
200 e.Source, e.Message);
201 }
202
203 return false;
204 }
205
206 public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
207 {
208 try
209 {
210 return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
211 "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
212 }
213 catch (Exception e)
214 {
215 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed, {0} {1}",
216 e.Source, e.Message);
217 }
218
219 return false;
220 }
221
222 public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID)
223 {
224 try
225 {
226 return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
227 "POST", m_ServerURI + "/DeleteItem/", item, sessionID.ToString(), item.Owner.ToString());
228 }
229 catch (Exception e)
230 {
231 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory item operation failed, {0} {1}",
232 e.Source, e.Message);
233 }
234
235 return false;
236 }
237
238 public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
239 {
240 try
241 {
242 return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject(
243 "POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString());
244 }
245 catch (Exception e)
246 {
247 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
248 e.Source, e.Message);
249 }
250
251 return null;
252 }
253
254 public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID sessionID)
255 {
256 try
257 {
258 return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
259 "POST", m_ServerURI + "/QueryFolder/", item, sessionID.ToString(), item.Owner.ToString());
260 }
261 catch (Exception e)
262 {
263 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
264 e.Source, e.Message);
265 }
266
267 return null;
268 }
269
270 #endregion
271
272 /// <summary>
273 /// Callback used by the inventory server GetInventory request
274 /// </summary>
275 /// <param name="userID"></param>
276 private void InventoryResponse(InventoryCollection response)
277 {
278 UUID userID = response.UserID;
279 InventoryReceiptCallback callback = null;
280 lock (m_RequestingInventory)
281 {
282 if (m_RequestingInventory.ContainsKey(userID))
283 {
284 callback = m_RequestingInventory[userID];
285 m_RequestingInventory.Remove(userID);
286 }
287 else
288 {
289 m_log.WarnFormat(
290 "[INVENTORY CONNECTOR]: " +
291 "Received inventory response for {0} for which we do not have a record of requesting!",
292 userID);
293 return;
294 }
295 }
296
297 m_log.InfoFormat("[INVENTORY CONNECTOR]: " +
298 "Received inventory response for user {0} containing {1} folders and {2} items",
299 userID, response.Folders.Count, response.Items.Count);
300
301 InventoryFolderImpl rootFolder = null;
302
303 ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
304 ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
305
306 foreach (InventoryFolderBase folder in response.Folders)
307 {
308 if (folder.ParentID == UUID.Zero)
309 {
310 rootFolder = new InventoryFolderImpl(folder);
311 folders.Add(rootFolder);
312
313 break;
314 }
315 }
316
317 if (rootFolder != null)
318 {
319 foreach (InventoryFolderBase folder in response.Folders)
320 {
321 if (folder.ID != rootFolder.ID)
322 {
323 folders.Add(new InventoryFolderImpl(folder));
324 }
325 }
326
327 foreach (InventoryItemBase item in response.Items)
328 {
329 items.Add(item);
330 }
331 }
332 else
333 {
334 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID);
335 }
336
337 callback(folders, items);
338
339 }
340
341
342 }
343}
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
new file mode 100644
index 0000000..9fe419f
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -0,0 +1,118 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenSim.Framework;
31using OpenMetaverse;
32
33namespace OpenSim.Services.Interfaces
34{
35 /// <summary>
36 /// Callback used when a user's inventory is received from the inventory service
37 /// </summary>
38 public delegate void InventoryReceiptCallback(
39 ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items);
40
41 public interface IInventoryService
42 {
43 /// <summary>
44 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
45 /// inventory has been received
46 /// </summary>
47 /// <param name="userID"></param>
48 /// <param name="callback"></param>
49 void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
50
51 /// <summary>
52 /// Add a new folder to the user's inventory
53 /// </summary>
54 /// <param name="folder"></param>
55 /// <returns>true if the folder was successfully added</returns>
56 bool AddFolder(InventoryFolderBase folder);
57
58 /// <summary>
59 /// Update a folder in the user's inventory
60 /// </summary>
61 /// <param name="folder"></param>
62 /// <returns>true if the folder was successfully updated</returns>
63 bool UpdateFolder(InventoryFolderBase folder);
64
65 /// <summary>
66 /// Move an inventory folder to a new location
67 /// </summary>
68 /// <param name="folder">A folder containing the details of the new location</param>
69 /// <returns>true if the folder was successfully moved</returns>
70 bool MoveFolder(InventoryFolderBase folder);
71
72 /// <summary>
73 /// Purge an inventory folder of all its items and subfolders.
