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authorUbitUmarov2014-09-02 18:51:49 +0100
committerUbitUmarov2014-09-02 18:51:49 +0100
commit0514679b15d12d9481a11637c9f0d43d90cfd94d (patch)
tree05671d802daced8e9fb48f142e51c9afa3507f12
parentvoid time change between gettime calls (diff)
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reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra
throttle and makes more packets to be sent in bursts and not in steady state flow.
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 45013b3..33375ff 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -700,7 +700,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
700 } 700 }
701 701
702 702
703 const int MIN_CALLBACK_MS = 30; 703 const int MIN_CALLBACK_MS = 10;
704 704
705 /// <summary> 705 /// <summary>
706 /// Does an early check to see if this queue empty callback is already 706 /// Does an early check to see if this queue empty callback is already