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author | Adam Frisby | 2008-05-08 04:47:38 +0000 |
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committer | Adam Frisby | 2008-05-08 04:47:38 +0000 |
commit | ba8ff761c0f807e4963b0b5a2d4e0513b352b485 (patch) | |
tree | 2d39614693cad7efc78a2276c915ac91757f109e | |
parent | * Some refactorings. (diff) | |
download | opensim-SC_OLD-ba8ff761c0f807e4963b0b5a2d4e0513b352b485.zip opensim-SC_OLD-ba8ff761c0f807e4963b0b5a2d4e0513b352b485.tar.gz opensim-SC_OLD-ba8ff761c0f807e4963b0b5a2d4e0513b352b485.tar.bz2 opensim-SC_OLD-ba8ff761c0f807e4963b0b5a2d4e0513b352b485.tar.xz |
* Reduced sleep durations in a number of files.
5 files changed, 6 insertions, 18 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs index 125501b..08217dc 100644 --- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs +++ b/OpenSim/Data/MSSQL/MSSQLDataStore.cs | |||
@@ -431,12 +431,6 @@ namespace OpenSim.Data.MSSQL | |||
431 | 431 | ||
432 | public void StoreLandObject(ILandObject parcel) | 432 | public void StoreLandObject(ILandObject parcel) |
433 | { | 433 | { |
434 | // Instance.StoreLandObject(parcel, regionUUID); | ||
435 | |||
436 | // Does the new locking fix it? | ||
437 | // m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))"); | ||
438 | // System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000)); | ||
439 | |||
440 | lock (m_dataSet) | 434 | lock (m_dataSet) |
441 | { | 435 | { |
442 | DataTable land = m_landTable; | 436 | DataTable land = m_landTable; |
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index e8cc7d2..ea27346 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | |||
@@ -268,12 +268,13 @@ namespace OpenSim.Framework.Communications.Cache | |||
268 | // inventory failure. | 268 | // inventory failure. |
269 | // | 269 | // |
270 | // This is a crude way of dealing with that by retrying the lookup. | 270 | // This is a crude way of dealing with that by retrying the lookup. |
271 | //BUG: This should be replaced with a async event. | ||
271 | if (!userProfile.HasInventory) | 272 | if (!userProfile.HasInventory) |
272 | { | 273 | { |
273 | int attempts = 5; | 274 | int attempts = 5; |
274 | while (attempts-- > 0) | 275 | while (attempts-- > 0) |
275 | { | 276 | { |
276 | Thread.Sleep(3000); | 277 | Thread.Sleep(500); |
277 | 278 | ||
278 | if (userProfile.HasInventory) | 279 | if (userProfile.HasInventory) |
279 | { | 280 | { |
@@ -369,7 +370,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
369 | "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}", | 370 | "[INVENTORY CACHE]: Poll number {0} for inventory items in folder {1} for user {2}", |
370 | attempts, folderID, agentID); | 371 | attempts, folderID, agentID); |
371 | 372 | ||
372 | Thread.Sleep(3000); | 373 | Thread.Sleep(500); |
373 | 374 | ||
374 | if (userProfile.HasInventory) | 375 | if (userProfile.HasInventory) |
375 | { | 376 | { |
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs index 4864185..2ba215b 100644 --- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs +++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs | |||
@@ -60,9 +60,6 @@ namespace OpenSim.Grid.InventoryServer | |||
60 | LLUUID userID = new LLUUID(rawUserID); | 60 | LLUUID userID = new LLUUID(rawUserID); |
61 | 61 | ||
62 | m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID); | 62 | m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID); |
63 | |||
64 | // uncomment me to simulate an overloaded inventory server | ||
65 | //Thread.Sleep(18000); | ||
66 | 63 | ||
67 | InventoryCollection invCollection = new InventoryCollection(); | 64 | InventoryCollection invCollection = new InventoryCollection(); |
68 | 65 | ||
@@ -114,9 +111,7 @@ namespace OpenSim.Grid.InventoryServer | |||
114 | /// <param name="rawUserID"></param> | 111 | /// <param name="rawUserID"></param> |
115 | /// <returns></returns> | 112 | /// <returns></returns> |
116 | public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID) | 113 | public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID) |
117 | { | 114 | { |
118 | //Thread.Sleep(10000); | ||
119 | |||
120 | LLUUID userID = new LLUUID(rawUserID); | 115 | LLUUID userID = new LLUUID(rawUserID); |
121 | return GetInventorySkeleton(userID); | 116 | return GetInventorySkeleton(userID); |
122 | } | 117 | } |
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs index 7b1211f..a2ccc37 100644 --- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -100,7 +100,8 @@ namespace OpenSim.Region.Modules.AvatarFactory | |||
100 | } | 100 | } |
101 | else | 101 | else |
102 | { | 102 | { |
103 | Thread.Sleep(5000); //why is this here? | 103 | // BUG: !? (Reduced from 5000 to 500 by Adam) |
104 | Thread.Sleep(500); //why is this here? | ||
104 | 105 | ||
105 | //this is the first thread to request this appearance | 106 | //this is the first thread to request this appearance |
106 | //so let it check the db and if not found then create a default appearance | 107 | //so let it check the db and if not found then create a default appearance |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index acc0cee..076dfdf 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1103,9 +1103,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1103 | { | 1103 | { |
1104 | if (prim.prim_geom != (IntPtr)0) | 1104 | if (prim.prim_geom != (IntPtr)0) |
1105 | { | 1105 | { |
1106 | |||
1107 | |||
1108 | //System.Threading.Thread.Sleep(20); | ||
1109 | prim.ResetTaints(); | 1106 | prim.ResetTaints(); |
1110 | 1107 | ||
1111 | 1108 | ||