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authorJustin Clark-Casey (justincc)2014-09-03 23:53:04 +0100
committerJustin Clark-Casey (justincc)2014-09-03 23:53:04 +0100
commit4b04d22899e954831c4bf0904b5c2d9adacf650a (patch)
tree40b3021c403e51f0a9499d0db9fb9c361e0f7551
parentMake bulletsim thread alarm if no update for 5 seconds. (diff)
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Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.
Also remove bulletsim monitored thread from watchdog on shutdown.
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 338593f..a46c241 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -862,9 +862,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
862 DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS); 862 DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS);
863 } 863 }
864 864
865 if (BSParam.UseSeparatePhysicsThread) 865 Watchdog.UpdateThread();
866 Watchdog.UpdateThread();
867 } 866 }
867
868 Watchdog.RemoveThread();
868 } 869 }
869 870
870 #endregion // Simulation 871 #endregion // Simulation