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authorRobert Adams2013-05-27 14:38:59 -0700
committerRobert Adams2013-05-27 14:38:59 -0700
commit7c3a46cceaf9dac694b1c387f37adc2c51c6ee40 (patch)
treece5e81312cd96984b6fae8fdf55cc5684a1b6f22
parentBulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs (diff)
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BulletSim: default using mesh asset hulls to 'true'. This means that,
if the mesh asset specifies physics hulls, BulletSim will fetch and use same rather than approximating the hulls. If physics hulls are not specified, the representation will fall back to the regular physics mesh.
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 0f0a494..2651e3b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -373,9 +373,9 @@ public static class BSParam
373 new ParameterDefn<bool>("ShouldUseSingleConvexHullForPrims", "If true, use a single convex hull shape for physical prims", 373 new ParameterDefn<bool>("ShouldUseSingleConvexHullForPrims", "If true, use a single convex hull shape for physical prims",
374 true ), 374 true ),
375 new ParameterDefn<bool>("ShouldUseGImpactShapeForPrims", "If true, use a GImpact shape for prims with cuts and twists", 375 new ParameterDefn<bool>("ShouldUseGImpactShapeForPrims", "If true, use a GImpact shape for prims with cuts and twists",
376 true ),
377 new ParameterDefn<bool>("ShouldUseAssetHulls", "If true, use hull if specified in the mesh asset info",
378 false ), 376 false ),
377 new ParameterDefn<bool>("ShouldUseAssetHulls", "If true, use hull if specified in the mesh asset info",
378 true ),
379 379
380 new ParameterDefn<int>("CrossingFailuresBeforeOutOfBounds", "How forgiving we are about getting into adjactent regions", 380 new ParameterDefn<int>("CrossingFailuresBeforeOutOfBounds", "How forgiving we are about getting into adjactent regions",
381 5 ), 381 5 ),