74 /// </summary>
75 /// <param name="folder"></param>
76 /// <returns>true if the folder was successfully purged</returns>
77 bool PurgeFolder(InventoryFolderBase folder);
78
79 /// <summary>
80 /// Add a new item to the user's inventory
81 /// </summary>
82 /// <param name="item"></param>
83 /// <returns>true if the item was successfully added</returns>
84 bool AddItem(InventoryItemBase item);
85
86 /// <summary>
87 /// Update an item in the user's inventory
88 /// </summary>
89 /// <param name="item"></param>
90 /// <returns>true if the item was successfully updated</returns>
91 bool UpdateItem(InventoryItemBase item);
92
93 /// <summary>
94 /// Delete an item from the user's inventory
95 /// </summary>
96 /// <param name="item"></param>
97 /// <returns>true if the item was successfully deleted</returns>
98 bool DeleteItem(InventoryItemBase item);
99
100 InventoryItemBase QueryItem(InventoryItemBase item);
101
102 InventoryFolderBase QueryFolder(InventoryFolderBase folder);
103
104 /// <summary>
105 /// Does the given user have an inventory structure?
106 /// </summary>
107 /// <param name="userID"></param>
108 /// <returns></returns>
109 bool HasInventoryForUser(UUID userID);
110
111 /// <summary>
112 /// Retrieve the root inventory folder for the given user.
113 /// </summary>
114 /// <param name="userID"></param>
115 /// <returns>null if no root folder was found</returns>
116 InventoryFolderBase RequestRootFolder(UUID userID);
117 }
118}
diff --git a/OpenSim/Services/InventoryService/HGInventoryService.cs b/OpenSim/Services/InventoryService/HGInventoryService.cs
new file mode 100644
index 0000000..e5e40c6
--- /dev/null
+++ b/OpenSim/Services/InventoryService/HGInventoryService.cs
@@ -0,0 +1,178 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Connectors;
36using OpenMetaverse;
37
38namespace OpenSim.Services.InventoryService
39{
40 public class HGInventoryService : ISessionAuthInventoryService
41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(
44 MethodBase.GetCurrentMethod().DeclaringType);
45
46 private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>();
47
48 public HGInventoryService(IConfigSource source)
49 {
50 IConfig moduleConfig = source.Configs["Modules"];
51 if (moduleConfig != null)
52 {
53
54 IConfig assetConfig = source.Configs["InventoryService"];
55 if (assetConfig == null)
56 {
57 m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini");
58 return;
59 }
60
61 m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled");
62 }
63 }
64
65 private bool StringToUrlAndUserID(string id, out string url, out string userID)
66 {
67 url = String.Empty;
68 userID = String.Empty;
69
70 Uri assetUri;
71
72 if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
73 assetUri.Scheme == Uri.UriSchemeHttp)
74 {
75 url = "http://" + assetUri.Authority;
76 userID = assetUri.LocalPath.Trim(new char[] { '/' });
77 return true;
78 }
79
80 return false;
81 }
82 private ISessionAuthInventoryService GetConnector(string url)
83 {
84 InventoryServicesConnector connector = null;
85 lock (m_connectors)
86 {
87 if (m_connectors.ContainsKey(url))
88 {
89 connector = m_connectors[url];
90 }
91 else
92 {
93 // We're instantiating this class explicitly, but this won't
94 // work in general, because the remote grid may be running
95 // an inventory server that has a different protocol.
96 // Eventually we will want a piece of protocol asking
97 // the remote server about its kind. Definitely cool thing to do!
