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authorUbitUmarov2015-11-10 23:50:00 +0000
committerUbitUmarov2015-11-10 23:50:00 +0000
commit188b2d84c1756e0bf51fd0ef2182d29571264b7b (patch)
treeb7717bfcdf3903e837ba9fdf9cfa9a9149a7341f
parent check if a packet can be sent imediatly without accounting it as sent on thr... (diff)
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increase the number of packets in Land queue that force terrain to delay patchs sending.
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 79b37fa..757abd4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1210,7 +1210,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1210 public virtual bool CanSendLayerData() 1210 public virtual bool CanSendLayerData()
1211 { 1211 {
1212 int n = m_udpClient.GetPacketsQueuedCount(ThrottleOutPacketType.Land); 1212 int n = m_udpClient.GetPacketsQueuedCount(ThrottleOutPacketType.Land);
1213 if ( n > 20) 1213 if ( n > 128)
1214 return false; 1214 return false;
1215 return true; 1215 return true;
1216 } 1216 }