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author | Justin Clark-Casey (justincc) | 2011-03-25 21:47:54 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-03-25 21:47:54 +0000 |
commit | 7f5019b0f23959ca049f87b596bc2bd47725eb0d (patch) | |
tree | c1d4c15dd7e6c2d37e8b26a93f2d937774a52460 | |
parent | factor out common test setup code in PCM tests (diff) | |
download | opensim-SC_OLD-7f5019b0f23959ca049f87b596bc2bd47725eb0d.zip opensim-SC_OLD-7f5019b0f23959ca049f87b596bc2bd47725eb0d.tar.gz opensim-SC_OLD-7f5019b0f23959ca049f87b596bc2bd47725eb0d.tar.bz2 opensim-SC_OLD-7f5019b0f23959ca049f87b596bc2bd47725eb0d.tar.xz |
Add ILandObject.IPrimCounts for the new prim count module.
Not functional yet, but tests now act against this object rather than interrogating the module directly
5 files changed, 52 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 4d887a8..d0727d9 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -72,6 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
72 | protected Commander m_commander = new Commander("land"); | 72 | protected Commander m_commander = new Commander("land"); |
73 | 73 | ||
74 | protected IUserManagement m_userManager; | 74 | protected IUserManagement m_userManager; |
75 | protected IPrimCountModule m_primCountModule; | ||
75 | 76 | ||
76 | // Minimum for parcels to work is 64m even if we don't actually use them. | 77 | // Minimum for parcels to work is 64m even if we don't actually use them. |
77 | #pragma warning disable 0429 | 78 | #pragma warning disable 0429 |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
147 | public void RegionLoaded(Scene scene) | 148 | public void RegionLoaded(Scene scene) |
148 | { | 149 | { |
149 | m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); | 150 | m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); |
151 | m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>(); | ||
150 | } | 152 | } |
151 | 153 | ||
152 | public void RemoveRegion(Scene scene) | 154 | public void RemoveRegion(Scene scene) |
@@ -309,10 +311,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
309 | // m_log.DebugFormat( | 311 | // m_log.DebugFormat( |
310 | // "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | 312 | // "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); |
311 | 313 | ||
312 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 314 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
313 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 315 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
314 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 316 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
315 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 317 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
318 | |||
316 | return AddLandObject(fullSimParcel); | 319 | return AddLandObject(fullSimParcel); |
317 | } | 320 | } |
318 | 321 | ||
@@ -593,6 +596,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
593 | public ILandObject AddLandObject(ILandObject land) | 596 | public ILandObject AddLandObject(ILandObject land) |
594 | { | 597 | { |
595 | ILandObject new_land = land.Copy(); | 598 | ILandObject new_land = land.Copy(); |
599 | |||
600 | // Only now can we add the prim counts to the land object - we rely on the global ID which is generated | ||
601 | // as a random UUID inside LandData initialization | ||
602 | if (m_primCountModule != null) | ||
603 | new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID); | ||
596 | 604 | ||
597 | lock (m_landList) | 605 | lock (m_landList) |
598 | { | 606 | { |
@@ -1368,7 +1376,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1368 | { | 1376 | { |
1369 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | 1377 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); |
1370 | new_land.LandData = data.Copy(); | 1378 | new_land.LandData = data.Copy(); |
1371 | new_land.SetLandBitmapFromByteArray(); | 1379 | new_land.SetLandBitmapFromByteArray(); |
1372 | AddLandObject(new_land); | 1380 | AddLandObject(new_land); |
1373 | } | 1381 | } |
1374 | 1382 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 46c15ed..749bb3d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
51 | 51 | ||
52 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
53 | 53 | ||
54 | protected LandData m_landData = new LandData(); | 54 | protected LandData m_landData = new LandData(); |
55 | protected Scene m_scene; | 55 | protected Scene m_scene; |
56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -79,6 +79,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
79 | 79 | ||
80 | set { m_landData = value; } | 80 | set { m_landData = value; } |
81 | } | 81 | } |
82 | |||
83 | public IPrimCounts PrimCounts { get; set; } | ||
82 | 84 | ||
83 | public UUID RegionUUID | 85 | public UUID RegionUUID |
84 | { | 86 | { |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index ae85798..9fd347e 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -88,6 +88,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
88 | public void AddRegion(Scene scene) | 88 | public void AddRegion(Scene scene) |
89 | { | 89 | { |
90 | m_Scene = scene; | 90 | m_Scene = scene; |
91 | |||
92 | m_Scene.RegisterModuleInterface<IPrimCountModule>(this); | ||
91 | 93 | ||
92 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; | 94 | m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; |
93 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += | 95 | m_Scene.EventManager.OnObjectBeingRemovedFromScene += |
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 45e579e..c9d393f 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -58,9 +58,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
58 | m_scene = SceneSetupHelpers.SetupScene(); | 58 | m_scene = SceneSetupHelpers.SetupScene(); |
59 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); | 59 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); |
