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author | Adam Frisby | 2007-04-22 18:51:03 +0000 |
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committer | Adam Frisby | 2007-04-22 18:51:03 +0000 |
commit | d82466ec82ca1912bd72f668accb8456f4d37629 (patch) | |
tree | bfc9cb0f25f642561b63fbe407f4e5b6041ba991 | |
parent | Needs testing. (diff) | |
download | opensim-SC_OLD-d82466ec82ca1912bd72f668accb8456f4d37629.zip opensim-SC_OLD-d82466ec82ca1912bd72f668accb8456f4d37629.tar.gz opensim-SC_OLD-d82466ec82ca1912bd72f668accb8456f4d37629.tar.bz2 opensim-SC_OLD-d82466ec82ca1912bd72f668accb8456f4d37629.tar.xz |
Added mutex instead of lock for update
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index b0392a6..e0f2e6f 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -5,6 +5,7 @@ using System.Collections.Generic; | |||
5 | using System.Text; | 5 | using System.Text; |
6 | using System.Reflection; | 6 | using System.Reflection; |
7 | using System.IO; | 7 | using System.IO; |
8 | using System.Threading; | ||
8 | using OpenSim.Physics.Manager; | 9 | using OpenSim.Physics.Manager; |
9 | using OpenSim.Framework.Interfaces; | 10 | using OpenSim.Framework.Interfaces; |
10 | using OpenSim.Framework.Assets; | 11 | using OpenSim.Framework.Assets; |
@@ -41,7 +42,7 @@ namespace OpenSim.world | |||
41 | private string m_regionName; | 42 | private string m_regionName; |
42 | private InventoryCache _inventoryCache; | 43 | private InventoryCache _inventoryCache; |
43 | private AssetCache _assetCache; | 44 | private AssetCache _assetCache; |
44 | private Object updateLock; | 45 | private Mutex updateLock; |
45 | 46 | ||
46 | /// <summary> | 47 | /// <summary> |
47 | /// Creates a new World class, and a region to go with it. | 48 | /// Creates a new World class, and a region to go with it. |
@@ -53,7 +54,7 @@ namespace OpenSim.world | |||
53 | { | 54 | { |
54 | try | 55 | try |
55 | { | 56 | { |
56 | updateLock = null; | 57 | updateLock = new Mutex(false); |
57 | m_clientThreads = clientThreads; | 58 | m_clientThreads = clientThreads; |
58 | m_regionHandle = regionHandle; | 59 | m_regionHandle = regionHandle; |
59 | m_regionName = regionName; | 60 | m_regionName = regionName; |
@@ -185,52 +186,51 @@ namespace OpenSim.world | |||
185 | /// </summary> | 186 | /// </summary> |
186 | public void Update() | 187 | public void Update() |
187 | { | 188 | { |
188 | lock (updateLock) | 189 | updateLock.WaitOne(); |
190 | try | ||
189 | { | 191 | { |
190 | try | 192 | if (this.phyScene.IsThreaded) |
191 | { | 193 | { |
192 | if (this.phyScene.IsThreaded) | 194 | this.phyScene.GetResults(); |
193 | { | ||
194 | this.phyScene.GetResults(); | ||
195 | 195 | ||
196 | } | 196 | } |
197 | 197 | ||
198 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 198 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
199 | { | 199 | { |
200 | Entities[UUID].addForces(); | 200 | Entities[UUID].addForces(); |
201 | } | 201 | } |
202 | 202 | ||
203 | lock (this.LockPhysicsEngine) | 203 | lock (this.LockPhysicsEngine) |
204 | { | 204 | { |
205 | this.phyScene.Simulate(timeStep); | 205 | this.phyScene.Simulate(timeStep); |
206 | } | 206 | } |
207 | 207 | ||
208 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 208 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
209 | { | 209 | { |
210 | Entities[UUID].update(); | 210 | Entities[UUID].update(); |
211 | } | 211 | } |
212 | 212 | ||
213 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | 213 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) |
214 | { | 214 | { |
215 | scriptHandler.OnFrame(); | 215 | scriptHandler.OnFrame(); |
216 | } | 216 | } |
217 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | 217 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) |
218 | { | 218 | { |
219 | scripteng.OnFrame(); | 219 | scripteng.OnFrame(); |
220 | } | ||
221 | //backup world data | ||
222 | this.storageCount++; | ||
223 | if (storageCount > 1200) //set to how often you want to backup | ||
224 | { | ||
225 | this.Backup(); | ||
226 | storageCount = 0; | ||
227 | } | ||
228 | } | 220 | } |
229 | catch (Exception e) | 221 | //backup world data |
222 | this.storageCount++; | ||
223 | if (storageCount > 1200) //set to how often you want to backup | ||
230 | { | 224 | { |
231 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString()); | 225 | this.Backup(); |
226 | storageCount = 0; | ||
232 | } | 227 | } |
233 | } | 228 | } |
229 | catch (Exception e) | ||
230 | { | ||
231 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString()); | ||
232 | } | ||
233 | updateLock.ReleaseMutex(); | ||
234 | } | 234 | } |
235 | 235 | ||
236 | /// <summary> | 236 | /// <summary> |