diff options
Merge commit 'c92654fb43f303da8e1623f9fff8a404aad72374' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
4 files changed, 23 insertions, 24 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 207c900..9d7b44b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -367,12 +367,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
367 | sp.ClearAttachments(); | 367 | sp.ClearAttachments(); |
368 | } | 368 | } |
369 | 369 | ||
370 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool append) | 370 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool append) |
371 | { | 371 | { |
372 | if (!Enabled) | 372 | if (!Enabled) |
373 | return false; | 373 | return false; |
374 | 374 | ||
375 | return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp, false, append); | 375 | return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append); |
376 | } | 376 | } |
377 | 377 | ||
378 | /// <summary> | 378 | /// <summary> |
@@ -383,9 +383,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
383 | /// <param name='group'>The object to attach.</param> | 383 | /// <param name='group'>The object to attach.</param> |
384 | /// <param name='attachmentPt'></param> | 384 | /// <param name='attachmentPt'></param> |
385 | /// <param name='silent'></param> | 385 | /// <param name='silent'></param> |
386 | /// <param name='temp'></param> | 386 | /// <param name='addToInventory'>If true then add object to user inventory.</param> |
387 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> | 387 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> |
388 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp, bool resumeScripts, bool append) | 388 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool resumeScripts, bool append) |
389 | { | 389 | { |
390 | // m_log.DebugFormat( | 390 | // m_log.DebugFormat( |
391 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | 391 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", |
@@ -474,8 +474,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
474 | group.AttachmentPoint = attachmentPt; | 474 | group.AttachmentPoint = attachmentPt; |
475 | group.AbsolutePosition = attachPos; | 475 | group.AbsolutePosition = attachPos; |
476 | 476 | ||
477 | if (sp.PresenceType != PresenceType.Npc) | 477 | if (addToInventory && sp.PresenceType != PresenceType.Npc) |
478 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp, append); | 478 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); |
479 | 479 | ||
480 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); | 480 | AttachToAgent(sp, group, attachmentPt, attachPos, silent); |
481 | 481 | ||
@@ -494,17 +494,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
494 | return true; | 494 | return true; |
495 | } | 495 | } |
496 | 496 | ||
497 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp, bool append) | 497 | private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool append) |
498 | { | 498 | { |
499 | // Add the new attachment to inventory if we don't already have it. | 499 | // Add the new attachment to inventory if we don't already have it. |
500 | if (!temp) | 500 | UUID newAttachmentItemID = group.FromItemID; |
501 | { | 501 | if (newAttachmentItemID == UUID.Zero) |
502 | UUID newAttachmentItemID = group.FromItemID; | 502 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; |
503 | if (newAttachmentItemID == UUID.Zero) | ||
504 | newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | ||
505 | 503 | ||
506 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); | 504 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
507 | } | ||
508 | } | 505 | } |
509 | 506 | ||
510 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 507 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
@@ -1010,7 +1007,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1010 | objatt.ResetOwnerChangeFlag(); | 1007 | objatt.ResetOwnerChangeFlag(); |
1011 | } | 1008 | } |
1012 | 1009 | ||
1013 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, false, true, append); | 1010 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, true, append); |
1014 | } | 1011 | } |
1015 | catch (Exception e) | 1012 | catch (Exception e) |
1016 | { | 1013 | { |
@@ -1152,7 +1149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1152 | AttachmentPt &= 0x7f; | 1149 | AttachmentPt &= 0x7f; |
1153 | 1150 | ||
1154 | // Calls attach with a Zero position | 1151 | // Calls attach with a Zero position |
1155 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false, append)) | 1152 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, false, append)) |
1156 | { | 1153 | { |
1157 | if (DebugLevel > 0) | 1154 | if (DebugLevel > 0) |
1158 | m_log.Debug( | 1155 | m_log.Debug( |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index a8fe045..cfe5538 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
198 | 198 | ||
199 | m_numberOfAttachEventsFired = 0; | 199 | m_numberOfAttachEventsFired = 0; |
200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false, false); | 200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false); |
201 | 201 | ||
202 | // Check status on scene presence | 202 | // Check status on scene presence |
203 | Assert.That(sp.HasAttachments(), Is.True); | 203 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
244 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); | 244 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); |
245 | 245 | ||
246 | m_numberOfAttachEventsFired = 0; | 246 | m_numberOfAttachEventsFired = 0; |
247 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false, false, false); | 247 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false, false); |
248 | 248 | ||
249 | // Check status on scene presence | 249 | // Check status on scene presence |
250 | Assert.That(sp.HasAttachments(), Is.True); | 250 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
277 | 277 | ||
278 | // Test wearing a different attachment from the ground. | 278 | // Test wearing a different attachment from the ground. |
279 | { | 279 | { |
280 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false, false); | 280 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false); |
281 | 281 | ||
282 | // Check status on scene presence | 282 | // Check status on scene presence |
283 | Assert.That(sp.HasAttachments(), Is.True); | 283 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
310 | 310 | ||
311 | // Test rewearing an already worn attachment from ground. Nothing should happen. | 311 | // Test rewearing an already worn attachment from ground. Nothing should happen. |
312 | { | 312 | { |
313 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false, false); | 313 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false); |
314 | 314 | ||
315 | // Check status on scene presence | 315 | // Check status on scene presence |
316 | Assert.That(sp.HasAttachments(), Is.True); | 316 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
368 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 368 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
369 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 369 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
370 | 370 | ||
371 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false, false); | 371 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false); |
372 | 372 | ||
373 | Assert.That(sp.HasAttachments(), Is.False); | 373 | Assert.That(sp.HasAttachments(), Is.False); |
374 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 374 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index a6cbf8d..3c1247f 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -81,14 +81,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
81 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); | 81 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); |
82 | 82 | ||
83 | /// <summary> | 83 | /// <summary> |
84 | /// Attach an object to an avatar | 84 | /// Attach an object to an avatar. |
85 | /// </summary> | 85 | /// </summary> |
86 | /// <param name="sp"></param> | 86 | /// <param name="sp"></param> |
87 | /// <param name="grp"></param> | 87 | /// <param name="grp"></param> |
88 | /// <param name="AttachmentPt"></param> | 88 | /// <param name="AttachmentPt"></param> |
89 | /// <param name="silent"></param> | 89 | /// <param name="silent"></param> |
90 | /// <param name="addToInventory">If true then add object to user inventory</param> | ||
91 | /// <param name="append">Append to attachment point rather than replace.</param> | ||
90 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 92 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
91 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp, bool append); | 93 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append); |
92 | 94 | ||
93 | /// <summary> | 95 | /// <summary> |
94 | /// Rez an attachment from user inventory and change inventory status to match. | 96 | /// Rez an attachment from user inventory and change inventory status to match. |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs index 8740f87..d56e39d 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs | |||
@@ -184,7 +184,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
184 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); | 184 | hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); |
185 | } | 185 | } |
186 | 186 | ||
187 | return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true, true) ? 1 : 0; | 187 | return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, true, true) ? 1 : 0; |
188 | } | 188 | } |
189 | } | 189 | } |
190 | } | 190 | } |