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author | Diva Canto | 2010-04-28 07:41:16 -0700 |
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committer | Diva Canto | 2010-04-28 07:41:16 -0700 |
commit | 2c595227b030221a0fa2ca2765b3bd3f053deac7 (patch) | |
tree | 989cacd515eea32d98ba05a00a3071d513508b93 | |
parent | Putting it back to protected; Melanie doesn't like it to be public. (diff) | |
download | opensim-SC_OLD-2c595227b030221a0fa2ca2765b3bd3f053deac7.zip opensim-SC_OLD-2c595227b030221a0fa2ca2765b3bd3f053deac7.tar.gz opensim-SC_OLD-2c595227b030221a0fa2ca2765b3bd3f053deac7.tar.bz2 opensim-SC_OLD-2c595227b030221a0fa2ca2765b3bd3f053deac7.tar.xz |
Commented verbose debug messages from XInventory handler.
-rw-r--r-- | OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs index c95b4d4..16b05df 100644 --- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
91 | sr.Close(); | 91 | sr.Close(); |
92 | body = body.Trim(); | 92 | body = body.Trim(); |
93 | 93 | ||
94 | m_log.DebugFormat("[XXX]: query String: {0}", body); | 94 | //m_log.DebugFormat("[XXX]: query String: {0}", body); |
95 | 95 | ||
96 | try | 96 | try |
97 | { | 97 | { |
@@ -213,7 +213,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
213 | result["RESULT"] = "False"; | 213 | result["RESULT"] = "False"; |
214 | 214 | ||
215 | string xmlString = ServerUtils.BuildXmlResponse(result); | 215 | string xmlString = ServerUtils.BuildXmlResponse(result); |
216 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 216 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
217 | UTF8Encoding encoding = new UTF8Encoding(); | 217 | UTF8Encoding encoding = new UTF8Encoding(); |
218 | return encoding.GetBytes(xmlString); | 218 | return encoding.GetBytes(xmlString); |
219 | } | 219 | } |
@@ -241,7 +241,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
241 | result["FOLDERS"] = sfolders; | 241 | result["FOLDERS"] = sfolders; |
242 | 242 | ||
243 | string xmlString = ServerUtils.BuildXmlResponse(result); | 243 | string xmlString = ServerUtils.BuildXmlResponse(result); |
244 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 244 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
245 | UTF8Encoding encoding = new UTF8Encoding(); | 245 | UTF8Encoding encoding = new UTF8Encoding(); |
246 | return encoding.GetBytes(xmlString); | 246 | return encoding.GetBytes(xmlString); |
247 | } | 247 | } |
@@ -257,7 +257,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
257 | result["folder"] = EncodeFolder(rfolder); | 257 | result["folder"] = EncodeFolder(rfolder); |
258 | 258 | ||
259 | string xmlString = ServerUtils.BuildXmlResponse(result); | 259 | string xmlString = ServerUtils.BuildXmlResponse(result); |
260 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 260 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
261 | UTF8Encoding encoding = new UTF8Encoding(); | 261 | UTF8Encoding encoding = new UTF8Encoding(); |
262 | return encoding.GetBytes(xmlString); | 262 | return encoding.GetBytes(xmlString); |
263 | } | 263 | } |
@@ -274,7 +274,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
274 | result["folder"] = EncodeFolder(folder); | 274 | result["folder"] = EncodeFolder(folder); |
275 | 275 | ||
276 | string xmlString = ServerUtils.BuildXmlResponse(result); | 276 | string xmlString = ServerUtils.BuildXmlResponse(result); |
277 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 277 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
278 | UTF8Encoding encoding = new UTF8Encoding(); | 278 | UTF8Encoding encoding = new UTF8Encoding(); |
279 | return encoding.GetBytes(xmlString); | 279 | return encoding.GetBytes(xmlString); |
280 | } | 280 | } |
@@ -310,7 +310,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
310 | } | 310 | } |
311 | 311 | ||
312 | string xmlString = ServerUtils.BuildXmlResponse(result); | 312 | string xmlString = ServerUtils.BuildXmlResponse(result); |
313 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 313 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
314 | UTF8Encoding encoding = new UTF8Encoding(); | 314 | UTF8Encoding encoding = new UTF8Encoding(); |
315 | return encoding.GetBytes(xmlString); | 315 | return encoding.GetBytes(xmlString); |
316 | } | 316 | } |
@@ -338,7 +338,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
