diff options
author | MW | 2007-06-21 16:13:06 +0000 |
---|---|---|
committer | MW | 2007-06-21 16:13:06 +0000 |
commit | 596b3690fc59ce90efb5132d5c35a46dbd91c7d7 (patch) | |
tree | 6cb78288a9e174454ce2fbfc73f5b13076d05da6 | |
parent | * Attempted fix for Mono bug. (diff) | |
download | opensim-SC_OLD-596b3690fc59ce90efb5132d5c35a46dbd91c7d7.zip opensim-SC_OLD-596b3690fc59ce90efb5132d5c35a46dbd91c7d7.tar.gz opensim-SC_OLD-596b3690fc59ce90efb5132d5c35a46dbd91c7d7.tar.bz2 opensim-SC_OLD-596b3690fc59ce90efb5132d5c35a46dbd91c7d7.tar.xz |
Some refactoring.
-rw-r--r-- | OpenSim.sln | 296 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/OpenSim.Region.csproj | 7 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/OpenSim.Region.dll.build | 3 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Entity.cs | 4 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/IScenePresenceBody.cs | 19 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs | 90 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs | 212 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | 313 | ||||
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.API.cs | 4 |
10 files changed, 560 insertions, 392 deletions
diff --git a/OpenSim.sln b/OpenSim.sln index d1e89a6..36421d7 100644 --- a/OpenSim.sln +++ b/OpenSim.sln | |||
@@ -51,113 +51,191 @@ EndProject | |||
51 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}" | 51 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}" |
52 | EndProject | 52 | EndProject |
53 | Global | 53 | Global |
54 | GlobalSection(SolutionConfigurationPlatforms) = preSolution | 54 | GlobalSection(SolutionConfigurationPlatforms) = preSolution |
55 | Debug|Any CPU = Debug|Any CPU | 55 | Debug|Any CPU = Debug|Any CPU |
56 | Release|Any CPU = Release|Any CPU | 56 | Release|Any CPU = Release|Any CPU |
57 | EndGlobalSection | 57 | EndGlobalSection |
58 | GlobalSection(ProjectConfigurationPlatforms) = postSolution | 58 | GlobalSection(ProjectDependencies) = postSolution |
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230 | {24B12448-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
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234 | {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
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236 | {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU | ||
237 | EndGlobalSection | ||
238 | GlobalSection(SolutionProperties) = preSolution | ||
239 | HideSolutionNode = FALSE | ||
240 | EndGlobalSection | ||
163 | EndGlobal | 241 | EndGlobal |
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.csproj b/OpenSim/OpenSim.Region/OpenSim.Region.csproj index a531e5c..7ab7ed1 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.csproj +++ b/OpenSim/OpenSim.Region/OpenSim.Region.csproj | |||
@@ -145,6 +145,9 @@ | |||
145 | <Compile Include="Scenes\Entity.cs"> | 145 | <Compile Include="Scenes\Entity.cs"> |
146 | <SubType>Code</SubType> | 146 | <SubType>Code</SubType> |
147 | </Compile> | 147 | </Compile> |
148 | <Compile Include="Scenes\IScenePresenceBody.cs"> | ||
149 | <SubType>Code</SubType> | ||
150 | </Compile> | ||
148 | <Compile Include="Scenes\Primitive.cs"> | 151 | <Compile Include="Scenes\Primitive.cs"> |
149 | <SubType>Code</SubType> | 152 | <SubType>Code</SubType> |
150 | </Compile> | 153 | </Compile> |
@@ -166,10 +169,10 @@ | |||
166 | <Compile Include="Scenes\ScenePresence.Animations.cs"> | 169 | <Compile Include="Scenes\ScenePresence.Animations.cs"> |
167 | <SubType>Code</SubType> | 170 | <SubType>Code</SubType> |
168 | </Compile> | 171 | </Compile> |
169 | <Compile Include="Scenes\ScenePresence.cs"> | 172 | <Compile Include="Scenes\ScenePresence.Body.cs"> |
170 | <SubType>Code</SubType> | 173 | <SubType>Code</SubType> |
171 | </Compile> | 174 | </Compile> |
172 | <Compile Include="Scenes\ScenePresence.Update.cs"> | 175 | <Compile Include="Scenes\ScenePresence.cs"> |
173 | <SubType>Code</SubType> | 176 | <SubType>Code</SubType> |
174 | </Compile> | 177 | </Compile> |
175 | <Compile Include="Scenes\scripting\IScriptContext.cs"> | 178 | <Compile Include="Scenes\scripting\IScriptContext.cs"> |
