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author | SignpostMarv | 2012-10-16 13:11:17 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:39:01 +0000 |
commit | a9999a9676d46669150343e4cdbf65428326a91d (patch) | |
tree | 24ef3fe7e99da2761d60fff37864aa22a81b3a9b | |
parent | fixing poorly-formatted xml doc string for Util.IsInsideBox (diff) | |
download | opensim-SC_OLD-a9999a9676d46669150343e4cdbf65428326a91d.zip opensim-SC_OLD-a9999a9676d46669150343e4cdbf65428326a91d.tar.gz opensim-SC_OLD-a9999a9676d46669150343e4cdbf65428326a91d.tar.bz2 opensim-SC_OLD-a9999a9676d46669150343e4cdbf65428326a91d.tar.xz |
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
3 files changed, 36 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs index 417c071..ac7f7b4 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs | |||
@@ -334,6 +334,36 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
334 | } | 334 | } |
335 | } | 335 | } |
336 | 336 | ||
337 | public void TriggerSoundLimited(UUID objectID, UUID sound, | ||
338 | double volume, Vector3 min, Vector3 max) | ||
339 | { | ||
340 | if (sound == UUID.Zero) | ||
341 | return; | ||
342 | |||
343 | SceneObjectPart part; | ||
344 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
345 | return; | ||
346 | |||
347 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
348 | { | ||
349 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, | ||
350 | part.AbsolutePosition); | ||
351 | |||
352 | if (dis > MaxDistance) // Max audio distance | ||
353 | return; | ||
354 | else if (!Util.IsInsideBox(sp.AbsolutePosition, min, max)) | ||
355 | return; | ||
356 | |||
357 | // Scale by distance | ||
358 | double thisSpGain = volume * ((MaxDistance - dis) / MaxDistance); | ||
359 | |||
360 | sp.ControllingClient.SendTriggeredSound(sound, part.OwnerID, | ||
361 | part.UUID, part.ParentGroup.UUID, | ||
362 | m_scene.RegionInfo.RegionHandle, | ||
363 | part.AbsolutePosition, (float)thisSpGain); | ||
364 | }); | ||
365 | } | ||
366 | |||
337 | #endregion | 367 | #endregion |
338 | } | 368 | } |
339 | } | 369 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 5d1bb63..2e53b16 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -111,5 +111,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
111 | void SendSound(UUID objectID, UUID sound, double volume, | 111 | void SendSound(UUID objectID, UUID sound, double volume, |
112 | bool triggered, byte flags, float radius, bool useMaster, | 112 | bool triggered, byte flags, float radius, bool useMaster, |
113 | bool isMaster); | 113 | bool isMaster); |
114 | |||
115 | void TriggerSoundLimited(UUID objectID, UUID sound, double volume, | ||
116 | Vector3 min, Vector3 max); | ||
114 | } | 117 | } |
115 | } \ No newline at end of file | 118 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 99b6189..aeb74a5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5876,12 +5876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5876 | m_host.AddScriptLPS(1); | 5876 | m_host.AddScriptLPS(1); |
5877 | if (m_SoundModule != null) | 5877 | if (m_SoundModule != null) |
5878 | { | 5878 | { |
5879 | double radius1 = VecDist(m_host.GetWorldPosition(), top_north_east); | 5879 | m_SoundModule.TriggerSoundLimited(m_host.UUID, |
5880 | double radius2 = VecDist(m_host.GetWorldPosition(), bottom_south_west); | 5880 | KeyOrName(sound, AssetType.Sound), volume, |
5881 | double radius = Math.Abs(radius1 - radius2); | 5881 | bottom_south_west, top_north_east); |
5882 | m_SoundModule.SendSound(m_host.UUID, | ||
5883 | KeyOrName(sound, AssetType.Sound), volume, true, 0, | ||
5884 | (float)radius, false, false); | ||
5885 | } | 5882 | } |
5886 | } | 5883 | } |
5887 | 5884 | ||