98 connector = new InventoryServicesConnector(url);
99 m_connectors.Add(url, connector);
100 }
101 }
102 return connector;
103 }
104
105 public string Host
106 {
107 get { return string.Empty; }
108 }
109
110 public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
111 {
112 string url = string.Empty;
113 string userID = string.Empty;
114
115 if (StringToUrlAndUserID(id, out url, out userID))
116 {
117 ISessionAuthInventoryService connector = GetConnector(url);
118 connector.GetUserInventory(userID, sessionID, callback);
119 }
120
121 }
122
123 public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
124 {
125 // TODO
126 return false;
127 }
128
129 public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
130 {
131 // TODO
132 return false;
133 }
134
135 public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
136 {
137 // TODO
138 return false;
139 }
140
141 public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
142 {
143 // TODO
144 return false;
145 }
146
147 public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
148 {
149 // TODO
150 return false;
151 }
152
153 public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
154 {
155 // TODO
156 return false;
157 }
158
159 public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID)
160 {
161 // TODO
162 return false;
163 }
164
165 public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
166 {
167 // TODO
168 return null;
169 }
170
171 public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
172 {
173 // TODO
174 return null;
175 }
176
177 }
178}
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
new file mode 100644
index 0000000..b4e2549
--- /dev/null
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -0,0 +1,544 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Data;
34using OpenSim.Framework;
35using OpenSim.Services.Interfaces;
36
37namespace OpenSim.Services.InventoryService
38{
39 /// <summary>
40 /// The Inventory service reference implementation
41 /// </summary>
42 public class InventoryService : InventoryServiceBase, IInventoryService
43 {
44 private static readonly ILog m_log
45 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
47 public InventoryService(IConfigSource config) : base(config)
48 {
49 }
50
51 #region IInventoryServices methods
52
53 public string Host
54 {
55 get { return "default"; }
56 }
57
58 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
59 {
60// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
61
62 InventoryFolderBase rootFolder = RequestRootFolder(userId);
63
64 // Agent has no inventory structure yet.
65 if (null == rootFolder)
66 {
67 return null;
68 }
69
70 List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
71
72 userFolders.Add(rootFolder);
73
74 foreach (IInventoryDataPlugin plugin in m_plugins)
75 {
76 IList<InventoryFolderBase> folders = plugin.getFolderHierarchy(rootFolder.ID);
77 userFolders.AddRange(folders);
78 }
79
80// foreach (InventoryFolderBase folder in userFolders)
81// {
82// m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID);
83// }
84
85 return userFolders;
86 }
87
88 // See IInventoryServices
89 public virtual bool HasInventoryForUser(UUID userID)
90 {
91 return false;
92 }
93
94 // See IInventoryServices
95 public virtual InventoryFolderBase RequestRootFolder(UUID userID)
96 {
97 // Retrieve the first root folder we get from the list of plugins.
98 foreach (IInventoryDataPlugin plugin in m_plugins)
99 {
100 InventoryFolderBase rootFolder = plugin.getUserRootFolder(userID);
101 if (rootFolder != null)
102 return rootFolder;
103 }
104
105 // Return nothing if no plugin was able to supply a root folder
106 return null;
107 }
108
109 // See IInventoryServices
110 public bool CreateNewUserInventory(UUID user)
111 {
112 InventoryFolderBase existingRootFolder = RequestRootFolder(user);
113
114 if (null != existingRootFolder)
115 {
116 m_log.WarnFormat(
117 "[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have "
118 + "a root inventory folder with id {1}",
119 user, existingRootFolder.ID);
120 }
121 else
122 {
123 UsersInventory inven = new UsersInventory();
124 inven.CreateNewInventorySet(user);
125 AddNewInventorySet(inven);
126
127 return true;
128 }
129
130 return false;
131 }
132
133 // See IInventoryServices
134 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
135 {
136 m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
137
138 List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
139 List<InventoryItemBase> items = new List<InventoryItemBase>();
140
141 List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
142
143 if (skeletonFolders != null)
144 {
145
146 InventoryFolderImpl rootFolder = null;
147
148 // Need to retrieve the root folder on the first pass
