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authorJustin Clark-Casey (justincc)2012-06-29 00:36:50 +0100
committerJustin Clark-Casey (justincc)2012-06-29 00:36:50 +0100
commit1a7be7b00eaef0140f2dc13f3e14d8150c393b08 (patch)
tree6b7d5c22f254acf23eec2757d403011a43e5431a
parentIf a link points to a non-existing item in FetchInventory caps, then don't tr... (diff)
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Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events.
This occurred in b18c8c8 (Thu May 17 2012). This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region.
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 54b69a2..f3b0630 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1270,7 +1270,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1270 1270
1271 public override void UnSubscribeEvents() 1271 public override void UnSubscribeEvents()
1272 { 1272 {
1273 CollisionEventsThisFrame.Clear(); 1273 _parent_scene.RemoveCollisionEventReporting(this);
1274 1274
1275 // Don't clear collision event reporting here. This is called directly from scene code and so can lead 1275 // Don't clear collision event reporting here. This is called directly from scene code and so can lead
1276 // to a race condition with the simulate loop 1276 // to a race condition with the simulate loop