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authorJustin Clark-Casey (justincc)2013-11-23 02:27:03 +0000
committerJustin Clark-Casey (justincc)2013-11-23 02:27:03 +0000
commit5aa3236ebeb4bbbdd5b539bfe0841029cf01fb9f (patch)
tree136bf58bda3bcb062ddd769e7e35270adf3edde5
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Revert "fix avatar rotation when sitting on a linked part"
Reverting for now to place on separate branch This reverts commit 65304260af283211443a2872c46f6609d3e45649.
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7a1017f..c88025c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2591,7 +2591,7 @@ namespace OpenSim.Region.Framework.Scenes
2591 //Quaternion result = (sitTargetOrient * vq) * nq; 2591 //Quaternion result = (sitTargetOrient * vq) * nq;
2592 2592
2593 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT + part.OffsetPosition; 2593 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT + part.OffsetPosition;
2594 Rotation = part.RotationOffset * sitTargetOrient; 2594 Rotation = sitTargetOrient;
2595 ParentPosition = part.AbsolutePosition; 2595 ParentPosition = part.AbsolutePosition;
2596 } 2596 }
2597 else 2597 else