149 foreach (InventoryFolderBase folder in skeletonFolders)
150 {
151 if (folder.ParentID == UUID.Zero)
152 {
153 rootFolder = new InventoryFolderImpl(folder);
154 folders.Add(rootFolder);
155 items.AddRange(RequestFolderItems(rootFolder.ID));
156 break; // Only 1 root folder per user
157 }
158 }
159
160 if (rootFolder != null)
161 {
162 foreach (InventoryFolderBase folder in skeletonFolders)
163 {
164 if (folder.ID != rootFolder.ID)
165 {
166 folders.Add(new InventoryFolderImpl(folder));
167 items.AddRange(RequestFolderItems(folder.ID));
168 }
169 }
170 }
171
172 m_log.InfoFormat(
173 "[LOCAL INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
174 userID, folders.Count, items.Count);
175 }
176 else
177 {
178 m_log.WarnFormat("[LOCAL INVENTORY SERVICE]: User {0} inventory not available", userID);
179 }
180
181 callback(folders, items);
182 }
183
184 public List<InventoryItemBase> GetActiveGestures(UUID userId)
185 {
186 List<InventoryItemBase> activeGestures = new List<InventoryItemBase>();
187 foreach (IInventoryDataPlugin plugin in m_plugins)
188 {
189 activeGestures.AddRange(plugin.fetchActiveGestures(userId));
190 }
191
192 return activeGestures;
193 }
194
195 #endregion
196
197 #region Methods used by GridInventoryService
198
199 public List<InventoryFolderBase> RequestSubFolders(UUID parentFolderID)
200 {
201 List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
202
203 foreach (IInventoryDataPlugin plugin in m_plugins)
204 {
205 inventoryList.AddRange(plugin.getInventoryFolders(parentFolderID));
206 }
207
208 return inventoryList;
209 }
210
211 public List<InventoryItemBase> RequestFolderItems(UUID folderID)
212 {
213 List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
214
215 foreach (IInventoryDataPlugin plugin in m_plugins)
216 {
217 itemsList.AddRange(plugin.getInventoryInFolder(folderID));
218 }
219
220 return itemsList;
221 }
222
223 #endregion
224
225 // See IInventoryServices
226 public virtual bool AddFolder(InventoryFolderBase folder)
227 {
228 m_log.DebugFormat(
229 "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
230
231 foreach (IInventoryDataPlugin plugin in m_plugins)
232 {
233 plugin.addInventoryFolder(folder);
234 }
235
236 // FIXME: Should return false on failure
237 return true;
238 }
239
240 // See IInventoryServices
241 public virtual bool UpdateFolder(InventoryFolderBase folder)
242 {
243 m_log.DebugFormat(
244 "[AGENT INVENTORY]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
245
246 foreach (IInventoryDataPlugin plugin in m_plugins)
247 {
248 plugin.updateInventoryFolder(folder);
249 }
250
251 // FIXME: Should return false on failure
252 return true;
253 }
254
255 // See IInventoryServices
256 public virtual bool MoveFolder(InventoryFolderBase folder)
257 {
258 m_log.DebugFormat(
259 "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
260
261 foreach (IInventoryDataPlugin plugin in m_plugins)
262 {
263 plugin.moveInventoryFolder(folder);
264 }
265
266 // FIXME: Should return false on failure
267 return true;
268 }
269
270 // See IInventoryServices
271 public virtual bool AddItem(InventoryItemBase item)
272 {
273 m_log.DebugFormat(
274 "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
275
276 foreach (IInventoryDataPlugin plugin in m_plugins)
277 {
278 plugin.addInventoryItem(item);
279 }
280
281 // FIXME: Should return false on failure
282 return true;
283 }
284
285 // See IInventoryServices
286 public virtual bool UpdateItem(InventoryItemBase item)
287 {
288 m_log.InfoFormat(
289 "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
290
291 foreach (IInventoryDataPlugin plugin in m_plugins)
292 {
293 plugin.updateInventoryItem(item);
294 }
295
296 // FIXME: Should return false on failure
297 return true;
298 }
299
300 // See IInventoryServices
301 public virtual bool DeleteItem(InventoryItemBase item)
302 {
303 m_log.InfoFormat(
304 "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
305
306 foreach (IInventoryDataPlugin plugin in m_plugins)
307 {
308 plugin.deleteInventoryItem(item.ID);
309 }
310
311 // FIXME: Should return false on failure
312 return true;
313 }
314
315 public virtual InventoryItemBase QueryItem(InventoryItemBase item)
316 {
317 foreach (IInventoryDataPlugin plugin in m_plugins)
318 {
319 InventoryItemBase result = plugin.queryInventoryItem(item.ID);
320 if (result != null)
321 return result;
322 }
323
324 return null;
325 }
326
327 public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item)
328 {
329 foreach (IInventoryDataPlugin plugin in m_plugins)
330 {
331 InventoryFolderBase result = plugin.queryInventoryFolder(item.ID);
332 if (result != null)
333 return result;
334 }
335
336 return null;
337 }
338
339 /// <summary>
340 /// Purge a folder of all items items and subfolders.
