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author | AlexRa | 2010-04-27 10:05:17 +0300 |
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committer | AlexRa | 2010-04-28 12:21:39 +0300 |
commit | 8b75302a1e33f1f5cee166dd22d1de44172da509 (patch) | |
tree | df74a89626b9d6d3e220f6e98e9655cddd6001a4 | |
parent | Spelling in FriendsModule.cs: "filed to load" -> "failed to load" (diff) | |
download | opensim-SC_OLD-8b75302a1e33f1f5cee166dd22d1de44172da509.zip opensim-SC_OLD-8b75302a1e33f1f5cee166dd22d1de44172da509.tar.gz opensim-SC_OLD-8b75302a1e33f1f5cee166dd22d1de44172da509.tar.bz2 opensim-SC_OLD-8b75302a1e33f1f5cee166dd22d1de44172da509.tar.xz |
Just a bit of spellchecking in the comments
-rw-r--r-- | OpenSim/Data/MySQL/MySQLInventoryData.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs index 192deb2..e0e9b9c 100644 --- a/OpenSim/Data/MySQL/MySQLInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs | |||
@@ -145,7 +145,7 @@ namespace OpenSim.Data.MySQL | |||
145 | /// <summary> | 145 | /// <summary> |
146 | /// Returns a list of the root folders within a users inventory | 146 | /// Returns a list of the root folders within a users inventory |
147 | /// </summary> | 147 | /// </summary> |
148 | /// <param name="user">The user whos inventory is to be searched</param> | 148 | /// <param name="user">The user whose inventory is to be searched</param> |
149 | /// <returns>A list of folder objects</returns> | 149 | /// <returns>A list of folder objects</returns> |
150 | public List<InventoryFolderBase> getUserRootFolders(UUID user) | 150 | public List<InventoryFolderBase> getUserRootFolders(UUID user) |
151 | { | 151 | { |
@@ -284,7 +284,7 @@ namespace OpenSim.Data.MySQL | |||
284 | { | 284 | { |
285 | InventoryItemBase item = new InventoryItemBase(); | 285 | InventoryItemBase item = new InventoryItemBase(); |
286 | 286 | ||
287 | // TODO: this is to handle a case where NULLs creep in there, which we are not sure is indemic to the system, or legacy. It would be nice to live fix these. | 287 | // TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these. |
288 | if (reader["creatorID"] == null) | 288 | if (reader["creatorID"] == null) |
289 | { | 289 | { |
290 | item.CreatorId = UUID.Zero.ToString(); | 290 | item.CreatorId = UUID.Zero.ToString(); |