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author | Justin Clark-Casey (justincc) | 2012-05-24 22:46:45 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-24 22:46:45 +0100 |
commit | cc53d91d2f53adf952703f7fb91a7ab33c7a5d8a (patch) | |
tree | 137612e895f2f1b098e7ae0d2e41366b733bf0d5 | |
parent | Now that the EntityTransferModule is per-region, fetch the event queue module... (diff) | |
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On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds.
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 361e453..5afe553 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
153 | { | 153 | { |
154 | if (!m_Enabled) | 154 | if (!m_Enabled) |
155 | return; | 155 | return; |
156 | 156 | ||
157 | m_eqModule = m_scene.RequestModuleInterface<IEventQueue>(); | 157 | m_eqModule = m_scene.RequestModuleInterface<IEventQueue>(); |
158 | } | 158 | } |
159 | 159 | ||
@@ -426,11 +426,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
426 | return; | 426 | return; |
427 | } | 427 | } |
428 | 428 | ||
429 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | ||
430 | // both regions | ||
431 | if (sp.ParentID != (uint)0) | ||
432 | sp.StandUp(); | ||
433 | |||
434 | if (!sp.ValidateAttachments()) | 429 | if (!sp.ValidateAttachments()) |
435 | m_log.DebugFormat( | 430 | m_log.DebugFormat( |
436 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", | 431 | "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", |
@@ -457,7 +452,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
457 | return; | 452 | return; |
458 | } | 453 | } |
459 | 454 | ||
460 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); | 455 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); |
456 | |||
457 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | ||
458 | // both regions | ||
459 | if (sp.ParentID != (uint)0) | ||
460 | sp.StandUp(); | ||
461 | 461 | ||
462 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 462 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
463 | 463 | ||