341 ///
342 /// FIXME: Really nasty in a sense, because we have to query the database to get information we may
343 /// already know... Needs heavy refactoring.
344 /// </summary>
345 /// <param name="folder"></param>
346 public virtual bool PurgeFolder(InventoryFolderBase folder)
347 {
348 m_log.DebugFormat(
349 "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
350
351 List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
352
353 foreach (InventoryFolderBase subFolder in subFolders)
354 {
355// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
356
357 foreach (IInventoryDataPlugin plugin in m_plugins)
358 {
359 plugin.deleteInventoryFolder(subFolder.ID);
360 }
361 }
362
363 List<InventoryItemBase> items = RequestFolderItems(folder.ID);
364
365 foreach (InventoryItemBase item in items)
366 {
367 DeleteItem(item);
368 }
369
370 // FIXME: Should return false on failure
371 return true;
372 }
373
374 private void AddNewInventorySet(UsersInventory inventory)
375 {
376 foreach (InventoryFolderBase folder in inventory.Folders.Values)
377 {
378 AddFolder(folder);
379 }
380 }
381
382 public InventoryItemBase GetInventoryItem(UUID itemID)
383 {
384 foreach (IInventoryDataPlugin plugin in m_plugins)
385 {
386 InventoryItemBase item = plugin.getInventoryItem(itemID);
387 if (item != null)
388 return item;
389 }
390
391 return null;
392 }
393
394 /// <summary>
395 /// Used to create a new user inventory.
396 /// </summary>
397 private class UsersInventory
398 {
399 public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>();
400 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
401
402 public virtual void CreateNewInventorySet(UUID user)
403 {
404 InventoryFolderBase folder = new InventoryFolderBase();
405
406 folder.ParentID = UUID.Zero;
407 folder.Owner = user;
408 folder.ID = UUID.Random();
409 folder.Name = "My Inventory";
410 folder.Type = (short)AssetType.Folder;
411 folder.Version = 1;
412 Folders.Add(folder.ID, folder);
413
414 UUID rootFolder = folder.ID;
415
416 folder = new InventoryFolderBase();
417 folder.ParentID = rootFolder;
418 folder.Owner = user;
419 folder.ID = UUID.Random();
420 folder.Name = "Animations";
421 folder.Type = (short)AssetType.Animation;
422 folder.Version = 1;
423 Folders.Add(folder.ID, folder);
424
425 folder = new InventoryFolderBase();
426 folder.ParentID = rootFolder;
427 folder.Owner = user;
428 folder.ID = UUID.Random();
429 folder.Name = "Body Parts";
430 folder.Type = (short)AssetType.Bodypart;
431 folder.Version = 1;
432 Folders.Add(folder.ID, folder);
433
434 folder = new InventoryFolderBase();
435 folder.ParentID = rootFolder;
436 folder.Owner = user;
437 folder.ID = UUID.Random();
438 folder.Name = "Calling Cards";
439 folder.Type = (short)AssetType.CallingCard;
440 folder.Version = 1;
441 Folders.Add(folder.ID, folder);
442
443 folder = new InventoryFolderBase();
444 folder.ParentID = rootFolder;
445 folder.Owner = user;
446 folder.ID = UUID.Random();
447 folder.Name = "Clothing";
448 folder.Type = (short)AssetType.Clothing;
449 folder.Version = 1;
450 Folders.Add(folder.ID, folder);
451
452 folder = new InventoryFolderBase();
453 folder.ParentID = rootFolder;
454 folder.Owner = user;
