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authorOren Hurvitz2014-07-10 16:00:06 +0300
committerJustin Clark-Casey2014-08-02 00:56:54 +0100
commit5229a3c51ce8f87c7833b3ae49a6f65ddb377ce9 (patch)
tree601dca91c569147f75e3d93573b34b9196b2c157
parentMinor: changed "existant" to "existent" (diff)
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Added locking in AccessModule to prevent possible errors when shutting down a simulator that has >1 region
-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 1599f15..f567cab 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -91,13 +91,17 @@ namespace OpenSim.Region.CoreModules.World
91 91
92 public void AddRegion(Scene scene) 92 public void AddRegion(Scene scene)
93 { 93 {
94 if (!m_SceneList.Contains(scene)) 94 lock (m_SceneList)
95 m_SceneList.Add(scene); 95 {
96 if (!m_SceneList.Contains(scene))
97 m_SceneList.Add(scene);
98 }
96 } 99 }
97 100
98 public void RemoveRegion(Scene scene) 101 public void RemoveRegion(Scene scene)
99 { 102 {
100 m_SceneList.Remove(scene); 103 lock (m_SceneList)
104 m_SceneList.Remove(scene);
101 } 105 }
102 106
103 public void RegionLoaded(Scene scene) 107 public void RegionLoaded(Scene scene)