diff options
author | Justin Clark-Casey (justincc) | 2012-02-07 17:44:37 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-02-07 17:44:37 +0000 |
commit | 038d1bf742ba4f95ca8a83b27f6fefb755485524 (patch) | |
tree | ec03beab5a4c0a3afd75b685d629f9d82d4199b9 | |
parent | Revert my two quick fixes for the lag issue and put in the real fix, which (diff) | |
download | opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.zip opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.gz opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.bz2 opensim-SC_OLD-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.xz |
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
7 files changed, 137 insertions, 37 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 0c36dcd..f2d1915 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -267,10 +267,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | /// <returns></returns> | 267 | /// <returns></returns> |
268 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) |
269 | { | 269 | { |
270 | // m_log.InfoFormat( | 270 | // m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}", |
271 | // "[PRIM INVENTORY]: " + | 271 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
272 | // "Starting script {0}, {1} in prim {2}, {3}", | ||
273 | // item.Name, item.ItemID, Name, UUID); | ||
274 | 272 | ||
275 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 273 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
276 | return; | 274 | return; |
@@ -299,8 +297,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
299 | if (null == asset) | 297 | if (null == asset) |
300 | { | 298 | { |
301 | m_log.ErrorFormat( | 299 | m_log.ErrorFormat( |
302 | "[PRIM INVENTORY]: " + | 300 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
303 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | ||
304 | item.Name, item.ItemID, m_part.AbsolutePosition, | 301 | item.Name, item.ItemID, m_part.AbsolutePosition, |
305 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | 302 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); |
306 | } | 303 | } |
@@ -400,8 +397,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
400 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 397 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
401 | else | 398 | else |
402 | m_log.ErrorFormat( | 399 | m_log.ErrorFormat( |
403 | "[PRIM INVENTORY]: " + | 400 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
404 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | ||
405 | itemId, m_part.Name, m_part.UUID, | 401 | itemId, m_part.Name, m_part.UUID, |
406 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 402 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
407 | } | 403 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs index 130e197..e35f79f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs +++ b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
44 | string dirName = myDomain.FriendlyName; | 44 | string dirName = myDomain.FriendlyName; |
45 | string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath; | 45 | string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath; |
46 | 46 | ||
47 | string[] pathList = new string[] {"bin", ScriptEnginesPath, | 47 | string[] pathList = new string[] {"", "bin", ScriptEnginesPath, |
48 | Path.Combine(ScriptEnginesPath, dirName)}; | 48 | Path.Combine(ScriptEnginesPath, dirName)}; |
49 | 49 | ||
50 | string assemblyName = args.Name; | 50 | string assemblyName = args.Name; |
@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
56 | string path = Path.Combine(Directory.GetCurrentDirectory(), | 56 | string path = Path.Combine(Directory.GetCurrentDirectory(), |
57 | Path.Combine(s, assemblyName))+".dll"; | 57 | Path.Combine(s, assemblyName))+".dll"; |
58 | 58 | ||
59 | // Console.WriteLine("Trying to resolve {0}", path); | ||
60 | |||
59 | if (File.Exists(path)) | 61 | if (File.Exists(path)) |
60 | return Assembly.LoadFrom(path); | 62 | return Assembly.LoadFrom(path); |
61 | } | 63 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs index b1fb6c2..8b88588 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs | |||
@@ -28,12 +28,16 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
32 | using log4net; | ||
31 | using Tools; | 33 | using Tools; |
32 | 34 | ||
33 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | 35 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools |
34 | { | 36 | { |
35 | public class CSCodeGenerator : ICodeConverter | 37 | public class CSCodeGenerator : ICodeConverter |
36 | { | 38 | { |
39 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | |||
37 | private SYMBOL m_astRoot = null; | 41 | private SYMBOL m_astRoot = null; |
38 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; | 42 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; |
39 | private int m_indentWidth = 4; // for indentation | 43 | private int m_indentWidth = 4; // for indentation |
@@ -87,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
87 | /// <returns>String containing the generated C# code.</returns> | 91 | /// <returns>String containing the generated C# code.</returns> |
88 | public string Convert(string script) | 92 | public string Convert(string script) |
89 | { | 93 | { |
94 | // m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script); | ||
95 | |||
90 | m_warnings.Clear(); | 96 | m_warnings.Clear(); |
91 | ResetCounters(); | 97 | ResetCounters(); |
92 | Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true)); | 98 | Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true)); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 734d4d5..c10143b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
291 | public void PerformScriptCompile(string Script, string asset, UUID ownerUUID, | 291 | public void PerformScriptCompile(string Script, string asset, UUID ownerUUID, |
292 | out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) | 292 | out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) |
293 | { | 293 | { |
294 | // m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script); | ||
295 | |||
294 | linemap = null; | 296 | linemap = null; |
295 | m_warnings.Clear(); | 297 | m_warnings.Clear(); |
296 | 298 | ||
@@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
357 | if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) | 359 | if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) |
358 | language = enumCompileType.yp; | 360 | language = enumCompileType.yp; |
359 | 361 | ||
362 | // m_log.DebugFormat("[Compiler]: Compile language is {0}", language); | ||
363 | |||
360 | if (!AllowedCompilers.ContainsKey(language.ToString())) | 364 | if (!AllowedCompilers.ContainsKey(language.ToString())) |
361 | { | 365 | { |
362 | // Not allowed to compile to this language! | 366 | // Not allowed to compile to this language! |
@@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
417 | } | 421 | } |
418 | 422 | ||
419 | assembly = CompileFromDotNetText(compileScript, language, asset, assembly); | 423 | assembly = CompileFromDotNetText(compileScript, language, asset, assembly); |
420 | return; | ||
421 | } | 424 | } |
422 | 425 | ||
423 | public string[] GetWarnings() | 426 | public string[] GetWarnings() |
@@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
491 | /// <returns>Filename to .dll assembly</returns> | 494 | /// <returns>Filename to .dll assembly</returns> |
492 | internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly) | 495 | internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly) |
493 | { | 496 | { |
497 | // m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script); | ||
498 | |||
494 | string ext = "." + lang.ToString(); | 499 | string ext = "." + lang.ToString(); |
495 | 500 | ||
496 | // Output assembly name | 501 | // Output assembly name |
@@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
531 | 536 | ||
532 | parameters.IncludeDebugInformation = true; | 537 | parameters.IncludeDebugInformation = true; |
533 | 538 | ||
534 | string rootPath = | 539 | string rootPath = AppDomain.CurrentDomain.BaseDirectory; |
535 | Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); | ||
536 | 540 | ||
537 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | 541 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, |
538 | "OpenSim.Region.ScriptEngine.Shared.dll")); | 542 | "OpenSim.Region.ScriptEngine.Shared.dll")); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index b635d5c..7d7bd82 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | |||
@@ -27,44 +27,100 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Threading; | ||
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
32 | using OpenSim.Tests.Common.Mock; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.CoreModules.Scripting.WorldComm; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
35 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
36 | 40 | ||
37 | namespace OpenSim.Region.ScriptEngine.XEngine.Tests | 41 | namespace OpenSim.Region.ScriptEngine.XEngine.Tests |
38 | { | 42 | { |
39 | /// <summary> | 43 | /// <summary> |
40 | /// Scene presence tests | 44 | /// XEngine tests. |
41 | /// </summary> | 45 | /// </summary> |
42 | /// Commented out XEngineTests that don't do anything | ||
43 | /* | ||
44 | [TestFixture] | 46 | [TestFixture] |
45 | public class XEngineTest | 47 | public class XEngineTest |
46 | { | 48 | { |
47 | public Scene scene; | 49 | private TestScene m_scene; |
48 | 50 | private XEngine m_xEngine; | |
49 | public static Random random; | 51 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); |
50 | public TestClient testclient; | 52 | private OSChatMessage m_osChatMessageReceived; |
51 | //TestCommunicationsManager cm; | ||
52 | 53 | ||
53 | [TestFixtureSetUp] | 54 | [TestFixtureSetUp] |
54 | public void Init() | 55 | public void Init() |
55 | { | 56 | { |
56 | TestCommunicationsManager cm = new TestCommunicationsManager(); | 57 | //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); |
57 | scene = SceneSetupHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, cm); | 58 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); |
58 | random = new Random(); | 59 | m_xEngine = new XEngine(); |
60 | |||
61 | // Necessary to stop serialization complaining | ||
62 | WorldCommModule wcModule = new WorldCommModule(); | ||
63 | |||
64 | IniConfigSource configSource = new IniConfigSource(); | ||
65 | |||
66 | IConfig startupConfig = configSource.AddConfig("Startup"); | ||
67 | startupConfig.Set("DefaultScriptEngine", "XEngine"); | ||
68 | |||
69 | IConfig xEngineConfig = configSource.AddConfig("XEngine"); | ||
70 | xEngineConfig.Set("Enabled", "true"); | ||
71 | |||
72 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call | ||
73 | // to AssemblyResolver.OnAssemblyResolve fails. | ||
74 | xEngineConfig.Set("AppDomainLoading", "false"); | ||
75 | |||
76 | m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); | ||
77 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); | ||
78 | m_scene.StartScripts(); | ||
59 | } | 79 | } |
60 | 80 | ||
81 | /// <summary> | ||
82 | /// Test compilation and starting of a script. | ||
83 | /// </summary> | ||
84 | /// <remarks> | ||
85 | /// This is a less than ideal regression test since it involves an asynchronous operation (in this case, | ||
86 | /// compilation of the script). | ||
87 | /// </remarks> | ||
61 | [Test] | 88 | [Test] |
62 | public void T001_XStart() | 89 | public void TestCompileAndStartScript() |
63 | { | 90 | { |
64 | INonSharedRegionModule xengine = new XEngine(); | 91 | TestHelpers.InMethod(); |
65 | SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), xengine); | 92 | // log4net.Config.XmlConfigurator.Configure(); |
66 | xengine.RegionLoaded(scene); | 93 | |
94 | UUID userId = TestHelpers.ParseTail(0x1); | ||
95 | // UUID objectId = TestHelpers.ParseTail(0x2); | ||
96 | // UUID itemId = TestHelpers.ParseTail(0x3); | ||
97 | string itemName = "TestStartScript() Item"; | ||
98 | |||
99 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStartScriptPart_", 0x100); | ||
100 | m_scene.AddNewSceneObject(so, true); | ||
101 | |||
102 | InventoryItemBase itemTemplate = new InventoryItemBase(); | ||
103 | // itemTemplate.ID = itemId; | ||
104 | itemTemplate.Name = itemName; | ||
105 | itemTemplate.Folder = so.UUID; | ||
106 | itemTemplate.InvType = (int)InventoryType.LSL; | ||
107 | |||
108 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; | ||
109 | |||
110 | m_scene.RezNewScript(userId, itemTemplate); | ||
111 | |||
112 | m_chatEvent.WaitOne(60000); | ||
113 | |||
114 | Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()"); | ||
115 | Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running")); | ||
116 | } | ||
117 | |||
118 | private void OnChatFromWorld(object sender, OSChatMessage oscm) | ||
119 | { | ||
120 | // Console.WriteLine("Got chat [{0}]", oscm.Message); | ||
121 | |||
122 | m_osChatMessageReceived = oscm; | ||
123 | m_chatEvent.Set(); | ||
67 | } | 124 | } |
68 | } | 125 | } |
69 | */ | 126 | } \ No newline at end of file |
70 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index f11987e..c68f03f 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -680,6 +680,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
680 | 680 | ||
681 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) | 681 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) |
682 | { | 682 | { |
683 | // m_log.DebugFormat( | ||
684 | // "[XEngine]: OnRezScript event triggered for script {0}, startParam {1}, postOnRez {2}, engine {3}, stateSource {4}, script\n{5}", | ||
685 | // itemID, startParam, postOnRez, engine, stateSource, script); | ||
686 | |||
683 | if (script.StartsWith("//MRM:")) | 687 | if (script.StartsWith("//MRM:")) |
684 | return; | 688 | return; |
685 | 689 | ||
@@ -761,6 +765,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
761 | m_CompileDict[itemID] = 0; | 765 | m_CompileDict[itemID] = 0; |
762 | } | 766 | } |
763 | 767 | ||
768 | // m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID); | ||
769 | |||
764 | if (m_CurrentCompile == null) | 770 | if (m_CurrentCompile == null) |
765 | { | 771 | { |
766 | // NOTE: Although we use a lockless queue, the lock here | 772 | // NOTE: Although we use a lockless queue, the lock here |
@@ -822,6 +828,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
822 | bool postOnRez = (bool)p[4]; | 828 | bool postOnRez = (bool)p[4]; |
823 | StateSource stateSource = (StateSource)p[5]; | 829 | StateSource stateSource = (StateSource)p[5]; |
824 | 830 | ||
831 | // m_log.DebugFormat("[XEngine]: DoOnRezScript called for script {0}", itemID); | ||
832 | |||
825 | lock (m_CompileDict) | 833 | lock (m_CompileDict) |
826 | { | 834 | { |
827 | if (!m_CompileDict.ContainsKey(itemID)) | 835 | if (!m_CompileDict.ContainsKey(itemID)) |
@@ -870,7 +878,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
870 | { | 878 | { |
871 | try | 879 | try |
872 | { | 880 | { |
873 | lock (m_AddingAssemblies) | 881 | lock (m_AddingAssemblies) |
874 | { | 882 | { |
875 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap); | 883 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap); |
876 | if (!m_AddingAssemblies.ContainsKey(assembly)) { | 884 | if (!m_AddingAssemblies.ContainsKey(assembly)) { |
@@ -922,6 +930,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
922 | } | 930 | } |
923 | catch (Exception e) | 931 | catch (Exception e) |
924 | { | 932 | { |
933 | // m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace); | ||
934 | |||
925 | // try | 935 | // try |
926 | // { | 936 | // { |
927 | if (!m_ScriptErrors.ContainsKey(itemID)) | 937 | if (!m_ScriptErrors.ContainsKey(itemID)) |
@@ -1132,7 +1142,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1132 | handlerObjectRemoved(part.UUID); | 1142 | handlerObjectRemoved(part.UUID); |
1133 | } | 1143 | } |
1134 | 1144 | ||
1135 | |||
1136 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 1145 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
1137 | if (handlerScriptRemoved != null) | 1146 | if (handlerScriptRemoved != null) |
1138 | handlerScriptRemoved(itemID); | 1147 | handlerScriptRemoved(itemID); |
@@ -1381,6 +1390,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1381 | string path = Path.Combine(Directory.GetCurrentDirectory(), | 1390 | string path = Path.Combine(Directory.GetCurrentDirectory(), |
1382 | Path.Combine(s, assemblyName))+".dll"; | 1391 | Path.Combine(s, assemblyName))+".dll"; |
1383 | 1392 | ||
1393 | // Console.WriteLine("[XEngine]: Trying to resolve {0}", path); | ||
1394 | |||
1384 | if (File.Exists(path)) | 1395 | if (File.Exists(path)) |
1385 | return Assembly.LoadFrom(path); | 1396 | return Assembly.LoadFrom(path); |
1386 | } | 1397 | } |
@@ -1863,16 +1874,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1863 | 1874 | ||
1864 | public void SuspendScript(UUID itemID) | 1875 | public void SuspendScript(UUID itemID) |
1865 | { | 1876 | { |
1877 | // m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID); | ||
1878 | |||
1866 | IScriptInstance instance = GetInstance(itemID); | 1879 | IScriptInstance instance = GetInstance(itemID); |
1867 | if (instance != null) | 1880 | if (instance != null) |
1868 | instance.Suspend(); | 1881 | instance.Suspend(); |
1882 | // else | ||
1883 | // m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID); | ||
1869 | } | 1884 | } |
1870 | 1885 | ||
1871 | public void ResumeScript(UUID itemID) | 1886 | public void ResumeScript(UUID itemID) |
1872 | { | 1887 | { |
1888 | // m_log.DebugFormat("[XEngine]: Received request to resume script with ID {0}", itemID); | ||
1889 | |||
1873 | IScriptInstance instance = GetInstance(itemID); | 1890 | IScriptInstance instance = GetInstance(itemID); |
1874 | if (instance != null) | 1891 | if (instance != null) |
1875 | instance.Resume(); | 1892 | instance.Resume(); |
1893 | // else | ||
1894 | // m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID); | ||
1876 | } | 1895 | } |
1877 | } | 1896 | } |
1878 | } \ No newline at end of file | 1897 | } \ No newline at end of file |
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index a25eb66..aa904aa 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common | |||
88 | /// <param name="id">ID of the region</param> | 88 | /// <param name="id">ID of the region</param> |
89 | /// <param name="x">X co-ordinate of the region</param> | 89 | /// <param name="x">X co-ordinate of the region</param> |
90 | /// <param name="y">Y co-ordinate of the region</param> | 90 | /// <param name="y">Y co-ordinate of the region</param> |
91 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | 91 | /// <param name="cache"></param> |
92 | /// <returns></returns> | 92 | /// <returns></returns> |
93 | public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache) | 93 | public static TestScene SetupScene( |
94 | string name, UUID id, uint x, uint y, CoreAssetCache cache) | ||
95 | { | ||
96 | return SetupScene(name, id, x, y, cache, new IniConfigSource()); | ||
97 | } | ||
98 | |||
99 | /// <summary> | ||
100 | /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions | ||
101 | /// or a different, to get a brand new scene with new shared region modules. | ||
102 | /// </summary> | ||
103 | /// <param name="name">Name of the region</param> | ||
104 | /// <param name="id">ID of the region</param> | ||
105 | /// <param name="x">X co-ordinate of the region</param> | ||
106 | /// <param name="y">Y co-ordinate of the region</param> | ||
107 | /// <param name="cache"></param> | ||
108 | /// <param name="configSource"></param> | ||
109 | /// <returns></returns> | ||
110 | public static TestScene SetupScene( | ||
111 | string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource) | ||
94 | { | 112 | { |
95 | Console.WriteLine("Setting up test scene {0}", name); | 113 | Console.WriteLine("Setting up test scene {0}", name); |
96 | 114 | ||
@@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common | |||
106 | 124 | ||
107 | ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); | 125 | ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); |
108 | IEstateDataService estateDataService = null; | 126 | IEstateDataService estateDataService = null; |
109 | IConfigSource configSource = new IniConfigSource(); | ||
110 | 127 | ||
111 | TestScene testScene = new TestScene( | 128 | TestScene testScene = new TestScene( |
112 | regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null); | 129 | regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null); |