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build index e277ec7..4a8ca9e 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build +++ b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build | |||
@@ -14,6 +14,7 @@ | |||
14 | <include name="EstateManager.cs" /> | 14 | <include name="EstateManager.cs" /> |
15 | <include name="ParcelManager.cs" /> | 15 | <include name="ParcelManager.cs" /> |
16 | <include name="Scenes/Entity.cs" /> | 16 | <include name="Scenes/Entity.cs" /> |
17 | <include name="Scenes/IScenePresenceBody.cs" /> | ||
17 | <include name="Scenes/Primitive.cs" /> | 18 | <include name="Scenes/Primitive.cs" /> |
18 | <include name="Scenes/Scene.cs" /> | 19 | <include name="Scenes/Scene.cs" /> |
19 | <include name="Scenes/Scene.PacketHandlers.cs" /> | 20 | <include name="Scenes/Scene.PacketHandlers.cs" /> |
@@ -21,8 +22,8 @@ | |||
21 | <include name="Scenes/SceneBase.cs" /> | 22 | <include name="Scenes/SceneBase.cs" /> |
22 | <include name="Scenes/SceneObject.cs" /> | 23 | <include name="Scenes/SceneObject.cs" /> |
23 | <include name="Scenes/ScenePresence.Animations.cs" /> | 24 | <include name="Scenes/ScenePresence.Animations.cs" /> |
25 | <include name="Scenes/ScenePresence.Body.cs" /> | ||
24 | <include name="Scenes/ScenePresence.cs" /> | 26 | <include name="Scenes/ScenePresence.cs" /> |
25 | <include name="Scenes/ScenePresence.Update.cs" /> | ||
26 | <include name="Scenes/scripting/IScriptContext.cs" /> | 27 | <include name="Scenes/scripting/IScriptContext.cs" /> |
27 | <include name="Scenes/scripting/IScriptEntity.cs" /> | 28 | <include name="Scenes/scripting/IScriptEntity.cs" /> |
28 | <include name="Scenes/scripting/IScriptHandler.cs" /> | 29 | <include name="Scenes/scripting/IScriptHandler.cs" /> |
diff --git a/OpenSim/OpenSim.Region/Scenes/Entity.cs b/OpenSim/OpenSim.Region/Scenes/Entity.cs index bd9309b..f8754f5 100644 --- a/OpenSim/OpenSim.Region/Scenes/Entity.cs +++ b/OpenSim/OpenSim.Region/Scenes/Entity.cs | |||
@@ -156,11 +156,11 @@ namespace OpenSim.Region.Scenes | |||
156 | /// <summary> | 156 | /// <summary> |
157 | /// | 157 | /// |
158 | /// </summary> | 158 | /// </summary> |
159 | public virtual void addForces() | 159 | public virtual void updateMovement() |
160 | { | 160 | { |
161 | foreach (Entity child in children) | 161 | foreach (Entity child in children) |
162 | { | 162 | { |
163 | child.addForces(); | 163 | child.updateMovement(); |
164 | } | 164 | } |
165 | } | 165 | } |
166 | 166 | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/IScenePresenceBody.cs b/OpenSim/OpenSim.Region/Scenes/IScenePresenceBody.cs new file mode 100644 index 0000000..65077e6 --- /dev/null +++ b/OpenSim/OpenSim.Region/Scenes/IScenePresenceBody.cs | |||
@@ -0,0 +1,19 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Physics.Manager; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | |||
10 | namespace OpenSim.Region.Scenes | ||
11 | { | ||
12 | public interface IScenePresenceBody | ||
13 | { | ||
14 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | ||
15 | void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); | ||
16 | void SendOurAppearance(IClientAPI OurClient); | ||
17 | void SendAppearanceToOtherAgent(ScenePresence avatarInfo); | ||
18 | } | ||
19 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index 91f07c3..7716410 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Scenes | |||
175 | 175 | ||
176 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 176 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
177 | { | 177 | { |
178 | Entities[UUID].addForces(); | 178 | Entities[UUID].updateMovement(); |
179 | } | 179 | } |
180 | 180 | ||
181 | lock (this.m_syncRoot) | 181 | lock (this.m_syncRoot) |
@@ -731,7 +731,7 @@ namespace OpenSim.Region.Scenes | |||
731 | { | 731 | { |
732 | if (this.Avatars.ContainsKey(agentID)) | 732 | if (this.Avatars.ContainsKey(agentID)) |
733 | { | 733 | { |
734 | this.Avatars[agentID].UpGradeAvatar(position); | 734 | this.Avatars[agentID].MakeAvatar(position); |
735 | } | 735 | } |
736 | } | 736 | } |
737 | } | 737 | } |
