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authorMelanie2012-01-30 21:24:21 +0000
committerMelanie2012-01-30 21:24:21 +0000
commit53c3faac5d3102cf9bd7d348acaac9a07804f382 (patch)
tree0e17c4b74c89e0ca419198a54b45d91b000a69f2
parentAdd the needed column in the regions table and a few tweaks. (diff)
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Patch in the rest of the maptile stuff
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index c81eeeb..ac95598 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1348,6 +1348,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1348 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); 1348 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
1349 1349
1350 UUID terrainImageID = UUID.Random(); 1350 UUID terrainImageID = UUID.Random();
1351 UUID parcelImageID = UUID.Zero; // UUID.Random();
1351 1352
1352 AssetBase asset = new AssetBase( 1353 AssetBase asset = new AssetBase(
1353 terrainImageID, 1354 terrainImageID,
@@ -1364,13 +1365,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1364 m_scene.AssetService.Store(asset); 1365 m_scene.AssetService.Store(asset);
1365 1366
1366 // Switch to the new one 1367 // Switch to the new one
1367 UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID; 1368 UUID lastTerrainImageID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
1369 UUID lastParcelImageID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
1368 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; 1370 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
1371 m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
1369 m_scene.RegionInfo.RegionSettings.Save(); 1372 m_scene.RegionInfo.RegionSettings.Save();
1370 1373
1371 // Delete the old one 1374 // Delete the old one
1372 m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastMapRegionUUID); 1375 // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
1373 m_scene.AssetService.Delete(lastMapRegionUUID.ToString()); 1376 m_scene.AssetService.Delete(lastTerrainImageID.ToString());
1377 m_scene.AssetService.Delete(lastParcelImageID.ToString());
1374 } 1378 }
1375 1379
1376 private void MakeRootAgent(ScenePresence avatar) 1380 private void MakeRootAgent(ScenePresence avatar)