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authorSignpostMarv2012-08-21 12:30:47 +0100
committerJustin Clark-Casey (justincc)2012-08-22 23:55:01 +0100
commit4820dfd733a5b6dae54e120cfb1486643765bb3e (patch)
tree504f61668dd51961b3087b0fd58180696d448329
parentLock disposal of separate gdi+ objects under different threads since this pre... (diff)
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this should be an if-else block in case the non-phys min/max are smaller than the physical min/max
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs12
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 8140416..0d275f7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1341,11 +1341,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1341 scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); 1341 scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y));
1342 scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); 1342 scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z));
1343 } 1343 }
1344 1344 else
1345 // Next we clamp the scale to the non-physical min/max 1345 {
1346 scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); 1346 // If not physical, then we clamp the scale to the non-physical min/max
1347 scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); 1347 scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x));
1348 scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); 1348 scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y));
1349 scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z));
1350 }
1349 1351
1350 Vector3 tmp = part.Scale; 1352 Vector3 tmp = part.Scale;
1351 tmp.X = (float)scale.x; 1353 tmp.X = (float)scale.x;