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs new file mode 100644 index 0000000..24278da --- /dev/null +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Body.cs | |||
@@ -0,0 +1,90 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | |||
37 | namespace OpenSim.Region.Scenes | ||
38 | { | ||
39 | partial class ScenePresence | ||
40 | { | ||
41 | public class Avatar : IScenePresenceBody | ||
42 | { | ||
43 | public Avatar() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
49 | { | ||
50 | } | ||
51 | |||
52 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public void SendOurAppearance(IClientAPI OurClient) | ||
57 | { | ||
58 | } | ||
59 | |||
60 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
61 | { | ||
62 | } | ||
63 | } | ||
64 | |||
65 | public class ChildAgent : IScenePresenceBody //is a ghost | ||
66 | { | ||
67 | public ChildAgent() | ||
68 | { | ||
69 | |||
70 | } | ||
71 | |||
72 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
73 | { | ||
74 | } | ||
75 | |||
76 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
77 | { | ||
78 | } | ||
79 | |||
80 | public void SendOurAppearance(IClientAPI OurClient) | ||
81 | { | ||
82 | } | ||
83 | |||
84 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
85 | { | ||
86 | } | ||
87 | } | ||
88 | } | ||
89 | |||
90 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs deleted file mode 100644 index b14db31..0000000 --- a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs +++ /dev/null | |||
@@ -1,212 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | |||
37 | namespace OpenSim.Region.Scenes | ||
38 | { | ||
39 | partial class ScenePresence | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// | ||
43 | /// </summary> | ||
44 | public override void update() | ||
45 | { | ||
46 | if (this.childAvatar == false) | ||
47 | { | ||
48 | if (this.newForce) | ||
49 | { | ||
50 | this.SendTerseUpdateToALLClients(); | ||
51 | _updateCount = 0; | ||
52 | } | ||
53 | else if (movementflag != 0) | ||
54 | { | ||
55 | _updateCount++; | ||
56 | if (_updateCount > 3) | ||
57 | { | ||
58 | this.SendTerseUpdateToALLClients(); | ||
59 | _updateCount = 0; | ||
60 | } | ||
61 | } | ||
62 | |||
63 | this.CheckForBorderCrossing(); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// | ||
69 | /// </summary> | ||
70 | /// <param name="remoteAvatar"></param> | ||
71 | public void SendUpdateToOtherClient(ScenePresence remoteAvatar) | ||
72 | { | ||
73 | |||
74 | } | ||
75 | |||
76 | /// <summary> | ||
77 | /// | ||
78 | /// </summary> | ||
79 | public void SendInitialPosition() | ||
80 | { | ||
81 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); | ||
82 | if (this.newAvatar) | ||
83 | { | ||
84 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | ||
85 | this.newAvatar = false; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// | ||
91 | /// </summary> | ||
92 | /// <param name="OurClient"></param> | ||
93 | public void SendOurAppearance(IClientAPI OurClient) | ||
94 | { | ||
95 | this.ControllingClient.SendWearables(this.Wearables); | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// | ||
100 | /// </summary> | ||
101 | /// <param name="avatarInfo"></param> | ||
102 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
103 | { | ||
104 | |||
105 | } | ||
106 | |||
107 | /// <summary> | ||
108 | /// | ||
109 | /// </summary> | ||
110 | /// <param name="texture"></param> | ||
111 | /// <param name="visualParam"></param> | ||
112 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
113 | { | ||
114 | |||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// | ||
119 | /// </summary> | ||
120 | public void StopMovement() | ||
121 | { | ||
122 | |||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// | ||
127 | /// </summary> | ||
128 | /// <param name="animID"></param> | ||
129 | /// <param name="seq"></param> | ||
130 | public void SendAnimPack(LLUUID animID, int seq) | ||
131 | { | ||
132 | |||
133 | |||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// | ||
138 | /// </summary> | ||
139 | public void SendAnimPack() | ||
140 | { | ||
141 | |||
142 | } | ||
143 | |||
144 | /// <summary> | ||
145 | /// | ||
146 | /// </summary> | ||