455 folder.ID = UUID.Random();
456 folder.Name = "Gestures";
457 folder.Type = (short)AssetType.Gesture;
458 folder.Version = 1;
459 Folders.Add(folder.ID, folder);
460
461 folder = new InventoryFolderBase();
462 folder.ParentID = rootFolder;
463 folder.Owner = user;
464 folder.ID = UUID.Random();
465 folder.Name = "Landmarks";
466 folder.Type = (short)AssetType.Landmark;
467 folder.Version = 1;
468 Folders.Add(folder.ID, folder);
469
470 folder = new InventoryFolderBase();
471 folder.ParentID = rootFolder;
472 folder.Owner = user;
473 folder.ID = UUID.Random();
474 folder.Name = "Lost And Found";
475 folder.Type = (short)AssetType.LostAndFoundFolder;
476 folder.Version = 1;
477 Folders.Add(folder.ID, folder);
478
479 folder = new InventoryFolderBase();
480 folder.ParentID = rootFolder;
481 folder.Owner = user;
482 folder.ID = UUID.Random();
483 folder.Name = "Notecards";
484 folder.Type = (short)AssetType.Notecard;
485 folder.Version = 1;
486 Folders.Add(folder.ID, folder);
487
488 folder = new InventoryFolderBase();
489 folder.ParentID = rootFolder;
490 folder.Owner = user;
491 folder.ID = UUID.Random();
492 folder.Name = "Objects";
493 folder.Type = (short)AssetType.Object;
494 folder.Version = 1;
495 Folders.Add(folder.ID, folder);
496
497 folder = new InventoryFolderBase();
498 folder.ParentID = rootFolder;
499 folder.Owner = user;
500 folder.ID = UUID.Random();
501 folder.Name = "Photo Album";
502 folder.Type = (short)AssetType.SnapshotFolder;
503 folder.Version = 1;
504 Folders.Add(folder.ID, folder);
505
506 folder = new InventoryFolderBase();
507 folder.ParentID = rootFolder;
508 folder.Owner = user;
509 folder.ID = UUID.Random();
510 folder.Name = "Scripts";
511 folder.Type = (short)AssetType.LSLText;
512 folder.Version = 1;
513 Folders.Add(folder.ID, folder);
514
515 folder = new InventoryFolderBase();
516 folder.ParentID = rootFolder;
517 folder.Owner = user;
518 folder.ID = UUID.Random();
519 folder.Name = "Sounds";
520 folder.Type = (short)AssetType.Sound;
521 folder.Version = 1;
522 Folders.Add(folder.ID, folder);
523
524 folder = new InventoryFolderBase();
525 folder.ParentID = rootFolder;
526 folder.Owner = user;
527 folder.ID = UUID.Random();
528 folder.Name = "Textures";
529 folder.Type = (short)AssetType.Texture;
530 folder.Version = 1;
531 Folders.Add(folder.ID, folder);
532
533 folder = new InventoryFolderBase();
534 folder.ParentID = rootFolder;
535 folder.Owner = user;
536 folder.ID = UUID.Random();
537 folder.Name = "Trash";
538 folder.Type = (short)AssetType.TrashFolder;
539 folder.Version = 1;
540 Folders.Add(folder.ID, folder);
541 }
542 }
543 }
544}
diff --git a/OpenSim/Services/InventoryService/InventoryServiceBase.cs b/OpenSim/Services/InventoryService/InventoryServiceBase.cs
new file mode 100644
index 0000000..a10e94f
--- /dev/null
+++ b/OpenSim/Services/InventoryService/InventoryServiceBase.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using Nini.Config;
32using OpenSim.Framework;
33using OpenSim.Data;
34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Base;
36
37namespace OpenSim.Services.InventoryService
38{
39 public class InventoryServiceBase : ServiceBase
40 {
41 protected IInventoryDataPlugin m_Database = null;
