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author | Justin Clark-Casey (justincc) | 2013-06-07 19:12:55 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-06-07 19:12:55 +0100 |
commit | a74e65200ce70b9f2b7adee0c65d51cb6a48df41 (patch) | |
tree | 06f20a3b2f1af101d9cad20cddeafa761a49e47b | |
parent | In LocalFriendshipTerminated, send the original client's agentId to the frien... (diff) | |
parent | Mantis #6620 (removed debug message) (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r-- | OpenSim/Addons/Groups/GroupsModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 29 |
2 files changed, 27 insertions, 4 deletions
diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs index f805d69..5b3b9f6 100644 --- a/OpenSim/Addons/Groups/GroupsModule.cs +++ b/OpenSim/Addons/Groups/GroupsModule.cs | |||
@@ -347,7 +347,7 @@ namespace OpenSim.Groups | |||
347 | { | 347 | { |
348 | if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); | 348 | if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); |
349 | 349 | ||
350 | m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog); | 350 | //m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog); |
351 | // Group invitations | 351 | // Group invitations |
352 | if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline)) | 352 | if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline)) |
353 | { | 353 | { |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index d773ee7..8a40278 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -1,6 +1,29 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | 1 | /* |
2 | // (c) 2012 Melanie Thielker | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | // | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
4 | 27 | ||
5 | using System; | 28 | using System; |
6 | using System.Timers; | 29 | using System.Timers; |