147 | protected void CheckForBorderCrossing() | ||
148 | { | ||
149 | LLVector3 pos2 = this.Pos; | ||
150 | LLVector3 vel = this.Velocity; | ||
151 | |||
152 | float timeStep = 0.2f; | ||
153 | pos2.X = pos2.X + (vel.X * timeStep); | ||
154 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
155 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
156 | |||
157 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
158 | { | ||
159 | this.CrossToNewRegion(); | ||
160 | } | ||
161 | |||
162 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
163 | { | ||
164 | this.CrossToNewRegion(); | ||
165 | } | ||
166 | } | ||
167 | |||
168 | /// <summary> | ||
169 | /// | ||
170 | /// </summary> | ||
171 | protected void CrossToNewRegion() | ||
172 | { | ||
173 | LLVector3 pos = this.Pos; | ||
174 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
175 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
176 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
177 | |||
178 | if (pos.X < 2) | ||
179 | { | ||
180 | neighbourx -= 1; | ||
181 | newpos.X = 254; | ||
182 | } | ||
183 | if (pos.X > 253) | ||
184 | { | ||
185 | neighbourx += 1; | ||
186 | newpos.X = 1; | ||
187 | } | ||
188 | if (pos.Y < 2) | ||
189 | { | ||
190 | neighboury -= 1; | ||
191 | newpos.Y = 254; | ||
192 | } | ||
193 | if (pos.Y > 253) | ||
194 | { | ||
195 | neighboury += 1; | ||
196 | newpos.Y = 1; | ||
197 | } | ||
198 | |||
199 | LLVector3 vel = this.velocity; | ||
200 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury* 256)); | ||
201 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
202 | if (neighbourRegion != null) | ||
203 | { | ||
204 | this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
205 | this.DownGradeAvatar(); | ||
206 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort); | ||
207 | |||
208 | } | ||
209 | } | ||
210 | |||
211 | } | ||
212 | } | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs index e22528a..1255606 100644 --- a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | |||
@@ -48,7 +48,6 @@ namespace OpenSim.Region.Scenes | |||
48 | public IClientAPI ControllingClient; | 48 | public IClientAPI ControllingClient; |
49 | public LLUUID current_anim; | 49 | public LLUUID current_anim; |
50 | public int anim_seq; | 50 | public int anim_seq; |
51 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
52 | private bool updateflag = false; | 51 | private bool updateflag = false; |
53 | private byte movementflag = 0; | 52 | private byte movementflag = 0; |
54 | private List<NewForce> forcesList = new List<NewForce>(); | 53 | private List<NewForce> forcesList = new List<NewForce>(); |
@@ -59,11 +58,31 @@ namespace OpenSim.Region.Scenes | |||
59 | private AvatarWearable[] Wearables; | 58 | private AvatarWearable[] Wearables; |
60 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | 59 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); |
61 | private ulong m_regionHandle; | 60 | private ulong m_regionHandle; |
62 | private bool childAvatar = false; | 61 | private bool childAgent = false; |
63 | private bool newForce = false; | 62 | private bool newForce = false; |
64 | private bool newAvatar = false; | 63 | private bool newAvatar = false; |
64 | private IScenePresenceBody m_body; | ||
65 | 65 | ||
66 | protected RegionInfo m_regionInfo; | 66 | protected RegionInfo m_regionInfo; |
67 | |||
68 | #region Properties | ||
69 | /// <summary> | ||
70 | /// | ||
71 | /// </summary> | ||
72 | public PhysicsActor PhysActor | ||
73 | { | ||
74 | set | ||
75 | { | ||
76 | this._physActor = value; | ||
77 | } | ||
78 | get | ||
79 | { | ||
80 | return _physActor; | ||
81 | } | ||
82 | } | ||
83 | #endregion | ||
84 | |||
85 | #region Constructor(s) | ||
67 | /// <summary> | 86 | /// <summary> |
68 | /// | 87 | /// |
69 | /// </summary> | 88 | /// </summary> |
@@ -99,38 +118,25 @@ namespace OpenSim.Region.Scenes | |||
99 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | 118 | ControllingClient.OnRequestWearables += this.SendOurAppearance; |
100 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | 119 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); |
