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author | UbitUmarov | 2012-05-16 23:36:37 +0100 |
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committer | UbitUmarov | 2012-05-16 23:36:37 +0100 |
commit | 0de7219485b55ce297d963c46e5ba869eeb1b8e3 (patch) | |
tree | d532861a4426251bb5925c926ec6f37a0291dfd0 | |
parent | Added a invalidCollisionSoundUUID so that scripts can stop all collision sou... (diff) | |
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collision sounds: simplify send code a bit and limit sending rate to 5 per sec per part ???
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2fb42f4..38e7a12 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -188,6 +188,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
188 | 188 | ||
189 | public double SoundRadius; | 189 | public double SoundRadius; |
190 | 190 | ||
191 | |||
191 | public uint TimeStampFull; | 192 | public uint TimeStampFull; |
192 | 193 | ||
193 | public uint TimeStampLastActivity; // Will be used for AutoReturn | 194 | public uint TimeStampLastActivity; // Will be used for AutoReturn |
@@ -332,6 +333,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
332 | private UUID m_collisionSound; | 333 | private UUID m_collisionSound; |
333 | private float m_collisionSoundVolume; | 334 | private float m_collisionSoundVolume; |
334 | 335 | ||
336 | private DateTime LastColSoundSentTime; | ||
337 | |||
335 | 338 | ||
336 | private SOPVehicle m_vehicle = null; | 339 | private SOPVehicle m_vehicle = null; |
337 | 340 | ||
@@ -371,6 +374,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
371 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 374 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
372 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 375 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
373 | m_inventory = new SceneObjectPartInventory(this); | 376 | m_inventory = new SceneObjectPartInventory(this); |
377 | LastColSoundSentTime = DateTime.UtcNow; | ||
374 | } | 378 | } |
375 | 379 | ||
376 | /// <summary> | 380 | /// <summary> |
@@ -2660,7 +2664,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2660 | if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSoundVolume > 0.0f && CollisionSound != invalidCollisionSoundUUID) | 2664 | if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSoundVolume > 0.0f && CollisionSound != invalidCollisionSoundUUID) |
2661 | { | 2665 | { |
2662 | if(CollisionSound != UUID.Zero) | 2666 | if(CollisionSound != UUID.Zero) |
2663 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); | 2667 | SendCollisionSound(CollisionSound, CollisionSoundVolume); |
2664 | else | 2668 | else |
2665 | { | 2669 | { |
2666 | // default sounds | 2670 | // default sounds |
@@ -3199,6 +3203,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
3199 | } | 3203 | } |
3200 | } | 3204 | } |
3201 | 3205 | ||
3206 | public void SendCollisionSound(UUID soundID, double volume) | ||
3207 | { | ||
3208 | if (soundID == UUID.Zero) | ||
3209 | return; | ||
3210 | |||
3211 | |||
3212 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3213 | if (soundModule == null) | ||
3214 | return; | ||
3215 | |||
3216 | if (volume > 1) | ||
3217 | volume = 1; | ||
3218 | if (volume < 0) | ||
3219 | volume = 0; | ||
3220 | |||
3221 | DateTime now = DateTime.UtcNow; | ||
3222 | if((now - LastColSoundSentTime).Milliseconds < 200) // reduce rate to 5 per sec per part ?? | ||
3223 | return; | ||
3224 | |||
3225 | LastColSoundSentTime = now; | ||
3226 | |||
3227 | UUID ownerID = OwnerID; | ||
3228 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3229 | UUID parentID = ParentGroup.UUID; | ||
3230 | Vector3 position = AbsolutePosition; // region local | ||
3231 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3232 | |||
3233 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0); | ||
3234 | } | ||
3235 | |||
3236 | |||
3202 | /// <summary> | 3237 | /// <summary> |
3203 | /// Send a terse update to all clients | 3238 | /// Send a terse update to all clients |
3204 | /// </summary> | 3239 | /// </summary> |