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author | Sean Dague | 2008-02-14 19:17:25 +0000 |
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committer | Sean Dague | 2008-02-14 19:17:25 +0000 |
commit | 980a926a4bad336db73908afe728a6c2c0b1a943 (patch) | |
tree | 1932b26910a2606f3ad83890de49a21b44099444 | |
parent | More work on trying to get AvatarFactoryModule to play nicely with multiple t... (diff) | |
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make dynamic textures temporary to try to stop filling up the
asset db.
-rw-r--r-- | OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index 6a0af45..4b747ac 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | |||
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules | |||
176 | asset.Type = 0; | 176 | asset.Type = 0; |
177 | asset.Description = "dynamic image"; | 177 | asset.Description = "dynamic image"; |
178 | asset.Local = false; | 178 | asset.Local = false; |
179 | asset.Temporary = false; | 179 | asset.Temporary = true; |
180 | scene.AssetCache.AddAsset(asset); | 180 | scene.AssetCache.AddAsset(asset); |
181 | 181 | ||
182 | LastAssetID = asset.FullID; | 182 | LastAssetID = asset.FullID; |