101 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | 120 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; |
102 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialPosition; | 121 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; |
103 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | 122 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; |
104 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | 123 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); |
105 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 124 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
106 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 125 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
107 | |||
108 | } | ||
109 | 126 | ||
110 | /// <summary> | ||
111 | /// | ||
112 | /// </summary> | ||
113 | public PhysicsActor PhysActor | ||
114 | { | ||
115 | set | ||
116 | { | ||
117 | this._physActor = value; | ||
118 | } | ||
119 | get | ||
120 | { | ||
121 | return _physActor; | ||
122 | } | ||
123 | } | 127 | } |
128 | #endregion | ||
124 | 129 | ||
130 | #region Status Methods | ||
125 | /// <summary> | 131 | /// <summary> |
126 | /// | 132 | /// Not Used, most likely can be deleted |
127 | /// </summary> | 133 | /// </summary> |
128 | /// <param name="status"></param> | 134 | /// <param name="status"></param> |
129 | public void ChildStatusChange(bool status) | 135 | public void ChildStatusChange(bool status) |
130 | { | 136 | { |
131 | this.childAvatar = status; | 137 | this.childAgent = status; |
132 | 138 | ||
133 | if (this.childAvatar == true) | 139 | if (this.childAgent == true) |
134 | { | 140 | { |
135 | this.Velocity = new LLVector3(0, 0, 0); | 141 | this.Velocity = new LLVector3(0, 0, 0); |
136 | this.Pos = new LLVector3(128, 128, 70); | 142 | this.Pos = new LLVector3(128, 128, 70); |
@@ -142,18 +148,19 @@ namespace OpenSim.Region.Scenes | |||
142 | /// | 148 | /// |
143 | /// </summary> | 149 | /// </summary> |
144 | /// <param name="pos"></param> | 150 | /// <param name="pos"></param> |
145 | public void UpGradeAvatar(LLVector3 pos) | 151 | public void MakeAvatar(LLVector3 pos) |
146 | { | 152 | { |
147 | //this.childAvatar = false; | 153 | //this.childAvatar = false; |
148 | this.Pos = pos; | 154 | this.Pos = pos; |
149 | this.newAvatar = true; | 155 | this.newAvatar = true; |
156 | this.childAgent = false; | ||
150 | } | 157 | } |
151 | 158 | ||
152 | protected void DownGradeAvatar() | 159 | protected void MakeChildAgent() |
153 | { | 160 | { |
154 | this.Velocity = new LLVector3(0, 0, 0); | 161 | this.Velocity = new LLVector3(0, 0, 0); |
155 | this.Pos = new LLVector3(128, 128, 70); | 162 | this.Pos = new LLVector3(128, 128, 70); |
156 | this.childAvatar = true; | 163 | this.childAgent = true; |
157 | } | 164 | } |
158 | 165 | ||
159 | /// <summary> | 166 | /// <summary> |
@@ -169,46 +176,21 @@ namespace OpenSim.Region.Scenes | |||
169 | /// <summary> | 176 | /// <summary> |
170 | /// | 177 | /// |
171 | /// </summary> | 178 | /// </summary> |
172 | public override void addForces() | 179 | public void StopMovement() |
173 | { | 180 | { |
174 | newForce = false; | ||
175 | lock (this.forcesList) | ||
176 | { | ||
177 | if (this.forcesList.Count > 0) | ||
178 | { | ||
179 | for (int i = 0; i < this.forcesList.Count; i++) | ||
180 | { | ||
181 | NewForce force = this.forcesList[i]; | ||
182 | |||
183 | this.updateflag = true; | ||
184 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | ||
185 | this.newForce = true; | ||
186 | } | ||
187 | for (int i = 0; i < this.forcesList.Count; i++) | ||
188 | { | ||
189 | this.forcesList.RemoveAt(0); | ||
190 | } | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | 181 | ||
195 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
196 | { | ||
197 | LLVector3 pos = this.Pos; | ||
198 | LLVector3 vel = this.Velocity; | ||
199 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
200 | } | 182 | } |
183 | #endregion | ||
201 | 184 | ||
185 | #region Event Handlers | ||
202 | /// <summary> | 186 | /// <summary> |
203 | /// | 187 | /// |
204 | /// </summary> | 188 | /// </summary> |