42
43 protected List<IInventoryDataPlugin> m_plugins = new List<IInventoryDataPlugin>();
44
45 public InventoryServiceBase(IConfigSource config) : base(config)
46 {
47 IConfig assetConfig = config.Configs["InventoryService"];
48 if (assetConfig == null)
49 throw new Exception("No InventoryService configuration");
50
51 string dllName = assetConfig.GetString("StorageProvider",
52 String.Empty);
53
54 if (dllName == String.Empty)
55 throw new Exception("No StorageProvider configured");
56
57 string connString = assetConfig.GetString("ConnectionString",
58 String.Empty);
59
60 m_Database = LoadPlugin<IInventoryDataPlugin>(dllName);
61 if (m_Database == null)
62 throw new Exception("Could not find a storage interface in the given module");
63
64 m_Database.Initialise(connString);
65
66 }
67
68 #region Plugin methods
69
70 /// <summary>
71 /// Add a new inventory data plugin - plugins will be requested in the order they were added.
72 /// </summary>
73 /// <param name="plugin">The plugin that will provide data</param>
74 public void AddPlugin(IInventoryDataPlugin plugin)
75 {
76 m_plugins.Add(plugin);
77 }
78
79 /// <summary>
80 /// Adds a list of inventory data plugins, as described by `provider'
81 /// and `connect', to `m_plugins'.
82 /// </summary>
83 /// <param name="provider">
84 /// The filename of the inventory server plugin DLL.
85 /// </param>
86 /// <param name="connect">
87 /// The connection string for the storage backend.
88 /// </param>
89 public void AddPlugin(string provider, string connect)
90 {
91 m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(provider, connect));
92 }
93
94 #endregion
95
96
97 }
98}
diff --git a/prebuild.xml b/prebuild.xml
index 94d5cdc..9e6b686 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1392,6 +1392,37 @@
1392 </Files> 1392 </Files>
1393 </Project> 1393 </Project>
1394 1394
1395 <Project name="OpenSim.Services.InventoryService" path="OpenSim/Services/InventoryService" type="Library">
1396 <Configuration name="Debug">
1397 <Options>
1398 <OutputPath>../../../bin/</OutputPath>
1399 </Options>
1400 </Configuration>
1401 <Configuration name="Release">
1402 <Options>
1403 <OutputPath>../../../bin/</OutputPath>
1404 </Options>
1405 </Configuration>
1406
1407 <ReferencePath>../../../bin/</ReferencePath>
1408 <Reference name="System"/>
1409 <Reference name="OpenMetaverseTypes.dll"/>
1410 <Reference name="OpenMetaverse.dll"/>
1411 <Reference name="OpenSim.Framework"/>
1412 <Reference name="OpenSim.Framework.Console"/>
1413 <Reference name="OpenSim.Framework.Servers.HttpServer"/>
1414 <Reference name="OpenSim.Services.Interfaces"/>
1415 <Reference name="OpenSim.Services.Base"/>
1416 <Reference name="OpenSim.Services.Connectors"/>
1417 <Reference name="OpenSim.Data"/>
1418 <Reference name="Nini.dll" />
1419 <Reference name="log4net.dll"/>
1420
1421 <Files>
1422 <Match pattern="*.cs" recurse="true"/>
1423 </Files>
1424 </Project>
1425
1395 <Project name="OpenSim.Server.Base" path="OpenSim/Server/Base" type="Library"> 1426 <Project name="OpenSim.Server.Base" path="OpenSim/Server/Base" type="Library">
1396 <Configuration name="Debug"> 1427 <Configuration name="Debug">
1397 <Options> 1428 <Options>