60 | 60 | ||
61 | m_lo = new LandObject(m_userId, false, m_scene); | 61 | ILandObject lo = new LandObject(m_userId, false, m_scene); |
62 | m_lo.SetLandBitmap(m_lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 62 | lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); |
63 | lmm.AddLandObject(m_lo); | 63 | m_lo = lmm.AddLandObject(lo); |
64 | //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); | 64 | //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); |
65 | } | 65 | } |
66 | 66 | ||
@@ -72,34 +72,36 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
72 | { | 72 | { |
73 | TestHelper.InMethod(); | 73 | TestHelper.InMethod(); |
74 | // log4net.Config.XmlConfigurator.Configure(); | 74 | // log4net.Config.XmlConfigurator.Configure(); |
75 | 75 | ||
76 | Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 76 | IPrimCounts pc = m_lo.PrimCounts; |
77 | Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 77 | |
78 | Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 78 | Assert.That(pc.Owner, Is.EqualTo(0)); |
79 | Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(0)); | 79 | Assert.That(pc.Group, Is.EqualTo(0)); |
80 | Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); | 80 | Assert.That(pc.Others, Is.EqualTo(0)); |
81 | Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 81 | Assert.That(pc.Users[m_userId], Is.EqualTo(0)); |
82 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); | ||
83 | Assert.That(pc.Simulator, Is.EqualTo(0)); | ||
82 | 84 | ||
83 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | 85 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); |
84 | m_scene.AddNewSceneObject(sog, false); | 86 | m_scene.AddNewSceneObject(sog, false); |
85 | 87 | ||
86 | Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(3)); | 88 | Assert.That(pc.Owner, Is.EqualTo(3)); |
87 | Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 89 | Assert.That(pc.Group, Is.EqualTo(0)); |
88 | Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 90 | Assert.That(pc.Others, Is.EqualTo(0)); |
89 | Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(3)); | 91 | Assert.That(pc.Users[m_userId], Is.EqualTo(3)); |
90 | Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); | 92 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); |
91 | Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(3)); | 93 | Assert.That(pc.Simulator, Is.EqualTo(3)); |
92 | 94 | ||
93 | // Add a second object and retest | 95 | // Add a second object and retest |
94 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10); | 96 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10); |
95 | m_scene.AddNewSceneObject(sog2, false); | 97 | m_scene.AddNewSceneObject(sog2, false); |
96 | 98 | ||
97 | Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(5)); | 99 | Assert.That(pc.Owner, Is.EqualTo(5)); |
98 | Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 100 | Assert.That(pc.Group, Is.EqualTo(0)); |
99 | Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 101 | Assert.That(pc.Others, Is.EqualTo(0)); |
100 | Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(5)); | 102 | Assert.That(pc.Users[m_userId], Is.EqualTo(5)); |
101 | Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); | 103 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); |
102 | Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(5)); | 104 | Assert.That(pc.Simulator, Is.EqualTo(5)); |
103 | } | 105 | } |
104 | 106 | ||
105 | /// <summary> | 107 | /// <summary> |
@@ -111,17 +113,19 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
111 | TestHelper.InMethod(); | 113 | TestHelper.InMethod(); |
112 | // log4net.Config.XmlConfigurator.Configure(); | 114 | // log4net.Config.XmlConfigurator.Configure(); |
113 | 115 | ||
116 | IPrimCounts pc = m_lo.PrimCounts; | ||
117 | |||
114 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false); | 118 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false); |
115 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10); | 119 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10); |
116 | m_scene.AddNewSceneObject(sogToDelete, false); | 120 | m_scene.AddNewSceneObject(sogToDelete, false); |
117 | m_scene.DeleteSceneObject(sogToDelete, false); | 121 | m_scene.DeleteSceneObject(sogToDelete, false); |
118 | 122 | ||
119 | Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(1)); | 123 | Assert.That(pc.Owner, Is.EqualTo(1)); |
120 | Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 124 | Assert.That(pc.Group, Is.EqualTo(0)); |
121 | Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); | 125 | Assert.That(pc.Others, Is.EqualTo(0)); |
122 | Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(1)); | 126 | Assert.That(pc.Users[m_userId], Is.EqualTo(1)); |
123 | Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); | 127 | Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); |
124 | Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(1)); | 128 | Assert.That(pc.Simulator, Is.EqualTo(1)); |
125 | } | 129 | } |
126 | } | 130 | } |
127 | } \ No newline at end of file | 131 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs index eeb9d3a..9c0abde 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs | |||
@@ -46,6 +46,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | UUID RegionUUID { get; } | 46 | UUID RegionUUID { get; } |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Prim counts for this land object. | ||
50 | /// </summary> | ||
51 | IPrimCounts PrimCounts { get; set; } | ||
52 | |||
53 | /// <summary> | ||
49 | /// The start point for the land object. This is the western-most point as one scans land working from | 54 | /// The start point for the land object. This is the western-most point as one scans land working from |
50 | /// north to south. | 55 | /// north to south. |
51 | /// </summary> | 56 | /// </summary> |