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author | Justin Clark-Casey (justincc) | 2013-02-06 02:40:32 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-02-06 02:40:32 +0000 |
commit | 07a7ec4d1b7af92bf385a04f20ed208cf339bcac (patch) | |
tree | 9a10ba12c3f8a3066e0068e478d343e2d4955649 | |
parent | Remove long unused Scene.DumpAssetsToFile boolean. (diff) | |
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minor: Add explanation of MaptileStaticUUID setting in Regions.ini.example
-rw-r--r-- | bin/Regions/Regions.ini.example | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/bin/Regions/Regions.ini.example b/bin/Regions/Regions.ini.example index f5282a7..ab3a62a 100644 --- a/bin/Regions/Regions.ini.example +++ b/bin/Regions/Regions.ini.example | |||
@@ -45,4 +45,8 @@ ExternalHostName = "SYSTEMIP" | |||
45 | ; * | 45 | ; * |
46 | 46 | ||
47 | ; RegionType = "Mainland" | 47 | ; RegionType = "Mainland" |
48 | |||
49 | ; * | ||
50 | ; * UUID of texture to use as a maptile for this region. | ||
51 | ; * Only set if you have disabled dynamic generation of the map tile from the region contents. | ||
48 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 52 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |