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authorJustin Clark-Casey (justincc)2011-07-16 03:30:14 +0100
committerJustin Clark-Casey (justincc)2011-07-16 03:30:14 +0100
commitdf2a59d31b1ae21f99c1b18976b8d799b935a762 (patch)
tree1078daff7523bee2606affdb146f251b0e06e2dd
parentminor: add a log warning if a sculpt/mesh async asset request returns no data (diff)
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refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs61
2 files changed, 38 insertions, 33 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
index 15ed3b3..8189518 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
@@ -129,7 +129,7 @@ namespace OpenSim.Region.ClientStack.Linden
129 129
130 130
131 /// <summary> 131 /// <summary>
132 /// Parses ad request 132 /// Parses add request
133 /// </summary> 133 /// </summary>
134 /// <param name="request"></param> 134 /// <param name="request"></param>
135 /// <param name="AgentId"></param> 135 /// <param name="AgentId"></param>
@@ -312,11 +312,11 @@ namespace OpenSim.Region.ClientStack.Linden
312 primFace.RepeatV = face.ScaleT; 312 primFace.RepeatV = face.ScaleT;
313 primFace.TexMapType = (MappingType) (face.MediaFlags & 6); 313 primFace.TexMapType = (MappingType) (face.MediaFlags & 6);
314 } 314 }
315
315 pbs.TextureEntry = tmp.GetBytes(); 316 pbs.TextureEntry = tmp.GetBytes();
316 prim.Shape = pbs; 317 prim.Shape = pbs;
317 prim.Scale = obj.Scale; 318 prim.Scale = obj.Scale;
318 319
319
320 SceneObjectGroup grp = new SceneObjectGroup(); 320 SceneObjectGroup grp = new SceneObjectGroup();
321 321
322 grp.SetRootPart(prim); 322 grp.SetRootPart(prim);
@@ -339,8 +339,8 @@ namespace OpenSim.Region.ClientStack.Linden
339 m_scene.AddSceneObject(grp); 339 m_scene.AddSceneObject(grp);
340 grp.AbsolutePosition = obj.Position; 340 grp.AbsolutePosition = obj.Position;
341 } 341 }
342
342 allparts[i] = grp; 343 allparts[i] = grp;
343
344 } 344 }
345 345
346 for (int j = 1; j < allparts.Length; j++) 346 for (int j = 1; j < allparts.Length; j++)
@@ -351,7 +351,9 @@ namespace OpenSim.Region.ClientStack.Linden
351 } 351 }
352 352
353 rootGroup.ScheduleGroupForFullUpdate(); 353 rootGroup.ScheduleGroupForFullUpdate();
354 pos = m_scene.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale(), false); 354 pos
355 = m_scene.GetNewRezLocation(
356 Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale, false);
355 357
356 responsedata["int_response_code"] = 200; //501; //410; //404; 358 responsedata["int_response_code"] = 200; //501; //410; //404;
357 responsedata["content_type"] = "text/plain"; 359 responsedata["content_type"] = "text/plain";
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 8ffe84b..7aa7831 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -236,6 +236,38 @@ namespace OpenSim.Region.Framework.Scenes
236 get { return m_rootPart.RotationOffset; } 236 get { return m_rootPart.RotationOffset; }
237 } 237 }
238 238
239 public Vector3 GroupScale
240 {
241 get
242 {
243 Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
244 Vector3 maxScale = Vector3.Zero;
245 Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f);
246
247 SceneObjectPart[] parts = m_parts.GetArray();
248 for (int i = 0; i < parts.Length; i++)
249 {
250 SceneObjectPart part = parts[i];
251 Vector3 partscale = part.Scale;
252 Vector3 partoffset = part.OffsetPosition;
253
254 minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X;
255 minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.Y + partoffset.Y : minScale.Y;
256 minScale.Z = (partscale.Z + partoffset.Z < minScale.Z) ? partscale.Z + partoffset.Z : minScale.Z;
257
258 maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X;
259 maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y;
260 maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z;
261 }
262
263 finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X;
264 finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y;
265 finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z;
266
267 return finalScale;
268 }
269 }
270
239 public UUID GroupID 271 public UUID GroupID
240 { 272 {
241 get { return m_rootPart.GroupID; } 273 get { return m_rootPart.GroupID; }
@@ -592,35 +624,6 @@ namespace OpenSim.Region.Framework.Scenes
592 //ScheduleGroupForFullUpdate(); 624 //ScheduleGroupForFullUpdate();
593 } 625 }
594 626
595 public Vector3 GroupScale()
596 {
597 Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
598 Vector3 maxScale = Vector3.Zero;
599 Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f);
600
601 SceneObjectPart[] parts = m_parts.GetArray();
602 for (int i = 0; i < parts.Length; i++)
603 {
604 SceneObjectPart part = parts[i];
605 Vector3 partscale = part.Scale;
606 Vector3 partoffset = part.OffsetPosition;
607
608 minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X;
609 minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.Y + partoffset.Y : minScale.Y;
610 minScale.Z = (partscale.Z + partoffset.Z < minScale.Z) ? partscale.Z + partoffset.Z : minScale.Z;
611
612 maxScale.X = (partscale.X + partoffset.X > maxScale.X) ? partscale.X + partoffset.X : maxScale.X;
613 maxScale.Y = (partscale.Y + partoffset.Y > maxScale.Y) ? partscale.Y + partoffset.Y : maxScale.Y;
614 maxScale.Z = (partscale.Z + partoffset.Z > maxScale.Z) ? partscale.Z + partoffset.Z : maxScale.Z;
615 }
616
617 finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X;
618 finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y;
619 finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z;
620
621 return finalScale;
622 }
623
624 public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters) 627 public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters)
625 { 628 {
626 // We got a request from the inner_scene to raytrace along the Ray hRay 629 // We got a request from the inner_scene to raytrace along the Ray hRay