205 | public void SendTerseUpdateToALLClients() | 189 | /// <param name="texture"></param> |
190 | /// <param name="visualParam"></param> | ||
191 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
206 | { | 192 | { |
207 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 193 | |
208 | for (int i = 0; i < avatars.Count; i++) | ||
209 | { | ||
210 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
211 | } | ||
212 | } | 194 | } |
213 | 195 | ||
214 | /// <summary> | 196 | /// <summary> |
@@ -222,9 +204,9 @@ namespace OpenSim.Region.Scenes | |||
222 | look = new LLVector3(0.99f, 0.042f, 0); | 204 | look = new LLVector3(0.99f, 0.042f, 0); |
223 | } | 205 | } |
224 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | 206 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); |
225 | if (this.childAvatar) | 207 | if (this.childAgent) |
226 | { | 208 | { |
227 | this.childAvatar = false; | 209 | this.childAgent = false; |
228 | } | 210 | } |
229 | } | 211 | } |
230 | 212 | ||
@@ -272,25 +254,232 @@ namespace OpenSim.Region.Scenes | |||
272 | movementflag = 0; | 254 | movementflag = 0; |
273 | } | 255 | } |
274 | } | 256 | } |
275 | 257 | ||
276 | } | 258 | } |
259 | #endregion | ||
277 | 260 | ||
261 | #region Overridden Methods | ||
278 | /// <summary> | 262 | /// <summary> |
279 | /// | 263 | /// |
280 | /// </summary> | 264 | /// </summary> |
281 | public static void LoadAnims() | 265 | public override void LandRenegerated() |
282 | { | 266 | { |
283 | 267 | ||
284 | } | 268 | } |
285 | 269 | ||
286 | /// <summary> | 270 | /// <summary> |
287 | /// | 271 | /// |
288 | /// </summary> | 272 | /// </summary> |
289 | public override void LandRenegerated() | 273 | public override void update() |
274 | { | ||
275 | if (this.childAgent == false) | ||
276 | { | ||
277 | if (this.newForce) | ||
278 | { | ||
279 | this.SendTerseUpdateToALLClients(); | ||
280 | _updateCount = 0; | ||
281 | } | ||
282 | else if (movementflag != 0) | ||
283 | { | ||
284 | _updateCount++; | ||
285 | if (_updateCount > 3) | ||
286 | { | ||
287 | this.SendTerseUpdateToALLClients(); | ||
288 | _updateCount = 0; | ||
289 | } | ||
290 | } | ||
291 | |||
292 | this.CheckForBorderCrossing(); | ||
293 | } | ||
294 | } | ||
295 | #endregion | ||
296 | |||
297 | #region Update Client(s) | ||
298 | /// <summary> | ||
299 | /// | ||
300 | /// </summary> | ||
301 | /// <param name="RemoteClient"></param> | ||
302 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
303 | { | ||
304 | LLVector3 pos = this.Pos; | ||
305 | LLVector3 vel = this.Velocity; | ||
306 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
307 | } | ||
308 | |||
309 | /// <summary> | ||
310 | /// | ||
311 | /// </summary> | ||
312 | public void SendTerseUpdateToALLClients() | ||
313 | { | ||
314 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
315 | for (int i = 0; i < avatars.Count; i++) | ||
316 | { | ||
317 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
318 | } | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// | ||
323 | /// </summary> | ||
324 | /// <param name="remoteAvatar"></param> | ||
325 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
326 | { | ||
327 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); | ||
328 | } | ||
329 | |||
330 | /// <summary> | ||
331 | /// | ||
332 | /// </summary> | ||
333 | public void SendInitialData() | ||
334 | { | ||
335 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); | ||
336 | if (this.newAvatar) | ||
337 | { | ||
338 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | ||
339 | this.newAvatar = false; | ||
340 | } | ||
341 | } | ||
342 | |||
343 | /// <summary> | ||
344 | /// | ||
345 | /// </summary> | ||
346 | /// <param name="OurClient"></param> | ||
347 | public void SendOurAppearance(IClientAPI OurClient) | ||
348 | { | ||
349 | this.ControllingClient.SendWearables(this.Wearables); | ||
350 | } | ||
351 | |||
352 | /// <summary> | ||
353 | /// | ||
354 | /// </summary> | ||
355 | /// <param name="avatarInfo"></param> | ||
356 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
290 | { | 357 | { |
291 | 358 | ||
292 | } | 359 | } |
293 | 360 | ||
361 | /// <summary> | ||
