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authorTeravus Ovares2007-11-08 18:17:48 +0000
committerTeravus Ovares2007-11-08 18:17:48 +0000
commitb74983328c17ece42b947bcafbf2468734ffbd91 (patch)
tree43e9c12c1a59fab4910a9c367ee1bbf8c6f6f74c
parent* Fixed occasional character drift caused by sim not sending the avatar's fin... (diff)
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* Stopped printing the prim's X cordinate difference from the last movement on the Console.
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index b6c63af..4750e54 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1358,7 +1358,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1358 } 1358 }
1359 else 1359 else
1360 { 1360 {
1361 System.Console.WriteLine(Math.Abs(m_lastposition.X - l_position.X).ToString()); 1361 //System.Console.WriteLine(Math.Abs(m_lastposition.X - l_position.X).ToString());
1362 _zeroFlag = false; 1362 _zeroFlag = false;
1363 } 1363 }
1364 m_lastposition = l_position; 1364 m_lastposition = l_position;