338 | result["ITEMS"] = sitems; | 338 | result["ITEMS"] = sitems; |
339 | 339 | ||
340 | string xmlString = ServerUtils.BuildXmlResponse(result); | 340 | string xmlString = ServerUtils.BuildXmlResponse(result); |
341 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 341 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
342 | UTF8Encoding encoding = new UTF8Encoding(); | 342 | UTF8Encoding encoding = new UTF8Encoding(); |
343 | return encoding.GetBytes(xmlString); | 343 | return encoding.GetBytes(xmlString); |
344 | } | 344 | } |
@@ -511,7 +511,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
511 | result["item"] = EncodeItem(item); | 511 | result["item"] = EncodeItem(item); |
512 | 512 | ||
513 | string xmlString = ServerUtils.BuildXmlResponse(result); | 513 | string xmlString = ServerUtils.BuildXmlResponse(result); |
514 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 514 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
515 | UTF8Encoding encoding = new UTF8Encoding(); | 515 | UTF8Encoding encoding = new UTF8Encoding(); |
516 | return encoding.GetBytes(xmlString); | 516 | return encoding.GetBytes(xmlString); |
517 | } | 517 | } |
@@ -528,7 +528,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
528 | result["folder"] = EncodeFolder(folder); | 528 | result["folder"] = EncodeFolder(folder); |
529 | 529 | ||
530 | string xmlString = ServerUtils.BuildXmlResponse(result); | 530 | string xmlString = ServerUtils.BuildXmlResponse(result); |
531 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 531 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
532 | UTF8Encoding encoding = new UTF8Encoding(); | 532 | UTF8Encoding encoding = new UTF8Encoding(); |
533 | return encoding.GetBytes(xmlString); | 533 | return encoding.GetBytes(xmlString); |
534 | } | 534 | } |
@@ -553,7 +553,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
553 | result["ITEMS"] = items; | 553 | result["ITEMS"] = items; |
554 | 554 | ||
555 | string xmlString = ServerUtils.BuildXmlResponse(result); | 555 | string xmlString = ServerUtils.BuildXmlResponse(result); |
556 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 556 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
557 | UTF8Encoding encoding = new UTF8Encoding(); | 557 | UTF8Encoding encoding = new UTF8Encoding(); |
558 | return encoding.GetBytes(xmlString); | 558 | return encoding.GetBytes(xmlString); |
559 | } | 559 | } |
@@ -570,7 +570,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
570 | 570 | ||
571 | result["RESULT"] = perms.ToString(); | 571 | result["RESULT"] = perms.ToString(); |
572 | string xmlString = ServerUtils.BuildXmlResponse(result); | 572 | string xmlString = ServerUtils.BuildXmlResponse(result); |
573 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 573 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
574 | UTF8Encoding encoding = new UTF8Encoding(); | 574 | UTF8Encoding encoding = new UTF8Encoding(); |
575 | return encoding.GetBytes(xmlString); | 575 | return encoding.GetBytes(xmlString); |
576 | } | 576 | } |
@@ -582,7 +582,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
582 | UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); | 582 | UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); |
583 | 583 | ||
584 | Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal); | 584 | Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal); |
585 | m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count); | 585 | //m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count); |
586 | 586 | ||
587 | Dictionary<string, object> folders = new Dictionary<string, object>(); | 587 | Dictionary<string, object> folders = new Dictionary<string, object>(); |
588 | int i = 0; | 588 | int i = 0; |
@@ -594,7 +594,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
594 | result["FOLDERS"] = folders; | 594 | result["FOLDERS"] = folders; |
595 | 595 | ||
596 | string xmlString = ServerUtils.BuildXmlResponse(result); | 596 | string xmlString = ServerUtils.BuildXmlResponse(result); |
597 | m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); | 597 | //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); |
598 | UTF8Encoding encoding = new UTF8Encoding(); | 598 | UTF8Encoding encoding = new UTF8Encoding(); |
599 | return encoding.GetBytes(xmlString); | 599 | return encoding.GetBytes(xmlString); |
600 | } | 600 | } |