362 | /// | ||
363 | /// </summary> | ||
364 | /// <param name="animID"></param> | ||
365 | /// <param name="seq"></param> | ||
366 | public void SendAnimPack(LLUUID animID, int seq) | ||
367 | { | ||
368 | |||
369 | |||
370 | } | ||
371 | |||
372 | /// <summary> | ||
373 | /// | ||
374 | /// </summary> | ||
375 | public void SendAnimPack() | ||
376 | { | ||
377 | |||
378 | } | ||
379 | #endregion | ||
380 | |||
381 | #region Border Crossing Methods | ||
382 | /// <summary> | ||
383 | /// | ||
384 | /// </summary> | ||
385 | protected void CheckForBorderCrossing() | ||
386 | { | ||
387 | LLVector3 pos2 = this.Pos; | ||
388 | LLVector3 vel = this.Velocity; | ||
389 | |||
390 | float timeStep = 0.2f; | ||
391 | pos2.X = pos2.X + (vel.X * timeStep); | ||
392 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
393 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
394 | |||
395 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
396 | { | ||
397 | this.CrossToNewRegion(); | ||
398 | } | ||
399 | |||
400 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
401 | { | ||
402 | this.CrossToNewRegion(); | ||
403 | } | ||
404 | } | ||
405 | |||
406 | /// <summary> | ||
407 | /// | ||
408 | /// </summary> | ||
409 | protected void CrossToNewRegion() | ||
410 | { | ||
411 | LLVector3 pos = this.Pos; | ||
412 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
413 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
414 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
415 | |||
416 | if (pos.X < 2) | ||
417 | { | ||
418 | neighbourx -= 1; | ||
419 | newpos.X = 254; | ||
420 | } | ||
421 | if (pos.X > 253) | ||
422 | { | ||
423 | neighbourx += 1; | ||
424 | newpos.X = 1; | ||
425 | } | ||
426 | if (pos.Y < 2) | ||
427 | { | ||
428 | neighboury -= 1; | ||
429 | newpos.Y = 254; | ||
430 | } | ||
431 | if (pos.Y > 253) | ||
432 | { | ||
433 | neighboury += 1; | ||
434 | newpos.Y = 1; | ||
435 | } | ||
436 | |||
437 | LLVector3 vel = this.velocity; | ||
438 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | ||
439 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
440 | if (neighbourRegion != null) | ||
441 | { | ||
442 | this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
443 | this.MakeChildAgent(); | ||
444 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort); | ||
445 | |||
446 | } | ||
447 | } | ||
448 | #endregion | ||
449 | |||
450 | /// <summary> | ||
451 | /// | ||
452 | /// </summary> | ||
453 | public static void LoadAnims() | ||
454 | { | ||
455 | |||
456 | } | ||
457 | |||
458 | /// <summary> | ||
459 | /// | ||
460 | /// </summary> | ||
461 | public override void updateMovement() | ||
462 | { | ||
463 | newForce = false; | ||
464 | lock (this.forcesList) | ||
465 | { | ||
466 | if (this.forcesList.Count > 0) | ||
467 | { | ||
468 | for (int i = 0; i < this.forcesList.Count; i++) | ||
469 | { | ||
470 | NewForce force = this.forcesList[i]; | ||
471 | |||
472 | this.updateflag = true; | ||
473 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | ||
474 | this.newForce = true; | ||
475 | } | ||
476 | for (int i = 0; i < this.forcesList.Count; i++) | ||
477 | { | ||
478 | this.forcesList.RemoveAt(0); | ||
479 | } | ||
480 | } | ||
481 | } | ||
482 | } | ||
294 | 483 | ||
295 | public class NewForce | 484 | public class NewForce |
296 | { | 485 | { |
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs index 2365716..98b449d 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs | |||
@@ -174,8 +174,8 @@ namespace OpenSim | |||
174 | mov.AgentData.SessionID = this.SessionID; | 174 | mov.AgentData.SessionID = this.SessionID; |
175 | mov.AgentData.AgentID = this.AgentID; | 175 | mov.AgentData.AgentID = this.AgentID; |
176 | mov.Data.RegionHandle = regInfo.RegionHandle; | 176 | mov.Data.RegionHandle = regInfo.RegionHandle; |
177 | // TODO - dynamicalise this stuff | 177 | mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this |
178 | mov.Data.Timestamp = 1172750370; | 178 | |
179 | if (pos == null) | 179 | if (pos == null) |
180 | { | 180 | { |
181 | mov.Data.Position = this.startpos; | 181 | mov.Data.Position = this.startpos; |