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authorJustin Clarke Casey2008-03-14 18:51:51 +0000
committerJustin Clarke Casey2008-03-14 18:51:51 +0000
commit1641e4ecb1135ad5255f7614b7530d3763fd2768 (patch)
tree95ade4bf55d34375f004f85b9fa09993b3deadc4
parent* Minor - error message should be a warning. Spelling (diff)
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* Remove stupid bug I just introduced where delinking would only delink one prim at a time.
* Teaches me not to say stuff like 'this is now working'
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs13
1 files changed, 1 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 71e1536..3101b5a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1027,18 +1027,7 @@ namespace OpenSim.Region.Environment.Scenes
1027 /// </summary> 1027 /// </summary>
1028 /// <param name="partID"></param> 1028 /// <param name="partID"></param>
1029 public void DelinkFromGroup(uint partID) 1029 public void DelinkFromGroup(uint partID)
1030 { 1030 {
1031 // Don't try and update if we're already in the middle of updating
1032 if (RootPart.UpdateFlag > 0)
1033 {
1034 // I've never actually seen this happen, though I think it's theoretically possible
1035 m_log.WarnFormat(
1036 "[SCENE OBJECT GROUP]: Aborted delink update for {0}, {1} as it has yet to finish linking",
1037 RootPart.Name, RootPart.UUID);
1038
1039 return;
1040 }
1041
1042 SceneObjectPart linkPart = GetChildPart(partID); 1031 SceneObjectPart linkPart = GetChildPart(partID);
1043 1032
1044 if (null != linkPart) 1033 if (null != linkPart)