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author | Latif Khalifa | 2014-07-04 13:48:00 +0200 |
---|---|---|
committer | Justin Clark-Casey | 2014-08-02 00:52:07 +0100 |
commit | 45e280274ca476fcad0d806f350043eb873d7eea (patch) | |
tree | f69cc5d3b9d625552194e183f2e5f37f7bc7a1a1 | |
parent | Still log (but this time with warning rather than an exception) if we regener... (diff) | |
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When uploading mesh objects with textures also create inventory items for uploaded textures.
This implements:
http://opensimulator.org/mantis/view.php?id=7250
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 0eb15f8..1d7938b 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -44,6 +44,7 @@ using OpenSim.Region.Framework.Scenes; | |||
44 | using OpenSim.Region.Framework.Scenes.Serialization; | 44 | using OpenSim.Region.Framework.Scenes.Serialization; |
45 | using OpenSim.Framework.Servers; | 45 | using OpenSim.Framework.Servers; |
46 | using OpenSim.Framework.Servers.HttpServer; | 46 | using OpenSim.Framework.Servers.HttpServer; |
47 | using OpenSim.Framework.Client; | ||
47 | using OpenSim.Services.Interfaces; | 48 | using OpenSim.Services.Interfaces; |
48 | 49 | ||
49 | using Caps = OpenSim.Framework.Capabilities.Caps; | 50 | using Caps = OpenSim.Framework.Capabilities.Caps; |
@@ -536,6 +537,39 @@ namespace OpenSim.Region.ClientStack.Linden | |||
536 | OSDArray texture_list = (OSDArray)request["texture_list"]; | 537 | OSDArray texture_list = (OSDArray)request["texture_list"]; |
537 | SceneObjectGroup grp = null; | 538 | SceneObjectGroup grp = null; |
538 | 539 | ||
540 | InventoryFolderBase textureUploadFolder = null; | ||
541 | |||
542 | List<InventoryFolderBase> foldersToUpdate = new List<InventoryFolderBase>(); | ||
543 | List<InventoryItemBase> itemsToUpdate = new List<InventoryItemBase>(); | ||
544 | IClientInventory clientInv = null; | ||
545 | |||
546 | if (texture_list.Count > 0) | ||
547 | { | ||
548 | ScenePresence avatar = null; | ||
549 | IClientAPI client = null; | ||
550 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | ||
551 | |||
552 | if (avatar != null) | ||
553 | { | ||
554 | IClientCore core = (IClientCore)avatar.ControllingClient; | ||
555 | |||
556 | if (core.TryGet<IClientInventory>(out clientInv)) | ||
557 | { | ||
558 | var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, AssetType.Texture); | ||
559 | textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)AssetType.Unknown, systemTextureFolder.ID, 1); | ||
560 | if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) | ||
561 | { | ||
562 | foldersToUpdate.Add(textureUploadFolder); | ||
563 | m_log.DebugFormat("Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", textureUploadFolder.Name, textureUploadFolder.ID, assetName); | ||
564 | } | ||
565 | else | ||
566 | { | ||
567 | textureUploadFolder = null; | ||
568 | } | ||
569 | } | ||
570 | } | ||
571 | } | ||
572 | |||
539 | List<UUID> textures = new List<UUID>(); | 573 | List<UUID> textures = new List<UUID>(); |
540 | for (int i = 0; i < texture_list.Count; i++) | 574 | for (int i = 0; i < texture_list.Count; i++) |
541 | { | 575 | { |
@@ -543,6 +577,35 @@ namespace OpenSim.Region.ClientStack.Linden | |||
543 | textureAsset.Data = texture_list[i].AsBinary(); | 577 | textureAsset.Data = texture_list[i].AsBinary(); |
544 | m_assetService.Store(textureAsset); | 578 | m_assetService.Store(textureAsset); |
545 | textures.Add(textureAsset.FullID); | 579 | textures.Add(textureAsset.FullID); |
580 | |||
581 | if (textureUploadFolder != null) | ||
582 | { | ||
583 | InventoryItemBase textureItem = new InventoryItemBase(); | ||
584 | textureItem.Owner = m_HostCapsObj.AgentID; | ||
585 | textureItem.CreatorId = m_HostCapsObj.AgentID.ToString(); | ||
586 | textureItem.CreatorData = String.Empty; | ||
587 | textureItem.ID = UUID.Random(); | ||
588 | textureItem.AssetID = textureAsset.FullID; | ||
589 | textureItem.Description = assetDescription; | ||
590 | textureItem.Name = assetName + " - Texture " + (i + 1).ToString(); | ||
591 | textureItem.AssetType = (int)AssetType.Texture; | ||
592 | textureItem.InvType = (int)InventoryType.Texture; | ||
593 | textureItem.Folder = textureUploadFolder.ID; | ||
594 | textureItem.CurrentPermissions | ||
595 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
596 | textureItem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
597 | textureItem.EveryOnePermissions = 0; | ||
598 | textureItem.NextPermissions = (uint)PermissionMask.All; | ||
599 | textureItem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
600 | m_Scene.InventoryService.AddItem(textureItem); | ||
601 | itemsToUpdate.Add(textureItem); | ||
602 | m_log.DebugFormat("Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", textureItem.Name, textureItem.ID, assetName); | ||
603 | } | ||
604 | } | ||
605 | |||
606 | if (clientInv != null && (foldersToUpdate.Count > 0 || itemsToUpdate.Count > 0)) | ||
607 | { | ||
608 | clientInv.SendBulkUpdateInventory(foldersToUpdate.ToArray(), itemsToUpdate.ToArray()); | ||
546 | } | 609 | } |
547 | 610 | ||
548 | for (int i = 0; i < mesh_list.Count; i++) | 611 | for (int i = 0; i < mesh_list.Count; i++) |