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author | dahlia | 2014-02-01 04:09:20 -0800 |
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committer | dahlia | 2014-02-01 04:09:20 -0800 |
commit | a8e64cd59a7a296b7cae6fc0a66255a7f566e10d (patch) | |
tree | 24e1617189dc7eef0922f73233bc89085d231f89 | |
parent | In UuidGatherer, gather materials referenced in the prim's TextureEntry (diff) | |
download | opensim-SC_OLD-a8e64cd59a7a296b7cae6fc0a66255a7f566e10d.zip opensim-SC_OLD-a8e64cd59a7a296b7cae6fc0a66255a7f566e10d.tar.gz opensim-SC_OLD-a8e64cd59a7a296b7cae6fc0a66255a7f566e10d.tar.bz2 opensim-SC_OLD-a8e64cd59a7a296b7cae6fc0a66255a7f566e10d.tar.xz |
Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts.
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 26 |
3 files changed, 64 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 9817cf7..d5dcddd 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -72,6 +72,32 @@ namespace OpenSim.Region.Framework.Interfaces | |||
72 | AvatarAppearance appearance); | 72 | AvatarAppearance appearance); |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Create an NPC with a user-supplied agentID | ||
76 | /// </summary> | ||
77 | /// <param name="firstname"></param> | ||
78 | /// <param name="lastname"></param> | ||
79 | /// <param name="position"></param> | ||
80 | /// <param name="agentID"></param> | ||
81 | /// The desired agent ID | ||
82 | /// <param name="owner"></param> | ||
83 | /// <param name="senseAsAgent"> | ||
84 | /// Make the NPC show up as an agent on LSL sensors. The default is | ||
85 | /// that they show up as the NPC type instead, but this is currently | ||
86 | /// an OpenSim-only extension. | ||
87 | /// </param> | ||
88 | /// <param name="scene"></param> | ||
89 | /// <param name="appearance"> | ||
90 | /// The avatar appearance to use for the new NPC. | ||
91 | /// </param> | ||
92 | /// <returns> | ||
93 | /// The UUID of the ScenePresence created. UUID.Zero if there was a | ||
94 | /// failure. | ||
95 | /// </returns> | ||
96 | UUID CreateNPC(string firstname, string lastname, | ||
97 | Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene, | ||
98 | AvatarAppearance appearance); | ||
99 | |||
100 | /// <summary> | ||
75 | /// Check if the agent is an NPC. | 101 | /// Check if the agent is an NPC. |
76 | /// </summary> | 102 | /// </summary> |
77 | /// <param name="agentID"></param> | 103 | /// <param name="agentID"></param> |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index a895ee1..fb644b7 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
61 | private readonly string m_firstname; | 61 | private readonly string m_firstname; |
62 | private readonly string m_lastname; | 62 | private readonly string m_lastname; |
63 | private readonly Vector3 m_startPos; | 63 | private readonly Vector3 m_startPos; |
64 | private readonly UUID m_uuid = UUID.Random(); | 64 | private readonly UUID m_uuid; |
65 | private readonly Scene m_scene; | 65 | private readonly Scene m_scene; |
66 | private readonly UUID m_ownerID; | 66 | private readonly UUID m_ownerID; |
67 | 67 | ||
@@ -71,6 +71,19 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
71 | m_firstname = firstname; | 71 | m_firstname = firstname; |
72 | m_lastname = lastname; | 72 | m_lastname = lastname; |
73 | m_startPos = position; | 73 | m_startPos = position; |
74 | m_uuid = UUID.Random(); | ||
75 | m_scene = scene; | ||
76 | m_ownerID = ownerID; | ||
77 | SenseAsAgent = senseAsAgent; | ||
78 | } | ||
79 | |||
80 | public NPCAvatar( | ||
81 | string firstname, string lastname, UUID agentID, Vector3 position, UUID ownerID, bool senseAsAgent, Scene scene) | ||
82 | { | ||
83 | m_firstname = firstname; | ||
84 | m_lastname = lastname; | ||
85 | m_startPos = position; | ||
86 | m_uuid = agentID; | ||
74 | m_scene = scene; | 87 | m_scene = scene; |
75 | m_ownerID = ownerID; | 88 | m_ownerID = ownerID; |
76 | SenseAsAgent = senseAsAgent; | 89 | SenseAsAgent = senseAsAgent; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index fffe1ab..8a2da6e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -140,8 +140,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
140 | Vector3 position, UUID owner, bool senseAsAgent, Scene scene, | 140 | Vector3 position, UUID owner, bool senseAsAgent, Scene scene, |
141 | AvatarAppearance appearance) | 141 | AvatarAppearance appearance) |
142 | { | 142 | { |
143 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, | 143 | return CreateNPC(firstname, lastname, position, UUID.Zero, owner, senseAsAgent, scene, appearance); |
144 | owner, senseAsAgent, scene); | 144 | } |
145 | |||
146 | public UUID CreateNPC(string firstname, string lastname, | ||
147 | Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene, | ||
148 | AvatarAppearance appearance) | ||
149 | { | ||
150 | NPCAvatar npcAvatar = null; | ||
151 | |||
152 | try | ||
153 | { | ||
154 | if (agentID == UUID.Zero) | ||
155 | npcAvatar = new NPCAvatar(firstname, lastname, position, | ||
156 | owner, senseAsAgent, scene); | ||
157 | else | ||
158 | npcAvatar = new NPCAvatar(firstname, lastname, agentID, position, | ||
159 | owner, senseAsAgent, scene); | ||
160 | } | ||
161 | catch (Exception e) | ||
162 | { | ||
163 | m_log.Info("[NPC MODULE]: exception creating NPC avatar: " + e.ToString()); | ||
164 | return UUID.Zero; | ||
165 | } | ||
166 | |||
145 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, | 167 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, |
146 | int.MaxValue); | 168 | int.MaxValue); |
147 | 169 | ||